Academic literature on the topic 'Massachusetts Institute of Technology. Laboratory for Computer Science'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Massachusetts Institute of Technology. Laboratory for Computer Science.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Massachusetts Institute of Technology. Laboratory for Computer Science"

1

Adrian, Colbrook. "Experience at the Massachusetts Institute of Technology (MIT) Laboratory for Computer Science." Engineering Science and Education Journal 1, no. 6 (1992): 267. http://dx.doi.org/10.1049/esej:19920055.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Shibata, Takanori. "Artificial Emotional Creature Project to Intelligent Systems." Journal of Robotics and Mechatronics 8, no. 4 (1996): 392–93. http://dx.doi.org/10.20965/jrm.1996.p0392.

Full text
Abstract:
I came to the Massachusetts Institute of Technology in September, 1995, intending to stay as a researcher at its Artificial Intelligence Laboratory for two years. Cambridge and the environs of Boston where MIT is located is dotted with a number of universities and colleges, including Harvard University and Tuft College, and also with businesses related to universities. In addition, the area is full of venture-capital enterprises related to computers. Because of the presence of numerous universities and colleges a large number of people are gathered here from all over the world.
APA, Harvard, Vancouver, ISO, and other styles
3

Pransky, Joanne. "The Pransky interview: Dr Rodney Brooks, Robotics Entrepreneur, Founder and CTO of Rethink Robotics." Industrial Robot: An International Journal 42, no. 1 (2015): 1–4. http://dx.doi.org/10.1108/ir-10-2014-0406.

Full text
Abstract:
Purpose – This article, a “Q&A interview” conducted by Joanne Pransky of Industrial Robot Journal, aims to impart the combined technological, business, and personal experience of a prominent, robotic industry engineer-turned entrepreneur regarding the evolution, commercialization, and challenges of bringing a technological invention to market. Design/methodology/approach – The interviewee is Dr Rodney Brooks, the Panasonic Professor of Robotics (emeritus), Massachusetts Institute of Technology (MIT), Computer Science and Artificial Intelligence Lab; Founder, Chief Technical Officer (CTO) and Chairman of Rethink Robotics. Dr Brooks shares some of his underlying principles in technology, academia and business, as well as past and future challenges. Findings – Dr Brooks received degrees in pure mathematics from the Flinders University of South Australia and a PhD in computer science from Stanford University in 1981. He held research positions at Carnegie Mellon University and MIT, and a faculty position at Stanford before joining the faculty of MIT in 1984. He is also a Founder, Board Member and former CTO (1991-2008) of iRobot Corp (Nasdaq: IRBT). Dr Brooks is the former Director (1997-2007) of the MIT Artificial Intelligence Laboratory and then the MIT Computer Science & Artificial Intelligence Laboratory. He founded Rethink Robotics (formerly Heartland Robotics) in 2008. Originality/value – While at MIT, in 1988, Dr Brooks built Genghis, a hexapodal walker, designed for space exploration (which was on display for ten years in the Smithsonian National Air and Space Museum in Washington, D.C.). Genghis was one of the first robots that utilized Brooks’ pioneering subsumption architecture. Dr Brooks’ revolutionary behavior-based approach underlies the autonomous robots of iRobot, which has sold more than 12 million home robots worldwide, and has deployed more than 5,000 defense and security robots; and Rethink Robotics’ Baxter, the world’s first interactive production robot. Dr Brooks has won the Computers and Thought Award at the 1991 International Joint Conference on Artificial Intelligence, the 2008 IEEE Inaba Technical Award for Innovation Leading to Production, the 2014 Robotics Industry Association’s Engelberger Robotics Award for Leadership and the 2015 IEEE Robotics and Automation Award.
APA, Harvard, Vancouver, ISO, and other styles
4

Pransky, Joanne. "The Pransky interview: Dr Howard Chizeck, founder, Olis Robotics; Professor, Electrical and Computer Engineering, University of Washington." Industrial Robot: the international journal of robotics research and application 46, no. 4 (2019): 467–70. http://dx.doi.org/10.1108/ir-05-2019-0102.

