Academic literature on the topic 'Matchmoving'

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Journal articles on the topic "Matchmoving"

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김준수. "A Case Study on VFX Production using a Matchmoving Techniques." Journal of Digital Design 10, no. 1 (2010): 255–64. http://dx.doi.org/10.17280/jdd.2010.10.1.025.

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Mazurek, Przemysław. "Selectively active markers for solving of the partial occlusion problem in matchmoving and chromakeying workflow." Infrared Physics & Technology 60 (September 2013): 260–65. http://dx.doi.org/10.1016/j.infrared.2013.05.013.

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Knific Košir, Aja, and Helena Gabrijelčič Tomc. "Visual effects and their importance in the field of visual media creation." Journal of graphic engineering and design 13, no. 2 (2022): 5–13. http://dx.doi.org/10.24867/jged-2022-2-005.

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The paper presents visual effects and their importance in the creation of visual media and film industry. After defining the field and the term visual effects, the reader is introduced to the techniques and approaches used to create visual effects, i.e., computer-generated Imagery, 3D computer graphics, motion capture, matchmoving, chroma key, rotoscoping, matte painting, and digital compositing. This is followed by a presentation of the history of visual effects from its beginnings to the digital age, taking in the most successful examples of film production such as Terminator, Toy Story, The
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Ziernicki, Richard M., Angelos G. Leiloglo, Taylor Spiegelberg, and Kurt Twigg. "Forensic Engineering Application of the Matchmoving Process." Journal of the National Academy of Forensic Engineers 35, no. 2 (2018). http://dx.doi.org/10.51501/jotnafe.v35i2.57.

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This paper presents a methodology that uses the photogrammetric process of matchmoving for analyzing objects (vehicles, pedestrians, etc.) visible in video captured by moving cameras. Matchmoving is an established scientific process that is used to calibrate a virtual camera to “match” the movement and optic properties of the real-world camera that captured the video. High-definition 3D laser scanning technology makes it possible to accurately perform the matchmoving process and evaluate the results. Once a virtual camera is accurately calibrated, moving objects visible in the video can be tra
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Ziernicki, Richard, Martin Gordon, Steve Knapp, and Angelos G. Leiloglou. "Applications of Matchmoving for Forensic Video Analysis of a Fatal Sprint Car Accident: Part II." Journal of the National Academy of Forensic Engineers 38, no. 1 (2021). http://dx.doi.org/10.51501/jotnafe.v38i1.116.

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This paper presents the application of the photogrammetric process known as matchmoving to analyze a racetrack video and reconstruction of a fatal Sprint Car race accident. The use of high-definition 3D laser scanning technology made it possible to accurately perform the matchmoving process on racetrack video footage to determine the path, heading, speed, and acceleration of the involved Sprint Cars. In addition to the accident racetrack, another video of a Sprint Car race on a similar racetrack, taken by a drone, was also analyzed using the same matchmoving method to evaluate the speed and ya
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Ziernicki, Richard M., and Angelos G. Leiloglo. "Advanced Technologies Utilized in the Reconstruction of an Officer-Involved Shooting Incident." Journal of the National Academy of Forensic Engineers 34, no. 2 (2017). http://dx.doi.org/10.51501/jotnafe.v34i2.43.

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This paper presents a case study that utilized many of the latest forensic technologies to reconstruct the events that occurred during an officer-involved shooting incident in which a police officer fatally shot a fel-low police officer. The shooting reconstruction utilized 3-D high-definition laser scanning, “matchmoving” of police helicopter infrared video footage, motion capture, photogrammetry, creation of a 3-D interactive virtual shooting scene, and virtual reality display systems. It also outlines how the trajectory of bullets were reconstructed, and how the position and posture of the
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Ziernicki, Richard, Martin Gordon, Steve Knapp, and Angelos G. Leiloglou. "Applications of Matchmoving for Forensic Video Analysis of a Fatal Sprint Car Accident: Part I." Journal of the National Academy of Forensic Engineers 38, no. 1 (2021). http://dx.doi.org/10.51501/jotnafe.v38i1.115.

