Dissertations / Theses on the topic 'Learning content'
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Roberts, Jonathan Ralph. "Learning-based procedural content generation." Thesis, University of Manchester, 2014. https://www.research.manchester.ac.uk/portal/en/theses/learningbased-procedural-content-generation(1af8d23d-8ceb-416b-b4ba-d7a2970b47ef).html.
Full textJones, Christopher Richard. "Context, content and cooperation : an ethnographic study of collaborative learning online." Thesis, Manchester Metropolitan University, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.267538.
Full textNtuli, Esther, and Arnold Nyarambi. "Learning in a Global Context: Education Diplomacy in Primary Grade Content Preparation." Digital Commons @ East Tennessee State University, 2015. https://dc.etsu.edu/etsu-works/8218.
Full textHooper, Hugh R. "Computers and content-based language learning." Thesis, University of British Columbia, 1988. http://hdl.handle.net/2429/28072.
Full textEducation, Faculty of
Language and Literacy Education (LLED), Department of
Graduate
Берест, Олег Борисович, Олег Борисович Берест, and Oleh Borysovych Berest. "Modern technologies for learning content creation." Thesis, Сумський державний університет, 2012. http://essuir.sumdu.edu.ua/handle/123456789/29464.
Full textCollins, Ronald W. "Transfer of learning between related and less related tasks using content specific and content general learning strategies." FIU Digital Commons, 1990. http://digitalcommons.fiu.edu/etd/2409.
Full textSvensson, Martin, and Oskar Pettersson. "Case study: Extending content metadata by appending user context." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-743.
Full textRecent developments in modern computing and wireless networks allow mobile devices to be connected to the Internet regardless of their physical location. These mobile devices, such as smart phones and PDAs, have turned into powerful multimedia units allowing users to become producers of rich media content. This latest development contributes to the ever-growing amount of digital material existing on the World Wide Web, and at the same time creates a new information landscape that combines content coming from both, the wired and mobile Internet. Thus, it is important to understand the context or settings in which mobile devices are used, and what is the digital content produced by the different users. In order to gain more knowledge about this domain, we have investigated how to extend the standard metadata related to content with a metadata domain describing the context, or settings in which the content has been created.
In order to limit the scope of our work, we have focused our efforts in a specific case taking place in a project called AMULETS. The AMULETS-project contains all of the elements we need in order to resemble the contextual setting in a metadata model. Combined with the technical metadata associated to the digital content, we try to display the benefits of capturing the different attributes of the context that were present when the content was generated. Additionally, we have created a proof-of-concept Entity Relation (ER)-diagram which proposes how the metadata models can be implemented in a relational database. As the nature of the thesis is design-oriented, a model has been developed and it will be illustrated throughout this report. The aim of the thesis is to show how it is possible to design new metadata models that combine both relevant attributes of the context and content in order to develop new educational activities supported by location-based services.
Silva, Muñoz Lydia. "Ontology-based metadata for e-learning content." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2004. http://hdl.handle.net/10183/6207.
Full textNowadays, the popularity of the Web encourages the development of Hypermedia Systems dedicated to e-learning. Nevertheless, most of the available Web teaching systems apply the traditional paper-based learning resources presented as HTML pages making no use of the new capabilities provided by the Web. There is a challenge to develop educative systems that adapt the educative content to the style of learning, context and background of each student. Another research issue is the capacity to interoperate on the Web reusing learning objects. This work presents an approach to address these two issues by using the technologies of the Semantic Web. The approach presented here models the knowledge of the educative content and the learner’s profile with ontologies whose vocabularies are a refinement of those defined on standards situated on the Web as reference points to provide semantics. Ontologies enable the representation of metadata concerning simple learning objects and the rules that define the way that they can feasibly be assembled to configure more complex ones. These complex learning objects could be created dynamically according to the learners’ profile by intelligent agents that use the ontologies as the source of their beliefs. Interoperability issues were addressed by using an application profile of the IEEE LOM- Learning Object Metadata standard.
Lorenz, Anja. "Kooperationsunterstützung in einem Learning Content Management System (LCMS)." Universitätsbibliothek Chemnitz, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-82022.
