Dissertations / Theses on the topic 'Manga (Comics)'
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Marcusson, Sophia. "Manliga hjälteideal : En jämförande studie av amerikanska Comics och japansk Manga." Thesis, Linnéuniversitetet, Institutionen för film och litteratur (IFL), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-31862.
Full textBrienza, Casey Elizabeth. "Domesticating Manga : Japanese comics, American publishing, and the transnational production of culture." Thesis, University of Cambridge, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.648154.
Full textOssmann, Andrea. "Phänomen Manga die Entstehungsgeschichte japanischer Comics und ihre Bedeutung für deutsche Verlage und Bibliotheken /." [S.l. : s.n.], 2004. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB11675770.
Full textAnderson, Terpstra Kristin. "Spreading the word : fan translations of manga in a global context." Diss., University of Iowa, 2012. https://ir.uiowa.edu/etd/3423.
Full textLau, Cheung-cheung. "A study of Manga and adolescent popular fiction in Hong Kong /." Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20354010.
Full textTsai, Yi-Shan. "Young British readers' engagement with manga." Thesis, University of Cambridge, 2015. https://www.repository.cam.ac.uk/handle/1810/252712.
Full textTorquato, Adriane Carvalho. "Quatro retratos de Rokujõ: releituras das narrativas de Genji no Shõjo mangá." Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/8/8157/tde-03032015-122551/.
Full textVarious fictional works in prose aimed at noblewomen have been created during Classical Japanese Era. These works are part of a literary genre called monogatari, which was, in the beginning, considered lower, a pastime for ladies. Most early monogatari were written by men, but the most emblematic of them, The Tale of Genji, is a creation of a court lady known as Murasaki Shikibu and was influenced by literary works in the same genre, poetry, classical Chinese literature and Japanese mythology. The Tale of Genji reception is a long tradition which began in the twelfth century, with the production of the picture scrolls Genji Monogatari Emaki. This tradition continued through centuries and, since the 1970s, was inherited by shõjo manga, a new medium of expression. In 1979 the series Asaki Yumemishi written by Waki Yamato started being published. It is considered one of the most important manga adaptations of the Tale of Genji and influenced several versions published after it. In this version, most of the plot of the original work is recreated using aesthetic and narrative elements of the shõjo manga genre, which occurs only in a few adaptations. This dissertation will also deal with other shõjo versions of the work, which are Genji Monogatari Sennen no Nazo, by Tõko Miyagi, an adaptation of a light novel that recreates some episodes of the original interspersed with new events; Genji Monogatari by Serina Miõ, an episodic series focused on some female characters and Onna Hikaru Genji no Ikemen Nikki, a series of short chapters where the characters are portrayed with reversed genders. Aiming to show some aspects of the transposition of the original text to shõjo manga, we will be focusing on the character Rokujõ no Miyasudokoro, verifying differences and similarities on her modes of representation in each version and how its narrative trajectory is reworked to fit the conventions of shõjo manga
Chen, Hsiao-ping. "The Significance of Manga in the Identity-Construction of Young American Adults: A Lacanian Approach." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1292280906.
Full textLinusson, Sixten. "Age-graded Variation in Japanese Visual Language : The different morphology of adults’ and children’s manga." Thesis, Högskolan Dalarna, Institutionen för språk, litteratur och lärande, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-37460.
Full textWong-Lifton, Anyi. "Multinational Manga Memories: Osamu Tezuka’s Postwar Japanese Critique of Nationalism in Message to Adolf." Scholarship @ Claremont, 2018. http://scholarship.claremont.edu/scripps_theses/1196.
Full textClopton, Kay Krystal. "Now Hear This: Onomatopoeia, Emanata, Gitaigo, Giongo – Sound Effects in North American Comics and Japanese Manga and How They Impact the Reading Experience." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1525744652209227.
Full textDelaborde, Blanche. "Poétique des impressifs graphiques dans les mangas 1986-1996." Thesis, Paris, INALCO, 2019. http://www.theses.fr/2019INAL0003.
Full textThe subject of this dissertation is mimetic words that express sounds (onomatopoeia or giongo) or other types of sensations (gitaigo) that are used in manga. Most often traced by hand and integrated into the drawings, they derive their expressive power from linguistic devices such as the use of numerous variants and neologisms, and graphic devices such as the stylization or the metonymic treatment of the written characters, or the exploitation of peculiarities of the Japanese scriptural system. After having examined in detail these morphological characteristics, we analyze the role of mimetic words in the syntax of manga, by treating in particular the questions of their relation of anchoring to the iconic drawings, of their inscription in the diegetic space and of their belonging to a complex textual network. Finally, we examine the way in which the mimetic words take part in the narration and the aesthetics of manga through their contribution to the expression of time and to the expression of the interiority of the characters. Our study draws on a body of manga of various genres published between 1986 and 1996, with a particular focus on Araki Hirohiko’s JoJo's Bizarre Adventure, Igarashi Mikio’s Bonobono, and Hiwatari Saki’s Please Save My Earth
Combette, Charles. "Héros de bande dessinée : entre présence et absence." Thesis, Bordeaux 3, 2013. http://www.theses.fr/2013BOR30053.
