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Journal articles on the topic 'Local Mathematical Games'

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1

Abah, Joshua Abah. "Mathematics in the cultural practices of the Orokam people of Nigeria: Insights into the educational relevance of the i'tche game." International Journal for Innovative Research in Multidisciplinary Field 4, no. 6 (2018): 164–71. https://doi.org/10.5281/zenodo.1302785.

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Indigenous studies from Nigeria have often highlighted the connection between ordinary children plays and vital science skills and affective behaviours. Apart from random plays and games of children, mathematical connections pervade many cultural activities of local Nigerians. These mathematically relevant cultural activities are seen in festivals, dances, bedtime stories, farm practices, art works, local architectures, and games. This study focused on the <em>I&rsquo;tche</em> game, a mancala-class board game enjoyed across Africa. The contextual and educational relevance of the <em>I&rsquo;t
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Susanti, Elly, Nur Wiji Sholikin, Marhayati Marhayati, and Turmudi Turmudi. "Designing culturally-rich local games for mathematics learning." Beta: Jurnal Tadris Matematika 13, no. 1 (2020): 49–60. http://dx.doi.org/10.20414/betajtm.v13i1.354.

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&#x0D; [English]: This study aimed to design and implement local games-based mathematics learning (das-dasan) to support students' mathematical strategic competence. It consisted of three stages, namely the identification and analysis of traditional game, the design of learning activities based on Realistic Mathematics Education (RME), and the implementation in the classroom which involved twenty 7th-grade students. Data about the local game was collected through observations and interviews with five residents where the game is originated. Data on students’ strategic competence was achieved th
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Cahyaningati, Indah, and Hafsah Adha Diana. "Study of Ethnomathematics Exploration of Arul Games Lampung Culture." Indo-MathEdu Intellectuals Journal 3, no. 1 (2022): 30–38. http://dx.doi.org/10.54373/imeij.v3i1.31.

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The purpose of this research is to explore the mathematical concepts that exist in traditional arul games. This research is an exploratory study with an ethnographic approach. Data collection techniques used are observation, interviews and literature studies. The results showed that in traditional games arul found mathematical concepts including the concept of division, fractions, comparison, the revival of two circles, the determination of the center point of the circle, the unit is not standard, half hollow ball, circle, chance, distance, speed and time. The mathematical elements contained i
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Zayyadi, Moh, Ema Surahmi, Septi Dariyatul Aini, and Dayat Hidayat. "Ethnomathematics-based traditional games as a pedagogical approach to enhance logical-mathematical intelligence." Jurnal Elemen 11, no. 1 (2025): 225–44. https://doi.org/10.29408/jel.v11i1.28350.

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Research on ethnomathematics-based traditional games that focus on students' mathematical logistic intelligence has not been conducted widely. The purpose of this study was to analyze ethnomathematics-based mathematical games as a learning approach to improve students' logical-mathematical intelligence. Qualitative research was conducted using an exploratory approach. The prospective subjects of this study were 50 students from five Elementary Schools in Pamekasan Regency. Of the 50 students, 10 were selected as research subjects, who were representatives of each traditional game in this study
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Oktavia, Thessa, Ria Deswita, and Reri Seprina Anggraini. "SYSTEMATIC LITERATUR REVIEW: EKSPLORASI ETNOMATEMATIKA PADA PERMAINAN TRADISIONAL." MEGA: Jurnal Pendidikan Matematika 5, no. 2 (2024): 790–96. https://doi.org/10.59098/mega.v5i2.1831.

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In recent decades, attention to the preservation of local culture, especially in the context of education, has increased. This research explores ethnomathematics as a bridge between culture and mathematical concepts through traditional games. Ethnomathematics not only functions to understand mathematical concepts in a cultural context, but also to preserve traditions. The method used is a systematic literature study with qualitative analysis of 9 articles published between 2018 and 2024. The findings show that traditional games, such as marbles, congklak, and engklek, contain various mathemati
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UMORU, Moses, and Joshua Abah ABAH. "The Mathematical Aspects of the Krita, Charabke and Gofu Local Children Plays of the Irigwe People in Miango Village of Bassa Local Government Area of Plateau State, Nigeria." VillageMath Educational Review (VER) 2, no. 1 (2021): 32–53. https://doi.org/10.5281/zenodo.4904664.

