Journal articles on the topic 'Massively multiplayer'
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Henning, Michi. "Massively Multiplayer Middleware." Queue 1, no. 10 (2004): 38–45. http://dx.doi.org/10.1145/971564.971591.
Full textStern, Eddo. "Massively Multiplayer Machinima Mikusuto." Journal of Visual Culture 10, no. 1 (2011): 42–50. http://dx.doi.org/10.1177/1470412910391556.
Full textGodwod, Peter. "Massively Multiplayer Game-based Education." Journal of Modern Science 40, no. 1 (2019): 271–84. http://dx.doi.org/10.13166/jms/108947.
Full textAchterbosch, Leigh, Robyn Pierce, and Gregory Simmons. "Massively multiplayer online role-playing games." Computers in Entertainment 5, no. 4 (2008): 1–33. http://dx.doi.org/10.1145/1324198.1324207.
Full textTychsen, A., and M. Hitchens. "Game Time: Modeling and Analyzing Time in Multiplayer and Massively Multiplayer Games." Games and Culture 4, no. 2 (2008): 170–201. http://dx.doi.org/10.1177/1555412008325479.
Full textDenault, Alexandre, and Jorg Kienzle. "Journey: A Massively Multiplayer Online Game Middleware." IEEE Software 28, no. 5 (2011): 38–44. http://dx.doi.org/10.1109/ms.2011.88.
Full textHaris, Darius Andana, Viny Christanti Mawardi, and Davin Pratama. "PERANCANGAN MASSIVELY MULTIPLAYER ONLINE KNIGHTS FANTASY ONLINE." Computatio : Journal of Computer Science and Information Systems 1, no. 1 (2017): 34. http://dx.doi.org/10.24912/computatio.v1i1.239.
Full textTsun-Yu Hsiao and Shyan-Ming Yuan. "Practical Middleware for Massively Multiplayer Online Games." IEEE Internet Computing 9, no. 5 (2005): 47–54. http://dx.doi.org/10.1109/mic.2005.106.
Full textWebber, Nick. "Law, culture and massively multiplayer online games." International Review of Law, Computers & Technology 28, no. 1 (2014): 45–59. http://dx.doi.org/10.1080/13600869.2013.869919.
Full textMartin, Crystle, and Constance Steinkuehler. "Collective Information Literacy in Massively Multiplayer Online Games." E-Learning and Digital Media 7, no. 4 (2010): 355–65. http://dx.doi.org/10.2304/elea.2010.7.4.355.
Full textTAKADA, Keisuke. "Ethnography of Massively Multiplayer Online Role-playing Games." Japanese Sociological Review 69, no. 4 (2019): 434–52. http://dx.doi.org/10.4057/jsr.69.434.
Full textNae, Vlad, Alexandru Iosup, and Radu Prodan. "Dynamic Resource Provisioning in Massively Multiplayer Online Games." IEEE Transactions on Parallel and Distributed Systems 22, no. 3 (2011): 380–95. http://dx.doi.org/10.1109/tpds.2010.82.
Full textMine, Mark R., Joe Shochet, and Roger Hughston. "Building a massively multiplayer game for the million." Computers in Entertainment 1, no. 1 (2003): 1–20. http://dx.doi.org/10.1145/950566.950589.
Full textZhao, Jinjing. "L2 Languaging in a Massively Multiplayer Online Game." International Journal of Computer-Assisted Language Learning and Teaching 6, no. 4 (2016): 1–17. http://dx.doi.org/10.4018/ijcallt.2016100101.
Full textEdgar, Andrew. "Personal identity and the massively multiplayer online world." Sport, Ethics and Philosophy 10, no. 1 (2016): 51–66. http://dx.doi.org/10.1080/17511321.2016.1168478.
Full textJiang, Jehn-Ruey, Jih-Wei Wu, Chi-Wen Fan, and Jie-Yi Wu. "Immersive voice communication for massively multiplayer online games." Peer-to-Peer Networking and Applications 9, no. 1 (2014): 54–66. http://dx.doi.org/10.1007/s12083-014-0312-0.
Full textWarner, Dorothy E., and Mike Raiter. "Social Context in Massively-Multiplayer Online Games (MMOGs):." International Review of Information Ethics 4 (December 1, 2005): 46–52. http://dx.doi.org/10.29173/irie172.
Full textMarinova, T. Y., and O. V. Zaretskaya. "Social Psychological Aspects of Addiction to Massively Multiplayer Online Role-Playing Games." Social Psychology and Society 6, no. 3 (2015): 109–19. http://dx.doi.org/10.17759/sps.2015060308.
