Academic literature on the topic 'Live entertainment industry'
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Journal articles on the topic "Live entertainment industry"
Hartman, Francis, Rafi Ashrafi, and George Jergeas. "Project management in the live entertainment industry: what is different?" International Journal of Project Management 16, no. 5 (October 1998): 269–81. http://dx.doi.org/10.1016/s0263-7863(97)00056-2.
Full textHam, Minjeong, and Sang Woo Lee. "Factors Affecting the Popularity of Video Content on Live-Streaming Services: Focusing on V Live, the South Korean Live-Streaming Service." Sustainability 12, no. 5 (February 27, 2020): 1784. http://dx.doi.org/10.3390/su12051784.
Full textQiu, Qihang, Yifan Zuo, and Mu Zhang. "Can Live Streaming Save the Tourism Industry from a Pandemic? A Study of Social Media." ISPRS International Journal of Geo-Information 10, no. 9 (September 9, 2021): 595. http://dx.doi.org/10.3390/ijgi10090595.
Full textStronza, Amanda, and Carter Hunt. "Visions of Tourism: From Modernization to Sustainability." Practicing Anthropology 34, no. 3 (June 29, 2012): 19–22. http://dx.doi.org/10.17730/praa.34.3.0203vv87563xt730.
Full textMcVey, Alex. "Police officer or social media star? Live PD and microcelebrity." Journal of Fandom Studies 8, no. 3 (September 1, 2020): 237–49. http://dx.doi.org/10.1386/jfs_00021_1.
Full textChen, Yifei, Feiyan Lu, and Siyu Zheng. "A Study on the Influence of E-Commerce Live Streaming on Consumer Repurchase Intentions." International Journal of Marketing Studies 12, no. 4 (November 27, 2020): 48. http://dx.doi.org/10.5539/ijms.v12n4p48.
Full textWaldburger, Adia. "Sport on the Screen: A Look at Sport Films Featured at Sundance 2011." International Journal of Sport Communication 4, no. 2 (June 2011): 253–58. http://dx.doi.org/10.1123/ijsc.4.2.253.
Full textTsai, Terence, and Shubo Liu. "Mamma Mia! Made in China — Challenges in Developing the Musical Industry." Asian Case Research Journal 19, no. 02 (December 2015): 419–42. http://dx.doi.org/10.1142/s0218927515500157.
Full textOmenugha, Nelson Obinna. "The Utilization of Digital Platforms for Marketing in the Nigerian Entertainment and Media (E&M) Industry: Prospects and Challenges." Case Studies in Business and Management 5, no. 1 (June 2, 2018): 60. http://dx.doi.org/10.5296/csbm.v5i1.13240.
Full textJohnson, Mark R., and Jamie Woodcock. "Fighting games and Go." Thesis Eleven 138, no. 1 (January 23, 2017): 26–45. http://dx.doi.org/10.1177/0725513616689399.
Full textDissertations / Theses on the topic "Live entertainment industry"
Janowska, Karolina, and Charlotte Bengtsson. "Recipe for success : A study on marketing communication strategies for live performers within the entertainment industry and how to reach international success." Thesis, Linnéuniversitetet, Ekonomihögskolan, ELNU, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-7584.
Full textVarela, Daniela Renee. "The Netflix Experience : Reshaping the Creative Process: Cultural Co-Production of Content: A user-focus approach to recommendation algorithms." Thesis, Södertörns högskola, Medie- och kommunikationsvetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-33088.
Full textDias, Luís Nuno Coelho. "Ideografias dinâmicas-o interface digital como suporte de novas escritas." Master's thesis, Instituições portuguesas -- UP-Universidade do Porto -- -Faculdade de Belas Artes, 2000. http://dited.bn.pt:80/29291.
Full textMartins, Pedro Tiago Rosa Bastos Carvalho. "Perceção dos riscos ocupacionais nos trabalhadores da indústria dos espetáculos e eventos ao vivo." Master's thesis, 2021. http://hdl.handle.net/10400.26/35623.
