Academic literature on the topic 'LEGO Mindstorms EV3'

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Journal articles on the topic "LEGO Mindstorms EV3"

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Slinkin, D. A. "USING THE FREE PASCAL PROGRAMMING LANGUAGE AND THE RUBIROBOTLIB SOFTWARE LIBRARY TO CONTROL ROBOTS ON THE LEGO MINDSTORMS EV3 PLATFORM." Informatics in school, no. 7 (November 17, 2018): 8–12. http://dx.doi.org/10.32517/2221-1993-2018-17-7-8-12.

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The article examines the LEGO MINDSTORMS EV3 robotic platform, the advantages and disadvantages of LEGO MINDSTORMS Education EV3 development environment, the possibilities of programming a robot using alternative programming languages and thirdparty firmware. Particular attention is paid to the RubiRobot authoring project and the RubiRobotLib software library which allows developing programs for LEGO MINDSTORMS EV3 on the Free Pascal programming language.
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Kozlovskikh, M. E., O. I. Kutigin, and V. D. Slinkina. "SOFTWARE IMPLEMENTATION OF THE TASKS OF THE OPEN REGIONAL ROBOTICS CHALLENGE "FAIRYTALE TOURNAMENT"." Informatics in school, no. 10 (December 23, 2019): 20–30. http://dx.doi.org/10.32517/2221-1993-2019-18-10-20-30.

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The article presents some solutions to the tasks "Ilya Muromets" and "Goldfish" those were done by the participants of the open regional robotics challenge "Fairytale tournament". The tasks can be used while teaching robotics at school. Schoolchildren may have different levels of training. The design of the robot to solve the tasks done with LEGO MINDSTORMS NXT and LEGO MINDSTORMS EV3 is offered. The solutions are done in Lego MINDSTORMS Education EV3 graphical environment.
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Герасимович, Инна. "Из опыта применения физических экспериментов с элементами робототехники на уроках в школе для повышения у школьников познавательного интереса и мотивации к учению". "Bilim" scientific and pedagogical jornal 107, № 4 (2023): 78–88. http://dx.doi.org/10.59941/960-0642-2023-4-78-88.

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В данной статье представлены результаты практического применения экспериментов с элементами робототехники на уроках физики в школе с целью исследования и решения проблемы повышения мотивации школьников к учению и формирования у них познавательного интереса к физике. Целью исследования является апробация опыта использования на уроках физики в школе экспериментальных работ с применением LEGO Mindstorms EV3 для повышения мотивации и познавательного интереса учащихся к физике. В статье представлен обзор научно-педагогической литературы по проблеме повышения мотивации и познавательного интереса уча
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Kovács, Lehel István. "Gesture-Driven LEGO robots." Acta Universitatis Sapientiae, Informatica 11, no. 1 (2019): 80–94. http://dx.doi.org/10.2478/ausi-2019-0006.

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Abstract In this short survey and case study we want to present our research experience through the project developed by our team, that involves the building of a LEGO MINDSTORMS EV3 robotic arm and tracked robot car which mimics the motion of the human arm and legs. We used 3 interconnected LEGO MINDSTORMS EV3 bricks to reach the desired degrees of freedom. Using a Kinect sensor, the system detects the motion of the human user’s arm and creates the skeletal image of the arm. Coordinate geometry and different approximation methods are used to calculate the rotation angles between the bones con
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Voštinár, Patrik. "MakeCode for Lego Mindstorms EV3." International Journal of Online and Biomedical Engineering (iJOE) 16, no. 14 (2020): 42. http://dx.doi.org/10.3991/ijoe.v16i14.17069.

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Computer Science is nowadays very popular and requested in almost all companies. Many companies would like to have more IT professionals. Therefore we would like to motivate students from the beginning of their education to learn Computer Science, especially programming. There are many educational aids, which could be used for showing students, that programming is not so hard, as they think. The contribution describes our experience with using the online environment Microsoft MakeCode and the most popular educational robot Lego Mindstorms EV3 in an extracurricular activity for primary school c
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Wohlfarth, Jerome. "LEGO® Mindstorms 51515." merz | medien + erziehung 65, no. 1 (2021): 80–81. https://doi.org/10.21240/merz/2021.1.26.