Full textLober, Andreas, and Timo Conraths. "Cheat software – ‘doping’ in online games." Interactive Entertainment Law Review 2, no. 2 (2019): 78–83. http://dx.doi.org/10.4337/ielr.2019.02.03.
Full textBozcan, Selçuk, and Veysi İşler. "Network modeling and simulation of massively multiplayer online games." SIMULATION 88, no. 8 (2011): 908–20. http://dx.doi.org/10.1177/0037549711423283.
Full textYahyavi, Amir, and Bettina Kemme. "Peer-to-peer architectures for massively multiplayer online games." ACM Computing Surveys 46, no. 1 (2013): 1–51. http://dx.doi.org/10.1145/2522968.2522977.
Full textSymborski, Carl. "Scalable User Content Distribution for Massively Multiplayer Online Worlds." Computer 41, no. 9 (2008): 38–44. http://dx.doi.org/10.1109/mc.2008.397.
Full textMitterhofer, Stefan, Christopher Kruegel, Engin Kirda, and Christian Platzer. "Server-Side Bot Detection in Massively Multiplayer Online Games." IEEE Security & Privacy Magazine 7, no. 3 (2009): 29–36. http://dx.doi.org/10.1109/msp.2009.78.
Full textCole, Helena, and Mark D. Griffiths. "Social Interactions in Massively Multiplayer Online Role-Playing Gamers." CyberPsychology & Behavior 10, no. 4 (2007): 575–83. http://dx.doi.org/10.1089/cpb.2007.9988.
Full textSusilo, Willy, Yang Wai Chow, and Rungrat Wiangsripanawan. "Protecting peer-to-peer-based massively multiplayer online games." International Journal of Computational Science and Engineering 10, no. 3 (2015): 293. http://dx.doi.org/10.1504/ijcse.2015.068837.
Full textAzman, Hazita, and Nurul Farhana Dollsaid. "Applying Massively Multiplayer Online Games (MMOGs) in EFL Teaching." Arab World English Journal 9, no. 4 (2018): 3–18. http://dx.doi.org/10.24093/awej/vol9no4.1.
Full textO'Connor, Debra L., and Ellen S. Menaker. "Can massively multiplayer online gaming environments support team training?" Performance Improvement Quarterly 21, no. 3 (2008): 23–41. http://dx.doi.org/10.1002/piq.20029.
Full textLee, Zach W. Y., Christy M. K. Cheung, and Tommy K. H. Chan. "Massively multiplayer online game addiction: Instrument development and validation." Information & Management 52, no. 4 (2015): 413–30. http://dx.doi.org/10.1016/j.im.2015.01.006.
Full textBezerra, Carlos Eduardo Benevides, and Cláudio Fernando Resin Geyer. "A load balancing scheme for massively multiplayer online games." Multimedia Tools and Applications 45, no. 1-3 (2009): 263–89. http://dx.doi.org/10.1007/s11042-009-0302-z.
Full textZad, Damon Daylamani, Marios C. Angelides, and Harry Agius. "Personalise your massively multiplayer online game (MMOG) with Artemis." Multimedia Systems 18, no. 1 (2011): 69–94. http://dx.doi.org/10.1007/s00530-011-0237-x.
Full textSONG, RONGGONG, LARRY KORBA, GEORGE YEE, and YING-CHIEH CHEN. "PROTECT VIRTUAL PROPERTY IN ONLINE GAMING SYSTEM." International Journal of Software Engineering and Knowledge Engineering 17, no. 04 (2007): 483–96. http://dx.doi.org/10.1142/s0218194007003367.
Full textMa, Minhua, and Andreas Oikonomou. "Network Architectures and Data Management for Massively Multiplayer Online Games." International Journal of Grid and High Performance Computing 2, no. 4 (2010): 40–50. http://dx.doi.org/10.4018/jghpc.2010100104.
Full textSteinkuehler, Constance. "Massively Multiplayer Online Gaming as a Constellation of Literacy Practices." E-Learning and Digital Media 4, no. 3 (2007): 297–318. http://dx.doi.org/10.2304/elea.2007.4.3.297.
Full textPutzke, Johannes, Kai Fischbach, Detlef Schoder, and Peter Gloor. "The Evolution of Interaction Networks in Massively Multiplayer Online Games." Journal of the Association for Information Systems 11, no. 2 (2010): 69–94. http://dx.doi.org/10.17705/1jais.00221.
Full textNagygyörgy, Katalin, Róbert Urbán, Judit Farkas, et al. "Typology and Sociodemographic Characteristics of Massively Multiplayer Online Game Players." International Journal of Human-Computer Interaction 29, no. 3 (2013): 192–200. http://dx.doi.org/10.1080/10447318.2012.702636.
Full textVaz Salles, Marcos, Tuan Cao, Benjamin Sowell, et al. "An evaluation of checkpoint recovery for massively multiplayer online games." Proceedings of the VLDB Endowment 2, no. 1 (2009): 1258–69. http://dx.doi.org/10.14778/1687627.1687769.
Full textChen, Anderson, Sundus Mari, Sabina Grech, and James Levitt. "What We Know About Massively Multiplayer Online Role-Playing Games." Harvard Review of Psychiatry 28, no. 2 (2020): 107–12. http://dx.doi.org/10.1097/hrp.0000000000000247.
Full textChildress, Marcus D., and Ray Braswell. "Using Massively Multiplayer Online Role‐Playing Games for Online Learning." Distance Education 27, no. 2 (2006): 187–96. http://dx.doi.org/10.1080/01587910600789522.
Full textFan, Lu, Phil Trinder, and Hamish Taylor. "Design issues for Peer-to-Peer Massively Multiplayer Online Games." International Journal of Advanced Media and Communication 4, no. 2 (2010): 108. http://dx.doi.org/10.1504/ijamc.2010.032138.
Full textBarnett, Jane, and Mark Coulson. "Virtually Real: A Psychological Perspective on Massively Multiplayer Online Games." Review of General Psychology 14, no. 2 (2010): 167–79. http://dx.doi.org/10.1037/a0019442.
Full textChen, Chien-Hsun, Chuen-Tsai Sun, and Jilung Hsieh. "Player Guild Dynamics and Evolution in Massively Multiplayer Online Games." CyberPsychology & Behavior 11, no. 3 (2008): 293–301. http://dx.doi.org/10.1089/cpb.2007.0066.
Full textPatro, Ashish, Shravan Rayanchu, Michael Griepentrog, Yadi Ma, and Suman Banerjee. "The anatomy of a large mobile massively multiplayer online game." ACM SIGCOMM Computer Communication Review 42, no. 4 (2012): 479–84. http://dx.doi.org/10.1145/2377677.2377769.
Full textSteinkuehler, Constance A. "Massively Multiplayer Online Video Gaming as Participation in a Discourse." Mind, Culture, and Activity 13, no. 1 (2006): 38–52. http://dx.doi.org/10.1207/s15327884mca1301_4.
Full textGomes, Abel J. P., and Edmond Prakash. "Guest Editor’s Introduction: Massively Multiplayer Online Games Technologies and Applications." IEEE Transactions on Emerging Topics in Computing 3, no. 2 (2015): 258–59. http://dx.doi.org/10.1109/tetc.2015.2426031.
Full textYe, M., and L. Cheng. "System-performance modeling for massively multiplayer online role-playing games." IBM Systems Journal 45, no. 1 (2006): 45–48. http://dx.doi.org/10.1147/sj.451.0045.
Full textProdan, Radu, and Alexandru Iosup. "Operation analysis of massively multiplayer online games on unreliable resources." Peer-to-Peer Networking and Applications 9, no. 6 (2015): 1145–61. http://dx.doi.org/10.1007/s12083-015-0383-6.
Full textAraya, Roberto, Abelino Jiménez, Manuel Bahamondez, Patricio Calfucura, Pablo Dartnell, and Jorge Soto-Andrade. "Teaching modeling skills using a massively multiplayer online mathematics game." World Wide Web 17, no. 2 (2012): 213–27. http://dx.doi.org/10.1007/s11280-012-0173-5.
Full textJohnston, Hannah, and Anthony Whitehead. "Pose presentation for a dance-based massively multiplayer online exergame." Entertainment Computing 2, no. 2 (2011): 89–96. http://dx.doi.org/10.1016/j.entcom.2010.12.007.
Full textNae, Vlad, Radu Prodan, and Alexandru Iosup. "SLA-based operations of massively multiplayer online games in clouds." Multimedia Systems 20, no. 5 (2014): 521–44. http://dx.doi.org/10.1007/s00530-013-0352-y.
Full textMachfiroh, Runik, Aris Rahmansyah, and Arief Budiman. "The Effect of Massively Multiplayer Online Game on Player Behaviour." Journal of Physics: Conference Series 1764, no. 1 (2021): 012081. http://dx.doi.org/10.1088/1742-6596/1764/1/012081.
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