Full textPeriasamy, Radhakrishnan. "Machine learning in hypermedia using digital image content." Thesis, University of Southampton, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.310680.
Full textMarks, Lori J. "Learning Strategies for Reading, Writing, and Content Areas." Digital Commons @ East Tennessee State University, 1995. https://dc.etsu.edu/etsu-works/3574.
Full textMarter, Matthew John. "Learning to recognise visual content from textual annotation." Thesis, University of Surrey, 2019. http://epubs.surrey.ac.uk/850052/.
Full textDawod, Zainb. "Enhancing student learning journeys with semantically annotated content." Thesis, Brunel University, 2017. http://bura.brunel.ac.uk/handle/2438/16208.
Full textMirri, Silvia <1975>. "Rich media content adaptation in e-learning systems." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/375/.
Full textReese, Debbie Denise. "Metaphor and Content: An Embodied Paradigm for Learning." Diss., Virginia Tech, 2003. http://hdl.handle.net/10919/26564.
Full textPh. D.
Chafik, Sanaa. "Machine learning techniques for content-based information retrieval." Thesis, Université Paris-Saclay (ComUE), 2017. http://www.theses.fr/2017SACLL008/document.
Full textThe amount of media data is growing at high speed with the fast growth of Internet and media resources. Performing an efficient similarity (nearest neighbor) search in such a large collection of data is a very challenging problem that the scientific community has been attempting to tackle. One of the most promising solutions to this fundamental problem is Content-Based Media Retrieval (CBMR) systems. The latter are search systems that perform the retrieval task in large media databases based on the content of the data. CBMR systems consist essentially of three major units, a Data Representation unit for feature representation learning, a Multidimensional Indexing unit for structuring the resulting feature space, and a Nearest Neighbor Search unit to perform efficient search. Media data (i.e. image, text, audio, video, etc.) can be represented by meaningful numeric information (i.e. multidimensional vector), called Feature Description, describing the overall content of the input data. The task of the second unit is to structure the resulting feature descriptor space into an index structure, where the third unit, effective nearest neighbor search, is performed.In this work, we address the problem of nearest neighbor search by proposing three Content-Based Media Retrieval approaches. Our three approaches are unsupervised, and thus can adapt to both labeled and unlabeled real-world datasets. They are based on a hashing indexing scheme to perform effective high dimensional nearest neighbor search. Unlike most recent existing hashing approaches, which favor indexing in Hamming space, our proposed methods provide index structures adapted to a real-space mapping. Although Hamming-based hashing methods achieve good accuracy-speed tradeoff, their accuracy drops owing to information loss during the binarization process. By contrast, real-space hashing approaches provide a more accurate approximation in the mapped real-space as they avoid the hard binary approximations.Our proposed approaches can be classified into shallow and deep approaches. In the former category, we propose two shallow hashing-based approaches namely, "Symmetries of the Cube Locality Sensitive Hashing" (SC-LSH) and "Cluster-based Data Oriented Hashing" (CDOH), based respectively on randomized-hashing and shallow learning-to-hash schemes. The SC-LSH method provides a solution to the space storage problem faced by most randomized-based hashing approaches. It consists of a semi-random scheme reducing partially the randomness effect of randomized hashing approaches, and thus the memory storage problem, while maintaining their efficiency in structuring heterogeneous spaces. The CDOH approach proposes to eliminate the randomness effect by combining machine learning techniques with the hashing concept. The CDOH outperforms the randomized hashing approaches in terms of computation time, memory space and search accuracy.The third approach is a deep learning-based hashing scheme, named "Unsupervised Deep Neuron-per-Neuron Hashing" (UDN2H). The UDN2H approach proposes to index individually the output of each neuron of the top layer of a deep unsupervised model, namely a Deep Autoencoder, with the aim of capturing the high level individual structure of each neuron output.Our three approaches, SC-LSH, CDOH and UDN2H, were proposed sequentially as the thesis was progressing, with an increasing level of complexity in terms of the developed models, and in terms of the effectiveness and the performances obtained on large real-world datasets
Bodin, Erik. "Video content annotation automation using machine learning techniques." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-155751.
