Academic literature on the topic 'Learning games in school'
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Journal articles on the topic "Learning games in school"
Sigurðardóttir, Helga Dís Ísfold. "Domesticating Digital Game-based Learning." Nordic Journal of Science and Technology Studies 4, no. 1 (2016): 5. http://dx.doi.org/10.5324/njsts.v4i1.2168.
Full textWolfe, Joseph. "Assuring Business School Learning With Games." Simulation & Gaming 47, no. 2 (2016): 206–27. http://dx.doi.org/10.1177/1046878116632872.
Full textYang, Shu-Hung, Yu-Ying Wang, Ah-Fur Lai, et al. "Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance." International Journal of Engineering Education 2, no. 1 (2020): 1–10. http://dx.doi.org/10.14710/ijee.2.1.1-10.
Full textManesis, Dionysios. "Barriers to the Use of Games-Based Learning in Pre-School Settings." International Journal of Game-Based Learning 10, no. 3 (2020): 47–61. http://dx.doi.org/10.4018/ijgbl.2020070103.
Full textBottino, Rosa Maria, Michela Ott, and Mauro Tavella. "Serious Gaming at School." International Journal of Game-Based Learning 4, no. 1 (2014): 21–36. http://dx.doi.org/10.4018/ijgbl.2014010102.
Full textMozelius, Peter, Wilfredo Hernandez, Johan Sällström, and Andreas Hellerstedt. "Teacher Attitudes Toward Game-based Learning in History Education." International Journal of Information and Communication Technologies in Education 6, no. 4 (2017): 27–35. http://dx.doi.org/10.1515/ijicte-2017-0017.
Full textKhudhair, Assist Inst Nisreen Kadhim. "Investigating Iraqi EFL Intermediate School Teachers' Perceptions toward Using Language Games for Learning English." ALUSTATH JOURNAL FOR HUMAN AND SOCIAL SCIENCES 219, no. 1 (2018): 69–90. http://dx.doi.org/10.36473/ujhss.v219i1.501.
Full textWilson, Amanda, Thomas Hainey, and Thomas M. Connolly. "Using Scratch with Primary School Children." International Journal of Game-Based Learning 3, no. 1 (2013): 93–109. http://dx.doi.org/10.4018/ijgbl.2013010107.
Full textHerzamzam, Dyah Anungrat. "THE EFFECTIVENESS OF EDUCATIONAL GAMES IN MATH LEARNING IN ELEMENTARY SCHOOL." DWIJA CENDEKIA: Jurnal Riset Pedagogik 2, no. 2 (2018): 21. http://dx.doi.org/10.20961/jdc.v2i2.26274.
Full textSetiawan, Adi, and Soeharto Soeharto. "Kahoot-Based Learning Game to Improve Mathematics Learning Motivation of Elementary School Students." Al-Jabar : Jurnal Pendidikan Matematika 11, no. 1 (2020): 39–48. http://dx.doi.org/10.24042/ajpm.v11i1.5833.
Full textDissertations / Theses on the topic "Learning games in school"
Chan, Ching-yin Amy, and 陳靜妍. "The new possibilities computer games offer for learning." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B29600169.
Full textAl-Washmi, Reem. "Engagement and collaboration in the effectiveness of games for learning primary school mathematics." Thesis, University of Nottingham, 2016. http://eprints.nottingham.ac.uk/33780/.
Full textTirén, Stina. "Digital Games in English Language Learning : A Mixed Method Study of Teachers' and Students' Attitudes to Digital Games and Its Effects in English Language Learning." Thesis, Högskolan i Gävle, Avdelningen för humaniora, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-36072.
Full textAlsaffar, Rabab. "Evaluating the impact of individual and collective electronic games on mathematical learning achievement in primary school." Thesis, University of York, 2016. http://etheses.whiterose.ac.uk/13200/.
Full textTebeweka, Stella Nanfuka. "The Impact of Digital Games on English Vocabulary Learning in Middle School in Sweden (ages 9-12)." Thesis, Malmö universitet, Institutionen för kultur, språk och medier (KSM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45740.
Full textMáthé, Melinda. "Mapping the Landscape of Digital Game-Based Learning in Swedish Compulsory and Upper Secondary Schools : Opportunities and Challenges for Teachers." Licentiate thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-181004.
Full textNg, Chi-chung Vincent. "A project to study the essential characteristics of the design of computer games that motivating for learning." Click to view the E-thesis via HKUTO, 2003. http://sunzi.lib.hku.hk/hkuto/record/B40040082.
