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Academic literature on the topic 'Lost in Time (Game)'
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Dissertations / Theses on the topic "Lost in Time (Game)"
Fuller, Marvin Gene. "Interactions Between Patterns of Gamer Behaviors and Time-on-Task for Mathematics Remediation in a Game-based HIVE." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/235.
Full textPereira, Miguel Ramos. "Time diversity solutions to cope with lost packets." Doctoral thesis, Faculdade de Ciências e Tecnologia, 2012. http://hdl.handle.net/10362/9368.
Full textSomervell, Tess Elizabeth Sophie. "Reading time in Paradise lost, The Seasons, and The Prelude." Thesis, University of Cambridge, 2015. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.709447.
Full textSörenson, Karl. "In Search of Lost Deterrence – Two essays on deterrence and the models employed to study the phenomenon." Licentiate thesis, KTH, Filosofi och historia, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-240090.
Full textChurch, Leslie, and James J. Fox. "Time Lost to Office Referrals: Effect of Disability Status, Behavior, and PBIS." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/etsu-works/140.
Full textRojas, Vanessa. "Real time wind simulation in a 3D game." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-176704.
Full textPiepiorka, Christine [Verfasser], Eva-Maria [Gutachter] Warth, and Oliver [Gutachter] Fahle. "Lost in time & space / Christine Piepiorka ; Gutachter: Eva-Maria Warth, Oliver Fahle." Bochum : Ruhr-Universität Bochum, 2017. http://d-nb.info/1137380349/34.
Full textMartin, Victoria R. "Lost time injuries, demographic variables, self-reports, and observational assessment of occupational demands." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape4/PQDD_0015/MQ57221.pdf.
Full textWatson, Nicholas. "Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire." Thesis, Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44898.
Full textGrönberg, Anton. "Real-time Mesh Destruction System for a Video Game." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64533.
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