Full textAnnotering av semantiskt innehall av videomaterial ar kritiskt for eektiv sokning inomsadant material, vilket i sin tur mojliggor t.ex. att forfragningar till sokmotorer kanreturerna endast relevanta segment av videoklipp inom stora videohanteringssystem.Manuell annotering ar dock en trakig och tidsodande uppgift, vilket medfor lag kvalite ochliten mangd av sadana annoteringar. I denna uppsats foreslas ett system for attautomatisera det mesta av den processen. Systemet lar sig fran manuellt annoteratvideomaterial att inferera annoteringar for nytt material automatiskt, utan att kravaandringar pa systemet mellan olika anvandarskapta koncept att annotera. Prototypen somar presenterad i denna uppsats och utvarderad pa ett antal koncept visar lovande resultatfor koncept som har hogt inytande pa scenmiljoerna.
Dias, Pedro Ricardo Gomes. "Recommending media content based on machine learning methods." Master's thesis, Faculdade de Ciências e Tecnologia, 2011. http://hdl.handle.net/10362/6581.
Full textInformation is nowadays made available and consumed faster than ever before. This information technology generation has access to a tremendous deal of data and is left with the heavy burden of choosing what is relevant. With the increasing growth of media sources, the amount of content made available to users has become overwhelming and in need to be managed. Recommender systems emerged with the purpose of providing personalized and meaningful content recommendations based on users’ preferences and usage history. Due to their utility and commercial potential, recommender systems integrate many audiovisual content providers and represent one of their most important and valuable services. The goal of this thesis is to develop a recommender system based on matrix factorization methods, capable of providing meaningful and personalized product recommendations to individual users and groups of users, by taking into account users’ rating patterns and biased tendencies, as well as their fluctuations throughout time.
Lorenz, Anja, and Lars Fassmann. "Lernmaterialien effektiv aufbereiten und wiederverwenden." Universitätsbibliothek Chemnitz, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-82101.
Full textMüller, Lars [Verfasser], and W. [Akademischer Betreuer] Stork. "From Context to Content: Designing Sensor Support for Reflective Learning / Lars Müller. Betreuer: W. Stork." Karlsruhe : KIT-Bibliothek, 2014. http://d-nb.info/1064504213/34.
Full textDrabløs, Lars Are Holth. "Computer Assisted Language Learning towards 2010 : Mobile Learning, User generated Content and Convergence." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9796.
Full textMany topics have been touched in this thesis. I would like to conclude with some answers to the questions raised in the initial problem description and point out further challenges in some cases. We have seen that there exist several approaches for CALL, with virtual learning communities as one example. The community presented here, moodle.org, is an open source framework and let any user register for free and manage a course. In that way may this framework be used by school institutions, professional language course providers and other users who feel free to organize a course. This environment is quite formal in nature, because most of the use at the portal is related to a registered course. Another portal, italki.com, offers language learning after the tandem method and users are free to search among all (visible) profiles on the sites to find a match. This is a more informal framework as the users are not connected to any established educational institution, they do not necessarily follow a curriculum and the learning is not instructed to follow any pedagogical principles. These portals may be accessed both in stationary and mobile environments (by mobile browsers). In the case of mobile environments there exist many challenges: Developers of the site are requested to take special considerations of how some material is to be structured to fit the interface at the users terminal. One of the considerations at moodle.org was for instance to limit graphical content (illustrated in chapter 5.2.1), as this takes up much space on the screen and uses quite a bit bandwidth to download. Other challenges can be related to media richness and context awareness discussed in chapter two. One example could for instance be a video conference lecture held at a moodle course. If some of the users are in a mobile environment without the possibility to transfer video (because of terminal or bandwidth limitation), they should still be given the option of following the lecture by audio transmission. This will reduce the richness of the lecture, but they will be able to catch up the most essential things. BBC offers another kind of framework which is typically meant for beginner learners in a language. The material in Language steps is instructional and interactive, as it requires response and apprehension