Academic literature on the topic 'Macromedia Director MX 2004'

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Journal articles on the topic "Macromedia Director MX 2004"

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Gafur, Abdul. "PERANCANGAN WEBSITE PADA PROGRAM STUDI TEKNIK SIPIL FAKULTAS TEKNIK DAN ILMU KOMPUTER UNIVERSITAS ISLAM INDARGIRI." SISTEMASI 6, no. 1 (May 3, 2018): 25. http://dx.doi.org/10.32520/stmsi.v6i1.25.

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Issues of particular campus study programs in Information Systems scheduling and ratings contained the data redundancy. Through the website is expected to solve the problem of redundancy scheduling and assessment so that students can get the desired information through access to the website of civil enggineering at Islamic University Of Indragiri (http://ts.ftik.unisi.ac.id/) did not need to come directly to the college / Academic Division in Islamic University Of Indragiri. Profile information such as information about the university, class schedules, grades and information and announcements. So that the efficiency and effectiveness in terms of time, effort, and cost can be achieved with either. The method used in this study is based on qualitative methods and action. While the system development using SDLC with Waterfall Model. The software used is: Windows XP Professional, Macromedia Dreamweaver MX 2004 and Xampp 1.7.8. Based on the above, the result of this research is an application called: Website Development of Civil Enggineering at Islamic University Indragiri. Keywords: Academic, website, civil enggineering, SDLC
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Sepriana, Rina, Rini Sefriani, Indra Wijaya, and Pipit Lestari. "PENGUJIAN VALIDITAS MODUL INTERAKTIF SIMULASI DAN KOMUNUKASI DIGITAL BERBASIS MACROMEDIA DIRECTOR MX." EDUKATIF : JURNAL ILMU PENDIDIKAN 1, no. 3 (October 12, 2019): 120–26. http://dx.doi.org/10.31004/edukatif.v1i3.25.

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This study aims to determine the level of product validity testing in the form of Interactive Multimedia Learning Media Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses research and development research and development (R&D) methods. Validation is carried out by validators, media experts, material experts and multimedia experts. Evaluation from validator for Learning Media Interactive Multimedia Module Based on Macromedia Director MX in terms of aspects (1) Content worthiness is obtained by an average of 90.4%; (2) the linguistic component is obtained an average of 91.00%; (3) Presentation Components obtained an average of 89.5%; (4) The components of the graphics are 90.3% on average. . Overall validator test assessment of Interactive Multimedia Module Learning Media Based on Macromedia Director MX obtained an overall average of 90.35%, so that the level of validity can be interpreted very validly used so that Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in Padang Vocational High School is interpreted to be very valid in use. Based on the assessment along with expert input and the results of the field testing of learning media Interactive Multimedia Module Based on Macromedia Director MX, it can be concluded that the feasibility has been tested.
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Sefriani, Rini, and Jhon Veri. "Design and Manufacture of Interactive Multimedia Modules Based on Macromedia Director MX in Simulation and Digital Communication Subjects." KOMTEKINFO 8, no. 1 (February 16, 2021): 92–101. http://dx.doi.org/10.35134/komtekinfo.v8i1.1227.

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This research and development aims to produce products in the form of Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses the Research and Development (R&D) research method which refers to the 4D Model with the stages passed in this research are the definition stage, the design stage, the development stage, and the deployment stage. Data retrieval is done to the user of the Interactive Multimedia Module. The research sample consisted of 33 people consisting of 32 students and 1 teacher of the subject of Simulation and Digital Communication (SIMKOMDIG) SMK-SMAK Padang. Validity test results by experts Overall assessment of the validator test on Learning Media Interactive Multimedia Module Based on Macromedia Director MX is 90.35%, so that the level of validity can be interpreted very validly used. Overall practicality assessment of learning media Interactive Multimedia Module Based on Macromedia Director MX is 87.72%, so that the level of practicality can be interpreted very practically used. For effectiveness test Overall assessment of the effectiveness of learning media Interactive Multimedia Module Based on Macromedia Director MX at 85.51%, so that the level of effectiveness can be interpreted effectively used. MX has been tested for eligibility, is practically used and is effectively used in the learning process in Simulation and Digital Communication (SIMKOMDIG) subjects at SMK-SMAK Padang
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Sefriani, Rini, and Jhon Veri. "Perancangan Dan Pembuatan Modul Multimedia Interaktif Berbasis Macromedia Director MX Pada Mata Pelajaran Simulasi dan Komunikasi Digital." Jurnal KomtekInfo 8, no. 1 (January 19, 2021): 92–101. http://dx.doi.org/10.35134/komtekinfo.v8i1.103.

