Academic literature on the topic 'Live-sport'
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Journal articles on the topic "Live-sport"
Sirichai, Apatcha, Somkuan Kaviya, and Preecha P. Yupapin. "Live sport monitoring using remote camera system." Procedia - Social and Behavioral Sciences 2, no. 1 (2010): 49–52. http://dx.doi.org/10.1016/j.sbspro.2010.01.011.
Full textMcGillivray, David. "Sport events, space and the ‘Live City’." Cities 85 (February 2019): 196–202. http://dx.doi.org/10.1016/j.cities.2018.09.007.
Full textWymer, Sarah, Michael L. Naraine, Ashleigh-Jane Thompson, and Andy J. Martin. "To Stream or Not to Stream? A Case of Social Media Management Within a Professional Sport Organization." Case Studies in Sport Management 9, S1 (January 1, 2020): S26—S34. http://dx.doi.org/10.1123/cssm.2019-0026.
Full textDumitriu, Diana Luiza. "The mediated live experience and the spatial reconfiguration of the sport act." Romanian Journal of Communication and Public Relations 16, no. 3 (April 24, 2016): 35. http://dx.doi.org/10.21018/rjcpr.2014.3.174.
Full textHutchins, Brett, Bo Li, and David Rowe. "Over-the-top sport: live streaming services, changing coverage rights markets and the growth of media sport portals." Media, Culture & Society 41, no. 7 (August 20, 2019): 975–94. http://dx.doi.org/10.1177/0163443719857623.
Full textGoldman, Michael M., and David P. Hedlund. "Rebooting Content: Broadcasting Sport and Esports to Homes During COVID-19." International Journal of Sport Communication 13, no. 3 (September 1, 2020): 370–80. http://dx.doi.org/10.1123/ijsc.2020-0227.
Full textInoue, Yuhei, Mikihiro Sato, Kevin Filo, James Du, and Daniel C. Funk. "Sport Spectatorship and Life Satisfaction: A Multicountry Investigation." Journal of Sport Management 31, no. 4 (July 2017): 419–32. http://dx.doi.org/10.1123/jsm.2016-0295.
Full textLopez-Gonzalez, Hibai, Mark D. Griffiths, and Ana Estévez. "In-Play Betting, Sport Broadcasts, and Gambling Severity: A Survey Study of Spanish Sports Bettors on the Risks of Betting on Sport While Watching It." Communication & Sport 8, no. 1 (December 19, 2018): 50–71. http://dx.doi.org/10.1177/2167479518816338.
Full textJones, Charles W., and Kevin K. Byon. "Central actors in the live sport event context: a sport spectator value perception model." Sport, Business and Management: An International Journal 10, no. 1 (March 8, 2020): 58–81. http://dx.doi.org/10.1108/sbm-10-2018-0080.
Full textNevill, Alan, and Edward Winter. "Journal of sport sciences' review process goes “live” online." Journal of Sports Sciences 24, no. 4 (April 2006): 331. http://dx.doi.org/10.1080/02640410600580743.
Full textDissertations / Theses on the topic "Live-sport"
Hulth, Anna-Karin, and Erik Melakari. "IBR camera system for live TV sport productions." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-97939.
Full textEvans, Claire Anne. "The media representation of Formula One as 'spectacle' : constructing sport as a live mediatised event." Thesis, Cardiff University, 2013. http://orca.cf.ac.uk/44837/.
Full textÅkesson, Jimmy, and Hansson Albin Falk. "Med kommersialismen som konkurrent : En redogörande studie av den svenska TV-rättighetsmarknaden gällande live-idrott, med fokus på public service uppdrag." Thesis, Linköpings universitet, Avdelningen för Kultur, samhälle, mediegestaltning – KSM, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-128792.
Full textFyrvald, Niklas. "Usage patterns of a sports relatedsecond screen application : A qualitative case study during live sport games." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169645.
