Academic literature on the topic 'Massively multiplayer online games (MMOG)'
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Journal articles on the topic "Massively multiplayer online games (MMOG)"
Ma, Minhua, and Andreas Oikonomou. "Network Architectures and Data Management for Massively Multiplayer Online Games." International Journal of Grid and High Performance Computing 2, no. 4 (October 2010): 40–50. http://dx.doi.org/10.4018/jghpc.2010100104.
Full textSteinkuehler, Constance. "Massively Multiplayer Online Gaming as a Constellation of Literacy Practices." E-Learning and Digital Media 4, no. 3 (September 2007): 297–318. http://dx.doi.org/10.2304/elea.2007.4.3.297.
Full textChen, Kaunchin, Jengchung V. Chen, and William H. Ross. "Antecedents of Online Game Dependency." Journal of Database Management 21, no. 2 (April 2010): 69–99. http://dx.doi.org/10.4018/jdm.2010040104.
Full textJabbari, Nasser, and Zohreh R. Eslami. "Second language learning in the context of massively multiplayer online games: A scoping review." ReCALL 31, no. 01 (September 11, 2018): 92–113. http://dx.doi.org/10.1017/s0958344018000058.
Full textZhao, Meiqi, Jianmin Zheng, and Elvis S. Liu. "Server Allocation for Massively Multiplayer Online Cloud Games Using Evolutionary Optimization." ACM Transactions on Multimedia Computing, Communications, and Applications 17, no. 2 (June 2021): 1–23. http://dx.doi.org/10.1145/3433027.
Full textGrimes, Sara M. "Saturday Morning Cartoons Go MMOG." Media International Australia 126, no. 1 (February 2008): 120–31. http://dx.doi.org/10.1177/1329878x0812600113.
Full textBallard, Mary Elizabeth, and Kelly Marie Welch. "Virtual Warfare." Games and Culture 12, no. 5 (June 29, 2015): 466–91. http://dx.doi.org/10.1177/1555412015592473.
Full textZyda, Michael, Marc Spraragen, Balki Ranganathan, Bjarni Arnason, and Peter Landwehr. "Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 6, no. 1 (October 10, 2010): 108–11. http://dx.doi.org/10.1609/aiide.v6i1.12387.
Full textWarner, Dorothy E., and Mike Raiter. "Social Context in Massively-Multiplayer Online Games (MMOGs):." International Review of Information Ethics 4 (December 1, 2005): 46–52. http://dx.doi.org/10.29173/irie172.
Full textTang, Tiffany Y., Cheung Yiu Man, Chu Pok Hang, Lam Shiu Cheuk, Chan Wai Kwong, Yiu Chung Chi, Ho Ka Fai, and Sit Kam. "A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game." International Journal of Computer Games Technology 2008 (2008): 1–8. http://dx.doi.org/10.1155/2008/619108.
Full textDissertations / Theses on the topic "Massively multiplayer online games (MMOG)"
Bozcan, Selcuk. "A Tool For Network Simulation Of Massively Multiplayer Online Games." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12609985/index.pdf.
Full textBawa, Papia. "Game On| Massively Multiplayer Online Games (MMOG) as Tools to Augment Teaching and Learning." Thesis, Purdue University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10681049.
Full textThe study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business classrooms in Higher Education from the context of learners’ performance outcomes, as well as stakeholders’ (learners, administrators, and faculty) perceptions pertaining to their experiences when using an MMOG based curriculum. The findings strongly suggest that MMOGs helped enhance learner performances in statistically significant ways, and provided valuable insights into elements of interest and concerns of stakeholders about MMOG usage in classrooms. Based on these insights, I designed a practitioners’ guide to assist future scholars interested in this curricular approach. This guide provides innovative tips on show how faculty, administrators and institutions may imbibe this cutting-edge technology in easy and affordable ways within classrooms, while dealing with several concerns such stakeholders may have regarding the use of such games. Given the rise in popularity of game based technology and the existing literature on the value of game based education, coupled with a paucity of studies examining applicability and implementation issues in the context of using MMOGs, I hope that this submission will be a valuable contribution to the literature.
