Academic literature on the topic 'Light-field displays'

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Journal articles on the topic "Light-field displays"

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Wetzstein, G., D. Lanman, M. Hirsch, W. Heidrich, and R. Raskar. "Compressive Light Field Displays." IEEE Computer Graphics and Applications 32, no. 5 (September 2012): 6–11. http://dx.doi.org/10.1109/mcg.2012.99.

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Lee, Seungjae, Changwon Jang, Seokil Moon, Jaebum Cho, and Byoungho Lee. "Additive light field displays." ACM Transactions on Graphics 35, no. 4 (July 11, 2016): 1–13. http://dx.doi.org/10.1145/2897824.2925971.

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Lanman, Douglas, and David Luebke. "Near-eye light field displays." ACM Transactions on Graphics 32, no. 6 (November 2013): 1–10. http://dx.doi.org/10.1145/2508363.2508366.

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Momonoi, Yoshiharu, Koya Yamamoto, Yoshihiro Yokote, Atsushi Sato, and Yasuhiro Takaki. "Light field Mirage using multiple flat-panel light field displays." Optics Express 29, no. 7 (March 18, 2021): 10406. http://dx.doi.org/10.1364/oe.417924.

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Donelan, Jenny. "Chinese Displays, Light-Field Displays, and Automotive Technology Lead Trends at Display Week 2015." Information Display 31, no. 5 (September 2015): 6–7. http://dx.doi.org/10.1002/j.2637-496x.2015.tb00838.x.

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Larcom, Ronald, and Thomas Burnett. "P-92: Viewing Light-field Displays." SID Symposium Digest of Technical Papers 49, no. 1 (May 2018): 1527–30. http://dx.doi.org/10.1002/sdtp.12269.

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Atadjanov, Ibragim R., and Seungkyu Lee. "Perceptually Maximized Light Ray Synthesis with Only Two-Layered Light Field Display." Journal of Imaging Science and Technology 63, no. 5 (September 1, 2019): 50501–1. http://dx.doi.org/10.2352/j.imagingsci.technol.2019.63.5.050501.

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Abstract Multilayer light field three-dimensional displays are becoming popular due to their full resolution reconstruction and easy fabrication by utilizing existing display technologies such as liquid crystal display (LCD) panels. However, these displays still suffer from limited performance, achieving low angular resolution, narrow field of view, and small depth of field. One of the recent research ideas focusing on overcoming these limitations is perceptual quality improvement. But, currently introduced methods consider only specific issues/applications such as moiré fringe effect, and near-eye display technology. In this work, the authors propose a novel method of approximating light field data for dual-layered light field display considering the Human Visual and Perceptual System. The authors’ display configuration includes two liquid crystal panels with uniform backlight with no time multiplexing. It is not necessary for LCD panels to be parallel. For a wide field of view configuration, the authors introduce a quadratic penalization term to reduce ghost effects caused by neighboring views. This leads to an improved perceptual approximation of a given light field and increases the possibility of usage in design with a wider field of view configuration.
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Jun Ding, Jun Ding, Mali Liu Mali Liu, Qing Zhong Qing Zhong, Haifeng Li Haifeng Li, and and Xu Liu and Xu Liu. "Optimization algorithm of near-eye light field displays based on human visual characteristics." Chinese Optics Letters 14, no. 4 (2016): 041101–41105. http://dx.doi.org/10.3788/col201614.041101.

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Momonoi, Yoshiharu, Koya Yamamoto, Yoshihiro Yokote, Atsushi Sato, and Yasuhiro Takaki. "48‐2: Flipping‐free Light Field Mirage Using Multiple Light Field Displays." SID Symposium Digest of Technical Papers 52, no. 1 (May 2021): 657–60. http://dx.doi.org/10.1002/sdtp.14768.

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Salahieh, Basel, Yi Wu, and Oscar Nestares. "Light Field Perception Enhancement for Integral Displays." Electronic Imaging 2018, no. 5 (January 28, 2018): 269–1. http://dx.doi.org/10.2352/issn.2470-1173.2018.05.pmii-269.

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Dissertations / Theses on the topic "Light-field displays"

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Huang, Hekun, and Hong Hua. "Systematic characterization and optimization of 3D light field displays." OPTICAL SOC AMER, 2017. http://hdl.handle.net/10150/625824.

