Academic literature on the topic 'Microsoft PowerPoint for Windows (Computer)'

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Journal articles on the topic "Microsoft PowerPoint for Windows (Computer)"

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Dyrud, Marilyn A. "An Exploration of Gender Bias in Computer Clip Art." Business Communication Quarterly 60, no. 4 (1997): 30–51. http://dx.doi.org/10.1177/108056999706000402.

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A growing body of literature presenting the results of research regarding text book illustrations indicates that visual gender bias is obvious in several acade mic fields, including business communication. To date, however, no study has extended those observations to clip art files in popular computer programs. The current study examines over 14,000 clip art images for gender bias from six different Windows-based programs: WordPerfect Presentations, PowerPoint 4.0, Microsoft Publisher 2.0, Harvard Graphics 3.0, Power Up!, and Corel 3.0, CD-ROM. Tabulations indicate that only 4.54% of total images depict women and that they are typically presented in stereotypical roles, such as secretaries, nurses, teachers. Reasons include a male bias in the computer science field (a 3:1 ratio in programming), apparent gender-based differences in relationships with machines, and a societal gap in traruitioning between old and new media.
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Hui, Zi. "Design and Implement of Long-Distance Education System Base on Stream Media Technology." Advanced Materials Research 926-930 (May 2014): 4477–80. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.4477.

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With the rapid development of computer network technology and digital technology, distance education has been entered the stage of digital, intelligent and personalized. The new network technology provided more channel to delivering the newest teaching information and knowledge. In this paper ,the long-distance education system is based on the Microsoft's Windows Media technology solutions and main on the application of ASP technology and SQL Server technology to achieve the dynamic web management, courseware online player and the ID management etc. This paper also focus on the technology of making the streaming media courseware and synchronization. As a result, we can use the Windows Media Encoder to record the teaching scene, capture the screen, audio and video, and achieve the self-made courseware can synchronization with the PowerPoint document.
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Maulana, Hanhan, Irawan Afrianto, Angga Setiyadi, Richi Dwi Agustia, and Dedeng Hirawan. "Pelatihan Pembuatan Media Pembelajaran Di PGRI Kecamatan Cisarua." Indonesian Community Service and Empowerment (IComSE) 1, no. 2 (2020): 45–49. http://dx.doi.org/10.34010/icomse.v1i2.3874.

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ABSTRACT
 The purpose of this community service is to improve the quality of the teaching staff by conducting training for making learning media and learning applications to calculate student scores. This activity used 2 methods, first was the provision of basic knowledge then continued by the direct practice carried out by the participants. This training was divided into 4 sessions, the first session was an introduction to the basic components of the Windows operating system, the second session was learning Microsoft Word, the third session was learning processing scores with Microsoft Excel and the last session was making learning media using Microsoft Power point. Training material was given by the instructor, assisted by a mentor who accompanied the participants in following the material presented. Evaluation was done by giving questions in the form of case study. The trainees completed the case study with the timeframe given by each instructor. Based on the results of the evaluation and observation of the enthusiasm of the participants, it can be concluded that the training was in accordance with the expected objectives. By participating in this training, teachers had the ability to use computers to support their work in carrying out education and teaching in schools.
 Keywords: Community Service, Learning Media, Student Score Calculations, Microsoft Office Application, Teaching and Education
 
