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Journal articles on the topic 'Marketing 3.0 Co-Creation Innovation'

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1

HSU, YEN. "ORGANIZATIONAL INNOVATION, DESIGN AND NPD PERFORMANCE: THE ROLE OF CO-CREATION STRATEGY." International Journal of Innovation Management 21, no. 04 (2017): 1750033. http://dx.doi.org/10.1142/s1363919617500335.

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Within firms, procedures would be the site of a big pool of business assets that always take into account the preponderance of the firm’s physical and human capital. In enterprises, innovation, marketing, and product design should be closely coordinated. Most research has demonstrated that an effective connection among innovation R&D, marketing activities, and design pushes products into the marketplace and guarantees their success. However, empirical studies of the Co-creations among innovation, marketing, and design strategies in new product development (NPD) performance are rare. This g
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Suttinee Sriburi. "Social Media's Dynamic Capabilities: Driving Innovation Through Value Co-Creation in Professional Football Clubs." Journal of Information Systems Engineering and Management 10, no. 42s (2025): 273–89. https://doi.org/10.52783/jisem.v10i42s.7883.

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Introduction: Objectives: This research aims to explore the essential firms’ dynamic capabilities that support effective social media use and examine the relationship between dynamic capabilities and innovation performance through value co-creation for sustainable competitive advantage. Methods: A mixed method approach was applied. First, the study conducted an in-depth interview with 12 key participants to explore the dynamic capabilities of social media use in professional football clubs. Then, this study expands the dynamic capabilities’ framework by demonstrating how these capabilities aff
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Cherner, N. V. "An Innovative Roadmap to Value Co-Creation in Agriculture." MGIMO Review of International Relations 14, no. 6 (2021): 200–208. http://dx.doi.org/10.24833/2071-8160-2021-6-81-200-208.

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Rossi, Carla. "Organizational Challenges of Online Customer Co-Creation for Innovation: A Middle-Managers’ Perspective in the Italian Food Context." International Journal of Marketing Studies 13, no. 1 (2021): 42. http://dx.doi.org/10.5539/ijms.v13n1p42.

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In a nutshell, co-creation is described as a way to open up a company to the outside world, helping to generate product innovations and to update brand meanings. Drawing on the online community and co-creation literature, this paper aims at contributing to exploring the main intra-organizational challenges of online customer co-creation for innovation, from the viewpoint of middle managers. The intent is to broaden the existing conceptual understanding of the main internal factors hindering customer co-creation but also of the practices that could be adopted to best manage the related challeng
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Shulga, Lenna V., and James A. Busser. "Customer self-determination in value co-creation." Journal of Service Theory and Practice 31, no. 1 (2020): 83–111. http://dx.doi.org/10.1108/jstp-05-2020-0093.

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PurposeThe purpose of this study is to deepen the understanding of consumers value collaboration with a service provider, specifically, how consumer self-determination affects value co-creation outcomes.Design/methodology/approachSelf-determination theory (SDT) need-based motivational factors were operationalized in co-creation as commitment to resources (autonomy), feedback (competence) and collectives (relatedness). A between–within factorial experimental design (3 × 2 × 4) was conducted using online scenarios depicting value co-creation in a destination resort setting. Respondents were rand
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Iqbal Firdaus, Muhammad, Cynthia A. Utama, Gita Gayatri, and Whony Rofianto. "Co-creation experience in Indonesian mobile commerce: A self-determination theory perspective." Innovative Marketing 19, no. 3 (2023): 145–58. http://dx.doi.org/10.21511/im.19(3).2023.13.

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Understanding customer co-creation experience in mobile commerce helps business to tailor their offerings, improves customer engagement, and cultivates long-lasting brand relationships, ultimately leading to business success in the competitive digital marketplace. Anchoring in service-dominant logic and self-determination theory framework, this study aims to investigate customers’ internal stimuli as the antecedents of the co-creation experience and its impact on brand relationship behavior. An online survey was employed to gather data from 499 users of Shopee, Tokopedia, Bukalapak, and Lazada
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Qaiyim Asy’ari, Risca Dwiaryanti, and Aang Kunaifi. "EXPERIENTIAL LEARNING DALAM PEMBELAJARAN KEWIRAUSAHAAN DI PERGURUAN TINGGI." Ekosiana Jurnal Ekonomi Syari ah 9, no. 1 (2022): 1–16. http://dx.doi.org/10.47077/ekosiana.v9i1.205.

