Dissertations / Theses on the topic 'Lost in Time (Game)'
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Fuller, Marvin Gene. "Interactions Between Patterns of Gamer Behaviors and Time-on-Task for Mathematics Remediation in a Game-based HIVE." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/235.
Full textPereira, Miguel Ramos. "Time diversity solutions to cope with lost packets." Doctoral thesis, Faculdade de Ciências e Tecnologia, 2012. http://hdl.handle.net/10362/9368.
Full textSomervell, Tess Elizabeth Sophie. "Reading time in Paradise lost, The Seasons, and The Prelude." Thesis, University of Cambridge, 2015. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.709447.
Full textSörenson, Karl. "In Search of Lost Deterrence – Two essays on deterrence and the models employed to study the phenomenon." Licentiate thesis, KTH, Filosofi och historia, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-240090.
Full textChurch, Leslie, and James J. Fox. "Time Lost to Office Referrals: Effect of Disability Status, Behavior, and PBIS." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/etsu-works/140.
Full textRojas, Vanessa. "Real time wind simulation in a 3D game." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-176704.
Full textPiepiorka, Christine [Verfasser], Eva-Maria [Gutachter] Warth, and Oliver [Gutachter] Fahle. "Lost in time & space / Christine Piepiorka ; Gutachter: Eva-Maria Warth, Oliver Fahle." Bochum : Ruhr-Universität Bochum, 2017. http://d-nb.info/1137380349/34.
Full textMartin, Victoria R. "Lost time injuries, demographic variables, self-reports, and observational assessment of occupational demands." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape4/PQDD_0015/MQ57221.pdf.
Full textWatson, Nicholas. "Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire." Thesis, Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44898.
Full textGrönberg, Anton. "Real-time Mesh Destruction System for a Video Game." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64533.
Full textWang, Sean Yung-hsiang. "Lost in time : the concept of tempo and character in the music of Brahms /." May be available electronically:, 2008. http://proquest.umi.com/login?COPT=REJTPTU1MTUmSU5UPTAmVkVSPTI=&clientId=12498.
Full textWoods, Daniel John. "Does self-serving generosity diminish reciprocal response?" Thesis, University of Canterbury. Economics and Finance, 2013. http://hdl.handle.net/10092/8376.
Full textTowle, Bradford Allen. "Combining role playing game constructs toward real time strategy games." abstract and full text PDF (free order & download UNR users only), 2007. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1447598.
Full textGarrido, Randy A. "A real-time rope model suitable for game engine usage." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FGarrido.pdf.
Full textMansur-Ul-Islam, Muhammad, and Muhammad Sajjad. "Implementation of Asymmetric Potential Fields in Real Time Strategy Game." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3217.
Full textRisheim, Lina, and Klara Smedsaas. "Exit game? Any unsaved progress will be lost : En praktikteoretisk analys av relationen mellan svenska spelföretag och ABM-institutioner." Thesis, Uppsala universitet, Institutionen för ABM, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-333449.
Full textHanrahan, Benjamin Vincent. "Getting Lost in Email: How and Why Users Spend More Time in Email than Intended." Diss., Virginia Tech, 2015. http://hdl.handle.net/10919/51204.
Full textDahlbom, Anders. "An adaptive AI for real-time strategy games." Thesis, University of Skövde, School of Humanities and Informatics, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-908.
Full textMesquita, Júnior Dario de Souza. "The Lost Experience: estratégias de imersão em jogos de realidade alternada." Universidade Federal de São Carlos, 2012. https://repositorio.ufscar.br/handle/ufscar/5599.
Full textSimonsen, Michael D. "Design and Measurement of a Real-Time Peer-to-Peer Game." Diss., CLICK HERE for online access, 2006. http://contentdm.lib.byu.edu/ETD/image/etd1187.pdf.
Full textKemp, John J. "Trek : a real time multi-player game for Xerox networked workstations /." Online version of thesis, 1990. http://hdl.handle.net/1850/10586.
Full textEscobar, Hernandez Rosa Margarita. "Question time in the Mexican Congress : the rules of the game." Thesis, University of Nottingham, 2017. http://eprints.nottingham.ac.uk/43310/.
Full textBlomqvist, Samuel, and Björn Detterfelt. "Real Time Integrated Tools for Video Game Development : a usability study." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-167066.
Full textBeuster, Joseph Thomas. "Making up for lost time the Federal Republic of Germany's attempts to integrate its Muslim population /." Connect to Electronic Thesis (CONTENTdm), 2009. http://worldcat.org/oclc/456412577/viewonline.