Webb, Steven Daniel. "Referee-based architectures for massively multiplayer online games." Thesis, Curtin University, 2010. http://hdl.handle.net/20.500.11937/498.
Full textMiller, Mitchell. "Bootstrapping Massively Multiplayer Online Role Playing Games." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2191.
Full textMacGregor, Scott A. "Extension and Validation of an Adult Gaming Addiction Scale." Antioch University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1418231740.
Full textHumphreys, Alison Mary. "Massively Multiplayer Online Games Productive Players and their Disruptions to Conventional Media Practices." Thesis, Queensland University of Technology, 2005. https://eprints.qut.edu.au/16119/1/Alison_Humphreys_Thesis.pdf.
Full textHumphreys, Alison Mary. "Massively Multiplayer Online Games Productive Players and their Disruptions to Conventional Media Practices." Queensland University of Technology, 2005. http://eprints.qut.edu.au/16119/.
Full textBilir, Tanla E. "Real economics in virtual worlds a massively multiplayer online game case study: Runescape /." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31657.
Full textCommittee Chair: Pearce, Celia; Committee Member: Burnett, Rebecca; Committee Member: Do, Ellen Yi-Luen; Committee Member: Knoespel, Kenneth. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Zhang, Christina Yan. "The use of massively multiplayer online games to augment early-stage design process in construction." Thesis, Loughborough University, 2012. https://dspace.lboro.ac.uk/2134/9924.
Full textHumphreys, Alison M. (Sal). "Massively Multiplayer Online Games. Productive players and their disruptions to conventional media practices." Thesis, QUT, 2005.
Find full textBooks on the topic "Massively multiplayer online games (MMOG)"
Wizards and warriors: Massively multiplayer online game creation. Boston, MA, USA: Course Technology, 2012.
Find full textChew, Matthew. Policy implications of massively multiplayer online games for Hong Kong. Hong Kong: Hong Kong Institute of Asia-Pacific Studies, Chinese University of Hong Kong, 2006.
Find full textWoodcock, Jamie, and Karen Gregory. How to Conduct Ethnographies of Massively Multiplayer Online Role-Playing Games. 1 Oliver’s Yard, 55 City Road, London EC1Y 1SP United Kingdom: SAGE Publications, Ltd., 2022. http://dx.doi.org/10.4135/9781529610109.
Full textBartle, Richard A. A. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games. Apress, 2015.
Find full textMMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life. Apress, 2015.
Find full textBartle, Richard A. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Online Role-playing Games. Apress, Incorporated, 2015.
Find full textLego Universe Massively Multiplayer Online Game Official Strategy Guide. Prima Games, 2010.
Find full textKelly, Richard V. Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience. McFarland & Company, 2004.
Find full textJin, Dal Yong. Digital Hallyu 2.0: Transnationalization of Local Digital Games. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039973.003.0007.
Full textBook chapters on the topic "Massively multiplayer online games (MMOG)"
Cowley, Benjamin Ultan, Darryl Charles, Gerit Pfuhl, and Anna-Mari Rusanen. "Artificial Intelligence in Education as a Rawlsian Massively Multiplayer Game: A Thought Experiment on AI Ethics." In AI in Learning: Designing the Future, 297–316. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-09687-7_18.
Full textSaeed, Aamir, Rasmus Løvenstein Olsen, and Jens Myrup Pedersen. "Improvement in Load Balancing Decision for Massively Multiplayer Online Game (MMOG) Servers Using Markov Chains." In Advances in Computer Communications and Networks From Green, Mobile, Pervasive Networking to Big Data Computing, 585–602. New York: River Publishers, 2022. http://dx.doi.org/10.1201/9781003337096-26.
Full textVoulgari, Iro, and Demetrios G. Sampson. "Massive Open Online Courses (MOOCs) and Massively Multiplayer Online Games (MMOGs): Synergies and Lessons to Be Learned." In Digital Systems for Open Access to Formal and Informal Learning, 41–56. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-02264-2_4.