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Kewirausahaan merupakan kunci kemajuan dan kemakmuran suatu bangsa. Selain sebagai penggerak aktivitas perekonomian dan pendistribusian kekayaan, kewirausahaan juga sebagai indikator untuk mengukur maju tidaknya suatu negara. Negara-negara maju rata-rata memiliki komposisi 15-20% wirausaha dari seluruh penduduknya. Kenyataannya Indonesia masih memiliki sekitar 4% wirausaha. Oleh karena itu dibutuhkan strategi yang komprehensif untuk mencetak wirausaha baru, salah satunya dengan mengintensifkan pembelajaran kewirausahaan di sekolah dan perguruan tinggi. Penelitian ini bertujuan untuk menformula
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Yuliana, Eka, Utomo Sarjono Putro, Pri Hermawan, and Astri Ghina. "Viable System Model as A Framework for Value Co-Creation Service System Analysis of Technology-based Business Incubator." Jurnal Manajemen Indonesia 23, no. 1 (2023): 36. http://dx.doi.org/10.25124/jmi.v23i1.4674.

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Bandung Techno Park (BTP) at Telkom University has a crucial role in the technology-based business incubation scheme. From the recruitment process, learning goals, venture capital, commercialization with all impacted to start-ups accomplishment. These observations resulted by using qualitative research methods for one year. Referring to the concept of service systems, it was founded that business incubators in higher education can produce the holistic service system diagnostics to develop the external collaboration between university and industry. These findings are successfully set out by use
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Mu, Yang. "Research on Sustainable Competitive Advantage Strategy of Leading Electric Vehicle Enterprises." Frontiers in Business, Economics and Management 9, no. 3 (2023): 193–200. http://dx.doi.org/10.54097/fbem.v9i3.9654.

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The objectives of this research were 1) to study the competitive environments of A Co, and 2) to formulate the sustainable competitive advantage strategies of A Co. A qualitative approach was employed in this research. Primary data was obtained through a questionnaire and semi-structured interviews. Secondary data was derived from previous research studies, reports, and documents pertaining to A Co. In the form of a questionnaire, 50 internal employees were selected to investigate the current situation of market competitiveness, including industry analysis, consumer purchase factors, and compe
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Рожкова, А. Р. "The art of creating successful brand communities in the age of social media." Modern Economy Success, no. 3 (March 27, 2024): 77–82. http://dx.doi.org/10.58224/2500-3747-2024-3-77-82.

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в статье рассматривается влияние социальных медиа на отношения между брендами и потребителями. Автор обращает внимание на эволюцию от линейных отношений к ярким экосистемам бренд-сообществ, которые выходят за рамки традиционных понятий покупателя и продавца. Они акцентируют внимание на значимости бренд-сообществ, которые не только участники, но и соавторы истории бренда. Методы: в качестве методов в представленном исследовании используются: наблюдение, маркетинговые исследования, методы анализа рынка. Результаты (Findings): Автор исследует, каким образом бренд-сообщества в социальных медиа ста
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Hein, Andreas, Maximilian Schreieck, Tobias Riasanow, et al. "Digital platform ecosystems." Electronic Markets 30, no. 1 (2019): 87–98. http://dx.doi.org/10.1007/s12525-019-00377-4.

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Abstract Digital platforms are an omnipresent phenomenon that challenges incumbents by changing how we consume and provide digital products and services. Whereas traditional firms create value within the boundaries of a company or a supply chain, digital platforms utilize an ecosystem of autonomous agents to co-create value. Scholars from various disciplines, such as economics, technology management, and information systems have taken different perspectives on digital platform ecosystems. In this Fundamentals article, we first synthesize research on digital platforms and digital platform ecosy
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Moriggi, Angela. "Exploring enabling resources for place-based social entrepreneurship: a participatory study of Green Care practices in Finland." Sustainability Science 15, no. 2 (2019): 437–53. http://dx.doi.org/10.1007/s11625-019-00738-0.

