Dissertations / Theses on the topic 'Mass communication|Artificial intelligence|Computer science'
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Singh, Anurag. "Multi-Resolution Superpixels for Visual Saliency Detection in a Large Image Collection." Thesis, University of Louisiana at Lafayette, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3718565.
Full textFinding what attracts attention is an important task for visual processing. The visual saliency detection finds location of focus of visual attention on the most important or stand-out object in an image or a video sequence. These stand-out objects are composed of regions or superpixels. Moreover, the fixations occur in clusters, which are simulated using superpixels, where superpixels are clusters of pixels bound by the Gestalt principle for perceptual grouping. The visual saliency detection algorithms presented in the dissertation build on the premise that salient regions are high in color contrast, and when compared to other regions, they stand-out.
The most intuitive method to find the salient region is by comparing it to every other region. A region is ranked by its dissimilarities with respect to other regions and highlighting the statistically salient region proportional to their rank. Another way to compare regions is with respect to its local surrounding. Each region is represented with its Dominant Color Descriptor and the color difference between neighbors is found using the Earth Mover's Distance. The multi-resolution framework ensures robustness to the object size, location, and background type.
Image saliency detection using region contrast is often based on the premise that a salient region has a contrast with the background. But the natural biological method involves comparison to a large collection of similar regions. A novel method is presented to efficiently compare the image region to the regions derived from a large, stored collection of images. Intuitively finding video saliency is derived as a special case of a large collection with temporal reference. The various methods presented in the dissertation are tested on publicly available data sets and performs better than existing state-of-the-art methods.
Gautam, Kumar. "Computer Vision-based Estimation of Body Mass Distribution, Center of Mass, and Body Types| Design and Comparative Study." Thesis, California State University, Long Beach, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10838305.
Full textBody mass distribution and center of mass (CoM) are important topics in the field of human biomechanics and the healthcare industry. Increasing global obesity has led researchers to measure body parameters. This project focuses on developing an automatic computer vision approach to calculate the body mass distribution and CoM, as well as identify body types with a minimum setup cost.
In this project, a 3-D calibrated experimental setup was devised to take images of four male subjects in three views: front view, left side view, and right side view. First, a method was devised to separate the human subject from the background. Second, a novel approach was developed to find the CoM, percentage body mass distribution, and body types using two models: Simulated Skeleton Model (SSM) and Simulated Skeleton Matrix (SSMA). The CoM using this method was 94.36% of the CoM calculated with a reaction board experiment. Total body mass using this method was 96.6% of the total body mass calculated with the weighing balance. This project has three components: (1) finding the body mass distribution and comparing the results with the weighing balance, (2) finding the CoM and comparing the results with the reaction board experiment, and (3) offering new ways to conceptualize the three body types that are ectomorph, endomorph, and mesomorph with ratings in the range of 0 to 5.
Sim, Robert. "On visual maps and their automatic construction." Thesis, McGill University, 2004. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=84842.
Full textThe core concept of this thesis is that of the visual map, which models a set of image-domain features extracted from a scene. These are initially selected using a measure of visual saliency, and subsequently modelled and evaluated for their utility for robot pose estimation. Experiments are conducted demonstrating the feature learning process and the inferred models' reliability for pose inference.
The second part of this thesis addresses the problem of automatically collecting training images and constructing a visual map. First, it is shown that visual maps are self-organizing in nature, and the transformation between the image and pose domains is established with minimal prior pose information. Second, it is shown that visual maps can be constructed reliably in the face of uncertainty by selecting an appropriate exploration strategy. A variety of such strategies are presented and these approaches are validated experimentally in both simulated and real-world settings.
Hartmann, William. "ASR-Driven Binary Mask Estimation for Robust Automatic Speech Recognition." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1338244649.
Full textNavaroli, Nicholas Martin. "Generative Probabilistic Models for Analysis of Communication Event Data with Applications to Email Behavior." Thesis, University of California, Irvine, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3668831.