from the users. This makes it most suitable for stationary environments, but the content could be presented in a mobile environment to. The 3 Rearranging the dialogue task will probably be suitable for a touch screen handheld. The content in the different modules could also be categorized to fit the current response flexibility of the user. An example of different categories was given in chapter 2. Another framework presented from the BBC portal was their show The Flatmates. This is an internet based soap show where the episodes can be followed by downloadable tracks or simply be read. The users may contribute to the show with discussion about the characters and give feedback about how the show should continue. This is a good example of how the Internet can be used as a platform for participation among users. There also exist mobile applications like KODIs dictionary and Coolgorillas audio phrase books. These can be categorized as referential tools and can be used in many settings, remarking that the audio phrase books in most cases are suited for beginners on vacation in the target language country. Chapter 6 discussed general possibilities and challenges related to technology and market trends. Web 2.0 was presented as the future trend of Internet usage and web design with key words as creativity, information sharing and collaboration between users (and companies). A survey, held by the Norwegian institute ITU has showed that Norwegian teenagers at average participate in 3,4 network societies. Facebook was the most popular. The biggest reason to participate in the networks was to meet friends. Only 8 percent answered that the networks provided help for school related topics. This shows that most of the interaction in these networks are informal among the teenagers. Could we still expect more participation in school related topics in such networks? The answer is yes, and no. The technology exists to promote school related subjects in these networks, but it would be a challenge to mix the pupils (and the teachers) roles in such a situation, as depicted in chapter 6.3. Hans Christian Arnseth also points out in [46] that the question about using more web 2.0 applications in the school system is much about ideology What do we regard as proper learning and how can/should technology be used in the education?. At last were some general challenges related to technology presented, with issues around convergence, human aspects, business models and policy as the main issues. Copyright policy and business models can be even more complicated in the evolution of web 2.0 interfaces, where content sharing and user participation goes hand in hand.
Broman, Karolina. "Chemistry: content, context and choices : towards students' higher order problem solving in upper secondary school." Doctoral thesis, Umeå universitet, Institutionen för naturvetenskapernas och matematikens didaktik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-95956.
Full textKemi är ett skolämne som generellt anses vara både svårt, irrelevant och ointressant för ungdomar. Trots att det ändå finns ungdomar som uppskattar naturvetenskap i allmänhet och kemi i synnerhet, har de ofta problem att se sig själva som naturvetare eller kemister. Denna avhandling undersöker och ifrågasätter den negativa bilden av kemiämnet genom att till en början studera gymnasieelevers syn på kemi. Med utgångspunkt från naturvetarelevers förslag för att förbättra kemiundervisningen och göra ämnet mer intressant och meningsfullt, anknyter avhandlingen därefter till kontextbaserad kemi. Kontextbaserade kurser används i flera länder för att öka elevernas intresse, minska fokuseringen på utantillkunskaper och utveckla elevernas mer avancerade tänkande; med andra ord med målet att uppnå ett meningsfullt lärande. Vid kontextbaserade angreppssätt utgår man från ett sammanhang (kontexten), ofta något personligt eller samhälleligt, som ska vara relevant och intressant. Från dessa kontexter koncentreras därefter undervisningen på de ämneskunskaper man behöver ha för att förstå sammanhanget (s.k. need-to-know). Syftet med avhandlingen är att undersöka naturvetarelevers syn på gymnasiekemin, både deras intresse för ämnet och deras skäl att välja det naturvetenskapliga programmet på gymnasiet, samt elevernas problemlösningsförmåga och användande av ämneskunskaper när de löser kontextbaserade kemiuppgifter. Skälet att studera naturvetarelever på gymnasiet är att dessa elever uppfattas som möjliga framtida naturvetare eftersom de själva har valt naturvetenskaplig inriktning efter den obligatoriska grundskolan. Med hjälp av olika metoder (enkäter, klassrums- observationer, skriftliga lösningar till kemiuppgifter och intervjuer med både elever och experter som löser kemiuppgifter) har analyser genomförts för att dels får en allmän överblick, dels för att utforska specifika delar i detalj både gällande kognitiva och affektiva aspekter av lärande. Resultaten visar att flertalet elever har en positiv inställning