Full textWhat is a comic book hero? How does it work? Why is it so? These are the three main issues that we intend to cover in the pages of this thesis. This is mainly the study of the relationship between the reader and the hero that will allow us to respond. This relationship, we call identification, it is both recognition and projection. It is in this double movement - the hero to the reader, the reader to the hero - that we find our purpose. Our journey will take us to define the hero so diachronically, but to focus on its origin and historical development (with particular attention to the production and reflections Rodolphe Töpffer) as synchronically by comparing the heroes of other mediums. Defining the hero by identificatory function, we will study it by analyzing the graphic strategies implemented by the authors of comics for it to happen. This will allow us finally to draw aesthetic and ethical conclusions of this operation, and to specify the nature of the experience of the comic. This research will therefore appeal to be completed, tools from various fields such as plastic analysis, semiotics, aesthetics, philosophy, literary studies, etc
Ericsson, Duffy Mikael. "DRAWN TO LIFE: Exploring real-time manipulation of the digitally represented surface in comics on smartphones and tablets." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23439.
Full textNiehusmann, Silke. "Manga - lost in translation? : a study of American and German manga localisation." Thesis, SOAS, University of London, 2009. http://eprints.soas.ac.uk/28767/.
Full textLaPlante, Thomas. "From manga to comic visual language in translation /." Connect to resource, 2008. http://hdl.handle.net/1811/32074.
Full textVASCONCELLOS, PEDRO VICENTE F. "MANGA-DO: THE WAYS OF JAPANESE COMIC BOOKS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2006. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=8973@1.
Full textNos últimos anos o mangá, nome dado aos quadrinhos japoneses, tem se consolidado como fenômeno da cultura popular a nível global, inclusive no Brasil. Após mais de um século de fusão entre influências ocidentais e tradições artísticas japonesas, o mangá tornou-se um tipo de narrativa visual impressa bastante peculiar, tendo um lugar de destaque não apenas na sociedade japonesa contemporânea, mas recentemente, tem-se visto suas influências alcançando o cenário cinematográfico norte-americano. Esta dissertação destina-se a esquadrinhar os caminhos pelos quais o mangá se desenvolveu visualmente até sua forma atual e suas atuais influências sobre outros meios de comunicação.
In recent years manga, as the Japanese comic books are called, has been consolidated as a pop culture phenomenon in a global scale, including Brazil. After over a century of fusions between Western influences and Japanese artistic traditions, manga has become a rather peculiar form of printed visual story-telling, achieving a distinctive place not only in modern Japanese society, but also, its influences have been felt in the North American cinema scene as well. This thesis objective is to examine the ways through which manga has developed visually up to its actual state and its present influences over other media.
Brown, Jennifer L. "Female protagonists in shōjo manga from the rescuers to the rescued /." Connect to this title, 2008. http://scholarworks.umass.edu/theses/137/.
Full textSina, Véronique. "Comic." Universität Leipzig, 2020. https://ul.qucosa.de/id/qucosa%3A72982.
Full textRicard, Jennifer. "Ugly ducklings: the construction and deconstruction of gender in Shôjo Manga." Thesis, McGill University, 2005. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=83838.
Full textLi, Yannan. "Japanese Boy-Love Manga and the Global Fandom: A Case Study of Chinese Female Readers." Thesis, Connect to resource online, 2009. http://hdl.handle.net/1805/1936.
Full textTitle from screen (viewed on September 3, 2009). Department of Communication Studies, Indiana University-Purdue University Indianapolis (IUPUI). Advisor(s): John Parrish-Sprowl. Includes vita. Includes bibliographical references (leaves 80-83).
Furuyama, Gustavo. "Mangá e a transmissão de cultura: o exemplo de Rurouni Kenshin." Universidade de São Paulo, 2008. http://www.teses.usp.br/teses/disponiveis/8/8157/tde-26012009-144033/.