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Abstract Enabling resources are the array of tangible and intangible assets that social entrepreneurs mobilize or create to bring forward novel place-based initiatives, to respond to unmet sustainability challenges and ideally contribute to virtuous processes of socio-economic transformation. Understanding the role of resources in constraining or enabling the development of social enterprises holds important implications not merely for the initiatives, but also for the places where they are embedded. Existing studies fail to provide a comprehensive, empirically grounded account of resources fo
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Oktawirani, Panca. "Sinergi Inovasi dan Tradisi dalam Pengembangan Pariwisata di Desa Adat Kemiren." TOBA: Journal of Tourism, Hospitality and Destination 2, no. 1 (2023): 12–16. http://dx.doi.org/10.55123/toba.v2i1.1852.

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Innovations and initiatives in village tourism continue to grow along with community involvement and participation in the development of tourism products and activities in the village. The Kencana Tourism Awareness Group in Kemiren village continues to strive to maintain its branding as a cultural village by renewing the tourism products and activities offered. This study used an explanatory approach, with data collected through interviews, observations and literature studies. The results of the study identified the types of innovations, the role of the parties, especially the management of Ke
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Oliinyk, K. "DIGITAL TRANSFORMATION AS A TRIGGER FOR MODIFICATION OF DEVELOPMENT STRATEGIES AND BUSINESS MODELS OF COMPANIES IN THE CONTEXT OF THE FORMATION OF GLOBAL DIGITAL PLATFORMS AND HYPERCOMPETITION." Economic scope, no. 193 (October 17, 2024): 26–31. http://dx.doi.org/10.30838/ep.193.26-31.

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The article describes the problem that in the context of digital transformation enterprises, especially those with a traditional business model, face both great opportunities and challenges. The competition is intensifying, turning into hyper-competition, which implies the search for new tools to win customer loyalty and accelerate innovation processes. The article provides a generalization of adequate strategies for the development of enterprises based on the use of information technology, studying the effects of digital transformation on competition and on various forms of digital inequality
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Huang, Zhengfu. "RELATIONSHIP RECONSTRUCTION AND VALUE CO-CREATION OF ENTREPRENEURIAL EDUCATION SUBJECT UNDER THE TEND OF DE-CENTRALIZATION FROM THE PERSPECTIVE OF VALUE NETWORK THEORY AND MENTAL HEALTH." International Journal of Neuropsychopharmacology 25, Supplement_1 (2022): A81—A82. http://dx.doi.org/10.1093/ijnp/pyac032.111.

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Abstract Background The era of Internet entrepreneurship is an era of “technology orientation, knowledge iteration, highly skilled talents and mode fission”, which challenges the original entrepreneurial education modes of experience (family), imitation (enterprise) and knowledge (University). Under the background of “structural entrepreneurship”, we need to break the threshold of “value creation” within the main body of education. Therefore, the emotional regulation ability and mental health of educational groups in the network era are particularly important. Research Objects and Methods This
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Драгойкова, Бистра. "ДА БЪДЕШ ИНФЛУЕНСЪР: ЦЕЛИ, ТРУДНОСТИ И ЕМОЦИИ". Терени, № 8 (18 червня 2025): 86–107. https://doi.org/10.60053/ter.2024.8.86-107.

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Социалните мрежи: средство за споделяне на съдържание, взаимодействие с членове на семейството, приятели, колеги, развиване на бизнес, популяризиране на каузи и теми, място за създаване и споделяне. Сред множеството онлайн потребители съществуват такива, чието съдържание оказва влияние върху нагласите на аудиторията им чрез видеосъдържание, блогове, постове и въобще използване на всякакви публикации в онлайн платформите – инфлуенсъри. Дейността им изисква иновативни практики и стратегии, които да гарантират постоянен успех във вечно променящата се онлайн среда. Шансът за постигане на професион
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Hakeem, Ghozian, and Ririn Tri Ratnasari. "PENGARUH PERCEIVED EASE OF USE PADA APLIKASI M-BANKING BANK UMUM SYARIAH DENGAN TRUST SEBAGAI VARIABEL INTERVENING." Jurnal Ekonomi Syariah Teori dan Terapan 8, no. 6 (2021): 696. http://dx.doi.org/10.20473/vol8iss20216pp696-705.