Full textOur daily lives increasingly involve interactions with others via different communication channels, such as email, text messaging, and social media. In this context, the ability to analyze and understand our communication patterns is becoming increasingly important. This dissertation focuses on generative probabilistic models for describing different characteristics of communication behavior, focusing primarily on email communication.
First, we present a two-parameter kernel density estimator for estimating the probability density over recipients of an email (or, more generally, items which appear in an itemset). A stochastic gradient method is proposed for efficiently inferring the kernel parameters given a continuous stream of data. Next, we apply the kernel model and the Bernoulli mixture model to two important prediction tasks: given a partially completed email recipient list, 1) predict which others will be included in the email, and 2) rank potential recipients based on their likelihood to be added to the email. Such predictions are useful in suggesting future actions to the user (i.e. which person to add to an email) based on their previous actions. We then investigate a piecewise-constant Poisson process model for describing the time-varying communication rate between an individual and several groups of their contacts, where changes in the Poisson rate are modeled as latent state changes within a hidden Markov model.
We next focus on the time it takes for an individual to respond to an event, such as receiving an email. We show that this response time depends heavily on the individual's typical daily and weekly patterns - patterns not adequately captured in standard models of response time (e.g. the Gamma distribution or Hawkes processes). A time-warping mechanism is introduced where the absolute response time is modeled as a transformation of effective response time, relative to the daily and weekly patterns of the individual. The usefulness of applying the time-warping mechanism to standard models of response time, both in terms of log-likelihood and accuracy in predicting which events will be quickly responded to, is illustrated over several individual email histories.
Taylor, Julia Michelle. "Towards Informal Computer Human Communication: Detecting Humor in a Restricted Domain." Cincinnati, Ohio : University of Cincinnati, 2008. http://rave.ohiolink.edu/etdc/view.cgi?acc_num=ucin1226600183.
Full textAdvisor: Lawrence J. Mazlack. Title from electronic thesis title page (viewed Feb.16, 2009). Keywords: artificial intelligence; computational humor; natural language understanding. Includes abstract. Includes bibliographical references.
Shi, Shaohuai. "Communication optimizations for distributed deep learning." HKBU Institutional Repository, 2020. https://repository.hkbu.edu.hk/etd_oa/813.
Full textShackelford, Philip Clayton. "On the Wings of the Wind: The United States Air Force Security Service and Its Impact on Signals Intelligence in the Cold War." Kent State University Honors College / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ksuhonors1399284818.
Full textWoodward, Mark P. "Framing Human-Robot Task Communication as a Partially Observable Markov Decision Process." Thesis, Harvard University, 2012. http://dissertations.umi.com/gsas.harvard:10188.
Full textEngineering and Applied Sciences
Fiedler, Heather Starr. "Journalism and Mass Communication Education in The Age of Technology." NSUWorks, 2005. http://nsuworks.nova.edu/gscis_etd/516.
Full textAntos, Dimitrios. "Deploying Affect-Inspired Mechanisms to Enhance Agent Decision-Making and Communication." Thesis, Harvard University, 2012. http://dissertations.umi.com/gsas.harvard:10107.
Full textEngineering and Applied Sciences
Balster, Stephanie Karen. "An earth image simulation and tracking system for the Mars Laser Communication Demonstration." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/33109.
Full textIncludes bibliographical references (p. 71-72).