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The methodology used for the reconstruction of a high-profile Sprint Car accident that was captured by at least three different video recording devices is presented in two parts. Part I discusses a classical method of an accident reconstruction, and Part II discusses matchmoving technique to accurately analyze the video footage of the accident. Accidents captured on video are unlike most simple car collision evaluations and require expert knowledge from experienced professionals. Understanding the race car vehicle dynamics as it relates to recorded video footage allows a proper methodology to
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Dissertations / Theses on the topic "Matchmoving"

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Hirsh, David E. "Photorealistic Rendering for LIve-Action Video Integration." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/honors/399.

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Mirpour, Sasha. "A Comparison of 3D Camera Tracking Software." Thesis, University of Gävle, Department of Mathematics, Natural and Computer Sciences, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-779.

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<p>In the past decade computer generated images have become widely used in the visual effects industry. One of the main reasons is being able to seamlessly blend three dimensional (3D) animation with live-action footage. In this study, different 3D camera tracking software (also referred to as matchmoving) is compared focusing on workflow, user-friendly system, and quality of production.</p>
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Wagener, Thomas Dane. "Visual Effects and the Test of Time." Ohio University Honors Tutorial College / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1244204910.

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Szentandrási, István. "Určení pozice kamery v reálném čase pro rozšířenou realitou." Doctoral thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-412551.

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Definované markery tvoří základ určování polohy kamery pro velké množství aplikací s rozšířenou realitou, v případě že jsou přísné požadavky na rychlost a robustnost. Tato práce popisuje účinnou metodu pro určení pózy kamery pomocí Uniformního pole markerů a několik realistických aplikací na bázi popsané metody. Metoda je velice výpočetně levná a poskytuje spolehlivou detekci pro několik výpočetních platforem, včetně běžných chytrých telefonů. Markery jako část zobrazené informace na monitorech jsou použité v této práci pro určení relativní orientaci mezi poskytovatelem obsahu a užívatelským z
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Shu, Lei, and 徐磊. "Research of realism factors in matchmoving." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/98928948074569482778.

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碩士<br>元智大學<br>資訊傳播學系<br>97<br>With match-moving techniques, computer generated “virtual objects” can be seamlessly composed into “live scene”. Having the real footage and imaginary virtual elements in the same scene, the match-moving effect has become one of the mainstreams in producing visual effect. But why do people “know it is false, yet always believe it to be true”? Which kinds of visual factors in match-moving have affected human vision to see “realism” as the main key? This research uses various mainstream media from different ages to discuss the realism concept. Based on visual ch
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CHOU, HSIAO-CHING, and 周小淨. "Matchmoving by Anamorphic Lens and Adapter." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/ug6agz.

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碩士<br>國立高雄師範大學<br>視覺設計學系<br>106<br>The dream of making films on mobile phones is gradually becoming true. It is no longer just a talked-about hyperbole – in in the near future, it might become a feasible approach. This study explores the usage of mobile phones paired with anamorphic adapters in filming “movie-like” (cinematic) footage and focuses on testing during matchmoving procedures for visual effects. Meanwhile, the study also examines the history and theories of mobile phone moviemaking, anamorphic lens, and matchmoving. After elaborate analysis, discussion, and actual testing, conclusio
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MOSCARELLI, ALESSIA. "Video-tracking per l'analisi, la rappresentazione e la video-comunicazione dell'Architettura e della Città. Metodologia, tecniche e applicazioni." Doctoral thesis, 2014. http://hdl.handle.net/11573/918160.

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The goal of this work is to define a methodology for analysis, representation and communication of architecture and city; it is based on extraction of metric data directly from a video image sequence. Video sequence is a fast and complete capture way of reality, so we can quickly obtain metric data, using techniques developed in other application fields, as Cinematography and Visual Effects fields. We are talking about Video-tracking and Matchmoving techniques whose results are an oriented and textured point cloud and a multimedia product for the representation and communication of heritag
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Mierle, Keir. "Open Source 3D Reconstruction." Thesis, 2008. http://hdl.handle.net/1807/10437.