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This research and development aims to produce products in the form of Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses the Research and Development (R&D) research method which refers to the 4D Model with the stages passed in this research are the definition stage, the design stage, the development stage, and the deployment stage. Data retrieval is done to the user of the Interactive Multimedia Module. The research sample consisted of 33 people consisting of 32 students and 1 teacher of the subject of Simulation and Digital Communication (SIMKOMDIG) SMK-SMAK Padang. Validity test results by experts Overall assessment of the validator test on Learning Media Interactive Multimedia Module Based on Macromedia Director MX is 90.35%, so that the level of validity can be interpreted very validly used. Overall practicality assessment of learning media Interactive Multimedia Module Based on Macromedia Director MX is 87.72%, so that the level of practicality can be interpreted very practically used. For effectiveness test Overall assessment of the effectiveness of learning media Interactive Multimedia Module Based on Macromedia Director MX at 85.51%, so that the level of effectiveness can be interpreted effectively used. MX has been tested for eligibility, is practically used and is effectively used in the learning process in Simulation and Digital Communication (SIMKOMDIG) subjects at SMK-SMAK Padang.
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Komalasari, Diny, and Iin Seprina. "Penerapan E-Commerce Pada Toko Mawar Songket Palembang Berbasis Web." Jurnal Ilmiah Betrik 9, no. 01 (March 22, 2018): 56–62. http://dx.doi.org/10.36050/betrik.v9i01.31.

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Dalam suatu lembaga atau unit kerja yang melayani kebutuhan publik baik internal maupun eksternal sangat diperlukan informasi dan pengelolaan yang tepat dan akurat dalam aktifitas lembaga atau unit kerja tersebut. Dengan sistem informasi dan system operasional yang sesuai kebutuhan, maka aktivitas dalam lembaga atau unit kerja tersebut dapat dilaksanakan dengan efisien dan efektif. Penelitian dilakukan secara langsung dengan melakukan observasi dengan pemilik Toko Mawar Songket dan mengamati proses transaksi penjualan, pembelian. Sonket. Program ini dibuat dengan aplikais Macromedia MX 2004 dengan bahasa program PHP dan MySQL sebagai databaseya. Dapat disimpulkan bahwa aplikasi penjualan Songket. Melina ini telah didesain dan bertujuan untuk memudahkan pembeli dalam memilih barang, dan manageman untuk melakukan transaksi penjualan maupun pembelian barang berupa songket, baju, kain, dan aksesoris, dan terutama bias meningkatkan omset penjualan pada Toko Mawar Songket Palembang
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Adamo-Villani, Nicoletta, John Doublestein, and Zachary Martin. "Sign Language for K-8 Mathematics by 3D Interactive Animation." Journal of Educational Technology Systems 33, no. 3 (March 2005): 241–57. http://dx.doi.org/10.2190/kub1-6m7x-nhy5-3bwg.

