Academic literature on the topic 'Math SCRABBLE'

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Journal articles on the topic "Math SCRABBLE"

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Jay, Ar I. Laranang Edd, En Jay B. Santiago Prince, Louise Oca Danielle, and Vincent T. Bongon Patrick. "Math SCRABBLE (Strengthening Critical Thinking and Problem-Solving, Reinforcing Rational Numbers and Integers, Applying Basic Operations for Building Learner's Excellence in Mathematics)." International Journal of Social Science and Education Research Studies 05, no. 05 (2025): 435–44. https://doi.org/10.5281/zenodo.15469834.

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Abstract : This action research explores the impact of an innovative game-based intervention entitled “Math SCRABBLE (Strengthening Critical Thinking and Problem-Solving, Reinforcing Rational Numbers and Integers, Applying Basic Operations for Building Learner’s Excellence in Mathematics),” on the academic performance of grade 7 students at Mount Carmel College of Casiguran, Inc., academic year 2024-2025. The research employs a quasi-experimental design with purposive sampling consisting of an experimental and control group, wherein the experimental group undergoes the interv
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González Romero, Alejandro, René Alquézar Mancho, Arturo Ramírez Flores, Francisco González Acuña, and Ian García Olmedo. "Heuri: A scrabble© playing engine using a probability-based heuristic." ICGA Journal 43, no. 4 (2022): 190–202. http://dx.doi.org/10.3233/icg-220201.

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The game of Scrabble has been successfully tackled by two engines: Quackle and Maven. They attain the state-of-the-art in Computer Scrabble. These engines use simulation techniques and precalculated values to achieve superhuman play. This paper presents a Scrabble-playing engine, Heuri, which achieves world championship standards when playing in Spanish, and a very high level when playing in English and French, without using brute-force approaches.One advantage of Heuri is that its calculations, as opposed to many in Quackle, are not precomputed and instead performed for every turn. Spanish ma
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Mardhatillah Hafidzah Harahap, Fitri Zahrotul Jannah, Annisa Wulandari, Wella Ananda, and Winda Ramadianti. "PEMANFATAAN MEDIA INTERAKTIF SCRABBLE KAGANGA SEBAGAI STRATEGI PELESTARIAN BAHASA DAERAH PROVINSI BENGKULU." Setawar Abdimas 3, no. 1 (2024): 7–13. http://dx.doi.org/10.36085/sa.v3i3.5972.

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Rendahnya minat siswa dalam belajar aksara Kaganga mengakibatkan kurang menariknya proses pembelajaran dan kurangnya kreativitas dalam proses pembelajaran yang menyebabkan tidak maksimalnya hasil belajar pada pembelajaran aksara Kaganga. Tim PKM-PM telah memberikan inovasi media pembelajaran pada mata pelajaran muatan lokal dengan menggunakan Scrabble Kaganga untuk mengatasi kejenuhan dan mengurangi rasa bosan pada siswa dalam mengikuti proses pembelajaran. Dengan adanya media interaktif ini membuat siswa lebih mudah dalam memahami aksara kaganga, dan membuat suasana kelas menjadi semangat dan
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Batubara, Zulkarnain, Imran Surbakti, Rosmega Rosmega, and Oni Ulima Sinurat. "PEMBELAJARAN KOSAKATA BAHASA INGGRIS KESEHATAN MELALUI PERMAINAN SCRABBLE DI DESA BANGUN REJO TANJUNG MORAWA." Prosiding Konferensi Nasional Pengabdian Kepada Masyarakat dan Corporate Social Responsibility (PKM-CSR) 5 (December 18, 2022): 1–10. http://dx.doi.org/10.37695/pkmcsr.v5i0.1586.

