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Dissertations / Theses on the topic 'Media arts'

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1

Antunes, Rui Filipe. "On computational ecosystems in media arts." Thesis, Goldsmiths College (University of London), 2013. http://research.gold.ac.uk/10423/.

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This research is an exploration of issues surrounding the artistic production of Computational Ecosystems. A Computational Ecosystem is a system of agents designed to emulate, in the computer, biological systems where autonomous individuals are organized in a hierarchical food chain and interact by trading units of energy. This thesis maps out this field and examines the modes of production and functions of these systems. The central claim is focused on how the narratives normally associated with these systems and their functioning are two complementary, but separate entities. By virtue of con
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2

Lam, Yui-yim Margaret. "Realm of media art." Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25947382.

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3

Yen, Koon-wai Michael, and 嚴觀偉. "Urban channel for electronic media and arts." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1996. http://hub.hku.hk/bib/B31983121.

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Yen, Koon-wai Michael. "Urban channel for electronic media and arts." Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25951397.

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5

Hughes, Pamela. "Microcomputers as creative media in fine arts education." Thesis, University of British Columbia, 1989. http://hdl.handle.net/2429/28240.

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Microcomputer applications to fine arts areas of education have received limited attention although the need for interdisciplinary education made evident in a substantial body of literature would seem to make such applications desirable. The use of microcomputers as creative media for the composition of poetry, art images, and music by grade four students at an elementary school in British Columbia, Canada was observed and analyzed in order to discern what actually happened as a result of the juxtaposition of microcomputers and creative aspects of fine arts. Ethnographic research methodology a
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6

Brandeis, Judy. "English Language Arts and Media Education-making links." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0027/MQ50500.pdf.

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Brandeis, Judy. "English language arts and media education : making links." Thesis, McGill University, 1998. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=21197.

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The purpose of this study is to advance existing Media Education theory by looking at similarities in English Language Arts (ELA) theory and Media Education theory. The study explores similarities and differences between the two areas of study creating a broader understanding of literacy, English Language Arts, Media Education and pedagogy.<br>In order to clarify the co-relation between English Language Arts theory and Media Education theory, I interviewed experts in both fields to shed light on how these two areas of study complement one another and where the points of difference lie. The inf
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Levido, Amanda. "The implementation of media arts in Australian primary schools." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/211142/1/Amanda_Levido_Thesis.pdf.

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This thesis explores how primary school teachers implement the Media Arts subject strand of the Australian Curriculum: The Arts into their classrooms. The study presents three case studies that explore how teachers and students engage with the key concepts of Media Arts and what pedagogical approaches are employed to foster Media Arts learning. The thesis makes a series of recommendations, based on the findings of this study, about how to implement Media Arts in more cohesive ways into primary school classrooms.
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Dunfee, Melissa Catherine. "Financial Challenges of New Media Art in Contemporary Arts Institutions." University of Akron / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=akron1487646333901318.

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10

Saunders, Ryan C. "Beyond media literacy in the language arts classroom [electronic resource] /." Online pdf file accessible through the World Wide Web, 2010. http://archives.evergreen.edu/masterstheses/Accession89-10MIT/Saunders_RCMIT2010.pdf.

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Kisil, Gerry. "Technologies of abundance, consumer culture, government and the media arts." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape15/PQDD_0004/MQ39936.pdf.

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12

Williams, Gavin. "Arts of Noise: Sound and Media in Milan ca. 1900." Thesis, Harvard University, 2013. http://dissertations.umi.com/gsas.harvard:11115.

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This dissertation explores the place of sound, noise and silence in Milan at the turn of the twentieth century. By focusing on this particular urban environment, it aims to investigate the notion of sonic modernity through a series of four case studies. It begins in 1881, the year of the city's National Industrial Exposition, with the premiere of the ballet Excelsior--a work that, like the Exposition itself, celebrated modern progress by staging technological inventions and was preoccupied with industrial production. Pursuing these echoes of labor, a second case study examines workers' songs,
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13

King, Mike. "Computer media in the visual arts, and their user interfaces." Thesis, Royal College of Art, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.293932.

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14

Herber, Norbert F. "Amergent music : behavior and becoming in technoetic & media arts." Thesis, University of Plymouth, 2010. http://hdl.handle.net/10026.1/2612.

