Academic literature on the topic 'Lighting-software'

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Journal articles on the topic "Lighting-software"

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Troxell, Charles M. "Noteson Lighting Software." Lighting Design + Application 20, no. 3 (1990): 35–44. https://doi.org/10.1177/036063259002000311.

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Troxell, Charles M. "Notes on Lighting Software." Lighting Design + Application 21, no. 1 (1991): 18–19. https://doi.org/10.1177/036063259102100105.

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Troxell, Charles. "Notes on Lighting Software." Lighting Design + Application 18, no. 10 (1988): 34. https://doi.org/10.1177/036063258801801011.

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Troxell, Charles. "Notes on Lighting Software." Lighting Design + Application 17, no. 12 (1987): 48. https://doi.org/10.1177/036063258701701209.

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Troxell, Charles. "Notes on Lighting Software." Lighting Design + Application 21, no. 8 (1991): 37–38. https://doi.org/10.1177/036063259102100811.

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Troxell, Charles. "Notes on Lighting Software." Lighting Design + Application 21, no. 7 (1991): 31. https://doi.org/10.1177/036063259102100711.

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Troxell, Charles. "Notes on Lighting Software." Lighting Design + Application 20, no. 4 (1990): 29. https://doi.org/10.1177/036063259002000407.

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Troxell, Charles. "Notes on Lighting Software." Lighting Design + Application 20, no. 7 (1990): 40. https://doi.org/10.1177/036063259002000709.

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Troxell, Charles M. "Notes on Lighting Software." Lighting Design + Application 20, no. 5 (1990): 50–51. https://doi.org/10.1177/036063259002000507.

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Troxell, Charles. "Notes on Lighting Software." Lighting Design + Application 18, no. 1 (1988): 62–63. https://doi.org/10.1177/036063258801800112.

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Dissertations / Theses on the topic "Lighting-software"

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Naylor, M. J. "Software, silicon chips and structured lighting for image processing." Thesis, University of Canterbury. Electrical and Electronic Engineering, 1990. http://hdl.handle.net/10092/7710.

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This thesis describes three projects, each of which addresses a limitation of current image processing technology. The projects comprise the development of software that provides a user friendly means of manipulating images on an interactive image processing system; the design of a prototype integrated circuit, and the subsequent design of a set of integrated circuits that perform rank filtering; and a way in which lighting can be used to rapidly acquire three dimensional information from a scene. These projects address the need for an easy to use image processing system, the need for a high speed means of filtering images, and the need in robotics applications for rapid three dimensional image acquisition. Conclusions are drawn from these developments, and suggestions are made for future work.
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Montague, Gregory. "COMPUTER TECHNOLOGYIN THE DESIGN PROCESS." Master's thesis, University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2738.

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This is a study of computer technology s impact on the theatrical design process. The tools of communication provided by technology were studied, and an analysis was conducted in the classroom of Digital Rendering, Digital Rendering Videos, and 3d CADD. After-wards, these tools were applied to an actual production of West Side Story where, with the addition of 3d light simulation software, the tools were used to communicate the design ideas from the lighting designer to the director. The goal of this process was to provide a  real to life virtual representation of the show to the director with the least amount of confusion. An additional goal was to test the limits and functions of the software; trying to learn all the benefits that could be provided to the process of mounting a theatrical production.<br>M.F.A.<br>Department of Theatre<br>Arts and Humanities<br>Theatre MFA
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Fonseca, Cleber Costa da. "Sistema de operação remota e supervisão de iluminação pública." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/18/18153/tde-29042013-113519/.