Full text
Abstract:
Purpose The following paper is a “Q&A interview” conducted by Joanne Pransky of Industrial Robot Journal as a method to impart the combined technological, business and personal experience of a prominent, robotic industry PhD and innovator regarding his pioneering efforts and his personal journey of bringing a technological invention to market. This paper aims to discuss these issues. Design/methodology/approach The interviewee is Dr Howard Chizeck, Professor of Electrical and Computer Engineering and Adjunct Professor of Bioengineering at the University of Washington (UW). Professor Chizeck is a research testbed leader for the Center for Neurotechnology (a National Science Foundation Engineering Research Center) and also co-director of the UW BioRobotics Laboratory. In this interview, Chizeck shares the details on his latest startup, Olis Robotics. Findings Howard Jay Chizeck received his BS and MS degrees from Case Western Reserve University and the ScD degree in Electrical Engineering and Computer Science from the Massachusetts Institute of Technology. He served as Chair of the Department of Systems, Control and Industrial Engineering at Case Western Reserve University and was also the Chair of the Electrical and Computer Engineering Department at the University of Washington. His telerobotic research includes haptic navigation and control for telerobotic devices, including robotic surgery and underwater systems. His neural engineering work involves the design and security of brain-machine interfaces and the development of devices to control symptoms of essential tremor and Parkinson’s disease. Originality/value Professor Chizeck was elected as a Fellow of the IEEE in 1999 “for contributions to the use of control system theory in biomedical engineering” and he was elected to the American Institute for Medical and Biological Engineering (AIMBE) College of Fellows in 2011 for “contributions to the use of control system theory in functional electrical stimulation assisted walking.” From 2008 to 2012, he was a member of the Science Technology Advisory Panel of the Johns Hopkins Applied Physics Laboratory. Professor Chizeck currently serves on the Visiting Committee of the Case School of Engineering (Case Western Reserve University). He is a founder and advisor of Controlsoft Inc (Ohio) and also is a founder and Chair of the Board of Directors of Olis Robotics, Inc., which was established in 2013 (under the name of BluHaptics) to commercialize haptic rendering, haptic navigation and other UW telerobotic technologies. He holds approximately 20 patents, and he has published more than 250 scholarly papers.
APA, Harvard, Vancouver, ISO, and other styles
5

Yan, Rui-Jun, Jing Wu, Ming-Lei Shao, Kyoo-Sik Shin, Ji-Yeong Lee, and Chang-Soo Han. "Mutually converted arc–line segment-based SLAM with summing parameters." Proceedings of the Institution of Mechanical Engineers, Part C: Journal of Mechanical Engineering Science 229, no. 11 (2014): 2094–114. http://dx.doi.org/10.1177/0954406214551036.

Full text
Abstract:
This paper presents a mutually converted arc–line segment-based simultaneous localization and mapping (SLAM) algorithm by distinguishing what we call the summing parameters from other types. These redefined parameters are a combination of the coordinate values of the measuring points. Unlike most traditional features-based simultaneous localization and mapping algorithms that only update the same type of features with a covariance matrix, our algorithm can match and update different types of features, such as the arc and line. For each separated data set from every new scan, the necessary information of the measured points is stored by the small constant number of the summing parameters. The arc and line segments are extracted according to the different limit values but based on the same parameters, from which their covariance matrix can also be computed. If one stored segment matches a new extracted segment successfully, two segments can be merged as one whether the features are the same type or not. The mergence is achieved by only summing the corresponding summing parameters of the two segments. Three simultaneous localization and mapping experiments in three different indoor environments were done to demonstrate the robustness, accuracy, and effectiveness of the proposed method. The data set of the Massachusetts Institute Of Technology (MIT) Computer Science and Artificial Intelligence Laboratory (CSAIL) Building was used to validate that our method has good adaptability.
APA, Harvard, Vancouver, ISO, and other styles
6

Pransky, Joanne. "The Pransky interview: Dr Aaron Edsinger, CEO and cofounder at Hello Robot Inc." Industrial Robot: An International Journal 45, no. 6 (2018): 710–14. http://dx.doi.org/10.1108/ir-09-2018-0186.