Full textThe trend of interacting with a second screen while watching TV has evolved over the past years with the increased usage of smartphones and tablets. One program genre in which second screen usage is common is sports. The increasing second screen usage has made it challenging to keep viewers engaged in the content being shown on the TV. A possible solution to this problem is program-specific second screen applications that serve to complement the TV content and give an added value to the viewer. This paper aims to identify usage patterns of a program-specific second screen application, used during broadcasts of live hockey games. The application consists of a feed that contains posts related to the game such as comments and videos posted by sport profiles and editors, and polls that the viewer can answer to see other viewers’ thoughts about different situations in the game. Moreover, the paper analyzes what factors affect the usage patterns and discusses how the findings could be used when developing and managing the content of a feed-based second screen application during a sports game. To identify the usage patterns of the application a triangulation approach was used. Five user observations, directly followed by complementing semi-structured interviews were conducted during five separate live hockey games broadcast on TV. The results show that the usage patterns of the application are mainly affected by the excitement and the different parts of the broadcast (game time, studio analysis and commercial breaks), the different features of the application and the usage of other applications. Moreover, the results highlight the importance of feeling connected to other remote viewers of the game through the application when watching a game alone.
Krause, Jennifer M., Scott Douglas, and Kason M. O'Neil. "University Supervisor Perceptions of Live Remote Supervision in Pete Training." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/etsu-works/4027.
Full textAndersson, Jonatan, and Therese Szanto. "You pay I play : Microdonationer kring Twitch.tv med fokus på tittarna." Thesis, Högskolan Väst, Avd för medier och design, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-8370.
Full textSince Twitch started its livestreaming site in 2011 live streaming have grown incredibly fast. In 2014 Twitch had 100 million unique viewers monthly. The streams on Twitch range from esports players to people streaming for fun. Today there are streamers that are not working but instead create a living based on streaming and micro donations from its viewers. We are curious and want to explore how a streamer can live just by playing computer games. They accumulate an audience who will return as soon streamer begins streaming. In addition to advertising on their page to get streamers into micro donations through their viewers. These micro donations account for a large portion of their income. We focus on those watching rather than those who stream. How is it that someone would be willing to donate money to a streamer? We then decided to do a survey on motivation and microdonations Twitch viewers will answer. The questions is focused on what kind of genre, user prefer to watch and and what motivates them to donate. In our study, it was only 36.5% who spent less than 4 hours per week on Twitch, the rest of the responses were from people who spent over 4 hours. According to the responses of our survey people were not affected by others when it came to the choice of stream to watch. Many people choose the stream due to the streamer being entertaining or playing the same game as the streamer. Even if the people who answered our survey spent alot of time on Twitch only a part of them choose to donate 43% of them have neither donated or subscribed to a stream before. Only 5.5% donates much (over $ 10) and often. According to the answers only 56.1% have donated or subscribed to a stream before. We must take into account that 75.6% are young people under 24 years old and may not have an income, hence it is difficult to donate despite the fact that they want. Although many are donating very small sums, there are people who donate incredibly large sums which a streamer can almost fall into a state of shock. There was a number of different factors that motivated people to donate their money to streamers. The three most prominent factors were “Entertaining streamer” a streamer who engages the audience and makes them laugh, “I play the same game” the viewers recognize the game and play it during their own time and “I want to learn something” the viewers want to improve their own skills and learn something new. More than half the people who responded would be willing to spend atleast 10$ a month on Twitch related material. Most of the people who answered were men and around 1525 years. Benefits i.e getting something in return for a donation had a much lower impact towards motivating people than expected.
O'Neil, Kason, and J. M. Krause. "PETE University Supervisor’s Perceptions of Use and Feasibility of Live Remote Supervision." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/4024.
Full textJosefsson, Samuel. "Distribution av sportevenemang via strömmande medier och webcasting." Thesis, Linköping University, Department of Science and Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2354.
Full textAnvändandet av strömmande medier har ökat explosionsartat under de senaste åren. Oavsett om det sker märkbart för användaren eller inte använder sig gemene man i princip dagligen av någon form av tjänst som distribueras via strömmande medier över Internet. Det kan röra sig om allt från att lyssna på webbradio till att titta på videoklipp från nyhetsportaler eller sportsidor på Internet.
I denna rapports första del görs en kartläggning över strömmande medier rent generellt. Den läsekrets som inte är särskilt insatt i ämnet får reda på vad strömmande medier är, vilka aktörer som finns på marknaden, möjliga distributionssätt, historik med mera.