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Sistemas de operação remota e supervisão de iluminação pública são compostos por dispositivos acoplados aos pontos de luz interligados via rede, e aplicativos que são executados em computadores que indicam problemas nos pontos de iluminação e apuram o valor do consumo de energia. Estudar as tecnologias dos trabalhos correlatos, propor um sistema dedicado para iluminação pública e implantar o sistema proposto em um teste piloto para avaliação das características de operação e supervisão são os objetivos do trabalho. A arquitetura do sistema proposto é modular e expansível. O modelo baseado em células permite que novos conjuntos de dispositivos possam ser adicionados de acordo com a demanda. No desenvolvimento do trabalho a linguagem C# é adotada para desenvolver a operação e supervisão através do padrão CyberOPC (Cybernetic OPC) e arquivos do tipo XML são aplicados para descrição dos dispositivos e definição da topologia da rede. Os resultados obtidos em simulação e no teste piloto validam a metodologia e arquitetura proposta.<br>Systems of remote operation and supervision of public lighting are composed of devices attached to the light points interconnected via a network, and applications that run on computers that indicate problems with lighting points and discharge the amount of energy consumption. Studying the related works technologies, propose a system dedicated to public lighting and deploy the proposed system in a pilot test to evaluate the operating characteristics and supervision are the objectives of the work. The architecture of the proposed system is modular and expandable. The cell-based model allows new sets of devices can be added according to demand. In developing the work the C # language is adopted to develop the operation and monitoring via standard CyberOPC (Cybernetic OPC) and XML file types are applied to the device description and definition of the network topology. The results obtained from simulation and from the test pilot validate the methodology and the proposed architecture.
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Fazekas, Tibor. "Hodnocení kvality osvětlení s využitím moderních softwarových prostředků." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2011. http://www.nusl.cz/ntk/nusl-218859.

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This thesis deals with the evaluation of the quality of lighting with the usage of the latest software products used nowadays. The first part of the work is about indoor lighting, the basic requirements invested in lighting, and the basic concepts of indoor lighting. The second part includes complete search for today's computer implements for projecting, simulating, calculation and analysis of light, their functions and characteristics, including luminance analyzers based on CCD sensors and their software equipment. The last part of the work has the task to model a computer room using softwares which can be found within the territory of VUT Brno, and the task was to assess its lighting. Following this, with the help of luminance analyzer, the task is to capture the scene under different lighting conditions and to evaluate the measured data.
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Овчарек, Володимир, Олена Слітюк, Олександр Яворський та Назар Нощенко. "Екологічні та візуальні переваги безпілотників у створенні світлової вистави". Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/18127.

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Надано результати дослідження екологічної переваги безпілотних світлових шоу над піротехнічними виробами. Метою стало визначення негативного впливу піротехнічних виробів на навколишнє середовище та надання безпечної альтернативи у вигляді безпілотників. На основі аналізу охарактеризовано технологію та послідовність створення світлової вистави безпілотників, встановлення та координації дронів, їхнього управління, правила та безпека їхнього застосування та перспективи для розвитку. Визначені основні умови, які впливають на відтворення успішної світлової вистави.<br>The paper presents the research of ecological advantages of drone light shows over pyrotechnic products. The goal was to determine the negative impact of pyrotechnics on the environment and provide a safe alternative in the form of drones. Based on the analysis, the paper describes the technology and the sequence of creating a light show of drones, installation and coordination of drones, their management, rules and safety of their use and prospects for development. Identified the main conditions necessary for a successful light show performance.
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Tavares, Sílvia Garcia. "Simulação computacional para projeto de iluminação em arquitetura." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2007. http://hdl.handle.net/10183/8927.