In this thesis I created an Earth-image simulation and investigated Earth-tracking algorithms for the Mars Laser Communication Demonstration (MLCD). The MLCD mission will demonstrate the feasibility of high-data-rate laser communications between a Mars orbiting satellite and an Earth ground station. One of the key challenges of the mission is the requirement to achieve 0.35-rad-accuracy pointing and tracking of the laser beam to maintain the 1-30 Mbps communication downlink from Mars to Earth. The sunlit Earth is a bright source and, for most of the mission, can be tracked to stabilize the telescope from disturbances between 0.02 to 2 Hz, while other stabilization systems will cover the rest of the frequency spectrum. Before testing candidate Earth-tracking algorithms, simulated Earth image sequences were created to provide test; data sets. While a plain centroiding algorithm, thresholded-centroiding algorithm, cross-spectrum phase correlation method, and optical flow algorithm were all tested under various Earth phase conditions and pixel resolutions to evaluate their performance on simulated test data, the thresholded-centroiding algorithm was eventually chosen for its accuracy and low computational cost. The effect of short-term albedo variations on the performance of the thresholded-centroiding algorithm was shown to be limited by the Earth's rotation and too slow to change the Earth's surface enough to affect the centroid calculation between time frames. Differences between the geometric centroid and optical centroid were measured to be up to 10% of the Earth's diameter, or up to 2 focal plane array pixels during the mission at closest range. As such, the uncertainty area in which to search for the beacon at the ground receiving station is limited to a 2-pixel radius.
by Stephanie Karen Balster.
M.Eng.
Reed, Aaron A. "Changeful Tales| Design-Driven Approaches Toward More Expressive Storygames." Thesis, University of California, Santa Cruz, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10289007.
Full textStories in released games are still based largely on static and predetermined structures, despite decades of academic work to make them more dynamic. Making game narratives more playable is an important step in the evolution of games and playable media as culturally relevant art forms. In the same way interactive systems help students learn about complicated subjects like physics in a more intuitive and immediate way than static texts, more dynamic interactive stories open up new ways of understanding people and situations. Such dreams remain mostly unrealized in released and playable games.
In this dissertation I will describe a number of design and technical solutions to the problem of creating more expressive and dynamic storygames, informed by a practice-based approach to game production. I will first define a framework for the analysis of games, including especially the terms storygame (a playable system with units of narrative where the understanding of the interconnectedness between story and system is crucial) and the notion of narrative logics (the set of processes that define how player input affects the next unit of story presented by the system). I will exercise this framework on an existing and well-known storygame genre, the adventure game, and use it to make a number of claims about the mechanics and dynamics of narratives in this genre that are borne out by an analysis of how contemporary games adopting some of its aesthetics succeed and fail. I will then describe three emerging storygame modes that are still in the process of being defined, developing a critical framework for each informed by close readings and historical analysis, and considering what design and technical innovations are required to fully realize the new mode's potential. These three modes I discuss are sculptural fiction (which shifts the focus from navigating to building a structure of narrative nodes), social simulation (games that explore the possibility space created by a set of simulated characters and rules for social interaction), and collaborative storygames (in which the lexia are generated at least in part by the participants during play). Each theoretical chapter is paired with a case study of one or several fully completed and released games I have created or co-created in that mode, to see how these design ideas were realized and technical advancements implemented in practice. I will conclude each section with applied advice for game makers hoping to work in these new spaces, and new technological developments that will help storygames continue to evolve and prosper.
Gudmandsen, Magnus. "Using a robot head with a 3D face mask as a communication medium for telepresence." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-171402.
Full textDenna uppsats utforskar gångbarheten för ett nytt kommunikationsmedium för telenärvaro, nämligen ett robothuvud med en 3D-ansiktsmask. För att undersöka detta har ett program utvecklats för en existerande social robot, som möjliggör att roboten kan återspegla operatörens ansiktsrörelser. En studie utförs med en operatör placerad framför en dator med en webbkamera, där operatören kopplas genom roboten för att prata med två samtalspartner som är i samma rum som roboten. Detta arrangemang jämförs sedan med ett vanligt videosamtal. Resultaten från studie visar att roboten förbättrar operatörensnärvaro i rummet, och dessutom ger förbättrad simulerad blickriktning och ögonkontakt med samtalspartnerna. Slutligen fastställs att ett robothuvud med en 3D-ansiktsmask är ett gångbart kommunikationsmedium för telenärvaro.