Fortsättningsvis kommer rapporten att behandla hur införandet av strömmande medier går till i teorin: hur distributionskedjan ser ut, vilka krav som konsument och producent ställer och hur man försöker att lösa problem som uppstår. Det senare leder vidare till en genomgång av bland annat streamingprotokoll, bredbandstekniker och komprimeringsstandarder för ljud och bild.
I rapportens senare del ges exempel på hur strömmande medier införs i praktiken. Här läggs speciellt fokus på användningsområdet sport och direktsändningar av sportevenemang. Konkreta exempel beskrivs och vi får även reda på hur det går till att genomföra en direktsänd sportsändning via strömmande medier. Som avslutning diskuteras tänkbara framtidscenarion och en utredning av en unikInternetsändning av en elitishockeymatch görs.
Miguel, Cristianne Borges. "ASPECTOS SOCIAIS, ECONÔMICOS E AMBIENTAIS DA PESCA ARTESANAL EM LUIS ALVES DO ARAGUAIA-GOIÁS." Pontifícia Universidade Católica de Goiás, 2012. http://localhost:8080/tede/handle/tede/2140.
Full textThe artisanal fishing activity practiced in the village of Luiz Alves is essential for a population of about 300 fishermen directly linked to the practice of fishing, and regional tourism. Due to legal restrictions quota and commerce fishing in the state of Goiás, the fisherman needs to develop new ways to improve family income using the resources of the river. Thus, this study aimed to understand the dynamics of the fishing activity conducted by fishermen from the town of Luiz Alves, via a socio-economic and environmental systematic profile survey of the fisherman and live bait fishing practices in order to subsidize managements and planning proposals, and contribute to a sustainable management of the natural resources of the river. We interviewed 88 fishermen residing in the town of Luiz Alves who were willing to participate. The results demonstrate the social economic and environmental importance of fishing not only as a source of protein in nourishment, but also as a way of interaction between fishing activities and tourism, as an employment alternative, and as a source of income and survival throughout the year for the fishermen of the region. In addition to the subsistence fishing, the fishermen also consider the activity of Fishing Guide as a professional one, being it a means to contribute to their annual income. During this study conflicts were observed between the fishermen and the environmental legislation, such as places of fishing, fishing equipment to get bait (fishing net), catching and commercialization of protected fish. A consensus is observed among the fishermen that the maintenance of the ecosystem integrity of the Araguaia River is fundamental to any initiative aimed at its exploration. The fisherman has the perception that the development of fishery should be conducted in substantives bases, such as: the interest shown in promoting joint actions with managing organizations; the development of legal work experience; encouragement of sport fishing; preservation breeding, that is, producing bait to feed the rivers if necessary so that it might meet the demands of sport fishermen, reducing the pressure of fish stocks beyond the adoption of zero quota for transport. The results suggest that conserving fish stocks and developing sustainable use of the resource should not be an assignment just for the fishermen, but a partnership with the society should be developed, involving the community, governmental and non-governmental organizations and other actors in order to promote and execute a Management Plan to the Area of Environmental Preservation of the Araguaia River Meanders.
A pesca artesanal praticada no povoado de Luis Alves é uma atividade essencial para uma população com cerca de 300 pescadores ligados diretamente à prática pesqueira e ao turismo regional. Devido a restrições legais de cota e comércio na pesca em Goiás, o pescador tem a necessidade de desenvolver novos meios de agregar valor à renda familiar utilizando os recursos do rio. Assim, o objetivo deste trabalho é compreender a dinâmica da atividade pesqueira exercida pelos pescadores artesanais do Povoado de Luis Alves do Araguaia, através do levantamento sistemático do perfil sócio-econômico e ambiental do pescador artesanal e da prática pesqueira de iscas vivas, a fim de subsidiar propostas de manejos e ordenamento, e contribuir para a gestão sustentável dos recursos naturais do rio. Foram entrevistados 88 pescadores artesanais residentes no povoado de Luiz Alves que se dispuseram a