Dissertations / Theses on the topic 'Media player'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'Media player.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Palmestedt, Bill. "Player perceptions of Pokémon Go." Thesis, Södertörns högskola, Medieteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32476.
Full textNordberg, Andreas, and Jonathan Sjölund. "Geo-based media player : An interactive interface for geo-based video streaming." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129609.
Full textBryant, Travis Joseph. "Presenting Structured, RSS-Fed New Media Streams Within A Portable Media Player: A Category Or Source Organizational Decision." Thesis, School of Information and Library Science, 2006. http://hdl.handle.net/1901/280.
Full textAnderson, Eike F. "On the definition of non-player character behaviour for real-time simulated virtual environments." Thesis, Bournemouth University, 2008. http://eprints.bournemouth.ac.uk/11991/.
Full textFilip, Mori. "A 2D video player for Virtual Reality and Mixed Reality." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-217359.
Full textBergqvist, Andreas. "Aesthetic Details and Player Behavior : a study on how the colors of checkers in backgammon affect players’ choices of action." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1968.
Full textStrååt, Björn. "Extending Game User Experience - Exploring Player Feedback and Satisfaction : The Birth of the Playsona." Doctoral thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-147770.
Full textHallink, Robert Willem. "The Application of Design Principles on Fast-Action Puzzle Games : A study on how the use of design principles affect how players perform in Fast-Action Puzzle Games." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-90230.
Full textLiljeblad, Hugo. "Does dynamic compression impact how well the player tracks multiple targets in a FPS game." Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-73281.
Full textBergström, Patrik. "A Proof-of-Concept Implementation of a Non-linear Video Player for HTTP-based Adaptive Streaming." Thesis, Linköpings universitet, Databas och informationsteknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-95446.
Full textSherrick, Brett I. "Some disassembly required understanding the deaths of the player-character self in Call of duty 4 /." View electronic thesis (PDF), 2009. http://dl.uncw.edu/etd/2009-1/sherrickb/brettsherrick.pdf.
Full textFlinck, Lindström Sebastian, and Markus Wetterberg. "Cloud Gaming: A QoE Study of Fast-paced Single-player and Multiplayer Games." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-167196.
Full textAndré, Andreas. "En färgglad studie om spelarbeteenden." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-226308.
Full textFeldman, Lee. "Player-Response on the Nature of Interactive Narratives as Literature." Thesis, Chapman University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10822281.
Full textÅrnell, Tobias, and Nikola Stojanovic. "Horror game design – what instills fear in the player? : A study on the effects of horror game design theories and level design patterns on player behaviour in a horror environment." Thesis, Södertörns högskola, Medieteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-40778.
Full textHellqvist, Max, and Herman Härjeström. "Measuring the Impact of Heads-Up Display on Player Experience in FPS Games." Thesis, Södertörns högskola, Medieteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32533.
Full textFoo, Jody. "DocPlayer: Design Insights from Applying the Non-HierarchicalMedia-Player model to Document Management." Thesis, Linköping University, Department of Computer and Information Science, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2086.
Full textStröm, Anni-Ruffina. "Difficulties of Coming Out Amoung Japanese Elite Athletes : A media-studies inquiry into the case of soccer player Shiho Shimoyamada." Thesis, Stockholms universitet, Institutionen för Asien-, Mellanöstern- och Turkietstudier, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-191129.
Full textAmaral, Filho Lúcio Siqueira. "Do player à interface: escavações publicitárias no youtube em busca da relação entre os meios." Universidade do Vale do Rio dos Sinos, 2016. http://www.repositorio.jesuita.org.br/handle/UNISINOS/5273.
Full textMiraldi, Peter Nello. "Influence of College Students’ MP3-Player Motives on Their Social Interaction." Kent State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=kent1289513209.
Full textRickle, Kimberly. "Hej? Hejdå? Eller vad menar du? : En kvalitativ studie om hur gester och kroppsspråk kan standardiseras för att skapa trovärdiga Non Player Characters." Thesis, Södertörns högskola, Medieteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-37674.
Full textWare, Nicholas R. "“You Must Defeat Shen Long To Stand A Chance”: Street Fighter, Race, Play, and Player." Bowling Green State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1277062605.
Full textDeakin, Graham Stuart. "The changing image of the 1960s football hero : an interrogation of the effects of media on representations of the star player." Thesis, University of Central Lancashire, 2016. http://clok.uclan.ac.uk/16561/.
Full textWang, Ri Jing. "Identity construction in the player community in Mainland China : a case study of World of Warcraft." Thesis, University of Macau, 2010. http://umaclib3.umac.mo/record=b2162008.
Full textLundh, Haaland Magnus. "The Player as a Conductor : Utilizing an Expressive Performance System to Create an Interactive Video Game Soundtrack." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-281324.
