Academic literature on the topic 'Legendary Creatures'

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Journal articles on the topic "Legendary Creatures"

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Krzyszczuk, Łukasz, and Krzysztof Morta. "Basilisk - the History of the Legend." Alea: Estudos Neolatinos 25, no. 1 (2023): 277–306. http://dx.doi.org/10.1590/1517-106x/202325116.

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Abstract The article traces the development of the legendary features of one of the most menacing creatures of Graeco-Roman antiquity, i.e., the basilisk. The authors refer to the earliest description (Nicander of Colophon), where the basilisk’s extraordinary features are “limited” (it cannot yet kill with its sight, breath or hiss). Later depictions, however, do endow the creature with these abilities. The authors aim to demonstrate that various corruptions of the source texts have occurred in the transmission of the content. Later the creature’s characteristics were exaggerated and dramatized. The pre-existing topoi depicting other dangerous creatures and their venomousness - after their import and adaptation - have further embellished the basilisk’s description. Some mutually exclusive qualities have even been combined. Due to textual errors some features (ill-fitting to the convention of this creature’s characterisation) have appeared, i.e., the power to crack rocks. The authors try to establish how such mistakes might have happened.
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Pulatova, Sarvinoz. "Study of mythological lexemas in modern linguistics." Общество и инновации 2, no. 9/S (2021): 1–7. http://dx.doi.org/10.47689/2181-1415-vol2-iss9/s-pp1-7.

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The article is given to considering semantics and recurrence of “Legendary creatures” names of the Germanic root within the English dialect. The creator looks at semantic implications of three lexemes of Germanic beginning designating legendary animals, analyzes standardizing recurrence of these lexemes in four corpuses, five sort sub-corpuses of the English dialect. The semantic implications of lexemes are distinguished; the lexemes are positioned agreeing to polysemy-monosemy feature and the recurrence within the present day English dialect. The paper considers the conceivable interrelations between the semantic, recurrence
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Puglia, David J. "The (Mostly) Unseen World of Cryptids: Legendary Monsters in North America." Humanities 13, no. 1 (2023): 1. http://dx.doi.org/10.3390/h13010001.

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North America is steeped in legends of cryptids, (mostly) unseen creatures woven into the fabric of its folklore. From legends told by early explorers to contemporary legends told today, these enigmatic beings shape societal perceptions and reflect communal anxieties. Monsters have long fascinated scholars, from ancient luminaries such as Pliny the Elder to modern researchers in “monster theory”. Plodding along diligently since before monster studies became a formalized thematic field, folklorists remain hot on the trail of these secretive creatures and their hidden cultural meanings. Through a conceptual exploration of North American cryptids, this essay seeks to bridge the gap between the unseen and the seen, spotlighting the significant role of legendary monsters in community narratives and urging a resurgence in their academic exploration.
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Whitaker, Ian. "North Atlantic sea-creatures in the King's Mirror (Konungs Skuggsjá)." Polar Record 23, no. 142 (1986): 3–13. http://dx.doi.org/10.1017/s0032247400006756.

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ABSTRACTThe 12th century Norwegian text Konungs Skuggsjá (King's Mirror), a didactic work prepared by one or several authors, probably for the education of a king's sons, provides some of the earliest known descriptions of sea-creatures (legendary and real) inhabiting northern Atlantic waters. Most of the descriptions give sufficient detail to allow identification with species common in the area today. This article (the second of two articles on Konungs Skuggsjá; see Polar Record, (1985), 23(141): 615–27), presents translated sections of the original text, and possible identifications of 26 species with discussion, notes and comments.
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Mereu, Myriam. "Cogas, janas e le altre: le creature mitiche e fantastiche nella letteratura e nel cinema sardi." Italianistica Debreceniensis 24 (December 1, 2018): 56–76. http://dx.doi.org/10.34102/italdeb/2018/4661.

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Sardinian contemporary literature and films have recently recovered an extensive heritage of folk myths and legends taken from the oral tradition. Legendary figures, such as accabadoras (female figure who was enabled with the task of easing the sufferings of the dying people), and fantasy creatures, such as cogas, surbiles (‘vampire witches’), janas (‘fairies, pixies’), and panas (‘the ghosts of women who died in childbirth’) are being revived by writers and film directors with the purpose to bring their memory back to life and share it with a wide audience of readers and spectators.
 The analysis of imaginary and legendary creatures in Sardinian contemporary literature cannot overlook orality and its central role in shaping popular imagination over the centuries. Writing has replaced orality, whilst mass media and digital media are getting the upper hand over storytelling as a practice of community and family aggregation, meant to mark the long working hours and scare the children, amongst the most common functions of Sardinian oral storytelling. 
 The literary corpus includes fairy tales, novels, tales and legends dealing with the Sardinian oral tradition, whilst on the cinematic side I will examine short films, feature films and documentaries made in Sardinia over the last fifteen years.
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Osborn, Marijane. "The Xtabay: From Forest Guardian to Hungry Demon." Humanities 11, no. 4 (2022): 96. http://dx.doi.org/10.3390/h11040096.