participar da pesquisa. Os resultados demonstram a importância social, econômica e ambiental da pesca artesanal como fonte de proteína na alimentação, interação entre as atividades de pesca e turismo, alternativa de emprego, renda e sobrevivência durante todo o ano para os pescadores artesanais da região. Os pescadores, além da pesca de subsistência, também praticam e consideram a atividade de Guia de Pesca como referência de profissão, sendo que esta contribui com a maior parte da renda anual. Foram observados conflitos ao longo desse estudo entre os pescadores e a legislação ambiental vigente, tais como: locais de captura do pescado, petrechos de pesca para coleta de iscas (tarrafa), captura de peixes protegidos e comercialização do pescado. Há consenso entre os pescadores de que a manutenção da integridade do ecossistema do rio Araguaia é fundamental para qualquer tipo de iniciativa que vise a sua exploração. O pescador tem a percepção que o desenvolvimento da pesca deve ser realizado em bases sustentáveis, a exemplo, o interesse demonstrado em promover ações conjuntas com os órgãos gestores; trabalhar de forma legalizada; incentivar a pesca esportiva; preservar os reprodutores, produzir iscas para povoamento dos rios se necessário e atender a demanda dos pescadores esportivos, diminuindo a pressão do estoque pesqueiro além da adoção de cota zero para transporte. Os resultados sugerem que a conservação dos estoques pesqueiros e o uso sustentado do recurso não deve ser uma atribuição apenas dos pescadores, mas realizada de modo compartilhado com da sociedade de modo geral, envolvendo a comunidade, os setores privados, organizações governamentais e não governamentais e demais atores envolvidos a fim de promover a execução de um Plano de Gestão para a Área de Preservação Ambiental Meandros do Rio Araguaia.
O'Neil, Kason M., and Diana Mozen. "Supervising Physical Education Student Teachers Through Live Remove Video." Digital Commons @ East Tennessee State University, 2015. https://dc.etsu.edu/etsu-works/4034.
Full textBooks on the topic "Live-sport"
Walzak, Laurel Michele, and Joseph Recupero. Sport Media Vectors: Digitization, Expanding Audiences, and the Globalization of Live Sport. Common Ground Research Networks, 2020. http://dx.doi.org/10.18848/978-1-86335-221-5/cgp.
Full textMiah, Andy. Sport 2.0. The MIT Press, 2017. http://dx.doi.org/10.7551/mitpress/9780262035477.001.0001.
Full textPublishing, Juggling. Live Love Juggling: Lined Journal, 120 Pages, 6 X 9, Juggling Funny Sport Gift, Black Matte Finish. Independently Published, 2020.
Find full textPublishing, Bouldering. Live Love Bouldering: Lined Journal, 120 Pages, 6 X 9, Bouldering Funny Sport Gift, Black Matte Finish. Independently Published, 2020.
Find full textPublishing, Woggabaliri. Live Love Woggabaliri: Lined Journal, 120 Pages, 6 X 9, Woggabaliri Funny Sport Gift, Black Matte Finish. Independently Published, 2020.
Find full textPublishing, Padel. Live Love Padel: Lined Journal, 120 Pages, 6 X 9, Padel Funny Sport Gift, Black Matte Finish. Independently Published, 2020.
Find full textPublishing, Waboba. Live Love Waboba: Lined Journal, 120 Pages, 6 X 9, Waboba Funny Sport Gift, Black Matte Finish. Independently Published, 2020.
Find full textCarlos A. Del Pulgar Sabin (Editor), ed. Estudiar mejor...todo un deporte / Study Better... It's all a Sport (Saber Para Vivir/ Learn to Live). Nova Galcia, 2006.
Find full textPublishing, Poker. Live Love Poker: Lined Journal, 120 Pages, 6 X 9, Poker Funny Sport Gift, Black Matte Finish. Independently Published, 2020.
Find full textPublishing, Footgolf. Live Love Footgolf: Lined Journal, 120 Pages, 6 X 9, Footgolf Funny Sport Gift, Black Matte Finish. Independently Published, 2020.
Find full textBook chapters on the topic "Live-sport"
Li, Changliang, Yixin Su, Ji Qi, and Min Xiao. "Using GAN to Generate Sport News from Live Game Stats." In Cognitive Computing – ICCC 2019, 102–16. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23407-2_9.
Full textWang, Ziye, Qingying Zhang, and Mengya Zhang. "Training Platform Construction of Omni-Media Live Broadcast of Sport Event." In Advances in Computer Science for Engineering and Education II, 205–16. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-16621-2_19.
Full textKaneki, Yuji, Yuta Misumi, and Michiko Miyamoto. "Analysis of Japanese Football Games by the Tracking Data and Sport Live Event Annotations." In Advances in Intelligent Systems and Computing, 39–48. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-41953-4_4.