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ABSTRAKPenelitian ini bermaksud untuk mengetahui pengaruh variabel perceived ease of use terhadap behavioral intention dengan trust sebagai variabel intervening pada penggunaan aplikasi m-banking bank umum syariah. Penelitian ini menggunakan pendekatan kuantitatif dengan metode path analysis dan melibatkan 50 responden yang merupakan nasabah salah satu bank umum syariah sekaligus pengguna aplikasi m-banking bank yang bersangkutan dengan metode purposive sampling secara online, serta menggunakan metode analisis jalur dengan program AMOS untuk mengolah data. Hasil penelitian menunjukkan bahwa pe
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Jaenudin, M., and Ali Hamdan. "Penilaian Dampak Zakat, Infak, Sedekah Terhadap Kemiskinan Spiritual Dan Material Penerima Manfaat Laznas LMI: Pendekatan CIBEST." Jurnal Ekonomi Syariah Teori dan Terapan 9, no. 3 (2022): 362–78. http://dx.doi.org/10.20473/vol9iss20223pp362-378.

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ABSTRAK Kemisikinan merupakan suatu permasalahan yang harus ditemukan cara mengentaskannya. Islam agama yang sempurna telah memberikan solusi melalui instrument zakat, infak, dan sedekah. Tujuan dari penelitian ini adalah untuk menilai dampak zakat, infak, sedekah di LAZNAS LMI (Lembaga Manajemen Infaq) dengan Pendekatan CIBEST. Metode penelitian yang digunakan adalah kuantitatif dengan uji beda antara kondisi material dan spiritual mustahik sebelum dibantu dengan setelah disalurkan dana ZIS. Hasil analisis dari 355 penerima manfaat menunjukkan bahwa pada kuadran I, penerima manfaat yang dikat
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Jaenudin, M., and Ali Hamdan. "Penilaian Dampak Zakat, Infak, Sedekah Terhadap Kemiskinan Spiritual Dan Material Penerima Manfaat Laznas LMI: Pendekatan CIBEST." Jurnal Ekonomi Syariah Teori dan Terapan 9, no. 3 (2022): 362–78. http://dx.doi.org/10.20473/vol9iss20223pp362-378.

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ABSTRAK Kemisikinan merupakan suatu permasalahan yang harus ditemukan cara mengentaskannya. Islam agama yang sempurna telah memberikan solusi melalui instrument zakat, infak, dan sedekah. Tujuan dari penelitian ini adalah untuk menilai dampak zakat, infak, sedekah di LAZNAS LMI (Lembaga Manajemen Infaq) dengan Pendekatan CIBEST. Metode penelitian yang digunakan adalah kuantitatif dengan uji beda antara kondisi material dan spiritual mustahik sebelum dibantu dengan setelah disalurkan dana ZIS. Hasil analisis dari 355 penerima manfaat menunjukkan bahwa pada kuadran I, penerima manfaat yang dikat
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Traer, Elie, Ying Huang, Alice S. Mims, et al. "Gilteritinib (GILT) Monotherapy with Addition of Decitabine (DEC) in Non-Responders in Older Newly Diagnosed (ND) FLT3 Mutated Acute Myeloid Leukemia (AML) Patients Having High and Low Variant Allele Frequency (VAF): A Phase 2/1b Sub-Study of the Beat AML Master Trial." Blood 138, Supplement 1 (2021): 1277. http://dx.doi.org/10.1182/blood-2021-148207.

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Abstract Background: GILT is an oral potent selective FLT3 kinase inhibitor approved for marketing for the treatment (Tx) of patients (pts) with relapsed/refractory FLT3 mutated (FLT3m) AML but efficacy in older ND FLT3m AML pts is unknown. Furthermore, FLT3m can be present as a dominant or subclone and impact of FLT3 inhibitor therapy in this setting is uncertain. Here we report the results of a Phase 2/1b sub-study of the Beat AML Master Trial to assess the efficacy of GILT monotherapy (GILTm) in ND FLT3m AML pts aged ≥60 years with high and low VAF and the subsequent response-driven additio
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Yao, Qi, Yuntong Liang, Mengying Feng, and Hao Wang. "Are consumers willing to co-create value when focal firms' suppliers are proactive in green innovation? A chain liability and green halo effect." International Journal of Physical Distribution & Logistics Management, November 2, 2023. http://dx.doi.org/10.1108/ijpdlm-05-2022-0163.