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One of the key issues in conventional stereoscopic displays is the well-known vergence-accommodation conflict problem due to the lack of the ability to render correct focus cues for 3D scenes. Recently several light field display methods have been explored to reconstruct a true 3D scene by sampling either the projections of the 3D scene at different depths or the directions of the light rays apparently emitted by the 3D scene and viewed from different eye positions. These methods are potentially capable of rendering correct or nearly correct focus cues and addressing the vergence-accommodation conflict problem. In this paper, we describe a generalized framework to model the image formation process of the existing light-field display methods and present a systematic method to simulate and characterize the retinal image and the accommodation response rendered by a light field display. We further employ this framework to investigate the trade-offs and guidelines for an optimal 3D light field display design. Our method is based on quantitatively evaluating the modulation transfer functions of the perceived retinal image of a light field display by accounting for the ocular factors of the human visual system. (C) 2017 Optical Society of America
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Pamplona, Vitor Fernando. "Interactive measurements and tailored displays for optical aberrations of the human eye." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2012. http://hdl.handle.net/10183/87586.

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Esta tese descreve métodos interativos para estimar e compensar erros de refração (NETRA) e opacidades ópticas (CATRA) em sistemas de imageamento usando telas de campos de luz programáveis, de alta resolução e alto contraste. Os novos métodos para oftalmologia computacional descritos aqui podem avaliar câmeras e olhos se o usuário do sistema estiver consciente do modelo de interação. A solução combina elementos ópticos baratos, interfaces interativas e reconstrução computacional. Uma tela de campos de luz, posicionada perto do olho, cria objetos virtuais em profundidades pré-definidas através de várias seções do olho. Via esta plataforma, cria-se uma nova gama de aplicações interativas que é extremamente sensível a aberrações ópticas. A capacidade de focar em um objeto virtual, alinhar padrões exibidos na tela e detectar suas variações de forma e brilho permite ao sistema estimar a função de propagação de ponto de luz para o olho e a acomodação da lente. Enquanto os sistemas convencionais requerem formação especializada, dispositivos caros, procedimentos de segurança sensíveis e normalmente não são móveis, esta tese simplifica o mecanismo, colocando o paciente no centro do teste. Ao final, a resposta do usuário calcula a condição de refração em termos de poderes esférico e cilíndrico, o eixo de astigmatismo, o poder de acomodação da lente e mapas para a opacidade, atenuação, contraste e função de espalhamento de um ponto de luz. O objetivo é permitir que o público em geral opere um sistema de iluminação portátil e obtenha uma compreensão de suas próprias condições visuais. Esta tese apresenta projetos ópticos para software e hardware para oftalmologia computacional. Avaliações com usuários e com câmeras com lentes modificadas são realizadas. Os dados compilados são usados para reconstruir visão afetada do indivíduo, oferecendo uma nova abordagem para capturar informações para o rastreio, diagnóstico e análises clínicas de anomalias visuais.
This thesis proposes light-field pre-warping methods for measuring and compensating for optical aberrations in focal imaging systems. Interactive methods estimate refractive conditions (NETRA) and model lens opacities (CATRA) of interaction-aware eyes and cameras using cost-efficient hardware apps for high-resolution screens. Tailored displays use stereo-viewing hardware to compensate for the measured visual aberrations and display in-focus information that avoids the need of corrective eyeglasses. A light-field display, positioned very close to the eye, creates virtual objects in a wide range of predefined depths through different sectors of the eye’s aperture. This platform creates a new range of interactivity that is extremely sensitive to spatially-distributed optical aberrations. The ability to focus on virtual objects, interactively align displayed patterns, and detect variations in shape and brightness allows the estimation of the eye’s point spread function and its lens’ accommodation range. While conventional systems require specialized training, costly devices, strict security procedures, and are usually not mobile, this thesis simplifies the mechanism by putting the human subject in the loop. Captured data is transformed into refractive conditions in terms of spherical and cylindrical powers, axis of astigmatism, focal range and aperture maps for opacity, attenuation, contrast and sub-aperture point-spread functions. These optical widgets carefully designed to interactive interfaces plus computational analysis and reconstruction establish the field of computational ophthalmology. The overall goal is to allow a general audience to operate portable light-field displays to gain a meaningful understanding of their own visual conditions. Ubiquitous, updated, and accurate diagnostic records can make private and public displays show information in a resolution that goes beyond the viewer’s visual acuity. The new display technology is able to compensate for refractive errors and avoid light-scattering paths. Tailored Displays free the viewer from needing wearable optical corrections when looking at it, expanding the notion of glasses-free multi-focus displays to add individual variabilities. This thesis includes proof-of-concept designs for ophthalmatic devices and tailored displays. User evaluations and validations with modified camera optics are performed. Capturing the daily variabilities of an individual’s sensory system is expected to unleash a new era of high-quality tailored consumer devices.
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Zhang, Yanli. "Control of Disclinations and Walls in New Types of Display Devices." Kent State University / OhioLINK, 2005. http://rave.ohiolink.edu/etdc/view?acc_num=kent1132453741.