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LEGO® (2020). LEGO MINDSTORMS Roboter-Erfinder (51515). ca. 350 €. Im Sommer 2020 veröffentlichte LEGO ein neues Set in der Mindstorms Serie des Unternehmens. Es ist der LEGO MINDSTORMS Roboter-Erfinder (51515). Bei diesem Set handelt es sich nicht um einen Nachfolger des LEGO MINDSTORMS EV3 (31313), sondern eher um eine kommerziell käufliche Version des LEGO Education SPIKE Prime-Sets. Dies zeigt sich vor allem darin, dass beide Sets das gleiche HUB-Modul verwenden, wenn auch in unterschiedlichen Farben und mit geänderter Firmware. Das neue Set richtet sich vor allem an Personen, die sich der
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Avcı, Berkan, and Fatma Şahin. "The effect of Lego Mindstorm projects on problem solving skills and scientific creativity of teacher candidateÖğretmen adaylarının problem çözme becerilerine ve bilimsel yaratıcılıklarına Lego Mindstorm projelerinin etkisi." Journal of Human Sciences 16, no. 1 (2019): 216. http://dx.doi.org/10.14687/jhs.v16i1.5658.

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In this study; the effects of Lego Mindstorms projects on problem solving skills and scientific creativity of teacher candidates were. The study group consisted of 20 pre-service science teachers. The data were collected quantitatively and qualitatively. Problem solving and scientific creativity test were used as quantitative data collection instruments. , Teacher Participant Interview was used as qualitative data collection tool. The practice with teacher candidates lasted 9 weeks. In this process, pre-service teachers learned the software. Then, these teacher candidates were presented with t
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Csernai, Zoltán. "Egy robotprogramozás szakkör munkatervének bemutatása." Mesterséges intelligencia 2, no. 2 (2020): 45–52. http://dx.doi.org/10.35406/mi.2020.2.45.

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A tanulmányban a LEGO® MINDSTORMS Education EV3 robotprogramozás szakkör munkatervének ismertetésére kerül sor. Az Eszterházy Károly Egyetem Gyakorló Általános, Közép-, Alapfokú Művészeti Iskola és Pedagógiai Intézetben a felső tagozatos tanulók 90 perces foglalkozások keretein belül megismerték a LEGO® módszertanát és a Computational Thinking (CT) készségkategóriáit a különböző miniprojektek megoldása során.
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Solymos, Dóra, and Bence Gaál. "Alternatives to replace LEGO EV3: using the next-generation Mindstorms and Stem:Bit kits in education." Central-European Journal of New Technologies in Research, Education and Practice 6, no. 1 (2024): 1–19. http://dx.doi.org/10.36427/cejntrep.6.1.8168.

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Anyone who has dealt with robotics education has evidently encountered the LEGO Mind-storms EV3 model, which has played a crucial role in this field since 2013. However, the production of these robots has officially ceased, and their support will end in the near future. In our article, in addition to introducing the new generation LEGO Mindstorms Robot Inventor, we also aim to present a cheaper alternative in the form of Stem:Bit, which we recommend as a replacement for the EV3. A vital aspect of comparing these devices is to examine what functions they provide compared to the EV3, and what ad
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Filimonova, E. V., and A. Yu Savchuk. "LEGO MINDSTORMS EV3 Robot in TRICK Studio environment as a new performer for teaching algorithmization and the basics of robotics in a school informatics course." Informatics in school, no. 7 (November 19, 2021): 48–56. http://dx.doi.org/10.32517/2221-1993-2021-20-7-48-56.

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The article discusses the methodological aspects of teaching algorithmization and the basics of robotics using the educational constructor LEGO MINDSTORMS EV3 in the TRIK Studio environment. The advantages of using the TRIK Studio programming environment to control both a real robot "live" and a virtual one in simulation mode are shown. Based on the methodology for introducing basic algorithmic constructions and types of algorithms by I.G. Semakin, examples of solving a system of problems using commands to control the EV3 robot in the TRIK Studio environment are given. The LEGO MINDSTORMS EV3
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Dissertations / Theses on the topic "LEGO Mindstorms EV3"

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Mitchell, Ashley C. "Modeling and Control of a Motor System Using the Lego EV3 Robot." Thesis, University of North Texas, 2015. https://digital.library.unt.edu/ark:/67531/metadc804943/.

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In this thesis, I present my work on the modeling and control of a motor system using the Lego EV3 robot. The overall goal is to apply introductory systems and controls engineering techniques for estimation and design to a real-world system. First I detail the setup of materials used in this research: the hardware used was the Lego EV3 robot; the software used was the Student 2014 version of Simulink; a wireless network was used to communicate between them using a Netgear WNA1100 wifi dongle. Next I explain the approaches used to model the robot’s motor system: from a description of the basic
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Fernandes, Ana Carolina Coelho. "A Robótica Educativa como ferramenta pedagógica: Uma experiência com Lego Mindstorms Education EV3." Master's thesis, 2017. http://hdl.handle.net/10316/84227.