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PurposeBased on the chain liability and green halo effects, this study uses the perspective of multi-tier supply chain management to examine the impact mechanism and boundary conditions of suppliers' green innovation types on consumers' willingness to participate in value co-creation with focal firms from the perspective of multi-tier supply chain management.Design/methodology/approachUsing four situational experiments, 660 participants were recruited in Credamo, and SPSS 23.0 was used for data analysis. Experiments 1a and 1b verify the effect of suppliers' green innovation on consumers' willi
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Zhang, Hao, and Zengguang Ma. "Is my design better? A co-creation perspective for online fashion design." Journal of Research in Interactive Marketing ahead-of-print, ahead-of-print (2021). http://dx.doi.org/10.1108/jrim-05-2021-0132.

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PurposeValue co-creation is known to increase innovation, but it can backfire under certain conditions. The purpose of this study is to investigate co-creation activities for their effects on consumer perceptions of symbolic designs and to investigate the mediation effect of psychological distance and the moderation effect of peer feedback.Design/methodology/approachThree studies were designed by using a survey (Study 1) and two controlled laboratory experiments (Study 2 and 3). Study 1 had a sample size of 160 respondents and examined whether innovative ideas and behavior intensity had differ
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Kieling, Ana Paula, and Ricardo Boeing. "Happy to co­create: the influence of product co­creation over consumer hedonic adaptation." European Journal of Marketing, January 15, 2025. https://doi.org/10.1108/ejm-01-2023-0017.

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Purpose Researchers have been exploring the consequences of the hedonic adaptation process at length. This phenomenon is characterized by the reduction of pleasure with consumption experiences over time. Meanwhile, co-creation initiatives seem to be gaining traction in brand strategies. However, little is known about how individuals experience the co-creation effects in consumption. The purpose of this study is to analyse the impact of consumer co-creation experiences on predicting hedonic adaptation. Also, it aims to provide insights into the emotional aspects of consumption. Design/methodolo
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Ullah, Fawad, Lei Shen, and Syed Hamad Hassan Shah. "Value co-creation in business-to-business context: A bibliometric analysis using HistCite and VOS viewer." Frontiers in Psychology 13 (January 11, 2023). http://dx.doi.org/10.3389/fpsyg.2022.1027775.

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Abstract purposeValue co-creation (VCC) recently displayed a significant increase in the frequency of publications in business studies and social sciences. Our study objects to explore the current state of VCC research in the business-to-business (B2B) context, principally in the marketing field.Research design, approach, and methodologyThis research article extracted research papers on VCC in the B2B context published in the last two decades through the Web of Science (WoS). Initially, we applied HistCite to determine the research dynamics of VCC articles and then VOS viewer to conduct biblio
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Oesterle, Severin, Arne Buchwald, and Nils Urbach. "Investigating the co-creation of IT consulting service value: empirical findings of a matched pair analysis." Electronic Markets, June 28, 2020. http://dx.doi.org/10.1007/s12525-020-00426-3.

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Las Hayas, Carlota, Irantzu Izco-Basurko, Ane Fullaondo, et al. "UPRIGHT, a resilience-based intervention to promote mental well-being in schools: study rationale and methodology for a European randomized controlled trial." BMC Public Health 19, no. 1 (2019). http://dx.doi.org/10.1186/s12889-019-7759-0.

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Abstract Background Adolescence is crucial period for laying the foundations for healthy development and mental well-being. The increasing prevalence of mental disorders amongst adolescents makes promotion of mental well-being and prevention interventions at schools important. UPRIGHT (Universal Preventive Resilience Intervention Globally implemented in schools to improve and promote mental Health for Teenagers) is designed as a whole school approach (school community, students and families) to promote a culture of mental well-being and prevent mental disorders by enhancing resilience capaciti
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Gilal, Naeem Gul, Faheem Gul Gilal, Jing Zhang, Rukhsana Gul Gilal, Zhenxing Gong, and Waseem Gul Gilal. "The role of endorsers in bringing defunct brands back to life: theory and evidence." Journal of Product & Brand Management ahead-of-print, ahead-of-print (2020). http://dx.doi.org/10.1108/jpbm-03-2019-2315.