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This study is aimed at determining the rules and mathematical aspects of the <em>Krita</em>, <em>Charabke</em> and <em>Gofu</em> local children plays of the Irigwe people of Miango village in Bassa LGA of Plateau state, Nigeria. Four research questions guided the study and the instruments used for data collection are Semi-Structured In-depth Interview Rubric. Three indigenous local children games were explored, and interpretive phenomenological design was adopted in exploring the lived experiences of the Irigwe people with the <em>Krita</em>, <em>Charabke</em> and <em>Gofu</em> games. The resu
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Wahidah, Nurwahidah, Fitriani Nur, and Ahmad Farham Majid. "EXPLORATION OF THE ETHNOMATHEMATICS OF MAGGALE AND MAJJEKKA AS CULTURAL HERITAGE OF TRADITIONAL BUGIS GAMES." EMTEKA: Jurnal Pendidikan Matematika 6, no. 1 (2025): 433–43. https://doi.org/10.24127/emteka.v6i1.7819.

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This study explores the mathematical concepts and cultural values embedded in the traditional games maggale and majjekka, which are still preserved by the Bugis community. It aims to understand how these games integrate mathematical principles such as geometry, basic physics, and probability with cultural values, including solidarity, creativity, and tradition preservation. Using a qualitative approach with an ethnographic design, this research provides an in-depth analysis of the cultural phenomena under study. Data collection was conducted through direct observation, in-depth interviews with
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Hidayatulloh, Faisol, M. Farid Nasrulloh, and Fitri Habibah. "Development of Realistic Mathematics Learning Materials in Terms of Mathematical Literacy Skills." APPLICATION: Applied science in Learning Research 2, no. 1 (2022): 9–13. http://dx.doi.org/10.32764/application.v2i1.1870.

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Mathematical literacy is very important. This is because mathematical literacy emphasizes the ability of students to analyze, argue about ideas effectively in solving mathematical problems they encounter (OECD, 2009, p.19). Judging from various things, the ministry of education and culture has actually anticipated it by making several curriculum changes. However, in the period 2000 until now there have been three types of curriculum that have been implemented, namely the 2004 curriculum, 2006 curriculum and 2013 curriculum. And by mastering students' mathematical literacy, individuals will be
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Bilewicz-Kuźnia, Barbara. "Early mathematical education in narrative contexts and the local environment." Problemy Opiekuńczo-Wychowawcze 587, no. 2 (2020): 54–63. http://dx.doi.org/10.5604/01.3001.0013.8202.

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The article describes the implementation of the project that took the form of a teaching experiment. The “Myśleć jak architect” [en. “Think like an Architect”] project was aimed at developing children's spatial, mathematical and creative skills, integrating the social environment: academic, educational, family and cultural, and promoting science. Its essence was to design and conduct a mathematical and creative didactic cycle in the university space and in the local cultural space. The essence of educational meetings were: play, tasks, games and mathematical problems undertaken and solved by c
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Gevko, Oksana, and Svitlana Bereza. "Intensification of intellectual development of preschool children by means of role-playing and didactic games." Bulletin of Luhansk Taras Shevchenko National University, no. 4 (363) (2024): 173–80. http://dx.doi.org/10.12958/2227-2844-2024-4(363)-173-180.

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The article defines the essence of a child’s intellectual development: the implementation of thinking and logical operations, tasks, situations and problems, obtaining results and conclusions. An analysis of theoretical and methodological research on the research topic was carried out. The spiritual-cultural, moral-ethical, artistic-visual, aesthetic, speech-developing, historical-local lore, logical-mathematical, natural-informative didactic potential of various games was determined. The stages of involvement of a preschool child in educational processes for the intensification of intellectua
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Suhermi, Lulut. "PERMAINAN TRADISIONAL SEBAGAI JEMBATAN ANTARA BUDAYA LOKAL DAN KONSEP MATEMATIKA PADA SISWA KELAS VI." SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA 5, no. 2 (2025): 672–79. https://doi.org/10.51878/science.v5i2.5355.

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This study aims to explore the role of traditional games rooted in the local culture of Karangsari Bojong in bridging the understanding of mathematical concepts in grade VI students of Madrasah Ibtidaiyah (MI) Asy-Sya'ban Karangsari Bojong. Adopting a case study approach, this study involved grade VI students and mathematics teachers at MI Asy-Sya'ban. Data collection was conducted through participant observation in mathematics learning sessions that integrated traditional games typical of Karangsari Bojong, semi-structured interviews with students to understand their learning experiences and
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Maghfirah, Febry, Wilda Isna Kartika, Reyzia Anggriani Hasnur, Vira Azzahra, and Adharina Pertiwi. "Enhancing Early Childhood Mathematical Skills through Contextual Digital Game-Based Learning: Evidence from the BEKANTAN Intervention in Indonesia." Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini 10, no. 2 (2025): 295–311. https://doi.org/10.14421/jga.2025.102-07.