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Este trabalho estuda o uso de ferramentas de simulação computacional para projetos de iluminação em arquitetura. As diversas possibilidades de uso das ferramentas são testadas nos softwares ECOTECT v5.20 e Lumen Designer 2006, através de simulações realizadas para o edifício do Santander Cultural, em Porto Alegre (RS). O objetivo da pesquisa é auxiliar no entendimento das ferramentas de simulação computacional de iluminação pelos arquitetos e difundí-las em escritórios de arquitetura através da compreensão das facilidades e dificuldades que os arquitetos encontram no uso dessas ferramentas no dia-adia. Para tanto, a revisão de literatura baseia-se na relação entre iluminação, arquitetura e eficiência energética, fundamentos da luz, conforto visual, uso de simulação computacional em arquitetura e apresentação de softwares existentes no mercado. A metodologia desenvolve-se a partir da aplicação da simulação da luz, tendo sido simulados espaços destinados a escritórios, a fachada principal e o átrio central do edifício do Santander Cultural. Cada um dos espaços se destina a um tipo de uso e têm uma demanda diferente de iluminação, possuindo peculiaridades que permitem avaliar o comportamento da simulação computacional de iluminação em contextos diversos. Os resultados desta avaliação mostram a existência de softwares de simulação de iluminação para diferentes finalidades, e mostram ainda que cada tipo pode adaptar-se melhor a determinados casos (avaliações de quantidade de iluminação, de qualidade de iluminação, estudos acadêmicos). Apresenta-se, portanto, um grande potencial de uso das ferramentas, quando adequadas ao caso em que serão utilizadas, pois existindo uma melhor compreensão do objetivo a que se destinam, torna-se mais fácil compreender também as respostas geradas.<br>This work presents computer simulation use in architectural lighting projects. Simulation tools have many possibilities of use in lighting projects and in this research these possibilities are tested in ECOTECT v5.20 e Lumen Designer 2006. Some simulations were developed to the Santander Cultural building, in Porto Alegre (RS). The aim of this work is to provide computer simulation tools understanding and spread it out amongst architects, providing comprehension of its facilities and difficulties. The literature revision was based on possible existing relationship between architecture, lighting and energy efficiency, lighting fundamentals and visual comfort, computer simulation use in architecture and some softwares presentation. The methodology is based on simulation lighting tests and aplied to office spaces, façades and the atrium of Santader Cultural building. Each of these spaces have a different way of use and lighting need, permiting to evaluate the possibilities of lighting simulation in different contexts. Evaluation results show the existence of lighting simulation softwares for many purposes, and also show that each of them can better adapted to specific cases (quantitative and qualitative lighting evaluation, and academic researches). To conclude, is presented the potencial use of simulation tools when adapted to specific cases where they will be applied and whenever the objective comprehension is presented, it becomes easier to understand the answers regarding simulations.
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Olsson, Tom. "Baking And Compression For Dynamic Lighting Data." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-45438.

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This report describes the development and prototype implementation of a method for baking and compression of lightmaps, in an environment with dynamic lights. The method described can achieve more than 95 % compression eciency, and can be easily tuned with only two parameters. Even without specic tuning, the prototype consistently achieves signalto- noise ratios above 30 dB, reaching 60 dB in some scenes. Compression is achieved in four steps, rst by using image segmentation and function approximation to reduce the data-size and then using a predictive quantizer approach based on the PNG-lters together with an open-source compression algorithm. Both compression and decompression can be adapted for asynchronous and multi-threaded execution.<br>Denna report beskriver utvecklingen av en metod for bakning och komprimering av dynamiska ljuskartor, i renderingar med dynamiska ljuskallor. Metoden uppnar mer an 95 % storleksreduktion, och kan enkelt anpassas for olika ljuskartor med tva variabler. Aven utan speci- ka anpassningar uppnas en signal-to-noise niva over 30 dB, och narmare 60 dB i vissa scener. Komprimering sker i fyra steg, forst genom bildsegmentering och linjar funktionsapproximation, foljt av predictive quantization och en vanlig komprimeringsalgorithm. Bade komprimering och dekomprimering kan anpassas for asynkron och ertradig exekvering.
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Setterberg, Joel, and Jonatan Elsgard. "IMPLEMENTERING AV PHONGLJUSSÄTTNINGI 2D-SPELMILJÖ." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-36140.