Full textHeilmann, Conrad. "Rationality and time : a multiple-self model of personal identity over time for decision and game theory." Thesis, London School of Economics and Political Science (University of London), 2010. http://etheses.lse.ac.uk/2210/.
Full textFjell, Magnus Sellereite, and Stian Veum Møllersen. "Opponent Modeling and Strategic Reasoning in the Real-time Strategy Game Starcraft." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-18449.
Full textHagelbäck, Johan. "Multi-Agent Potential Field based Architectures for Real-Time Strategy Game Bots." Doctoral thesis, Blekinge Tekniska Högskola, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-42375.
Full textBerg, Jens, and Tony Högye. "Reifying Game Design Patterns : A Quantitative Study of Real Time Strategy Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-324158.
Full textGustav, During. "Evaluating game experience when using augment reality : In real time strategy games." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10938.
Full textPräntare, Fredrik. "Simultaneous coalition formation and task assignment in a real-time strategy game." Thesis, Linköpings universitet, Artificiell intelligens och integrerade datorsystem, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139210.
Full textMellecker, Robin Rochelle. "The conversion of sedentary time to active time in children: the role of activity enhanced video game play." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B44525114.
Full textRobinson, Timothy J. "A multivariate analysis of lost work time due to on-the-job injuries at Marine Corps commands." Thesis, Monterey, Calif. : Naval Postgraduate School, 2007. http://bosun.nps.edu/uhtbin/hyperion-image.exe/07Sep%5FRobinson.pdf.
Full textHilbrich, Marcus, Sebastian Lehrig, and Markus Frank. "Measured Values Lost in Time-or How I rose from a User to a Developer of Palladio." Universitätsbibliothek Chemnitz, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-213813.
Full textInsarauto, Valeria. "Lost in transition ? : social uses of women's part-time work hanging in between old and new logics." Paris, EHESS, 2013. http://www.theses.fr/2013EHES0146.
Full textChang, Yanling. "A leader-follower partially observed Markov game." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/54407.
Full textGupta, Sarthak. "Real-time Integration of Energy Storage." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/78749.
Full textHall, Karen Peta. "Discovering the lost race story : writing science fiction, writing temporality." University of Western Australia. English and Cultural Studies Discipline Group, 2008. http://theses.library.uwa.edu.au/adt-WU2008.0216.
Full textLee, Thompson. "Multiplier: Real-Time Strategy Unit Balancing Tool." Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/396.
Full textRysavy, Wayne Erik. "Virtually there : social structure over time and space /." [Boise, Idaho] : Boise State University, 2009. http://scholarworks.boisestate.edu/td/62/.
Full textTurner, Amy L. "Secondary Analysis of Firefighter Injuries and Shift Work." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1275922762.
Full textHagelbäck, Johan. "A multi-agent potential field based approach for real-time strategy game bots /." Karlskrona : Department of Systems and Software Engineering, School of Engineering, Blekinge Institute of Technology, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00428.
Full textKvelland, Liedström Max. "Game Time : Speldesign för träning av tidsuppfattning för barn och ungdomar med autismspektrumtillstånd." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-123593.
Full textHagelbäck, Johan. "A Multi-Agent Potential Field based approach for Real-Time Strategy Game bots." Licentiate thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00428.
Full textLiljekvist, Pontus Holmertz, and Andreas Zsigmond. "Real-Time Tessellation A Region of Interest Based Technique Suited for Game Applications." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2081.
Full textZiegler-Barranco, Ana, Luis Mera-Barco, Vidal Aramburu-Rojas, Carlos Raymundo, Nestor Mamani-Macedo, and Francisco Dominguez. "SCAT Model Based on Bayesian Networks for Lost-Time Accident Prevention and Rate Reduction in Peruvian Mining Operations." Springer, 2020. http://hdl.handle.net/10757/656168.
Full textZachariáš, Michal. "Vývoj "Indie Game"." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-235517.
Full textKonečný, Dominik. "Adaptivní real-time reverb jako plugin pro herní engine Unity." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2019. http://www.nusl.cz/ntk/nusl-401983.
Full textVenden, Nick H. "Knots in the string of time| Adapting computer game prototyping tools for interactive music." Thesis, California State University, Long Beach, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=1588653.
Full textGonzalez, Erika R. "Technology and adiposity| Effects of television time, video or computer game time, and computer use on body fat among Latino youth." Thesis, California State University, Long Beach, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=1585638.
Full textMcGrew, Timothy M. "Army aviation addressing battlefield anomalies in real time with the teaming and collaboration of manned and unmanned aircraft." Thesis, Monterey, California : Naval Postgraduate School, 2009. http://edocs.nps.edu/npspubs/scholarly/theses/2009/Dec/09Dec%5FMcGrew.pdf.
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