Full text
Abstract:
Purpose The purpose of this paper is to present a “Q&A interview” conducted by Joanne Pransky of Industrial Robot Journal as a method to impart the combined technological, business and personal experience of a prominent, robotic industry PhD-turned entrepreneur regarding the evolution, commercialization and challenges of bringing a technological invention to market. Design/methodology/approach The interviewee is Dr Aaron Edsinger, a proven entrepreneur and inventor in the field of human-collaborative robotics. Dr Edsinger shares his journey that led him from developing humanoids at Rodney Brooks’ Computer Science and Artificial Intelligence Laboratory at MIT, to cofounding four companies, two of which got purchased by Google. Findings Dr Edsinger received a BS degree in Computer Systems Engineering from Stanford, an MS in Computer Science from the Massachusetts Institute of Technology (MIT) and a PhD in Computer Science from MIT and did post-doctorate research in the Humanoid Robotics Group at the MIT Computer Science and Artificial Intelligence Lab. He co-founded his first company Meka Robotics in 2007 and that same year, he started his second company, HStar Technologies. In 2011, he cofounded Redwood Robotics, and in 2013, he sold Meka and Redwood to Google. From 2013 to 2017, he was a Robotics Director at Google. In August of 2017, he cofounded Hello Robot Inc. Originality/value Dr Edsinger’s work in robotics grew out of the San Francisco robotic art scene in the 1990s. Since then, he has collaborated and built over a dozen research and artistic robot platforms and has been granted 28 patents. His world-class robotic systems encompass Dr Edsinger’s innovative research in dexterous manipulation in unstructured environments, force controlled compliant actuation, human safe robotics, integrated mechatronic engineering and the design of humanoid robots. Domo, the humanoid robot he built, was named one of Time magazine’s Best Inventions of the Year for 2007. Out of the eight robot companies Google purchased in 2013, two were cofounded by Dr Edsinger. In 2017, Dr Edsinger left Google to cofound his new company, Hello Robot Inc, a stealth mode consumer robot company.
APA, Harvard, Vancouver, ISO, and other styles
7

Travis, Charles. "Acts of Perception: Samuel Becket, Time, Space and the Digital Literary Atlas of Ireland, 1922–1949." International Journal of Humanities and Arts Computing 9, no. 2 (2015): 219–41. http://dx.doi.org/10.3366/ijhac.2015.0150.

Full text
Abstract:
Situated in the wake of the first and second waves of the Digital Humanities, the Digital Literary Atlas of Ireland, 1922–1949 website provides interactive mapping and timeline features for academics and members of the public who are interested in the intersection of Irish literary culture, history, and environment. The site hosts Google Earth software produced interfaces with the EXHIBIT Timeline functions made available by the Semantic Interoperability of Metadata and Information in unLike Environments (SIMILE) project, developed and hosted by the Massachusetts Institute of Technology's (MIT) Computer Science and Artificial Intelligence Laboratory (CSAIL) and Library. This paper's case study maps the biographical lifepath of the writer Samuel Beckett using digital humanities techniques such as ergodicity, and deformance. The geo-digital-timeline mapping of his biography allows us to visualize the shift in Beckett's literary perspective from a latent Cartesian verisimilitude to more phenomenological and fragmented, existential impressions of time and place. The atlas's visualizations of his Wanderjahre years in various European metropoles chart the intellectual and aesthetic influences shaping the Beckettian literary landscapes of his later and better-known works, such as En Attendant Godot (1953). Beckett's thought, works, and shifts in perception provide insight into how digital cultural mapping practices and third wave digital humanities methodologies and tools can be conceptualized and operationalized.
APA, Harvard, Vancouver, ISO, and other styles
8

Horn, Berthold K. P., David Marr, John Hollerbach, et al. "Research in Progress at the Massachusetts Institute of Technology Artificial Intelligence Laboratory." AI Magazine 1, no. 1 (2017): 21. http://dx.doi.org/10.1609/aimag.v1i1.87.

Full text
Abstract:
The MIT AI Laboratory has a long tradition of research in most aspects of Artificial Intelligence. Currently, the major foci include computer vision, manipulation, learning, English-language understanding, VLSI design, expert engineering problem solving, common-sense reasoning, computer architecture, distributed problem solving, models of human memory, programmer apprentices, and human education.
APA, Harvard, Vancouver, ISO, and other styles
9

Inoue, Nakamasa. "Shinoda Laboratory, Tokyo Institute of Technology." Journal of The Institute of Image Information and Television Engineers 63, no. 8 (2009): 1116–19. http://dx.doi.org/10.3169/itej.63.1116.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Preston, F. "Vannevar Bush's network analyzer at the massachusetts institute of technology." IEEE Annals of the History of Computing 25, no. 1 (2003): 75–78. http://dx.doi.org/10.1109/mahc.2003.1179886.

