Academic literature on the topic 'Lilypad Arduino'

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Journal articles on the topic "Lilypad Arduino"

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Buechley, Leah, and Michael Eisenberg. "The LilyPad Arduino: Toward Wearable Engineering for Everyone." IEEE Pervasive Computing 7, no. 2 (April 2008): 12–15. http://dx.doi.org/10.1109/mprv.2008.38.

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Sabiq, Ahmad, Nova Eka Diana, and Debita Febriana. "PEMANTAUAN KONDISI TUBUH BERBASIS ARDUINO DAN RASPBERRY PI UNTUK PENGENDALIAN KONDISI RUANGAN." Jurnal Teknologi Informasi YARSI 6, no. 1 (March 31, 2019): 14–18. http://dx.doi.org/10.33476/jtiy.v6i1.594.

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A cozy room should adjust its environment based on the condition of its occupants since it will indirectly affect the moods and body conditions of people inside. This study aims to develop a system for monitoring the human body condition using paired sensors on the Arduino Lilypad. The system will send the sensors data to the Raspberry Pi3 via Bluetooth to automatically control the electronic device inside the room based on the occupant body condition. The developed system will automatically turn on or turn off the electronic device when the body temperature or the heart rate is higher than the specified threshold value. Keywords: Lilypad, Raspberry, body sensor
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Parkova, Inese, Alexander Valishevskis, Inese Ziemele, and Ausma Vilumsone. "Integration of Optical Fibres into Textile Products." Advanced Materials Research 222 (April 2011): 162–65. http://dx.doi.org/10.4028/www.scientific.net/amr.222.162.

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There have been developed a children’s smart clothing prototype reacting to microclimate changes by signalling with the help of an optical fibre fabric output interface and a mother’s purse receiving the given data via wireless communication and displaying it on an LCD screen. During the research, the optical fibre fabric was tested in order to determine its reaction to external stimuli and define its layout within clothes. Child jacket’s logic was based on Arduino LilyPad. On the other hand, AVR microcontroller was used in pursue, which yielded a more economical and compact solution, although it was not as developer-friendly as LilyPad.
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Alkandari, Abdulrahman. "ULTRASONIC SENSORS GLOVES FOR BLIND PEOPLE USING LILYPAD ARDUINO." International Journal of New Computer Architectures and their Applications 6, no. 1 (2016): 16–22. http://dx.doi.org/10.17781/p002029.

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Liandana, Made, and Bagus Made Sabda Nirmala. "Wearable Device untuk Merekam Data Akselerasi Aktivitas Fisik Menggunakan Sensor Accelerometer." EXPLORE 10, no. 1 (January 10, 2020): 53. http://dx.doi.org/10.35200/explore.v9i1.263.

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Penelitian ini berfokus untuk merakam akselerasi sebagai akibat dari aktivitas fisik. Nilai akselerasi sebagai akibat dari suatu aktivitas memiliki pola tertentu sesuai dengan gerakan atau aktivitas yang dilakukan, pola dari akselerasi tersebut selanjutnya dapat diolah atau dikalkulasi untuk mengetahui jenis aktivitas yang dilakukan. Sebelum melakukan pengolahan data akselerasi maka diperlukan proses perekaman data, pada penelitian ini perekaman dilakukan dengan memasang perangkat wearable device pada pinggang sebelah kiri kemudian mengirimkan data tersebut ke komputer yang digunakan untuk merekam pola aktivitas. Wearable device yang dirancang terdiri dari: sensor accelerometer dengan menggunakan modul ADXL345, pembaca nilai sensor dengan menggunakan board Lilypad Arduino, pengirim data dengan menggunakan modul Bluetooth HC-05, dan komputer penerima. Fungsi pengiriman data akselerasi, menampilkan nilai akselerasi, dan perekaman pola akselerasi untuk aktivitas berjalan, duduk, dan berdiri sudah dapat berfungsi dengan baik.
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Nolden, Ramona, Kerstin Zöll, and Anne Schwarz-Pfeiffer. "Development of Flexible and Functional Sequins Using Subtractive Technology and 3D Printing for Embroidered Wearable Textile Applications." Materials 14, no. 10 (May 18, 2021): 2633. http://dx.doi.org/10.3390/ma14102633.