Full textThis work´s subject is the Mangá (Japanese cartoon) and its use as a cultural transmission tool. Starting from the historical analysis and the subsequent world expansion, this work tried to understand how the mangá was created and how it is understood by the Japanese and the ocidental people, specifically Brazilians. One relevant point was that Japanese people see the mangá just as cartoons while ocidental people understand it as a style. The title chosen to be the studied is Rurouni Kenshin, a very famous mangá in Brazil as well as in Japan. This mangá tells the story of a wandering samurai in the beginning of the Meiji era, who, regretted of being an assassin, started to protect everyone´s life. We tried to identify elements in the story that were related to the reality and could be used as a source of knowledge transmission. Many aspects were used in this comparison, such as architectural, historical, linguistic, among others. In the end of the analysis it was possible to prove that there is a connection between the cartoon and the real facts. Therefore, mangá can be understood just like fun, but if the reader could understand its content in depth, it can be used as a knowledge transmission tool.
Benavente, Gutiérrez Alejandro Esteban. "Plan de negocios para expansión de Pizzería dentro de la Provincia de Marga Marga, Región de Valparaíso." Tesis, Universidad de Chile, 2019. http://repositorio.uchile.cl/handle/2250/172685.
Full textPizzaPasta, empresa familiar ubicada en Quilpué, región de Valparaíso, en los últimos 4 años ha mantenido ventas anuales por cerca de 190 millones de pesos, no logrando aumentar sus ventas de una clientela ya fidelizada que valora principalmente la calidad de los ingredientes ofrecidos y la masa fresca y a la piedra que es entregada en todas sus pizzas. Si bien este nivel de ventas ha permitido el correcto el funcionamiento de la pizzería por 16 años, se buscará aumentar los niveles de venta dentro de un mercado donde la comida de este tipo ha aumentado en un 211,9% entre los años 2012 y 2017 y con un crecimiento proyectado en el mercado nacional de las pizzas de un 16,32% en los próximos 3 años. Dada la transversalidad en el consumo de este tipo de producto, donde un 89,69% declara haber consumido pizza en los últimos 3 meses y de ese porcentaje un 80,01% declara consumir al menos una vez por semana, se propone el crecimiento mediante la apertura de dos pizzerías dentro de la Provincia de Marga Marga. El primer local propuesto se ubicaría en la comuna de Villa Alemana, comuna aledaña a Quilpué y que representa un 37% del total de habitantes de la provincia, siendo la segunda comuna más grande de Marga Marga después de Quilpué (con un 44,4% de los habitantes de la provincia). Este local debiese estar ubicado en un polo comercial de la comuna a fin de que su funcionamiento se base principalmente al flujo de personas que circulan en el sector y con un modelo de negocio de las mismas características del local ubicado en Quilpué, es decir, bajo la modalidad para servir y llevar (sin delivery propio). El segundo local se propone bajo el formato de sólo para llevar y delivery (mediante personal propio), ubicado en una zona que permita la captura de la mayor cantidad de hogares dentro de un rango no mayor de 10 minutos en vehículo motorizado. Adicionalmente, se propone un canal de promoción y distribución externo que permita llegar a nuevos clientes mediante una aplicación de una empresa de delivery tercerizada y con una promoción dirigida tanto a los sectores de cobertura delivery a menos de 10 minutos como a clientes de los locales con servicio a la mesa para comunicar el formato de delivery implementado. Para evaluar el proyecto, se consideró financiamiento externo y se calculó de forma independiente y en su conjunto las alternativas propuestas, calculando sus respectivos Valores Actuales Neto (VAN) y sus Tasas Interna de Retorno. El proyecto se evalúo a 48 meses, calculándose las tasas de descuento bajo en modelo WACC, donde VAN para el local de Villa Alemana es de unos 8,6 millones con una TIR de 1,4% mensual, para el local de delivery el VAN es de -2,2 millones con una TIR de 0,26% mensual y el VAN al evaluar ambos locales es conjunto es mayor a la suma de las evaluaciones individuales (principalmente por una disminución del costo de la deuda y sinergias generadas), siendo éste de 18,4 millones con una TIR de 1,66% mensual, convirtiendo a la alternativa de implementar ambos locales como un proyecto económicamente viable.
Oi, Sheila Kiemi. "Shôjo mangá : de Gengi Monogarati a Miou Takaya /." São Paulo : [s.n.], 2009. http://hdl.handle.net/11449/86946.
