Journal articles on the topic 'Media player'
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Pandey, Anshuman, and Hardik Goel. "Intellisense Media Player." International Journal of Computer Applications 183, no. 3 (2021): 47–50. http://dx.doi.org/10.5120/ijca2021921314.
Full textMonisha Sampath, PriyadarshiniVelraj, Vaishnavii Raghavendran, and M Sumithra. "Controlling media player using hand gestures with VLC media player." World Journal of Advanced Research and Reviews 14, no. 3 (2022): 466–72. http://dx.doi.org/10.30574/wjarr.2022.14.3.0565.
Full textMonisha, Sampath, PriyadarshiniVelraj, Raghavendran Vaishnavii, and Sumithra M. "Controlling media player using hand gestures with VLC media player." World Journal of Advanced Research and Reviews 14, no. 3 (2022): 466–72. https://doi.org/10.5281/zenodo.7731775.
Full textSingh, Chaitanya, Tejashwini Rath, Sneha Singh, and Dr Swati agrawal. "Media player control using hand gestures." International Journal of Research Publication and Reviews 6, no. 4 (2025): 1866–70. https://doi.org/10.55248/gengpi.6.0425.1377.
Full textNadar, Deepika. "Look based Media Player." International Journal for Research in Applied Science and Engineering Technology 7, no. 4 (2019): 831–33. http://dx.doi.org/10.22214/ijraset.2019.4149.
Full textSHAIK, Dr ABDUL NABI, E. SAI PRIYA, G. NIKITHA, K. PRACHEEN KUMAR, and N. SHRAVYA SHREE. "CONTROLLING VIDEOLAN CLIENT MEDIA USING LUCAS KANADE OPTIMAL FLOW ALGORITHM AND OPENCV." YMER Digital 21, no. 05 (2022): 246–55. http://dx.doi.org/10.37896/ymer21.05/29.
Full textCai, Jiaxuan. "Comprehensive Analysis of Football Player Market Valuation: Integrating Performance Metrics and Marketability Factors." Transactions on Economics, Business and Management Research 10 (October 10, 2024): 152–58. http://dx.doi.org/10.62051/2rybtf79.
Full textSyauqi, A'la, and Permata Rahmatul Hijjah. "Design of Networked Multiplayer Snake and Ladder Educational Game Based on Hash Map and Vector Data Structure." JUITA: Jurnal Informatika 8, no. 2 (2020): 159. http://dx.doi.org/10.30595/juita.v8i2.8436.
Full textChen, Hui E. "The Design and Implementation of Micro Player." Advanced Materials Research 989-994 (July 2014): 4355–57. http://dx.doi.org/10.4028/www.scientific.net/amr.989-994.4355.
Full textAhmed, Afzal, Mohammad Tariq Iqbal, and Mohsin Jamil. "A Comparative Analysis of Power Consumption While Using Open-Source and Proprietary Media Players." European Journal of Electrical Engineering and Computer Science 8, no. 5 (2024): 1–5. http://dx.doi.org/10.24018/ejece.2024.8.5.649.
Full textVarshika, DSS. "Media-Player Controlling by Hand Gestures." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (2021): 2022–30. http://dx.doi.org/10.22214/ijraset.2021.348515421.
Full textChakradhar, K. S., Prasanna Rejinthala Lakshmi, salla chowdary Sree Rama Brunda, Bharathi Pola, and Bhargava Petlu. "Controlling Media Player Using Hand Gestures." Electrical and Automation Engineering 2, no. 1 (2023): 45–54. http://dx.doi.org/10.46632/eae/2/1/7.
Full textChakradhar, K. S., Lakshmi Prasanna Rejinthala, chowdary Sree Rama Brunda salla, Bharathi Pola, and Bhargava Petlu. "Controlling Media Player Using Hand Gestures." Electrical and Automation Engineering 2, no. 1 (2023): 45–54. http://dx.doi.org/10.46632/ese/2/1/7.
Full textSakhare, Nikhil, Pawan Khade, and Purshottam J. Assudani. "Different Approaches for Design of Android based Media Player: A Review." INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 13, no. 8 (2014): 4729–37. http://dx.doi.org/10.24297/ijct.v13i8.7071.
Full textZawacki, Alexander J. "Glitches and ghosts: The digital uncanny in video games and creepypasta." Horror Studies 15, no. 1 (2024): 83–98. http://dx.doi.org/10.1386/host_00082_1.
Full textMilala, Hendi Farta, Endryansyah Endryansyah, Joko Joko, and Acmad Imam Agung. "KEEFEKTIFAN DAN KEPRAKTISAN MEDIA PEMBELAJARAN MENGGUNAKAN ADOBE FLASH PLAYER." Jurnal Pendidikan Teknik Elektro 11, no. 02 (2021): 195–202. http://dx.doi.org/10.26740/jpte.v11n02.p195-202.
Full textHikmah Ayu Retno, Alifa Rizka Utami, and Aufadini Bunga Firmansyah. "Pengembangan Media Pembelajaran Menggunakan Permainan Tic Tac Toe Pada Materi Trigonometri." Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2, no. 3 (2024): 123–43. https://doi.org/10.59581/konstanta.v2i3.3886.