till kemi, många tycker att ämnet är intressant och har valt att fortsätta läsa kemi efter den obligatoriska grundskolan främst med målet att studera vidare på universitetsnivå, men också eftersom de specifikt uppskattar kemi. Gymnasieeleverna lyfter fram lärarna som viktiga och lärarstyrda kemilektioner anses positivt, speciellt om lärarna är strukturerade i sin undervisning. Ett vanligt skäl till att välja naturvetenskapsprogrammet är också att man aktivt väljer utbildning med utgångspunkt från vilken skola man vill gå på, något som i denna avhandling tolkas som ett identitetsskapande. Elevernas förslag för att förbättra skolkemin genom att anknyta kemin till vardagen låg till grund för avhandlingens fortsatta inriktning mot kontextbaserade angreppssätt. Analyser av elevernas kognitiva resultat när de löser kontextbaserade kemiuppgifter visar att dagens skolkemi tydligt fokuserar på att memorera faktakunskaper. Eleverna är vana att använda utantillkunskaper när de löser kemiuppgifter eftersom uppgifterna, enligt eleverna, efterfrågar ”det rätta svaret”. Däremot visar studierna också att ett mer avancerat tänkande kan uppnås när elevernas problemlösning stöds av hjälp och ledtrådar som baseras på ett specifikt ramverk, MHC-C (Model of Hierarchical Complexity in Chemistry). När det gäller ämneskunskaperna som krävs för att lösa de kontextbaserade kemiuppgifterna är vissa kemibegrepp viktiga tröskelbegrepp (sk. threshold concepts). Med hjälp av medvetenhet om tröskelbegrepp, som exempelvis polaritet och elektronegativitet för löslighetsuppgifter inom den organiska kemin, kan en större helhetsförståelse för övergripande begrepp (crosscutting disciplinary concepts) som förhållandet mellan kemiska ämnens struktur och egenskaper förhoppningsvis uppnås. När det gäller affektiva resultat anser eleverna att kontexterna i uppgifterna både var intressanta och relevanta, främst när en personlig anknytning var tydlig. Dessutom visade sig kontexterna i uppgifterna vara positiva för lärandet, inte en distraktionsfaktor. Sammanfattningsvis konstateras att svenska elever på naturvetenskaps- programmet är intresserade av kemi och uppskattar kemiundervisningen, speciellt om kemin knyts till vardagen och att lärarna har en tydlig struktur i sin undervisning. Elevernas skäl att välja fortsatta kemistudier efter den obligatoriska grundskolan kan knytas till deras utbildningssträvan men också att elevers identitetsskapande är viktigt för deras gymnasieval. Med hjälp av kontextbaserade angreppssätt kan kemiundervisningen göras mer intressant och relevant samtidigt som elevernas problemlösningsförmåga kan utvecklas. När eleverna möter mer öppna frågor som kräver förklaringar och resonemang är de ovana vid detta och uppfattar uppgifterna komplicerade, samtidigt som de uppskattar denna typ av uppgifter eftersom de uppfattas relevanta och intressanta. Slutsatsen blir att elevernas förmåga till problemlösning av öppna frågor som både kräver faktakunskaper men också förklaringar och resonemang måste tränas oftare inom ramen för skolans kemi för att utveckla elevernas meningsfulla lärande.
Mosier, Angela Dawn. "Teachers' Challenges in Implementing Personalized Learning in Content Areas." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/5908.
Full textWilson, Margaret. "The learning needs of dental hygienists, content and delivery." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ40144.pdf.
Full textHabgood, Matthew Peter Jacob. "The effective integration of digital games and learning content." Thesis, University of Nottingham, 2007. http://eprints.nottingham.ac.uk/10385/.
Full textGovindarajan, Hariprasath. "Self-Supervised Representation Learning for Content Based Image Retrieval." Thesis, Linköpings universitet, Statistik och maskininlärning, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166223.
Full textLi, Shang-Wen Ph D. Massachusetts Institute of Technology. "Improving learning experience in MOOCs with educational content linking." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/108989.
Full textThesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 153-163).
Since the first MOOC (Massive Open Online Course) in 2011, there have been over 4,000 MOOCs on various subjects on the Web, serving over 35 million learners. MOOCs have shown the ability to transcend time and space, democratize knowledge dissemination, and bring the best education in the world to every learner. However, the disparate distances between participants, the size of the learner population, and the heterogeneity of the learner backgrounds make it difficult for instructors to interact with learners in a timely manner, which adversely affects their learning outcome. To address these challenges, in this thesis, we propose a framework of educational content linking. By linking pieces of learning content scattered in the various course materials into an easily accessible structure, we hypothesize that this framework will guide learners and improve content navigation.