Full textBanca: Omar Khouri
Banca: Madalena Hashimoto Cordaro
Resumo: A comunicação acessível estabelecida pelas imagens, fez com que as histórias em quadrinhos, obtivessem rápida aceitação por parte do público, pois trazem narrativas contadas por imagens. Tendo em sua maioria leitores masculinos, o termo HQ (histórias em quadrinhos) por muito tempo esteve vinculado a temas de super-heróis, violência e sexo, temáticas ligadas exclusivamente ao universo masculino. Visão esta intensificada quando analisamos a trajetória das histórias em quadrinho no mundo, pois foram poucos os mercados editoriais que destinaram uma pequena porcentagem de suas publicações ao mercado feminino. O Japão por outro lado, possui um segmento editorial forte, estável e especializado na publicação de histórias em quadrinhos direcionadas tanto ao público feminino juvenil (shôjo mangá) como ao adulto (josei mangá). A grande questão, no entanto, não seria a existência ou a falta de publicações direcionadas ao público feminino, mas sim, o que levaria as mulheres a comprarem histórias em quadrinhos, já que em muitos países, histórias em quadrinhos é sinônimo de homens. As histórias em quadrinhos femininas, portanto, passaram a enfatizar o lado psicológico e emocional dos personagens, aliando ficção e realidade, estratégia que passou cada vez mais a atrair e a cativar o público feminino. Além da reflexão sobre a inserção das histórias em quaderinhos no universo da Arte, esta pesquisa analisa e estuda a contribuição feminina na produção das histórias em quadrinhos japonesas, já que grande parte das características singulares dos mangás vem da contribuição desta pequena parcela de publicações e desenhistas femininas. A pesquisa se encerra com a produção e a apresentação de trabalhos plásticos de minha autoria, que representam uma síntese gráfica e estética de toda a dissertação. Narrativas como as de Genji Monogatari,... (Resumo completo, clicar acesso eletrônico abaixo)
Abstract: The communication established by the available images, has meant that the stories in comics, achieve rapid acceptance by the public because it brought stories told by pictures. Having mostrly male readers, the term HQ (comics) for a long time been linked to issues of super-heroes, violence and sex, issues related exclusively to the male universe. Intensified this view when analyzing the trajectory of the comics in the world, because few markets tageted editorial that a small percentage of their publications to the women public. Japan on the other hand, has an editorial segment strong, stable and specialized in the publication of stories in comics targeted to noth the public juvenile female (shôjo manga) and the adult (josei manga). The big question, however, is not the existence or lack of publications targeted to the female public, but which lead women to buy comics, as in many stories in comics is synonymous of men. The stories in comic's female, therefore, began to emphasize the psychological and emotional side of character, combining stories and real conflicts, strategy now increasingly to attract and capture the female audience. Besides the discussion on the integration of mangfa in the world of Art, this research analyzes and examines the contribution women in the production of Japanese comics, as most of the unique features in manga, comes from the contribution of this small portion of women's publication. The research concludes with the production and presentation of work from my own plastic, representing a summary graphic and aesthetics of the whole dissertation. Narratives such as Genji Monogatari, female stereotypes, the gothic, the androgyny of Takarazuka Kagekidan and the minimalism of Takaya Miou, are some of the influences of shôjo and josei Manga in this plastic sleeves.
Mestre
Oi, Sheila Kiemi [UNESP]. "Shôjo mangá: de Gengi Monogarati a Miou Takaya." Universidade Estadual Paulista (UNESP), 2009. http://hdl.handle.net/11449/86946.
Full textUniversidade Estadual Paulista (UNESP)
A comunicação acessível estabelecida pelas imagens, fez com que as histórias em quadrinhos, obtivessem rápida aceitação por parte do público, pois trazem narrativas contadas por imagens. Tendo em sua maioria leitores masculinos, o termo HQ (histórias em quadrinhos) por muito tempo esteve vinculado a temas de super-heróis, violência e sexo, temáticas ligadas exclusivamente ao universo masculino. Visão esta intensificada quando analisamos a trajetória das histórias em quadrinho no mundo, pois foram poucos os mercados editoriais que destinaram uma pequena porcentagem de suas publicações ao mercado feminino. O Japão por outro lado, possui um segmento editorial forte, estável e especializado na publicação de histórias em quadrinhos direcionadas tanto ao público feminino juvenil (shôjo mangá) como ao adulto (josei mangá). A grande questão, no entanto, não seria a existência ou a falta de publicações direcionadas ao público feminino, mas sim, o que levaria as mulheres a comprarem histórias em quadrinhos, já que em muitos países, histórias em quadrinhos é sinônimo de homens. As histórias em quadrinhos femininas, portanto, passaram a enfatizar o lado psicológico e emocional dos personagens, aliando ficção e realidade, estratégia que passou cada vez mais a atrair e a cativar o público feminino. Além da reflexão sobre a inserção das histórias em quaderinhos no universo da Arte, esta pesquisa analisa e estuda a contribuição feminina na produção das histórias em quadrinhos japonesas, já que grande parte das características singulares dos mangás vem da contribuição desta pequena parcela de publicações e desenhistas femininas. A pesquisa se encerra com a produção e a apresentação de trabalhos plásticos de minha autoria, que representam uma síntese gráfica e estética de toda a dissertação. Narrativas como as de Genji Monogatari,...