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Embroidery is often the preferred technology when rigid circuit boards need to be connected to sensors and electrodes by data transmission lines and integrated into textiles. Moreover, conventional circuit boards, like Lilypad Arduino, commonly lack softness and flexibility. One approach to overcome this drawback can be flexible sequins as a substrate carrier for circuit boards. In this paper, such an approach of the development of flexible and functional sequins and circuit boards for wearable textile applications using subtractive and additive technology is demonstrated. Applying these techniques, one-sided sequins and circuit boards are produced using wax printing and etching copper-clad foils, as well as using dual 3D printing of conventional isolating and electrically conductive materials. The resulting flexible and functional sequins are equipped with surface mounted devices, applied to textiles by an automated embroidery process and contacted with a conductive embroidery thread.
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Reimann, Daniela. "Shaping Interactive Media with the Sewing Machine." International Journal of Art, Culture and Design Technologies 1, no. 1 (January 2011): 12–21. http://dx.doi.org/10.4018/ijacdt.2011010102.

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In the context of converging media technologies, the concept of mobile media embedded in wearable material was introduced. Wearable Computing, Fashionable Technology, and Smart Textile are being developed at the intersection of media, art, design, computer science, and engineering. However, in Germany, little research has been undertaken into Smart Textile in education1. Those activities are not realized at school in the context of artistic processes in general MINT2 education in classroom settings. In order to research the interplay of electronic textiles and wearable technology, hard and software tools, such as Arduino LilyPad, a programmable board designed for stitching into clothing and flexible applications are scrutinized. In the project, contemporary media art projects in the field of Fashionable Technology are explored to inspire interdisciplinary technology education. The project described in this paper engages girls in technology and engineering by integrating artistic processes as well as a more playcentric approach to technology and engineering education.
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de Fazio, Roberto, Elisa Perrone, Ramiro Velázquez, Massimo De Vittorio, and Paolo Visconti. "Development of a Self-Powered Piezo-Resistive Smart Insole Equipped with Low-Power BLE Connectivity for Remote Gait Monitoring." Sensors 21, no. 13 (July 1, 2021): 4539. http://dx.doi.org/10.3390/s21134539.

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The evolution of low power electronics and the availability of new smart materials are opening new frontiers to develop wearable systems for medical applications, lifestyle monitoring, and performance detection. This paper presents the development and realization of a novel smart insole for monitoring the plantar pressure distribution and gait parameters; indeed, it includes a piezoresistive sensing matrix based on a Velostat layer for transducing applied pressure into an electric signal. At first, an accurate and complete characterization of Velostat-based pressure sensors is reported as a function of sizes, support material, and pressure trend. The realization and testing of a low-cost and reliable piezoresistive sensing matrix based on a sandwich structure are discussed. This last is interfaced with a low power conditioning and processing section based on an Arduino Lilypad board and an analog multiplexer for acquiring the pressure data. The insole includes a 3-axis capacitive accelerometer for detecting the gait parameters (swing time and stance phase time) featuring the walking. A Bluetooth Low Energy (BLE) 5.0 module is included for transmitting in real-time the acquired data toward a PC, tablet or smartphone, for displaying and processing them using a custom Processing® application. Moreover, the smart insole is equipped with a piezoelectric harvesting section for scavenging energy from walking. The onfield tests indicate that for a walking speed higher than 1 ms−1, the device’s power requirements (i.e., P¯=5.84 mW) was fulfilled. However, more than 9 days of autonomy are guaranteed by the integrated 380-mAh Lipo battery in the total absence of energy contributions from the harvesting section.
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"Design of Hand Gesture Controlled Robot using Arduino Lilypad." International Journal of Engineering and Advanced Technology 8, no. 6S (September 6, 2019): 250–52. http://dx.doi.org/10.35940/ijeat.f1050.0886s19.

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This paper proposes a style of hand gesture controlled automaton victimization Arduino Lilypad. The model projected is controlled through a motion device that is mounted on the hand gloves. This style helps physically challenged folks and additionally for sure tasks educated by human. the most aim of this style is to manage the automaton victimization hand gesture. measuring device utilized in the planning senses the direction of hand movement and sends an indication to Arduino Lilypad. Four main Hand gesture movements like FORWORD, BACKWORD, LEFT and RIGHT area unit detected and enforced.
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"Wireless Gesture Control Wheelchair." Regular 9, no. 2 (July 30, 2020): 771–75. http://dx.doi.org/10.35940/ijrte.a3059.079220.