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Under de senaste åren har en ny trend inom spelindustrin uppstått då en stor del av spelen har gått tillbaka till de tvådimensionella miljöerna som var vanligare i tv-spelens barndom, detta tack vare att mobiltelefoner och deras spel har tagit allt större plats på marknaden och de är ofta tvådimensionella på grund av sin begränsade hårdvara. De tvådimensionella spelen har enligt tradition inte haft någon dynamisk ljussättning, utan de har bestått utav färdig grafik med förutbestämda intensiteter vilket gör att spelen kan se platta ut. Men inom andra områden av spelindustrin, framförallt tredimensionella spel, har utvecklingen av dynamiska ljussättningsmetoder kommit långt. Problemet med dessa metoder är att de kräver objektens normaler, vilka normalt inte finns tillgängligt i tvådimensionella bilder. Idag är mobiltelefonerna kraftfulla och klarar av mycket tyngre beräkningar än vad de gjorde för bara några år sedan. Därför undersökte vi möjligheten att implementera dynamisk ljussättning i ett tvådimensionellt spel på androidbaserade mobiltelefoner. För att genomföra detta krävdes också att vi undersökte metoder för att generera normaler för tvådimensionell grafik. För att ett fullständigt spel skulle kunna skapas så implementerades också saker som kollisionshantering, artificiell intelligens och procedurell generering av banor.<br>In recent years, a new trend in the gaming industry has emerged since a large part of the games have gone back to the two-dimensional environments that were more common in the early days of the video games history . This is due to mobile phones and their games have taken more and more space on the market and they are often two-dimensional because of the limited harware. The twodimensional games have traditionally never had any dynamic lighting , they have consisted of premade graphics with predetermined intensities , which means that the games may look flat. But in other areas within the gaming industry, especially three-dimensional games, the evolution of dynamic lighting techniques have come a long way. The problem with these methods is that they require the object's normals, which are not normally available in two-dimensional images. Today mobile phones are powerful and capable of much heavier computations than they did just a few years ago. Therefore, we examined the possibility of implementing dynamic lighting in a twodimensional games on Androidbased mobile phones. To accomplish this it required that we investigated methods to generate normals for two-dimensional graphics. In order to create a full game we also implemented features such as collision handling, artificial intelligence and procedural generation of maps.
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Duarte, Diogo Filipe Pereira. "Lenses optimization software for LED lighting." Master's thesis, 2014. http://hdl.handle.net/10316/40376.

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Dissertação de Mestrado Integrado em Engenharia Electrotécnica e de Computadores apresentada à Faculdade de Ciências e Tecnologia da Universidade de Coimbra<br>This dissertation proposes a framework to automatically optimize the form of a secondary lens of an LED luminaire in order to optimize the light distribution towards a desired goal. An LED used for direct lighting creates a non-uniform illuminance distribution. To solve this problem additional optical devices are needed, so that the light is redistributed and a uniform illuminance distribution is created. The proposed solution to the problem uses a photometric file to obtain the ideal light distribution. The framework models a secondary lens surface to create the best approximation possible to the ideal light distribution. Three main steps were considered: mesh and lens generation, simulation of light emission from the LED and search for optimized lens surface. The implementation of the framework required the use of Delaunay triangulation algorithm to generate the mesh representing the lens surface. Ray tracing method to simulate the light rays passing through the lens and a genetic algorithm to search for the optimized lens surface. To the best of our knowledge, this is the first time this approach is presented. The framework was tested using different luminaires, with different light distributions using different configurations of the genetic algorithm and it was able to improve the form of a secondary lens of an LED luminaire.<br>Nesta disserta¸c˜ao ´e proposta uma abordagem para automaticamente otimizar a forma de uma lente secund´aria de uma lumin´aria LED, por forma a otimizar a distribui¸c˜ao luminosa. Quando usado para ilumina¸c˜ao direta, a maioria dos LEDs cria um distribui¸c˜ao luminosa n˜ao uniforme. Este problema ´e resolvido usando dispositivos ´oticos adicionais para que a luz seja redistribu´ıda criando uma distribui¸c˜ao luminosa uniforme. Utilizando um ficheiro fotom´etrico, como distribui¸c˜ao luminosa objetivo, a abordagem modela a superf´ıcie da lente secund´aria para que seja criada a melhor aproxima¸c˜ao poss´ıvel `a distribui¸c˜ao luminosa pretendida. Foram consideradas trˆes fases para implementar a solu¸c˜ao proposta: gerar a malha e a lente, simular a emiss˜ao de luz de um LED e procurar a superf´ıcie da lente otimizada. Para completar esta implementa¸c˜ao foi necess´ario utilizar a triangula¸c˜ao de Delaunay para gerar a malha, o m´etodo de Ray tracing para simular a emiss˜ao de luz de um LED e um algoritmo gen´etico para procurar a superf´ıcie da lente otimizada. At´e onde foi poss´ıvel averiguar, esta ´e a primeira vez que esta abordagem ´e apresentada. Para testar esta abordagem foram utilizadas diferentes lumin´arias, com diferentes distribui¸c˜oes luminosas. Foram tamb´em utilizadas diferentes configura¸c˜oes no algoritmo gen´etico. Os resultados provaram que a abordagem implementada consegue melhorar a forma da lente secund´aria de uma lumin´aria LED. Demonstrando que o uso de algoritmos gen´eticos produz resultados vi´aveis.
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Waters, Clarence E. "Evaluation of interior lighting analysis and design software." 1988. http://hdl.handle.net/2097/23641.