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A new open source 3D reconstruction and evaluation pipeline is described, with a thorough description of the algorithms employed. A new evaluation framework is introduced, which is easy to use for comparison of state-of-the-art multiview reconstruction algorithms. The evaluation framework also includes tools for creating data sets which have ground truth. The source code is available under the GPL; a first for a complete end-to-end reconstruction system.
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Books on the topic "Matchmoving"

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The art and technique of matchmoving: Solutions for the VFX artist. Focal/Elsevier, 2010.

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Dobbert, Tim. Matchmoving. Wiley & Sons, Incorporated, John, 2006.

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Hornung, Erica. The Art and Technique of Matchmoving. Routledge, 2013. http://dx.doi.org/10.4324/9780080961132.

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Dobbert, Tim. Matchmoving: The Invisible Art of Camera Tracking. Wiley & Sons, Limited, John, 2012.

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Matchmoving: The Invisible Art of Camera Tracking. Sybex, 2005.

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Dobbert, Tim. Matchmoving: The Invisible Art of Camera Tracking. Wiley & Sons, Incorporated, John, 2008.

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Dobbert, Tim. Matchmoving: The Invisible Art of Camera Tracking. Wiley & Sons, Limited, John, 2012.

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Dobbert, Tim. Matchmoving: The Invisible Art of Camera Tracking. Wiley & Sons, Incorporated, John, 2006.

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Dobbert, Tim. Matchmoving: The Invisible Art of Camera Tracking. Wiley & Sons, Incorporated, John, 2012.

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Dobbert, Tim. Matchmoving: The Invisible Art of Camera Tracking. Wiley & Sons, Incorporated, John, 2012.

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Book chapters on the topic "Matchmoving"

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Hasche, Eberhard, and Patrick Ingwer. "Tracking und Matchmoving." In X.media.press. Springer Berlin Heidelberg, 2016. http://dx.doi.org/10.1007/978-3-662-43889-3_7.

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Halmaoui, Houssam, and Abdelkrim Haqiq. "Matchmoving Previsualization Based on Artificial Marker Detection." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58669-0_7.

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Lee, Bum-Jong, Jong-Seung Park, and Mee Young Sung. "Vision-Based Real-Time Camera Matchmoving with a Known Marker." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11872320_23.

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Yamazaki, Michele. "Tracking, Matchmoving, Motion Stabilization, and Rotoscoping." In Plug-in to After Effects. Elsevier, 2011. http://dx.doi.org/10.1016/b978-0-240-81565-7.00013-5.

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Yamazaki, Michele. "Tracking, Matchmoving, Motion Stabilization, and Rotoscoping." In Plug-In to After Effects. Routledge, 2013. http://dx.doi.org/10.4324/9780240815664-13.

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Hornung, Erica. "Types of Matchmoves and Their Uses." In The Art and Technique of Matchmoving. Elsevier, 2010. http://dx.doi.org/10.1016/b978-0-240-81230-4.00001-4.

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Hornung, Erica. "How Movies Get MadeWhat You Need to Know About It, and Why." In The Art and Technique of Matchmoving. Elsevier, 2010. http://dx.doi.org/10.1016/b978-0-240-81230-4.00002-6.

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Hornung, Erica. "Use What You KnowCommon Sense and the Mystery Plate." In The Art and Technique of Matchmoving. Elsevier, 2010. http://dx.doi.org/10.1016/b978-0-240-81230-4.00003-8.

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Hornung, Erica. "So. . .You Have a Video Plate." In The Art and Technique of Matchmoving. Elsevier, 2010. http://dx.doi.org/10.1016/b978-0-240-81230-4.00004-x.

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Hornung, Erica. "Camera Moves Considered." In The Art and Technique of Matchmoving. Elsevier, 2010. http://dx.doi.org/10.1016/b978-0-240-81230-4.00005-1.

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Conference papers on the topic "Matchmoving"

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Dubska, Marketa, Istvan Szentandrasi, Michal Zacharias, and Adam Herout. "Poor man's SimulCam: Real-time and effortless matchmoving." In 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2013. http://dx.doi.org/10.1109/ismar.2013.6671789.

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Da_lar, Özgür, and Togan Tong. "A Method on Using Video in Architectural Design Process: Matchmoving." In eCAADe 2011 : Respecting Fragile Places. eCAADe, 2011. http://dx.doi.org/10.52842/conf.ecaade.2011.339.

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