Ampatzis, Christos. "On the evolution of autonomous decision-making and communication in collective robotics." Doctoral thesis, Universite Libre de Bruxelles, 2008. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/210445.
Full textbehaviour for groups of simulated and real robots. Our contribution will be on
the design of non-trivial individual and collective behaviour; decisions about solitary or
social behaviour will be temporal and they will be interdependent with communicative
acts. In particular, we study time-based decision-making in a social context: how the
experiences of robots unfold in time and how these experiences influence their interaction
with the rest of the group. We propose three experiments based on non-trivial real-world
cooperative scenarios. First, we study social cooperative categorisation; signalling and
communication evolve in a task where the cooperation among robots is not a priori required.
The communication and categorisation skills of the robots are co-evolved from
scratch, and the emerging time-dependent individual and social behaviour are successfully
tested on real robots. Second, we show on real hardware evidence of the success of evolved
neuro-controllers when controlling two autonomous robots that have to grip each other
(autonomously self-assemble). Our experiment constitutes the first fully evolved approach
on such a task that requires sophisticated and fine sensory-motor coordination, and it
highlights the minimal conditions to achieve assembly in autonomous robots by reducing
the assumptions a priori made by the experimenter to a functional minimum. Third, we
present the first work in the literature to deal with the design of homogeneous control
mechanisms for morphologically heterogeneous robots, that is, robots that do not share
the same hardware characteristics. We show how artificial evolution designs individual
behaviours and communication protocols that allow the cooperation between robots of
different types, by using dynamical neural networks that specialise on-line, depending on
the nature of the morphology of each robot. The experiments briefly described above
contribute to the advancement of the state of the art in evolving neuro-controllers for
collective robotics both from an application-oriented, engineering point of view, as well as
from a more theoretical point of view.
Doctorat en Sciences de l'ingénieur
info:eu-repo/semantics/nonPublished
Bergfeldt, Niklas. "Cooperative Robotics : A Survey." Thesis, University of Skövde, Department of Computer Science, 2000. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-473.
Full textThis dissertation aims to present a structured overview of the state-of-the-art in cooperative robotics research. As we illustrate in this dissertation, there are several interesting aspects that draws attention to the field, among which 'Life Sciences' and 'Applied AI' are emphasized. We analyse the key concepts and main research issues within the field, and discuss its relations to other disciplines, including cognitive science, biology, artificial life and engineering. In particular it can be noted that the study of collective robot behaviour has drawn much inspiration from studies of animal behaviour. In this dissertation we also analyse one of the most attractive research areas within cooperative robotics today, namely RoboCup. Finally, we present a hierarchy of levels and mechanisms of cooperation in robots and animals, which we illustrate with examples and discussions.
Bishell, Aaron. "Designing application-specific processors for image processing : a thesis presented in partial fulfilment of the requirements for the degree of Master of Science in Computer Science, Massey University, Palmerston North, New Zealand." Massey University, 2008. http://hdl.handle.net/10179/1024.
Full textManaf, Afwarman 1962. "Constraint-based software for broadband networks planning : a software framework for planning with the holistic approach." Monash University, Dept. of Electrical and Computer Systems Engineering, 2000. http://arrow.monash.edu.au/hdl/1959.1/7754.
Full textManaf, Afwarman 1962. "Constraint-based software for broadband networks planninga software framework for planning with the holistic approach /." Monash University, Dept. of Electrical and Computer Systems Engineering, 2000. http://arrow.monash.edu.au/hdl/1959.1/8163.
Full textAwan, Ammar Ahmad. "Co-designing Communication Middleware and Deep Learning Frameworks for High-Performance DNN Training on HPC Systems." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1587433770960088.
Full textLiu, MingHui. "Navel orange blemish identification for quality grading system : a thesis submitted in partial fulfilment of the requirements for the degree of Master of Computer Science at Massey University, Albany, New Zealand." Massey University, 2009. http://hdl.handle.net/10179/1175.