Full textHui, Wendy, and Wai Kwong Lau. "Research in Progress: Explaining the Moderating Effect of Massively Multiplayer Online (MMO) Games on the Relationship Between Flow and Game Addiction Using Literature-Based Discovery (LBD)." In Lecture Notes in Computer Science, 20–29. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60470-7_3.
Full textZhang, Kaiwen. "Transactions in Massively Multiplayer Online Games." In Encyclopedia of Big Data Technologies, 1–7. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-63962-8_184-1.
Full textZhang, Kaiwen. "Transactions in Massively Multiplayer Online Games." In Encyclopedia of Big Data Technologies, 1712–18. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-77525-8_184.
Full textZhang, Kaiwen. "Transactions in Massively Multiplayer Online Games." In Encyclopedia of Big Data Technologies, 1–7. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-319-63962-8_184-2.
Full textAranda, Gustavo, Tomas Trescak, Marc Esteva, Inmaculada Rodriguez, and Carlos Carrascosa. "Massively Multiplayer Online Games Developed with Agents." In Transactions on Edutainment VII, 129–38. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-29050-3_12.
Full textCardona-Rivera, Rogelio E., Kiran Lakkaraju, Jonathan H. Whetzel, and Jeremy R. Bernstein. "Large-Scale Conflicts in Massively Multiplayer Online Games." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 40–51. Cham: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-03473-7_4.
Full textLee, Jina, and Kiran Lakkaraju. "Predicting Social Ties in Massively Multiplayer Online Games." In Social Computing, Behavioral-Cultural Modeling and Prediction, 95–102. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-05579-4_12.
Full textConference papers on the topic "Massively multiplayer online games (MMOG)"
Tay, V. "Massively multiplayer online game (MMOG) - a proposed approach for military application." In 2005 International Conference on Cyberworlds (CW'05). IEEE, 2005. http://dx.doi.org/10.1109/cw.2005.61.
Full textArslan, Farrukh. "Towards Service Oriented Architecture (SOA) for Massive Multiplayer Online Games (MMOG)." In 2012 UKSim 14th International Conference on Computer Modelling and Simulation (UKSim). IEEE, 2012. http://dx.doi.org/10.1109/uksim.2012.82.
Full textMa, Lijun, Zhiyan Feng, Jingqiang Feng, and Lan Wang. "Research on the Factors Affecting Player Stickiness in Massively Multiplayer Online Game (MMOG)." In 2019 16th International Conference on Service Systems and Service Management (ICSSSM). IEEE, 2019. http://dx.doi.org/10.1109/icsssm.2019.8887677.
Full textVoulgari, Iro, and Demetrios G. Sampson. "Applying Lessons Learnt from Massively Multiplayer Online Games (MMOGs) to Massive Open Online Courses (MOOCs)." In 2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT). IEEE, 2014. http://dx.doi.org/10.1109/icalt.2014.14.
Full textMehrabi, Meghdad, and Vivian Hsueh-Hua Chen. "Interactivity in massively multiplayer online games." In the 7th International Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1971630.1971656.
Full textZhang, Kaiwen, Bettina Kemme, and Alexandre Denault. "Persistence in massively multiplayer online games." In the 7th ACM SIGCOMM Workshop. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1517494.1517505.
Full textMeredith, Alex, Mark Griffiths, and Monica Whitty. "Identity in massively multiplayer online games." In the 10th International Conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1497308.1497406.
Full textSteinkuehler, Constance. "Massively multiplayer online games & education." In the 8th iternational conference. Morristown, NJ, USA: Association for Computational Linguistics, 2007. http://dx.doi.org/10.3115/1599600.1599726.
Full textNae, Vlad, Lukas Kopfle, Radu Prodan, and Alexandru Iosup. "Massively Multiplayer Online Games on unreliable resources." In 2012 11th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 2012. http://dx.doi.org/10.1109/netgames.2012.6404020.
Full textVoulgari, Iro, Vassilis Komis, and Demetrios G. Sampson. "Player Motivations in Massively Multiplayer Online Games." In 2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT). IEEE, 2014. http://dx.doi.org/10.1109/icalt.2014.75.
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