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Books on the topic "Lighting-software"

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WSU Cooperative Extension Energy Program., ed. BallastMaster: Version 1.0 : ballast selection software : user guide. Washington State University Cooperative Extension Energy Program, 1996.

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Benchmarking lighting design software. Chartered Institution of Building Services Engineers, 2000.

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Roco, Nelca. Retail Lighting Design Techniques: Master Retail Shops Lighting Design Using Dialux Evo Software. Independently Published, 2022.

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Let there be light: Entertainment lighting software pioneers in conversation. Entertainment Technology Press, 2004.

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Reportkalc quick reference: A software tool for reporting lighting surveys and upgrades. U.S. Environmental Protection Agency, Office of Air and Radiation, 1994.

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Managing Your Photographic Workflow with Photoshop Lightroom. Rocky Nook, 2007.

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Book chapters on the topic "Lighting-software"

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Cadena, Richard. "Lighting Design Software." In Automated Lighting. Routledge, 2017. http://dx.doi.org/10.4324/9781315724492-20.

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Schmidt, Mario, Hannes Spieth, Christian Haubach, and Christian Kühne. "Light without shadow – Feedback through software-controlled lighting." In 100 Pioneers in Efficient Resource Management. Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-56745-6_35.

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Tobeishat, Reema A., and Wael Sheta. "Impact of Innovative Lighting Strategies on the Performance of Workplace Environment." In BUiD Doctoral Research Conference 2023. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-56121-4_28.

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AbstractInnovative lighting layouts ILS is crucial in the office environment, with a significant impact on occupants’ well-being, visual quality, and saving energy consumption. A technical understanding of light sources and performance is vital in lighting design. Open office lighting settings varies from small areas based on light quantity, fixed approach (recessed/suspended), and layout, affecting illuminance lx-level and visual quality. This study evaluates minimalist lighting conditions and identifies the most efficient solution for uniformity in a workspace. It focuses on specific zones (accent light seating zone, task area, and circulation zones). Considering many factors, such as luminaire type, layout distribution, and quantity, influence illuminance levels and visual quality. The aim is to establish various innovative lighting layouts for multiple tasks in an open office, and identify key factors enhancing illuminance levels, distribution uniformity, and energy efficiency. This work utilizes Dialux-evo 10 simulation software to develop various strategies using different minimalist luminaires shapes, quantities, and layout distributions within an existing office in Masdar City, UAE to improve visual workspace performance. Two-strategies have created, analyzing current conditions and evaluating proposed lighting concepts by installing various artificial lighting types and designing different layouts for each workspace independently. The results emphasize the importance of different factors such-as light efficacy and fixed lighting approach in achieving required illuminance levels. The visual impact of each workspace is influenced by lighting uniformity, color, and distribution, a CRI of 80 or higher is preferred for accurate color representation. The type, quantity, and arrangement of luminaires play a crucial role in the overall visual outcome. The linear arrangement with batwing-shaped distribution Scenario-C achieves an acceptable illuminance level of 565lx, resulting in a reduction of approximately 10.9% compared to the regular arrangement of the base case.
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Kim, Hyunwoo, Euijong Lee, and Doo-kwon Baik. "Self-adaptive Software Simulation: A Lighting Control System for Multiple Devices." In Communications in Computer and Information Science. Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-6463-0_33.

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Espinoza Cateriano, Eduardo, Judit Lopez-Besora, Antonio Isalgue Buxeda, Helena Coch Roura, and Isabel Crespo Cabillo. "Evaluation of Three Lighting Software in the Use of Different Light Intensity Spaces." In Sustainability in Energy and Buildings 2020. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-8783-2_35.

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Cadena, Richard. "Digital Hardware and Software." In Automated Lighting. Routledge, 2017. http://dx.doi.org/10.4324/9781315724492-9.

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Leischner, Vojtěch. "Light Fixtures Position Detection Using a Camera." In Digital Interaction and Machine Intelligence. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-37649-8_1.

