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Academic literature on the topic 'Ljuddesign'
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Dissertations / Theses on the topic "Ljuddesign"
Skantze, Daniel. "Ljuddesign för rumsmetaforbaserade talgränssnitt." Thesis, Linköping University, Department of Computer and Information Science, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1874.
Full textIn this paper, a navigation support approach for speech-only interaction based on auditory icons for room-based designs is presented, i.e. naturally occurring sounds that have a natural mapping to the system's underlying design metaphor. In contrast to many recent investigations that have focused on multi-modal or augmented reality systems, this paper concerns a unimodal speech and sound-only system. An auditory icon based prototype system for buildings maintenance support using a room-based metaphor was developed. The design was evaluated in a comparison with earcons and no-sound designs. The users’ subjective attitudes toward auditory icons were significantly more positive than to earcons.
Billberg, Theresia. "Vad händer med Ljuddesign?" Thesis, Mittuniversitetet, Avdelningen för elektronikkonstruktion, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-36062.
Full textRooth, Rasmus, and Jacob Westberg. "Ljuddesign för dynamiskt narrativ." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2319.
Full textDetta är en reflektionsdel till en digital medieproduktion
Lind, Philip. "Ljuddesignen i tävlingsinriktade spel och dess påverkan på prestation : Hur påverkar förändrad ljuddesign spelarprestation i CS:GO?" Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20143.
Full textDet finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.
Ljungdahl, Eriksson Martin. "Ljudbubblan : Ljuddesign för en behovsanpassad ljudmiljö." Thesis, Karlstads universitet, Handelshögskolan, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-46205.
Full textBäck, Mikaela, and Jesper Johansson. "Minimalism kontra hyperrealism i skräckmedias ljuddesign." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20523.
Full textDet finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.
Lindström, Ortiz Daniel, and Kristian Johansson. "Lågfrekvent eller högfrekvent ljuddesign i skräckspel?" Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18743.
Full textLundgren, Victor. "Könsskillnader i ljuddesign i datorspel för barn : Finns det skillnader i ljuddesign i kartracing spel för flickor och pojkar?" Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18979.
Full textOhlsson, Viktor. "Ickelinjär ljuddesign : Realtids-processering av ljud i dataspel." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:du-6300.
Full textHellberg, Jonas. "Soundvolume 2.0 : En prototyp för ljuddesign i spel." Thesis, Blekinge Tekniska Högskola, Sektionen för teknokultur, humaniora och samhällsbyggnad, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5231.
Full textAfter four months of internship as a sound designer at the Swedish gamecompany Starbreeze in Uppsala, it was time to take the next step in further four months. From sounddesign to gameplay-design, ideas and thoughts, and a look in to how scriptning works. In this work you will follow the process in the making of a new sound designprototype for an extern company's future game-projects. From the beginning my goal was to learn about scriptning, and make a gameplay-scenario, but this evolved to something much greater than expected. Explanation: Sounddesign = Implementing sounds, making sounds for digital media, in this case games. Scripting = Easier programming, could be stuff that happens or stuff you can do in the game. Keywords: Soundvolume 2.0, Starbreeze, sounddesign, games, audio, 3D
Mobil: 0734020183 Email: hellbergjonas@gmail.com Detta är en reflektionsdel till en digital medieproduktion.