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Early mathematical skills are crucial predictors of children's future success, yet they are often insufficiently stimulated during early childhood. This study investigates the effect of the digital game ``BEKANTAN''—an acronym for Bermain Matematika di Hutan Kalimantan (Playing Math in the Kalimantan Forest)—on the early math abilities of children aged 5–6 years in early childhood education. The study focuses on number knowledge, operations, geometry, algebra, measurement, and data analysis. This quantitative study used a pre-experimental One Group Pretest–Posttest Design. A total of 17 childr
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13

Kontorovsky, Natalia L., Juan Pablo Pinasco, and Federico Vazquez. "Random multi-player games." Chaos: An Interdisciplinary Journal of Nonlinear Science 32, no. 3 (2022): 033128. http://dx.doi.org/10.1063/5.0080137.

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The study of evolutionary games with pairwise local interactions has been of interest to many different disciplines. Also, local interactions with multiple opponents had been considered, although always for a fixed amount of players. In many situations, however, interactions between different numbers of players in each round could take place, and this case cannot be reduced to pairwise interactions. In this work, we formalize and generalize the definition of evolutionary stable strategy (ESS) to be able to include a scenario in which the game is played by two players with probability [Formula:
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Zuhri, Zuhri, Sinta Verawati Dewi, Jaka Wijaya Kusuma, Sri Rafiqoh, Isnaini Mahuda, and Hamidah Hamidah. "Implementation of Ethnomathematics Strategy in Indonesian Traditional Games as Mathematics Learning Media." Journal of Innovation in Educational and Cultural Research 4, no. 2 (2023): 294–302. http://dx.doi.org/10.46843/jiecr.v4i2.613.

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The learning strategy by associating cultural elements with mathematics is called ethnomathematics. The application of ethnomathematics in learning is very important in fostering a love for local culture which is currently almost abandoned due to modernization. This study aims to explain the mathematical elements contained in the Indonesian traditional game, namely engklek (hopscotch). The research method used ethnographic research. Data collection techniques used were observation, interviews, field notes, and documentation. The data analysis used was a triangulation analysis which consisted o
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Aba, Jesse Aondofa, and Joshua Abah ABAH. "Ethnomathematical Dimensions of the Shiva and Uyerver Children Plays of the Tiv People of Akor Village in Guma Local Government Area of Benue State, Nigeria." VillageMath Educational Review (VER) 2, no. 1 (2021): 78–106. https://doi.org/10.5281/zenodo.4957879.

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The study investigate the mathematical dimensions of the <em>shiva</em> and <em>uyerver</em> children plays of the Tiv people of Akor Village in Guma Local Government Area of Benue State, Nigeria. Six research questions and were formulated to guide the study. The study employed a phenomenological research design to achieve the objectives of the study. The study population consists of the entire population of people living in Akor village of Guma Local Government Area of Benue State. The study used a sample of twelve (12) respondents which comprised male and female indigene of Akor village of G
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16

Oktarina, Elsi. "Exploration of Traditional Game of Marbles in Maths Learning in Primary School." Pedagogik Journal of Islamic Elementary School 5, no. 1 (2022): 161–70. http://dx.doi.org/10.24256/pijies.v5i1.3757.

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Exploration a mathematical concept found in a culture. the presence of culture nuancedmathematics will make a major contribution to the learning of mathematics. The purpose ofthis study is to identify and describe mathematical objects found in the traditional display ofmarbles and their use in learning mathematics. This research is a qualitative research using ethnographic methods. The instruments used in this study were documentation, interviews andliterature studies directly to respondents. Data analysis techniques are performed by datareduction, data presentation and data analysis and data
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17

Muñoz, Sebastian. "Classical and weak solutions to local first-order mean field games through elliptic regularity." Annales de l'Institut Henri Poincaré C, Analyse non linéaire 39, no. 1 (2022): 1–39. http://dx.doi.org/10.4171/aihpc/1.

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18

Ramadhani, Tia Putri, and Supriadi Supriadi. "Penerapan Pembelajaran Etnomatematika Sunda Melalui Permainan Engklek Untuk Meningkatkan Kemampuan Representasi Matematis Siswa SD Kelas V." Didaktika 4, no. 3 (2024): 272–81. https://doi.org/10.17509/didaktika.v4i3.56020.

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Sundanese ethnomathematics learning is in mathematics combined with Sundanese culture. At the time of observation at SDN Kragilan 1, almost all learning activities still used the lecture method and rarely used the help of learning media which made children get bored and bored more quickly during learning activities. Therefore researchers try to overcome this by implementing Sundanese ethnomathematics learning through crank games, this learning applies learning while playing which aims to make students enthusiastic, active, and even more enthusiastic in learning mathematics and getting to know
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Ugee, Tertsegha Timothy, and Joshua Abah ABAH. "Ethnomathematical Aspects of the Toor Kyo la Nam and Ishiva-dar Indigenous Games of the Tiv People of Mbayom Village of Gwer-East Local Government Area of Benue State, Nigeria." VillageMath Educational Review (VER) 2, no. 1 (2021): 132–55. https://doi.org/10.5281/zenodo.5526283.