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The Xtabay is a legendary Mayan forest entity associated with the sacred ceiba tree. The prose-poem by native ethnologist Antonio Mediz Bolio, translated here, represents the version of her story that he knew a century ago, where she appears as a temptress who lures young men under the tree to become her slaves. Behind the romantic sensibility that pervades this poem may lurk the combined shadow of two avatars, an ancient goddess of the hunt and a hybrid bird-woman who regards as prey those who threaten her forest or the creatures that call it their home.
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Sleziak, Tomasz. "Non-Human Creatures in Joseon Wangjo Sillok: Pragmatics, Myth and Morality." Journal of Posthuman Studies 7, no. 2 (2023): 210–34. http://dx.doi.org/10.5325/jpoststud.7.2.0210.

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Abstract From the modern point of view, The Annals of Joseon Dynasty (Joseon Wangjo Sillok 朝鮮王朝實錄)—one of the major literary windows into the discourse at the royal court of premodern and early modern Korea—may appear strongly anthropocentric. The nonhuman dimension is especially underutilized in research on the Joseon era whenever animals and legendary creatures are taken into consideration, as they have often served multiple functions in high-level discussions—for example, as exemplifications of moral judgments, sociocultural “otherness,” or purely within the frameworks of husbandry, taxation, and rural administration. Indeed, a closer look reveals that “miscellaneous” or even “posthuman” topics are often strongly connected with this-worldly attitudes of Joseon-era Confucian scholar officialdom. In this article, the pragmatic aspects of the “birds and beasts,”, including indigenous as well as Chinese nonhumans, and the influence their associated notions exerted on the theory and practice of Joseon’s Confucian statesmanship will be analyzed.
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Afiq oğlu Quliyev, Ramil. "Creatures symbolizing the angel of death and the spirit of the ancient Turks (Based on the works of Dede Gorgud)." SCIENTIFIC WORK 70, no. 09 (2021): 40–46. http://dx.doi.org/10.36719/2663-4619/70/40-46.

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Despite the fact that in the works considered in this article there are many compositions, the content and idea remain the same. In Dede Gorgud, who is in search of eternity, the angel of death approaching him in the form of a snake or other creature helps him achieve this goal. The old man transforms into a swan or other legendary creature and reaches eternity. The article contains examples from legends and notes about the findings of scientists. At the end of the article, examples from the works of painters were given and analyzed in connection with this topic. Keywords: Dada Gorgud, painter, symbol, snake, swan, angel of death
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Afiq oğlu Quliyev, Ramil. "Creatures symbolizing the angel of death and the spirit of the ancient Turks (Based on the works of Dede Gorgud)." SCIENTIFIC WORK 70, no. 09 (2021): 40–46. http://dx.doi.org/10.36719/2663-4619/70/40-46.

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Despite the fact that in the works considered in this article there are many compositions, the content and idea remain the same. In Dede Gorgud, who is in search of eternity, the angel of death approaching him in the form of a snake or other creature helps him achieve this goal. The old man transforms into a swan or other legendary creature and reaches eternity. The article contains examples from legends and notes about the findings of scientists. At the end of the article, examples from the works of painters were given and analyzed in connection with this topic. Keywords: Dada Gorgud, painter, symbol, snake, swan, angel of death
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Nurizki, Febi Amelia, and Deni Albar. "Komparasi Visual Karakter Hero Video Game Mobile Legends dan Arena of Valor." DIVAGATRA - Jurnal Penelitian Mahasiswa Desain 4, no. 2 (2024): 135–49. http://dx.doi.org/10.34010/divagatra.v4i2.14055.