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Technoetic and media arts are environments of mediated interaction and emergence, where meaning is negotiated by individuals through a personal examination and experience—or becoming—within the mediated space. This thesis examines these environments from a musical perspective and considers how sound functions as an analog to this becoming. Five distinct, original musical works explore the possibilities as to how the emergent dynamics of mediated, interactive exchange can be leveraged towards the construction of musical sound. In the context of this research, becoming can be understood relative
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15

Bitoun, Claire. "Gautier, Wilde, and the visual arts : artistic media and movement." Thesis, University of Oxford, 2018. http://ora.ox.ac.uk/objects/uuid:a765fb6d-2b26-4f38-9a27-9d33836c0998.

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In nineteenth-century literary studies and histories, Théophile Gautier (1811-1872) is still largely remembered as the instigator of the doctrine of Art for Art's Sake, mostly because of his novel Mademoiselle de Maupin (1835) and its controversial preface. This recognition is usually accompanied by a retrospective appreciation of Gautier's work in light of the more famous authors who succeeded him and developed some of the precepts of the doctrine, such as Baudelaire. This thesis is a comparative study of Gautier and Oscar Wilde (1854-1900) as the two main exponents of the doctrine of Art fo
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Ride, Peter. "Putting it together : examining new media arts and creative practice." Thesis, University of Westminster, 2012. https://westminsterresearch.westminster.ac.uk/item/8z8yy/putting-it-together-examining-new-media-arts-and-creative-practice.

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This Ph.D. by Published Work examines projects that have taken place over a period of ten years and that address new media practice. The projects include new media arts exhibitions and publications. The argument of the Exegesis is that taken together these works demonstrate how curatorial practice operates in an integrated way between practice and theory and that it is possible to trace how insights about new media are generated, evolve and contribute to discourse in different parts of the arts sector. The Exegesis argues that curatorial practice can be understood as demonstrating reflection­‐
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Verseput, Lisa. "The creative conservatory : a community media & creative arts centre." Diss., University of Pretoria, 2016. http://hdl.handle.net/2263/60215.

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Johannesburg was built on the discovery and exploitation of gold, but the gold mines are depleted, and a new resource is driving the city: human capital. The ingenuity and aspirations of the dense and diverse population sustain Johannesburg as the economic capital of the country, but the City has lost its golden meaning and is striving for a new identity: to become the Cultural Capital of South Africa, an embodiment of diversity, creativity, and cultural expression. People and cultures of the City mix and spark ideas in public space, so Joubert Park, the central, largest, and oldest park
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Karlsson, Gabriella. "The Social Media Muse." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23195.

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The social media influencer is becoming a prominent trope in contemporary media culture. In her Instagram performance artwork Excellences & Perfections, Amalia Ulman imitated the content and lifestyle of different types of influencers for five months in 2014, gaining attention and inciting controversy when she finally revealed her hoax. She captured problematic aspects of performativity online, examined how it related to tropes and myths in our culture, and ultimately to our sense of identity. By analysing images from her work and comments from her followers at the time, this thesis aims to un
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Garland, Vaughn. "Participation in the Digital Public: New Media Art as Online Community." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/561.

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Participation in The Digital Public: New Media Art as Online Community examines community online art projects— works of art produced and orchestrated by artists who employ the interconnected and participatory nature of the Internet. Garland contends, in part through a reevaluation of a statement made by artist Nam June Paik concerning a radio performance by John Cage, that community online art projects exist as the newest example of new media art because of a utilization and implementation of established and functioning technology. Through the application of Internet technology, contemporary a
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Williamson, Takisha. "New Media Technology Strategies in the Performing Arts: A Case Study on Groundworks Dancetheatre's New Media Project." University of Akron / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=akron1394922038.

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21

Merrill, David Jeffrey 1978. "Interaction with embodied media." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/51662.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2009.<br>Includes bibliographical references (p. 213-222).<br>The graphical user interface has become the de facto metaphor for the majority of our diverse activities using computers, yet the desktop environment provides a one size fits all user interface. This dissertation argues that for the computer to fully realize its potential to significantly extend our intellectual abilities, new interaction techniques must call upon our bodily abilities to manipulate objects
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Parsons, Rachael Nerrada. "Virion : new media and the development of the discursive museum." Thesis, Queensland University of Technology, 2010. https://eprints.qut.edu.au/44089/1/Rachael_Parsons_Thesis.pdf.

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The historical rhetoric established with the very first public art museums declared that the purpose of such institutions was to provide a space where art could be accessible to all citizens. However contrary to this aim, studies show that art museums are one of the least accessed cultural institutions in the western world. The prevailing consensus for this can be attributed to the perception that museums are elitist, irrelevant and restricted to a small and privileged group. The focus of this research project is to address the issues that lead to these perceptions, and to identify possible cu
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Heck, Elizabeth L. "Social learning and the facilitation of co-creative media practice in community media, arts and cultural organisations." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/102465/1/Elizabeth_Heck_Thesis.pdf.

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This thesis examines the significance of social learning in community media and arts contexts. It takes as its focus the use of storytelling by organisations in the community cultural development and community media sectors as a way of enacting social change from within communities. These organisations exist as hybrid learning environments, and they must maintain certain standards of quality in their processes and outcomes to be of ongoing value in their communities and to funders. Such community organisations create networked social learning systems, and the co-creative media practice explore
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24

Sharps, Nancy Louise. "Media menagerie." Thesis, Virginia Polytechnic Institute and State University, 1986. http://hdl.handle.net/10919/53110.

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The Media Arts Building for a small Hawaiian college was designed following the guidelines set forth in the Hawaii Loa College International Design Competition. The central issue of this design problem concerned the dualism of the South Pacific cultures with the high-technology characteristic of the twenty-first century. Large characteristic columns were used to give the building complex a unique identity to correlate with the concerns for culture. In response to high-technology, the building site accepted the satellite dishes as artistic forms in the sculpture gardens. The campus plan was
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25

Sirotkin, Sage Echo. "Secondary English Language Arts Teachers' Experiences Using Social Media for Instruction." ScholarWorks, 2019. https://scholarworks.waldenu.edu/dissertations/7078.

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Social media has provided innovative ways for teachers to engage students in the learning process but has created a challenge for teachers to incorporate these applications in a manner that is both meaningful to the learning objectives and acceptable to their administration. While social media in education has been the focus of many studies, research on the implementation of social media within English language arts (ELA) classrooms is limited, leaving ELA teachers and school administrators without a full scope of the educational potential or best practices when using social media for instruct
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26

Lam, Yui-yim Margaret, and 林睿艷. "Realm of media art." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B31985221.

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Smith, Casey Wayne 1977. "Material design for a robotic arts studio." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/62367.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.<br>Includes bibliographical references (p. 59).<br>A growing number of artists are using new electronic and computational technologies for the creation of interactive, kinetic, and behavior-based art. However, users without technical backgrounds often find that there is no simple way to begin creating with these new materials without first learning a wide range of programming and electronic skills. This thesis discusses a set of technologies and activities design
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28

Mattock, Lindsay Kistler. "Media arts centers as alternative archival spaces| Investigating the development of archival practices in non-profit media organizations." Thesis, University of Pittsburgh, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3647984.

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<p> In the United States, archival institutions have prioritized the preservation of commercial and Hollywood cinema overlooking small-scale media production by non-professionals and independent media artists. Media arts centers, however, have played a pivotal role in the continued access, use, and preservation of materials produced by the communities that they serve. These non-profit media collectives were imagined as a distributed network of organizations supporting the production, exhibition and study of media; serving as information centers about media resources; and supporting regional pr
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Laibowitz, Matthew Joel 1975. "Parasitic mobility for sensate media." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28770.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.<br>Includes bibliographical references (p. 213-216).<br>Distributed sensor networks offer many new capabilities for monitoring environments with applicability to medical, industrial, military, anthropological, and experiential fields. By making such systems mobile, we increase the application-space for the distributed sensor network mainly by providing dynamic context-dependent deployment, continual relocatabililty, automatic node recovery, and a larger area of c
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Adams, Brittney. "Social media and its effect on privacy." Honors in the Major Thesis, University of Central Florida, 2012. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/648.

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While research has been conducted on social media, few comparisons have been made in regards to the privacy issues that exist within the most common social media networks, such as Facebook, Google Plus, and Twitter. Most research has concentrated on technical issues with the networks and on the effects of social media in fields such as medicine, law, and science. Although the effects on these fields are beneficial to the people related to them, few studies have shown how everyday users are affected by the use of social media. Social media networks affect the privacy of users because the networ
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Mazalek, Alexandra 1976. "Media tables : an extensible method for developing multi-user media interaction platforms for shared spaces." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/33882.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2005.<br>Includes bibliographical references (p. 153-157).<br>As digital entertainment applications evolve, there is a need for new kinds of platforms that can support sociable media interactions for everyday consumers. This thesis demonstrates an extensible method and sensing framework for real-time tracking of multiple objects on an interactive table with an embedded display. This tabletop platform can support many different applications, and is designed to overcom
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Sisk, Christopher Andrew. "In Media Res." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5444.

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We are inundated by a constant feed of media that responds and adapts in real time to the impulses of our psyches and the dimensions of our devices. Beneath the surface, this stream of information is directed by hidden, automated controls and steered by political agendas. The transmission of information has evolved into a spiral of entropy, and the boundaries between author, content, platform, and receiver have blurred. This reductive space of responsive media is a catalyst for immense political and cultural change, causing us to question our notions of authority, truth, and reality.
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Compton, Mark Daniel. "Neo-Raconteur: Allocating Southern-Gothic Symbolism into Design Media." Digital Commons @ East Tennessee State University, 2011. https://dc.etsu.edu/etd/1394.

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I created the term Neo-Raconteur to convey my interest in medium theory to support the artistic custom of revealing cultural conventions for allocation into artistic genres. The term evolved from the French word "Raconteur," meaning: somebody who tells stories or anecdotes in an interesting or entertaining way. In the past a Raconteur's anecdotes were verbally volleyed, ever voluble, yet quip. Neo-Raconteurs may decide not to speak at all choosing their anecdotal expression to manifest itself through singular or multiple means, manners, or methods of design and technology as well as or involv
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Mbarak, Ricardo. "Les enjeux de l’interaction entre les arts médiatiques et les industries culturelles." Thesis, Sorbonne Paris Cité, 2017. http://www.theses.fr/2017USPCD063/document.

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La numérisation touche à parts égales les arts médiatiques et les industries culturelles. Partant de ce constat, nous souhaitons développer dans le cadre de notre recherche l’hypothèse selon laquelle les relations entre les industries culturelles et les pratiques artistiques médiatiques ne se réduisent pas à un simple face-à-face. Comment dans cette interaction entre industries culturelles et arts médiatiques, une zone spécifique d’intermédiation peut-elle se mettre en place et quels en sont les moyens pour y parvenir ? Quelles sont les incidences et les enjeux de toute nature lorsque la struc
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Polgovsky, Ezcurra Mara. "Touched bodies : corporeal ethics in Latin American art at the onset of the media age." Thesis, University of Cambridge, 2015. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.709431.

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36

Davenport, Stephanie 1972. "Experiments in corporate collaboration : the case of the Arts Electronica Future Lab." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/40027.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, June 2003.<br>"May 2003."<br>Includes bibliographical references (leaves 101-103).<br>The Ars Electronica FutureLab is a thriving interdisciplinary research facility located in Linz, Austria. It is part of the Ars Electronica Center (AEC), a cultural institution which for over two decades has been a pioneer in exploring the interface between art, technology, and society and mediating public interaction with new technologies. As a nonprofit organization, the AEC is primarily supported by key public sector
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Rosatelli, Meghan. "A Framework for Digital Emotions." VCU Scholars Compass, 2011. http://scholarscompass.vcu.edu/etd/239.

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As new media become more ubiquitous, our emotional experiences in digital space are increasing exponentially as well. While there is much talk of “affective” computing and “affective” new media art, a disconnect exists between networked emotions and the popular media that they inhabit. This research presents a theoretical framework for assessing “digital emotions”—a term that describes the feedback process between digital technologies and the body with respect to short, networked inscriptions of emotion and the (re)experience of those inscriptions within the body and through digital space. Dig
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Atkins, Derek A. (Derek Allan). "Media Bank--access and access control." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/61086.