The communication established by the available images, has meant that the stories in comics, achieve rapid acceptance by the public because it brought stories told by pictures. Having mostrly male readers, the term HQ (comics) for a long time been linked to issues of super-heroes, violence and sex, issues related exclusively to the male universe. Intensified this view when analyzing the trajectory of the comics in the world, because few markets tageted editorial that a small percentage of their publications to the women public. Japan on the other hand, has an editorial segment strong, stable and specialized in the publication of stories in comics targeted to noth the public juvenile female (shôjo manga) and the adult (josei manga). The big question, however, is not the existence or lack of publications targeted to the female public, but which lead women to buy comics, as in many stories in comics is synonymous of men. The stories in comic´s female, therefore, began to emphasize the psychological and emotional side of character, combining stories and real conflicts, strategy now increasingly to attract and capture the female audience. Besides the discussion on the integration of mangfa in the world of Art, this research analyzes and examines the contribution women in the production of Japanese comics, as most of the unique features in manga, comes from the contribution of this small portion of women´s publication. The research concludes with the production and presentation of work from my own plastic, representing a summary graphic and aesthetics of the whole dissertation. Narratives such as Genji Monogatari, female stereotypes, the gothic, the androgyny of Takarazuka Kagekidan and the minimalism of Takaya Miou, are some of the influences of shôjo and josei Manga in this plastic sleeves.
Lau, Cheung-cheung, and 劉章璋. "A study of Manga and adolescent popular fiction in Hong Kong." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B31221142.
Full textKanno, Maurício de Paula. "Ética abolicionista animalista nos \"mangas\" de Mauricio de Sousa: Estética e História da Arte revisitadas." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/93/93131/tde-14122018-143051/.
Full textThis work analyzed issues on Animal Ethics in the comics Turma da Mônica Jovem and Chico Bento Moço, publications in manga style picturing characters by Mauricio de Sousa as teenagers. First, we made a panorama about the relationship among Aesthetics, Ethics, and popular culture, with highlights to studies by Jean-Marie Guyau; we traced the ethical thinking on animals in the World History, arriving to Tom Regan, Gary Francione, Sônia Felipe and Carlos Naconecy. We researched the representation of animals in the History of Visual Arts, with highlights to Franz Marc. The same with the childish comics of Mauricio de Sousa, emphasizing the pig Chovinista; a story where Chico Bento tried to behead a turkey, but regretted it; the vegetarian Tyrannossaurus Horácio; and attempts of the mute Humberto of releasing a canary and a golden-fish from the black Jeremias. Among the characters studied for the analysis, there are: Umberto Eco, for the methodology of text interpretation; Antonio Candido, for studies on the character of fiction; and Mikhail Bakhtin, for the aesthetic of the Grotesc. In manga comics of Mauricio de Sousa, we analyzed his extra-fictional discourse and general principles enunciated by the main characters about the animals; the relationship between humans and savage dangerous animals, innofensive wild animals and pets. We noticed how high valued was the environmental criterium, except when the consumption of animals is at stake. The former cases were compared to the representation of the animals killed and exploited in the food industry: pigs, cows, chickens, fish and bees. We noticed that discourses of the characters and the extra-fictional discourse of generalized love, peace and protection for animals are often incoherent with attitudes observed in the characters and in relation to the messages identified in the stories, mainly noticing the recreative fishing by Chico Bento. We verified the phenomenum of \"letal or slavering affectism\", concept created in this research to designate that, differently from reality, there are certain animals treated by the same character with affection and others of the same species killed or slavered by his or her habits of consumption or direct attitudes. Idyllic scenaries in the rural area communicate deceiving messages in relation to what happens usually in the rural zone with animals; also, the healthiest vegetarian food were not valued and adequately informed. Vegetarian characters, novelties in these comics, are exclusively women and witches with supernatural powers, and with coincidental exhibition of their bodies. Positively for animal rights, there\'s importance in a story where the character Mônica and the vegetarian Denise rescue pigs, which remind us a direct action of activism by Animal Liberation Front (ALF); and other story where Mônica revealed aversion to working with cattle exploitation, although shes not vegetarian. Magali, the Mauricio de Sousa\'s character traditionally most associated to food, expressed a strong tendency to vegetarianism, and we can see also many episodes in which she showed compassion to animals and sensitivity.
Adamson, Jennifer L. "Genji in Graphic Form: The Tale of Genji in Manga, and the bond between Japan’s Past and Present in Popular Art." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1212071173.
Full textBurton, Benjamin Robert. "The Revolution Will Not Be Politicized: Political Expression in the Manga Adaptations of Kanikōsen." PDXScholar, 2017. https://pdxscholar.library.pdx.edu/open_access_etds/4157.
Full textCavalheiro, Renato de Faria. "Propaganda ideológica em mídia impressa: uma busca pela verdade acerca da possível influência do mangá japonês sobre a juventude brasileira." Universidade de São Paulo, 2009. http://www.teses.usp.br/teses/disponiveis/47/47134/tde-30112009-103605/.
