Academic literature on the topic 'Learning framework'

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Journal articles on the topic "Learning framework"

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Koggalahewa, Darshika N., and Asoka S. Karunananda. "Ontology Guided Semantic Self Learning Framework." International Journal of Knowledge Engineering-IACSIT 1, no. 1 (2015): 30–36. http://dx.doi.org/10.7763/ijke.2015.v1.5.

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Nordin, Norazah, Mohamed Amin Embi, and Melor Md Yunus. "Mobile Learning Framework for Lifelong Learning." Procedia - Social and Behavioral Sciences 7 (2010): 130–38. http://dx.doi.org/10.1016/j.sbspro.2010.10.019.

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Naw, Naw. "Work-based learning: A learning strategy in support of the Myanmar education framework." Universal Academic Research Journal 4, no. 1 (January 1, 2022): 22–31. http://dx.doi.org/10.17220/tuara.2022.01.03.

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Booth, Marion. "Learning disability award framework." Paediatric Nursing 15, no. 1 (February 1, 2003): 6. http://dx.doi.org/10.7748/paed.15.1.6.s16.

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Fraihat, Salam, and Qusai Shambour. "A Framework of Semantic Recommender System for e-Learning." Journal of Software 10, no. 3 (March 2015): 317–30. http://dx.doi.org/10.17706/jsw.10.3.317-330.

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Hoai Nam, Nguyen, Vu Thai Giang, and Vu Dang Luat. "B-LEARNING ISSUES: A SUGGESTION FOR DEVELOPING THE FRAMEWORK." Journal of Science, Educational Science 61, no. 11 (2016): 57–65. http://dx.doi.org/10.18173/2354-1075.2016-0216.

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Pirani, Zainab, Vasiqullah Molvizadah, Mohammad Abbas Sayyed, and Sasikumar M. "E-Learning Framework for Learning Disabled Children." International Journal of Computer Applications 63, no. 19 (February 15, 2013): 38–42. http://dx.doi.org/10.5120/10577-5703.

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Fayek, Haytham M., Lawrence Cavedon, and Hong Ren Wu. "Progressive learning: A deep learning framework for continual learning." Neural Networks 128 (August 2020): 345–57. http://dx.doi.org/10.1016/j.neunet.2020.05.011.

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Tran, Hien Minh Thi, and Farshid Anvari. "A Five-Dimensional Requirements Elicitation Framework for e-Learning Systems." International Journal of Information and Electronics Engineering 6, no. 3 (2016): 185–91. http://dx.doi.org/10.18178/ijiee.2016.6.3.621.

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R. Dhaya, R. Dhaya, R. Kanthavel R. Dhaya, and Kanagaraj Venusamy R. Kanthavel. "AI Based Learning Model Management Framework for Private Cloud Computing." 網際網路技術學刊 23, no. 7 (December 2022): 1633–42. http://dx.doi.org/10.53106/160792642022122307017.

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<p>Artificial Intelligence (AI) systems are computational simulations that are &ldquo;educated&rdquo; using knowledge and individual expert participation to replicate a decision that a professional would make provided the same data. A model tries to simulate a specific decision loop that several scientists would take if they had access to all kinds of knowledge. To convey a model, you make a model asset in AI Platform Prediction, make a variant of that model and, at that point, interface the model form to the model record put away in Cloud Storage. AI and DB information sharing are essential for cutting-edge processing for DBMS innovation. The inspirations promoting their incorporation advances incorporate the requirement for admittance to a lot of data that is shared information handling, effective administration of data as information, and astute preparation of information. Notwithstanding these inspirations, the plan for a smart information base interface (IDI) was likewise spurred by the craving to save the considerable speculation spoke to by most existing data sets. A few general ways to deal with the connectivity of AI and databases and different improvements in the area of clever information bases were already examined and announced in this paper.</p> <p>&nbsp;</p>
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Dissertations / Theses on the topic "Learning framework"

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Ghali, Fawaz. "Social personalized e-learning framework." Thesis, University of Warwick, 2010. http://wrap.warwick.ac.uk/35247/.