 ABSTRAK
 Tujuan dari pengabdian kepada masyarakat ini adalah Meningkatkan kualitas tenaga kependidikan dengan mengadakan pelatihan pembuatan media pembelajaran dan mempelajari aplikasi pengolahan nilai. Pengabdian kepada masyarakat ini menggunakan dua metode pertama adalah pemberian materi kemudian dilanjutkan dengan praktek langsung yang di lakukan oleh peserta. Pelatihan ini dibagi menjadi 4 sesi, sesi pertama adalah pengenalan terhadap komponen komponen dasar sitem operasi windows, sesi kedua adalah pembelajaran microsoft word, sesi ketiga adalah pembelajaran pengolahan nilai dengan microsoft excel dan sesi terakhir adalah pembuatan media pembelajaran menggunakan microsoft powerpoint. Materi pelatihan diberikan oleh pemateri dibantu dengan pendamping yang akan mendampingi peserta dalam mengikuti materi yang disampaikan. Evaluasi dilakukan dengan memberikan contoh soal berupa studi kasus. Peserta pelatihan menyelesaikan soal dengan rentan waktu yang di berikan oleh masing masing pemateri. Berdasarkan hasil evaluasi dan pengamatan terhadap antusiasme peserta dapat disimpulkan bahwa pelatihan ini sudah sesuai dengan tujuan yang diharapkan. Dengan pemberian pelatihan ini guru-guru di lingkungan PGRI Kec. Cisarua memiliki kemampuan dalam menggunakan perangkat komputer dalam mendukung tugasnya dalam melaksanakan pendidikan dan pengajaran di sekolah.
 Kata kunci: Pengabdian kepada masyarakat, Media pembelajaran, Pengolahan nilai siswa, Pelatihan penggunaan aplikasi Microsoft, Pendidikan dan Pengajaran
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Barbour, Leonard J. "EwaldSphere: an interactive approach to teaching the Ewald sphere construction." Journal of Applied Crystallography 51, no. 6 (2018): 1734–38. http://dx.doi.org/10.1107/s1600576718012876.

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EwaldSphere is a Microsoft Windows computer program that superimposes the Ewald sphere construction onto a small-molecule single-crystal X-ray diffractometer. The main objective of the software is to facilitate teaching of the Ewald sphere construction by depicting our classical description of the X-ray diffraction process as a three-dimensional model that can be explored interactively. Several features of the program are also useful for introducing students to the operation of a diffractometer. EwaldSphere creates a virtual reciprocal lattice based on user-defined unit-cell parameters. The Ewald sphere construction is then rendered visible, and the user can explore the effects of changing various diffractometer parameters (e.g. X-ray wavelength and intensity, goniometer angles, and detector distance) on the resulting diffraction pattern as captured by a virtual area detector. Additional digital resources are provided, including a simple but comprehensive program manual, a PowerPoint presentation that introduces the essential concepts, and an Excel file to facilitate calculation of lattice dhk spacings (required for the presentation). The program and accompanying resources are provided free of charge, and there are no restrictions on their use.
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Tukino, Tukino. "Pelatihan Microsoft Office 2010 pada Kelompok Kerja Kepala TK (K3TK) dan Gugus Paud Naga di Kota Batam sebagai Aplikasi dari Pembelajaran Komputer pada Anak Usia Dini." J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) 2, no. 2 (2018): 65. http://dx.doi.org/10.30734/j-abdipamas.v2i2.245.

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ABSTRACTThe material provided in this guidance is divided into 3 groups, there are Microsoft Word, Microsoft PowerPoint and Microsoft Paint. Activities are carried out based on the division level of the ability/skill of each teacher. Teachers who have been adept grouped separately from the teacher who still lay on the computer so that the coaching is intensive. Teachers who still lay be guided and accompanied by the instructor ranging from the procedure turn on the computer, opening files, saving files, using the mouse, typing basic, introduction computer parts up on the procedure to turn off the computer. The methods applied in this activity is the Method of Presentation, Demonstration and Practice. The method of Presentation used for the introduction of software using Microsoft PowerPoint 2010. The results of this study are: First, the Training provided some of the materials associated with efforts to improve the quality of learning by giving knowledge about the use of the Program PowerPoint to create interactive games as learning media multimedia ICT-based attractive and interactive, Second, the Material presented can be accepted, digested, and understood the participant well, the Third, the Activity takes place smoothly, on time and as expected. Keywords: Microsoft Word, Microsoft PowerPoint, and Microsoft Paint. ABSTRAKMateri yang diberikan dalam pembinaan ini terbagi menjadi 3 kelompok, yaitu kelompok Microsoft Word, Microsoft PowerPoint dan Microsoft Paint. Kegiatan dilakukan berdasarkan pembagian tingkat kemampuan/skill masing - masing guru. Guru yang telah mahir dikelompokkan tersendiri dari guru yang masih awam tentang komputer supaya pembinaan lebih intensif. Guru yang masih awam dibimbing dan ditemani instruktur mulai dari prosedur menyalakan komputer, membuka file, menyimpan file, menggunakan mouse, mengetik dasar, pengenalan bagian-bagian komputer sampai pada prosedur mematikan komputer. Metode yang diterapkan dalam kegiatan ini adalah Metode Presentasi, Demonstrasi dan Praktik. Metode Presentasi digunakan untuk pengenalan software menggunakan Microsoft PowerPoint 2010. Hasil penelitian ini adalah: Pertama, Pelatihan memberikan beberapa materi yang terkait dengan upaya meningkatkan kualitas pembelajaran dengan pemberikan pengetahuan mengenai pemanfaatan Program PowerPoint untuk membuat game interaktif sebagai media pembelajaran multimedia berbasis TIK yang atraktif dan interaktif, Kedua, Materi yang disajikan dapat diterima, dicerna, dan dipahami peserta dengan baik, Ketiga, Kegiatan berlangsung lancar, tepat waktu dan sesuai dengan yang diharapkan. Kata Kunci: Microsoft Word, Microsoft PowerPoint, dan Microsoft Paint.
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Eichelberger, Michelle, and Bonnie Brubaker Imler. "“How do I send an Email?”." Library Hi Tech 33, no. 3 (2015): 329–39. http://dx.doi.org/10.1108/lht-03-2015-0027.