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Wheelchairs have been used by patients who suffer from various physical disabilities to help them with locomotion and cater their day to day needs with ease. But there are some cases where the movement of a wheelchair is dependent on another individual as is the case with patients who lack the required arm strength and movement to properly push the wheels forward such as quadriplegics, paraplegics, stroke patients, elders etc. Joystick oriented wheelchairs, thought to be a solution to those kinds of patients, can pose different problems as it requires basic shoulder movement. It is not always possible for the aforementioned types of patients. In addition, our solution doesn't have the positional constraints that a joystick wheelchair might have as it is wireless and can be worn on either hand which allows the patient to sit in their preferred position for minimum discomfort. This project is an attempt to help the disabled move around independently. Thus, in this research work, we present a prototype of a wireless gesture-based wheelchair which can be controlled via hand gestures. The framework consists of a transmitter and a receiver that communicate with each other wirelessly. For wireless transmission, 433Mhz RF Transmitter and Receiver Unit has been used as it transmits data through an antenna at the speed of 1Kbps - 10Kbps and the range can be adjusted as required. The transmitter unit consists of an Arduino LilyPad microcontroller and an accelerometer that has been attached to a hand glove. The accelerometer sensor has been used to register the position of the hand while creating a gesture. This glove is supposed to be worn by the patient allowing them to move their hand conveniently, sending signals to the receiver unit connected to the wheelchair leading to the movement of the wheels in the desired direction. The receiver unit consist of motor drivers that convert the voltage as needed by the wheels. This paper presents an alternative to the commercial wheelchairs as it is cost effective, easy to control and efficient. The working and assembly of the system has been explained in the paper.
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Dissertations / Theses on the topic "Lilypad Arduino"

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Inampudi, Sivateja. "Teaching Fundamentals of Digital Logic Design and VLSI Design Using Computational Textiles." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc699874/.

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This thesis presents teaching fundamentals of digital logic design and VLSI design for freshmen and even for high school students using e-textiles. This easily grabs attention of students as it is creative and interesting. Using e-textiles to project these concepts would be easily understood by students at young age. This involves stitching electronic circuits on a fabric using basic components like LEDs, push buttons and so on. The functioning of these circuits is programmed in Lilypad Arduino. By using this method, students get exposed to basic electronic concepts at early stage which eventually develops interest towards engineering field.
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Book chapters on the topic "Lilypad Arduino"

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Barker, Bradley S., Gwen Nugent, Neal Grandgenett, Jennifer Keshwani, Carl A. Nelson, and Ben Leduc-Mills. "Developing an Elementary Engineering Education Program through Problem-Based Wearable Technologies Activities." In Wearable Technology and Mobile Innovations for Next-Generation Education, 269–94. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0069-8.ch014.

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This chapter describes the efforts and pilot study results of the Nebraska 4-H Wearable Technologies (WearTec) project, funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. The overall goal for the three-year WearTec project is to study a systematic set of learning experiences focused upon the use of wearable technologies to effectively support student comprehension of the engineering design process and to increase interest in STEM academics and careers by students in grades 4 to 6. The key components of the WearTec project include (a) utilizing small sewable electronic components; (b) a focus on engineering design; (c) computer programming via the LilyPad Arduino microcontroller, and (d) bridging the formal and non-formal learning environments in order to deliver the WearTec project.
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Barker, Bradley S., Gwen Nugent, Neal Grandgenett, Jennifer Keshwani, Carl A. Nelson, and Ben Leduc-Mills. "Developing an Elementary Engineering Education Program Through Problem-Based Wearable Technologies Activities." In K-12 STEM Education, 29–55. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3832-5.ch002.

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This chapter describes the efforts and pilot study results of the Nebraska 4-H Wearable Technologies (WearTec) project, funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. The overall goal for the three-year WearTec project is to study a systematic set of learning experiences focused upon the use of wearable technologies to effectively support student comprehension of the engineering design process and to increase interest in STEM academics and careers by students in grades 4 to 6. The key components of the WearTec project include (a) utilizing small sewable electronic components; (b) a focus on engineering design; (c) computer programming via the LilyPad Arduino microcontroller, and (d) bridging the formal and non-formal learning environments in order to deliver the WearTec project.
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Barker, Bradley S., Gwen Nugent, Neal Grandgenett, Jennifer Keshwani, Carl A. Nelson, and Ben Leduc-Mills. "Developing an Elementary Engineering Education Program through Problem-Based Wearable Technologies Activities." In Wearable Technologies, 101–27. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-5484-4.ch007.

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This chapter describes the efforts and pilot study results of the Nebraska 4-H Wearable Technologies (WearTec) project, funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. The overall goal for the three-year WearTec project is to study a systematic set of learning experiences focused upon the use of wearable technologies to effectively support student comprehension of the engineering design process and to increase interest in STEM academics and careers by students in grades 4 to 6. The key components of the WearTec project include (a) utilizing small sewable electronic components; (b) a focus on engineering design; (c) computer programming via the LilyPad Arduino microcontroller, and (d) bridging the formal and non-formal learning environments in order to deliver the WearTec project.
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Reimann, Daniela. "Smart Textile as a Creative Environment to Engage Girls in Technology." In Advances in Media, Entertainment, and the Arts, 205–17. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8679-3.ch016.