Full textThe manga magazines from Japan, published and popularized in Brazil, are a mass communication media that express in its pages a system of values and a way of life that are considered by scholars of Japanese culture as typical and ideals within their social and cultural framework, and are attracting an increasing number of readers and admirers, uniting people from the most diverse cultural backgrounds that Brazil offers. As a mass communication media, the manga magazines are also tools of propaganda capable of an influence that ranges from the processes of formation of the individuals identities, passes through the configuration of their values systems, affects their perceptions and understanding about the reality of the world in which they live, and comes up to influence the establishment of the ways of life that these individuals have as reals and ideals. Considering this, the present research, at first, gives some answers about the reading of these magazines, showing if they actually exerts some influence on its readers, for after this, check the result of that influence. To this end, this study made use of a quantitative empirical survey that used elements of the Spiral Dynamics Theory and of the Emergent Cyclical Levels of Existence Theory for compare non- readers and reader s of these magazines by the value systems and ideals ways of life that these groups have. The results showed that, as expected, these two groups are different, and that these differences, although they are presented in a manner divergent on what was expected, occurs as a result of the reading of manga magazines.
Hurford, Emily M. "Gender and Sexuality in Shoujo Manga: Undoing Heteronormative Expectations in Utena, Pet Shop of Horrors, and Angel Sanctuary." Bowling Green, Ohio : Bowling Green State University, 2009. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=bgsu1250882984.
Full textHuff, Melissa Lee. "Coming of age in spite of the contract of vagueness : Native Speaker and The House on Mango Street as Erziehungsroman /." Diss., CLICK HERE for online access, 2008. http://contentdm.lib.byu.edu/ETD/image/etd2445.pdf.
Full textHuff, Melissa Lee. "Coming of Age in Spite of the Contrast of Vagueness: Native Speaker and The House on Mango Street as Erziehungsroman." BYU ScholarsArchive, 2008. https://scholarsarchive.byu.edu/etd/1489.
Full textLindstedt, Önneskog Theréz. "Tecknade serier i klassrummet : Elevers attityd till serier i årskurs 6." Thesis, Linnéuniversitetet, Institutionen för svenska språket (SV), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-81731.
Full textKarlsson, Anna. "Dark Side of Wonderland : en kort 2D-animation med syfte att väcka intresse för en online serietidning." Thesis, Blekinge Tekniska Högskola, Sektionen för teknokultur, humaniora och samhällsbyggnad, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1403.
Full textDetta är en reflektionsdel till en digital medieproduktion. You can mail me at: kippokippo@yahoo.se
Hsu, chia-shin, and 徐佳馨. "Strolling in Manga World : A Cultural Discourse in Japanese Comics." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/90818085634413795034.
Full textLundy, Katherine A. "Stop! This is the Back of the Book!: Issues in Manga Translation." 2013. https://scholarworks.umass.edu/theses/1064.
Full textJane-dai-ling and 簡岱鈴. "Can Manga Shape Readers' Attitudes Toward Public Affairs? A Case Study Of Lix-xing-qin Comics?" Thesis, 2013. http://ndltd.ncl.edu.tw/handle/60495516763928298568.
Full text東海大學
公共事務碩士在職專班
101
Manga is not only for entertainment, but there are some effects to our society. Many people spend time on read manga, because people are able to learn knowledge and culture movement in an easy way. Readers are attracted by those ingredients and untalkable stories so that they stick in the charming comics world and can’t help themselves. This research is showing about if manga can remodel public attitudes. Take Liu-xing-qin’s early works for example , “Happy Childhood”, “Story of A-Chieng (Ⅰ&Ⅱ)”, and “Teacher Tin (Ⅰ&Ⅱ)”, through the text analysis , we can find manga emphasize those important values such as respecting the others, accepting different behaviors, joining the public affairs initiatively, or supporting democratic way of life. The second research method is analysis of qualitative interviews. After the interview , the researcher can use the analysis tool named “MAXQDA” to classify the informations are provided from respondents. The respondents agree that they shaped the public attitudes by Liu-xing-qin’s early works-- “Happy Childhood”, “Story of A-Chieng (Ⅰ&Ⅱ)”, and “Teacher Tin (Ⅰ&Ⅱ). This research is providing a fresh way to consider of manga. People are easy to accept public attitudes from manga.
郭力瑋. "A Consumer Behavior Study of Northern University Animation and Comics Club Member's Access to Japanese Anime and Manga." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/64067553779057610770.