Full textLee, Injae, Hankyu Lee, Jinwoo Hong, and Jihun Cha. "Interactive contents player for rich media service." IEEE Transactions on Consumer Electronics 55, no. 1 (2009): 112–18. http://dx.doi.org/10.1109/tce.2009.4814422.
Full textVoronov, R. V., A. A. Rogov, A. V. Brilev, and E. A. Petrov. "Modeling Media Player Switching between Bit Rates." Journal of Physics: Conference Series 1352 (October 2019): 012060. http://dx.doi.org/10.1088/1742-6596/1352/1/012060.
Full textGonzález, María, Lourdes Moreno, and Paloma Martínez. "Approach design of an accessible media player." Universal Access in the Information Society 14, no. 1 (2013): 45–55. http://dx.doi.org/10.1007/s10209-013-0342-z.
Full textMaurya, Akash Kumar, Vandana, Abhishek Kumar, and Abhinav Kumar. "Music Player Box." International Journal for Research in Applied Science and Engineering Technology 11, no. 11 (2023): 2657–61. http://dx.doi.org/10.22214/ijraset.2023.57108.
Full textCassilo, David, and Jimmy Sanderson. "“I Don’t Think It’s Worth the Risk”." Communication & Sport 6, no. 1 (2016): 86–110. http://dx.doi.org/10.1177/2167479516654513.
Full textHidayah, Luthfi Fatihatul, and Moh Farih Fahmi. "PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MATA PELAJARAN IPS." UTILITY: Jurnal Ilmiah Pendidikan dan Ekonomi 4, no. 02 (2020): 17–35. http://dx.doi.org/10.30599/utility.v4i02.1153.
Full textRiyadi, Slamet, Rumi Iqbal Doewes, and Satria Yudi Gontara. "The value of Adobe Flash Player media in the learning of football skills." International Sports Studies 42, no. 3 (2020): 92–96. http://dx.doi.org/10.30819/iss.42-e.10.
Full textLuthfi Fatihatul Hidayah. "Pengembangan Media Pembelajaran Interaktif Macromedia Flash Player Mata Pelajaran IPS." Journal of Education and Learning Sciences 2, no. 1 (2022): 42–69. http://dx.doi.org/10.56404/jels.v2i1.15.
Full textWijayanto, Setiawan Arief. "Pengaruh Media Pembelajaran Dan Kemandirian Belajar Terhadap Hasil Belajar Sejarah Siswa SMA." AGASTYA: JURNAL SEJARAH DAN PEMBELAJARANNYA 9, no. 2 (2019): 172. http://dx.doi.org/10.25273/ajsp.v9i2.4299.
Full textFairuzabadi, Ahmad, Ahmad Afif Supianto, and Herman Tolle. "Analysis of Players' Speed Thinking in Color Mix Game Application." International Journal of Interactive Mobile Technologies (iJIM) 12, no. 8 (2018): 113. http://dx.doi.org/10.3991/ijim.v12i8.9279.
Full textDewi, Deshinta Arrova. "Analyzing the Impact of Social Media and Influencer Endorsements on Game Revenue using Multiple Linear Regression in the Metaverse." International Journal Research on Metaverse 2, no. 2 (2025): 167–82. https://doi.org/10.47738/ijrm.v2i2.29.
Full textCover, Rob. "Transforming Scandal: The ‘St Kilda Schoolgirl’, Digital Media Activism and Social Change." Media International Australia 143, no. 1 (2012): 47–56. http://dx.doi.org/10.1177/1329878x1214300107.
Full textYu, Hongmin, and Xiaokang Wei. "Application of social media data mining in biomechanical and tactical analysis of tennis tournament players." Molecular & Cellular Biomechanics 21, no. 3 (2024): 425. http://dx.doi.org/10.62617/mcb425.
Full textFogel, Curtis A. "Public Responses to Violence in Quebec Junior Hockey: An Unobtrusive Analysis of the Patrice Cormier-Mikael Tam Incident." Sport Science Review 21, no. 5-6 (2012): 173–82. http://dx.doi.org/10.2478/v10237-012-0024-4.
Full textVukojević, Borislav, and Miloš Španović. "Interplay between Media and Player Engagement: A Study of Media’s Effect on the World of Warcraft Gaming Experience." Društvene i humanističke studije (Online) 8, no. 3(24) (2023): 693–712. http://dx.doi.org/10.51558/2490-3647.2023.8.3.693.
Full textKubo, Masao, Sadayoshi Mikami, Yukinori Kakazu, and Mitsuo Wada. "Adaptive Formation Plays in Simulated Soccer Game Based on Pheromon as Communication Media and Reward Resources." Journal of Robotics and Mechatronics 11, no. 1 (1999): 72–77. http://dx.doi.org/10.20965/jrm.1999.p0072.
Full textAlsagoff, Syed Agil, Fan Zhao, and Karmilah Abdullah. "How Do Mobile Games Connect Us? A Perspective on Social Media Affordances." Jurnal Komunikasi: Malaysian Journal of Communication 41, no. 2 (2025): 122–42. https://doi.org/10.17576/jkmjc-2025-4102-08.
Full textChu, Yingchi. "Self-hybridisation: China as a global media player." Media Asia 40, no. 4 (2013): 344–53. http://dx.doi.org/10.1080/01296612.2013.11689987.
Full textJeng, Bo-Ming, and Ching-Hsing Luo. "INTEGRATED DTV ANTENNA FOR PORTABLE MEDIA PLAYER APPLICATION." Progress In Electromagnetics Research Letters 23 (2011): 49–56. http://dx.doi.org/10.2528/pierl11031701.
Full textPerera, Waat, and B. Hettige. "Subtitle Generating Media Player using Mozilla DeepSpeech Model." International Journal of Computer Applications 185, no. 28 (2023): 34–42. http://dx.doi.org/10.5120/ijca2023923033.
Full textBusch, Marc, Elke Mattheiss, Wolfgang Hochleitner, et al. "Using Player Type Models for Personalized Game Design – An Empirical Investigation." Interaction Design and Architecture(s), no. 28 (March 20, 2016): 145–63. http://dx.doi.org/10.55612/s-5002-028-008.
Full textKhodjimurotov, Sherzod Abdakimovich. "IS TAPPING UP PLAYERS CONTRACTED TO OTHER CLUBS ACTUALLY AN ILLEGAL PRACTICE?" «Zamonaviy dunyoda pedagogika va psixologiya» nomli ilmiy, masofaviy, onlayn konferensiya 1, no. 22 (2022): 15–23. https://doi.org/10.5281/zenodo.7066143.
Full textKuhn, Raymond. "Platforms, Arenas and Players: The Media in the 2017 French Presidential Election." Nottingham French Studies 57, no. 2 (2018): 126–42. http://dx.doi.org/10.3366/nfs.2018.0211.
Full textXiong, Anjie. "Analysis of NBA player salary based on multiple linear regression model." Theoretical and Natural Science 51, no. 1 (2024): 206–13. http://dx.doi.org/10.54254/2753-8818/51/2024ch0205.
Full textPacheco, António C., and Carlos Martinho. "Alignment of Player and Non-Player Character Assertiveness Levels." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 15, no. 1 (2019): 181–87. http://dx.doi.org/10.1609/aiide.v15i1.5242.
Full textDiwnale, Tanvi, Shreyas Done, Pornima Dokhale, Disha Borale, Yash Divate, and Shardul Dixit. "GestureFlow: Intutive Multimedia Interactor." International Journal of Membrane Science and Technology 10, no. 2 (2023): 4288–95. http://dx.doi.org/10.15379/ijmst.v10i2.3406.
Full textAhmed, Afzal, Mohammad Tariq Iqbal, and Mohsin Jamil. "A Comparative Study of CPU and GPU Power Consumption while using Open-Source and Proprietary Media Players." European Journal of Information Technologies and Computer Science 4, no. 4 (2024): 14–19. http://dx.doi.org/10.24018/compute.2024.4.5.135.
Full textNirmala, Nirna, Marrieta Moddies Swara, and Lastry Forsia. "ONLINE MUSIC PLAYER TO TEACH VOCABULARY." Lingua 17, no. 2 (2021): 164–71. http://dx.doi.org/10.34005/lingua.v17i2.1185.
Full textKrismawan, Andi Danang, and Lekso Budi Handoko. "A Video Quality Testing : Review of Human Visual Aspect." Journal of Applied Intelligent System 6, no. 2 (2021): 85–93. http://dx.doi.org/10.33633/jais.v6i2.4613.
Full textReyvalda, Reyki, Yudi Rustandi, and Andi Warnaen. "Desain Media Penyuluhan Interaktif Berbasis Flash Player dengan Model ADDIE pada Materi Probiotik sebagai Pakan Aditif Sapi Perah." JURNAL PENYULUHAN PEMBANGUNAN 1, no. 1 (2019): 64–70. http://dx.doi.org/10.34145/jppm.v1i1.16.
Full textBostan, Barbaros, and Sercan Şengün. "FORGING CONNECTIONS: THE SOCIAL DYNAMICS OF “DEATH STRANDING” AS A PARADIGM SHIFT IN GAMING." New Trends in Computer Sciences 1, no. 2 (2023): 97–112. http://dx.doi.org/10.3846/ntcs.2023.19412.
Full textMuqtadir, Abdul. "Caravan Music Player." International Journal for Research in Applied Science and Engineering Technology 11, no. 5 (2023): 5721–25. http://dx.doi.org/10.22214/ijraset.2023.53008.
Full textShelton, Stephanie Anne, Carlson H. Coogler, and Venus Watson. "Queer Worldmaking in Animal Crossing: Disruptive and Joyful Critical Media Literacies." International Journal of Critical Media Literacy 3, no. 2 (2023): 120–40. http://dx.doi.org/10.1163/25900110-03020004.
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