Since most instruction and knowledge acquisition in MOOCs takes place when learners are surveying course materials, better content navigation may help learners find supporting information to clear up confusion and improve the learning outcome. To support our conjecture, we present end-to-end studies to investigate our framework around two research questions. We first ask, does manually generated linking improve learning? To investigate this question, we choose two STEM courses, statistics and programming language, and demonstrate how the annotation of linking among course materials can be accomplished with collaboration between course staff and online workers. With this annotation, we implement an interface that can simultaneously present learning materials and visualize the linking among them. In a large-scale user study, we observe that this interface enables users to find desired course materials more efficiently, and retain more concepts more readily.
This result supports the notion that manual linking does indeed improve learning outcomes. Second, we ask, can learning content be generated using machine learning methods? For this question, we propose an automatic linking algorithm based on conditional random fields. We demonstrate that automatically generated linking can still lead to better learning, although the magnitude of the improvement over the unlinked interface is smaller. We conclude that the proposed linking framework can be implemented at scale with machine learning techniques.
by Shang-Wen Li.
Ph. D.
Ph.D. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Reyes, Elba Iris. "Classroom discourse communicative competency of bilingual students with learning disabilities during content learning in three learning environments." Diss., The University of Arizona, 1994. http://hdl.handle.net/10150/186706.
Full textHilmer, Günter. "Separation of educational and technical content in educational hypermedia." Göttingen Cuvillier, 2009. http://d-nb.info/1000421678/04.
Full textSaroop, Sahil. "Exploring Mediatoil Imagery: A Content-Based Approach." Thesis, Université d'Ottawa / University of Ottawa, 2016. http://hdl.handle.net/10393/35334.
Full textLorenz, Anja, and Lars Fassmann. "Lernmaterialien effektiv aufbereiten und wiederverwenden." Büro für Medien Oliver Lehnert e.K, 2010. https://monarch.qucosa.de/id/qucosa%3A19645.
Full textDimova, Svetoslava. "Foreign Language for Content: Aiming to Develop Lifelong Learning Dispositions." Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/msit_diss/97.
Full textCarrignon, Simon 1987. "Content-dependent biases in social learning strategies : a multiscale approach." Doctoral thesis, Universitat Pompeu Fabra, 2019. http://hdl.handle.net/10803/668133.
Full textThe content of what we learn shapes the evolution of human culture and society. In this thesis, we have quantified the influence of content-dependent biases in social learning strategies. Our theoretical framework combines agent-based models and Bayesian inference to measure content-dependent biases in large-scale social learning strategies. Our first empirical study measures the impact of social transmission biases in Twitter. The novelty of the second study is two-fold: ours is one of the rare uses of computational modelling in historical Roman Studies and one of the first tests of the impact of success bias across large spatial and temporal scales.
Foo, Chia Mun. "Learning Requires Attention for Binding Affective Reinforcement to Information Content." Scholarship @ Claremont, 2015. http://scholarship.claremont.edu/scripps_theses/555.
Full textMarks, Lori J., and Tina M. Hudson. "Peer Assisted Learning Strategies for Reading and Content Area Instruction." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/3672.
Full textSong, Yale. "Structured video content analysis : learning spatio-temporal and multimodal structures." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/90003.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 141-154).