Full textEllert, Guido, and Simon Dallwig. "Co-creation in the Sport Media Network: Attention Creating and Attention Destruction Interdependencies Between Live and Media Advertisements." In Celebrating America’s Pastimes: Baseball, Hot Dogs, Apple Pie and Marketing?, 891–94. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-26647-3_193.
Full textWolf, Antje, Ulrike Jackson, and Fenja Gengelazky. "Die Effekte der Gruppenpolarisation und ihre Bedeutung für die Live-Kommunikation." In Events und Sport, 133–52. Wiesbaden: Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-03681-2_6.
Full textKhoshaba, Tilda. "Recreational Use or Performance Enhancing? Doping Regulation and Professional Sport." In Work Less, Live More?, 210–23. London: Macmillan Education UK, 2008. http://dx.doi.org/10.1007/978-1-137-11537-9_12.
Full text"BUILDING SPORTS ENGAGEMENT: LIVE SPORT EVENT TIME AND BEYOND LIVE SPORT EVENT TIME." In Sports Business Management, 373–404. Routledge, 2016. http://dx.doi.org/10.4324/9781315687827-23.
Full textSmith, Paul, and Tom Evens. "Public Service Television and Sports Rights." In A Future for Public Service Television. The MIT Press, 2018. http://dx.doi.org/10.7551/mitpress/9781906897710.003.0043.
Full textDumitriu, Diana-Luiza. "Sport Omnibus Events as Media Shows." In Advances in Media, Entertainment, and the Arts, 194–210. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9967-0.ch014.
Full textSpalletta, Marica, and Lorenzo Ugolini. "Between Sports Event and Media Event." In Advances in Media, Entertainment, and the Arts, 173–93. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9967-0.ch013.
Full textConference papers on the topic "Live-sport"
Yang, Danqing, Longfei Zhang, Yufeng Wu, Shugang Li, Dong Liang, and Gangyi Ding. "Computable Framework For Live Sport Broadcast Directing." In 2019 IEEE International Symposium on Multimedia (ISM). IEEE, 2019. http://dx.doi.org/10.1109/ism46123.2019.00054.
Full textFujisawa, Kazuki, Yuko Hirabe, Hirohiko Suwa, Yutaka Arakawa, and Keiichi Yasumoto. "Automatic Content Curation System for Multiple Live Sport Video Streams." In 2015 IEEE International Symposium on Multimedia (ISM). IEEE, 2015. http://dx.doi.org/10.1109/ism.2015.17.
Full textHsieh, Liang-Chi, Ching-Wei Lee, Tzu-Hsuan Chiu, and Winston Hsu. "Live Semantic Sport Highlight Detection Based on Analyzing Tweets of Twitter." In 2012 IEEE International Conference on Multimedia and Expo (ICME). IEEE, 2012. http://dx.doi.org/10.1109/icme.2012.135.
Full textYus, Roberto, Eduardo Mena, Jorge Bernad, Sergio Ilarri, and Arantza Illarramendi. "Location-aware system based on a dynamic 3D model to help in live broadcasting of sport events." In the 19th ACM international conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2072298.2071924.
Full textRohmah, Oom, Agus Gumilar, Burhan Hambali, and Salman Salman. "Development of Instruments Batting in Softball with Live Pitching Implementation for Students." In Proceedings of the 3rd International Conference on Sport Science, Health, and Physical Education (ICSSHPE 2018). Paris, France: Atlantis Press, 2019. http://dx.doi.org/10.2991/icsshpe-18.2019.22.
Full textFrolova, Alla V. "Psychological and pedagogical technologies for the correction of social fears of participants in a subculture of role-playing games of live action." In Journal of Human Sport and Exercise - 2020 - Spring Conferences of Sports Science. Universidad de Alicante, 2020. http://dx.doi.org/10.14198/jhse.2020.15.proc3.39.
Full textIndrasari, Fenita. "Exploring automobile dependency of housing estate residents and kampung dwellers in suburban Bandung, Indonesia." In 55th ISOCARP World Planning Congress, Beyond Metropolis, Jakarta-Bogor, Indonesia. ISOCARP, 2019. http://dx.doi.org/10.47472/kkek5453.
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