Full textThis research seeks to identify the main safety work conditions of the technical labor in the live entertainment industry. This study fallows one other in the same scope, dedicated to the “Identification and analyses of live entertainment industry occupational risks and hazards”. It is widely known the distinct production layout of the entertainment sector, where the organization models fall apart off the traditional production ways and concepts, as human resources management. “Time” it is taken in a discerning way, mainly because if a show is schedule for a specific date, it is not supposed to be postponed or delayed. If we add to this the fact that shows are itinerant for definition and frequently happen only once on each place, it is then clear that this industry displays a very unique production layout. This unique character forces the industry to adopt singular safety management models and affects the way that the live entertainment professionals perceived safety. It is the research primary goal, to identify and determine the ways that the labor copes and perceives the surrounding hazards. From all the variety of professionals in the live entertainment support activities, it was the riggers who have been consider for this research, mainly because of their higher exposure to risk, and for the role they play in production safety, where a rigger mistake may represent a catastrophe. This study uses a questionnaire, which was taken by 163 riggers of 27 different nationalities. The questionnaire is divided in three distinct categories: Social and demographic parameters, personal risk perception determinants, and labor specific live risk exposure and dread. The results were expected to contribute to the identification of the global perception of the risk exposure by the riggers, identify and analyze dependency relations between the main risk perception determinants, and describe the live entertainment riggers in their risk perceptions and dread hierarchy, either in the emotional component as also in the cognitive component. Understand the contribution of the social and demographic parameters in risk perception. It also fits the scope of this research the validation of a global safety conscience among the rigging community that shares the same values and might represent a safety subculture.
Books on the topic "Live entertainment industry"
Queensland. Crime and Misconduct Commission. Regulating adult entertainment: A review of the live adult entertainment industry in Queensland. Brisbane, Qld: Crime and Misconduct Commission, 2004.
Find full textJohnson, Darren W. Going live: Insider secrets to corporate event production. Sonoita, AZ: Dudley Court Press, 2013.
Find full textJunk food in the body of Christ: Influences of the entertainment industry. Baden, PA: Rainbow's End Co., 1995.
Find full textWolf, Michael J. The entertainment economy: How mega-media forces are transforming our lives. New York: Three Rivers Press, 1999.
Find full textThe entertainment economy: How mega-media forces are transforming our lives. New York: Times Books, 1999.
Find full textFeldman, Edward S. Tell me how you love the picture: A Hollywood life. Beverly Hills: Creative Book Publishers International, 2007.
Find full textTom, Barton, ed. Tell me how you love the picture: A Hollywood life. New York: St. Martin's Press, 2005.
Find full textRashid, Hussein. Muslims in Film and Muslim Filmmaking in the United States. Edited by Jane I. Smith and Yvonne Yazbeck Haddad. Oxford University Press, 2014. http://dx.doi.org/10.1093/oxfordhb/9780199862634.013.016.
Full textNowell-Smith, Geoffrey. The History of Cinema: A Very Short Introduction. Oxford University Press, 2017. http://dx.doi.org/10.1093/actrade/9780198701774.001.0001.
Full textHeideman, Lee. Wagons West: Transportation, Entertainment & Industry, More on Sphinx Park, Buffalo, Pine Grove, Baily [Sic] & Beyond. Magic Wordweaver Press, 2005.
Find full textBook chapters on the topic "Live entertainment industry"
"Live Entertainment: The Second Stream." In The Music Business and Recording Industry, 109–32. Routledge, 2004. http://dx.doi.org/10.4324/9780203957745-10.
Full text"Live Entertainment: The Second Stream." In The Music Business and Recording Industry, 105–28. Routledge, 2004. http://dx.doi.org/10.4324/9780203498330-11.
Full textLaws, Chantal. "Responsible Entertainment Greening festivals and events." In Key Issues in the Arts and Entertainment Industry. Goodfellow Publishers, 2011. http://dx.doi.org/10.23912/978-1-906884-20-8-1453.
Full textKale, Gozde Oymen, and Ebru Ulusoy. "Experience Marketing at Retail Environments." In Advances in Media, Entertainment, and the Arts, 314–31. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-6190-5.ch018.
Full textBrown, Douglas. "The 21st Century Venue." In Key Issues in the Arts and Entertainment Industry. Goodfellow Publishers, 2011. http://dx.doi.org/10.23912/978-1-906884-20-8-1446.
Full textCadena, Richard. "The Foundation of the Automated Lighting Industry." In Automated Lighting: The Art and Science of Moving Light in Theatre, Live Performance, and Entertainment, 9–34. Elsevier, 2010. http://dx.doi.org/10.1016/b978-0-240-81222-9.00002-7.
Full text"The Foundation of the Automated Lighting Industry." In Automated Lighting: The Art and Science of Moving Light in Theatre, Live Performance, Broadcast, and Entertainment, 25–51. Routledge, 2006. http://dx.doi.org/10.4324/9780080464534-8.
Full text"Well-Being in Practice and Policy." In Advances in Media, Entertainment, and the Arts, 52–73. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-4231-6.ch003.
Full textHamburg, David A., and Beatrix A. Hamburg. "Media as an Educational System: Can the Media Help?" In Learning to Live Together. Oxford University Press, 2004. http://dx.doi.org/10.1093/oso/9780195157796.003.0018.
Full textBrown, Noel. "Change and Continuity: The Making of Contemporary Hollywood Animation." In Contemporary Hollywood Animation, 1–40. Edinburgh University Press, 2021. http://dx.doi.org/10.3366/edinburgh/9781474410564.003.0001.
Full textConference papers on the topic "Live entertainment industry"
Ferreira, Felipe A., Bruno P. Oliveira, Rodrigo V. Kassick, Vinícius Furlan, and Hélio Lopes. "Scaling up Cast Face Detection in Videos at Globo." In Seminário Integrado de Software e Hardware. Sociedade Brasileira de Computação - SBC, 2021. http://dx.doi.org/10.5753/semish.2021.15816.
Full textLall, Pradeep, Vikas Yadav, Di Zhang, and Jeff Suhling. "Effect of Alloy Composition and Aging on the Survivability of Leadfree Solders in High Temperature Vibration in Automotive Environments." In ASME 2017 International Technical Conference and Exhibition on Packaging and Integration of Electronic and Photonic Microsystems collocated with the ASME 2017 Conference on Information Storage and Processing Systems. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/ipack2017-74233.
Full textBurns, Brian, and Biswanath Samanta. "Mechanical Design and Control Calibration for an Interactive Animatronic System." In ASME 2015 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/imece2015-52477.
Full textPogorel’skaya, Elena, and Leonid Chernov. "From a Machine Service to a New Kind of Identity." In The Public/Private in Modern Civilization, the 22nd Russian Scientific-Practical Conference (with international participation) (Yekaterinburg, April 16-17, 2020). Liberal Arts University – University for Humanities, Yekaterinburg, 2020. http://dx.doi.org/10.35853/ufh-public/private-2020-57.
Full textLall, Pradeep, and Geeta Limaye. "High Cycle Fatigue Life-Prediction for Lead-Free Interconnects Under Simultaneous High Temperature and Vibration." In ASME 2013 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/imece2013-66820.
Full textGorkovchuk, Denys, Julia Gorkovchuk, and Thomas Luhmann. "INTEGRATION OF COMPLEX 3D MODELS INTO VR ENVIRONMENTS – CASE STUDIES FROM ARCHAEOLOGY." In ARQUEOLÓGICA 2.0 - 9th International Congress & 3rd GEORES - GEOmatics and pREServation. Editorial Universitat Politécnica de Valéncia: Editorial Universitat Politécnica de Valéncia, 2021. http://dx.doi.org/10.4995/arqueologica9.2021.12123.
Full textLall, Pradeep, and Geeta Limaye. "A Methodology for High Cycle Fatigue Characterization of Lead-Free Interconnects Under Simultaneous Harsh Environments of High Temperature and Vibration." In ASME 2013 International Technical Conference and Exhibition on Packaging and Integration of Electronic and Photonic Microsystems. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/ipack2013-73245.
Full textMahboob, Atif, Stephan Husung, Christian Weber, Andreas Liebal, and Heidi Krömker. "Smartphone As a Stand-Alone Device for Rendering, Visualization and Tracking for Use During Product Development in Virtual Reality (VR)." In ASME 2019 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/detc2019-97173.
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