Academic literature on the topic 'Locomotion Interaction'

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Journal articles on the topic "Locomotion Interaction"

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Wu, Michael, Stefan M. Brudzynski, and Gordon J. Mogenson. "Functional interaction of dopamine and glutamate in the nucleus accumbens in the regulation of locomotion." Canadian Journal of Physiology and Pharmacology 71, no. 5-6 (1993): 407–13. http://dx.doi.org/10.1139/y93-061.

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The interaction of dopamine and glutamate in the nucleus accumbens in the regulation of locomotion was investigated. Microinjection of N-methyl-D-aspartic acid (NMDA, a glutamatergic NMDA receptor agonist) or α-amino-3-hydroxy-5-methylisoxazole-4-propionate (AMPA, a quisqualic receptor agonist which is a glutamatergic non-NMDA receptor agonist) into the nucleus accumbens caused a substantial increase in locomotor activity. This increase in locomotor activity was significantly reduced by prior administration of the dopamine D2 agonist quinpirole, but not the D1 agonist, SKF 38393, into the same
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Ren, Lin, Ling Yuan, Qingyu Gao, Rui Teng, Jing Wang, and Irving R. Epstein. "Chemomechanical origin of directed locomotion driven by internal chemical signals." Science Advances 6, no. 18 (2020): eaaz9125. http://dx.doi.org/10.1126/sciadv.aaz9125.

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Asymmetry in the interaction between an individual and its environment is generally considered essential for the directional properties of active matter, but can directional locomotions and their transitions be generated only from intrinsic chemical dynamics and its modulation? Here, we examine this question by simulating the locomotion of a bioinspired active gel in a homogeneous environment. We find that autonomous directional locomotion emerges in the absence of asymmetric interaction with the environment and that a transition between modes of gel locomotion can be induced by adjusting the
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Han, Yuanfeng, Ratan Othayoth, Yulong Wang, et al. "Shape-induced obstacle attraction and repulsion during dynamic locomotion." International Journal of Robotics Research 40, no. 6-7 (2021): 939–55. http://dx.doi.org/10.1177/0278364921989372.

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Robots still struggle to dynamically traverse complex 3D terrain with many large obstacles, an ability required for many critical applications. Body–obstacle interaction is often inevitable and induces perturbation and uncertainty in motion that challenges closed-form dynamic modeling. Here, inspired by recent discovery of a terradynamic streamlined shape, we studied how two body shapes interacting with obstacles affect turning and pitching motions of an open-loop multi-legged robot and cockroaches during dynamic locomotion. With a common cuboidal body, the robot was attracted towards obstacle
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Hasson, Christopher J., and Sarah E. Goodman. "Learning to shape virtual patient locomotor patterns: internal representations adapt to exploit interactive dynamics." Journal of Neurophysiology 121, no. 1 (2019): 321–35. http://dx.doi.org/10.1152/jn.00408.2018.

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This work aimed to understand the sensorimotor processes used by humans when learning how to manipulate a virtual model of locomotor dynamics. Prior research shows that when interacting with novel dynamics humans develop internal models that map neural commands to limb motion and vice versa. Whether this can be extrapolated to locomotor rehabilitation, a continuous and rhythmic activity that involves dynamically complex interactions, is unknown. In this case, humans could default to model-free strategies. These competing hypotheses were tested with a novel interactive locomotor simulator that
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Kawashima, Noritaka, Daichi Nozaki, Masaki O. Abe, and Kimitaka Nakazawa. "Shaping Appropriate Locomotive Motor Output Through Interlimb Neural Pathway Within Spinal Cord in Humans." Journal of Neurophysiology 99, no. 6 (2008): 2946–55. http://dx.doi.org/10.1152/jn.00020.2008.

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Direct evidence supporting the contribution of upper limb motion on the generation of locomotive motor output in humans is still limited. Here, we aimed to examine the effect of upper limb motion on locomotor-like muscle activities in the lower limb in persons with spinal cord injury (SCI). By imposing passive locomotion-like leg movements, all cervical incomplete ( n = 7) and thoracic complete SCI subjects ( n = 5) exhibited locomotor-like muscle activity in their paralyzed soleus muscles. Upper limb movements in thoracic complete SCI subjects did not affect the electromyographic (EMG) patter
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Boletsis, Costas, and Jarl Erik Cedergren. "VR Locomotion in the New Era of Virtual Reality: An Empirical Comparison of Prevalent Techniques." Advances in Human-Computer Interaction 2019 (April 1, 2019): 1–15. http://dx.doi.org/10.1155/2019/7420781.