Full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Massachusetts Institute of Technology. Laboratory for Computer Science"

1

Sandon, Lydia 1976. "An archive of scholarly publishing at the Massachusetts Institute of Technology." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/16721.

Full text
Abstract:
Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1999.
Includes bibliographical references (leaves 63-64).
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
by Lydia Sandon.
M.Eng.
APA, Harvard, Vancouver, ISO, and other styles
2

Chanin, Steven Bruce. "Guesser--a heuristic approach to robot motion planning." Thesis, Massachusetts Institute of Technology, 1991. https://hdl.handle.net/1721.1/128803.

Full text
Abstract:
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1991.
Includes bibliographical references (leaves 88-89).
by Steven Bruce Chanin.
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1991.
APA, Harvard, Vancouver, ISO, and other styles
3

Kilian, Joe. "Two undecidability results in probabilistic automata theory." Thesis, Massachusetts Institute of Technology, 1985. https://hdl.handle.net/1721.1/126347.

Full text
Abstract:
Thesis (B.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1985.
Bibliography: leaf 13.
by Joseph J. Kilian.
Thesis (B.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1985.
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "Massachusetts Institute of Technology. Laboratory for Computer Science"

1

Garfinkel, Simson. Architects of the information society: 35 years of the Laboratory for Computer Science at MIT. MIT Press, 1999.

APA, Harvard, Vancouver, ISO, and other styles
2

Technology, Massachusetts Institute of. The MIT catalog of computer science and artificial intelligence. G.K. Hall, 1988.

APA, Harvard, Vancouver, ISO, and other styles
3

The sorcerers and their apprentices: How the digital magicians of the MIT Media Lab are creating the innovative technologies that will transform our lives. Crown Business, 2011.

APA, Harvard, Vancouver, ISO, and other styles
4

Wildes, Karl L. A century of electrical engineering and computer science at MIT, 1882-1982. MIT Press, 1985.

APA, Harvard, Vancouver, ISO, and other styles
5

Cybersecurity activities at NIST's Information Technology Laboratory: Hearing before the Subcommittee on Technology and Innovation, Committee on Science and Technology, House of Representatives, One Hundred Eleventh Congress, first session, October 22, 2009. U.S. G.P.O., 2010.

APA, Harvard, Vancouver, ISO, and other styles
6

CAT, MIT. Mit Catalog of Computer Science and Artificial Intelligence. Macmillan Pub Co, 1989.

APA, Harvard, Vancouver, ISO, and other styles
7

(Editor), Albert R. Meyer, John V. Guttag (Editor), Ronald L. Rivest (Editor), and Peter Szolovits (Editor), eds. Research Directions in Computer Science: An MIT Perspective. The MIT Press, 1991.

APA, Harvard, Vancouver, ISO, and other styles
8

R, Meyer Albert, ed. Research directions in computer science: An MIT perspective. MIT Press, 1991.

APA, Harvard, Vancouver, ISO, and other styles
9

(Editor), Erik Winfree, and David K. Gifford (Editor), eds. DNA Based Computers V: Dimacs Workshop DNA Based Computers V June 14-15, 1999 Massachusetts Institute of Technology (Dimacs Series in Discrete Mathematics and Theoretical Computer Science). American Mathematical Society, 2000.

APA, Harvard, Vancouver, ISO, and other styles
10

Double Digit. 2014.

APA, Harvard, Vancouver, ISO, and other styles

Book chapters on the topic "Massachusetts Institute of Technology. Laboratory for Computer Science"

1

Tölle, Wolfgang, Jason Yasner, and Michael Pieper. "Massachusetts Institute of Technology." In Study and Research Guide in Computer Science. Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-77393-8_14.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