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Purpose – The purpose of this paper is to identify the ability of college freshmen to successfully use common academic software and manage files. Design/methodology/approach – In total, 39 college freshmen from three college campuses were recruited for the study. An online test environment and screen recording software were used to measure student proficiency in using PDFs, Microsoft Word, Microsoft PowerPoint, Microsoft Excel, Gmail, and Windows. Data were collected in September 2013. Findings – Student use of academic technology is common, but their software skills are not comprehensive or deep. Students were most proficient at using PDFs and Microsoft Word. Microsoft Excel tasks were the most difficult for the students, and many struggled to use Gmail to compose a message and send an attachment. Students were able to open a PowerPoint document and view a slideshow, but they were less comfortable navigating the software’s printing environment. Originality/value – Having concrete data about student technology skills, rather than anecdotal data from reference desk interactions, can help librarians design improved instruction and tutorials that target areas of student technology weakness.
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Park, Jungheum, and Sangjin Lee. "Forensic investigation of Microsoft PowerPoint files." Digital Investigation 6, no. 1-2 (2009): 16–24. http://dx.doi.org/10.1016/j.diin.2009.05.001.

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Putri, Livia Agna, and Putri Sukma Dewi. "Media Pembelajaran Menggunakan Video Atraktif pada Materi Garis Singgung Lingkaran." MATHEMA: JURNAL PENDIDIKAN MATEMATIKA 2, no. 1 (2020): 32. http://dx.doi.org/10.33365/jm.v2i1.568.

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Tujuan penelitian ini adalah membantu siswa dalam proses belajar materi garis singgung lingkaran melalui video atraktif. Di era sekarang, teknologi baru yang terus berkembang tentunya dapat mempermudah seseorang dalam mendapatkan informasi. Anshor mengemukakan bahwa kemajuan teknologi di era sekarang dapat membawa pengaruh besar di bidang pendidikan bagi guru maupun siswa. Penulis melakukan penelitian pengembangan media pembelajaran pada materi lingkaran subbab garis singgung lingkaran yang diharapkan dapat membantu siswa dalam proses belajar. Penelitian ini menggunakan metode Research and Development (R&D). Penulis melakukan pengembangan media pembelajaran menggunakan Microsoft PowerPoint untuk desain slide, animasi, dan transisi yang kemudian dijadikan sebuah video serta Windows Movie Maker version 12 untuk pemasukkan suara. Hasil penelitian ini adalah sebuah produk berupa video pembelajaran tentang konsep garis singgung lingkaran menggunakan Micosoft PowerPoint dan Windows Movie Maker version 12 yang telah diuji pada 5 siswa SMP kelas VIII. Berdasarkan pernyataan kelima siswa tersebut, materi yang disampaikan dalam video dapat dipahami dan membuat siswa tertarik dengan video pembelajaran.
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Mathieson, SA. "Microsoft postpones more secure Windows." Infosecurity Today 3, no. 2 (2006): 10. http://dx.doi.org/10.1016/s1742-6847(06)70380-9.

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Jones, T. "Vista vision [Microsoft Windows Vista]." Computing and Control Engineering 18, no. 2 (2007): 22–25. http://dx.doi.org/10.1049/cce:20070205.

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Dissertations / Theses on the topic "Microsoft PowerPoint for Windows (Computer)"

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Chong, Yew Meng. "Microsoft Windows tutorial." Virtual Press, 1992. http://liblink.bsu.edu/uhtbin/catkey/834636.