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Purpose This study aims to investigate a randomized 3 (endorser type: celebrity vs CEO vs expert) × 2 (product type: hedonic vs utility) between-respondents factorial experiment to inspect the effects of the endorsers and product types on consumers’ engagement in BRM through brand-relationship variables [i.e. self-brand connection (SBC), perceived product attachment (PPA) and source credibility (SC)]. Marketing in a digital era is witnessing a rising trend of “brand resurrection as revolution” led by consumer power. The successful revitalization of various dead brands provides some new opportu
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Scelles, Nicolas. "Dynamics of publication in international scientific reviews in sport management: Towards an Agenda 21." Management et Organisations du Sport, January 5, 2021. http://dx.doi.org/10.46298/mos-2020-6190.

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I had the honour to be keynote speaker for the Sport Management Colloquium organised by the Université Rennes 2 in June 2018. The organisers asked me to present a communication on the international dynamics of sport management. To do so, I attempted to identify the themes currently tackled in scientific reviews in sport management from an international perspective. This article is based on the aforementioned keynote, updated since then until the 31st May 2020. Sport management is defined in a broad sense: it includes not only sport management stricto sensu (including sport strategy) but also s
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Scelles, Nicolas. "Dynamics of publication in international scientific reviews in sport management: Towards an Agenda 21." Management et Organisations du Sport, January 5, 2021. http://dx.doi.org/10.46298/mos-2020-6190.

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I had the honour to be keynote speaker for the Sport Management Colloquium organised by the Université Rennes 2 in June 2018. The organisers asked me to present a communication on the international dynamics of sport management. To do so, I attempted to identify the themes currently tackled in scientific reviews in sport management from an international perspective. This article is based on the aforementioned keynote, updated since then until the 31st May 2020. Sport management is defined in a broad sense: it includes not only sport management stricto sensu (including sport strategy) but also s
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Blackwood, Gemma. "<em>Roblox</em> and Meta Verch." M/C Journal 26, no. 3 (2023). http://dx.doi.org/10.5204/mcj.2958.

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Introduction In September 2022, American retail giant Walmart launched two new gaming experiences onto popular multi-platform gaming experience Roblox, entitled Walmart Land and Walmart Universe of Play. First released in 2006, Roblox is an online multiplayer programme and a virtual gaming world that is part of a rise of other similar programmes, including Minecraft (2009), Pokémon GO (2016), and Fortnite (2013). Like these other games, it is also a multi-platform program, which means that “it can be played on computers, tablets, mobiles or video consoles, thus enabling its ubiquitous access”
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Downes, Daniel M. "The Medium Vanishes?" M/C Journal 3, no. 1 (2000). http://dx.doi.org/10.5204/mcj.1829.

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Introduction The recent AOL/Time-Warner merger invites us to re-think the relationships amongst content producers, distributors, and audiences. Worth an estimated $300 billion (US), the largest Internet transaction of all time, the deal is 45 times larger than the AOL/Netscape merger of November 1998 (Ledbetter). Additionally, the Time Warner/EMI merger, which followed hard on the heels of the AOL/Time-Warner deal and is itself worth $28 billion (US), created the largest content rights organisation in the music industry. The joining of the Internet giant (AOL) with what was already the world's
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Meron, Yaron. "“What's the Brief?”." M/C Journal 24, no. 4 (2021). http://dx.doi.org/10.5204/mcj.2797.

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“What's the brief?” is an everyday question within the graphic design process. Moreover, the concept and importance of a design brief is overtly understood well beyond design practice itself—especially among stakeholders who work with designers and clients who commission design services. Indeed, a design brief is often an assumed and expected physical or metaphoric artefact for guiding the creative process. When a brief is lacking, incomplete or unclear, it can render an already ambiguous graphic design process and discipline even more fraught with misinterpretation. Nevertheless, even in wide
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Moore, Christopher Luke. "Digital Games Distribution: The Presence of the Past and the Future of Obsolescence." M/C Journal 12, no. 3 (2009). http://dx.doi.org/10.5204/mcj.166.

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A common criticism of the rhythm video games genre — including series like Guitar Hero and Rock Band, is that playing musical simulation games is a waste of time when you could be playing an actual guitar and learning a real skill. A more serious criticism of games cultures draws attention to the degree of e-waste they produce. E-waste or electronic waste includes mobiles phones, computers, televisions and other electronic devices, containing toxic chemicals and metals whose landfill, recycling and salvaging all produce distinct environmental and social problems. The e-waste produced by games
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Connor, Will. "Positively Monstrous!" M/C Journal 24, no. 5 (2021). http://dx.doi.org/10.5204/mcj.2822.

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Bones are one of the oldest materials used to create musical instruments. Currently, the world’s oldest known instruments are flutes made out of bones (Turk, Turk, and Otte 11). In fact, bones have been used to create or enhance musical instruments in a variety of settings throughout history and in modern day instrument making. Bone bull roarers, jaw bone percussion, clappers, trumpets, drum shells, lyres, or construction parts, such as frets, plectrums, pipes and pipe fittings, embouchure adjustments, or percussive strikes are just a few of the more common uses of bones in musical instrument
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Paull, John. "Beyond Equal: From Same But Different to the Doctrine of Substantial Equivalence." M/C Journal 11, no. 2 (2008). http://dx.doi.org/10.5204/mcj.36.

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A same-but-different dichotomy has recently been encapsulated within the US Food and Drug Administration’s ill-defined concept of “substantial equivalence” (USFDA, FDA). By invoking this concept the genetically modified organism (GMO) industry has escaped the rigors of safety testing that might otherwise apply. The curious concept of “substantial equivalence” grants a presumption of safety to GMO food. This presumption has yet to be earned, and has been used to constrain labelling of both GMO and non-GMO food. It is an idea that well serves corporatism. It enables the claim of difference to se
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Collins, Steve. "Amen to That." M/C Journal 10, no. 2 (2007). http://dx.doi.org/10.5204/mcj.2638.

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&#x0D; &#x0D; &#x0D; In 1956, John Cage predicted that “in the future, records will be made from records” (Duffel, 202). Certainly, musical creativity has always involved a certain amount of appropriation and adaptation of previous works. For example, Vivaldi appropriated and adapted the “Cum sancto spiritu” fugue of Ruggieri’s Gloria (Burnett, 4; Forbes, 261). If stuck for a guitar solo on stage, Keith Richards admits that he’ll adapt Buddy Holly for his own purposes (Street, 135). Similarly, Nirvana adapted the opening riff from Killing Jokes’ “Eighties” for their song “Come as You Are”. Mus
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Kanai, Akane. "WhatShouldWeCallMe? Self-Branding, Individuality and Belonging in Youthful Femininities on Tumblr." M/C Journal 18, no. 1 (2015). http://dx.doi.org/10.5204/mcj.936.

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As the use of social networks becomes increasingly commonplace, scholars have observed that associated requirements arise relating to how one’s digital self is practised, worked on, and disseminated (Cover; Miller; Papacharissi). Since the earliest forms of online interaction, scholars have tracked the importance of the question of “realness” in identity and social groupings (Burkhalter; Donath; O’Brien). More recently, as people become more connected, connect-able and subject to peer (as well as corporate and government surveillance) (van Zoonen), digital media cultures have increasingly dema
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Fredericks, Bronwyn, and Abraham Bradfield. "Many Bodies, One Heart." M/C Journal 26, no. 1 (2023). http://dx.doi.org/10.5204/mcj.2908.

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Introduction The Uluru Statement from the Heart (2017) offers an opportunity for the nation to cement the foundation for prosperous Indigenous futures and meaningful reconciliation between Indigenous and non-Indigenous peoples. In this article, we discuss the theme of uniformity in relation to the “From the Heart” campaign which seeks to enact the Uluru Statement by establishing a constitutionally enshrined First Nations’ Voice to Parliament via a referendum. It is important however that we first clarify our use of the word uniform as we do not wish to suggest that all supporters of the Uluru
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