Academic literature on the topic 'Massively Multiplayer Online Role Playing Games. education'
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Journal articles on the topic "Massively Multiplayer Online Role Playing Games. education"
Karagiorgas, Dimitrios N., and Shari Niemann. "Gamification and Game-Based Learning." Journal of Educational Technology Systems 45, no. 4 (2017): 499–519. http://dx.doi.org/10.1177/0047239516665105.
Full textAnderson, Bodi. "Massive Multiplayer Online Role Playing Games and Interaction." International Journal of Virtual and Personal Learning Environments 5, no. 2 (2014): 28–39. http://dx.doi.org/10.4018/ijvple.2014040103.
Full textKongmee, Isara, Rebecca Strachan, Alison Pickard, and Catherine Montgomery. "A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners." International Journal of Virtual and Personal Learning Environments 3, no. 4 (2012): 1–15. http://dx.doi.org/10.4018/jvple.2012100101.
Full textDanka, István. "Motivation by gamification: Adapting motivational tools of massively multiplayer online role-playing games (MMORPGs) for peer-to-peer assessment in connectivist massive open online courses (cMOOCs)." International Review of Education 66, no. 1 (2020): 75–92. http://dx.doi.org/10.1007/s11159-020-09821-6.
Full textMalliarakis, Christos, Maya Satratzemi, and Stelios Xinogalos. "Optimization of server performance in the CMX educational MMORPG for computer programming." Computer Science and Information Systems 11, no. 4 (2014): 1537–53. http://dx.doi.org/10.2298/csis131220078m.
Full textMukherjee, Soumabrata, Akash Mallick, and Subir Biswas. "Effects of massively multiplayer online role-playing games on psychological health and inter-personal relationships of the male youth: A cross-sectional study in sub-urban Kolkata, West Bengal, India." Anthropological Review 84, no. 2 (2021): 163–79. http://dx.doi.org/10.2478/anre-2021-0010.
Full textAchterbosch, Leigh, Robyn Pierce, and Gregory Simmons. "Massively multiplayer online role-playing games." Computers in Entertainment 5, no. 4 (2008): 1–33. http://dx.doi.org/10.1145/1324198.1324207.
Full textTAKADA, Keisuke. "Ethnography of Massively Multiplayer Online Role-playing Games." Japanese Sociological Review 69, no. 4 (2019): 434–52. http://dx.doi.org/10.4057/jsr.69.434.
Full textChildress, Marcus D., and Ray Braswell. "Using Massively Multiplayer Online Role‐Playing Games for Online Learning." Distance Education 27, no. 2 (2006): 187–96. http://dx.doi.org/10.1080/01587910600789522.
Full textMarinova, T. Y., and O. V. Zaretskaya. "Social Psychological Aspects of Addiction to Massively Multiplayer Online Role-Playing Games." Social Psychology and Society 6, no. 3 (2015): 109–19. http://dx.doi.org/10.17759/sps.2015060308.
Full textDissertations / Theses on the topic "Massively Multiplayer Online Role Playing Games. education"
Parsons, Jeffrey Michael. "An examination of massively multiplayer online role-playing games as a facilitator of internet addiction." Diss., University of Iowa, 2005. http://ir.uiowa.edu/etd/98.
Full textWeissman, Dustin R. "Impacts of Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) on Individuals’ Subjective Sense of Feeling Connected with Others." Antioch University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1496166839644501.
Full textMiller, Mitchell. "Bootstrapping Massively Multiplayer Online Role Playing Games." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2191.
Full textVowles, Amy. "The psychology of Massively Multiplayer Online Role-Playing Games (MMORPG's)." Thesis, University of Birmingham, 2012. http://etheses.bham.ac.uk//id/eprint/6875/.
Full textLaVan, Michaela (Michaela S. ). "Multiplayer prototyping and quest design for an educational massively multiplayer online role-playing game." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85438.
Full textChan, Pauline B. "Narrative participation within game environments: role-playing in massively multiplayer online games." Thesis, Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37126.
Full textDiao, Ziqiang [Verfasser]. "Cloud-based support for Massively Multiplayer Online Role-Playing Games / Ziqiang Diao." Magdeburg : Universitätsbibliothek, 2017. http://d-nb.info/112872653X/34.
Full textMüller, Maria, Lars Schlenker, and Moritz Biehl. "Play real – Kollaboratives Mock-Trial-Training in der OpenSim-basierten Virtual Learning World." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2013. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-126071.
Full textStrong, S. A. "Gamer-generated language and the localisation of Massively Multiplayer Online Role-Playing Games." Thesis, University College London (University of London), 2018. http://discovery.ucl.ac.uk/10046921/.
Full textLoh, Benjamin Y. "Massively Multiplayer Online Role Playing Games (MMORPGs) in Malaysia: The Global-Local Nexus." Ohio University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1375663397.
Full textBooks on the topic "Massively Multiplayer Online Role Playing Games. education"
Kelly, Richard V. Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience. McFarland & Company, 2004.
Find full textBartle, Richard A. A. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games. Apress, 2015.
Find full textMMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life. Apress, 2015.
Find full textJin, Dal Yong. Digital Hallyu 2.0: Transnationalization of Local Digital Games. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039973.003.0007.
