Academic literature on the topic 'Massively multiplayer'

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Journal articles on the topic "Massively multiplayer"

1

Henning, Michi. "Massively Multiplayer Middleware." Queue 1, no. 10 (2004): 38–45. http://dx.doi.org/10.1145/971564.971591.

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2

Stern, Eddo. "Massively Multiplayer Machinima Mikusuto." Journal of Visual Culture 10, no. 1 (2011): 42–50. http://dx.doi.org/10.1177/1470412910391556.

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3

Godwod, Peter. "Massively Multiplayer Game-based Education." Journal of Modern Science 40, no. 1 (2019): 271–84. http://dx.doi.org/10.13166/jms/108947.

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4

Achterbosch, Leigh, Robyn Pierce, and Gregory Simmons. "Massively multiplayer online role-playing games." Computers in Entertainment 5, no. 4 (2008): 1–33. http://dx.doi.org/10.1145/1324198.1324207.

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5

Tychsen, A., and M. Hitchens. "Game Time: Modeling and Analyzing Time in Multiplayer and Massively Multiplayer Games." Games and Culture 4, no. 2 (2008): 170–201. http://dx.doi.org/10.1177/1555412008325479.

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6

Denault, Alexandre, and Jorg Kienzle. "Journey: A Massively Multiplayer Online Game Middleware." IEEE Software 28, no. 5 (2011): 38–44. http://dx.doi.org/10.1109/ms.2011.88.

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7

Haris, Darius Andana, Viny Christanti Mawardi, and Davin Pratama. "PERANCANGAN MASSIVELY MULTIPLAYER ONLINE KNIGHTS FANTASY ONLINE." Computatio : Journal of Computer Science and Information Systems 1, no. 1 (2017): 34. http://dx.doi.org/10.24912/computatio.v1i1.239.

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Abstract:
Knights Fantasy Online adalah game online multiplayer dengan genre role-playing. Game ini dibuat menggunakan ActionScript 3.0 dengan Adobe Flash sebagai sisi klien dan Java sebagai servernya. Desain dari game ini dibuat dengan Adobe illustrator. Dalam game ini, pemain memulai petualangannya di dunia bernama Edenia, sebagai ksatria dari kerajaan yang bernama Aurum. Pemain bertugas mengkontrol jumlah populasi monster. Pemain dapat mengambil quest, mengumpulkan equipment dan meningkatkan ability karakternya.
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8

Tsun-Yu Hsiao and Shyan-Ming Yuan. "Practical Middleware for Massively Multiplayer Online Games." IEEE Internet Computing 9, no. 5 (2005): 47–54. http://dx.doi.org/10.1109/mic.2005.106.

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9

Webber, Nick. "Law, culture and massively multiplayer online games." International Review of Law, Computers & Technology 28, no. 1 (2014): 45–59. http://dx.doi.org/10.1080/13600869.2013.869919.

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10

Martin, Crystle, and Constance Steinkuehler. "Collective Information Literacy in Massively Multiplayer Online Games." E-Learning and Digital Media 7, no. 4 (2010): 355–65. http://dx.doi.org/10.2304/elea.2010.7.4.355.

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