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The latest technical and interaction advancements within the virtual reality (VR) field have marked a new era, not only for VR, but also for VR locomotion. In this era, well-established, prevalent VR locomotion techniques are mostly used as points of comparison for benchmarking of new VR locomotion designs. At the same time, there is the need for more exploratory, comparative studies of contemporary VR locomotion techniques, so that their distinguished interaction aspects can be documented and guide the design process of new techniques. This article presents a comparative, empirical evaluation
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MacKay-Lyons, Marilyn. "Central Pattern Generation of Locomotion: A Review of the Evidence." Physical Therapy 82, no. 1 (2002): 69–83. http://dx.doi.org/10.1093/ptj/82.1.69.

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Abstract Neural networks in the spinal cord, referred to as “central pattern generators” (CPGs), are capable of producing rhythmic movements, such as swimming, walking, and hopping, even when isolated from the brain and sensory inputs. This article reviews the evidence for CPGs governing locomotion and addresses other factors, including supraspinal, sensory, and neuromodulatory influences, that interact with CPGs to shape the final motor output. Supraspinal inputs play a major role not only in initiating locomotion but also in adapting the locomotor pattern to environmental and motivational co
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Nagarkar, Amit, Won-Kyu Lee, Daniel J. Preston, et al. "Elastic-instability–enabled locomotion." Proceedings of the National Academy of Sciences 118, no. 8 (2021): e2013801118. http://dx.doi.org/10.1073/pnas.2013801118.

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Locomotion of an organism interacting with an environment is the consequence of a symmetry-breaking action in space-time. Here we show a minimal instantiation of this principle using a thin circular sheet, actuated symmetrically by a pneumatic source, using pressure to change shape nonlinearly via a spontaneous buckling instability. This leads to a polarized, bilaterally symmetric cone that can walk on land and swim in water. In either mode of locomotion, the emergence of shape asymmetry in the sheet leads to an asymmetric interaction with the environment that generates movement––via anisotrop
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Calisti, M., G. Picardi, and C. Laschi. "Fundamentals of soft robot locomotion." Journal of The Royal Society Interface 14, no. 130 (2017): 20170101. http://dx.doi.org/10.1098/rsif.2017.0101.

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Soft robotics and its related technologies enable robot abilities in several robotics domains including, but not exclusively related to, manipulation, manufacturing, human–robot interaction and locomotion. Although field applications have emerged for soft manipulation and human–robot interaction, mobile soft robots appear to remain in the research stage, involving the somehow conflictual goals of having a deformable body and exerting forces on the environment to achieve locomotion. This paper aims to provide a reference guide for researchers approaching mobile soft robotics, to describe the un
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Hayes, Heather Brant, Young-Hui Chang, and Shawn Hochman. "An In Vitro Spinal Cord–Hindlimb Preparation for Studying Behaviorally Relevant Rat Locomotor Function." Journal of Neurophysiology 101, no. 2 (2009): 1114–22. http://dx.doi.org/10.1152/jn.90523.2008.

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Although the spinal cord contains the pattern-generating circuitry for producing locomotion, sensory feedback reinforces and refines the spatiotemporal features of motor output to match environmental demands. In vitro preparations, such as the isolated rodent spinal cord, offer many advantages for investigating locomotor circuitry, but they lack the natural afferent feedback provided by ongoing locomotor movements. We developed a novel preparation consisting of an isolated in vitro neonatal rat spinal cord oriented dorsal-up with intact hindlimbs free to step on a custom-built treadmill. This
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Dissertations / Theses on the topic "Locomotion Interaction"

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GARCIA, C. A. C. "Human-Robot Interaction Strategies for Walker-Assisted Locomotion." Universidade Federal do Espírito Santo, 2015. http://repositorio.ufes.br/handle/10/9725.

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Made available in DSpace on 2018-08-02T00:02:04Z (GMT). No. of bitstreams: 1 tese_8979_[Cifuentes2015]Thesis20160322-161800.pdf: 19912329 bytes, checksum: 99cc718d614e10d2d6cce22fe9e19124 (MD5) Previous issue date: 2015-06-25<br>Neurological and age-related diseases affect human mobility at different levels causing partial or total loss of such faculty. There is a significant need to improve safe and efficient ambulation of patients with gait impairments. In this context, walkers present important benefits for human mobility, improving balance and reducing the load on their lower limbs. Most
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Nabiyouni, Mahdi. "How Does Interaction Fidelity Influence User Experience in VR Locomotion?" Diss., Virginia Tech, 2017. http://hdl.handle.net/10919/74945.

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It is often assumed that more realism is always desirable. In particular, many techniques for locomotion in Virtual Reality (VR) attempt to approximate real-world walking. However, it is not yet fully understood how the design of more realistic locomotion techniques influences effectiveness and user experience. In the previous VR studies, the effects of interaction fidelity have been coarse-grained, considering interaction fidelity as a single construct. We argue that interaction fidelity consists of various independent components, and each component can have a different effect on the effectiv
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Farhadi-Niaki, Farzin. "Usability Analysis in Locomotion Interface for Human Computer Interaction System Design." Thesis, Université d'Ottawa / University of Ottawa, 2019. http://hdl.handle.net/10393/38670.

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In the past decade and more than any time before, new technologies have been broadly applied in various fields of interaction between human and machine. Despite many functionality studies, yet, how such technologies should be evaluated within the context of human computer interaction research remains unclear. This research aims at proposing a mechanism to evaluate/predict the design of user interfaces with their interacting components. At the first level of analysis, an original concept extracts the usability results of components, such as effectiveness, efficiency, adjusted satisfaction, and
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Vassallo, Christian. "Using human-inspired models for guiding robot locomotion." Thesis, Toulouse 3, 2016. http://www.theses.fr/2016TOU30177/document.

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Cette thèse a été effectuée dans le cadre du projet européen Koroibot dont l'objectif est le développement d'algorithmes de marche avancés pour les robots humanoïdes. Dans le but de contrôler les robots d'une manière sûre et efficace chez les humains, il est nécessaire de comprendre les règles, les principes et les stratégies de l'homme lors de la locomotion et de les transférer à des robots. L'objectif de cette thèse est d'étudier et d'identifier les stratégies de locomotion humaine et créer des algorithmes qui pourraient être utilisés pour améliorer les capacités du robot. La contribution pr
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Baiamonte, Brandon. "The Interaction of Pain and Morphine on Analgesia, Locomotion, and Cognitive Functioning." ScholarWorks@UNO, 2010. http://scholarworks.uno.edu/td/1207.

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Opioid medications are medicine's best weapon against severe intractable pain, but prolonged use of these medications can be complicated by side effects like tolerance and mental clouding which, themselves, can be disabling. The present study examined the independent and combined effects of inflammatory pain and opioid medication on spatial memory for a well learned task in Sprague-Dawley rats. The Hargreaves method was used to verify the pain state of the animals after complete Freund's adjuvant injection and morphine treatment. Whereas pain had little effect on spatial memory, morphine had p
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Warren, Lawrence Elliot. "The Effect of Interaction Fidelity on User Experience in Virtual Reality Locomotion." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/83403.

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In virtual worlds, designers often consider "real walking" to be the gold standard when it comes to locomotion, as shown by attempts to incorporate walking techniques within tasks. When real walking is not conceivable due to several different limitations of virtual interactions (space, hardware, tracking, etc.) a walking simulation technique is sometimes used. We call these moderate interaction fidelity techniques and based upon literature, we can speculate that they will often provide an inferior experience if compared to a technique of high or low fidelity. We believe that there is an uncann
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Bond, David, and Madelein Nyblom. "Evaluation of four different virtual locomotion techniques in an interactive environment." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18363.

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Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even though modern VR Head Mounted Displays (HMD) allow the user to walk in real life, it still limits the user to the space of the room they are playing in and the player will need virtual locomotion in games where the environment size exceeds that of the real life play area. Evaluations of multiple VR locomotion techniques have already been done, usually evaluating motion sickness or usability. A common theme in many of these is that the task is search based, in an environment with low focus on intera
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Le, Gal Jean-Patrick. "Coordination locomotion-respiration : influences des réseaux locomoteurs cervico-lombaires sur l'activité des neurones respiratoires spinaux et bulbaires." Thesis, Bordeaux 2, 2013. http://www.theses.fr/2013BOR22089/document.

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Le système nerveux central possède des réseaux de neurones capables de générer des commandes motrices rythmiques en l'absence d'informations sensorielles. Ces réseaux neuronaux sont communément appelés générateurs centraux de patron (CPG, central pattern generator) et sont impliqués dans plusieurs fonctions et comportements vitaux tels que la locomotion et la respiration. Dans certaines circonstances, ces réseaux neuronaux se doivent d'interagir afin de produire un comportement moteur adapté aux contraintes environnementales ainsi qu'aux exigences de l'organisme. C'est notamment le cas lors d'
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Lynch, Sean. "Perception visuelle du mouvement humain dans les interactions lors de tâches locomotrices." Thesis, Rennes 2, 2018. http://www.theses.fr/2018REN20046/document.

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Durant ses activités quotidiennes, un marcheur interagit avec son environnement et en particulier avec les autres marcheurs, notamment en évitant toute collision. La nature de l'information visuelle utilisée pour une interaction sans collision est une question encore très ouverte à ce jour. Dans ce cadre, cette thèse vise à répondre aux questions suivantes : quels sont les indices visuels qu'un individu perçoit à partir du mouvement des autres ? Quels sont les mécanismes d'interprétation possibles et les modèles utilisés pour déterminer les possibles risques de collision ? Afin de répondre à c
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Costa, Natália Meireles Santos da. "O desenvolvimento da locomoção em interações bebê-bebê no contexto de creche." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/59/59137/tde-02122016-164240/.

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A locomoção representa um marco motor, e está dialeticamente relacionada a processos cognitivos e sociais no bebê, sendo investigada no campo como importante aspecto do seu desenvolvimento. Frequentemente, é articulada à maior capacidade de explorar o ambiente, direcionar-se a objetos/pessoas de interesse e engajar-se mais ativamente em interações. No entanto, os trabalhos têm forte tradição experimental e apontam à necessidade de aprofundar a compreensão dos fatores sociais e contextuais envolvidos no desenvolvimento da locomoção. Além disso, quando considerados os processos relacionais, enfo
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Books on the topic "Locomotion Interaction"

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Cifuentes, Carlos A., and Anselmo Frizera. Human-Robot Interaction Strategies for Walker-Assisted Locomotion. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-34063-0.

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Vrbová, Gerta. Nerve-muscle interaction. 2nd ed. Chapman & Hall, 1995.

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Cifuentes, Carlos A., and Anselmo Frizera. Human-Robot Interaction Strategies for Walker-Assisted Locomotion. Springer, 2016.

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Cifuentes, Carlos A., and Anselmo Frizera. Human-Robot Interaction Strategies for Walker-Assisted Locomotion. Springer, 2018.

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Hanspal, Rajiv S., and Peter Calder. Amputations and prostheses. Oxford University Press, 2011. http://dx.doi.org/10.1093/med/9780199550647.003.011003.

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♦ Amputation surgery should produce a new end-organ for locomotion with a prosthesis or interaction with the environment♦ The choice of amputation level should be based on healing, functional expectations, and prosthetic use♦ Success of rehabilitation depends on multi-disciplinary input and management of complications♦ The prostheses prescribed should depend on functional need and expectation.
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Cruse, Holk, and Malte Schilling. Pattern generation. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199674923.003.0024.

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The faculty to generate patterns is a basic feature of living systems. This chapter concentrates on patterns used in the context of control of behavior. Spatio-temporal patterns appear as quasi-rhythmic patterns mainly in the domain of locomotion (e.g. swimming, flying, walking). Such patterns may be rooted directly in the nervous system itself, or may emerge in interaction with the environment. The examples given show simulation of the corresponding behaviors that in most cases are applied to robots (e.g. walking in an unpredictable environment). In addition, non-rhythmic patterns will be exp
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Vrbová, Gerta, T. Gordon, and Rosie Jones. Nerve-Muscle Interaction. 2nd ed. Springer, 1994.