Full textKeating, Elizabeth. Challenges of Conducting Interaction with Technologically Mediated Bodies. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190210465.003.0012.
Full textBook chapters on the topic "Massively Multiplayer Online Role Playing Games. education"
Pervolaraki, Ioanna Ersi, Emmanouel Garoufallou, Rania Siatri, Georgia Zafeiriou, and Sirje Virkus. "Massively Multiplayer Online Role Playing Games and Digital Information Literacy." In Communications in Computer and Information Science. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-28197-1_37.
Full textPittman, Daniel, and Chris GauthierDickey. "Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11301-7_12.
Full textPeterson, Mark. "Language Learner Interaction in a Massively Multiplayer Online Role-Playing Game." In Digital Games in Language Learning and Teaching. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267_5.
Full textShim, Kyong Jin, Richa Sharan, and Jaideep Srivastava. "Player Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs)." In Advances in Knowledge Discovery and Data Mining. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13672-6_8.
Full textKing, Elizabeth M. "Massively Multiplayer Online Role-Playing Games: A Potential Model of CSCL@Work." In Computer-Supported Collaborative Learning at the Workplace. Springer US, 2013. http://dx.doi.org/10.1007/978-1-4614-1740-8_10.
Full textBillieux, Joël, Jory Deleuze, Mark D. Griffiths, and Daria J. Kuss. "Internet Gaming Addiction: The Case of Massively Multiplayer Online Role-Playing Games." In Textbook of Addiction Treatment: International Perspectives. Springer Milan, 2014. http://dx.doi.org/10.1007/978-88-470-5322-9_105.
Full textProekt, Yuliya, Valeriya Khoroshikh, Alexandra Kosheleva, Violetta Lugovaya, and Elena Rokhina. "“I Am a Warrior”: Self-Identification and Involvement in Massively Multiplayer Online Role-Playing Games." In Communications in Computer and Information Science. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02846-6_16.
Full textSimão de Vasconcellos, Marcelo, and Inesita Soares de Araújo. "Massively Multiplayer Online Role Playing Games for Health Communication in Brazil." In Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-3673-6.ch018.
Full textShahrokni, Seyed Abdollah. "Multiplayer Online Game Research." In Overcoming Fieldwork Challenges in Social Science and Higher Education Research. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-5826-3.ch011.
Full textPrzymus, Steve Daniel, and Alejandro Romo Smith. "Gaming the System." In CALL Theory Applications for Online TESOL Education. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-6609-1.ch012.
Full textConference papers on the topic "Massively Multiplayer Online Role Playing Games. education"
Abramova, Veronika, and Jorge Bernardino. "Ethic in Massively Multiplayer Online Role-Playing Games." In 2013 1st International Conference of the Portuguese Society for Engineering Education (CISPEE). IEEE, 2013. http://dx.doi.org/10.1109/cispee.2013.6701985.
Full textWu, Yuechen, Yingfeng Chen, Xiaofei Xie, Bing Yu, Changjie Fan, and Lei Ma. "Regression Testing of Massively Multiplayer Online Role-Playing Games." In 2020 IEEE International Conference on Software Maintenance and Evolution (ICSME). IEEE, 2020. http://dx.doi.org/10.1109/icsme46990.2020.00074.
Full textBan, Yameng, and Yuepeng Zhao. "The Security Research of Massively Multiplayer Online Role Playing Games." In 2012 International Conference on Computer Science and Service System (CSSS). IEEE, 2012. http://dx.doi.org/10.1109/csss.2012.473.
Full textJones, David A., and Maiga Chang. "Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance." In 2011 11th IEEE International Conference on Advanced Learning Technologies (ICALT). IEEE, 2011. http://dx.doi.org/10.1109/icalt.2011.71.
Full textShim, Kyong Jin, and Jaideep Srivastava. "Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs)." In 2010 IEEE Second International Conference on Social Computing (SocialCom). IEEE, 2010. http://dx.doi.org/10.1109/socialcom.2010.27.
Full textSullivan, Anne. "Gender-inclusive quest design in massively multiplayer online role-playing games." In the 4th International Conference. ACM Press, 2009. http://dx.doi.org/10.1145/1536513.1536581.
Full textErnst, Claus-Peter H. "The Influence of Perceived Belonging on Massively Multiplayer Online Role-Playing Games." In Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences, 2017. http://dx.doi.org/10.24251/hicss.2017.494.
Full textShim, Kyong Jin, Kuo-Wei Hsu, and Jaideep Srivastava. "Effects of Mentoring on Player Performance in Massively Multiplayer Online Role-Playing Games (MMORPGs)." In 2011 International Conference on Advances in Social Networks Analysis and Mining (ASONAM 2011). IEEE, 2011. http://dx.doi.org/10.1109/asonam.2011.115.
Full textSuznjevic, Mirko, and Maja Matijasevic. "Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games." In 2015 13th International Conference on Telecommunications (ConTEL). IEEE, 2015. http://dx.doi.org/10.1109/contel.2015.7231199.
Full textSanders, Benjamin, and Jims Marchang. "A novel taxonomy of opportunities and risks in massively multiplayer online role playing games." In MEDES'16: The 8th International Conference on ManagEment of Digital EcoSystems. ACM, 2016. http://dx.doi.org/10.1145/3012071.3012094.
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