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This thesis discusses the topic of how to improve adaptive and personalized e-learning in order to provide novel learning experiences. A recent literature review revealed that adaptive and personalized e-learning systems are not widely used. There is a lack of interoperability between adaptive systems and learning management systems, in addition to limited collaborative and social features. First of all, this thesis investigates the interoperability issue via two case studies. The first case study focuses on how to achieve interoperability between adaptive systems and learning management systems using e-learning standards and the second case study focuses on how to augment e-learning standards with adaptive features. Secondly, this thesis proposes a new social framework for personalized e-learning, in order to provide adaptive and personalized e-learning platforms with new social features. This is not just about creating learning content, but also about developing new ways of learning. For instance, in the presented vision, adaptive learning does not refer to individuals only, but also to groups. Furthermore, the boundaries between authors and learners become less distinct in the Web 2.0 context. Finally, a new social personalized prototype is introduced based on the new social framework for personalized e-learning in order to test and evaluate this framework. The implementation and evaluation of the new system were carried out through a number of case studies.
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Desimone, Roberto V. "Learning control knowledge within an explanation-based learning framework." Thesis, University of Edinburgh, 1989. http://hdl.handle.net/1842/18827.

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Ugur, Emre. "A Developmental Framework For Learning Affordances." Phd thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12612754/index.pdf.

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We propose a developmental framework that enables the robot to learn affordances through interaction with the environment in an unsupervised way and to use these affordances at different levels of robot control, ranging from reactive response to planning. Inspired from Developmental Psychology, the robot&rsquo
s discovery of action possibilities is realized in two sequential phases. In the first phase, the robot that initially possesses a limited number of basic actions and reflexes discovers new behavior primitives by exercising these actions and by monitoring the changes created in its initially crude perception system. In the second phase, the robot explores a more complicated environment by executing the discovered behavior primitives and using more advanced perception to learn further action possibilities. For this purpose, first, the robot discovers commonalities in action-effect experiences by finding effect categories, and then builds predictors for each behavior to map object features and behavior parameters into effect categories. After learning affordances through self-interaction and self-observation, the robot can make plans to achieve desired goals, emulate end states of demonstrated actions, monitor the plan execution and take corrective actions using the perceptual structures employed or discovered during learning. Mobile and manipulator robots were used to realize the proposed framework. Similar to infants, these robots were able to form behavior repertoires, learn affordances, and gain prediction capabilities. The learned affordances were shown to be relative to the robots, provide perceptual economy and encode general relations. Additionally, the affordance-based planning ability was verified in various tasks such as table cleaning and object transportation.
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Nimmer, Natalie E. "Documenting A Marshallese Indigenous Learning Framework." Thesis, University of Hawai'i at Manoa, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10757762.

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While many Marshallese learners thrive in school environments, far more have struggled to find academic success, both at home and abroad. While this has been documented by educational researchers for decades, there is a dearth of research about how Marshallese students learn most effectively. Examining culturally-sustaining educational models that have resulted in successful student outcomes in other indigenous groups can inform strategies to improve educational experiences for Marshallese students. Understanding how recognized Marshallese experts in a range of fields have successfully learned and passed on knowledge and skills is important to understanding how formal school environments can be shaped to most effectively support Marshallese student learning.

This study examines the learning and teaching experiences of recognized Marshallese holders of traditional and contemporary knowledge and skills, in order to document a Marshallese indigenous learning framework. This research used bwebwenato (talk story) as a research method, to learn from the experiences of ten Marshallese experts in knowledge and skills ranging from sewing to linguistics and from canoe-making to business.

Key findings include the four key components of a Marshallese indigenous learning framework: • Relationships • Motivation for Learning • Teaching Strategies • Extending Networks Teaching strategies are comprised of the commonalities among the way Marshallese have learned and mastered both traditional and contemporary skills. Chief among these are: introducing the topic at a young age, scaffolding, demonstrating and observing, learning through relevant practice, and correcting learners constructively. To a lesser extent, and in a context in which the learner and teacher are not related in a familial way, learning and teaching occurs through visual aids and asking instructor for assistance.

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Holte, R. C. "An analytical framework for learning systems." Thesis, Brunel University, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.379412.

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Wood, Mark A. "An agent-independent task learning framework." Thesis, University of Bath, 2008. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.492246.