Full text國立臺灣師範大學
圖文傳播學系
101
Japanese anime and manga shared in common memory with many people’s childhood. In recent years, there are more and more anime and manga related activities held regularly, like Taipei International Book Exhibition, Comic Exhibition, and Comic World in Taiwan, etc, as well as some related issues, like National Central Library establish Manga House, etc, we can notice anime gradually being attention, and appear many related researches. This study based on Reception Analysis, Fan, Symbolic Consumption, and use In-depth interview, this study’s object of interview are northen university animation and comics club members. This study aims to know which interpretation strategies they use when they view anime creations, and what kinds of fan meanings they produced in viewing and consuming progress. It is found that animation and comics club members certainly have many fan characteristics, and their personal values, they will not receive other’s recommendations about anime, they use negotiated position to receive information, they use their preference to make decisions. They will took initiative in finding information of anime and manga creations, when they use anime and manga creations, not only feel the simple cheer but also take reference from anime character’s personality and behavior. But there are some members point out the difference between fiction and reality, they use negotiated interpretation strategies. As regard as japan’s culture essentials, they use oppositional code to interpretation and point out anime creations are created fiction and can not reflect real japan society. In consumption factor, they pay much attention to creation’s story performance, story’s quality will influence their desire to consume, and they consume anime products for practical reasons. In their consuming progress, they will convert their love of anime creations or characters into simple cheer. And when they buy and use this anime productions, they not only show their identification but also become their regular consume habit. Japan anime and manga let animation and comics club members a easily acquirable channel to smooth their stress due to the variety theme of japan anime and penetration of web usage. They glad to spend time on anime and manga, and discuss anime story with people who have same habits in club. We still need to learn more success experience from other countries about How to create distinctive anime works to attract this increasingly anime and manga fans.
Chen, Ming-Hung, and 陳明鴻. "The Role of Facial Features in the Identity and the Personality of Comics Characters: A Case Study of Shonen Manga." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/fmr8nz.
Full text國立交通大學
應用藝術研究所
103
This study explored how readers are psychologically affected by the pictorial representation of human faces in comic books, as compared to the real faces. We studied how readers form impressions of comics characters and to what extent personality data can be conveyed through facial features. Our findings provide comics creators with specific, practical reference data in developing the appearances and personalities of their characters. The study is divided into two parts: We first discuss how readers identify characters based on their facial features and then explore the personality implications of these features. We researched how readers identify the faces of comics characters and compared our findings with previous studies on human facial recognition. We found that difficulty in identifying character roles has an enormous impact on the ability of participants to understand the plot and become absorbed in the story. Participants experiencing such difficulties complained that the book was tedious and in some cases even refused to read it. When attempting to identify characters, participants compared differences in facial features among different comics characters, rather than seeking consistency of facial features in the same character appearing in different frames. The eyes and mouth were key indicators when participants used only internal facial features to identify the characters. The greater the differences between the eyes and mouth, the more easily participants were able to make an accurate identification. Eyebrows played a particularly unique role. According to subjective reports from participants, eyebrows are the second-most important facial feature, surpassed only by the eyes. However, experimental findings showed that eyebrows did not affect role identification. Previous studies on human facial recognition have found that the nose is the third-most important physical feature, outranked by the eyes and mouth. When identifying comics characters however, participants did not consider the nose to be a significant feature. This was echoed by experimental findings which showed that the nose did not affect the accuracy of role identification. When the nose was eliminated from illustrations, however, the reaction time required to identify characters was significantly reduced. Even more surprisingly, participants referred to several nose-related parameters when making judgments of personality based on first impressions. Before reading the story, participants often made judgments about the personalities of characters based on their facial features, and considered themselves capable of physiognomic interpretation. This indicates that at the start of reading a new comic book, most readers mentally build personality models for characters and interpret their dialogue and actions based on these models. We also found that, based on their first impressions, participants tended to classify characters as either type ISTJ or type ENFP (two of the 16 MBTI types). These appearance-based judgments were generally determined by eye and nose parameters: the height of the eyes, iris area, the distance from the nasal corner of the eye to the lower edge of the nose (N-L distance), and the length and area of the nose were all important elements in the judgment of personality based on first impressions. These features were all significantly correlated with the four MBTI dimensions. Characters with smaller height of the eyes, smaller eye and iris areas, greater N-L distance, longer noses and larger nose areas tended to be classified as ISTJ personality types. Characters with features on the opposite end of the scale, however, were more commonly classed as ENFP types. These two personality types were also shown to be highly differentiable, as both participants and experts produced highly consistent results when evaluating these personalities.
Russell, N'Donna Rashi. "Make-up!: the mythic narrative and transformation as a mechanism for personal and spiritual growth in magical girl (mahō shōjo) anime." Thesis, 2017. https://dspace.library.uvic.ca//handle/1828/8496.
Full textGraduate
Godinho, Ana Raquel Saraiva. "Criação de um Gabinete de Tradução de Banda Desenhada Japonesa." Master's thesis, 2019. http://hdl.handle.net/10362/86713.
