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1

Muñoz Velázquez, Vicente. "The Hodge conjecture: The complications of understanding the shape of geometric spaces." Mètode Revista de difusió de la investigació, no. 8 (June 5, 2018): 51. http://dx.doi.org/10.7203/metode.0.8253.

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The Hodge conjecture is one of the seven millennium problems, and is framed within differential geometry and algebraic geometry. It was proposed by William Hodge in 1950 and is currently a stimulus for the development of several theories based on geometry, analysis, and mathematical physics. It proposes a natural condition for the existence of complex submanifolds within a complex manifold. Manifolds are the spaces in which geometric objects can be considered. In complex manifolds, the structure of the space is based on complex numbers, instead of the most intuitive structure of geometry, base
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Susilowati, Tunjung. "KEMAMPUAN NUMBER SENSE MELALUI METODE LEARNING BY PLAYING." Jurnal Pendidikan Dasar 6, no. 2 (2015): 324. http://dx.doi.org/10.21009/jpd.062.14.

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One of many purpose on mathematic teaching is problem solving. Problem solving need good computation abilities.Student have computation abilities if number sense develop in them. Number sense related with flexible and intuitive thinking about number. Number sense is natural ability of human and developed with teaching. This research using learning by playing teaching method to develop number sense. The purpose of choosing this method is student can practice their number sense and observed directly also mathematics can be fun subject. Research conducted with using different kind of games in eve
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Syamsuddin, Muh. "Metode Pendidikan Anak Berbasis Qishshah AL-Anbiyâ’ dan Kontekstualisasinya di Perguruan Tinggi Islam." Aplikasia: Jurnal Aplikasi Ilmu-ilmu Agama 17, no. 1 (2018): 1. http://dx.doi.org/10.14421/aplikasia.v17i1.1243.

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The purpose of this paper is to make the children's stories of the Prophets in the Koran as a basic method of child education. The background of the lack of studies in children's education that makes the Koran as the basis for the development of education and learning theory. In addition, the College of Religious Islam is supposed to close by the Koran thus many choose Western- secular theory . The theory used in this paper is a story in the Quran and learning methodologies . Using data from the literature and discourse analysis, this paper found that the prophetic method of educating children
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Kapllani, Bujar. "Arti pamor në Normalen e Elbasanit 1909 – 2018." Revista Albanon 1, no. 2 (2021): 75–89. http://dx.doi.org/10.54273/ra.v1i2.111.

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Pas këtyre artistëve, pinjollë të Rilindjes Kombëtare që kontribuan në portretizimin e Normales, simotër e arsimit të lartë shqiptar, vjen kontributi i artistëve elbasanas të cilët e zhvilluan aktivitetin e tyre pedagogjik në Normalen e pas Luftës II Botërore, në vazhdimësinë me emrin Shkolla Pedagogjike, Instituti i Lartë Pedagogjik dhe pas viteve ’90 me ndryshimet demokratike Universiteti i Elbasanit. Aktiviteti i këtyre artistëve hapet me Bukurosh Sejdinin, Vasil Tolin dhe vazhdon me emrat e piktorëve Andon Lakuriqi, Xhemal Lufta, Fatbardh Marku, Bujar Kapllani, Luan Qose, Ibrahim Zabzuni,
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Herzog, Hal. "Are humans natural speciesists?" Metode Science Studies Journal 15, no. 5 (2025): e29021. https://doi.org/10.7203/metode.16.29021.

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An ethical cornerstone of the animal protection movement is that elevating the interests of humans over other animals – is, like sexism, racism, or homophobia – a form of discrimination that is ethically unjustified. Yet, most people intuitively value human lives over the lives of other species. Studies using hypothetical moral dilemmas suggest that the moral rule «spare people over animals» is culturally universal in adults. But in these situations, children typically make the opposite decision – they elect to save dogs, cats, and even pigs at the expense of human lives. These studies raise i
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Briantana, Thomas Rio, Herlina, and Patricia Ardanari. "Perancangan Website Pariwisata Untuk Meningkatkan Ketertarikan Pengguna Dengan Metode User Centered Design." Jurnal Informatika Atma Jogja 6, no. 1 (2025): 21–28. https://doi.org/10.24002/jiaj.v6i1.11390.

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The Special Region of Yogyakarta is one of Indonesia’s leading tourist destinations, known for its rich culture, history, and natural beauty. To support tourism promotion in the region, the Discovery Jogja website was developed using the User Centered Design (UCD) method. This method focuses on the users' needs during the design process, resulting in an intuitive, informative, and user-friendly interface. The website development involved stages of needs analysis, prototyping, and user experience based evaluation. The testing results showed that the website received an excellent score for user
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Biya, Antares Nathan Andrew, Mario Jonatan Kolibu, Joe Yuan Mambu, and George Morris William Tangka. "Desain UI/UX Aplikasi Unklab Mobile Student Dengan Metode Design Thinking." Journal Cerita 10, no. 2 (2024): 145–56. https://doi.org/10.33050/cerita.v10i2.3362.

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The Unklab Mobile Student application is an essential platform for Universitas Klabat students to access various academic services. However, the app currently suffers from shortcomings in features and design, leading to user dissatisfaction. This research employs a Design Thinking approach to redesign the application to be more responsive, intuitive, and visually appealing. Through a series of research methods, including interviews, questionnaires, observation, and data analysis, we gain a comprehensive understanding of user needs and existing problems. The analysis results are then used to fo
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Nurbani, Sofiani Nalwin, Siti Sholihah, and Rodiah Rodiah. "PEMILIHAN SUPPLIER BAHAN KEMASAN TEH GOALPARA 30’s DENGAN PENDEKATAN METODE ANALYTICAL HIERARCHY PROCESS (AHP)." Competitive 13, no. 1 (2018): 30. http://dx.doi.org/10.36618/competitive.v13i1.345.