ULLMAN, SHIMON. "Visual routines**This report describes research done at the Artificial Intelligence Laboratory of the Massachusetts Institute of Technology. Support for the laboratory's artificial intelligence research is provided in part by the Advanced Research Projects Agency of the Department of Defense under Office of Naval Research contract N00014–80-C-0505 and in part by National Science Foundation Grant 79–23110MCS. Reprint requests should be sent to Shimon Ullman Department of Psychology and Artificial Intelligence Laboratory, M.I.T., Cambridge, MA 02139, U.S.A." In Readings in Computer Vision. Elsevier, 1987. http://dx.doi.org/10.1016/b978-0-08-051581-6.50035-0.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Horn, Berthold K. P. "Understanding Image Intensities11This report describes research done at the Artificial Intelligence Laboratory of the Massachusetts Institute of Technology. Support for the laboratory's research is provided in part by the Advanced Research Projects Agency of the Department of Defence under Office of Naval Research contract N00014–75-C-O643." In Readings in Computer Vision. Elsevier, 1987. http://dx.doi.org/10.1016/b978-0-08-051581-6.50011-8.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Natale, Simone. "The ELIZA Effect." In Deceitful Media. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780190080365.003.0004.

Full text
Abstract:
This chapter focuses on ELIZA, the first chatbot program, developed in the 1960s at the Massachusetts Institute of Technology by Joseph Weizenbaum to engage in written conversations with users of the MAC time-sharing system. The program’s alleged capacity for conversation attracted the attention of audiences in the United States and the world, and Weizenbaum’s book Computer Power and Human Reasons (1976) drew readers from well outside his discipline of computer science. In the process, the program presented AI in ways that sharply contrasted with the vision of human-machine symbiosis that dominated approaches to human-computer interaction at the time. Drawing on Weizenbaum’s writings, computer science literature, and journalistic reports, the chapter argues that the impact of this alternative vision was not without consequence, informing the development of critical approaches to digital media as well as of actual technologies and pragmatic strategies in AI research.
APA, Harvard, Vancouver, ISO, and other styles
5

Rich, Charles. "A Formal Representation For Plans In The Programmer's Apprentice This chapter describes research done at the Artificial Intelligence Laboratory of the Massachusetts Institute of Technology. Support for the laboratory's artificial intelligence research has been provided in part by the Advanced Research Projects Agency of the Department of Defense under Office of Naval Research contracts N00014-75-C-0643 and N00014-80-C-0505, and in part by National Science Foundation grant MCS-7912179. The views and conclusions contained in this chapter are those of the author, and should not be interpreted as necessarily representing the official policies, either expressed or implied, of the Department of Defense, the National Science Foundation, or the United States Government. This chapter is reprinted with permission from the Proceedings of the Seventh International Joint Conference on Artificial Intelligence, Vancouver, BC, Canada, August 24-28, 1981." In Readings in Artificial Intelligence and Software Engineering. Elsevier, 1986. http://dx.doi.org/10.1016/b978-0-934613-12-5.50041-0.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Massachusetts Institute of Technology. Laboratory for Computer Science"

1

Chang, Chenghung P., Felipe Arango, Sven K. Esche, and Constantin Chassapis. "On the Assembly of Experimental Setups in Virtual Laboratory Environments." In ASME 2007 International Mechanical Engineering Congress and Exposition. ASMEDC, 2007. http://dx.doi.org/10.1115/imece2007-42997.

Full text
Abstract:
Recently, the prospects of virtual laboratory environments developed using commercial multi-player computer game engines and their associated software development kits for providing undergraduate engineering and science students with engaging and interactive laboratory experiences have started to be explored. There is a strong potential for such virtual laboratory environments to be readily accepted by today’s students who are accustomed to using advanced communication and entertainment technologies. While online laboratories based on either remotely operated hardware or pure software simulations are often criticized for lacking student interactivity and for being limited to the data collection and result analysis aspects of traditional hands-on laboratories, these shortcomings can be overcome with virtual laboratory environments implemented based on multi-player computer game engines. For instance, game engines allow one to include into the experimental procedure the assembly process of the experimental setups before carrying out any data collection. Furthermore, such virtual laboratory environments can facilitate and even force certain interactions by the students of a laboratory group. This paper discusses recent developments at Stevens Institute of Technology (SIT) that enable students to assemble laboratory equipment inside a virtual laboratory environment implemented using the “Source” game engine (1) and “Source” software development kit (2). In this environment, the students can interactively select and assemble components of laboratory hardware into complete experimental setups, which are subsequently used in experimental procedures. This assembly process can be performed in a cooperative fashion with multiple students collaboratively interacting with each other as well as with the experimental equipment. Such game-based educational tools are expected to find applications for teaching and training in a wide array of fields.
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography