Academic literature on the topic 'Ludonarrativa'
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Journal articles on the topic "Ludonarrativa"
Barbera Hernández, Víctor Manuel. "Propuesta metodológica para la evaluación de la ludonarrativa y la sensación de presencia en videojuegos interactivos e inmersivos." European Public & Social Innovation Review 9 (August 26, 2024): 1–15. http://dx.doi.org/10.31637/epsir-2024-482.
Full textParedes-Otero, Guillermo. "Videojuegos para visibilizar las enfermedades mentales: la ludonarrativa como herramienta de concienciación." Con A de animación, no. 19 (September 30, 2024): 14–31. http://dx.doi.org/10.4995/caa.2024.21400.
Full textSaldías Rossel, Gabriel, and Carolina Navarrete González. "El ciberpunk según los gatos: Agencias ahumanas en la inmersión ludonarrativa de Stray (2022)." Arbor 200, no. 812 (2025): 2804. https://doi.org/10.3989/arbor.2024.812.2804.
Full textHernández-Pérez, Juan Francisco, Sergio Albaladejo-Ortega, and Daniel Raja-Aparicio. "Entre la narración y la jugabilidad: explorando la disonancia ludonarrativa en los videojuegos." Comunicación y Medios 33, no. 49 (2024): 80–91. http://dx.doi.org/10.5354/0719-1529.2024.72227.
Full textBorges, Celia Nunes Pereira, and Zaíra Bomfante dos Santos. "O uso de videogames como textos na sala de aula: um olhar pelas lentes da abordagem multimodal." Diálogo das Letras 11 (August 17, 2022): e02205. http://dx.doi.org/10.22297/2316-17952022v11e02205.
Full textGarcía Martín, Francisco David, and María Fernández Rodríguez. "El monstruo como paradigma de la alteridad: las sagas videolúdicas Dragon Age (2009-2014) y The Witcher (2007-2015)." Hipertext.net, no. 29 (November 29, 2024): 51–61. http://dx.doi.org/10.31009/hipertext.net.2024.i29.04.
Full textPérez-Latorre, Óliver, and Marta Fernández Ruiz. "Videojuegos, narrativa y game studies. Once more, with feeling!" Hipertext.net, no. 29 (November 29, 2024): 1–24. http://dx.doi.org/10.31009/hipertext.net.2024.i29.01.
Full textPorta-Pérez, Alberto. "Ludonarrativas concienciadas." Obra digital, no. 22 (February 26, 2022): 97–110. http://dx.doi.org/10.25029/od.2022.345.22.
Full textVešligaj, Enio, and Andrija Bernik. "Outlook on Methods Dealing with Ludonarrative." Tehnički glasnik 19, no. 2 (2025): 227–35. https://doi.org/10.31803/tg-20240623232615.
Full textRuiz García, David. "Gamificando en secreto: diseño y puesta en escena de un juego de realidad alternativa en un congreso académico." Pangea. Revista de Red Académica Iberoamericana de Comunicación 15, no. 1 (2024): 50–61. https://doi.org/10.52203/kvn5b643.
Full textDissertations / Theses on the topic "Ludonarrativa"
Lasagna, Giovanni. "Il racconto ludonarrativo. Analisi del videogioco come medium narrativo." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2022. http://amslaurea.unibo.it/25147/.
Full textNivala, H. (Henri). "Fiction and video games:towards a ludonarrative model." Master's thesis, University of Oulu, 2019. http://jultika.oulu.fi/Record/nbnfioulu-201905302271.
Full textMillqvist, Lydia. "Ludonarrativ dissonans påverkan på ett spels trovärdighet." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15373.
Full textBjarnehed, Mathilda. "Berättelse och mekaniker i konflikt : Ludonarrativ dissonans effekt på narrativ transport." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11046.
Full textHalvorsen, Kristina. "Ludonarrativ dissonans og konsonans : En analyse av fiksjonsinnlevelse og spilldesign i historiedrevne dataspill." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for kunst og medievitenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-24959.
Full textKaravatos, Athanasios. "“WHAT IS YOUR DPS, HERO?” : Ludonarrative dissonance and player perception of story and mechanics in MMORPGs." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13420.
Full textWahlsten, Christoffer. "”Run you bastards! I’m coming for you all!” : En narrativ och processretorisk analys av Tomb Raider." Thesis, Uppsala universitet, Avdelningen för retorik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-296822.
Full textHansson, Mikael, and Stefan Karlsson. "A Matter of Perspective : A Qualitative study of Player-presence in First-person Video Games." Thesis, Umeå universitet, Institutionen för informatik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-121058.
Full textFuchs, Angelica. "The Player’s Journey: Ludology and Narratology in Modern Gaming." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5460.
Full textBlückert, Olliver. ""Att döda för underhållning är harmlöst." : En analys av de interaktiva elementen i TV-spelet Spec Ops: The Line." Thesis, Stockholms universitet, Institutionen för kultur och estetik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-186630.
Full textBooks on the topic "Ludonarrativa"
Reblin-Renshaw, Lyz. Ludonarrative Synchronicity in the 'BioShock' Trilogy. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63868-9.
Full textGalisteo, Sofía Francisco. Disonancia Ludonarrativa en Los Videojuegos. Independently Published, 2018.
Find full textReblin-Renshaw, Lyz. Ludonarrative Synchronicity in the 'BioShock' Trilogy. Springer International Publishing AG, 2021.
Find full textReblin-Renshaw, Lyz. Ludonarrative Synchronicity in the 'BioShock' Trilogy. Springer International Publishing AG, 2020.
Find full textChaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology. University of Nebraska Press, 2019.
Find full textBook chapters on the topic "Ludonarrativa"
Mukherjee, Souvik. "Ludonarrative Postcolonialism." In Global Perspectives on Digital Literature. Routledge, 2023. http://dx.doi.org/10.4324/9781003214915-5.
Full textToh, Weimin. "Ludonarrative Dissonance." In A Multimodal Approach to Video Games and the Player Experience. Routledge, 2018. http://dx.doi.org/10.4324/9781351184779-4.
Full textToh, Weimin. "Ludonarrative Resonance." In A Multimodal Approach to Video Games and the Player Experience. Routledge, 2018. http://dx.doi.org/10.4324/9781351184779-5.
Full textFrazzitta, Antonino, and Charlie Hargood. "Tale: Defamiliarizing Ludonarrative Puzzles." In Interactive Storytelling. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-92300-6_18.
Full textToh, Weimin. "Video Games as Ludonarrative." In A Multimodal Approach to Video Games and the Player Experience. Routledge, 2018. http://dx.doi.org/10.4324/9781351184779-12.
Full textKerner, Aaron, and Julian Hoxter. "The Stupid as Ludonarrative Dissonance." In Theorizing Stupid Media. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-28176-2_5.
Full textReblin-Renshaw, Lyz. "Introduction." In Ludonarrative Synchronicity in the 'BioShock' Trilogy. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63868-9_1.
Full textReblin-Renshaw, Lyz. "BioShock: Welcome to Rapture." In Ludonarrative Synchronicity in the 'BioShock' Trilogy. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63868-9_2.
Full textReblin-Renshaw, Lyz. "BioShock 2: Rapture Was Just the Beginning." In Ludonarrative Synchronicity in the 'BioShock' Trilogy. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63868-9_3.
Full textReblin-Renshaw, Lyz. "BioShock Infinite: The New Eden." In Ludonarrative Synchronicity in the 'BioShock' Trilogy. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63868-9_4.
Full textConference papers on the topic "Ludonarrativa"
RAMOS, Rosemary. "Ludonarrativa: narrativas lúdicas em abordagens qualitativas de pesquisa." In 4º Congresso Ibero-Americano em Investigação Qualitativa. Even3, 2015. http://dx.doi.org/10.29327/112972.4-1.
Full textBurlak, M. O. "FORMS OF LUDONARRATIVE RESONANCE IN ADVENTURE VIDEO GAMES." In ACTUAL PROBLEMS OF LINGUISTICS AND LITERARY STUDIES. TSU Press, 2023. https://doi.org/10.17223/978-5-907572-02-7-2023-131.
Full textChen, Nuozhou, and Jiaqi Li. "Links between Video Games and other Media: Ludonarrative Dissonance and Transmedia Storytelling." In Proceedings of the 2nd International Conference on Art Design and Digital Technology, ADDT 2023, September 15–17, 2023, Xi’an, China. EAI, 2024. http://dx.doi.org/10.4108/eai.15-9-2023.2340881.
Full textRoyal, Kimera Anderson-Ellis-Brown, and Charlie Hargood. "Parabolic Emotion: An anthology of poetic games employing ludonarrative techniques in exploring alienation." In HT '24: 35th ACM Conference on Hypertext and Social Media. ACM, 2024. http://dx.doi.org/10.1145/3648188.3676182.
Full textGasselseder, Hans-Peter. "Those who played were listening to the music? Immersion and dynamic music in the ludonarrative." In 2014 4th International Workshop on Cognitive Information Processing (CIP). IEEE, 2014. http://dx.doi.org/10.1109/cip.2014.6844512.
Full textFerrari, Ambra, and Paolo Soraci. "Ludonarrative Dissonance in The Last of Us Part II: Attempting to Create Empathy with a Villain." In 8th International Conference on Human Interaction and Emerging Technologies. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002709.
Full textBettocchi, Eliane, Carlos Klimick, and Letícia Perani. "Can the Subaltern Game Design? An Exploratory Study About Creating a Decolonial Ludology Framework Through Ludonarratives." In Proceedings of DiGRA 2020 Conference: Play Everywhere. Digitial Games Research Association DiGRA, 2020. https://doi.org/10.26503/dl.v2020i1.1218.
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