Dissertations / Theses on the topic 'Learning App'
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Ricchello, Alessandro. "Gamification e micro-learning in app per l'apprendimento della matematica." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/8234/.
Full textTibyampansha, Dativa [Verfasser]. "LEARNING WITH SMARTPHONES: Case study of learning drug prescribing using the PharmaFrog app / Dativa Tibyampansha." Mainz : Universitätsbibliothek der Johannes Gutenberg-Universität Mainz, 2020. http://d-nb.info/1224895975/34.
Full textPamidi, Swathi. "Development of an iOS App for Learning Intonation of Wind Instruments." Wright State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=wright1527083617720508.
Full textTang, Lynda (Lynda Y. ). "Constrained sets : the effects of multi-layered environments in learning app inventor." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119707.
Full textNelson, Lars. "App based ski management with performance predictions." Thesis, Mittuniversitetet, Institutionen för data- och systemvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-37949.
Full textKulkarni, Keyur. "Android Malware Detection through Permission and App Component Analysis using Machine Learning Algorithms." University of Toledo / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1525454213460236.
Full textCamacho, Herrero Sonia. "Gamified Learning of Software Tool Functionality : Design and implementation of an interactive in-app learning interface for complex software." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-255004.
Full textAlimadi, Azhar, and Alexander Chamma. "App eller papp? : En studie om hur Matteappen påverkar elevernas motivation." Thesis, Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-38867.
Full textCruz, Renata de Fátima Santana. "APP MIX GAME : ferramenta educacional para adolescentes com deficiência intelectual /." Bauru, 2020. http://hdl.handle.net/11449/192242.
Full textSimsek, Orhan. "Use of a Game-Based App as a Learning Tool for Students with Mathematics Learning Disabilities to Increase Fraction Knowledge/Skill." Scholar Commons, 2016. http://scholarcommons.usf.edu/etd/6390.
Full textWilkinson, Kate. "The integration of mobile learning app-based quiz-games in higher education teaching of anatomical sciences." Thesis, Middlesex University, 2017. http://eprints.mdx.ac.uk/22164/.
Full textGabrielli, Manuel. "Sviluppo app Android per Smart Gardening con Reti Convoluzionali e Crowdsourcing." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/21842/.
Full textGalle, Thor. "Designing and using gamification elements to improve students’ user experience in a video-based mobile language learning app." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280575.
Full textEngland, Rebecca Louise. "The use of hand-held mobile devices as aids to learning within flexible learning spaces in tertiary Information Technology classes." Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/87965/1/Rebecca_England_Thesis.pdf.
Full textMartinez, Matthew, and Leon Phillip L. De. "A Smartphone-Based Gait Data Collection System for the Prediction of Falls in Elderly Adults." International Foundation for Telemetering, 2015. http://hdl.handle.net/10150/596377.
Full textMartinez, Matthew, and Leon Phillip L. De. "Unsupervised Segmentation and Labeling for Smartphone Acquired Gait Data." International Foundation for Telemetering, 2016. http://hdl.handle.net/10150/624183.
Full textLommatsch, Christina W. "Learning Logic: A Mixed Methods Study to Examine the Effects of Context Ordering on Reasoning About Conditionals." DigitalCommons@USU, 2018. https://digitalcommons.usu.edu/etd/7011.
Full textGarcía-Jiménez, Sergio. "Studio-Based Learning (SBL) en Secundaria a través de la programación con APP Inventor: un estudio de caso." Doctoral thesis, Universidad de Alicante, 2016. http://hdl.handle.net/10045/73296.
Full textNygren, Marcus. "Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-131770.
Full textIanuzziello, Enrica. "Riflessioni sull’apprendimento linguistico e il Mobile learning: un contributo al progetto CALL-ER." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/22924/.
Full textMateus, Patrícia Isabel Fonseca. "Aprendizagem baseada em projetos e ensino da programação com recurso ao App Inventor." Master's thesis, Universidade de Évora, 2021. http://hdl.handle.net/10174/29786.
Full textRamos, Diogo José Lopes. "APP Inventor: android based m-Learning tool." Master's thesis, 2016. http://hdl.handle.net/10348/6382.