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In the context of the convergening media technologies, the concept of mobile media embedded in wearable material was introduced. The terms of Wearable Computing, Fashionable Technology, and Smart Textile became key words at the intersection of media, art, design, computer science, engineering and the shaping of technology by the users themselves. Though media artists and designers explore wearable computing for some time now, only little research has been undertaken into Smart Textile in education in Germany (e.g., the after school workshop program held at DiMeB at the University of Bremen). However, Smart Textile is not common at school, especially not in the context of artistic processes in general MINT (MINT is a German acronym for the subjects of Mathematics, Computer Science, and Technology) education in classroom settings. In order to research the interplay of electronic textiles, wearable technology, hard and software tools, such as the Arduino LilyPad, a programmable board designed for stitching into clothing and flexible applications, are scrutinized. In the research project, contemporary media art works in the field of Fashionable Technology are explored to inpire interdisciplinary technology education form an artistic perspective. A learning-through-design-approach using electronic media for sewing, hacking the traditional model of technology education (Reimann, Daniela, Fütterer Werner, Biefang, & Sebastian, 2010). In the paper, the conceptual framework for the research project “Artistic approaches to Engage Girls and Young Women in Technology and Engineering in Education at School and University (Acronym: IBP-GirlsLab)” is presented. It aims to engage girls in technology and engineering by integrating artistic processes as well as a more playcentric approach to technology and engineering education in order to engage girls in shaping technology, is discussed.
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Reimann, Daniela. "Smart Textile as a Creative Environment to Engage Girls in Technology." In Wearable Technologies, 850–61. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-5484-4.ch036.

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In the context of the convergening media technologies, the concept of mobile media embedded in wearable material was introduced. The terms of Wearable Computing, Fashionable Technology, and Smart Textile became key words at the intersection of media, art, design, computer science, engineering and the shaping of technology by the users themselves. Though media artists and designers explore wearable computing for some time now, only little research has been undertaken into Smart Textile in education in Germany (e.g., the after school workshop program held at DiMeB at the University of Bremen). However, Smart Textile is not common at school, especially not in the context of artistic processes in general MINT (MINT is a German acronym for the subjects of Mathematics, Computer Science, and Technology) education in classroom settings. In order to research the interplay of electronic textiles, wearable technology, hard and software tools, such as the Arduino LilyPad, a programmable board designed for stitching into clothing and flexible applications, are scrutinized. In the research project, contemporary media art works in the field of Fashionable Technology are explored to inpire interdisciplinary technology education form an artistic perspective. A learning-through-design-approach using electronic media for sewing, hacking the traditional model of technology education (Reimann, Daniela, Fütterer Werner, Biefang, & Sebastian, 2010). In the paper, the conceptual framework for the research project “Artistic approaches to Engage Girls and Young Women in Technology and Engineering in Education at School and University (Acronym: IBP-GirlsLab)” is presented. It aims to engage girls in technology and engineering by integrating artistic processes as well as a more playcentric approach to technology and engineering education in order to engage girls in shaping technology, is discussed.
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Conference papers on the topic "Lilypad Arduino"

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Buechley, Leah, Mike Eisenberg, Jaime Catchen, and Ali Crockett. "The LilyPad Arduino." In Proceeding of the twenty-sixth annual CHI conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1357054.1357123.

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Guimerans Sanchez, Paola. "E-textiles para la formación de profesorado en las áreas STEM." In INNODOCT 2018. València: Editorial Universitat Politècnica de València, 2018. http://dx.doi.org/10.4995/inn2018.2018.8810.

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En este artículo se aborda la formación del profesorado de educación primaria y secundaria con el objetivo de capacitarlo para el diseño y la aplicación de propuestas didácticas innovadoras enmarcadas en el enfoque STEAM. Se valora la importancia que posee el área multidisciplinar de los e-textiles en la educación y se argumenta cómo el kit de construcción Lilypad Arduino puede conformar una pieza clave para que funcionen al mismo nivel todas estas materias en el aula. En este trabajo se describen dos talleres teórico-prácticos, que cuentan con la participación de un total de 32 profesores expertos en diferentes especialidades. Estas acciones educativas se incluyen en el marco de una colaboración entre la autora del texto y los organizadores de proyectos de innovación educativa Aula 3i, que promueven las áreas de Innovación y Nuevas Tecnologías del Cabildo de Fuerteventura y el Parque Tecnológico de Fuerteventura.
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