Journal articles on the topic 'Ludologi'
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Purnomo, SF Luthfie Arguby. "GRAB THE GARB: THE INFLUENCES OF TRANSLATION TECHNIQUES IN THE LUDOLOGICAL ASPECTS OF VIDEO GAME TRANSLATION (A Case Study of Square Enix’s Lightning Returns: Final Fantasy XIII)." IZUMI 4, no. 1 (January 2, 2015): 1. http://dx.doi.org/10.14710/izumi.4.1.1-9.
Full textWalther, Bo Kampmann. "Spillet i filmen - filmen i spillet: På sporet af en lucidografi." MedieKultur: Journal of media and communication research 19, no. 36 (September 5, 2003): 12. http://dx.doi.org/10.7146/mediekultur.v19i36.1232.
Full textSurdyk, Augustyn. "Ludology as Game Research in Language Pedagogy Studies / Ludologie als Spielforschung – angewandt in der Fremdsprachendidaktik." Kalbotyra 59, no. 59 (January 1, 2008): 261. http://dx.doi.org/10.15388/klbt.2008.7614.
Full textBonenfant, Maude, and Thibault Philippette. "Ludologie médiatique." Recherches en Communication 49 (November 1, 2019): 1–7. http://dx.doi.org/10.14428/rec.v49i49.52123.
Full textVANDENBROUCKE, Caroline. "Archeologie van de ludologie." Terra Incognita 1 (June 1, 2006): 241–55. http://dx.doi.org/10.2143/ti.1.0.2015283.
Full textMontola, Markus. "Social Constructionism and Ludology." Simulation & Gaming 43, no. 3 (December 26, 2011): 300–320. http://dx.doi.org/10.1177/1046878111422111.
Full textGroppo, Pedro. "Narrative ludology: intermediality in adventure games." Em Tese 18, no. 3 (December 31, 2012): 96. http://dx.doi.org/10.17851/1982-0739.18.3.96-108.
Full textMitrović, Biljana. "Ludology and narratology: Legend about the battle." Kultura, no. 168 (2020): 263–80. http://dx.doi.org/10.5937/kultura2068263m.
Full textCrogan, Patrick. "The Game Thing: Ludology and other Theory Games." Media International Australia 110, no. 1 (February 2004): 10–18. http://dx.doi.org/10.1177/1329878x0411000104.
Full textVargas-Iglesias, Juan J., and Luis Navarrete-Cardero. "Beyond Rules and Mechanics: A Different Approach for Ludology." Games and Culture 15, no. 6 (January 13, 2019): 587–608. http://dx.doi.org/10.1177/1555412018822937.
Full textKaradeniz, Oğuz Özgür. "Oyun İncelemelerinde Ludoloji - Narratoloji Tartışması ve Alternatif Kuramsal Arayışlar." Galatasaray Üniversitesi İleti-ş-im Dergisi, no. 27 (December 29, 2017): 57–78. http://dx.doi.org/10.16878/gsuilet.373236.
Full textTeixeira, Luís Filipe B. "Ludologia (Jogo #1/ Nível#1): do instinto aos jogos do Imaginário." Comunicação e Sociedade 4 (January 16, 2002): 163–79. http://dx.doi.org/10.17231/comsoc.4(2002).1289.
Full textWalther, Bo Kampmann. "Towards a theory of pervasive ludology: reflections on gameplay, rules, and space." Digital Creativity 22, no. 3 (September 2011): 134–47. http://dx.doi.org/10.1080/14626268.2011.603734.
Full textPenix-Tadsen, Phillip. "Latin American Ludology: Why We Should Take Video Games Seriously (and When We Shouldn’t)." Latin American Research Review 48, no. 1 (2013): 174–90. http://dx.doi.org/10.1353/lar.2013.0008.
Full textPereira, Paulo Silva. "The Ghost in the Machine: ludologia, narratologia e reinvenção da personagem na ficção interativa." Revista de Estudos Literários 10 (September 28, 2020): 621–45. http://dx.doi.org/10.14195/2183-847x_10_32.
Full textKubiński, Piotr. "Videogames in the Light of Transmedia Narratology and the Concept of Storyworld." Tekstualia 4, no. 43 (April 1, 2015): 23–36. http://dx.doi.org/10.5604/01.3001.0013.4243.
Full textOuariachi, Tania, María Dolores Olvera-Lobo, and José Gutiérrez-Pérez. "Analyzing Climate Change Communication Through Online Games." Science Communication 39, no. 1 (February 2017): 10–44. http://dx.doi.org/10.1177/1075547016687998.
Full textPhillips, Amanda. "Negg(at)ing the Game Studies Subject." Feminist Media Histories 6, no. 1 (January 1, 2020): 12–36. http://dx.doi.org/10.1525/fmh.2020.6.1.12.
Full textDooghan, Daniel. "Digital Conquerors: Minecraft and the Apologetics of Neoliberalism." Games and Culture 14, no. 1 (June 29, 2016): 67–86. http://dx.doi.org/10.1177/1555412016655678.
Full textKouratoras, Michail. "Digital dramaturgy of cruelty: Antoine Artaud: Ludology and the plague metaphor in contemporary video games and new media." Journal of Gaming & Virtual Worlds 3, no. 2 (July 15, 2011): 107–23. http://dx.doi.org/10.1386/jgvw.3.2.107_1.
Full textBrenskott, Krzysztof. "Jak czytać planszówki? Gry planszowe zorientowane na narrację a powieści hipertekstowe." Wielogłos, no. 3 (45) (2020): 161–80. http://dx.doi.org/10.4467/2084395xwi.20.026.12834.
Full textHayes, Aleshia T., Carrie L. Straub, Lisa A. Dieker, Charlie E. Hughes, and Michael C. Hynes. "Ludic Learning." International Journal of Gaming and Computer-Mediated Simulations 5, no. 2 (April 2013): 20–33. http://dx.doi.org/10.4018/jgcms.2013040102.
Full textKokonis, Michalis. "Intermediality between Games and Fiction: The “Ludology vs. Narratology” Debate in Computer Game Studies: A Response to Gonzalo Frasca." Acta Universitatis Sapientiae, Film and Media Studies 9, no. 1 (December 1, 2014): 171–88. http://dx.doi.org/10.1515/ausfm-2015-0009.
Full textSWANSON SÁNCHEZ, ROY. "Narración e interactividad en los videojuegos." Estudios λambda. Teoría y práctica de la didáctica en lengua y literatura. 1, no. 1 (February 5, 2016): 63–83. http://dx.doi.org/10.36799/el.v1i1.22.
Full textNavone, Santiago Luis. "La máscara de Ulises: videojuegos, narrativa y masculinidades." Nómadas, no. 44 (2016): 241–54. http://dx.doi.org/10.30578/nomadas.n44a13.
Full textEscandell Montiel, Daniel, and Miriam Borham Puyal. "Villains and Vixens: The Representation of Female Vampires in Videogames." Oceánide 12 (February 9, 2020): 85–93. http://dx.doi.org/10.37668/oceanide.v12i.29.
Full textPerfilov, Yu A. "COMPOSITIONAL FEATURES OF VIDEO GAME TEXTS DURING THE PERIOD OF 1970-1982." Bulletin of Udmurt University. Series History and Philology 30, no. 5 (October 27, 2020): 853–58. http://dx.doi.org/10.35634/2412-9534-2020-30-5-853-858.
Full textThibault, Mattia. "Lotman and play: For a theory of playfulness based on semiotics of culture." Sign Systems Studies 44, no. 3 (December 2, 2016): 295–325. http://dx.doi.org/10.12697/sss.2016.44.3.01.
Full textIzotova, Natalya. "Ludic effects in fiction: A case study of J.M. Coetzee’s Disgrace and its Russian and Ukrainian translations." SHS Web of Conferences 105 (2021): 01006. http://dx.doi.org/10.1051/shsconf/202110501006.
Full textWillumsen, Ea C. "The Form of Game Formalism." Media and Communication 6, no. 2 (June 7, 2018): 137–44. http://dx.doi.org/10.17645/mac.v6i2.1321.
Full textEl-Shimy, Dalia, and Jeremy R. Cooperstock. "User-Driven Techniques for the Design and Evaluation of New Musical Interfaces." Computer Music Journal 40, no. 2 (June 2016): 35–46. http://dx.doi.org/10.1162/comj_a_00357.
Full textAkira Miura, Marco, Tiago Barros Pontes e. Silva, and Carla Denise Castanho. "Playtest e Design Science Research: ensaio sobre a avaliação do uso de jogos na perspectiva da Ciência do Design." Design e Tecnologia 11, no. 22 (June 30, 2021): 01–13. http://dx.doi.org/10.23972/det2021iss22pp01-13.
Full textRosenbaum, Richard. "Toward a Renewed Theory of the Narreme." American Journal of Semiotics 35, no. 1 (2019): 187–215. http://dx.doi.org/10.5840/ajs201982255.
