Journal articles on the topic 'Ludology'
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Montola, Markus. "Social Constructionism and Ludology." Simulation & Gaming 43, no. 3 (December 26, 2011): 300–320. http://dx.doi.org/10.1177/1046878111422111.
Full textGroppo, Pedro. "Narrative ludology: intermediality in adventure games." Em Tese 18, no. 3 (December 31, 2012): 96. http://dx.doi.org/10.17851/1982-0739.18.3.96-108.
Full textSurdyk, Augustyn. "Ludology as Game Research in Language Pedagogy Studies / Ludologie als Spielforschung – angewandt in der Fremdsprachendidaktik." Kalbotyra 59, no. 59 (January 1, 2008): 261. http://dx.doi.org/10.15388/klbt.2008.7614.
Full textGonzález, Alina, Nadine Núñez, and Alfredo Segura. "Expériences techno-créatives pour dé-lire la littérature avec un jeu numérique épistémique, LBH 2.0." Çédille, no. 25 (2024): 359–91. http://dx.doi.org/10.25145/j.cedille.2024.25.14.
Full textMitrović, Biljana. "Ludology and narratology: Legend about the battle." Kultura, no. 168 (2020): 263–80. http://dx.doi.org/10.5937/kultura2068263m.
Full textPugachev, Andrei A. "Analysis of Russian and global game studies: ludology vs. narratology." RUDN Journal of Studies in Literature and Journalism 27, no. 4 (December 15, 2022): 823–32. http://dx.doi.org/10.22363/2312-9220-2022-27-4-823-832.
Full textCrogan, Patrick. "The Game Thing: Ludology and other Theory Games." Media International Australia 110, no. 1 (February 2004): 10–18. http://dx.doi.org/10.1177/1329878x0411000104.
Full textVargas-Iglesias, Juan J., and Luis Navarrete-Cardero. "Beyond Rules and Mechanics: A Different Approach for Ludology." Games and Culture 15, no. 6 (January 13, 2019): 587–608. http://dx.doi.org/10.1177/1555412018822937.
Full textWalther, Bo Kampmann. "Towards a theory of pervasive ludology: reflections on gameplay, rules, and space." Digital Creativity 22, no. 3 (September 2011): 134–47. http://dx.doi.org/10.1080/14626268.2011.603734.
Full textOuariachi, Tania, María Dolores Olvera-Lobo, and José Gutiérrez-Pérez. "Analyzing Climate Change Communication Through Online Games." Science Communication 39, no. 1 (February 2017): 10–44. http://dx.doi.org/10.1177/1075547016687998.
Full textKubiński, Piotr. "Videogames in the Light of Transmedia Narratology and the Concept of Storyworld." Tekstualia 4, no. 43 (April 1, 2015): 23–36. http://dx.doi.org/10.5604/01.3001.0013.4243.
Full textPhillips, Amanda. "Negg(at)ing the Game Studies Subject." Feminist Media Histories 6, no. 1 (January 1, 2020): 12–36. http://dx.doi.org/10.1525/fmh.2020.6.1.12.
Full textPenix-Tadsen, Phillip. "Latin American Ludology: Why We Should Take Video Games Seriously (and When We Shouldn’t)." Latin American Research Review 48, no. 1 (2013): 174–90. http://dx.doi.org/10.1353/lar.2013.0008.
Full textChen, Lei, David Dowling, and Christopher Goetz. "At the nexus of ludology and narratology: Advances in reality-based story-driven games." F1000Research 12 (January 11, 2023): 45. http://dx.doi.org/10.12688/f1000research.129113.1.
Full textAldape, Javier. "The Mustang Diaries." Revista Panamericana de Comunicación 4, no. 2 (December 16, 2022): 21–34. http://dx.doi.org/10.21555/revistapanamericanadecomunicacin.v4i2.2699.
Full textDooghan, Daniel. "Digital Conquerors: Minecraft and the Apologetics of Neoliberalism." Games and Culture 14, no. 1 (June 29, 2016): 67–86. http://dx.doi.org/10.1177/1555412016655678.
Full textKluev, Artem, Julia Marinina, Shmeleva Natalia, Marina Aksenova, and Anna Merzlyakova. "Videogames and problems of media translation in the context of comparison of narratology and ludology." E3S Web of Conferences 420 (2023): 06033. http://dx.doi.org/10.1051/e3sconf/202342006033.
Full textPurnomo, SF Luthfie Arguby. "GRAB THE GARB: THE INFLUENCES OF TRANSLATION TECHNIQUES IN THE LUDOLOGICAL ASPECTS OF VIDEO GAME TRANSLATION (A Case Study of Square Enix’s Lightning Returns: Final Fantasy XIII)." IZUMI 4, no. 1 (January 2, 2015): 1. http://dx.doi.org/10.14710/izumi.4.1.1-9.
Full textBrenskott, Krzysztof. "Jak czytać planszówki? Gry planszowe zorientowane na narrację a powieści hipertekstowe." Wielogłos, no. 3 (45) (2020): 161–80. http://dx.doi.org/10.4467/2084395xwi.20.026.12834.
Full textValja, Heikka. "Games in the Finnish art teachers’ curriculum." International Journal of Education Through Art 18, no. 2 (June 1, 2022): 191–207. http://dx.doi.org/10.1386/eta_00094_1.
Full textHayes, Aleshia T., Carrie L. Straub, Lisa A. Dieker, Charlie E. Hughes, and Michael C. Hynes. "Ludic Learning." International Journal of Gaming and Computer-Mediated Simulations 5, no. 2 (April 2013): 20–33. http://dx.doi.org/10.4018/jgcms.2013040102.
Full textBartos, Rafał. "THE MOTIF OF WAR IN TABLETOP ROLE-PLAYING GAMES: AN EXPLORATORY STUDY." Art Research of Ukraine, no. 23 (November 28, 2023): 75–78. http://dx.doi.org/10.31500/2309-8155.23.2023.299211.
Full textKouratoras, Michail. "Digital dramaturgy of cruelty: Antoine Artaud: Ludology and the plague metaphor in contemporary video games and new media." Journal of Gaming & Virtual Worlds 3, no. 2 (July 15, 2011): 107–23. http://dx.doi.org/10.1386/jgvw.3.2.107_1.
Full textKokonis, Michalis. "Intermediality between Games and Fiction: The “Ludology vs. Narratology” Debate in Computer Game Studies: A Response to Gonzalo Frasca." Acta Universitatis Sapientiae, Film and Media Studies 9, no. 1 (December 1, 2014): 171–88. http://dx.doi.org/10.1515/ausfm-2015-0009.
Full textPerfilov, Yu A. "COMPOSITIONAL FEATURES OF VIDEO GAME TEXTS DURING THE PERIOD OF 1970-1982." Bulletin of Udmurt University. Series History and Philology 30, no. 5 (October 27, 2020): 853–58. http://dx.doi.org/10.35634/2412-9534-2020-30-5-853-858.
Full textEscandell Montiel, Daniel, and Miriam Borham Puyal. "Villains and Vixens: The Representation of Female Vampires in Videogames." Oceánide 12 (February 9, 2020): 85–93. http://dx.doi.org/10.37668/oceanide.v12i.29.
Full textHodge, Karl. "Choosing to be gay: Authentic outcomes, agency and identity in Life Is Strange1." Northern Lights: Film & Media Studies Yearbook 22, no. 1 (June 1, 2024): 45–58. http://dx.doi.org/10.1386/nl_00047_1.
Full textSurdyk, Augustyn. "Ludologia – naukowe badania gier. Przeszłość, teraźniejszość, przyszłość." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 33, no. 42 (July 3, 2023): 49–69. http://dx.doi.org/10.14746/i.2023.33.42.3.
Full textInnamuri, Raviteja, Aditya Deshbandhu, and Dheeraj Kattula. "Developing a ludic framework for counteracting interventions for dementia: A narrative and analytic review." Annals of Geriatric Education and Medical Sciences 9, no. 1 (July 15, 2022): 1–5. http://dx.doi.org/10.18231/j.agems.2022.001.
Full textIzotova, Natalya. "Ludic effects in fiction: A case study of J.M. Coetzee’s Disgrace and its Russian and Ukrainian translations." SHS Web of Conferences 105 (2021): 01006. http://dx.doi.org/10.1051/shsconf/202110501006.
Full textKodencheri, Anupama, and Gandhapodi K. Chithra. "CARNIVALESQUE, CREATIVITY, AND THE BECOMINGS: A CRITICAL ASSESSMENT OF THE POLITICS OF RESISTANCE IN BATMAN: ARKHAM ASYLUM." Creativity Studies 17, no. 1 (February 9, 2024): 59–72. http://dx.doi.org/10.3846/cs.2024.17447.
Full textWillumsen, Ea C. "The Form of Game Formalism." Media and Communication 6, no. 2 (June 7, 2018): 137–44. http://dx.doi.org/10.17645/mac.v6i2.1321.
Full textReyes, Ian, and Suellen Adams. "Screening Play: Rules, Wares, and Representations in “Realistic” Video Games." Eludamos: Journal for Computer Game Culture 4, no. 2 (November 4, 2010): 149–66. http://dx.doi.org/10.7557/23.6041.