Full textNeppalli, Venkata Kishore. "Extracting Useful Information from Social Media during Disaster Events." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984251/.
Full textPetersson, Lantz Robert, and Andreas Alvarsson. "Creating access control maps and defining a security policy for a healthcare communication system." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-121131.
Full textSusnjak, Teo. "Accelerating classifier training using AdaBoost within cascades of boosted ensembles : a thesis presented in partial fulfillment of the requirements for the degree of Master of Science in Computer Sciences at Massey University, Auckland, New Zealand." Massey University, 2009. http://hdl.handle.net/10179/1002.
Full textWong, Hak Lim. "Signal strength-based location estimation in two different mobile networks." HKBU Institutional Repository, 2006. http://repository.hkbu.edu.hk/etd_ra/700.
Full textAlsulami, Khalil Ibrahim D. "Application-Based Network Traffic Generator for Networking AI Model Development." University of Dayton / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1619387614152354.
Full textPack, Alicia. "New Media Photographic Representations of Women`s Collegiate Volleyball: Game Faces, Action Shots, and Equipment." Scholar Commons, 2011. http://scholarcommons.usf.edu/etd/3278.
Full textLong, Daniel Wayne. "Exploring Generational Differences in Text Messaging Usage and Habits." Diss., NSUWorks, 2018. https://nsuworks.nova.edu/gscis_etd/1060.
Full textLebeau, Laura Ann. "USF's Coverage of Women's Athletics: A Census of the USF Athletics Home Web Page." Scholar Commons, 2011. http://scholarcommons.usf.edu/etd/3200.
Full textCho, Kyung Jin. "Quantification of the normal patellofemoral shape and its clinical applications." Thesis, Stellenbosch : Stellenbosch University, 2013. http://hdl.handle.net/10019.1/80285.
Full textENGLISH ABSTRACT: The shape of the knee’s trochlear groove is a very important factor in the overall stability of the knee. However, a quantitative description of the normal three-dimensional geometry of the trochlea is not available in the literature. This is also reflected in the poor outcomes of patellofemoral arthroplasty (PFA). In this study, a standardised method for femoral parameter measurements on three-dimensional femur models was established. Using software tools, virtual femur models were aligned with the mechanical and the posterior condylar planes and this framework was used to measure the femoral parameters in a repeatable way. An artificial neural network (ANN), incorporating the femoral parameter measurements and classifications done by experienced surgeons, was used to classify knees into normal and abnormal categories. As a result, 15 knees in the database were classified by the ANN as being normal. Furthermore, the geometry of the normal knees was analysed by fitting B-spline curves and circular arcs on their sagittal surface curves to prove and reconfirm that the groove has a circular shape on a sagittal plane. Self-organising maps (SOM), which is a type of ANN, was trained with the acquired data of the normal knees and in this way the normal trochlear geometry could be predicted. The prediction of the anterior-posterior (AP) distance and the trochlear heights showed an average agreement of 97 % between the actual and the predicted normal geometries. A case study was conducted on four types of trochlear dysplasia to determine a normal geometry for these knees, and a virtual surface reconstruction was performed on them. The study showed that the trochlea was deepened after the surface reconstruction, having an average trochlea depth of 5.5 mm compared to the original average value of 2.9 mm. In summary, this research proposed a quantitative method for describing and predicting the normal geometry of a knee by making use of ANN and the femoral parameters that are unaffected by trochlear dysplasia.