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This study applied phenomenological design to explore the ethnomathematical aspects of the <em>Toor Kyo la Nam </em>and<em> Ishiva-dar</em> indigenous games of the Tiv people of Mbayom Village of Gwer-East Local Government Area of Benue State, Nigeria. The sample comprises 15 Mbayom indigenes selected via purposive sampling. The instrument for the study is a semi-structured interview rubric. Narrative analysis was used to analyze and interpret the shared experience of Mbayom people with the local children plays. The results of the study revealed the richness of the <em>Toor Kyo la Nam </em>and
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AHMED, E., and A. S. ELGAZZAR. "ON THE DYNAMICS OF LOCAL HAWK-DOVE GAME." International Journal of Modern Physics C 11, no. 03 (2000): 607–14. http://dx.doi.org/10.1142/s0129183100000511.

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Cellular automata are used to study two-dimensional local hawk-dove games. Both Nash and Pareto optimal concepts are used. The systems have fixed point, cyclic and chaotic-like regimes. The results differ significantly from that of the normal one.
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Al-Barakat, Ali Ahmad, and Rommel Mahmoud AlAli. "Evaluating the Effectiveness of Electronic Games-Based Learning in Enhancing Children’s Multiplication Skills and Cognitive Achievement." International Journal of Information and Education Technology 15, no. 5 (2025): 947–54. https://doi.org/10.18178/ijiet.2025.15.5.2301.

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This study aimed to evaluate the effectiveness of electronic games-based learning in developing children’s multiplication skills and cognitive achievement. It addresses the growing phenomenon of declining academic engagement and inconsistent proficiency in foundational math skills among young learners, which conventional teaching methods often fail to resolve through leveraging the immersive and interactive nature of digital games as an educational medium deeply rooted in children’s daily lives. The study explored whether technology-driven, game-based environments could bridge pedagogical gaps
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Leton, Samuel Igo, Meryani Lakapu, Wilfridus Beda Nuba Dosinaeng, and Nelly Fitriani. "Integrating local wisdoms for improving students’ mathematical literacy: The promising context in learning whole numbers." Infinity Journal 14, no. 2 (2025): 369–92. https://doi.org/10.22460/infinity.v14i2.p369-392.

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The gap in the decline in PISA scores is likely due to an abstract and contextually irrelevant approach to teaching mathematics, which often fails to connect everyday experiences that utilize the potential of local wisdom to make learning more engaging and culturally relevant. This research aimed to develop mathematics learning materials that integrate local wisdom to improve students' mathematical literacy skills. The study employed the Research and Development (R&amp;D) method with the ADDIE development model. The developed learning materials incorporated elements of Timor local culture, inc
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Willie, M. A. ABASI A. U. &. Ojoko S. E. "Effect of Flashcards-Mathematical-Game on Interest in Geometry Concepts among Junior Secondary School Mathematics Students in Akwa Ibom State, Nigeria." Zamfara International Journal of Education 5, no. 1 (2025): 102–9. https://doi.org/10.5281/zenodo.15297323.

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This study investigated the effect of flashcards mathematical games on junior secondary school students&rsquo; interest in geometry in Eket Local Government Area, Akwa Ibom State. Two research questions and corresponding hypotheses guided the study. Quasi-experimental research design, specifically, pretest posttest non-equivalent control group was adopted for the study. The population of the study consists of all government coeducational Junior Secondary School class two (JSS2) students during the 2024/2025 academic session in Eket LGA. A sample of 79 JS 2 students (35 male and 44 female) draw
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Rahmat, Anggi Datiatur, Insih Wilujeng, and Heru Kuswanto. "The Effect of Mobile Learning Integrated Traditional Games Egrang to Improve Multiple Representation Skills." Journal of Science Learning 6, no. 4 (2023): 435–41. https://doi.org/10.17509/jsl.v6i4.57961.

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Integrating traditional games into science learning can reconstruct local knowledge into scientific knowledge. One of the most popular technologies today is the mobile phone, which almost everyone uses. This study investigates the effect of mobile learning integrated with traditional games Egrang on students' multiple representation skills. This study used a quasi-experimental design of 64 7th junior high school students randomly assigned to experimental and control groups who learn motion and force concepts. Learning activities in the experimental class used mobile learning, while the control
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Al-khedhairi, A. "Differentiated Cournot duopoly game with fractional-order and its discretization." Engineering Computations 36, no. 3 (2019): 781–806. http://dx.doi.org/10.1108/ec-07-2018-0333.