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Chen, Yu-Ting, and 陳昱廷. "Light Field Augmented Reality Head-mounted Displays with Liquid Crystal Microlens Array." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/q2u66f.

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碩士
國立交通大學
光電工程研究所
107
As the development of the technology, the requirements of the display are increasing such as the higher resolution or purer color display. Take stereoscopy for example, in 2009, a movie called Avatar reached a box office record that was difficult to break in history, and its success relied on its breakthrough in 3D movies. Since then, people have invested in the development of stereoscopic display, and the technology of virtual reality (VR) and augmented reality AR come out. AR and VR can make the observer feel the virtual scenes really exist. In addition, AR and VR can not only be used in entertainment, but also be used in many industries such as manufacture, military, education, and medicine. Take AR for example, some AR head-mounted displays (HMDs) are produced by multinationals, like Google Glass or Hololens form Microsoft. However, there still have some issues need to be overcome. Traditional 3D displays generate 3D images by binocular disparity, and these 3D images can have a great depth effect. But, the observer will feel uncomfortable and have visual fatigue due to the mismatch between accommodation and convergence (A.C. conflict). Generally, current AR HMD products need another optical component to guide the panel light to the observer. Therefore, these AR HMDs cannot reach a high field of view (FOV), because of the low using efficiency of the light, and some geometric limitations. The good thing is that some researches about light field technology were proposed. The light field technology can record the intensity and angular information of the light. In addition, we can emit the recorded image and be deflected by the microlens array to reconstruct the light field image. The advantages of the light filed system are that it can provide a monocular focus cue, and the structure can remain compact and lightweight. In our research, a light field HMD structure is proposed. This structure can use twisted nematic (TN) cell and polarizers to control the polarization of incident light and displays the background image and light field image respectively. Then, using the time-multiplexing method by fast switching the voltage on the TN cell to get the AR image. Moreover, because the current transparent high-resolution panel is not mature, we have also proposed an architecture and software simulation to verify the feasibility of the original proposed light field near-eye display.
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Deng, Chih-Kai, and 鄧至凱. "Analysis of High-resistance Liquid Crystal Lens Array for 2D/3D Switchable Light Field Displays." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/ub3526.

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碩士
國立交通大學
照明與能源光電研究所
107
Nowadays, many researchers dedicate to developing 3D display technology to produce more natural images from displays. Also, glass-free 3D displays are developed and regarded as the next-generation 3D display technology due to the convenience of no glass-wearing necessary. However, there remain some issues of the traditional multi-view display. The most critical one is the visual fatigue caused by the accommodation-convergence conflict after continuously watching the multi-view display. To solve this issue, we design a one-dimensional light field structure. The lens pitch is set as 150 μm and the lens orientation is slanted -54.8 degrees to provide 12-view images on display panel.   In this thesis, we utilize the lenticular high-resistance (Hi-R) LC lens array for 2D/3D switchable light field display with compact structure, easy driven method and low driving voltage. In order to obtain an ideal lens with high optical performance, the sheet resistance of Hi-R layer and the ratio of lens aperture to cell gap have been considered. Both would affect the electric field distribution connected to the LC layer. For LC lens array of lens aperture 148 µm and cell gap 15 µm, we apply the proper Hi-R sheet resistance 10 to the power of 8 Ω/sq and then the focusing ability can be maintained superior as the focal length reaches the experimental required value. With analysis of these characteristics of lenticular Hi-R LC lens array, a high image performance 2D/3D switchable light field display is achieved.
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Hsu, Chun-Chia, and 許峻嘉. "Image quality evaluation of laser-projection light-field 3D display." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/hazka9.

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碩士
國立臺灣大學
光電工程學研究所
104
Recently, auto-stereoscopic displays are the popular topics. There are many fields which use the auto-stereoscopic display technique. Light field displays are the most important topic in the auto-stereoscopic displays, and the systems require several design modifications to achieve the multi view characteristic of stereoscopic image. In the Master Thesis, we design a laser projection light field 3D display combined with the MEMS laser projectors and light field 3D display. The low cost and scalable system include the advantages of the laser projector and wide view angle. We use the two different diffuser screen and corresponding parameters to build two different systems. We also use the software to simulate two systems and compare the image results with the image results of our real system, and observe how the diffusion angle of the screen affect the image results. The crosstalk value of our system are measured and we compare the results with the other auto-stereoscopic display, and our systems have the better image quality of the crosstalk. We use the subjectivity experiment to define the perceptual depth of human, and we compared the two results with the real condition. The image people saw in the system with smaller are closer to the real object, and we design the experiment to find out how two system offer motion parallax by the number of sub-image. And we estimate how the image close to the full motion parallax when we promote the diffusion angle of screen. In the future research, we can displace the planar diffuser with the curved diffuser and there would be some advantages for curved screen. Or the laser speckle is another research in the laser display field. Fatigue is one of the research topics in the stereoscopic display.
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Cheng, Yu-Ching, and 鄭棫璟. "Design for Light Field Near-Eye Display with Freeform Lens." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/ds8x8r.

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碩士
國立交通大學
光電工程研究所
105
In this high tech generation, virtual spaces for commercial and personal usage are now gradually affecting our daily lives through the connection with internet platform, like shopping, cloud, video conference, online games, and so on. Nowadays, there are more and more research and products that trying to build the bridge between real life and virtual space. Therefore, the idea of virtual reality and augmented reality is the outcome of connecting real world and virtual concepts. So far, whether immersing in the virtual world or moving the virtual image to the real word, head-mounted display has being continuously innovated. The next generation of head-mounted display should be light, equipped with wide viewing angle, high resolution, instant 3D image, and more comfortable user experience. In fact, these are the issues head mounted displays now encounter. Therefore, in this thesis, we proposed a new type of near eye display which apply light filed technology to achieve the features of light and simple structure and comfortable for wearing. We used Sony 0.7” OLED as the display in our research and designed the parameters for the system as well as discussed about how the different parameters would affect the imaging quality. We first proposed a thick lens ray tracing algorithm to correct the ray-tracing error of elemental image in traditional pinhole ray-tracing algorithm so as to enhance imaging quality and available to be applied in real situation. In the meantime, a freeform micro-lens array was designed to solve the blurry image issue at large field of view. We then did the analysis on imaging quality and field of view, etc. The results show that compared with the conventional system using spherical micro-lens array, the effective field of view in our system is 4.5 times larger under the premise that the highest theoretical resolution is not reduced. We successfully designed a lighter head mounted display compared with the conventional one and improved the blurry image issue in large field of view in conventional light field display. We also did the tolerance analysis to evaluate the probability of production. In the future, we wish to apply light field head mounted display to more areas such as education, medical training, entertainment, commercial and etc.
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Wu, Jui-Yi, and 吳瑞翊. "Field Aberration Corrected Design and Resolution Enhanced Method for Near-eye Display Based on Light Field Technology." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/vm4485.

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AUNG, KYAW KYAW, and 王子聖. "Optimization of Image Quality for the Multi-Projector Type Light Field 3D Display." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/h7muc2.

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碩士
國立臺灣大學
光電工程學研究所
106
As an emerging 3D display system, when compared to other auto-stereoscopic displays, light field display can not only provide the continuous motion parallax, but also the delicate horizontal parallax, so it has become one of the research hotspots. However, there are problems that affect the image quality such as the distortion of the image caused by the oblique projection and uneven brightness due to the viewing angle of the receiver, and the arrangement of projectors for the multi-projector-type horizontal light field displays. In this paper, we first analyze the causes of image distortion, and then propose a method, which corrects the image by adjusting the imaging positions of the image sources, to achieve the purpose of optimizing the image quality. C++ is used to implement the proposed algorithm, and the optimized image sources are applied to the actual system for projection. The experimental results show that the corrected image has a significant improvement compared with the uncorrected one. In addition, we have proposed a deformation metric algorithm for quantifying and comparing the projection results for the corrected and uncorrected images. Finally, a brightness equalization algorithm with the corresponding realization program is proposed, to enhance the brightness uniformity of the system.
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Hsiao, Yi Teng, and 蕭亦騰. "Optimization of Multi-Projector Light-Field 3D Display Based on a Convex Screen." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/bbymtv.

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碩士
國立臺灣大學
光電工程學研究所
106
As an emerging 3D display system, when compared with other auto-stereoscopic displays, light field display provides continuous motion parallax, and also a delicate horizontal parallax. As such, it has become one of the research hotspots. In this thesis, the screen of the original multi-projector light-field display system changed from the conventional planar screen to a convex screen, so a new parameter (radius of curvature) will be discussed in the system. Then, the relationship between the radius of curvature and the horizontal scattering angle of the screen, the distance between the projectors and screen, the viewing distance between the viewer and screen, and the angle between the projector and projector are discussed. The overall system is re-evaluated to determine the optimal values for the parameters, the best configuration and the best design of the viewing area. The performance is compared with a conventional planar light-field display system. In the simulation analysis, we used an optical simulation software 〖LightTools〗^TM to simulate different parameters. The simulated image is analyzed, and the result is used to change the shape variables and determine the best display system design. In the analysis of the prototype, a 3D printed frame is used to bend the display at desired curvatures to construct the apparatus for the purpose of experimental verification of the simulation. The comparison between the simulated image and actual image are discussed. Finally, both the planar and convex display systems are summarized to illustrate the advantages and disadvantages of this convex light field display system. In the last section, we used the luminance measurement to measure the brightness of the planar and convex display systems. We designed a set of evaluation methods to analyze the brightness difference between the two display systems using simulation and experimental measurements. The brightness of the convex display was found to be higher than that of the planar display. In the simulation, the brightness of the display is increased by 5.25%. In the experimental verification, the brightness is increased by 6.84%. In both the simulations and experimental measurements, the image performance for the convex light-field display is better when compared with that of the previous planar display
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Books on the topic "Light-field displays"

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ZnO bao mo zhi bei ji qi guang, dian xing neng yan jiu. Shanghai Shi: Shanghai da xue chu ban she, 2010.

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Epstein, Hugh. Hardy, Conrad and the Senses. Edinburgh University Press, 2019. http://dx.doi.org/10.3366/edinburgh/9781474449861.001.0001.

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The first book-length study of connections between these two major authors, this book reads the highly descriptive impressionist fiction of Hardy and Conrad together in the light of a shared attention to sight and sound. By proposing ‘scenic realism’ as a term to describe their affinities of epistemology and literary art, this study seeks to establish that the two novelists’ treatment of the senses in relation to the physically encompassing world creates a distinctive outward-looking pairing within the broader ‘inward turn’ of the realist novel. This ‘borderland of the senses’ was intensively investigated by a variety of nineteenth-century empiricists, and mid- and late-Victorian discussions in physics and physiology are seen to be the illuminating texts by which to gauge the acute qualities of attention shared by Hardy’s and Conrad’s fiction. In an argument that re-frames the ‘Victorian’ and ‘Modernist’ containers by which the writers have been conventionally separated, thirteen major works are analysed without flattening their differences and individuality, but within a broad ‘field-view’ of reality introduced by late-classical physics. With its focus on nature and the environment, Hardy, Conrad and the Senses displays the vivid delineations of humankind’s place in nature that are at the heart of both authors’ works.
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Satz, Helmut. The Rules of the Flock. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198853398.001.0001.

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Flocks of birds, schools of fish and swarms of locusts display amazing forms of collective motion, while huge numbers of glow worms can emit light signals with almost unbelievable synchronization. These and many other collective phenomena in animal societies take place according to laws very similar to those governing the collective behavior in inanimate nature, such as the magnetization of iron and light radiation of lasers. During recent years, this has led to the study of swarm behavior as a challenging new field of science, in which ideas from the physical world are applied in order to understand the formation and structure of animal swarms. It has thus become clear that the collective behavior of animal swarms emerges in a self-organized way, without the need of any overall director. In this book, different swarm phenomena of the animal world are presented and compared with their counterparts in physics, in a conceptual and non-technical way, addressed to a general readership.
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Forrest, Stephen R. Organic Electronics. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198529729.001.0001.

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Organic electronics is a platform for very low cost and high performance optoelectronic and electronic devices that cover large areas, are lightweight, and can be both flexible and conformable to irregularly shaped surfaces such as foldable smart phones. Organics are at the core of the global organic light emitting device (OLED) display industry, and also having use in efficient lighting sources, solar cells, and thin film transistors useful in medical and a range of other sensing, memory and logic applications. This book introduces the theoretical foundations and practical realization of devices in organic electronics. It is a product of both one and two semester courses that have been taught over a period of more than two decades. The target audiences are students at all levels of graduate studies, highly motivated senior undergraduates, and practicing engineers and scientists. The book is divided into two sections. Part I, Foundations, lays down the fundamental principles of the field of organic electronics. It is assumed that the reader has an elementary knowledge of quantum mechanics, and electricity and magnetism. Background knowledge of organic chemistry is not required. Part II, Applications, focuses on organic electronic devices. It begins with a discussion of organic thin film deposition and patterning, followed by chapters on organic light emitters, detectors, and thin film transistors. The last chapter describes several devices and phenomena that are not covered in the previous chapters, since they lie outside of the current mainstream of the field, but are nevertheless important.
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Ferri, Delia. Italy. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198786627.003.0009.

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Italy was among the first countries to sign the UN Convention on the Rights of Persons with Disabilities (CRPD) in 2007, and ratified it in 2009 by Law 18/2009. Since then, the Convention has displayed significant influence on case law, and provoked a degree of judicial activism. This chapter provides an overview of how Italian courts have used and interpreted the CRPD. It highlights how Italian lower and higher courts, including the Constitutional Court and the Court of Cassation, have attempted to overcome the gap between domestic law and the CRPD, by ‘rethinking’ legal concepts in light of the Convention. This is evident with regards to the field of legal capacity and the domestic provisions of the civil code on the ‘administration of support’, but also to non-discrimination legislation, the scope of which has been evidently enlarged to encompass the failure to provide reasonable accommodation as a form of indirect discrimination.
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Book chapters on the topic "Light-field displays"

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Bregovic, Robert, Erdem Sahin, Suren Vagharshakyan, and Atanas Gotchev. "Signal Processing Methods for Light Field Displays." In Handbook of Signal Processing Systems, 3–50. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91734-4_1.

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Sahin, Erdem, Jani Mäkinen, Ugur Akpinar, Yuta Miyanishi, and Atanas Gotchev. "Design and Characterization of Light Field and Holographic Near-Eye Displays." In Real VR – Immersive Digital Reality, 244–71. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-41816-8_10.

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Kara, Peter A., Peter T. Kovacs, Suren Vagharshakyan, Maria G. Martini, Sandor Imre, Attila Barsi, Kristof Lackner, and Tibor Balogh. "Perceptual Quality of Reconstructed Medical Images on Projection-Based Light Field Displays." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 476–83. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-49655-9_58.

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Han, Jiajing, Weitao Song, Yue Liu, and Yongtian Wang. "Rendering Method for Light-Field Near-Eye Displays Based on Micro-structures with Arbitrary Distribution." In Image and Graphics Technologies and Applications, 237–47. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-33-6033-4_18.

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Kovács, Péter Tamás, and Tibor Balogh. "3D Light-Field Display Technologies." In Emerging Technologies for 3D Video, 336–45. Chichester, UK: John Wiley & Sons, Ltd, 2013. http://dx.doi.org/10.1002/9781118583593.ch17.

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Ge, Fan, and Xinzhu Sang. "Extended-Depth Light Field Display Based on Controlling-Light Structure in Cross Arrangement." In Communications in Computer and Information Science, 56–65. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-33-6549-0_6.

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Hansen, Anne Juhler, Jákup Klein, and Martin Kraus. "Calibrating, Rendering and Evaluating the Head Mounted Light Field Display." In Communications in Computer and Information Science, 3–28. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-12209-6_1.

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Adhikarla, Vamsi Kiran, Grega Jakus, and Jaka Sodnik. "Design and Evaluation of Freehand Gesture Interaction for Light Field Display." In Human-Computer Interaction: Interaction Technologies, 54–65. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20916-6_6.

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Li, Jingwen, Peng Wang, Duo Chen, Shuai Qi, Xinzhu Sang, and Binbin Yan. "Performance Evaluation of 3D Light Field Display Based on Mental Rotation Tasks." In Communications in Computer and Information Science, 33–44. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-33-6549-0_4.

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Obraztsov, Alexander N. "Thin Film Carbon Nanotube Cathodes for Field Emission Flat Panel Display and Light Source Application." In Perspectives of Fullerene Nanotechnology, 67–81. Dordrecht: Springer Netherlands, 2002. http://dx.doi.org/10.1007/978-94-010-9598-3_7.

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Conference papers on the topic "Light-field displays"

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Iwane, Toru. "Light-field displays and light-field optics." In 2016 15th Workshop on Information Optics (WIO). IEEE, 2016. http://dx.doi.org/10.1109/wio.2016.7745574.

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Lanman, Douglas, and David Luebke. "Near-eye light field displays." In ACM SIGGRAPH 2013 Emerging Technologies. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2503368.2503379.

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Lanman, Douglas, and David Luebke. "Near-eye light field displays." In ACM SIGGRAPH 2013 Talks. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2504459.2504472.

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Doronin, Oleksii, Attila Barsi, Peter A. Kara, and Maria G. Martini. "Ray tracing for HoloVizio light field displays." In 2017 International Conference on 3D Immersion (IC3D). IEEE, 2017. http://dx.doi.org/10.1109/ic3d.2017.8251894.

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Graziosi, Danillo B., Zahir Y. Alpaslan, and Hussein S. El-Ghoroury. "Compression for full-parallax light field displays." In IS&T/SPIE Electronic Imaging, edited by Andrew J. Woods, Nicolas S. Holliman, and Gregg E. Favalora. SPIE, 2014. http://dx.doi.org/10.1117/12.2040846.

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Li, Tuotuo, Qiong Huang, Santiago Alfaro, Alexey Supikov, Joshua Ratcliff, Ginni Grover, and Ronald Azuma. "Light-Field Displays: a View-Dependent Approach." In SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3388534.3407293.

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Kolchin, Konstantin, Gleb Milyukov, Mikhail Popov, Mikhail Rychagov, Jaeyeol Ryu, Sergey Turko, Ilya Kurilin, and Stanislav Shtykov. "Computationally efficient and antialiased dual-layer light-field displays." In Digital Optics for Immersive Displays (DOID18), edited by Wolfgang Osten, Hagen Stolle, and Bernard C. Kress. SPIE, 2018. http://dx.doi.org/10.1117/12.2307599.

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Lee, Seungjae, Changwon Jang, Seokil Moon, Byounghyo Lee, Jaebum Cho, and Byoungho Lee. "See-through light field displays for augmented reality." In SA '16: SIGGRAPH Asia 2016. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2992138.2992142.

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Koike, Takafumi, Kei Utsugi, and Michio Oikawa. "Analysis for reproduced light field of 3D displays." In 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON 2010). IEEE, 2010. http://dx.doi.org/10.1109/3dtv.2010.5506298.

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Balazs, Akos, Attila Barsi, Peter Tamas Kovacs, and Tibor Balogh. "Towards mixed reality applications on light-field displays." In 2014 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON 2014). IEEE, 2014. http://dx.doi.org/10.1109/3dtv.2014.6874717.

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Reports on the topic "Light-field displays"

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Klug, Michael, Thomas Burnett, Angelo Fancello, Anthony Heath, Keith Gardner, Sean O'Connell, and Craig Newswanger. A Scalable, Collaborative, Interactive Light-field Display System. Fort Belvoir, VA: Defense Technical Information Center, June 2014. http://dx.doi.org/10.21236/ada605284.

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