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Pengambilan keputusan dalam pemilihan supplier bahan kemasan teh Goalpara 30’s di Industri Hilir Teh (IHT) masih bersifat intuitif dengan tidak adanya skala prioritas yang jelas antar kriteria, sehingga dibutuhkan suatu metode dalam pengambilan keputusan. Analytical Hierarchy Process (AHP) adalah metode yang digunakan untuk mengambil sebuah keputusan pada suatu permasalahan multikriteria dengan menyusun prioritas kriteria/subkriteria dalam sebuah hirarki. Kriteria yang dijadikan sebagai bahan pertimbangan dalam pemilihan supplier bahan kemasan teh Goalpara 30’s adalah kualitas, harga, dan lead
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Hilčenko, Slavoljub, and Vukan Popović. "’’Što je to jedan metar?’’ Rezultati komparativne analize rezultata testiranja dva pristupa učenja ove teme u vrtiću." Media, culture and public relations 9, no. 1-2 (2018): 69–80. http://dx.doi.org/10.32914/mcpr.9.1-2.5.

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Studenti smjera za odgajatelje na Strukovnoj školi u Subotici iz nastavnog predmeta Primjena računala u vrtiću u okviru svojih vježbi razvijaju e-didaktička učila, koja nalaze svoju praktičnu primjenu u predškolskim odgojno-obrazovnim ustanovama na teritoriju Općina Subotice, Sombora, Vrbasa i Kule. Ovakva učila su vrlo oskudna, dok su ona dostupna ili na stranom jeziku ili ne zadovaljavaju didaktičko-metodičke aspekte. Sa druge strane, prema priznanju odgojitelja, oni zaziru od takvog pristupa radu, ukoliko nije jednostavan i intuitivan u primjeni, učinkovitiji i podsticajniji djeci od tradic
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Arthalia Wulandari, Ika, Mujito, and Budi Asmanto. "Implementasi Metode Design Thinking dalam Perancangan UI/UX Aplikasi Menabung." Jurnal Ilmiah Sistem Informasi (JISI) 4, no. 1 (2025): 21–29. https://doi.org/10.24127/jisi.v4i1.8560.

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Mobile-based savings apps offer convenience in financial planning and management.However, many apps still face challenges regarding user experience (UI/UX) quality, which impacts user adoption and satisfaction. Poor user experience is often caused by interfaces that are not user-centered and a lack of understanding of users' needs. To address this issue, the Design Thinking approach, which focuses on empathy and innovative solutions,has become an increasingly popular methodology in application design. This study examines the application of the Design Thinking method in designing the UI/UX of s
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Asgar Maulana, Eki Muhammad Heris, Laksamana Raihan N, Ridwan Saobandri, Rizqia Noerlidha, and Subhanjaya Angga Atmaja. "Testing Website Game Point Blank Menggunakan Metode Blackbox." Jurnal Pengabdian Masyarakat dan Riset Pendidikan 4, no. 1 (2025): 998–1003. https://doi.org/10.31004/jerkin.v4i1.1665.

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This study aims to evaluate the usability and functionality of the Point Blank ID website using black-box testing methodology. The website serves as a platform for gamers, providing essential information about the game, including promotions, items, and updates. The testing process involves assessing various aspects, including user navigation, information availability, functionality, responsiveness, and page load speed. The testing results indicate that while the website offers a wealth of information, several areas require improvement. Navigation is generally intuitive; however, some links wer
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Wattimena, Reza A. A. "MENGGOYANG AKAL, MENGGAPAI INTUISI Kajian Kritis atas Metode Koan dan Zazen di dalam Tradisi Zen." Jurnal Ledalero 14, no. 2 (2015): 306. http://dx.doi.org/10.31385/jl.v14i2.20.306-331.

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Zen is a way of understanding our true self as human before any concept is produced by the thinking mind. This true self can be perceived, when we let go all of forms of concepts and abstractions, and move to the realm of intuition. In this sense, intuition is direct experience of reality without the mediation of any kind of concepts or abstractions. The Zen tradition offers two ways to help people achieve this state of mind, namely Zazen (sitting meditation) and Koan (interview with the Zen Master). The awareness of the true self, or intuition, can be seen also as the state of enlightenment.
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Utami, Gagad, and Nurdin Bahtiar. "Aplikasi Pengenalan Kepribadian Tipe Myers Briggs Menggunakan Metode Fuzzy Saw Berbasis Android." JURNAL MASYARAKAT INFORMATIKA 11, no. 1 (2020): 59–67. http://dx.doi.org/10.14710/jmasif.11.1.31460.

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Tes kepribadian atau psikotes merupakan suatu kegiatan pengukuran atau penilaian melalui upaya yang sistematik untuk mengungkap aspek-aspek psikologi tertentu dari individu. Salah satu tes kepribadian yang akurat adalah MBTI (Myer Briggs Type Indicator). Hasil tes MBTI dapat digunakan untuk pertimbangan dalam pekerjaan atau perkuliahan, mengetahui kekuatan dan kelemahan diri, dan menjalin hubungan dengan orang lain. Tujuan dari penelitian ini adalah menghasilkan aplikasi pengenalan kepribadian MBTI berbasis android. Penelitian ini memaanfaatkan metode fuzzy SAW dalam penghitungan perangkingan
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Nano Warno. "METODE DEMONSTRASI (BURHAN) DALAM FILSAFAT ISLAM." Rausyan Fikr: Jurnal Studi Ilmu Ushuluddin dan Filsafat 17, no. 2 (2022): 311–44. http://dx.doi.org/10.24239/rsy.v17i2.788.

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This paper aims to analyze Islamic philosophy's demonstration (burha>n). Demonstration (burha>n) is the method of all schools of Islamic philosophy from Peripatetic, Illumination to Wisdom Muta'aliyah. Without demonstration (burha>n), philosophy is no more extended philosophy and turns to the debate of theologians. The consistent peripatetic Islamic philosophy maintains this method of discovering (context of discovery) the propositions discussed in Islamic philosophy. Illumination philosophy then adds an intuitive approach. The Muta'aliyah Hikmah school also added another source: the
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Pertiwi, Endang, Bambang Nurcahyo Prastowo, and Lukman Awaluddin. "Pertautan Citra Tampak Atas dengan Metode Stereoskopik untuk Menghilangkan Distorsi Perspektif." IJEIS (Indonesian Journal of Electronics and Instrumentation Systems) 9, no. 2 (2019): 183. http://dx.doi.org/10.22146/ijeis.50019.

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Stitching citra with different object’s depth and disposed close to the camera willing caused panoramic citra with distortion perspective (caused double or disappear object) because the camera see in two dimension with large horizontal disparity by each camera. For solve that problem, stereoscopic method purpose to give depth perception of three dimension from two images with same background so information of depth by the object be able to get with intuitive way.This research presented system with ROI segmentation for any static objects, stitching for each objects and combine them become a pan
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Cicih Cicih. "Redesign User Interface Dan User Experience Aplikasi Any.Do Menggunakan Metode Design Thinking." Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2, no. 2 (2024): 32–40. http://dx.doi.org/10.61132/neptunus.v2i2.85.

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As part of the final project for the Independent Study Certified Campus Merdeka program, we developed a prototype of the Any.do application through a redesign effort by applying the Design Thinking methodology. This project integrated various aspects of sustainable design into the User Interface (UI) and User Experience (UX), aligning them with user needs as well as environmentally-conscious business objectives. The primary aim of this final project was to explain the features and functionalities of the application that can contribute positively to environmental sustainability and create a mor
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Anansyah Wira Diharja, Riyan Abdul Aziz, and Muhammad Setiyawan. "Penerapan Metode Design Thinking untuk Perancangan UI/UX Website MARQETIQ." JURNAL PENELITIAN SISTEM INFORMASI (JPSI) 2, no. 3 (2024): 222–33. http://dx.doi.org/10.54066/jpsi.v2i3.2351.

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In the rapidly evolving digital era, the digital marketing service industry in Indonesia faces the challenge of providing more effective and relevant solutions amid intense competition. This research utilizes the Design Thinking methodology to develop the UI/UX of the MARQETIQ website, aiming to enhance user experience by offering digital marketing services tailored to clients' specific needs. Through the five stages of Design Thinking: Empathize, Define, Ideate, Prototype, and Test. The researchers gained deep insights into user needs, formulated key problems, and created and tested innovativ
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Nurfadila, Siti, Riri Syafitri Lubis, and Hendra Cipta. "SISTEM PENDUKUNG KEPUTUSAN UNTUK SELEKSI KARYAWAN BARU DENGAN MENGGUNAKAN METODE FUZZY TSUKAMOTO." JISTech (Journal of Islamic Science and Technology) 8, no. 1 (2023): 30. http://dx.doi.org/10.30829/jistech.v8i1.15913.

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In running an agency/company, competent employees are one of the keys to achieving a company goal. The role of the decision support system will help staffing to achieve the objectives of the selection process for new prospective employees without compromising the criteria set by the company. The purpose of this study was to determine the application of the Tsukamoto fuzzy method in the process of selecting new prospective employees. The advantages of the Tsukamoto fuzzy method are that it is intuitive and can provide responses based on inaccurate and ambiguous information. The ranking of exper
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Fitrianto, Moch Fajar, and Aditya Galih Sulaksono. "Rancang Bangun Aplikasi Pemetaan Wisata Pasuruan Berbasis Webgis Dengan Metode Scrum." Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) 7, no. 1 (2024): 46–54. http://dx.doi.org/10.32672/jnkti.v7i1.7445.

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Abstrak - Sistem Informasi Geografis (SIG) telah menjadi instrumen yang sangat vital dalam pengelolaan destinasi wisata dengan memungkinkan analisis spasial yang komprehensif dan pengambilan keputusan yang lebih efisien. Penelitian ini bermaksud untuk merancang suatu Sistem Informasi Geografis yang dapat digunakan oleh Dinas Pariwisata Kabupaten Pasuruan untuk meningkatkan manajemen dan promosi destinasi wisata di wilayah tersebut. Metode pengembangan sistem melibatkan analisis kebutuhan, perancangan struktur database geografis, dan implementasi aplikasi berbasis web. Pengguna, termasuk petuga
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Budiman, Alwi, Dadan Mulyana, and Rian Dwicahya Supriatman. "PERANCANGAN ANTARMUKA APLIKASI PERSEDIAAN STOK BARANG BERBASIS WEB DENGAN METODE PROTOTYPE PADA TOKO ALWIYA PADAHERANG." Jurnal Mahasiswa Sistem Informasi Galuh 1, no. 2 (2025): 119–27. https://doi.org/10.25157/jmsig.v1i2.4164.

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Poorly managed inventory can lead to financial losses for companies. An intuitive and efficient interface design is crucial for enhancing user experience in stock management applications. This research aims to design a responsive and user-friendly interface for a web-based inventory management application at Alwiya Store. The method used in this study is the prototype method, which involves stages of requirements gathering, initial design creation, prototype evaluation, and final interface design. The results show that the designed interface meets user needs with easily accessible features and
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Febrina Silalahi, Anggi Vivi, Agustina Setianing Budi, Januaray Satya Ega, et al. "APLIKASI PENERJEMAH BAHASA ISYARAT BISINDO MENGGUNAKAN METODE YOLOv5 BERBASIS MOBILE." Jurnal SPEKTRUM 11, no. 3 (2024): 13. http://dx.doi.org/10.24843/spektrum.2024.v11.i03.p2.

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This research aims to develop a mobile application that is able to recognize and translate BISINDO in real-time using the YOLOv5 method. YOLOv5 (You Only Look Once version 5) is an efficient and fast object detection algorithm, making it suitable for implementation on mobile devices. In developing this application, we collected and labeled a typical BISINDO dataset, then trained the YOLOv5 model to detect and recognize these characteristics. The test results show that the implemented model has high accuracy in recognizing various BISINDO characteristics. Apart from that, this application is al
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Zulpa Salsabila, Fandi Halim, Ronaldi Damanik, and Talenta Purnama Cinta. "Menggunakan Metode UEQ+ Dalam Menganalisis Dan Mengevaluasi Pengalaman Pengguna Mobile JKN." JSAI (Journal Scientific and Applied Informatics) 7, no. 3 (2024): 553–60. https://doi.org/10.36085/jsai.v7i3.7258.

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Melalui analisis dan evaluasi pengalaman pengguna ini, kita dapat mengetahui seberapa nilai dari aplikasi JKN Mobile, berdasarkan dari penilaian penggunaan aplikasi tersebut. Penelitian ini menggunakan metode User Experience Questionnaire plus (UEQ+) dimana UEQ+ memiliki keunggulan dapat membuat kuesioner dengan aspek UX yang bisa dipilih sesuai kebutuhan berbagai skala pada produk yang akan dievaluasi. UEQ+ juga menggunakan Microsoft Excel dalam menganalisis kuesioner yang didapatkan. Sebagai Online Questionnaire, skala yang digunakan dalam UEQ+ tidak lebih dari 6 skala mengingat penting untu
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Puspitasari, Thalia Yasmine, Onoy Rohaeni, and Erwin Harahap. "Aplikasi Power BI pada Perhitungan Iuran Normal dan Kewajiban Aktuaria Menggunakan Metode Accrued Benefit." Bandung Conference Series: Mathematics 3, no. 2 (2023): 176–83. http://dx.doi.org/10.29313/bcsm.v3i2.9211.

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Abstrak. Program Dana Pensiun merupakan salah satu aspek penting dalam pengelolaan sumber daya manusia suatu perusahaan atau lembaga. Pengelolaan program dana pensiun yang efektif adalah kunci untuk memastikan keamanan dan kestabilan keuangan bagi para pensiunan di masa depan. Pada penelitian, peneliti melakukan perhitungan program dana pensiun menggunakan metode Accrued Benefit yang merupakan salah satu pendekatan yang umum digunakan dalam menghitung manfaat pensiun berdasarkan masa kerja dan gaji karyawan. Metode Accrued Benefit mengacu pada perhitungan manfaat pensiun berdasarkan akumulasi
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Saputra, Fauzi Adi, Mia Putri Yeza, Muhammad Farhan Fahrezy, et al. "Perancangan UI/UX Aplikasi One Home Farm dengan Metode Design Thinking." ILKOMNIKA 6, no. 3 (2024): 353–61. https://doi.org/10.28926/ilkomnika.v6i3.625.

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Sektor pertanian, terdapat kebutuhan signifikan untuk meningkatkan efisiensi operasional melalui teknologi. Namun, aplikasi yang ada seringkali kurang intuitif, membatasi adopsi teknologi oleh petani khususnya skala kecil hingga menengah. Penelitian ini bertujuan untuk mengembangkan user interface (UI) dan user experience (UX) yang responsif dan intuitif untuk aplikasi One Home Farm. Pendekatan yang digunakan adalah metode design thinking untuk meningkatkan interaksi antara pengguna dengan aplikasi tersebut. Penelitian ini menerapkan pendekatan design thingking yang mencakup tahap-tahap mulai
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Wulandari, Dewi Ayu Nur, and Arfhan Prasetyo. "Sistem Penunjang Keputusan Untuk Menentukan Status Gizi Balita Menggunakan Metode Fuzzy Tsukamoto." Jurnal Informatika 5, no. 1 (2018): 22–33. http://dx.doi.org/10.31311/ji.v5i1.2440.

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Abstrak
 Masalah gizi anak masih menjadi masalah nasional. Ciri khas anak yang sehat harus dilihat dari tumbuh dan berkembang. Untuk memastikan bahwa perkembangan anak balita optimal dan untuk mengantisipasi malnutrisi yang dapat mempengaruhi balita, diperlukan teknik untuk menilai status gizi anak. Status gizi anak balita perlu dipantau terus menerus, karena status gizi balita dapat dijadikan ilustrasi kesehatan, pertumbuhan dan perkembangan anak. Untuk membantu dalam menentukan status gizi anak, diperlukan bantuan teknologi informasi. Sistem Pendukung Keputusan adalah sistem interaktif
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Thomas Andrew Imanzaghi, Henni Endah Wahanani, and Agung Mustika Rizki. "Implementasi Metode Fuzzy Mamdani pada Sistem Pakar Mendiagnosis Penyakit Demam Berdarah." Bridge : Jurnal publikasi Sistem Informasi dan Telekomunikasi 3, no. 1 (2025): 01–20. https://doi.org/10.62951/bridge.v3i1.378.

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Indonesian people mostly tend to ignore health, especially dengue fever because the symptoms that arise are similar to common fever, this causes people with common fever symptoms to be reluctant to see a doctor. This study aims to help the public recognize the symptoms of dengue fever early by using the implementation of the fuzzy method in the dengue fever disease diagnosis system that uses specific datasets as a reference. Mamdani's fuzzy method, which is based on linguistic frameworks and fuzzy concepts, allows for the management of knowledge from experts for intuitive decision-making. The
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Solihah, Siti Luthfiatin, Kusnadi Kusnadi, and Novan Surya Putra. "PERANCANGAN UI/UX PADA SISTEM KASIR BERBASIS WEBSITE MENGGUNAKAN METODE DESIGN THINKING (STUDI KASUS: PT. HEYA AGENCY CREATIVE)." Jurnal Aplikasi Bisnis dan Komputer 4, no. 3 (2024): 104–14. https://doi.org/10.33751/jubikom.v4i3.10944.

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ABSTRAK Penelitian ini bertujuan untuk merancang User Interface (UI) dan User Experience (UX) sistem kasir berbasis web untuk PT. Heya Agency Creative menggunakan metode Design Thinking. Latar belakang penelitian ini adalah penggunaan sistem kasir manual yang tidak efisien dan rentan terhadap kesalahan. Metode penelitian yang digunakan adalah metode Design Thinking, yang terdiri dari lima proses yaitu empathize, define, ideate, prototype, dan testing. Pada tahap empathize, dilakukan wawancara dan observasi untuk memahami kebutuhan pengguna. Tahap define merumuskan permasalahan utama, yaitu keb
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Hendrawan, Hendrawan, Abdul Haris, Errissya Rasywir, and Yovi Pratama. "Diagnosis Penyakit Tanaman Karet dengan Metode Fuzzy Mamdani." Paradigma - Jurnal Komputer dan Informatika 22, no. 2 (2020): 132–38. http://dx.doi.org/10.31294/p.v22i2.8909.

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Like most plantation plants in general, rubber can be attacked by various diseases originating from fungi, pests, animals and even cancer cells. For that we need a method capable of diagnosing rubber disease. In previous research related to the diagnosis of plant diseases, among others, using the Dempster Shafer method, the Certainty factor method and forward chaining. This study developed an analysis of the results of the diagnosis of rubber plant disease using the Mamdany Fuzzy method. The choice of this method departs from research on fuzzy mamdany which states that the fuzzy mamdany method
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Arif Yuliawan and Agus Budiyantara. "Evaluasi Kinerja Dan Pengalaman Pengguna Websitepartai Gerindra Menggunakan Metode Web Usability Testing." Jurnal Ilmiah Teknik Informatika dan Komunikasi 5, no. 2 (2025): 618–30. https://doi.org/10.55606/juitik.v5i2.1234.

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This study aims to evaluate the performance and user experience of the Gerindra Party’s official website using Web Usability Testing. A quantitative descriptive approach was adopted with 31 respondents, utilizing Likert-scale questionnaires and task-based observations. The evaluation covered five key aspects: effectiveness, efficiency, user satisfaction, readability, and security & reliability. Results showed good usability, with average scores ranging from 3.80 to 4.07 out of 5. Specifically, effectiveness scored 3.80, efficiency 3.92, satisfaction 4.07, readability 3.98, and security 4.0
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Rudy Andree Hermawan, Nur Cahyo Wibowo, and Seftin Fitri Ana Wati. "Design UI/UX Pemesanan Logam Mulia dengan Menggunakan Metode Design Thinking." Jurnal Sistem Informasi dan Ilmu Komputer 2, no. 3 (2024): 203–13. http://dx.doi.org/10.59581/jusiik-widyakarya.v2i3.4033.

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In the rapidly evolving digital era, the demand for precious metals, especially gold, has significantly increased. Companies need to adopt modern technology to facilitate the ordering of precious metals effectively and efficiently. This study aims to design the user interface (UI) and user experience (UX) of a precious metal ordering application using the Design Thinking method, which involves the stages of empathy, definition, ideation, prototyping, and testing. Starting with problem identification and interviews to understand user needs, this study produces user personas and user flows that
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Sri Wahyuni and Fajri Profesio Putra. "Rancangan Aplikasi Rekomendasi Produk Skincare untuk Ibu Hamil Menggunakan Metode Prototype." Repeater : Publikasi Teknik Informatika dan Jaringan 2, no. 4 (2024): 136–48. http://dx.doi.org/10.62951/repeater.v2i4.209.

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This research aims to develop an application for recommending safe and suitable skincare products for pregnant women. The application is built using the prototype method and implemented with the Python programming language using the Flask framework. The study encompasses product categories from Drw Skincare, including serums, toners, shampoos, body care products, facial washes, and creams. The system provides options for users to select categories of skincare ingredients they desire. The application issues warnings about skincare ingredients that should be avoided during pregnancy, such as ret
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Annadzili, Muhammad Dwiki, Halini Halini, and Dede Suratman. "ANALISIS MISKONSEPSI SISWA PADA MATERI TRIGONOMETRI MENGGUNAKAN METODE CERTAINTY OF RESPONSE INDEX TERMODIFIKASI DI SMA." Jurnal AlphaEuclidEdu 3, no. 1 (2022): 27. http://dx.doi.org/10.26418/ja.v3i1.53435.

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The research purpose is to analyze the misconceptions by using the certainty of response index modified in trigonometric equations at class XI State Senior High School 9 Pontianak. that Research method used in this research was a case study. The subjects in this research were seven students of class XI IPA 1 and IPA 2 of State Senior High School 9 Pontianak. The instruments used in this research were diagnostic tests and interview guidelines. From the result of the study, obtained 8 out of 32 students had computation misconceptions, 9 out of 32 students had generalized misconceptions, 1 out of
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Sugiyono and Vara Maulidyah Hidayah. "Pemodelan Teknologi dalam Aplikasi KitaLulus untuk Lowongan Pekerjaan Menggunakan Metode Technology Acceptance Model (TAM)." Jurnal Indonesia : Manajemen Informatika dan Komunikasi 5, no. 3 (2024): 2801–12. http://dx.doi.org/10.35870/jimik.v5i3.1014.

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Technological advancements have increased the need for job vacancy information, while the unemployment rate in Indonesia remains high. The KitaLulus application is designed to facilitate job seekers in finding opportunities that match their qualifications and preferences. This study adopts the Technology Acceptance Model (TAM) to analyze user acceptance of this application, focusing on perceived usefulness and perceived ease of use. The objective of this research is to evaluate users' perceptions of the KitaLulus application and analyze the influence of perceived usefulness, perceived ease of
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Gumulya, Devanny, Ernest Irwandi, and Kristian Hardijadi. "PERANCANGAN WEBSITE APLIKASI UNTUK MAHASISWA AUTIS SPECTRUM DISORDER LEVEL 1 DENGAN ADAPTASI METODE PICTURE EXCHANGE COMMUNICATION SYSTEM." Jurnal Dimensi Seni Rupa dan Desain 18, no. 2 (2022): 147–72. http://dx.doi.org/10.25105/dim.v18i2.10224.

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AbstrakPenyandang autis spektrum disorder (ASD) memiliki kesulitan dalam belajar, komunikasi serta gangguan interaksi sosial. Sehingga sulit bagi mereka untuk memahami informasi selama kuliah. Dalam makalah ini sembilan mahasiswa ASD menjadi subjek penelitian dan diwawancarai kesulitan akademik dan non-akademik mereka selama berkuliah. Dengan prinsip Universal design simple and intuitive use and perceptible information situs web berjudul temaninklusi.id dirancang untuk memecahkan masalah ASD. Proses desain web menggunakan pendekatan minimum viable product (MVP) di mana MVP ke-1 dibuat, diuji,
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Ronald Rinaldo, Yenni Kurniawati, Dony Permana, and Dina Fitria. "Peramalan Total Nilai Ekspor Indonesia Menggunakan Metode Singular Spectrum Analisis." UNP Journal of Statistics and Data Science 3, no. 2 (2025): 240–48. https://doi.org/10.24036/ujsds/vol3-iss2/370.

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This research aims to forecast the total export value of two main sectors in Indonesia for the period of January to December 2024 using the Singular Spectrum Analysis (SSA) method. Forecasting plays a crucial role in supporting economic policy planning and strategic decision-making, particularly in the export sector, which significantly contributes to national income. The SSA method is selected due to its ability to decompose time series data into interpretable components such as trend, seasonal, and noise. The performance of the forecasting model is evaluated using the Mean Absolute Percentag
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Baldah, Azizah, Sandhy Fernandez, Febri Cintya Maharani, and Hetty Kristina Gultom. "Peramalan Permintaan Pada Toko Mainan Prima Acc & Toys Menggunakan Metode Simple Moving Average." Journal of Information System Research (JOSH) 3, no. 4 (2022): 603–7. http://dx.doi.org/10.47065/josh.v3i4.1866.

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Sales success is seen from the sales strategy. As an entrepreneur in the field of sales, you must be able to take decisive steps in the field of sales in maximizing benefits. The demand for an item is unpredictable, so intuition and experience alone are not enough to determine the inventory of each item to be sold. If you only rely on intuition and experience, and all items are not sold, it will cause waste and losses, but if the turnover of goods is fast and inventory is not on time, it will affect the financial turnover of the store. The application of the Simple Moving Average method at the
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Risyda, Fitria, Yulisa Gardenia, and Muryan Awaluddin. "Perancangan UI/UX Aplikasi Perpustakaan Digital Berbasis Web dengan Pendekatan Metode Design Thinking." IKRA-ITH Informatika : Jurnal Komputer dan Informatika 9, no. 2 (2024): 67–77. http://dx.doi.org/10.37817/ikraith-informatika.v9i2.4391.

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Today's library management increasingly demands quality and professionalism so that the resultscan be utilized to the maximum extent possible by its users. The library on the Dirgantara MarsekalSuryadarma University campus already has a website-based digital library service. This serviceis aimed at students, lecturers and the general public who need book references. However, theservices provided have limitations ranging from performance to user interface appearance. Thisresearch aims to develop a professional digital library at Dirgantara Marshal SuryadarmaUniversity. Designing the User Interf
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Nabila, Putri. "Penerapan Penerapan Metode AHP dalam Menentukan Tingkat Kepuasan Pelanggan di Pratama Motor 2." JOURNAL ZETROEM 5, no. 2 (2023): 193–97. http://dx.doi.org/10.36526/ztr.v5i2.3119.