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PurposeFractional calculus provides powerful tool to build more realistic and accurate mathematical models in economic field. This paper aims to explore a proposed fractional-order differentiated Cournot duopoly game and its discretized game.Design/methodology/approachConditions for existence and uniqueness of the proposed game’s solution are derived. The existence of Nash equilibrium point and its local and global stability are obtained. Furthermore, local stability analysis of the discretized game is investigated. The effects of fractional-order on game’s dynamics are examined, along with ot
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TOMASSINI, MARCO, and ENEA PESTELACCI. "EVOLUTION OF COORDINATION IN SOCIAL NETWORKS: A NUMERICAL STUDY." International Journal of Modern Physics C 21, no. 10 (2010): 1277–96. http://dx.doi.org/10.1142/s012918311001583x.

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Coordination games are important to explain efficient and desirable social behavior. Here we study these games by extensive numerical simulation on networked social structures using an evolutionary approach. We show that local network effects may promote selection of efficient equilibria in both pure and general coordination games and may explain social polarization. These results are put into perspective with respect to known theoretical results. The main insight we obtain is that clustering, and especially community structure in social networks has a positive role in promoting socially effic
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Rakhmawati, Rosida. "Aktivitas Matematika Berbasis Budaya pada Masyarakat Lampung." Al-Jabar : Jurnal Pendidikan Matematika 7, no. 2 (2016): 221–30. http://dx.doi.org/10.24042/ajpm.v7i2.37.

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Culture-based education has a vital role of individuals and communities to achieve progressivity in all aspects of life. Math-based culture called ethnomathematics is an approach that can be used to explain the role of mathematics in a multicultural society. Mathematical concepts used to explore the existence of mathematics in culture, especially traditional societies of Lampung. This study aims to describe the results of exploration Lampung Ethnomathematics with this kind of exploratory research as well as an ethnographic approach. The results showed that without studying the mathematical con
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CARFÌ, David, and Alessia DONATO. "Coopetitive Games for Sustainability of Global Feeding and Climate Change: Recent Developments." Journal of Environmental Management and Tourism 9, no. 1 (2018): 200. http://dx.doi.org/10.14505//jemt.v9.1(25).25.

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In this paper, we face the problem of global feeding sustainability and related environmental issues, with a strong attention to possible public heath improvements. In particular, we consider food producers and sellers of vegan (or vegetarian) and non-vegan (or non-vegetarian) food and we build up feasible and measurable contracts between two different food producers, in order to construct a more sustainable and healthier diet for future generations. At this aim, we use co-opetitive approach by means of game theory. Our co-opetitive approach consists in a game theory structure, which could hel
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Lu, Yu Mei. "Evolutionary Game Theory-Based Modeling and Stability Analysis of Subsidy Policy on Safety Investment in SMEs." Applied Mechanics and Materials 39 (November 2010): 575–79. http://dx.doi.org/10.4028/www.scientific.net/amm.39.575.

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Evolutionary game theory originated as an application of the mathematical theory of games to biological contexts, having the advantages of truly reflecting the diversity and complexity to provide theoretical basis to study macro-control group behavior. The evolutionary game theory-based modeling and stability analysis of subsidy policy on safety investment in SMEs is studied, and the simulation about the effect of the alteration of the ratio on the evolvement results is executed. The results indicate that the safety subsidy of local governments can enhance SMEs’ enthusiasm to invest. It has ex
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DIRI, Erepamowei Ayibakuro, and Eguson OGIGA. "Dice Games on Students' Academic Achievement in Concept of Probability in Bayelsa State, Nigeria." FUO-Journal of Educational Research 4, no. 2 (2025): 99–106. https://doi.org/10.5281/zenodo.14885866.

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AbstractThis study aimed to investigate the impact of dice games on students' academic achievement in the concept of probability. The study was guided by two research questions and hypotheses. A quasi-experimental research design was adopted. The study population consisted of 2,500 senior secondary school (SS II) students from 34 secondary schools in Ogbia Local Government Area, Bayelsa State. A sample of 100 SS II students was selected from two schools (one intact class from each school), with 50 students (37 males and 13 females) in the experimental group and 50 in the control group. The res
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Miller, Carl A., and Yaoyun Shi. "Randomness in nonlocal games between mistrustful players." Quantum Information and Computation 17, no. 7&8 (2017): 595–610. http://dx.doi.org/10.26421/qic17.7-8-3.

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If two quantum players at a nonlocal game G achieve a superclassical score, then their measurement outcomes must be at least partially random from the perspective of any third player. This is the basis for device-independent quantum cryptography. In this paper we address a related question: does a superclassical score at G guarantee that one player has created randomness from the perspective of the other player? We show that for complete-support games, the answer is yes: even if the second player is given the first player’s input at the conclusion of the game, he cannot perfectly recover her o
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Kadonsi, Kaziya, Dr Muzata Kapalu Kenneth, and Dr Simalalo Magdalene. "Empowering Mathematical Minds through Indigenous Pedagogies in Teaching Mathematics in Southern Province, Zambia." International Journal of Research and Innovation in Social Science VII, no. X (2023): 2342–70. http://dx.doi.org/10.47772/ijriss.2023.701176.

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This research study explored the critical task of enhancing mathematics education in Zambia’s Southern Province by incorporating indigenous perspectives and methodologies into the pedagogical framework. Its primary objective was to explore innovative strategies for infusing indigenous knowledge, values, and ways of knowing into mathematics education, thereby addressing the persistent challenge of engaging students effectively within their cultural contexts. To achieve this objective, the study employed a research framework that combines critical realism and pragmatism, utilizing a Mixed Method
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Apriosa, Kurnia Dwi, and Nur Wiji Sholikin. "EKSPLORASI ETNOMATEMATIKA PADA PERMAINAN PINDAN." AL JABAR: Jurnal Pendidikan dan Pembelajaran Matematika 4, no. 1 (2025): 34–43. https://doi.org/10.46773/aljabar.v4i1.1653.

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This research aims to explore the ethnomathematics values contained in the traditional pindan game in Jrebeng Kidul Village, Probolinggo, East Java. Pindan is a local game that not only functions as entertainment, but also as a means of character and social education for children and teenagers. Through a descriptive qualitative approach, this research identifies mathematical concepts such as patterns, logic, speed and dexterity that emerge in the dynamics of the game. The findings show that the integration of local cultural elements in mathematics learning can strengthen students' understandin
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Wang, Xiaofeng, and Matjaž Perc. "Replicator dynamics of public goods games with global exclusion." Chaos: An Interdisciplinary Journal of Nonlinear Science 32, no. 7 (2022): 073132. http://dx.doi.org/10.1063/5.0099697.

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Studies to date on the role of social exclusion in public cooperation have mainly focused on the peer or pool sanctioning types of excluding free-riders from the share of common goods. However, the exclusive behaviors are not necessarily performed by individuals or local organizations but may rather be implemented by a centralized enforcement institution at a global scale. Besides, previous modeling methods of either peer or pool exclusion often presuppose some particular forms of feedback between the individual or collective efforts and the efficiency of social exclusion and, therefore, canno
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Miquelanti, Mateus G., Luiz F. Pugliese, Waner W. A. G. Silva, Rodrigo A. S. Braga, and Juliano A. Monte-Mor. "Comparison between an Adaptive Gain Scheduling Control Strategy and a Fuzzy Multimodel Intelligent Control Applied to the Speed Control of Non-Holonomic Robots." Applied Sciences 14, no. 15 (2024): 6675. http://dx.doi.org/10.3390/app14156675.

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The main objective of this work is to address problems related to the speed control of mobile robots with non-holonomic constraints and differential traction—specifically, robots for football games in the VSS (Very Small Size) category. To achieve this objective, an implementation and comparison is carried out between two control strategies: an adaptive control strategy by gain scheduling and a fuzzy multimodel intelligent control strategy. The mathematical models of the wheel motors for each operating range are approximated by a first-order system since data acquisition is performed using the
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Kunkri, S., G. Kar, S. Ghosh, and A. Roy. "Winning strategies for pseudo-telepathy games using single non-local box." Quantum Information and Computation 7, no. 4 (2007): 319–28. http://dx.doi.org/10.26421/qic7.4-3.

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Using a single NL-box, a winning strategy is given for the impossible colouring pseudo-telepathy game for the set of vectors having Kochen-Specker property in four dimension. A sufficient condition given regarding the structure of the impossible colouring pseudo-telepathy game for general $d$-dimension. A winning strategy for this game is then described with single use of NL-box.
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Situ, Haozhen, Cai Zhang, and Fang Yu. "Quantum advice enhances social optimality in three-party conflicting interest games." Quantum Information and Computation 16, no. 7&8 (2016): 588–96. http://dx.doi.org/10.26421/qic16.7-8-2.

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Quantum pseudo-telepathy games are good examples of explaining the strangeness of quantum mechanics and demonstrating the advantage of quantum resources over classical resources. Most of the quantum pseudo-telepathy games are common interest games, nevertheless conflicting interest games are more widely used to model real world situations. Recently Pappa et al. (Phys. Rev. Lett. 114, 020401, 2015) proposed the first two-party conflicting interest game where quantum advice enhances social optimality. In the present paper we give two new three-party conflicting interest games and show that quant
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Rabbani, Sylvia, and Mamat Supriatna. "Discovering Math Through Play: Insights From Observing the Traditional Beklen Game." KnE Social Sciences 10, no. 12 (2025): 291–300. https://doi.org/10.18502/kss.v10i12.18915.