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We present a new highly interactive computer animation tool to increase the mathematical skills of deaf children. We aim at increasing the effectiveness of (hearing) parents in teaching arithmetic to their deaf children, and the opportunity of deaf children to learn arithmetic via interactive media. Using state-of-the-art computer animation technology we have designed and modeled three 3-dimensional virtual signers. The signs for mathematical terminology, performed by a non-hearing signer, have been captured with an electro-mechanical motion capture system and have been applied to the 3D characters. Macromedia Director MX Shockwave Studio has provided the platform for the design of interactive learning activities and for Web delivery. Smoothness of motion (in real time) and interactivity have been achieved via a new method of programmable blending of animation segments. Our program is the first attempt at using interactive 3D animation to improve the mathematical abilities of deaf pupils. Though our research follows the general trend of systems of 3D animated sign language (none of which has been geared specifically toward mathematics), we have made progress of a nature qualitatively different from previous work. Focusing on the need to represent the signs with clarity, realism, and emotional appeal for deaf children, we have invested our research efforts in developing a very natural, non-mechanical animated representation of the signs. The realization of this natural gesture language by interactive computer animation has been the main challenge that this research has met and solved.
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Rukun, Kasman, Asrul Huda, and Yeka Hendriyani. "Rancang Bangun CD Interaktif Pembelajaran Pengolahan Citra Digital Berbasis Multimedia Dengan Model Classic Tutorial." Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 5, no. 2 (July 13, 2016): 50. http://dx.doi.org/10.23887/janapati.v5i2.9745.

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Pengolahan Citra Digital merupakan mata pelajaran wajib paket keahlian bagi siswa SMK jurusan Multimedia. Pembelajaran Pengolahan Citra Digital ini lebih mengarah pada kegiatan praktikum berbasis kompetensi dengan tujuan untuk memberikan bekal keterampilan yang kuat disertai dengan landasan teori yang realistis kepada siswa. Namun masih banyak terdapat beberapa siswa tidak menguasai dan memahami pelajaran yang diberikan guru dikarenakan metode yang digunakan guru dalam proses pembelajaran yang masih bersifat konvensional dan monoton. Untuk itu perlu untuk mengembangkan media pembelajaran yang dapat membantu siswa dalam menguasai materi berupa Multimedia Interaktif yang dikemas dalam sebuah CD. Dalam perancangan materi digunakan model classic tutorial dan melalui prosedur teknis pembelajaran multimedia interaktif yaitu : Analisis kebutuhan, identifikasi materi, menentukan model pembelajaran, desain flow chart, penulisan story board, pengumpulan bahan grafis, pengumpulan bahan animasi, pemograman, finishing dan mastering, uji coba, revisi produk akhir. Pembuatan CD multimedia interaktif ini menggunakan software aplikasi Macromedia Director 2004 dan aplikasi pendukung lainnya. CD multimedia interaktif ini juga dilengkapi dengan test formatif untuk mengukur tingkat pengetahuan siswa terhadap materi yang telah dipelajari. CD multimedia interaktif pembelajaran dengan model classic tutorial mata pelajaran pengolahan citra digital diharapkan mampu memberikan kemudahan bagi siswa dalam proses pembelajarannya.
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-, Sumardi, Muhyiddin Zainul Arifin, and Choirul Anam. "PENGEMBANGAN KOMPUTER PEMBELAJARAN INTERAKTIF MENGGUNAKAN PROGRAM MACROMEDIA DIRECTOR MX 2004 DENGAN MATERI TENSES UNTUK SMP DI BIMBINGAN BELAJAR SANJAYA ENGLISH CLUB JOMBANG." SAINTEKBU 3, no. 1 (August 18, 2016). http://dx.doi.org/10.32764/saintekbu.v3i1.44.