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We propose that for all situated agents, the process of task learning has many elements in common. A better understanding of these elements would be beneficial to both engineers attempting to design new agents for task learning and completion, and also to scientists seeking to better understand natural task learning. Therefore, this dissertation sets out our characterisation of agent-independent task learning, and explores its grounding in nature and utility in practise. We achieve this chiefly through the construction and demonstration of two novel task learning systems. Cross-Channel Observation and Imitation Learning (COIL; Wood and Bryson, 2007a,b) is our adaptation of Deb Roy’s Cross-Channel Early Lexical Learning System (CELL; Roy, 1999; Roy and Pentland, 2002) for agent-independent task learning by imitation. The General Task Learning Framework (GTLF) is built upon many of the principles learned through the development of COIL, and can additionally facilitate multi-modal, lifelong learning of complex skills and skill hierarchies. Both systems are validated through experiments conducted in the virtual reality-style game domain of Unreal Tournament (Digital Extremes, 1999). By applying agent-independent learning processes to virtual agents of this kind, we hope that researchers will be more inclined to consider them on a par with robots as tools for learning research.
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Tenenbaum, Joshua B. (Joshua Brett) 1972. "A Bayesian framework for concept learning." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/16714.

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Thesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Brain and Cognitive Sciences, 1999.
Includes bibliographical references (p. 297-314).
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Human concept learning presents a version of the classic problem of induction, which is made particularly difficult by the combination of two requirements: the need to learn from a rich (i.e. nested and overlapping) vocabulary of possible concepts and the need to be able to generalize concepts reasonably from only a few positive examples. I begin this thesis by considering a simple number concept game as a concrete illustration of this ability. On this task, human learners can with reasonable confidence lock in on one out of a billion billion billion logically possible concepts, after seeing only four positive examples of the concept, and can generalize informatively after seeing just a single example. Neither of the two classic approaches to inductive inference hypothesis testing in a constrained space of possible rules and computing similarity to the observed examples can provide a complete picture of how people generalize concepts in even this simple setting. This thesis proposes a new computational framework for understanding how people learn concepts from examples, based on the principles of Bayesian inference. By imposing the constraints of a probabilistic model of the learning situation, the Bayesian learner can draw out much more information about a concept's extension from a given set of observed examples than either rule-based or similarity-based approaches do, and can use this information in a rational way to infer the probability that any new object is also an instance of the concept. There are three components of the Bayesian framework: a prior probability distribution over a hypothesis space of possible concepts; a likelihood function, which scores each hypothesis according to its probability of generating the observed examples; and the principle of hypothesis averaging, under which the learner computes the probability of generalizing a concept to new objects by averaging the predictions of all hypotheses weighted by their posterior probability (proportional to the product of their priors and likelihoods). The likelihood, under the assumption of randomly sampled positive examples, embodies the size principle for scoring hypotheses: smaller consistent hypotheses are more likely than larger hypotheses, and they become exponentially more likely as the number of observed examples increases. The principle of hypothesis averaging allows the Bayesian framework to accommodate both rule-like and similarity-like generalization behavior, depending on how peaked the posterior probability is. Together, the size principle plus hypothesis averaging predict a convergence from similarity-like generalization (due to a broad posterior distribution) after very few examples are observed to rule-like generalization (due to a sharply peaked posterior distribution) after sufficiently many examples have been observed. The main contributions of this thesis are as follows. First and foremost, I show how it is possible for people to learn and generalize concepts from just one or a few positive examples (Chapter 2). Building on that understanding, I then present a series of case studies of simple concept learning situations where the Bayesian framework yields both qualitative and quantitative insights into the real behavior of human learners (Chapters 3-5). These cases each focus on a different learning domain. Chapter 3 looks at generalization in continuous feature spaces, a typical representation of objects in psychology and machine learning with the virtues of being analytically tractable and empirically accessible, but the downside of being highly abstract and artificial. Chapter 4 moves to the more natural domain of learning words for categories of objects and shows the relevance of the same phenomena and explanatory principles introduced in the more abstract setting of Chapters 1-3 for real-world learning tasks like this one. In each of these domains, both similarity-like and rule-like generalization emerge as special cases of the Bayesian framework in the limits of very few or very many examples, respectively. However, the transition from similarity to rules occurs much faster in the word learning domain than in the continuous feature space domain. I propose a Bayesian explanation of this difference in learning curves that places crucial importance on the density or sparsity of overlapping hypotheses in the learner's hypothesis space. To test this proposal, a third case study (Chapter 5) returns to the domain of number concepts, in which human learners possess a more complex body of prior knowledge that leads to a hypothesis space with both sparse and densely overlapping components. Here, the Bayesian theory predicts and human learners produce either rule-based or similarity-based generalization from a few examples, depending on the precise examples observed. I also discusses how several classic reasoning heuristics may be used to approximate the much more elaborate computations of Bayesian inference that this domain requires. In each of these case studies, I confront some of the classic questions of concept learning and induction: Is the acquisition of concepts driven mainly by pre-existing knowledge or the statistical force of our observations? Is generalization based primarily on abstract rules or similarity to exemplars? I argue that in almost all instances, the only reasonable answer to such questions is, Both. More importantly, I show how the Bayesian framework allows us to answer much more penetrating versions of these questions: How does prior knowledge interact with the observed examples to guide generalization? Why does generalization appear rule-based in some cases and similarity-based in others? Finally, Chapter 6 summarizes the major contributions in more detailed form and discusses how this work ts into the larger picture of contemporary research on human learning, thinking, and reasoning.
by Joshua B. Tenenbaum.
Ph.D.
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Thorne, Elizabeth Ann. "A framework for effective management learning." Thesis, Liverpool John Moores University, 2002. http://researchonline.ljmu.ac.uk/4926/.

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Chakravarty, Saurabh. "A Large Collection Learning Optimizer Framework." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/78302.

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Content is generated on the web at an increasing rate. The type of content varies from text on a traditional webpage to text on social media portals (e.g., social network sites and microblogs). One such example of social media is the microblogging site Twitter. Twitter is known for its high level of activity during live events, natural disasters, and events of global importance. Challenges with the data in the Twitter universe include the limit of 140 characters on the text length. Because of this limitation, the vocabulary in the Twitter universe includes short abbreviations of sentences, emojis, hashtags, and other non-standard usage. Consequently, traditional text classification techniques are not very effective on tweets. Fortunately, sophisticated text processing techniques like cleaning, lemmatizing, and removal of stop words and special characters will give us clean text which can be further processed to derive richer word semantic and syntactic relationships using state of the art feature selection techniques like Word2Vec. Machine learning techniques, using word features that capture semantic and context relationships, can be of benefit regarding classification accuracy. Improving text classification results on Twitter data would pave the way to categorize tweets relative to human defined real world events. This would allow diverse stakeholder communities to interactively collect, organize, browse, visualize, analyze, summarize, and explore content and sources related to crises, disasters, human rights, inequality, population growth, resiliency, shootings, sustainability, violence, etc. Having the events classified into different categories would help us study causality and correlations among real world events. To check the efficacy of our classifier, we would compare our experimental results with an Association Rules (AR) classifier. This classifier composes its rules around the most discriminating words in the training data. The hierarchy of rules, along with an ability to tune to a support threshold, makes it an effective classifier for scenarios where short text is involved. Traditionally, developing classification systems for these purposes requires a great degree of human intervention. Constantly monitoring new events, and curating training and validation sets, is tedious and time intensive. Significant human capital is required for such annotation endeavors. Also, involved efforts are required to tune the classifier for best performance. Developing and tuning classifiers manually using human intervention would not be a viable option if we are to monitor events and trends in real-time. We want to build a framework that would require very little human intervention to build and choose the best among the available performing classification techniques in our system. Another challenge with classification systems is related to their performance with unseen data. For the classification of tweets, we are continually faced with a situation where a given event contains a certain keyword that is closely related to it. If a classifier, built for a particular event, due to overfitting to what is a biased sample with limited generality, is faced with new tweets with different keywords, accuracy may be reduced. We propose building a system that will use very little training data in the initial iteration and will be augmented with automatically labelled training data from a collection that stores all the incoming tweets. A system that is trained on incoming tweets that are labelled using sophisticated techniques based on rich word vector representation would perform better than a system that is trained on only the initial set of tweets. We also propose to use sophisticated deep learning techniques like Convolutional Neural Networks (CNN) that can capture the combination of the words using an n-gram feature representation. Such sophisticated feature representation could account for the instances when the words occur together. We divide our case studies into two phases: preliminary and final case studies. The preliminary case studies focus on selecting the best feature representation and classification methodology out of the AR and the Word2Vec based Logistic Regression classification techniques. The final case studies focus on developing the augmented semi-supervised training methodology and the framework to develop a large collection learning optimizer to generate a highly performant classifier. For our preliminary case studies, we are able to achieve an F1 score of 0.96 that is based on Word2Vec and Logistic Regression. The AR classifier achieved an F1 score of 0.90 on the same data. For our final case studies, we are able to show improvements of F1 score from 0.58 to 0.94 in certain cases based on our augmented training methodology. Overall, we see improvement in using the augmented training methodology on all datasets.
Master of Science
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LUCZAJ, JEROME ERIC. "A FRAMEWORK FOR E-LEARNING TECHNOLOGY." University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1054225415.

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Books on the topic "Learning framework"

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David, Campbell. Learning consultation: A systemic framework. London: Karnac Books, 1995.