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AbstractInterdisciplinary research combines computer vision with stage light design to automatically detect light fixtures’ positions to create light animations. Multiple programmable light fixtures are often used in theaters, the event industry, and interactive installations. When creating complex animations such as a wave traveling from one side to the other through multiple light fixtures array, all lights’ positions must be known beforehand. Traditionally the position of the light is marked in the technical plan. However, technicians make mistakes during the installation and sometimes install the light in a different position. In such a case, time-consuming troubleshooting is needed to determine which light is misplaced and either correct the position in the software or manually move the light to the correct position. Our system saves time during installation and produces a light id and position pairs that users can use in various lighting control software. As a result, users can improvise and change the light positions more intuitively without needing a technical plan. Our system saves installation costs and enables rapid prototyping of light shows to create previously impossible organic designs. We verified the system in a controlled experiment and measured the influence of camera resolution on accuracy.
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Chen, Jim X. "Color and Lighting." In Guide to Graphics Software Tools. Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-901-1_3.

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Timbiano Feraud, Thalia Elvira, Juan Gabriel Mollocana Lara, Pedro José Calderón Coba, and César Iván Álvarez Mendoza. "Carbon Footprint Estimation at the Salesian Continuous Training Center - San Bartolo Using System Dynamics." In Lecture Notes in Networks and Systems. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-87065-1_28.

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Abstract The Carbon Footprint measures greenhouse gas emissions, which are harmful to the environment and contribute to climate change, and is a solution to evaluate the production of GHGs, thus implementing mitigation actions to counteract their environmental impacts. This study focused on evaluating GHG emissions mitigation strategies at the Salesian Center for Continuing Education in San Bartolo. Data, obtained through interviews and utility bills, covered electricity, water and fuel consumption, as well as paper, plastic and organic waste. A system dynamics model was applied to identify the major contributors to greenhouse gas emissions, using Vensim PLE software, and the carbon footprint was simulated for one year. The results revealed annual emissions of 88.28 tons of CO2 equivalent, mainly from solid waste production (73.92 tons). A mitigation scenario was simulated representing the use of LED lighting, flow control pumps, waste sorting containers, and the adoption of clean energy for transportation. The results suggest a potential reduction of 27.78 tons of CO2 equivalent, representing a significant decrease in greenhouse gases.
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Yang, Jinhu, Yong Xiao, Jing Wang, and Fuai Jiao. "Research on Video-Based Slope Deformation Monitoring Technology." In Novel Technology and Whole-Process Management in Prefabricated Building. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-97-5108-2_35.

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AbstractThe deformation and instability of slopes pose significant risks to national assets and the safety of people’s lives. Reasonable and reliable monitoring techniques are crucial for the prevention and management of slope instability. Conventional slope deformation monitoring techniques have drawbacks such as point-based monitoring, difficulty in maintenance, and high investment costs. The rapid development of video image processing technology has greatly driven the transformation of measurement techniques. Through research on equipment selection for image acquisition, supplementary lighting under low visibility conditions, subpixel edge detection techniques, video interference removal, development of monitoring software, and integration of field power supply systems, a high-precision slope displacement monitoring system based on video images has been developed. The system has been tested and verified for monitoring performance in both nighttime dark environments and daytime conditions. Field experiments were conducted at the Pan Gui Road Station slope of the extension project of Chongqing Rail Transit Line 4, and the deformation values and trends obtained by the system were consistent with the high-precision Leica total station monitoring data. The system enables non-contact, long-distance, and real-time online monitoring of slopes within a measurement range of 100 m, with a monitoring accuracy of about 1 mm, and has significant potential for widespread application.
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Conference papers on the topic "Lighting-software"

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Khan, Muhammad Muneeb, Sadiq Ahmad, Haroon Sikandar, Basit Akram, Mushtaq Hussain, and Zeshan Haider Anjum. "Simulation Design of a Photovoltaic-based Reliable Street Lighting System using PVSyst Software." In 2024 International Conference on Emerging Trends in Smart Technologies (ICETST). IEEE, 2024. http://dx.doi.org/10.1109/icetst62952.2024.10737942.

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Bukit, Ferry R. A., Fauzi Ashari Panggabean, and Riswan Dinzi. "Optimization of Lighting System Efficiency with Retrofit and Delamping Methods Using DIALux Software (Case Study: Departement of Electrical Engineering, Universitas Sumatera Utara)." In 2024 8th International Conference on Electrical, Telecommunication and Computer Engineering (ELTICOM). IEEE, 2024. https://doi.org/10.1109/elticom64085.2024.10864552.