Full textGreenberg, Raz. "The Animation of Gamers and the Gamers as Animators in Sierra On-Line’s Adventure Games." Animation 16, no. 1-2 (July 2021): 83–95. http://dx.doi.org/10.1177/17468477211025665.
Full textSzymański, Michał. "Computer Games in Art History. Traditional architecture and painting presented in virtual reality." E-methodology 5, no. 5 (April 23, 2019): 84–99. http://dx.doi.org/10.15503/emet.v5i5.449.
Full textOliva-Rota, Mercè. "Fame and Proffessional Success in «Operación Triunfo» and «Fama ¡a bailar!»." Comunicar 20, no. 39 (October 1, 2012): 185–92. http://dx.doi.org/10.3916/c39-2012-03-09.
Full textLuhova, Tetiana. "NARRATIVE AND STORYTELLING IN THE KNOWLEDGE STRUCTURE OF THE EDUCATIONAL BUSINESS VIDEO GAMES AS FACTORS OF THE SYNERGY OF INFORMATION TECHNOLOGIES AND SPIRITUALLY-ORIENTED PEDAGOGY." OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY, no. 8 (2020): 42–59. http://dx.doi.org/10.28925/2414-0325.2020.8.6.
Full textWhalen, Zach. "Ludology." M/C Journal 7, no. 2 (March 1, 2004). http://dx.doi.org/10.5204/mcj.2344.
Full textBeck, Julia, and Frauke Herrling. "Playing Sue." Transformative Works and Cultures 2 (February 17, 2009). http://dx.doi.org/10.3983/twc.2009.093.
Full textOktodila, Hasbi Thaufik, and Dhita Hapsarani. "Ethics of Biotechnology in Bioshock’s Interactive Narrative." KnE Social Sciences, August 1, 2019. http://dx.doi.org/10.18502/kss.v3i19.4854.
Full textNúñez-Pacheco, Rosa, and Phillip Penix-Tadsen. "Divergent theoretical trajectories in Game Studies: a bibliographical review." Artnodes, no. 28 (July 9, 2021). http://dx.doi.org/10.7238/artnodes.v0i28.380176.
Full textHoge, Charles William. "Whodology: Encountering Doctor Who fan fiction through the portals of play studies and ludology." Transformative Works and Cultures 8 (May 5, 2011). http://dx.doi.org/10.3983/twc.2011.0262.
Full textLambrow, Alexander. "The Seriousness of Play: Johan Huizinga and Carl Schmitt on Play and the Political." Games and Culture, November 29, 2020, 155541202097561. http://dx.doi.org/10.1177/1555412020975619.
Full textAvanço, Leonardo Dias, and José Milton de Lima. "Elementos para uma fundamentação filosófica da ludologia: critérios para investigação e aplicação do jogo no âmbito da educação." Educação Unisinos 24, no. 1 (July 15, 2020). http://dx.doi.org/10.4013/edu.2020.241.19.
Full textHoydis, Julia. "Dialogues with the Machine, or Ruins of Closure and Control in Interactive Digital Narratives." Reading in Ruins: Exploring Posthumanist Narrative Studies 1, no. 1 (August 25, 2021). http://dx.doi.org/10.16995/olh.4695.
Full textMaté, Diego. "Game studies: apuntes para un estado de la cuestión." Cuadernos del Centro de Estudios de Diseño y Comunicación, no. 98 (September 4, 2020). http://dx.doi.org/10.18682/cdc.vi98.3967.
Full textRossi, Luis. "Un análisis de los videojuegos como agenciamientos." Cuadernos del Centro de Estudios de Diseño y Comunicación, no. 110 (September 15, 2020). http://dx.doi.org/10.18682/cdc.vi110.4067.
Full textCUADRADO ALVARADO, ALFONSO. "La tragedia como motor narrativo de los videojuegos cinematográficos." Miguel Hernández Communication Journal 11 (July 24, 2020). http://dx.doi.org/10.21134/mhcj.v11i0.341.
Full textDena, Christy. "Finding a Way: Techniques to Avoid Schema Tension in Narrative Design." Transactions of the Digital Games Research Association 3, no. 1 (April 24, 2017). http://dx.doi.org/10.26503/todigra.v3i1.63.
Full textMitchell, Peta, and Angi Buettner. "Editorial." M/C Journal 7, no. 2 (March 1, 2004). http://dx.doi.org/10.5204/mcj.2328.
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