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Beklen is a traditional game involving throwing and catching small objects with certain rules, often played in rural communities. This study aims to explore mathematical concepts that can be taught through the beklen game, with a focus on the potential application of the concept of integers. The research method used is descriptive with a data analysis approach that includes literature studies and fieldwork. Data were collected through direct observation for two weeks, interviews with local players, and document studies. The research instruments included observation guides, interview questionna
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Inuhan, Michael, Andy S. K. Dahoklory, John Nandito Lekitoo, Karolina Rupilele, Ratnah Kurniati MA, and Sigit Sugiarto. "PELATIHAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS ETNOMATEMATIKA BERBANTUAN SOFTWARE GEOGEBRA DI KECAMATAN PULAU LAKOR." PAKEM : Jurnal Pengabdian Kepada Masyarakat 3, no. 2 (2023): 179–83. http://dx.doi.org/10.30598/pakem.3.2.179-183.

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One area in Southwest Maluku Regency that still maintains the culture of its people is Lakor District. Parts of culture that are still maintained today are Lakor weaving, traditional houses, lutur, traditional games, traditional dances, and others. On the other hand, mathematics learning in schools does not accommodate these diverse cultures. Ethnomathematics learning is a way of utilizing local culture as a means of introducing mathematical material. Ethnomathematics-based learning training activities with the help of Geogebra software were carried out with a percentage of 98.83%. Based on 10
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Kada, D., A. Kouidere, O. Balatif, and M. Rachik. "Mathematical modeling of the gaming disorder model with media coverage: optimal control approach." Mathematical Modeling and Computing 10, no. 1 (2023): 245–60. http://dx.doi.org/10.23939/mmc2023.01.245.

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In this article, we propose a PEARM mathematical model to depict the dynamic of a population that reacts in the spread of the gaming disorder with media coverage. The basic reproduction number and existence of free equilibrium point and endimec equilibrium point are obtained with same fundamental properties of the model including existence and positivity as well as boundedness of equilibria are investigated. By using Routh–Hurwitz criteria, the local stability of free equilibrium point and endimec equilibrium point are obtained. Also, we propose an optimal strategy to implement the optimal cam
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Mančinska, Laura, and Thomas Vidick. "Unbounded entanglement in nonlocal games." Quantum Information and Computation 15, no. 15&16 (2015): 1317–32. http://dx.doi.org/10.26421/qic15.15-16-4.

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Quantum entanglement is known to provide a strong advantage in many two-party distributed tasks. We investigate the question of how much entanglement is needed to reach optimal performance. For the first time we show that there exists a purely classical scenario for which no finite amount of entanglement suffices. To this end we introduce a simple two-party nonlocal game H, inspired by Lucien Hardy’s paradox. In our game each player has only two possible questions and can provide bit strings of any finite length as answer. We exhibit a sequence of strategies which use entangled states in incre
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Sariningsih, Komang Ratna, Desak Putu Parmiti, and I Kadek Edi Yudiana. "The Gasing Method with the Traditional Game-Based Mong-Mongan Approach on the Mathematics Learning Outcomes of Third Grade Elementary School Students." Jurnal Ilmiah Sekolah Dasar 9, no. 2 (2025): 400–407. https://doi.org/10.23887/jisd.v9i2.96608.

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This study is motivated by the low mathematics learning outcomes among students and their difficulty in understanding fundamental mathematical concepts. The purpose of this research is to examine the effect of the Gasing method combined with the traditional number-based game mong-mongan on improving mathematics learning outcomes in elementary school students. A quasi-experimental design was employed, using a non-equivalent control group design. The research sample consisted of two third-grade classes selected purposively: one as the experimental group and the other as the control group. Data w
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Atserias, Albert, Meena Mahajan, Jakob Nordström, and Alexander Razborov. "Proof Complexity and Beyond." Oberwolfach Reports 21, no. 1 (2024): 871–934. http://dx.doi.org/10.4171/owr/2024/15.

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Proof complexity is a multi-disciplinary research area that addresses questions of the general form “how difficult is it to prove certain mathematical facts?” The current workshop focussed on recent advances in our understanding that the analysis of an appropriately tailored concept of “proof” underlies many of the arguments in algorithms, geometry or combinatorics research that make the core of modern theoretical computer science. These include the analysis of practical Boolean satisfiability (SAT) solving algorithms, the size of linear or semidefinite programming formulations of combinatoria
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Harris, Samuel J. "Synchronous games with *-isomorphic game algebras." Quantum Information and Computation 22, no. 11&12 (2022): 924–46. http://dx.doi.org/10.26421/qic22.11-12-2.

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We establish several strong equivalences of synchronous non-local games, in the sense that the corresponding game algebras are $*$-isomorphic. We first show that the game algebra of any synchronous game on $n$ inputs and $k$ outputs is $*$-isomorphic to the game algebra of an associated bisynchronous game on $nk$ inputs and $nk$ outputs. As a result, we show that there are bisynchronous games with equal question and answer sets, whose optimal strategies only exist in the quantum commuting model, and not in the quantum approximate model. Moreover, we show that there are bisynchronous games with
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Agnelli, J. P., F. Colasuonno, and D. Knopoff. "A kinetic theory approach to the dynamics of crowd evacuation from bounded domains." Mathematical Models and Methods in Applied Sciences 25, no. 01 (2014): 109–29. http://dx.doi.org/10.1142/s0218202515500049.

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A mathematical model of the evacuation of a crowd from bounded domains is derived by a hybrid approach with kinetic and macro-features. Interactions at the micro-scale, which modify the velocity direction, are modeled by using tools of game theory and are transferred to the dynamics of collective behaviors. The velocity modulus is assumed to depend on the local density. The modeling approach considers dynamics caused by interactions of pedestrians not only with all the other pedestrians, but also with the geometry of the domain, such as walls and exits. Interactions with the boundary of the do
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Bustan, Ariestha Widyastuty, Rauman Mahmud, Anuwar Kadil A. Gafur, and Munazat Salmin. "ETHNOMATHEMATICS: THE CONCEPT OF WEIGHTED GRAPHS IN THE TRADITIONAL GAME OF DAM." Jurnal Magister Pendidikan Matematika (JUMADIKA) 6, no. 2 (2024): 89–95. https://doi.org/10.30598/jumadikavol6iss2year2024page89-95.

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This research integrates graph theory concepts with the traditional game of DAM originating from North Maluku, particularly in Ternate City. An ethnomathematics approach is employed to bridge mathematics education with the preservation of local culture. The DAM game is represented as a weighted graph, where game stones serve as vertices, and the lines connecting the stones represent edges with weights corresponding to the number of steps between stones. Using ethnographic methods, the study observes the rules, strategies, and mathematical aspects of the DAM game. Findings reveal that strategie
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Briet, Jop, Harry Buhrman, Troy Lee, and Thomas Vidick. "Multipartite entanglement in XOR games." Quantum Information and Computation 13, no. 3&4 (2013): 334–60. http://dx.doi.org/10.26421/qic13.3-4-11.

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We study multipartite entanglement in the context of XOR games. In particular, we study the ratio of the entangled and classical \emph{biases}, which measure the maximum advantage of a quantum or classical strategy over a uniformly random strategy. For the case of two-player XOR games, Tsirelson proved that this ratio is upper bounded by the celebrated Grothendieck constant. In contrast, \PG proved the existence of entangled states that give quantum players an unbounded advantage over classical players in a three-player XOR game. We show that the multipartite entangled states that are most oft
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Dou, Xin, and Binbin Liu. "Comparative Analysis of Attack and Defense Technical Indexes Between Chinese Men's Basketball Team and Japanese Team In 2025 Asian Cup Qualifier." Industry Science and Engineering 1, no. 11 (2024): 1–5. https://doi.org/10.62381/i245b01.

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Comparative analysis of the offensive and defensive technical indicators between the Chinese men's basketball team and the Japanese team in the 2025 Asian Cup qualifiers was conducted through research methods such as literature review, mathematical statistics, and video observation. the results show that the Chinese men's basketball team has weak long-range shooting ability, insufficient adaptability and reading ability in high-intensity games, and a high number of fouls and mistakes. Suggestion: Firstly, pay attention to the learning of player knowledge and strengthen the reading level of the
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Ostrev, Dimeter. "The structure of nearly-optimal quantum strategies for the non-local XOR games." Quantum Information and Computation 16, no. 13&14 (2016): 1191–211. http://dx.doi.org/10.26421/qic16.13-14-6.

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We consider the infinite family of non-local games CHSH(n). We consider nearly-optimal strategies for CHSH(n). We introduce a notion of approximate homomorphism for strategies and show that any nearly-optimal strategy for CHSH(n) is approximately homomorphic to the canonical optimal CHSH(n) strategy. This demonstrates that any nearly-optimal CHSH(n) strategy must approximately contain the algebraic structure of the canonical optimal strategy.
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Sulfiah, Sitti Karimah, Nur Hasanah, Layli Nur Qudrati, and Jauharotul Wadiah. "Creating Numeracy Questions in Madurese Traditional Games Context: A Primary School Teachers’ Perspective." Jurnal Didaktik Matematika 12, no. 1 (2025): 75–94. https://doi.org/10.24815/jdm.v12i1.42795.

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In the 21st century, numeracy is a key competency that students must develop to meet global challenges. However, Indonesian students' numeracy levels remain low, particularly due to the limited implementation of numeracy education in schools, especially in rural areas. Moreover, approaches such as ethnomathematics, which integrate mathematics with local culture, are rarely applied. This qualitative descriptive study aims to explore primary school teachers’ perspectives of numeracy within the context of traditional Madurese games. Data were collected using questionnaires, a problem-posing test,
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