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Stoddard, Frederick J., and Robert L. Sheridan. Wound Healing and Depression. Oxford University Press, 2018. http://dx.doi.org/10.1093/med/9780190603342.003.0009.

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Depression and wound healing are bidirectional processes for adults and children consistent with the conception of depression as systemic. This systemic interaction is similar to the “bidirectional impact of mood disorder on risk for development, progression, treatment, and outcomes of medical illness” generally. And, evidence is growing that the bidirectional impact of mood disorder may be true for injuries and for trauma surgery. Animal models have provided some support that treatment of depression may improve wound healing. An established biological model for a mechanism delaying wound heal
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Biewener, Andrew A., and Shelia N. Patek, eds. Muscles and Skeletons. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198743156.003.0002.

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Animal locomotion depends on the organization, physiology and biomechanical properties of muscles and skeletons. Musculoskeletal systems encompass the mechanical interactions of muscles and skeletal elements that ultimately transmit force for movement and support. Muscles not only perform work by contracting and shortening to generate force, they can also operate as brakes to slow the whole body or a single appendage. Muscles can also function as struts (rod-like) to maintain the position of a joint and facilitate elastic energy storage and recovery. Skeletal muscles share a basic organization
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Oliver, Jon L., and Rhodri S. Lloyd. Speed and agility training. Edited by Neil Armstrong and Willem van Mechelen. Oxford University Press, 2017. http://dx.doi.org/10.1093/med/9780198757672.003.0037.

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Speed and agility are fundamental locomotive skills that form the basis of many physical activities, and contribute to success in youth sport. Speed and agility represent unique qualities; speed is the ability to move quickly in a straight line, whereas agility is the ability to rapidly change direction in response to a stimulus. Agility can be further sub-divided into the physical component of change-of-direction-speed and a perceptual component related to the ability to respond to external stimuli. The natural development and trainability of speed has become relatively well understood in chi
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Book chapters on the topic "Locomotion Interaction"

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Lehmann, Fritz-Olaf. "Wing–wake interaction reduces power consumption in insect tandem wings." In Animal Locomotion. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11633-9_17.

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Cifuentes, Carlos A., and Anselmo Frizera. "Human-Robot Interaction for Assisting Human Locomotion." In Springer Tracts in Advanced Robotics. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-34063-0_2.

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Grillner, Sten. "Interaction between Sensory Signals and the Central Networks Controlling Locomotion in Lamprey, Dogfish and Cat." In Neurobiology of Vertebrate Locomotion. Palgrave Macmillan UK, 1986. http://dx.doi.org/10.1007/978-1-349-09148-5_31.

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Mori, Shigemi, and Y. Ohta. "Interaction of Posture and Locomotion and Initiation of Locomotion in Decerebrate Cats and Freely Moving Intact Cats." In Neurobiology of Vertebrate Locomotion. Palgrave Macmillan UK, 1986. http://dx.doi.org/10.1007/978-1-349-09148-5_5.

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Jia, Laibing. "Locomotion Modes of a Plate in the Wake of a Cylinder." In The Interaction Between Flexible Plates and Fluid in Two-dimensional Flow. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-662-43675-2_6.

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Ito, Takuma, and Minoru Kamata. "Autonomous Locomotion Based on Interpersonal Contexts of Pedestrian Areas for Intelligent Powered Wheelchair." In Human Interface and the Management of Information. Information and Interaction for Health, Safety, Mobility and Complex Environments. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39215-3_55.

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Grillner, S. "Neural Control of Vertebrate Locomotion - Central Mechanisms and Reflex Interaction with Special Reference to the Cat." In Feedback and Motor Control in Invertebrates and Vertebrates. Springer Netherlands, 1985. http://dx.doi.org/10.1007/978-94-011-7084-0_3.

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Rojratsirikul, P., Z. Wang, and I. Gursul. "Unsteady fluid-structure interactions of membrane airfoils at low Reynolds numbers." In Animal Locomotion. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11633-9_24.

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Peng, Jifeng, and John O. Dabiri. "A potential-flow, deformable-body model for fluid-structure interactions with compact vorticity: application to animal swimming measurements." In Animal Locomotion. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11633-9_2.

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Lennard, Paul R., and J. W. Hermanson. "Central-Peripheral Interactions Influencing the Locomotor Rhythm." In Neurobiology of Vertebrate Locomotion. Palgrave Macmillan UK, 1986. http://dx.doi.org/10.1007/978-1-349-09148-5_32.

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Conference papers on the topic "Locomotion Interaction"

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Abdolhosseini, Farzad, Hung Yu Ling, Zhaoming Xie, Xue Bin Peng, and Michiel van de Panne. "On Learning Symmetric Locomotion." In MIG '19: Motion, Interaction and Games. ACM, 2019. http://dx.doi.org/10.1145/3359566.3360070.

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Bermudez, Luis, Jerry Tessendorf, Daniel Zimmermann, and Victor Zordan. "Real-time locomotion with character-fluid interactions." In MIG '18: Motion, Interaction and Games. ACM, 2018. http://dx.doi.org/10.1145/3274247.3274515.

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Habib, Maki K., Keigo Watanabe, and Kiyotaka Izumi. "Biped locomotion using CPG with sensory interaction." In 2009 IEEE International Symposium on Industrial Electronics (ISIE 2009). IEEE, 2009. http://dx.doi.org/10.1109/isie.2009.5219063.

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Babadi, Amin, Kourosh Naderi, and Perttu Hämäläinen. "Self-Imitation Learning of Locomotion Movements through Termination Curriculum." In MIG '19: Motion, Interaction and Games. ACM, 2019. http://dx.doi.org/10.1145/3359566.3360072.

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Du, Han, Erik Herrmann, Janis Sprenger, Klaus Fischer, and Philipp Slusallek. "Stylistic Locomotion Modeling and Synthesis using Variational Generative Models." In MIG '19: Motion, Interaction and Games. ACM, 2019. http://dx.doi.org/10.1145/3359566.3360083.

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Santos, Mariana, Solange Santos, Carolina Cerqueira, Maria Pedroso, Inês Lopes, and Luís Duarte. "GESTURAL LOCOMOTION IN 360º VIRTUAL TOUR OF COIMBRA." In International Conference On Interfaces and Human Computer Interaction 2019. IADIS Press, 2019. http://dx.doi.org/10.33965/ihci2019_201906c048.

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Bozgeyikli, Evren, Andrew Raij, Srinivas Katkoori, and Rajiv Dubey. "Locomotion in Virtual Reality for Individuals with Autism Spectrum Disorder." In SUI '16: Symposium on Spatial User Interaction. ACM, 2016. http://dx.doi.org/10.1145/2983310.2985763.

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Warren, Lawrence E., and Doug A. Bowman. "User experience with semi-natural locomotion techniques in virtual reality." In SUI '17: Symposium on Spatial User Interaction. ACM, 2017. http://dx.doi.org/10.1145/3131277.3134359.

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Griffin, Nathan Navarro, James Liu, and Eelke Folmer. "Evaluation of Handsbusy vs Handsfree Virtual Locomotion." In CHI PLAY '18: The annual symposium on Computer-Human Interaction in Play. ACM, 2018. http://dx.doi.org/10.1145/3242671.3242707.

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Agethen, Philipp, Max Link, Felix Gaisbauer, Thies Pfeiffer, and Enrico Rukzio. "Counterbalancing virtual reality induced temporal disparities of human locomotion for the manufacturing industry." In MIG '18: Motion, Interaction and Games. ACM, 2018. http://dx.doi.org/10.1145/3274247.3274517.

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Reports on the topic "Locomotion Interaction"

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Sibert, Linda E., James N. Templeman, Robert C. Page, Jeremy T. Barron, and Justin A. McCune. Initial Assessment of Human Performance Using the Gaiter Interaction Technique to Control Locomotion in Fully Immersive Virtual Environments. Defense Technical Information Center, 2004. http://dx.doi.org/10.21236/ada424639.

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Ritzmann, Roy E., Roger D. Quinn, and Mark A. Willis. Descending and Local Network Interactions Control Adaptive Locomotion. Defense Technical Information Center, 2014. http://dx.doi.org/10.21236/ada615343.

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