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Bahasa Inggris merupakan salah satu mata pelajaran dalam jenjang sekolah dasar, Siswa dikatakan mahir berbahasa inggris ketika sudah dapat menguasai aspek keterampilan berbahasa inggris yang terdiri dari membaca, menulis, mendengarkan dan berbicara. Agar menguasi keempat aspek tersebut, diperlukan penguasaan kosakata yang lebih banyak sehingga dapat dengan mudah belajar bahasa inggris baik tulis maupun lisan. Belajar kosakata dengan cara intensitas tinggi sangat berguna bagi peserta didik, dan karenanya harus ditangani secara eksplisit.Tujuan dari pelaksanaan kegiatan pengabdian masyarakat ini
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Arliska Ditya Wahyuningrum Dewantari, Shintya Nur Azizah, Endang Dewinta Lakalay, Zalsabilah Isrofiana, Tsania Rohmatul ‘Izza, and Rizka Nur Oktaviani. "PENGGUNAAN MEDIA SCRABBLE PADA KETERAMPILAN MEMBACA DAN MENULIS PERMULAAN SISWA KELAS 1 MI TARBIYATUL ULUM." INVENTA 8, no. 1 (2024): 31–44. http://dx.doi.org/10.36456/inventa.8.1.a8749.

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Keterampilan membaca dan menulis ialah prasyarat penting dalam pembelajaran. Oleh karena itu, setiap siswa, khususnya siswa kelas rendah, harus menguasai keterampilan membaca dan menulis. Pada kelas bawah khususnya kelas I SD masih terdapat siswa yang belum mampu membaca dan menulis sehingga menyulitkan pembelajaran. Penggunaan lingkungan belajar sangat penting untuk ini. Salah satu media pembelajaran yang mungkin diminati siswa kelas satu adalah media Scrabble. Penelitian ini bertujuan untuk memberikan deskripsi tentang penggunaan media Scrabble pada keterampilan membaca dan menulis awal sisw
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Bochenek, Maciej. "Language optimality for a game of Scrabble." Applied Linguistics Papers 2/2024, no. 28 (2024): 45–50. https://doi.org/10.32612/uw.25449354.2024.2.pp.45-50.

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This article deals with the problem of measuring a language’s optimality for a game of Scrabble in an objective manner. Firstly, the notion of optimality in the context of the game was defined as “a language that puts maximal strain on a player’s memory”. This notion has two dimensions: a language’s vocabulary size and vocabulary diversity. To measure a language’s optimal vocabulary size, one first needs to calculate the number of all the possible combinations of the language’s letters, up to the longest playable word length, and sum up the results, which are then halved and rounded up or down
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Kusumaningtyas, Indri, and Tri Nova Hasti Yunianta. "Pengembangan Media Scrabble untuk Meningkatkan Procedural Fluency Matematika Siswa SMP." Jurnal Cendekia : Jurnal Pendidikan Matematika 3, no. 2 (2019): 300–314. http://dx.doi.org/10.31004/cendekia.v3i2.109.

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Penelitian ini bertujuan untuk mengembangkan suatu media pembelajaran board game mata pelajaran matematika dengan materi Bilangan Bulat. Subyek penelitian ini adalah siswa SMP KANAAN Ungaran kelas VII A dengan jumlah 22 siswa. Jenis penelitian ini adalah penelitian dan pengembangan atau research and development (R&D) yang menggunakan model pengembangan ADDIE dengan tahapannya yaitu Analysis, Design Development, Implementation, Evaluation. Media pembelajaran board game telah melalui uji validasi dari aspek materi dan aspek media. Kevalidan materi memperoleh rata-rata 86% dan media mencapai
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Muzdaliifah, Indah. "SOSIALISASI PENGGUNAAN MEDIA PEMBELAJARAN SCRABBLE ONLINE BERBASIS ANDROID UNTUK GURU- GURU BAHASA INGGRIS SD IT AL BIRRU PEKANBARU." Dinamisia : Jurnal Pengabdian Kepada Masyarakat 3, no. 1 (2019): 94–99. http://dx.doi.org/10.31849/dinamisia.v3i1.2197.