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Back in May of 1990, Windows was brought into the arena of viable operating environment due to the significant improvements Windows 3.0 made over its predecessor, Windows 2.11. Windows 3.1, another significant upgrade, was released in May, 1992. As the popularity of Windows has soared, the number of applications developed specifically for Windows has also sky-rocketed. This has translated into a huge demand for Windows programmers.Writing Windows code, however, is never an easy task. In fact, Windows has the reputation of being easy for users but hard for programmers. The difficulties in learning to program in Windows plus the increasing number of beginning Windows programmers lead to an urgent need to provide a solution to the problem: How to ease the learning curve of Windows programming?This is thus the theme of the thesis: building a comprehensive on-line Windows programming tutorial that helps ease the daunting learning curve. Through the use of interesting illustrations, example programs with on-line explanations, this tutorial makes Windows programming easier and more fun to learn.<br>Department of Computer Science
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Chang, Stephen M. "Using gesture recognition to control PowerPoint using the Microsoft Kinect." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85410.

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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (page 61).<br>This thesis describes the design and implementation of a speech and gesture recognition system used to control a PowerPoint presentation using the Microsoft Kinect. This system focuses on the identification of natural gestures that occur during a PowerPoint presentation, making the user experience as fluid as possible. The system uses an HMM to classify the performed gestures in conjunction with an SVM to perform real-time segmentation of gestures. The fusion of these two models allows the system to classify gestures in real time as they are being performed instead of waiting until completion. The incorporation of speech commands gives the user an additional level of precision and control over the system. This system can navigate through a PowerPoint presentation and has a limited control over slide animations.<br>by Stephen M. Chang.<br>M. Eng.
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Schultz, John S. "Offline forensic analysis of Microsoft Windows XP physical memory." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2006. http://library.nps.navy.mil/uhtbin/hyperion/06Sep%5FSchultz.pdf.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, September 2006.<br>Thesis Advisor(s): Chris Eagle. "September 2006." Includes bibliographical references (p. 73-74). Also available in print.
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Atger, Dominique. "A Turing machines simulator using a Microsoft Windows' interface." Virtual Press, 1993. http://liblink.bsu.edu/uhtbin/catkey/865965.

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The purpose of this thesis is to develop a software system simulating Turing machines using a Microsoft Windows' Interface.Developed in the 1930's by Alan Turing and Emil Post, Turing machines are defined as "abstract computers" . These machines seem able to solve all problems a modern computer can solve, however complex the problems may be. A Turing machine is a basic computational model for algorithms.The software provides a practical tool to students with a relative notion of Turing machines. The software contains introduction and general information on Turing machines that gives the beginner enough background to use the program. The user can create, modify or run Turing machines saved onto MS-DOS files. Some examples of Turing machines are preloaded. These examples give more help to the beginner.An on-line help facility is provided in order to direct and inform the learning student at each level of the software.The Microsoft Windows' Interface makes the software easy and friendly to use. The software has the modularity which will ease any future enhancement.<br>Department of Computer Science
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Lambert, Aric Brian. "A controller area network simulation application program for Microsoft Windows." Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/958782.