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Video games have become a medium of entertainment that is needed by almost everyone. One of the most popular categories of online video games today is MOBA. Mobile Legends and Arena of Valor are examples of the most played MOBA games. These two games are similar in the visual aspect of their hero characters because they are inspired by predecessor characters such as legendary figures, mythological creatures, or even inspired by categories of creatures on earth which are then combined with humans. Mobile Legends has 4 hero characters that are visually similar to Arena of Valor. This makes both games modify, add, or even change the visual elements of each hero to avoid plagiarism. The modification of these heroes makes each character have its own impression/value. Analysis of visual elements is carried out by comparing the visuals of heroes from two games that are similar using matrix system theory so that the impression/value created by each visual can be found. The results of the visual analysis of the heroes of the two games that have been compared will determine which visual character is more suited to the impression presented.
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Dissertations / Theses on the topic "Legendary Creatures"

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Štěpán, Petr. "Tajemné bytosti." Master's thesis, 2016. http://www.nusl.cz/ntk/nusl-343207.

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Explore pictures of supernatural beings and other creatures which could be found in current visualizations of Fantasy genres, computer games, illustrations and films. Study and categorize visual and written materials, follow these fantastic creatures, how they look like and how the appearance of them changes through time. Track the source of the appearance by comparing modern sources and older pictures and also by studying old myths and legends. Research what inspiration how impacted the process of creating new concepts. Study and define terms such as imagination and fantasy. Through scientific research, try to map how the children imagine fantastic creatures and from what pictures and text their images come from. What do children find scary? What ways and techniques stimulate their imagination? Plan and realize an art project following up your findings. Powered by TCPDF (www.tcpdf.org)
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Books on the topic "Legendary Creatures"

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Regan, Lisa. Urban myths and legendary creatures. Gareth Stevens Pub., 2011.

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ill, Noonan William 1923, ed. Bigfoot and other legendary creatures. Harcourt Brace Jovanovich, 1992.

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William, Noonan, ed. Bigfoot and other legendary creatures. Harcourt Brace, 1997.

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Michael, Hague, ed. Legendary creatures of myth and magic. Madison Park Press, 2006.

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Arment, Chad, ed. Monstrum: Classic Tales of Legendary, Beastly, and Ghastly Creatures. Coachwhip Publications, 2010.

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Neidigh, Sherry. Creatures at my feet. Rising Moon, 1999.

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Legendary creatures. Eldorado Ink, 2015.

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Colting, Fredrik. Encyclopedia of Legendary Creatures. Moppet Books, 2022.

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Basher, Simon, and Mary Budzik. Basher History: Legendary Creatures. Kingfisher, 2021.

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Basher, Simon, and Mary Budzik. Basher History: Legendary Creatures. Kingfisher, 2021.

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Book chapters on the topic "Legendary Creatures"

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Krajewski, Markus. "Agents: The Lord of (the) Things." In The Server, translated by Ilinca Iurascu. Yale University Press, 2018. http://dx.doi.org/10.12987/yale/9780300180817.003.0007.

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This chapter considers the forms subalterns assume under the conditions of advanced technology. As servers, demons, or other virtual creatures, they work without being seen or ever taking a break. By means of a comparative analysis of early computing systems, the mainframes, and the first machines from the age of personal computers, the discussion focuses on the conceptual and historical transfer from servant to server. The analysis is based on fieldwork conducted in California in the 1970s, when researchers at the legendary Xerox PARC center took a closer look at the conditions of formation of electronic services. What defines the communicative structure of the Internet was a specific informational architecture, the so-called client-server principle, developed in Silicon Valley after 1973.
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Jacob, Samuel, Anthony N. Pham, and Si M. Pham. "Evolution of Heart Transplantation Surgical Techniques." In Heart Transplantation [Working Title]. IntechOpen, 2022. http://dx.doi.org/10.5772/intechopen.102512.

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Organ transplantation has kindled the human imagination since the beginning of time. Prehistorically, transplantation appeared as mythological stories: from creatures with body parts from different species, the heart transplant between two Chinese soldiers by Pien Ch’iao, to the leg transplant by physician Saints Cosmas and Damian. By 19th century, the transplantation concept become possible by extensive contributions from scientists and clinicians whose works had taken generations. Although Alexis Carrel is known as the founding father of experimental organ transplantation, many legendary names had contributed to the experimental works of heart transplantation, including Guthrie, Mann, and Demikhov. The major contribution to experimental heart transplantation before the clinical era were made by a team lead by Richard Lower and Norman Shumway at Stanford University in the early 1960s. They played the vital role in developing experimental and clinical heart transplantation as it is known today. Using Shumway biatrial technique Christiaan Barnard started a new era of clinical heart transplantation, by performing the first in man human-to-human heart transplantation in 1967. The techniques of heart transplant have evolved since the first heart transplant. This chapter will summarize the techniques that have been used in clinical heart transplantation.
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