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Relatório de Estágio do Mestrado em Ciências da Educação apresentado à Faculdade de Psicologia e de Ciências da Educação<br>O presente documento surge da intenção de demonstrar o trabalho realizado ao nível social e pedagógico durante o período de Estágio Curricular do Mestrado em Ciências da Educação. O projeto Robot Educa 2.0 – Missão ao Espaço, projeto basilar do presente relatório, surge da proposta da Equipa de Intervenção Direta do Centro Comunitário S. José, da Cáritas Diocesana de Coimbra, de aliar o ensino da robótica e o jogo aos modelos de resolução de problemas, procurando estabele
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CHEN, YU-HAN, and 陳昱翰. "Integration of IBeacon and LEGO Mindstorms EV3 to Provide Self-propelled Vehicles with Indoor Positioning." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/29f6n9.

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碩士<br>崑山科技大學<br>電腦與通訊研究所<br>106<br>The development of Industry 4.0 is booming recent years, and among all the applications, Internet of Things, robotics, and big data are given the most attention projects. Since the development of science and technology, robots have always been serving traditional industrial manufacturing. If they want to enter area of smart factories and smart homes, they must have access to indoor positioning technology. Although the Global Positioning System (GPS) can cover up to 98% of the Earth's surface, it would be disrupted by the interior device or the structure of th
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Kuo, Ding-Yun, and 郭定運. "Implementation of Obstacle Avoidance Self-Propelled Vehicles Based on LEGO MINDSTORM EV3." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/c5h57f.

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碩士<br>龍華科技大學<br>資訊網路工程系碩士班<br>107<br>This paper is based on the LEGO MINDSTORMS EV3 module for automatic obstacle avoidance self-propelled vehicles. The design direction is mainly designed with specific and micro-targets. In the hardware assembly part, the main controller uses LEGO EV3 mainframe, and other hardware uses The LEGO EV3 large servo motor drives the entire self-propelled vehicle, LEGO EV3 medium-sized servo motor and LEGO-compatible omnidirectional wheels for obstacle avoidance and self-propelled vehicle path correction, and the LEGO EV3 for the sensor section. Ultrasonic sensor to
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Books on the topic "LEGO Mindstorms EV3"

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Rollins, Mark. Beginning LEGO MINDSTORMS EV3. Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6437-8.

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Briggs, Kevin. Introduction to LEGO Mindstorms EV3. Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-5179-9.

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Bell, Mark, and JAMES FLOYD KELLY. LEGO® MINDSTORMS® EV3. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2262-1.

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translator, Zeng Jihong, and CAVEDU jiao yu tuan dui, eds. Legao ji qi ren Mindstorms EV3 wu ji xian: Ding jian ji qi ren shi zuo jiao xue = Hacking your LEGO Mindstorms EV3 kit. Song gang zi chan guan li gu fen you xian gong si, 2016.

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Rollins, Mark. Beginning LEGO MINDSTORMS EV3. Springer, 2014.

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Garber, Gary. Learning Lego Mindstorms Ev3. Packt Publishing, 2015.

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Lego Mindstorms Ev3 Essentials. Packt Publishing, Limited, 2014.

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DiGiantomasso, John. LEGO MINDSTORMS EV3 Activity Book. No Starch Press, Incorporated, 2015.

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The LEGO Mindstorms EV3 Laboratory. No Starch Press,US, 2013.

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Bell, Mark. LEGO Mindstorms EV3: The Mayan adventure. 2017.

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Book chapters on the topic "LEGO Mindstorms EV3"

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Rollins, Mark. "What’s New with LEGO MINDSTORMS EV3." In Beginning LEGO MINDSTORMS EV3. Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6437-8_1.

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Rollins, Mark. "Creating a LEGO MINDSTORMS EV3 Vehicle." In Beginning LEGO MINDSTORMS EV3. Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6437-8_3.

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Rollins, Mark. "The LEGO MINDSTORMS EV3 Robot Arm." In Beginning LEGO MINDSTORMS EV3. Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6437-8_7.

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Rollins, Mark. "Programming with the EV3 Language." In Beginning LEGO MINDSTORMS EV3. Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6437-8_2.

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Rollins, Mark. "Creating Visuals, Making Sounds, and Using Data on the EV3 Brick." In Beginning LEGO MINDSTORMS EV3. Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6437-8_4.

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Rollins, Mark. "Data Logging and Advanced Programming Blocks." In Beginning LEGO MINDSTORMS EV3. Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6437-8_5.

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Rollins, Mark. "Special Construction Projects and Macros." In Beginning LEGO MINDSTORMS EV3. Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6437-8_6.

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Rollins, Mark. "Thinking like a LEGO MINDSTORMS Creator and the Walking Robot." In Beginning LEGO MINDSTORMS EV3. Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6437-8_8.

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Bell, Mark, and James Floyd Kelly. "THE MINDSTORMS Community and EV3 Web Sites." In LEGO® MINDSTORMS® EV3. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2262-1_22.