Full textRomo, Flores Azul. "To Conquer Or To Kill? : A qualitative study on game mechanics and player experience in MOBA games." Thesis, Södertörns högskola, Medieteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-38003.
Full textTaffazoli, Hosein, and Thomas Tiedemann. "Confined and Condemned : The Impact a Restricted User Interface Has on the Player Experience in Survival Horror Games." Thesis, Södertörns högskola, Medieteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32753.
Full textAsk, Hanna, and Kenneth Söderman. "Spelkomponenter i World of Warcraft : En undersökning om vilka spelkomponenter som är viktigast för spelaren i MMORPG-spelet World of Warcraft." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-18103.
Full textFerrari, Ursula. "The Microsoft Case : A reflection on the tying of Windows Media Player and the Commission Decision of 24 March 2004 (Case-COMP/C-3/37.792)." Thesis, Jönköping University, Jönköping International Business School, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-104.
Full textLindskog, Eric, and Wrang Jesper. "Design of video players for branched videos." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-148592.
Full textRydeberg, Herman, and Isabella Kilvéus. "”Lill-Marta” och ”Granen” med hela svenska folket : En kvantitativ studie om Aftonbladets gestaltning av herrarnas och damernas världsmästerskap i fotboll." Thesis, Linnéuniversitetet, Institutionen för medier och journalistik (MJ), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-91237.
Full textNorén, Robin. "The impact of spontaneous independent NPC dialogue in RPG games : How do independent uninitiated conversations between various NPC agents in the player’s vicinity affect the player interest in the game narrative?" Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18603.
Full textAxelsson, Kim, and Kasper Batalje. "Utforskning i spel och immersionens djup : En empirisk studie om upplevelsen av immersion i ett utforskningbaserat spel." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-29498.
Full textMellet, Dieter. "Servicisation : extending the product life cycle of high technologically manufactured goods." Thesis, Stellenbosch : Stellenbosch University, 2008. http://hdl.handle.net/10019.1/895.
Full textLidbeck, Max, and Henrik Bielsten. "Virtuella karaktärer, verkliga känslor : En studie av skuld och relationer i digitala spel." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12174.
Full textAarthun, Tobias, and Marko Sokolovic. "Adaptiv musik i digitala spel : dess funktion och inverkan på spelaren." Thesis, Blekinge Tekniska Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16765.
Full textEstemyr, Isac, and Johan Fredrik Karén. "Designers bemötande av spelarens förväntningar : Interaktion." Thesis, Blekinge Tekniska Högskola, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21885.
Full textBörjesson, Veronica, and Karolin Jonsson. "Evaluating the user experience in mobile games using session recording tools." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119989.
Full textBoyd, Davis Stephen. "Media Space : an analysis of spatial practices in planar pictorial media." Thesis, Middlesex University, 2002. http://eprints.mdx.ac.uk/4970/.
Full textCheng, Chih-Wen. "Media globalization in Greater China : strategies of transnational media players and the regional television space." Thesis, City University London, 2007. http://openaccess.city.ac.uk/8522/.
Full textVeselý, Vladimír. "Architektury systémů na Internetu se skupinovým adresováním." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-236780.
Full textNyholm, Lina, and Pernilla Sandell. "Att planera, genomföra och utforma en föredömlig reklamkampanj." Thesis, Karlstad University, Division for Culture and Communication, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-236.
Full textTolbert, Clayton T. "Lonely Planet." Digital Commons at Loyola Marymount University and Loyola Law School, 2013. https://digitalcommons.lmu.edu/etd/8.
Full textWittek, Stephen. "The media players: Shakespeare, Middleton, Jonson, and the idea of news." Thesis, McGill University, 2013. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=119618.
Full textHägglund, Karin. "The Smart Home : Logistical media, infrastructure and practiced places." Thesis, Södertörns högskola, Medie- och kommunikationsvetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-33634.
Full textPage, Adam Freddie. "Surface plasmon emission and dynamics in active planar media." Thesis, Imperial College London, 2015. http://hdl.handle.net/10044/1/30760.
Full textHumphreys, Alison M. (Sal). "Massively Multiplayer Online Games. Productive players and their disruptions to conventional media practices." Thesis, QUT, 2005.
Find full textHumphreys, Alison Mary. "Massively Multiplayer Online Games Productive Players and their Disruptions to Conventional Media Practices." Thesis, Queensland University of Technology, 2005. https://eprints.qut.edu.au/16119/1/Alison_Humphreys_Thesis.pdf.
Full textHumphreys, Alison Mary. "Massively Multiplayer Online Games Productive Players and their Disruptions to Conventional Media Practices." Queensland University of Technology, 2005. http://eprints.qut.edu.au/16119/.
Full textVoss, Simon. "Designval för virtuella karaktärer med artificiell intelligens och deras påverkan på spelupplevelsen." Thesis, Södertörns högskola, Medieteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-44661.
Full text