Full textVindbergaitė, Laura. "3D redaktorių taikymas mokomųjų žaidimų kūrimui." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2009. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2009~D_20090629_123922-53877.
Full textAubrecht, Michelle Adrienne. "Using Gamestar Mechanic with Elementary Art students: An exploration of one teacher’s experiences." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1313592553.
Full textNaidoo, Purll. "Redefining South African Government School Typologies to Encourage Lifelong Learning Potential." Diss., University of Pretoria, 2020. http://hdl.handle.net/2263/78529.
Full textBooks on the topic "Learning games in school"
1977-, Harris Christopher, ed. Libraries got game: Aligned learning through modern board games. American Library Association, 2010.
Find full textNeil, Jacob, and Kelly Walter M. A, eds. Jumbo book of learning games. Teacher Created Materials, 1999.
Find full textKent, Brinkmeyer, and Brinkmeyer Sue, eds. Dewey & the decimals: Learning games & activities. Alleyside Press, 2001.
Find full textMayer, Brian. Libraries got game: Aligned learning through modern board games. American Library Association, 2010.
Find full textMacIver, Dan. Initiatives, games & activities--middle school. Adventures in Education, 1997.
Find full textLee, Carol K. Learning about books & libraries: A goldmine of games. Alleyside Press, 2000.
Find full textJanet, Langford, ed. Storytime companion: Learning games & activities for schools & libraries. Alleyside Press, 1998.
Find full textManzo, Vicki L. The effect of music games upon the conceptual learning skills of elementary students. University Microfilms International, 1985.
Find full textBook chapters on the topic "Learning games in school"
Ross, Amanda. "Mathematical Games and Learning." In Pedagogy and Content in Middle and High School Mathematics. SensePublishers, 2017. http://dx.doi.org/10.1007/978-94-6351-137-7_49.
Full textChee, Yam San. "Game-Based Learning and the Challenges of School Reform." In Games-To-Teach or Games-To-Learn. Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-287-518-1_7.
Full textRoy, Satyaki, Pratiti Sarkar, and Surojit Dey. "Augmented Learning Experience for School Education." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-08234-9_88-1.
Full textMa, Kun, Yongzheng Lin, Kun Liu, Jin Zhou, and Jiwen Dong. "School-Enterprise Cooperative Innovation and Entrepreneurship Courses and Case Library of Emerging Engineering Education." In E-Learning and Games. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23712-7_36.
Full textHyndman, Jennifer, Tom Lunney, and Paul Mc Kevitt. "AmbiLearn: Enhancing the Learning Environment for Primary School Education." In Serious Games Development and Applications. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33687-4_20.
Full textCouper, Llyween. "Traditional games and media informed play in the playground." In Learning and Connecting in School Playgrounds. Routledge, 2019. http://dx.doi.org/10.4324/9781351130912-5.
Full textDavies, Robert. "Games and Mobile Technology in School-Based Learning: The Results of eMapps.com." In Serious Games on the Move. Springer Vienna, 2009. http://dx.doi.org/10.1007/978-3-211-09418-1_14.
Full textFoster, Aroutis. "Assessing Learning Games for School Content: The TPACK-PCaRD Framework and Methodology." In Assessment in Game-Based Learning. Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3546-4_11.
Full textJackson, Renee E., and Emily Sheepy. "Learning from Social Impact Games to Support Integration into Middle School Classrooms." In Handbook of Mobile Teaching and Learning. Springer Berlin Heidelberg, 2018. http://dx.doi.org/10.1007/978-3-642-41981-2_117-1.
Full textJackson, Renee E., and Emily Sheepy. "Learning from Social Impact Games to Support Integration into Middle School Classrooms." In Handbook of Mobile Teaching and Learning. Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-2766-7_117.
Full textConference papers on the topic "Learning games in school"
"SCHOOL AGE CHILDREN’S COGNITION IDENTIFICATION BY MINING INTEGRATED COMPUTER GAMES DATA." In Serious Games on Computer Science Learning. SciTePress - Science and and Technology Publications, 2012. http://dx.doi.org/10.5220/0003917204950505.
Full textUrrutia, Ana, and Miren Josu Arriolabengoa. "GAMES AND MUSIC: CONTRIBUTIONS FOR CHILDREN´S SCHOOL." In International Conference on Education and New Learning Technologies. IATED, 2016. http://dx.doi.org/10.21125/edulearn.2016.0886.