Full textWANG, GUO-LONG, and 王國龍. "Serious Games of App on Mobile Learning." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/32041979490232004075.
Full textLei, He-Jun, and 雷禾鈞. "Mobile APP for Learning About Zoo Animals." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/zhbrx9.
Full textWong, Hao-Jian, and 翁豪健. "Application of APP Mobile Learning in Energy Education." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/55300994408792039947.
Full textSyu, Jian-Siang, and 許健祥. "Research of Serious Games App on Children Learning." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/53473872792335364019.
Full textCHIH-YUAN, CHANG, and 張智遠. "APP-based E-Learning Platform for Internet Security." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/05300206731639648960.
Full textHsieh, Hsiao-Chien, and 謝小倩. "Using Augmented Reality build to mobile learning App." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/34687980635936131527.
Full textFANG, HUI-CHING, and 方惠卿. "Design and Development for Tsou Language Learning APP." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/q6hzb9.
Full textYang, Shun Min, and 楊舜閔. "The Effects of English Vocabulary Learning APP with Self-regulated Learning Mechanism on Learning Performance." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/04098638055371331894.
Full textHSU, YA-TING, and 許雅婷. "Verify learning effectiveness and Satisfaction by Mobil Learning - Example by APP Mobil Digital Learning Web." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/7adb8f.
Full textCHOU, CHUN-YEN, and 周君彥. "Development of an Interactive App Material on Swimming Learning." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/bt8cgf.
Full textPinto, Luís António Galego. "Mobile app recommendations using deep learning and big data." Master's thesis, 2019. http://hdl.handle.net/10362/59930.
Full textCHEN, HUI-CHIU, and 陳惠秋. "A Study on the App Assisted English Vocabulary Learning." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/28669441874666793653.
Full textChang, Hsin-Fang, and 張馨方. "Research Design of English Learning APP for Mobile Devices." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/19867097660006593254.
Full textTsai, Pi-Shan, and 蔡碧珊. "The Design and the Development of English Learning APP." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/2nkf33.
Full textHo, Bo-Yu, and 何柏諭. "Teaching style made learning achievement compare differences─ A Case Study of Learning APP Inventor─." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/sahs3t.
Full textWANG, FENG-YU, and 王耀璿. "E-Learning APP for Taiwan History Course of Middle School." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/h5j5h6.
Full textHuang, Chu, and 黃筑. "Effects of Game-supported Interactive APP on Fraction Concepts Learning." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/65748893556169782299.
Full textLIN, MEN-TING, and 林曼婷. "A Self-learning Material Development of AR App Using Unity." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/2w4uc9.
Full textKAO, YU-CHEN, and 高語辰. "A Study of Mobile Learning APP at Elementary English Education." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/d529z4.
Full textLiu, Yu-Chia, and 劉又嘉. "Develop Mobile Learning App: Basic Makeup Technique As The Example." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/a3zpb9.
Full textChang, Tse-Tien, and 張澤天. "Development of Hazards Identification Learning App for Students with Disabilities." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/7t6yku.
Full textJheng, Ming-Ren, and 鄭銘仁. "Using Geographic Mobile learning APP to Assist Taiwan Industry Learning for Junior high school students." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/08786613615450854269.
Full textLin, Yu-Hsuan, and 林育萱. "Remedial English Learning for Low Achievement Students with Interactive Multimedia App." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/50705671676477678952.
Full textHuang, Shang-En, and 黃上恩. "The Effectiveness of Multimedia Augmented Reality Teaching App on E-learning." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/6xhh6z.
Full textTSAI, YA-YUAN, and 蔡雅圓. "App and Device for IoT Course Learning, PCB Module Borrowing Management." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/86jh6x.
Full textYang, Zong-Han, and 楊宗翰. "A Study of Using Collaborative Learning and Memory Strategies to Develop English Vocabulary M-Learning APP." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/43483914415693206527.
Full textChen, Hsinyi, and 陳欣宜. "A Study of Vocabulary Learning Strategies and Interface Usability of TOEIC Vocabulary Learning App on Smartphone." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/08183398176335732736.
Full textCao, Ding, and 曹鼎. "Effects of Design Factors of Game-based English Vocabulary Learning APP on Learning Performance, Emotion, and Attention." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/99664868900918177837.
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