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Križanović, Višnja, Ana Pejković, and Patrik Pracny. "Smart Street Lighting for Enhancing Energy Efficiency in Urban Environments." In 2024 International Conference on Software, Telecommunications and Computer Networks (SoftCOM). IEEE, 2024. http://dx.doi.org/10.23919/softcom62040.2024.10721821.

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Karamouzi, Aimilia, Dimitris Papalexopoulos, Athina Stavridou, Sonia Tzimopoulou, and Tasos Varoudis. "D.L.D., Dynamic Lighting Design: Parametric Interactive Lighting Software in Urban Public Space." In 2013 9th International Conference on Intelligent Environments (IE). IEEE, 2013. http://dx.doi.org/10.1109/ie.2013.13.

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Wojtkowski, Wojciech. "Automotive LED Lighting with Software PWM Generators." In 2018 VII. Lighting Conference of the Visegrad Countries (Lumen V4). IEEE, 2018. http://dx.doi.org/10.1109/lumenv.2018.8521129.

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Su, Mingyang, Jingbing Wu, and Hanxi Wang. "A Comparative Analysis of Lighting Design Software." In 2021 International Conference on Culture-oriented Science & Technology (ICCST). IEEE, 2021. http://dx.doi.org/10.1109/iccst53801.2021.00127.

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Birukov, Еlissey Dmitrievich, Boris Khaimovich Barladyan, Evgeny Yurievich Denisov, and Alexey Gennadievich Voloboy. "Implementation of High Dynamic Range Image Processing Module as a Part of Lighting Simulation Software System." In 32nd International Conference on Computer Graphics and Vision. Keldysh Institute of Applied Mathematics, 2022. http://dx.doi.org/10.20948/graphicon-2022-288-296.

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This article describes approaches to implementation of software module for processing of high dynamic range images, as a part of lighting simulation and photorealistic computer graphics software. Lighting simulation software requiresits own image processing application because functionality of existing ones usually is not enough for lighting simulation analysis purposes. Processing and analysis of lighting simulation results usually requires the certain functionality that is absent in many image processing programs. The article describes an application developed by us which contains such functionality related to lighting simulation. At first, it is a dynamic range compression function for displaying images on computer monitors. Besides this, our application includes additional functionality for improving image quality, such as forced desaturation of brightest highlights on the images, and also image filtering for decreasing noise caused by stochastic methods used in simulation. For simulation result analysis it is required to transfer additional data (besides image itself) to the processing module. Such layer-based data structure of high dynamic range image files generated by lighting simulations software is described.
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Horter, Marko Heiko, Christoph Stiller, and Christian Koelen. "A hardware and software framework for automotive intelligent lighting." In 2009 IEEE Intelligent Vehicles Symposium (IV). IEEE, 2009. http://dx.doi.org/10.1109/ivs.2009.5164294.

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Kuo, Ye-Sheng, Pat Pannuto, and Prabal Dutta. "System architecture directions for a software-defined lighting infrastructure." In MobiCom'14: The 20th Annual International Conference on Mobile Computing and Networking. ACM, 2014. http://dx.doi.org/10.1145/2643164.2643166.

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Sedano, Todd, Arthi Rengasamy, and Cecile Peraire. "Green-Lighting Proposals for Software Engineering Team-Based Project Courses." In 2016 IEEE 29th International Conference on Software Engineering Education and Training (CSEET). IEEE, 2016. http://dx.doi.org/10.1109/cseet.2016.14.

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Reports on the topic "Lighting-software"

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McConnell, D. G. Evaluation of commercially available lighting design software. Office of Scientific and Technical Information (OSTI), 1990. http://dx.doi.org/10.2172/6806448.

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Geisler-Moroder, David, ed. Workflows and software for the design of integrated lighting solutions. IEA SHC Task 61, 2019. http://dx.doi.org/10.18777/ieashc-task61-2019-0002.

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Ogura, Akihiro, and Hideaki Akimoto. Improved Design Work for Lighting Structure With the Use of Optimizing Software (First Report). SAE International, 2005. http://dx.doi.org/10.4271/2005-08-0421.

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