Full text"PROJECT LUDO AT SCHOOL - The Experience of using an Online Educational Game for Elementary Students." In Serious Games on Computer Science Learning. SciTePress - Science and and Technology Publications, 2012. http://dx.doi.org/10.5220/0003954505470550.
Full textStewart-Gardiner, Carolee, Gail Carmichael, Elisabeth Gee, and Lorri Hopping. "Girls Learning Computer Science Principles with After School Games." In GenderIT '15: The Third Conference on GenderIT. ACM, 2015. http://dx.doi.org/10.1145/2807565.2807716.
Full textTriansyah, Andika, Mimi Haetami, and Fitriana Puspa Hidasari. "Athletic Learning Support Games for Junior High School Students." In 1st International Conference on Sport Sciences, Health and Tourism (ICSSHT 2019). Atlantis Press, 2021. http://dx.doi.org/10.2991/ahsr.k.210130.033.
Full textVolta, Erica, Paolo Alborno, Monica Gori, and Gualtiero Volpe. "Designing a Multisensory Social Serious-Game for Primary School Mathematics Learning." In 2018 IEEE Games, Entertainment, Media Conference (GEM). IEEE, 2018. http://dx.doi.org/10.1109/gem.2018.8516442.
Full textFendt, Matthew William, and Eric Ames. "Using Learning Games to Teach Texas Civil War History to Public Middle School Students." In 2019 IEEE Conference on Games (CoG). IEEE, 2019. http://dx.doi.org/10.1109/cig.2019.8847968.
Full textArdito, Gerald P. "The game of Life Science self-directed learning in a middle school classroom." In 2012 IEEE International Games Innovation Conference (IGIC). IEEE, 2012. http://dx.doi.org/10.1109/igic.2012.6329848.
Full textPanoutsopoulos, Hercules, Maria-Anna Lykourentzou, and Demetrios G. Sampson. "Business Simulation Games as Digital Tools for Supporting School Entrepreneurship Education." In 2011 11th IEEE International Conference on Advanced Learning Technologies (ICALT). IEEE, 2011. http://dx.doi.org/10.1109/icalt.2011.51.
Full textRiivari, Elina, Tommi Auvinen, and Juhani Merilehto. "HR scenario game: Learning human resource management in a virtual environment." In Seventh International Conference on Higher Education Advances. Universitat Politècnica de València, 2021. http://dx.doi.org/10.4995/head21.2021.13064.
Full textReports on the topic "Learning games in school"
Ceren, Roi, Prashant Doshi, Matthew Meisel, Adam Goodie, and Dan Hall. Behaviorally Modeling Games of Strategy Using Descriptive Q-learning. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada575140.
Full textHasty, Ashley. Learning Professional Techniques Through Play: Using Games in the Apparel Classroom. Iowa State University, Digital Repository, 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1358.
Full textOberholzer-Gee, Felix, Joel Waldfogel, and Matthew White. Social Learning and Coordination in High-Stakes Games: Evidence from Friend or Foe. National Bureau of Economic Research, 2003. http://dx.doi.org/10.3386/w9805.
Full textBartos, Bonnie. An Investigation of School-Based Specific Learning Disability Identification. Portland State University Library, 2000. http://dx.doi.org/10.15760/etd.2710.
Full textLovett, C. Denver. Manufacturing technology learning modules - sharing resources for school outreach. National Institute of Standards and Technology, 1999. http://dx.doi.org/10.6028/nist.ir.6313.
Full textKelly, Christine. Investigating school quality and learning outcomes among adolescents in Malawi. Population Council, 2011. http://dx.doi.org/10.31899/pgy12.1045.
Full textBobba, Matteo, and Verónica Frisancho. Learning about Oneself: The Effects of Performance Feedback on School Choice. Inter-American Development Bank, 2016. http://dx.doi.org/10.18235/0000301.
Full textDraper, Daniel. Guiding the Work of Professional Learning Communities: Perspectives for School Leaders. Portland State University Library, 2000. http://dx.doi.org/10.15760/etd.1822.
Full textCampbell, Margo Campbell, Jean Grossman Grossman, and Becca Raley Raley. Quality Time After School: What Instructors Can Do to Enhance Learning. Public/Private Ventures, 2007. http://dx.doi.org/10.15868/socialsector.560.
Full textThomson, Sue, Nicole Wernert, Sarah Buckley, Sima Rodrigues, Elizabeth O’Grady, and Marina Schmid. TIMSS 2019 Australia. Volume II: School and classroom contexts for learning. Australian Council for Educational Research, 2021. http://dx.doi.org/10.37517/978-1-74286-615-4.
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