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Peneliti mengembangkan komputer pembelajaran interaktif menggunakan program macromedia director MX 2004. Komputer pembelajaran interaktif biasa disebut dengan istilah CAI yang digunakan dalam kegiatan belajar dengan komputer. “CAI (computer assisted instruction) ialah penggunaan komputer secara langsung dengan siswa untuk menyampaikan isi pelajaran, memberikan latihan-latihan dan mengetes kemajuan belajar siswa.” CAI dapat sebagai tutor yang menggantikan guru di dalam kelas. CAI juga bermacam-macam bentuknya bergantung kecakapan pendesain dan pengembang pembelajarannya, bisa berbentuk permainan (games), mengajarkan konsep-konsep abstrak yang kemudian dikonkritkan dalam bentuk visual dan audio yang dianimasikan.Tujuan dari penelitian ini adalah untuk Mengembangkan Komputer Pembelajaran Interaktif Menggunakan Program Macromedia Director MX 2004 Dengan Materi Tenses Untuk SMP Di Bimbingan Belajar Sanjaya English Club Jombang. Dari hasil kegiatan penelitian pengembangan dan hasil implementasi media yang telah dilaksanakan. maka pengembang dapat mengkaji dan menarik kesimpulan terhadap hasil data yang telah diuji cobakan yaitu senilai 73,75% (Kategori Baik) dalam segi ketepatan isi materi dan segi ketepatan teknik pembuatan, serta dalam segi pemahaman dan kemenarikan program termasuk kategori sangat baik sekali yaitu senilai 86,25%. Jadi media tersebut tidak perlu direvisi dan siap digunakan dalam proses pembelajaran.Kata Kunci : CAI (Computer Assisted Instruction) Macromedia Director Mx 2004, Tenses
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"Technology Tips: Macromedia Flash MX 2004." Mathematics Teacher 98, no. 5 (January 2005): 344–47. http://dx.doi.org/10.5951/mt.98.5.0344.

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In this month's “Technology Tips,” Agida Manizade introduces readers to Macromedia Flash MX 2004, a development environment for advanced, robust, and powerful Internet applications. However, you can easily use Flash to produce freestanding, high-quality, animated applications for your students. In this month's tip, Manizade shares how to create a simple Flash animation. Flash MX 2004 is published by Macromedia, runs on MAC or PC, and allows users to create a variety of interactive applications. You can download a free demonstration version (thirty-day trial), or purchase a single license at www.macromedia.com/software/flash/. A Flash application can be executed on any computer that has the free Macromedia Flash Player (version 6 or higher), which is available at www.macromedia.com/downloads.
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Nordin, Norbaizura. "DESIGN AND DEVELOPMENT MULTIMEDIA LEARNING’S PHYSICS 1." International Journal of Heritage, Art and Multimedia, July 17, 2019, 108–23. http://dx.doi.org/10.35631/ijham.25009.

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The development of Newton's Law of Motion courseware multimedia is based on the problem analysis from the diagnostic test students enrolled in the course of Physics 1. This courseware is developed based on the ASSURE model by using computer equipment and authoring software: Macromedia Authorware 7.0, Macromedia Flash MX 2004 and Abode Photoshop 6.5. The design of this courseware is based on Gagne’s teaching model and learning theory: Behaviorism, Cognitive, and Constructivism. The findings of the development multimedia courseware are discussed in terms of design for teaching and learning Physics 1. The study of design and development of multimedia courseware is important in order to improve the effectiveness of teaching and learning processes as well as to increase the collection of multimedia learning materials.
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Dissertations / Theses on the topic "Macromedia Director MX 2004"

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Wang, Chih-Cheng, and 王智政. "Instructional Design in SCORM Teaching Materials - Learning “Macromedia Director MX” as an Example." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/67247753850865348016.

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碩士
國立雲林科技大學
資訊管理系碩士班
93
The purpose of this study is to use instructional design to develop e-Learning content which confirm to SCORM 2004. It makes sure that the content will be of good quality and actual usability and can be the reference to e-learning content industry. The relevant documents and papers had been compiled at the beginning, and then came after the theory and technology of SCORM, rapid e-learning authoring tools, e-Learning content related copyright, instructional design theory, etc. ADDIE Model of instructional design is used as main reference in developing process, and SCORM technique is considered at related stages. Finally, the protection copyright is included in the content. This study goes through the five stages of ADDIE Model in research method, includeing Analysis, Design, Development, Implementation, and Evaluation。At the fifth stage, Evaluation, quality of the content and effectiveness are discussed. E-Learning content quality check list developed by National E-Learning Quality Planning Committee in Taiwan is used for the quality evuluation. As for learning effectiveness, two e-Learning systems are designed. One includeds SCORM 2004 navigation sequencing rules; another doesn’t included SCORM 2004 navigation sequencing rules. Two groups of students study the two systems. The results show that using the system with SCORM 2004 navigation sequencing rules help students learn more effectively than students using the system without SCORM 2004 navigation sequencing rules.
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Books on the topic "Macromedia Director MX 2004"