Video data exhibits a variety of structures: pixels exhibit spatial structure, e.g., the same class of objects share certain shapes and/or colors in image; sequences of frames exhibit temporal structure, e.g., dynamic events such as jumping and running have a certain chronological order of frame occurrence; and when combined with audio and text, there is multimodal structure, e.g., human behavioral data shows correlation between audio (speech) and visual information (gesture). Identifying, formulating, and learning these structured patterns is a fundamental task in video content analysis. This thesis tackles two challenging problems in video content analysis - human action recognition and behavior understanding - and presents novel algorithms to solve each: one algorithm performs sequence classification by learning spatio-temporal structure of human action; another performs data fusion by learning multimodal structure of human behavior. The first algorithm, hierarchical sequence summarization, is a probabilistic graphical model that learns spatio-temporal structure of human action in a fine-to-coarse manner. It constructs a hierarchical representation of video by iteratively summarizing the video sequence, and uses the representation to learn spatio-temporal structure of human action, classifying sequences into action categories. We developed an efficient learning method to train our model, and show that its complexity grows only sublinearly with the depth of the hierarchy. The second algorithm focuses on data fusion - the task of combining information from multiple modalities in an effective way. Our approach is motivated by the observation that human behavioral data is modality-wise sparse, i.e., information from just a few modalities contain most information needed at any given time. We perform data fusion using structured sparsity, representing a multimodal signal as a sparse combination of multimodal basis vectors embedded in a hierarchical tree structure, learned directly from the data. The key novelty is in a mixed-norm formulation of regularized matrix factorization via structured sparsity. We show the effectiveness of our algorithms on two real-world application scenarios: recognizing aircraft handling signals used by the US Navy, and predicting people's impression about the personality of public figures from their multimodal behavior. We describe the whole procedure of the recognition pipeline, from the signal acquisition to processing, to the interpretation of the processed signals using our algorithms. Experimental results show that our algorithms outperform state-of-the-art methods on human action recognition and behavior understanding.
by Yale Song.
Ph. D.
Wendeborn, Thomas, André Schneider, and Marios Karapanos. "Lernplattformen oder Content-Halden? Learning-Management-Systeme in der Schulpraxis." TUDpress, 2018. https://tud.qucosa.de/id/qucosa%3A33657.
Full textCurran, Maura K. "Language intervention for causal adverbial production and science content learning." Diss., University of Iowa, 2017. https://ir.uiowa.edu/etd/5742.
Full textLikarish, Peter F. "Early detection of malicious web content with applied machine learning." Diss., University of Iowa, 2011. https://ir.uiowa.edu/etd/4871.
Full textKinkade, Scott Edward. "A Content Analysis of Medical School Problem-Based Learning Cases." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984174/.
Full textLow, Marylin G. "Content-based language learning : an educational journey beyond language training." Thesis, University of British Columbia, 1989. http://hdl.handle.net/2429/28423.
Full textEducation, Faculty of
Language and Literacy Education (LLED), Department of
Graduate
Lin, Hong-Xin, and 林弘信. "Context-Sensitive Content Representation for Mobile Learning." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/39648464375311360327.
Full text東海大學
資訊工程與科學系
93
Mobile learning means that the learning contents can be displayed anytime, anywhere, and with any kind of presenting device. Nowadays, Learning Content Management Systems (LCMSs) usually provide convenient authoring tools to help instructors to construct their learning contents, which may include static document such as powerpoint, word, pdf document and dynamic multimedia document such as video and audio files, and then integrate these learning contents to provide learners with proper contents rendering through access devices. However, most of LCMSs are based on desktop computer environments, rather than mobile devices. Context-Sensitivity is an application of software system’s ability to sense and analyze context from various sources. In this paper, we develop a Context-Sensitive Middleware (CSM) for LCMS to transform the same learning contents to different mobile devices, so mobile learning can be supported.
Vause, Lyn. "Content and Context: Professional Learning Communities in Mathematics." Thesis, 2009. http://hdl.handle.net/1807/19136.
Full textShepherd, Jaclyn Sandra. "Music content in state early learning guidelines: a content analysis." Thesis, 2015. https://hdl.handle.net/2144/15203.
Full textTu, Kuo-Ming, and 杜國銘. "Designing Context Ontology and Context Acquisition for Ubiquitous Content Access in Web-Based Learning Environments." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/5xw4yj.
Full text國立中央大學
網路學習科技研究所
94
Ubiquitous access enables context aware interactivity between learners and content in Web-based learning environments. We envision that the first step toward ubiquitous learning is to provide context aware learning content by finding right collaborative learners, right learning content and right learning services in the right place at the right time. The major contributions of this paper are the development of our context representation and context acquisition. We utilize ontology to formally describe contextual information pertaining to learners and learning content. Based on this ontology, we construct context acquisition mechanism for intelligent learning content discovery and access based on learners’ surrounding context.