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A framework for task-based learning. Harlow, Essex: Longman, 1996.

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British Columbia. Ministry of Education. Year 2000 : a framework for learning. [Victoria, BC]: Province of British Columbia, Ministry of Education, 1990.

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H, Hoppe Michael, and Sayles Leonard R, eds. Managing across cultures: A learning framework. Greensboro, N.C: Center for Creative Leadership, 1996.

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Diagnosing learning disorders: A neuropsychological framework. 2nd ed. New York: Guilford Press, 2009.

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British Columbia. Ministry of Education. Year 2000: A framework for learning. [Victoria, B.C.]: Province of British Columbia, Ministry of Education, 1990.

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Erneling, Christina E. Understandinglanguage acquisition: The framework of learning. Albany: State University of New York Press, 1993.

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Melzer, Philipp. A Conceptual Framework for Personalised Learning. Wiesbaden: Springer Fachmedien Wiesbaden, 2019. http://dx.doi.org/10.1007/978-3-658-23095-1.

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Holte, Robert Craig. An analytical framework for learning systems. Uxbridge: Brunel University, 1988.

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Diagnosing learning disorders: A neuropsychological framework. New York: Guilford Press, 1991.

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Book chapters on the topic "Learning framework"

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Vasudevan, Shriram K., Sini Raj Pulari, and Subashri Vasudevan. "The Deep Learning Framework." In Deep Learning, 65–79. New York: Chapman and Hall/CRC, 2021. http://dx.doi.org/10.1201/9781003185635-4.

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Lall, Sanjaya. "The Analytical Framework." In Learning to Industrialize, 1–22. London: Palgrave Macmillan UK, 1987. http://dx.doi.org/10.1007/978-1-349-18798-0_1.

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Etaati, Leila. "Bot Framework." In Machine Learning with Microsoft Technologies, 335–53. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-3658-1_19.

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Shane, Jon. "Theoretical Framework." In Learning from Error in Policing, 7–15. Heidelberg: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-00041-1_2.

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Kim, Sangkyun, Kibong Song, Barbara Lockee, and John Burton. "Gamification Framework." In Gamification in Learning and Education, 59–90. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-47283-6_7.

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Argote, Linda. "Organization Learning: A Theoretical Framework." In Organizational Learning, 31–56. Boston, MA: Springer US, 2012. http://dx.doi.org/10.1007/978-1-4614-5251-5_2.

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Kim, Steven H. "Introduction and Framework 1." In Learning and Coordination, 1–19. Dordrecht: Springer Netherlands, 1994. http://dx.doi.org/10.1007/978-94-011-1016-7_1.

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Centea, Dan, Mo Elbestawi, Ishwar Singh, and Tom Wanyama. "SEPT Learning Factory Framework." In Smart Industry & Smart Education, 354–62. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95678-7_40.

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Kelly, Wendy. "The Relational Learning Framework." In Understanding Children in Foster Care, 119–38. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-65376-1_6.

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Leke, Collins Achepsah, and Tshilidzi Marwala. "Deep Learning Framework Analysis." In Studies in Big Data, 147–71. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01180-2_10.

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Conference papers on the topic "Learning framework"

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Ibrahim, Mubaraka Sani, and Mohamed Hamada. "Adaptive learning framework." In 2016 15th International Conference on Information Technology Based Higher Education and Training (ITHET). IEEE, 2016. http://dx.doi.org/10.1109/ithet.2016.7760738.

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Dhakan, Paresh, Kathryn Elizabeth Merrick, Inaki Rano, and Nazmul Haque Siddique. "Modular Continuous Learning Framework." In 2018 Joint IEEE 8th International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob). IEEE, 2018. http://dx.doi.org/10.1109/devlrn.2018.8761008.

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Harrington, Kyler. "Distributed autonomous learning framework." In Disruptive Technologies in Information Sciences III, edited by Misty Blowers, Russell D. Hall, and Venkateswara R. Dasari. SPIE, 2019. http://dx.doi.org/10.1117/12.2519963.

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Maulitz, Russell, and Debra McGrath. "The active learning framework." In the 7th international conference. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/502716.502777.

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Aravind, C. V., Siva Kumar Sivanesan, and S. Ramesh. "Reinforced learning experience framework." In 8TH BRUNEI INTERNATIONAL CONFERENCE ON ENGINEERING AND TECHNOLOGY 2021. AIP Publishing, 2023. http://dx.doi.org/10.1063/5.0114287.