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My thesis is to design a Controlled Area Network (CAN) simulator For Microsoft Windows. In a modern world we deal with complex mechanical systems that require special electronic control to guarantee ultimate safety and efficiency. These electronic control systems are responsible for monitoring subsystems within the mechanical systems. A good example of this is the motor vehicles that are being driven on the road today. These vehicles have been designed with increased safety and efficiency, such as electronic controlled anti lock breaks, fuel injection, and power control steering. To run all of these components, the car needs a very well designed protocol to be able to control series of messages being passed from one subsystem to another. To determine which message being passed has higher priority than any other messages. To deal with such circumstances, the Controlled Area Network (CAN) was designed. The purpose of the CAN simulator is to gather statistical information concerning the arbitration, message transfer, error detection, error signaling, and retransmision. The CAN simulating model will consist of one to sixty nodes. Each node is considered as a subsystem for the CAN simulator. The subsystems will be characterized as the breaks, engine, transmission, or any part of a car which needs to be connected to the CAN system. Each node will send one to ten messages through the CAN system. The CAN system will take the messages from the nodes and place them into an Arrival queue. Each node will have its own Arrival queue, and no nodes can have two messages on the bus at the same time. The messages will be sorted in the queues in the order of the time needed to be released onto the bus. There will be an internal clock that will monitor the time for when the messages are needed to be placed onto the bus. If there is a situation where two messages need to be sent at the same time, the arbitrator will determine the priority of the messages to be placed onto the bus. Once the message is on the bus, it will go to a transfer queue. Periodically, there will be an error signal sent with the message that will be detected by the error detection, and it will be required that the message to be retransmitted. At critical points on the simulation, statistical information will be gathered for an analyzation. Some examples of information to be analyzed are 1) verification of the simulation performance on a single node with a single message, 2) network load which is a rate of a utilized bus time to the total bus time, 3) network throughput which is a total number of messages that are transmitted per second, and 4) average response time which will be the average time taken by all messages to gain bus access.PLATFORM DESCRIPTIONThe computer to be used in this project will be an Intel Pentum 100 with 16 megs RAM, two 853 megabyte harddrive, and a 17 inch super VGA monitor. The user interface will be windows 3.1 application. The compiling language to be used will be Microsoft Visual C++.<br>Department of Computer Science
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Montehermoso, Ronald Centeno. "Microsoft Windows Server 2003 : security enhancements and new features /." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FMontehermoso.pdf.

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Thesis (M.S. in Information Technology Management)--Naval Postgraduate School, Sept. 2004.<br>Thesis Advisor(s): Douglas E. Brinkley. Includes bibliographical references (p. 111-118). Also available online.
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Ahlberg, Tobias, Marcus Södergren, and Martin Voss. "Microsoft Windows Server 2008 Terminal Services vs. Citrix XenApp." Thesis, University of Kalmar, School of Communication and Design, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hik:diva-556.

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<p>Den här rapporten undersöker om gränsen mellan Terminal Services och Citrix XenApp har börjat suddas ut eller om man ännu kan dra en tydlig linje mellan dessa. Detta för att avgöra om organisationer som idag kör Windows Server 2003 med Citrix XenApp enbart klarar sig med de nya funktionerna i Windows Server 2008 Terminal Services och ändå uppfylla de krav och behov en organisation har. Arbetet genomfördes rent teoretiskt. För att avgöra likheter och skillnader mellan applikationerna, så användes till största delen ett ramverk. För att kunna få en bild av hur applikationerna tillämpas rent praktiskt, användes tidigare testar samt analyser. Resultatet visar att Terminal Services tagit ett större steg inom marknaden för applikationsvirtualisering. Slutsatsen antyder att Windows Server 2008 Terminal Services är lämplig för organisationer utan komplexa behov.</p>
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Chowdhury, Sanjoy. "Evaluation of cold-formed steel members in the Microsoft Windows environment." Master's thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-03172010-020152/.

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Ettorsson, Ola, and Tomas Nilsson. "Linux i Microsoft AD-miljö." Thesis, Högskolan Kristianstad, Sektionen för hälsa och samhälle, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-15552.

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Examensarbetet är en undersökning på hur det går att integrera Linux i en Microsoft AD-miljö. Detta genom att gå igenom de nödvändiga delarna för en lyckad autentisering. Arbetet tittar även på vissa skillnader mellan en Microsoft AD-miljö och en Samba AD-miljö vilket kan göra integreringen genomförbar eller inte. Undersökningen har gjorts med att ha Linux som klient mot en Microsoft AD-miljö men även att ha en Windows klient mot en Linux server installerad med Samba och dess AD-struktur. Tjänsterna som har inkluderats är de grundläggande tjänsterna så som inloggning och behörigheter gällande fildelning.
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Murdock, Jennifer. "An Evaluation of the Accuracy of PowerPoint Prescriptions." Honors in the Major Thesis, University of Central Florida, 2005. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/784.

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This item is only available in print in the UCF Libraries. If this is your Honors Thesis, you can help us make it available online for use by researchers around the world by following the instructions on the distribution consent form at http://library.ucf<br>Bachelors<br>Arts and Sciences<br>Organizational Communication
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Books on the topic "Microsoft PowerPoint for Windows (Computer)"

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Beskeen, David W. Microsoft PowerPoint 4.0 for Windows illustrated. Course Technology, 1995.

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J, Coulthard Glen, ed. