Academic literature on the topic 'Mastering keyboards'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Mastering keyboards.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Mastering keyboards"

1

Kusumaningrum, Herlina, and Dewanto Sukistono. "Analisis Proses Rekaman Musik dengan Metode Digital di Cover Studio." Journal of Music Science, Technology, and Industry 3, no. 2 (2020): 237–47. http://dx.doi.org/10.31091/jomsti.v3i2.1159.

Full text
Abstract:
Purpose: This study aims to describe the analysis of the process of recording music with digital methods in Cover Studio. Research methods: As stated in the title of this article, the method used in this research is a digital one. The recording is taken in Cover Studio, in Yogyakarta, Indonesia. Results and discussion: The recording process at Cover Studio consisted of the preplanning or preparation stages, data collection or tracking, mixing and mastering. Implication: Most of the recording work is done digitally such as making data keyboards using a midi controller with VST JJP Strings and K
APA, Harvard, Vancouver, ISO, and other styles
2

Umaschi Bers, Marina. "Coding, robotics and socio-emotional learning: developing a palette of virtues." Pixel-Bit, Revista de Medios y Educación, no. 62 (2021): 309–22. http://dx.doi.org/10.12795/pixelbit.90537.

Full text
Abstract:
This paper describes a pedagogical approach, Coding as Another language (CAL) to teach programming and computational thinking in early childhood. The CAL curriculum connects powerful ideas from the discipline of computer science with ideas from literacy in a way that is developmentally appropriate for children 4-8 years of age. CAL is free and can be used with two widely available programming environments for young children: the free on-screen ScratchJr app and the KIBO robotics kit that doesnt require keyboards or screens. Through 24 lessons centered on books, CAL emphasizes creative play and
APA, Harvard, Vancouver, ISO, and other styles
3

Isa, Abdullahi. "AN APPROACH TO KEYBOARDING SKILLS: A PANACEA FOR SPEED AND ACCURACY." Continental J. Arts and Humanities 2 (August 18, 2010): 1–6. https://doi.org/10.5281/zenodo.845058.

Full text
Abstract:
Keyboarding is an essential skill. Keyboarding is a life long skill. It has evolved from a transcription typing skill where secretaries typed handwritten letters into a generative typing skill involving composing original thought at the keyboard. The paper discusses the various strategies for attaining skills in keyboarding. Among these strategies is proper keyboarding, blank keyboard techniques, and the cognitive mode. The paper concluded by stressing that Speed and Accuracy in data entry are achieved through keyboarding skills. The paper recommended that teachers of keyboarding should insist
APA, Harvard, Vancouver, ISO, and other styles
4

Pereverzeva, Marina V., and Anna A. Davydova. "History of Piano Technique Development: Methodical Aspect." Uchenye Zapiski RGSU 20, no. 1 (2021): 181–88. http://dx.doi.org/10.17922/2071-5323-2021-20-1-181-188.

Full text
Abstract:
The history of the development of piano technique has been counting down since the 17th century. The most common keyboard instruments before the invention of the piano were the harpsichord, clavicord and organ. These early instruments had much lighter keys compared to modern ones. Therefore, performers could easily press the keys without feeling much resistance. With the advent of the piano, both the playing technique and the training technique for professional pianists and amateurs began to be reviewed. Musicians, summarizing their own performing experience, wrote treatises, textbooks and man
APA, Harvard, Vancouver, ISO, and other styles
5

Pavlenko, A. M. "Development of jazz accompaniment skills of future music teacher in process of piano training." Musical art in the educological discourse, no. 2 (2017): 118–22. http://dx.doi.org/10.28925/2518-766x.20172.118122.

Full text
Abstract:
The article highlights the ways of development of jazz accompaniment skills of future music teacher in the process of his piano training. It examines the genre and stylistic peculiarities of solo piano jazz standards, specificity of jazz trio music playing. It suggests the methods and musical creative tasks for effective development of jazz accompaniment skills. A piano is an important musical instrument which plays a significant role in jazz development. The artaesthetic development of student, his creative abilities training and formation of music performing competence occur in the process o
APA, Harvard, Vancouver, ISO, and other styles
6

Vasiljevic, Gabriel Alves Mendes, Leonardo Cunha de Miranda, and Erica Esteves Cunha de Miranda. "A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface." Advances in Human-Computer Interaction 2016 (2016): 1–10. http://dx.doi.org/10.1155/2016/4602471.

Full text
Abstract:
As gestural interfaces emerged as a new type of user interface, their use has been vastly explored by the entertainment industry to better immerse the player in games. Despite being mainly used in dance and sports games, little use was made of gestural interaction in more slow-paced genres, such as board games. In this work, we present a Kinect-based gestural interface for an online and multiplayer chess game and describe a case study with users with different playing skill levels. Comparing the mouse/keyboard interaction with the gesture-based interaction, the results of the activity were syn
APA, Harvard, Vancouver, ISO, and other styles
7

Isnanto, Galang Ihsan, Samuel Gandang Gunanto, and Agnes Karina Pritha Atmani. "PENGEMBANGAN GAME 3D “EVERPLANE” DENGAN LEAP MOTION." Journal of Animation and Games Studies 5, no. 2 (2019): 121–32. http://dx.doi.org/10.24821/jags.v5i2.2991.

Full text
Abstract:
Motion Leap (Hand Motion tracking) is a term for recording hand movements used as digital models and is an additional device that can be connected to a computer and can then be used to replace both mouse and keyboard functions. In the 3D game "Everplane", Leap Motion is used as a game controller and is the main component of the game. The Everplane game is an endless game / endless runner type game. Endless runner is a game where the player's character continues to move forward through the endless world of games. The Everplane game has the concept of exploring space. The process of making 3D ga
APA, Harvard, Vancouver, ISO, and other styles
8

Arkhipov, A. E. "ALGORITHM OF STRUCTURAL-PARAMETRIC SYNTHESIS OF VISUALIZATION SYSTEMS OF TRAINING COMPLEXES." Vestnik komp'iuternykh i informatsionnykh tekhnologii, no. 219 (September 2022): 44–53. http://dx.doi.org/10.14489/vkit.2022.09.pp.044-053.

Full text
Abstract:
This article discusses the solution of the problem of increasing the economic efficiency and quality of training of ergatic systems personnel when using training complexes by choosing the optimal parameters of the visualization system. The specificity of the task lies in the fact that in the course of its solution, the system structure is first determined, reflecting the categories of visualization equipment used, as well as the software implementation of the virtual representation at a high level of abstraction. In addition, the final solution to the problem of structural-parametric synthesis
APA, Harvard, Vancouver, ISO, and other styles
9

Broc, Lucie, and Marie Caillet. "Est-ce qu’écrire sur un clavier aide les élèves présentant un Trouble Spécifique d’Apprentissage du Langage Écrit à améliorer leur orthographe ?" Glossa, no. 141 (October 24, 2024): 50–69. http://dx.doi.org/10.61989/epzt0p92.

Full text
Abstract:
Context: Specific Written Language Learning Disorder is characterised by difficulties in learning to read (dyslexia) and write (dysorthographia), which can have an impact on school performance. In this context, various pedagogical arrangements can be put in place. However, when difficulties are too important, the use of computer can be proposed. Using a computer as a means of compensation requires occupational therapy, in particular to learn how to write on a keyboard and to master writing software. Objective: The aim of this study was to evaluate the spelling performance of students with a Sp
APA, Harvard, Vancouver, ISO, and other styles
10

Dubinsky, Olexyi H. "Automation of mind maps." Освітній вимір 54, no. 2 (2020): 111–21. http://dx.doi.org/10.31812/educdim.v54i2.3860.

Full text
Abstract:
The mind maps that students compile are subject to verification. To compare graphs, you need to develop an application that connects to the control system training on the server. To reduce the complexity of application development, you need to limit the choice of texts added by students to the knowledge map, the choice of terms from the thesaurus subject area. Automatic assessment of the quality of intelligence maps created by students when mastering the topics of the course can be performed in this way. The restrictions imposed to solve this problem are the prohibition of entering texts from
APA, Harvard, Vancouver, ISO, and other styles
More sources

Books on the topic "Mastering keyboards"

1

Dulmage, Kathleen. Mastering the Keyboard. Pub Marketing Group, 1985.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Clark, Merrill. Mastering Blues Keyboard (Complete Blues Keyboard Method). Alfred Publishing Company, 1999.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Baerman, Noah. Complete Jazz Keyboard Method: Mastering Jazz Keyboard. Alfred Publishing Company, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Clark, Merrill. Mastering Blues Keyboard (Complete Blues Keyboard Method). Alfred Publishing Company, 1992.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Mastering Rock Keyboard (Complete Rock Keyboard Method). Alfred Publishing Company, 1999.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Clark, Merrill. Complete Blues Keyboard Method: Mastering Blues Keyboard. Alfred Publishing Company, 1999.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Baerman, Noah. Mastering Jazz Keyboard (Complete Jazz Keyboard Method). Alfred Publishing Company, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Baerman, Noah. Mastering Jazz Keyboard (Complete Jazz Keyboard Method). Alfred Publishing Company, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Romeo, Sheila. Complete Rock Keyboard Method: Mastering Rock Keyboard. Alfred Publishing Company, 1999.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Romeo, Sheila. Complete Rock Keyboard Method: Mastering Rock Keyboard (Complete Rock Keyboard Method). Alfred Publishing, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Book chapters on the topic "Mastering keyboards"

1

Buchanan, William. "Java Mouse and Keyboard Methods." In Mastering Java. Macmillan Education UK, 1998. http://dx.doi.org/10.1007/978-1-349-14772-4_7.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Wiemeyer, Josef, and Sandro Hardy. "Serious Games and Motor Learning." In Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-3673-6.ch013.

Full text
Abstract:
Digital games in general require fine motor skills, i.e., operating the computer mouse, the keyboard, the touch-screen, or a joystick. With the development of new gaming interfaces, the performance of whole-body movements became possible to control a game. This opens up new lines of application, e.g. improving motor skills and motor abilities. The most important question is whether and how virtual game-based perceptual-motor training transfers to real motor tasks. Theory distinguishes between specific motor skill learning and generic motor ability improvement. Existing evidence shows that the
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!