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Patel, Surjit Savji 1970. "MediaConnector : a gestalt media sharing system." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/62374.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.<br>Includes bibliographical references (leaves 104-109).<br>Our desire to have common experiences with other people leads us to share media such as photographs and music. With computer networks as the media delivery system we create new opportunities for recording media utilization and ownership. Using traditional and responsive media we explore systems that enable enhanced shared experiences through modeling groups of users. A series of prototypes built with an
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Speiser, Jonathan Eliezer. "WorldLens: exploring world events through media." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/91420.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2014.<br>36<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 71-73).<br>The goal of WorldLens is to provide a visual answer to the question: "what is happening in the world?" This thesis entails the design and development of a system that provides an exploratory view into world events across varied media types. The fundamental ideas are to take a data-driven approach by crawling a broad swath of content sources, and map the resultin
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Marlow, Cameron Alexander 1977. "The structural determinants of media contagion." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/33883.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2005.<br>Includes bibliographical references (p. 157-166).<br>Informal exchanges between friends, family and acquaintances play a crucial role in the dissemination of news and opinion. These casual interactions are embedded in a network of communication that spans our society, allowing information to spread from any one person to another via some set of intermediary ties. Weblogs have recently emerged as a part of our media ecology and incidentally engender this proc
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Rosenthal-Mix, Michael. "The Immersive Media Library @ VCU." VCU Scholars Compass, 2015. http://scholarscompass.vcu.edu/etd/3855.

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Answering the call issued by John Underkoffler in 2010 about the future of UI, I have imagined the Immersive Media Library (IML) as an annex of the main VCU library, offering a concentration of visually immersive spaces to compliment the space the university is already building in the renovated Cabell Library. The design is new in that the emphasis is placed on the collaboration between librarians and visitors in creating new work. Focusing on the interpersonal might be unexpected from program with such an emphasis on new technology - but I see it as vital part of the new computing paradigm.
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Jurcevic, Karolina. "Social media - The only voice for oppositional media in Russia?" Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21904.

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The aim of this thesis is to explore how Telegram is used as a tool for social media protests inRussia. The thesis will focus on the relationship between offline and online protests andmainly discuss the application Telegram in this context. It will analyze the positive andnegative attributes, as well as the effects and future of Telegram as a tool for social mediaprotests. It will do this by drawing on theory on political socialization, as well asmediatization, while also looking at various research that has been made on the subject. Theresult shows that Telegram is used as a tool for the Rus
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Gu, Mini. "Engaging Museum Visitors through Social Media: Multiple Case Studies of Social Media Implementation in Museums." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1325275682.

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Ford, Norman Jackson. "Traversing Hong Kong strategies of representation and resistance in lens-based media /." Thesis, Click to view the E-thesis via HKUTO, 2006. http://sunzi.lib.hku.hk/hkuto/record/B35807398.

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Hoffman, Daniel Forrest. "An Exploration of Absence." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1250223181.

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Brickler, Abigail. "Social Engagements: Facebook, Twitter, and Arts Marketing." University of Akron / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=akron1555949375427389.

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48

Cox, Margaret. "Social Media in the Arts: Designing for Meaningful Participation in Museums and Galleries." Research Showcase @ CMU, 2011. http://repository.cmu.edu/theses/12.

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My thesis focuses on Social Media in the Arts. The motivation behind this research spurred from a recent boom in social media marketing and engagement by arts organizations. I began to survey the positive and negative attributes of current social media tools, while discovering a multitude of social media experiments created by museums and galleries. Through several explorative and generative research processes, I looked into the needs of stakeholders including visitors, curators, and artists. This process concluded with a project designed specifically to encourage meaningful visitor participat
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Arndt, Angela E. "Touching Mercury in Community Media: Identifying Multiple Literacy Learning Through Digital Arts Production." University of Cincinnati / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1306518357.

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50

Peppler, Kylie Aine. "Creative bytes literacy and learning in the media arts practices of urban youth /." Diss., Restricted to subscribing institutions, 2007. http://proquest.umi.com/pqdweb?did=1481669181&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.

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