Full textThe objective of this project was to create a small framework that would allow me to carry out, autonomously, the translation of manga works into Portuguese, in order to offer Portuguese readers the opportunity to enjoy this genre in their own language. Manga is a type of comic strip of Japanese origin that is popular with millions of people all over the world. The translation of manga works follows its own set of rules and involves an in-depth understanding of Japanese culture, of the specific characteristics of the genre, and of techniques for the translation of comic strips. In the first phase of the project, I planned and created a website dedicated to the genre. The website was visited by many manga readers and was the basis of the second phase of the project, which involved a questionnaire to find out the tastes and interests of the readers, to better adapt my translation choices to the Portuguese market. The third phase involved gathering information on how to obtain authorisation for the translation and publication of manga, and how to recreate the comic strip graphically in Portuguese. I also researched the common problems encountered in the translation of this genre. Finally, I applied the knowledge I had gained, in order to carry out the translation of a manga work from English to Portuguese: Magical Mirage, by António Lopes. This project put me in touch with Japanese and Portuguese editors, with authors of various nationalities and with many readers, besides having led to the creation of a website dedicated to manga and Japanese culture, which will be useful and interesting for all the Portuguese readers interested in this topic. Consequently, not only have I obtained the required knowledge, but I have also gained an important connection with the future readers of the translations that I will create. This project, therefore, has prepared me to work autonomously and productively in the translation of manga into Portuguese.
Tran, Viet. "Komparativní analýza konceptu "superhrdinů" v japonské manze a americké komiksové tvorbě." Master's thesis, 2020. http://www.nusl.cz/ntk/nusl-435518.
Full textKřivánková, Anna. "Obraz ženy v japonské populární kultuře." Doctoral thesis, 2016. http://www.nusl.cz/ntk/nusl-353531.
Full textValentová, Simona. "Komiks jako médium uměleckého sdělení." Master's thesis, 2015. http://www.nusl.cz/ntk/nusl-336654.
Full textMehta, Shubham. "Adapting Manga to live action." Thesis, 2016. http://hdl.handle.net/10539/22637.
Full textFor this research project, I search for an approach to adaptation theory that may be better suited to adapting Manga (Japanese comics) to film. The American comic book adaptations in the last eight years have met with resounding success, and their increased number has also prompted a shift in what audiences and producers qualify as a successful adaptation. For example, 19 films that have been made by Marvel, Sony and Fox since 2008, were adapted from Marvel comics, but followed plot lines that varied greatly from that of the comics (IMDB.com, n.d). However, Manga adaptations have not met with the same level of success, and as such, I propose that a different approach might be necessary when it comes to adapting them. To do so, I discuss how Japanese Manga has been adapted by Hollywood in the past, and why those attempts have been considered a failure, the key example being that of ‘Dragonball Evolution’ (James Wong, 2008), which was based on the famous series, ‘Dragon Ball’, created by Akira Toriyama in 1984. To conclude, I propose my approach to adapting Manga and support it with a short film adaptation.
MT2017
Frank, Jacqueline Eileen. "Shakespeare, Youth, and Comic Books." Thesis, 2014. http://hdl.handle.net/10012/8372.
Full textLiao, Chia Yu, and 廖家妤. "The Research and Creation of Shojuo Manga with Taiwan Culture - A Case Study of Golden Comic Awards' Winners Works." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/64m789.
Full text國立臺中教育大學
數位內容科技學系碩士班
103
The Executive Yuan of Taiwan held regularly Golden Comic Awards every year for popularizing comic. And also set up the best of Shojuo Manga Awards, it can clearly be seen shojuo manga in Taiwan have lengthily scale and history. History of Taiwan Shojuo Manga started from 1960, but Japan Manga had long time affecting to Taiwan, so Taiwan can't got rid of Japan to grow up own style. In that case, the study uses Golden Comic Awards' winner works 2010-2013 and trade publication of comics to treat as samples. Besides using Content Analysis and Multidimensional Scaling to help it more complete. Generalizing and analyzing what the popular shojuo manga have, in particular stories and characters. Then put Taiwan culture in to researcher's comic creation. Through the experimental results, we can know what the popular story must have: protagonist's incandescent personality, interesting story, impressive supporting role; in people style need have "girlish", "interesting", "dream", "cute", "sweet" five features. In conclusion, using those experimental results are standard to create. The results of this study hope to contribute Taiwan Shojuo Manga's developing creation in future, and provide the reference of research.
Fujii, Michele. "Strangers in a Strange Land: Foreign-born Mangaka and the Future of the ‘Japanese’ Comic Industry." 2018. https://scholarworks.umass.edu/masters_theses_2/642.
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