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Macromedia Director MX 2004. Berkeley, CA: Macromedia, 2005.

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Gray, Tara. Essentials for design, Macromedia Director MX 2004 / Tara Gray. Upper Saddle River, N.J: Pearson/Prentice Hall, 2005.

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Macromedia flash MX 2004. Boston, Mass: Premier Press, 2004.

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Macromedia Dreamweaver MX 2004. Berkeley, Calif: Macromedia, 2004.

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Macromedia Flash MX 2004. Berkeley, Calif: Macromedia Press, 2004.

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Jobe, Makar, ed. Macromedia Flash MX 2004 ActionScript. Berkeley, Calif: Macromedia Press, 2004.

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Snow, Dowd, ed. Macromedia Flash MX 2004 bible. Hoboken, NJ: Wiley, 2004.

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Brian, Hogg, and Swann Craig, eds. Macromedia Flash MX 2004 demystified. Berkeley, CA: Peachpit in association with Macromedia Press, 2004.

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Besley, Kristian. Foundation Macromedia Flash MX 2004. Birmingham: Friends of ED, 2004.

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Peters, Keith, and Todd Yard. Extending Macromedia Flash MX 2004. Berkeley, CA: Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-5472-0.

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Book chapters on the topic "Macromedia Director MX 2004"

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deHaan, Jen, Peter deHaan, Simon Horwith, Curtis Hermann, Massimo Foti, and Eduardo Zubler. "Dreamweaver MX 2004 Extensions." In ColdFusion Web Development with Macromedia Dreamweaver MX 2004, 279–302. Berkeley, CA: Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-0685-9_9.

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Andrew, Rachel, Rob Turnbull, Alan Foley, and Drew McLellan. "Introducing Dreamweaver MX 2004." In ASP Web Development with Macromedia Dreamweaver MX 2004, 1–21. Berkeley, CA: Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-0722-1_1.

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Andrew, Rachel, Rob Turnbull, Alan Foley, and Drew McLellan. "Dreamweaver MX 2004 Extensions." In ASP Web Development with Macromedia Dreamweaver MX 2004, 321–46. Berkeley, CA: Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-0722-1_8.

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Peters, Keith, and Todd Yard. "Introduction to Flash Extensibility." In Extending Macromedia Flash MX 2004, 1–17. Berkeley, CA: Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-5472-0_1.

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Peters, Keith, and Todd Yard. "Custom Commands." In Extending Macromedia Flash MX 2004, 19–63. Berkeley, CA: Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-5472-0_2.

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Peters, Keith, and Todd Yard. "Custom Tools." In Extending Macromedia Flash MX 2004, 65–115. Berkeley, CA: Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-5472-0_3.

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Peters, Keith, and Todd Yard. "Timeline Effects." In Extending Macromedia Flash MX 2004, 117–61. Berkeley, CA: Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-5472-0_4.

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Peters, Keith, and Todd Yard. "XML to UI." In Extending Macromedia Flash MX 2004, 163–95. Berkeley, CA: Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-5472-0_5.

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Peters, Keith, and Todd Yard. "Behaviors." In Extending Macromedia Flash MX 2004, 197–237. Berkeley, CA: Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-5472-0_6.

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Peters, Keith, and Todd Yard. "WindowSWF and MMExecute." In Extending Macromedia Flash MX 2004, 239–71. Berkeley, CA: Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-5472-0_7.

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