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Abstract – AHP is a method for ranking the best decision alternatives, when the decision maker has many objectives or criteria that must be met or consired. This method combines the strengths of the decision maker’s feelings and logic, then synthesizes various considerations into result that match the decision maker’s intuitive estimates as presented in the considerations that have been made. The end result of the AHP process is the priorities of the best criteria in decision making. This study aims to determine the results of decision making in determining the level of customer satisfactions
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Kusnadi, Ferry, Arrahmah Aprilia, and Nofiandri Setyasmara. "Perancangan Prototype Aplikasi Perlindungan Wanita dengan Metode Design Thinking dan System Usability Scale." Jurnal Komputer, Informasi dan Teknologi 5, no. 1 (2025): 16. https://doi.org/10.53697/jkomitek.v5i1.2665.

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Kejahatan dan kekerasan terhadap wanita di Indonesia masih menjadi masalah serius, dengan kelompok usia remaja dan dewasa muda sebagai korban terbanyak. Untuk mengatasi hal ini, teknologi berbasis aplikasi mobile dapat menjadi solusi inovatif. Penelitian ini bertujuan merancang ulang antarmuka dan pengalaman pengguna (UI/UX) aplikasi perlindungan wanita "I'M SAFE" menggunakan metode Design Thinking dan mengukur tingkat kegunaannya dengan System Usability Scale (SUS). Metode Design Thinking diterapkan melalui lima tahap: Empathize (memahami kebutuhan pengguna), Define (mengidentifikasi masalah)
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Hakim, Lukman, and Heri Kiswanto. "IMPLEMENTASI METODE MULTIFACTOR EVALUATUION PROCESS PADA APLIKASI PENENTUAN WILAYAH PEMASARAN PRODUK ADIRA FINANCE KOTA LUBUKLINGGAU." JUTIM (Jurnal Teknik Informatika Musirawas) 4, no. 1 (2019): 9–19. http://dx.doi.org/10.32767/jutim.v4i1.437.

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Abstrak
 Multifactor Evaluation Proses (MFEP) adalah metode kuantitatif yang menggunakan Weighting System, dalam pengambilan keputusan multi faktor, pengambil keputusan secara subyektif dan intuitif menimbang berbagai faktor atau kriteria yang mempunyai pengaruh penting terhadap alternatif pilihannya [1]. Adira Finance Kota Lubuklinggau merupakan perusahaan yang melayani beragam pembiayaan seperti kendaraan bermotor baik baru ataupun bekas, Adira Finance Kota Lubuklinggau saat ini belum memiliki suatu aplikasi yang dapat mendukung dalam proses pengambilan keputusan untuk menentukan lokasi
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Desi Kurniasih, Tiawan, Taufiq Hidayatullah, et al. "DESIGN WIREFRAME APLIKASI BANK SAMPAH DENGAN METODE DESIGN THINKING." Jurnal Informatika Teknologi dan Sains (Jinteks) 6, no. 2 (2024): 241–46. http://dx.doi.org/10.51401/jinteks.v6i2.4120.

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Penelitian ini membahas tentang perancangan wireframe aplikasi Bank Sampah menggunakan pendekatan Design Thinking. Metode ini digunakan untuk memastikan bahwa aplikasi yang dikembangkan secara efektif memenuhi kebutuhan pengguna. Penelitian ini menguraikan tahapan dalam proses perancangan aplikasi, termasuk pemahaman mendalam terhadap kebutuhan pengguna, pengumpulan ide, prototyping, dan pengujian. Melalui analisis data dan pendekatan iteratif, ditemukan bahwa pengguna memiliki preferensi dan kebutuhan yang beragam yang harus dipertimbangkan dalam desain aplikasi. Hasilnya adalah wireframe yan
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Adrian, Qodhli Jafar, Styawati Styawati, and Jefri Andri Rifai. "Model Perilaku Pasien Pada Aplikasi Berbasis Kesehatan Menggunakan Metode Design Thinking." Jurnal Informatika: Jurnal Pengembangan IT 10, no. 1 (2025): 62–66. https://doi.org/10.30591/jpit.v10i1.8138.

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The COVID-19 pandemic has had a significant impact on health, economy, and society in Indonesia. In dealing with the pandemic, the term New Normal emerged, namely a change in behavior to continue normal activities by implementing health protocols. One of the innovations that has developed in this digital era is a health-based application designed to increase the accessibility of health services, such as online consultations, health monitoring, medication reminders, and health education. However, the success of this application depends not only on technology, but also on a deep understanding of
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Munchamimnna, Nuzulul, and Era Krismawati. "PERANCANGAN DAN IMPLEMENTASI APLIKASI EDUKASI MENTAL HEALTH MENGGUNAKAN METODE DESIGN THINKING." MSJ : Majority Science Journal 1, no. 2 (2023): 103–13. http://dx.doi.org/10.61942/msj.v1i2.19.

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This research aims to design and implement User Experience (UX) and User Interface (UI) in a Mental Health education application using the Design Thinking method. Mental health has become an increasingly important issue in society today, requiring efforts to provide effective education in this area. The Design Thinking method is used as the main approach in the application design process, involving four phases: understanding (empathize), observation (observe), ideation (ideate), and prototyping (prototype). Throughout the development process, active participation from various stakeholders is i
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Yusuf Aprianto. "Implementasi Aplikasi Toko Creative Card Berbasis Website Menggunakan Metode Waterfall." Jurnal Teknik Mesin, Elektro dan Ilmu Komputer 4, no. 1 (2024): 22–39. http://dx.doi.org/10.55606/teknik.v4i1.2850.

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The development of technology and the internet has triggered a significant transformation in consumer behavior, especially in the context of electronic commerce. This research aims to address growing market needs by developing a web-based online sticker shop application. This application is designed to provide convenience in the process of selling and purchasing stickers, optimize user experience, and increase product accessibility via online platforms. The development method used in this research involves the application of web technologies such as HTML, CSS, JavaScript, and PHP. This approac
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Cut Ratna Komala, Hafid Setyo Hadi, and Sari Setyaning Tyas. "Redesign UI/UX Website HSB Investasi Menggunakan Metode Design Thinking." Jurnal Komputer, Informasi dan Teknologi 5, no. 1 (2025): 14. https://doi.org/10.53697/jkomitek.v5i1.2683.

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The advancement of technology in the fields of finance and investment has encouraged companies such as HSB Investasi to offer digital services supported by advanced technological systems. This study aims to UI/UX of the HSB Investasi website through a redesign process. The development focused on aligning information and features between the website and mobile application, refining navigation structure, and enhancing information presentation to ensure better user comprehension. The applied method follows the Design Thinking approach, which includes stages such as problem identification, solutio
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Putra, Anak Agung Adi Wiryya, and I. Nyoman Theo Ardiles Rada. "Pengembangan UI/UX Website Uluresto untuk Meningkatkan Efisiensi Operasional Restoran Menggunakan Metode Design Thinking." Jurnal Indonesia : Manajemen Informatika dan Komunikasi 6, no. 1 (2025): 205–17. https://doi.org/10.35870/jimik.v6i1.1146.

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Current technological developments have developed from year to year, where in the last few decades, technology has played an important role in driving progress in various fields. This study aims to design the UI/UX of a food ordering application for Uluresto MSMEs using the Design Thinking method. The type of research used is research and development. The sampling technique used is random sampling and 10 respondents were obtained. The results of the study show that users are satisfied with the experience of using the application. This application is able to provide intuitive, flexible, and sat
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Zaini, Zulkarnaen Iskandar, Wilma Sriwulan, and Zainal Warhat. "LAGU ISTIKHARAH CINTA KARYA YEDO KURNIAWAN DARI GRUP SIGMA, DUMAI: INTUISI MUSIKAL SEBAGAI METODE PENCIPTAAN DALAM KAJIAN HIPERSEMIOTIK." Widyaparwa 46, no. 1 (2018): 61–74. http://dx.doi.org/10.26499/wdprw.v46i1.164.

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This research discusses about the creation of Istikharah Cinta song written by Yedo Kurniawan of Sigma Group Dumai City, in which the song was created with musical intuition. The purpose of this research is to understand how far the interrelation between the literation which derived from literature work and listened-song, which then acquired and became the intuition of the artist or the song writer such as Yedo Kurniawan. This research uses descriptive analytic method through literature study. The research result shows that the creation of Yedo Kurniawan's Istikharah Cinta song was inspired fr
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Kasih, Andaristy Mutiara, and Ismail Ismail. "Perancangan UI/UX Aplikasi Booking Online Pada Elaine Studio Dengan Metode Design Thinking." INFORMATIKA 12, no. 3 (2024): 417–26. https://doi.org/10.36987/informatika.v12i3.6014.

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Nail art is currently experiencing a significant increase in popularity, driven by beauty trends and growing consumer preferences. The nail art salon industry is undergoing growth and transformation driven by new trends and technological advancements. This makes it an exciting time for salon owners looking for solutions by adopting technology to help businesses attract more customers and also increase customer satisfaction. The process of booking appointments and providing information on Elaine Studio is still done manually, namely booking through social media such as Instagram, Whatsapp or di
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Zulpa Salsabila, Fandi Halim, Viviyanty, Regina Ave Rameyana Berutu, and Jekson Tua Sinamo. "Evaluasi Pengalaman Pengguna Aplikasi PLN Mobile Menggunakan Metode User Experience Questionnaire Plus (UEQ+)." JSAI (Journal Scientific and Applied Informatics) 7, no. 2 (2024): 224–33. http://dx.doi.org/10.36085/jsai.v7i2.6379.

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Penelitian ini bertujuan menerapan Metode User Experience Questionnaire Plus (UEQ+) dalam Menganalisis dan Mengevaluasi Pengalaman Pengguna pada Aplikasi PLN Mobile. PLN Mobile merupakan aplikasi PLN Berbasis online yang telah diunduh oleh 10 juta pengguna hingga dilakukan penelitian mulai tanggal 10 Mei 2023 – 06 Juni 2023. Hasil review PLN Mobile mendapatkan nilai positif juga mendapatkan ulasan negatif. Melihat adanya komentar yang positif dan negatif oleh pengguna aplikasi, hal tersebut mendorong dilakukannya penelitian ini. Penelitian ini ditujukan untuk mendapatkan tingkat pengalaman pen
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Alindra, Afridha Laily. "Kajian Aksiologi Metode Stifin dalam Pemetaan Mesin Kecerdasan Manusia." Jurnal Filsafat Indonesia 1, no. 1 (2018): 23. http://dx.doi.org/10.23887/jfi.v1i1.13971.

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Metode STIFIn ini merupakan penerapan dari konsep STIFIn yang mengkompilasi dari teori-teori psikologi, neuroscience, dan ilmu sumberdaya manusia. Cara mengetahui mesin kecerdasan ini dengan STIFIn Fingerprint, sebuah tes yang dilakukan dengan cara men-scan kesepuluh ujung jari untuk mendapatkan sidik jari dengan alat fingerprint. Sidik jari yang membawa informasi tentang komposisi susunan syaraf tersebut kemudian dianalisa dan dihubungkan dengan belahan otak tertentu yang dominan berperan sebagai sistem operasi dan sekaligus menjadi mesin kecerdasan seseorang yang diberinama STIFIn yang merup
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