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Shao, Jingyu, Qing Wang, and Fangbing Liu. "Learning to Sample: An Active Learning Framework." In 2019 IEEE International Conference on Data Mining (ICDM). IEEE, 2019. http://dx.doi.org/10.1109/icdm.2019.00064.

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Imran, Ali Shariq, and Faouzi Alaya Cheikh. "Multimedia learning objects framework for e-learning." In 2012 International Conference on e-Learning and e-Technologies in Education (ICEEE). IEEE, 2012. http://dx.doi.org/10.1109/icelete.2012.6333417.

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Tsai, Yi-Shan, Pedro Manuel Moreno-Marcos, Kairit Tammets, Kaire Kollom, and Dragan Gašević. "SHEILA policy framework." In LAK '18: International Conference on Learning Analytics and Knowledge. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3170358.3170367.

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Sun, Sally, and Martin Smith. "PERUSALL INTEGRATION FRAMEWORK." In 11th International Conference on Education and New Learning Technologies. IATED, 2019. http://dx.doi.org/10.21125/edulearn.2019.0928.

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Nikou, Stavros. "MOBILE LEARNING TEACHER COMPETENCIES FRAMEWORK." In 12th International Conference on Education and New Learning Technologies. IATED, 2020. http://dx.doi.org/10.21125/edulearn.2020.0827.

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Reports on the topic "Learning framework"

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Day, James. Virtual Faculty Learning Community Implementation Framework. ERAU, February 2020. http://dx.doi.org/10.15394/2020.2473.

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Hart, Stephen, Shichao Ou, John Sweeney, and Rod Grupen. A Framework for Learning Declarative Structure. Fort Belvoir, VA: Defense Technical Information Center, January 2006. http://dx.doi.org/10.21236/ada459921.

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Stout, Andrew, George D. Konidaris, and Andrew G. Barto. Intrinsically Motivated Reinforcement Learning: A Promising Framework for Developmental Robot Learning. Fort Belvoir, VA: Defense Technical Information Center, January 2005. http://dx.doi.org/10.21236/ada440079.

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Squire, Kevin M., Stephen E. Levinson, and Patrick Gordon Xavier. A robotic framework for semantic concept learning. Office of Scientific and Technical Information (OSTI), September 2004. http://dx.doi.org/10.2172/919146.

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Davis, Cathlyn. Summative Evaluation: UFERN Framework Professional Learning Community. Oregon State University, March 2022. http://dx.doi.org/10.5399/osu/1153.

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The UFERN Framework Professional Learning Community project was funded as a supplement to the existing NSF-funded Undergraduate Field Experiences Research Network (UFERN), which sought to build a vibrant, supportive, and sustainable collaborative network that fostered effective undergraduate field experiences. The goals of the UFERN Framework Professional Learning Community (PLC) supplement were: • To support a small group of field educators in intentional design, implementation and assessment of student-centered undergraduate field experiences in a range of field learning contexts; • To develop effective strategies for supporting undergraduate field educators in using the UFERN Framework as an aid for designing, implementing, and assessing student-centered undergraduate field experience programs; • To assemble vignettes featuring applications of the UFERN Framework in a range of program contexts; and • To expand the community of field educators interested in designing, implementing, and assessing student-centered undergraduate field learning experiences. Sixteen educators participated in the PLC, which targeted participants who taught and facilitated a range of undergraduate field experiences (UFEs) that varied in terms of setting, timing, focus and student population. Due to the COVID pandemic, the originally-planned three-month intensive training took place over nine months (January to October 2021). It consisted of seven video conference sessions (via Zoom) with presentations and homework assignments. It included independent work, as well as guided group discussions with project leaders and other participants, which were supported by online collaborative tools.
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Ray, Jaideep, Fulton Wang, and Christopher Young. A Multi-Instance learning Framework for Seismic Detectors. Office of Scientific and Technical Information (OSTI), September 2020. http://dx.doi.org/10.2172/1673169.

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Bonk, Curtis J., and Robert A. Wisher. Applying Collaborative and e-Learning Tools to Military Distance Learning: A Research Framework. Fort Belvoir, VA: Defense Technical Information Center, October 2000. http://dx.doi.org/10.21236/ada393677.

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Popovi, Zoran. Engage: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, May 2012. http://dx.doi.org/10.21236/ada562150.

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Popovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, July 2012. http://dx.doi.org/10.21236/ada564820.

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Popovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, August 2012. http://dx.doi.org/10.21236/ada564831.

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