AFRIKAANSE OPSOMMING: Die vorm van die trogleêre keep is ’n belangrike faktor in patella-stabiliteit. Tog is ’n kwantitatiewe beskrywing van die normale driedimensionele geometrie van die troglea nog nie beskikbaar nie, wat duidelik blyk uit die swak uitkomste van patellofemorale artroplastie (PFA). In hierdie studie is ’n gestandaardiseerde metode vir die meting van femorale parameters op grond van driedimensionele femurmodelle ontwikkel. Die femurmodel is in lyn gebring met die meganiese en posterior kondilêre vlak, welke raamwerk gebruik is om die femorale parameters op ’n herhaalbare wyse te meet. Die normale knieë is geklassifiseer met ’n kunsmatige neurale netwerk (ANN), wat die femorale parameter-mate sowel as die chirurgiese klassifikasie ingesluit het, en 15 knieë is gevolglik as normaal aangewys. Die normaleknie-geometrie is ontleed deur B-latkrommes en sirkelboë op die sagittale oppervlak-kurwes aan te bring om te bewys en te herbevestig dat die keep uit ’n sirkelvorm op ’n sagittale vlak bestaan. Die ingesamelde data van die normale knieë is ingevoer by selfreëlende kaarte (SOM), synde ’n soort ANN, wat die navorser in staat gestel het om die normale trogleêre geometrie te voorspel. Die voorspelling van die anterior-posterior (AP) afstand en die trogleêre hoogtes toon ’n gemiddelde ooreenkoms van meer as 97 % tussen die werklike en voorspelde normale geometrie. ’n Gevallestudie is op vier soorte trogleêre displasie uitgevoer om die normale geometrie te voorspel en ’n oppervlakrekonstruksie daarop uit te voer. Hierdie studie het getoon dat die troglea ná oppervlakrekonstruksie verdiep was, met ’n gemiddelde trogleadiepte van 5.5 mm in vergelyking met die aanvanklike gemiddelde waarde van 2.9 mm. Hierdie navorsing het dus ’n metode aan die hand gedoen vir die kwantitatiewe beskrywing en voorspelling van normale geometrie met behulp van ANN sowel as met die femorale parameters wat nie deur die trogleêre displasie geraak word nie.
Cedergren, Daniel, and Gustaf Terning. "SMS i TV : ett sätt att skapa interaktion i TV?" Thesis, Södertörn University College, School of Communication, Technology and Design, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-345.
Full textThe purpose with this essay is to examine the phenomenon SMS in TV. Partly by identify the communication process behind the phenomenon and partly by describing it in a editorial and technical point of view. We have analysed the communication process regarding scientific theories in communication, interaction and convergence. With a qualitive approach we have fulfilled four interviews and two small ethnographical field observations. Objects for the interviews and observations have been two Swedish produced debate-programs, broadcasted in TV; Diskus in TV4 and Debatt in SVT2. Our conclusions shows that the phenomenon SMS in TV provides the traditional one-way communicative medium TV a new opportunity to create a feedback-channel between the TV-viewer and the TV-producer. The main purpose with SMS in TV from a TV-producers point of view is to let the TV-viewer have the possibility to send a SMS-message with his or her thoughts or questions to the TV-producer and by that affect the TV-program. Our conclusions also describes how the phenomenon is used in a editorial way and how it’s produced and used in a technical point of view. Further discussions are made regarding problems connected to the phenomenon and it’s future possibilities.
Uppsatsens syfte är att undersöka fenomenet SMS i TV. Dels för att identifiera fenomenets kommunikationsprocess och dels för att åskådliggöra fenomenet redaktionellt och tekniskt sett. För att analysera fenomenets kommunikationsprocess har vi valt att utgå från kommunikations-, interaktions- och konvergensteorier. Med en kvalitativ ansats har vi genomfört fyra intervjuer samt två mindre fältobservationer med etnografisk ansats. Utgångspunkten för dessa har varit de svenskproducerade TV-sända debattprogrammen Diskus i TV4 och Debatt i SVT2. Slutsatserna visar att fenomenet SMS i TV ger det traditionellt envägskommunikativa mediet TV en möjlighet till återkoppling mellan TV-tittaren och TV-producenten. Syftet med SMS i TV är att från TV-producentens sida samverka med TV-tittaren genom att låta denne skicka ett SMS-meddelande med sin åsikt eller fråga i för att påverka innehållet i det aktuella TV-programmet. Slutsatserna beskriver även hur fenomenet används redaktionellt och hur det produceras och fungerar tekniskt sett. Vidare diskuteras problematiken med SMS i TV samt fenomenets möjligheter i framtiden.
Sanga, Dione Aparecido de Oliveira. "Mineração de textos para o tratamento automático em sistemas de atendimento ao usuário." Universidade Tecnológica Federal do Paraná, 2017. http://repositorio.utfpr.edu.br/jspui/handle/1/2850.
Full textThe explosion of new forms of communication between companies and new opportunities and means for companies to take advantage of this interaction. The way customers interact with companies has evolved in the recent years due to the increase in mobile devices and Internet access: clients who traditionally requested phone service migrated to electronic means of service, whether via smartphone app's or via customer service portals. As a result of this technological transformation of the communication medium, text mining has become an attractive form for companies to extract new knowledge from the register of interactions carried out by customers. Within this context, the telecommunications environment provides the inputs for conducting experiments due to the large volume of data generated daily in customer service systems. This job aims to analyze if the use of text mining increases the accuracy of data mining models in applications involving free texts. For this purpose, an application is developed that aims to identify clients likely to leave internal service environments (CRM) and migrate to regulatory agencies in the telecommunications sector [Baeza, Ricardo e Berthier ,1999]. Also addressed are the main problems encountered in text mining applications. Finally, the results of the application of classification algorithms on different data sets are presented for the evaluation of the improvement obtained with the inclusion of text mining for this type of application. The results obtained show a consolidated gain in the improvement of the acuraria in the order of 32%, making the mining of texts a useful tool for this type of problem.
Miller, Vail Marie. "The Role of Consumers in the Success of the Consumer Driven Healthcare Movement." Cleveland, Ohio : Case Western Reserve University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=case1259787032.
Full textTitle from PDF (viewed on 2010-01-28) Department of Bioethics Includes abstract Includes bibliographical references and appendices Available online via the OhioLINK ETD Center
Vlisides, James C. "Rendering the Other: Ideologies of the Neo-Oriental in World of Warcraft." Bowling Green State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1363105916.
Full textBerrebi, Johanna. "Contribution à l'intégration d'une liaison avionique sans fil. L'ingénierie système appliquée à une problématique industrielle." Phd thesis, Ecole Polytechnique X, 2013. http://pastel.archives-ouvertes.fr/pastel-00800141.
Full textOlsen, Megan M. "Variations on stigmergic communication to improve artificial intelligence and biological modeling." 2011. https://scholarworks.umass.edu/dissertations/AAI3482652.
Full textJang, Myeong-Wuk. "Efficient communication and coordination for large-scale multi-agent systems /." 2006. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3223620.
Full textSource: Dissertation Abstracts International, Volume: 67-07, Section: B, page: 3901. Adviser: Gul Agha. Includes bibliographical references (leaves 126-137) Available on microfilm from Pro Quest Information and Learning.
Henriques, Roberto André Pereira. "Artificial Intelligence in geospatial analysis: applications of self-organizing maps in the context of geographic information science." Doctoral thesis, 2011. http://hdl.handle.net/10362/5723.
Full textThe size and dimensionality of available geospatial repositories increases every day, placing additional pressure on existing analysis tools, as they are expected to extract more knowledge from these databases. Most of these tools were created in a data poor environment and thus rarely address concerns of efficiency, dimensionality and automatic exploration. In addition, traditional statistical techniques present several assumptions that are not realistic in the geospatial data domain. An example of this is the statistical independence between observations required by most classical statistics methods, which conflicts with the well-known spatial dependence that exists in geospatial data. Artificial intelligence and data mining methods constitute an alternative to explore and extract knowledge from geospatial data, which is less assumption dependent. In this thesis, we study the possible adaptation of existing general-purpose data mining tools to geospatial data analysis. The characteristics of geospatial datasets seems to be similar in many ways with other aspatial datasets for which several data mining tools have been used with success in the detection of patterns and relations. It seems, however that GIS-minded analysis and objectives require more than the results provided by these general tools and adaptations to meet the geographical information scientist‟s requirements are needed. Thus, we propose several geospatial applications based on a well-known data mining method, the self-organizing map (SOM), and analyse the adaptations required in each application to fulfil those objectives and needs. Three main fields of GIScience are covered in this thesis: cartographic representation; spatial clustering and knowledge discovery; and location optimization.(...)
"Machine Learning on Mars: A New Lens on Data from Planetary Exploration Missions." Doctoral diss., 2019. http://hdl.handle.net/2286/R.I.54942.
Full textDissertation/Thesis
Doctoral Dissertation Exploration Systems Design 2019
Shin, Heesang. "Finding near optimum colour classifiers : genetic algorithm-assisted fuzzy colour contrast fusion using variable colour depth : a thesis presented to the Institute of Information and Mathematical Sciences in partial fulfillment of the requirements for the degree of Master of Science in Computer Science at Massey University, Albany, Auckland, New Zealand." 2009. http://hdl.handle.net/10179/1096.
Full textWatkins, Elizabeth Anne. "The Polysemia of Recognition: Facial Recognition in Algorithmic Management." Thesis, 2021. https://doi.org/10.7916/d8-6qwc-0t83.
Full textKloss, Guy Kristoffer. "Adaptation of colour perception through dynamic ICC profile modification : a thesis presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Computer Science at Massey University, Albany (Auckland), New Zealand." 2010. http://hdl.handle.net/10179/1683.
Full textLiu, Mingzhe. "Theoretical investigation of traffic flow : inhomogeneity induced emergence : a dissertation presented in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer Science at Massey University, Auckland, New Zealand." 2010. http://hdl.handle.net/10179/1350.
Full textFan, Chao. "Real-time facial expression analysis : a thesis presented in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Ph.D.) in Computer Science at Massey University, Auckland, New Zealand." 2008. http://hdl.handle.net/10179/762.
Full textKapur, Ajay. "Digitizing North Indian music: preservation and extension using multimodal sensor systems, machine learning and robotics." Thesis, 2007. http://hdl.handle.net/1828/202.
Full text(8771429), Ashley S. Dale. "3D OBJECT DETECTION USING VIRTUAL ENVIRONMENT ASSISTED DEEP NETWORK TRAINING." Thesis, 2021.
Find full textAn RGBZ synthetic dataset consisting of five object classes in a variety of virtual environments and orientations was combined with a small sample of real-world image data and used to train the Mask R-CNN (MR-CNN) architecture in a variety of configurations. When the MR-CNN architecture was initialized with MS COCO weights and the heads were trained with a mix of synthetic data and real world data, F1 scores improved in four of the five classes: The average maximum F1-score of all classes and all epochs for the networks trained with synthetic data is F1∗ = 0.91, compared to F1 = 0.89 for the networks trained exclusively with real data, and the standard deviation of the maximum mean F1-score for synthetically trained networks is σ∗ F1 = 0.015, compared to σF 1 = 0.020 for the networks trained exclusively with real data. Various backgrounds in synthetic data were shown to have negligible impact on F1 scores, opening the door to abstract backgrounds and minimizing the need for intensive synthetic data fabrication. When the MR-CNN architecture was initialized with MS COCO weights and depth data was included in the training data, the net- work was shown to rely heavily on the initial convolutional input to feed features into the network, the image depth channel was shown to influence mask generation, and the image color channels were shown to influence object classification. A set of latent variables for a subset of the synthetic datatset was generated with a Variational Autoencoder then analyzed using Principle Component Analysis and Uniform Manifold Projection and Approximation (UMAP). The UMAP analysis showed no meaningful distinction between real-world and synthetic data, and a small bias towards clustering based on image background.