Full textMcLean, James. "Kingdom(s) Come." Kingdom Hearts Special 15, no. 25 (September 22, 2022): 58–75. http://dx.doi.org/10.7202/1092426ar.
Full textEl-Shimy, Dalia, and Jeremy R. Cooperstock. "User-Driven Techniques for the Design and Evaluation of New Musical Interfaces." Computer Music Journal 40, no. 2 (June 2016): 35–46. http://dx.doi.org/10.1162/comj_a_00357.
Full textRosenbaum, Richard. "Toward a Renewed Theory of the Narreme." American Journal of Semiotics 35, no. 1 (2019): 187–215. http://dx.doi.org/10.5840/ajs201982255.
Full textVella, Daniel, and Magdalena Cielecka. "“You Won’t Even Know Who You Are Anymore”: Bakthinian Polyphony and the Challenge to the Ludic Subject in Disco Elysium." Baltic Screen Media Review 9, no. 1 (December 1, 2021): 90–104. http://dx.doi.org/10.2478/bsmr-2021-0009.
Full textGreenberg, Raz. "The Animation of Gamers and the Gamers as Animators in Sierra On-Line’s Adventure Games." Animation 16, no. 1-2 (July 2021): 83–95. http://dx.doi.org/10.1177/17468477211025665.
Full textSzymański, Michał. "Computer Games in Art History. Traditional architecture and painting presented in virtual reality." E-methodology 5, no. 5 (April 23, 2019): 84–99. http://dx.doi.org/10.15503/emet.v5i5.449.
Full textBonenfant, Maude, and Thibault Philippette. "Ludologie médiatique." Recherches en Communication 49 (November 1, 2019): 1–7. http://dx.doi.org/10.14428/rec.v49i49.52123.
Full textVANDENBROUCKE, Caroline. "Archeologie van de ludologie." Terra Incognita 1 (June 1, 2006): 241–55. http://dx.doi.org/10.2143/ti.1.0.2015283.
Full textOliva-Rota, Mercè. "Fame and Proffessional Success in «Operación Triunfo» and «Fama ¡a bailar!»." Comunicar 20, no. 39 (October 1, 2012): 185–92. http://dx.doi.org/10.3916/c39-2012-03-09.
Full textLuhova, Tetiana. "NARRATIVE AND STORYTELLING IN THE KNOWLEDGE STRUCTURE OF THE EDUCATIONAL BUSINESS VIDEO GAMES AS FACTORS OF THE SYNERGY OF INFORMATION TECHNOLOGIES AND SPIRITUALLY-ORIENTED PEDAGOGY." OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY, no. 8 (2020): 42–59. http://dx.doi.org/10.28925/2414-0325.2020.8.6.
Full textSchweighauser, Philipp. "Doubly Real: Game Studies and Literary Anthropology; or, Why We Play Games." Eludamos: Journal for Computer Game Culture 3, no. 2 (October 26, 2009): 115–32. http://dx.doi.org/10.7557/23.6001.
Full textPhilippette, Thibault, and Maude Bonenfant. "médias sous couleur des sciences du jeu." Recherches en Communication 49 (February 15, 2023): 153–57. http://dx.doi.org/10.14428/rec.v49i49.74653.
Full textKaradeniz, Oğuz Özgür. "Oyun İncelemelerinde Ludoloji - Narratoloji Tartışması ve Alternatif Kuramsal Arayışlar." Galatasaray Üniversitesi İleti-ş-im Dergisi, no. 27 (December 29, 2017): 57–78. http://dx.doi.org/10.16878/gsuilet.373236.
Full textWalther, Bo Kampmann. "Spillet i filmen - filmen i spillet: På sporet af en lucidografi." MedieKultur: Journal of media and communication research 19, no. 36 (September 5, 2003): 12. http://dx.doi.org/10.7146/mediekultur.v19i36.1232.
Full textSzymala, Jacek. "Chess movies między ludologią a historią wizualną – wprowadzenie do zagadnienia. Od Gorączki szachowej (1925) po Gambit królowej (2020)." Homo Ludens, no. 1 (14) (December 30, 2021): 185–206. http://dx.doi.org/10.14746/hl.2021.14.11.
Full textTeixeira, Luís Filipe B. "Ludologia (Jogo #1/ Nível#1): do instinto aos jogos do Imaginário." Comunicação e Sociedade 4 (January 16, 2002): 163–79. http://dx.doi.org/10.17231/comsoc.4(2002).1289.
Full textNavone, Santiago Luis. "La máscara de Ulises: videojuegos, narrativa y masculinidades." Nómadas, no. 44 (2016): 241–54. http://dx.doi.org/10.30578/nomadas.n44a13.
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