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Permasalahan yang ditemukan dalam kegiatan pengabdian masyarakat ini adalah proses pembelajaran guru- guru Bahasa Inggris yang teacher center dan strategy pembelajaran yang monoton. Proses pembelajaran pada sekolah mitra menggunakan teks book. Selain itu masih minimnya penggunaan media pembelajaran dalam proses pembelajaran. Oleh karena itu, dalam rangka memanfaatkan kecanggihan tekhnologi yang ada saat ini, dirasa tepat kiranya menggunakan media pembelajaran berbasis IT. Adapun media yang dapat dijadikan alat dalam menunjang proses pembelajaran adalah permainan berbasis Internet atau game onl
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Saragih, Siti Zahara, Lily Rohanita Hasibuan, Indah Fitria Rahma, Rahmi Nazliah, and Khairul Azhar. "PERBANDINGAN METODE PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH DENGAN HASIL BELAJAR SISWA TIPE SCRABLE KELAS Vlll SMP KUALUH SELATAN." CIVITAS (JURNAL PEMBELAJARAN DAN ILMU CIVIC) 8, no. 1 (2022): 73–81. http://dx.doi.org/10.36987/civitas.v8i1.3543.

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Penelitian ini bertujuan untuk mengetahui perbandingan hasil belajar siswa hasil belajar dalam penerapan metode pembelajaran Make a match dengan metode Scramble pada materi Ekskresi Sistem. Rancangan penelitian yang digunakan adalah kuasi eksperimen kelompok desain dengan desain kelompok eksperimen pretest-posttest design. Dalam kelas eksperimen I yang pembelajarannya menggunakan Make a match dengan metode skor rata-rata hasil belajar siswa adalah 63,56 dan peningkatan skor rata-rata hasil belajar siswa adalah 90,04. Di kelas 2 eksperimental, yang diajarkan menggunakan dengan metode Scramble,
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Habibi Muhammad, Devy, Agustiarini Eka Dheasari, and Putri Wulandari. "PENERAPAN PENGGUNAAN MEDIA PERMAINAN SCARBBLE GUNA MENINGKATKAN PENGUASAAN KOSAKATA ANAK." Al-ATHFAL: Jurnal Pendidikan Anak 1, no. 2 (2022): 113–21. http://dx.doi.org/10.46773/al-athfal.v1i2.156.

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Hal yang melatar belakangi penelitian ini minimnya penguasaan kosakata mata pelajaran bahasa pada peserta didik. Khususnya kelas ALIF, yang mana pada jenjang ini merupakan jenjang akhir pada fase kelas bawah. Kentalnya bahasa daerah, yakni bahasa madura membuat para siswa kesulitan menggunakan bahasa dengan cara yang baik dan benar. Berdasarkan hasil observasi yang dilakukan pada awal, perlu ada penelitian tindakan kelas yang bertujuan untuk meningkatkan pemahaman tentang kosakata anak didik menggunakan permainan scrabble. Permainan tersebut dimainkan dengan aturan yang sudah ditetapkan dan di
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Books on the topic "Math SCRABBLE"

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Sharp, Richard M. Scribble scrabble: Ready-in-a-minute math games. TAB Books, 1995.

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Houghton Mifflin Company. Exploring Math Concepts (Scrabble Fun). Tandem Library, 2002.

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Building Math Skills (Scrabble Fun). Houghton Mifflin, 2001.

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Houghton Mifflin Company. Math All Around Us (Scrabble Fun). Tandem Library, 2002.

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Scrabble Fun: Exploring Math Concepts (Primary Level). Houghton Mifflin, 2002.

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Association, The National Scrabble. Scrabble Fun: Math on the Move (Intermediate Level). Houghton Mifflin, 2002.

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Association, The National Scrabble. Scrabble Fun: Math All Around Us (Preschool Level). Houghton Mifflin, 2002.

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Book chapters on the topic "Math SCRABBLE"

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"Leadership Game 35: Scientific Scrabble!" In 50 Math and Science Games for Leadership. WORLD SCIENTIFIC, 2007. http://dx.doi.org/10.1142/9789812708205_0035.

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Smith, Gary. "Doing Without Thinking." In The AI Delusion. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198824305.003.0004.

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Nigel Richards is a New Zealand–Malaysian professional Scrabble player (yes, there are professional Scrabble players). His mother recalled that, “When he was learning to talk, he was not interested in words, just numbers. He related everything to numbers.” When he was 28, she challenged him to play Scrabble: “I know a game you’re not going to be very good at, because you can’t spell very well and you weren’t very good at English at school.” Four years later, Richards won the Thailand International (King’s Cup), the world’s largest Scrabble tournament. He went on to win the U.S., U.K., Singapore, and Thailand championships multiple times. He won the Scrabble World Championship in 2007, 2011, and 2013. (The tournament is held every two years and he was runner-up in 2009). In May 2015, Richards decided to memorize the 386,000 words that are allowed in French Scrabble. (There are 187,000 allowable words in North American Scrabble.) He doesn’t speak French beyond bonjour and the numbers he uses to record his score each turn. Beyond that, Richards paid no attention to what the French words mean. He simply memorized them. Nine weeks later, he won the French-language Scrabble World Championship with a resounding score of 565–434 in the championship match. If he had studied 16 hours a day for 9 weeks, he would have an average of 9 seconds per word to memorize all 386,000 words in the French Scrabble book. However, Richards reportedly doesn’t memorize words one by one; instead, he goes page by page, with the letters absorbed into his memory, ready to be recalled as needed when he plays Scrabble. Richards played as quickly and incisively in the French tournament as he does in English-language tournaments, giving no clue that he cannot actually communicate in French. For experts like Richards, Scrabble is essentially a mathematical game of combining tiles to accumulate points while limiting the opponent’s opportunities to do the same and holding on to letters that may be useful in the future. The important skills are an ability to recognize patterns and calculate probabilities. There is no need to know what any of the words mean.
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Seely, Ron. "Small Newspapers." In A Field Guide for Science Writers. Oxford University Press, 2005. http://dx.doi.org/10.1093/oso/9780195174991.003.0012.

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Some days, now that I have crested 50, I find myself surprised to be, of all things, a science reporter on a daily newspaper in a small but sophisticated city and immersed every day in a world of stem cells, radio-collared bald eagles, flakes of Martian meteorites, and strange deer diseases. I can't imagine a place I'd rather be at this point in my life, though sometimes the haphazard way I got here, the serendipitous nature of it all, makes my head spin—not to mention the fearful task of trying to make something called “proteomics” understandable for an audience that has maybe a minute and a half to read what I've written. After all, I made a terrible mess of the frog I was supposed to dissect in high school all those years ago. And trying to figure out exactly what Mendel was doing with all of those pea plants drove me nuts. Math? Well, suffice it to say that my problems with algebra and equations are what drove me to a career in journalism. Still, here I am, settled in Madison, Wisconsin, in the upper Midwest of America, carrying around business cards that identify me as science and environment reporter for the Wisconsin State Journal. In a recent, typical week, I researched and wrote a column about robotics, pounded out a quick news feature about why the human body gets cold in winter, made pesky phone calls to state officials about why they aren't enforcing the state's new pollution law, and churned out news briefs on everything from clouds of ionized hydrogen in the solar system to a pollution permit hearing for a local manufacturing plant. Between assignments, I had time to give a talk about science writing to a local high school biology class and to win one of the ongoing games of Scrabble in the cubicle at the newspaper where I make my workday home. Not a day goes by that I don't worry about losing this good job. That's because full-time science reporters on small to mid-sized daily newspapers in this country are an endangered species.
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