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1

1941-, Lundvall Bengt-Åke, ed. National systems of innovation: Towards a theory of innovation and interactive learning. London: Pinter Publishers, 1992.

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2

Bielawski, Larry. Intelligent systems design: Integrating expert systems, hypermedia, and database technologies. New York: Wiley, 1991.

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3

1969-, Grieser Gunter, and Tanaka Y, eds. Intuitive human interfaces for organizing and accessing intellectual assets: International workshop, Dagstuhl Castle, Germany, March 1-5, 2004 : revised selected papers. Berlin: Springer, 2004.

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4

Zhang, Zhongfei. Multimedia data mining: A systematic introduction to concepts and theory. Boca Raton: Chapman & Hall/CRC, 2008.

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5

Oge, Marques, ed. Handbook of video databases: Design and applications. Boca Raton: CRC Press, 2003.

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6

AFOUDA, Josué, and Diana TOKPANOU. Initiation à la Programmation et à la Manipulation des Données Avec le Langage R. Independently Published, 2021.

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7

Jullien, Christian. Le_cool: Un langage orienté objet à héritage multiple permettant la manipulation des concepts et des données en Intelligence Artificielle. 1986.

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8

Razien, Benjamin. Réseaux Sociaux la Boite de Pandore Numérique: Manipulation, désinformation, Harcèlement, Intimidation, Arnaques, Vols de Données... les Vrais Conséquences Sur Notre Vie Quotidienne ! Lulu Press, Inc., 2023.

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9

Roiger, Richard J. Just Enough R!: An Interactive Approach to Machine Learning and Analytics. Taylor & Francis Group, 2020.

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10

Roiger, Richard J. Just Enough R!: An Interactive Approach to Machine Learning and Analytics. Taylor & Francis Group, 2020.

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11

Roiger, Richard J. Just Enough R!: An Interactive Approach to Machine Learning and Analytics. Taylor & Francis Group, 2020.

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12

Roiger, Richard J. Just Enough R!: An Interactive Approach to Machine Learning and Analytics. Taylor & Francis Group, 2020.

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13

Lundvall, Bengt-Ake. National Systems of Innovation: Towards a Theory of Innovation and Interactive Learning. Pinter Pub Ltd, 1992.

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14

Managing and Mining Multimedia Databases. CRC, 2001.

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15

Thuraisingham, Bhavani. Managing and Mining Multimedia Databases. Taylor & Francis Group, 2001.

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16

Thuraisingham, Bhavani. Managing and Mining Multimedia Databases. Taylor & Francis Group, 2001.

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17

Thuraisingham, Bhavani. Managing and Mining Multimedia Databases. Taylor & Francis Group, 2001.

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18

Liu, Huan, and Nitin Agarwal. Modeling and Data Mining in Blogosphere. Springer International Publishing AG, 2009.

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19

Grieser, Gunter, and Yuzuru Tanaka. Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets: International Workshop, Dagstuhl Castle, Germany, March 1-5, 2004, Revised Selected Papers. Springer London, Limited, 2005.

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20

Computational Commutative Algebra 2. Springer, 2005.

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21

Computational Commutative Algebra 2. Springer, 2005.

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22

Zhang, Zhongfei, and Ruofei Zhang. Multimedia Data Mining. Taylor & Francis Group, 2019.

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23

Zhang, Zhongfei, and Ruofei Zhang. Multimedia Data Mining: A Systematic Introduction to Concepts and Theory. Taylor & Francis Group, 2008.

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24

Zhang, Zhongfei, and Ruofei Zhang. Multimedia Data Mining: A Systematic Introduction to Concepts and Theory. Taylor & Francis Group, 2008.

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25

Multimedia Data Mining: A Systematic Introduction to Concepts and Theory (Chapman & Hall/Crc Data Mining and Knowledge Discovery Series). Chapman & Hall/CRC, 2008.

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26

(Editor), Borko Furht, and Oge Marques (Editor), eds. Handbook of Video Databases: Design and Applications. CRC, 2003.

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27

Deb, Sagarmay. Multimedia Systems and Content-Based Image Retrieval. Information Science Publishing, 2003.

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28

Badler, Norman I., Cary B. Phillips, and Bonnie Lynn Webber. Simulating Humans. Oxford University Press, 1993. http://dx.doi.org/10.1093/oso/9780195073591.001.0001.

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During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.
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29

Kim, Jihoon. Documentary's Expanded Fields. Oxford University Press, 2022. http://dx.doi.org/10.1093/oso/9780197603819.001.0001.

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Documentary's Expanded Fields: New Media and the Twenty-First-Century Documentary offers a theoretical mapping of contemporary non-standard documentary practices enabled by the proliferation of new digital imaging, lightweight and non-operator digital cameras, multiscreen and interactive interfaces, and web 2.0 platforms. These emergent practices encompass digital data visualizations, digital films that experiment with the deliberate manipulation of photographic records, documentaries based on drone cameras, GoPros, and virtual reality (VR) interfaces, documentary installations in the gallery, interactive documentary (i-doc), citizens' vernacular online videos that document scenes of the protests such as the Arab Spring, the Hong Kong Protests, and the Black Lives Matter Movements, and new activist films, videos, and archiving projects that respond to those political upheavals. Building on the interdisciplinary framework of documentary studies, digital media studies, and contemporary art criticism, Jihoon Kim investigates the ways in which these practices both challenge and update the aesthetic, epistemological, political, and ethical assumptions of traditional film-based documentary. Providing a diverse range of case studies that classify and examine these practices, the book argues that the new media technologies and the experiential platforms outside the movie theater, such as the gallery, the world wide web, and social media services, expand five horizons of documentary cinema: image, vision, dispositif, archive, and activism. This reconfiguration of these five horizons demonstrates that documentary cinema in the age of new media and platforms, which Kim labels as the “twenty-first-century documentary,” dynamically changes its boundaries while also exploring new experiences of reality and history in times of the contemporary crises across the globe, including the COVID-19 pandemic.
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