Ying-Wen, Huang. "Graph/Image Retrieval for e-Learning Content." 2005. http://www.cetd.com.tw/ec/thesisdetail.aspx?etdun=U0009-0112200611300130.
Full textHuang, Yi-ming, and 黃亦銘. "Mobile Blogging System for Learning Content Management." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/25798471401357974779.
Full text國立成功大學
工程科學系碩博士班
95
Over the years, due to the rapid developing in science and technology, many advances have been made in the area of multimedia learning contents development. In this paper, we employ a multi-agent technique to develop an M-learning system based on 3G Network, wireless and MANET. Following that, the proposed M-learning platform provides the efficient mobile learning environment via the application of Zone_Net which is based on Zone-based, Mobile Blog, information retrieval (IR) and RSS Aggregation. Moreover, by utilizing the Zone-Based scheme, the system offers properly learning contents to learners without bandwidth squandering. This paper offers a solution by designing a mobile blogging system combining web services to enable mobile blogging users to appreciate what you think is what you write. Further, we can receive different learners’ blog articles by the RSS aggration or the RSS reader. Also, IR techniques are applied to design the Mobile IR so that users can find the dependency between terms and articles exactly.
Lin, Je-min, and 林哲民. "Computer-Supported Collaborative Learning Content Management System." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/39198743280688292466.
Full text大同大學
資訊工程學系(所)
100
In past decade, people spend more and more time on internet learning new knowledge. E-Learning has become one of the popular ways of learning. User can break the restriction on time and place and gain their knowledge free. (Computer-Supported Collaborative Learning, CSCL)is an interaction of messages technology among users to improve the knowledge sharing and distribution. Social network is also a tool to support the web service more collaborative in specific area. However, most of social network system put their key point on the web sight and management and they might be lack of supporting on detail contents. Due to the used mark language HTML which is focus on composing. The social network service provides reliable articles not automation processing for program. Machine can also use the information to calculate theory. This research builds a learning group management platform on Drupal. Tutor can design a management CSCL script. Users can learn collaboratively. Through this system, tutor can figure out the situation and estimate the effect on learning. By the semantic technology, the information not only presents the web pages but provides more complex calculation to implement theory.
Wu, Bo-Han, and 吳柏漢. "Personalized Vocabulary Learning System with Web Content." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/42687332570406385559.
Full text國立暨南國際大學
資訊工程學系
94
There are many materials for English learning on the Internet, such as text, video, audio and image. Sometimes if we meet some words that we don’t understand while reading an English page, we may consult an online dictionary. Nowadays online dictionary provides not only the meaning of the word, but also the pronunciation, example sentences, synonyms, antonyms, collocation, translation, and etc. But after consulting the online dictionary and know what the word means, we may easily forget the word if we don’t use them often. How to use these data and make users memorize them is an important topic. The result of this research is to design a useful tool to help user learning English vocabulary. This tool is combined with the Internet Explorer and can be used on almost all Web pages. We collect the resources from the Internet and integrate them to provide to the user. Our system also includes the WordNet to provide the words’ relations. The system also record users’ actions when they use this system. The record can be used to help users memorizing the words.
Huang, Ying-Wen, and 黃盈文. "Graph/Image Retrieval for e-Learning Content." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/12274722991384350579.
Full text元智大學
資訊工程學系
93
The goal of legend retrieval is to provide related information retrieval for the handed legend. Hence, it is necessary to retrieve the correct legend from database for the query legend. The processed legends can be properly divided into two categories: graph and image. The proposed method consists two phases: legend extract and legend retrieval. In the extraction stage, the legend images are first converted from RGB into YIQ color spaces to get Y values as gray-level images. The foreground is then separated from background for the legend image so as to get the characteristics of legend for later legend extraction and retrieval. Since each legend may not occupy the whole legend image, the region enclosing the legend only should be detected first to reduce processing time as well as increase retrieval accuracy. In the retrieval stage, features are extracted for each legend to proceed legend matching. The features used in our method include aspect ratio, number of legend components and spatial histograms of pixel number, border length and gray level. Finally, the strategy of type-based matching is adopted to evaluate the similarity between the query legend and each database legend using different similarity measures according to the type of the query legend. In this way, the correct legend can be retrieved which in turn facilitates the information retrieval for the legend.