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Bell, Mark, and James Floyd Kelly. "Tomb, Trap, and Trigger." In LEGO® MINDSTORMS® EV3. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2262-1_1.

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Conference papers on the topic "LEGO Mindstorms EV3"

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Torres, Hugo M., Christian G. Morocho, and Jorge D. Huaylla. "Integration of Lego Mindstorms EV3 and MATLAB/Simulink in the Teaching of Robotics and Automation in Manufacturing Processes." In 2024 IEEE Eighth Ecuador Technical Chapters Meeting (ETCM). IEEE, 2024. http://dx.doi.org/10.1109/etcm63562.2024.10746038.

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Visarrea, Blanca Topon, and Emilio Muñoz Del Salto. "Application of the STEAM Methodology for the Design of a Scaled-Up Hydroprinting Robotic Arm using LEGO Mindstorms EV3." In 2024 IEEE 4th International Conference on Advanced Learning Technologies on Education & Research (ICALTER). IEEE, 2024. https://doi.org/10.1109/icalter65499.2024.10819227.

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Rosillo, Nuria, F. Ruiz Vicente, Alberto Zapatera, and Nicolás Montes. "Proyectos STEAM con LEGO Mindstorms para educación primaria en España." In INNODOCT 2018. Editorial Universitat Politècnica de València, 2018. http://dx.doi.org/10.4995/inn2018.2018.8836.

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En el presente trabajo, se analiza como utilizar LEGO® MINDSTORMS® Education EV3 para proyectos STEAM enmarcados en el curriculum de educación de la ley LOMCE 2013. En nuestros trabajos anteriores se desarrolla e implementa una intervención propuesta a través de un proyecto de aprendizaje STEAM obtenido del análisis de la LOMCE y que utiliza la robótica educativa como una herramienta de enseñanza que incorpora diferentes elementos metodológicos como el aula inversa, y el aprendizaje basado en proyectos, así como el aprendizaje cooperativo. Tambien en nuestros trabajos anteriores se ha desarrol
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Zhan, Yue, and Michael S. Hsiao. "A Natural Language Programming Application for Lego Mindstorms EV3." In 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). IEEE, 2018. http://dx.doi.org/10.1109/aivr.2018.00012.

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Zhan, Yue, and Michael Hsiao. "A Natural Language Programming Application for Lego Mindstorms EV3." In 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). IEEE, 2018. http://dx.doi.org/10.1109/aivr.2018.00043.

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Samara, Elpida, Pantelis Angelidis, Aspasia Kotsiari, Pavlos Kilintzis, and Avlogiaris Giorgos. "Robotics in Primary and Secondary Education - The Lego Mindstorms EV3 implementation." In 2021 6th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM). IEEE, 2021. http://dx.doi.org/10.1109/seeda-cecnsm53056.2021.9566240.

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Kapitonov, Aleksandr, Evgeniy Antonov, Kirill Artemov, et al. "Lego Mindstorms EV3 for teaching the basics of trajectory control problems." In 2018 IEEE Frontiers in Education Conference (FIE). IEEE, 2018. http://dx.doi.org/10.1109/fie.2018.8659322.

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Kawell, Greg, and Benjamin Schafer. "Brainstorming How to Use Lego Mindstorms EV3 in the Classroom (Abstract Only)." In SIGCSE '15: The 46th ACM Technical Symposium on Computer Science Education. ACM, 2015. http://dx.doi.org/10.1145/2676723.2691840.

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Matyushchenko, Igor, Elena Zvereva, and Tatiana Lavina. "Development of Algorithmic Thinking by Means of Lego Mindstorms Ev3 on Robotics." In 2020 Ural Symposium on Biomedical Engineering, Radioelectronics and Information Technology (USBEREIT). IEEE, 2020. http://dx.doi.org/10.1109/usbereit48449.2020.9117764.

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Klassner, Frank, and Benjamin Schafer. "Using the new lego MindStorms EV3 robotics platform in CS courses (abstract only)." In the 45th ACM technical symposium. ACM Press, 2014. http://dx.doi.org/10.1145/2538862.2539024.

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Reports on the topic "LEGO Mindstorms EV3"

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Хараджян, Наталя Анатоліївна. Використання конструктору LEGO MINDSTORMS EV3 для розв’язання задач STEM-освіти. Льотна державна академія НАУ, 2018. http://dx.doi.org/10.31812/123456789/2853.

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STEM-освіта набуває стрімкого розвитку та впровадження в освітній процес як у загальноосвітніх навчальних закладах, так й у вищих. При чому в загальноосвітніх навчальних закладах в цей процес залучені всі вікові категорії – від початкової школи до старшої. Тому актуальною є проблема створення системи задач, що враховує різні вікові категорії.
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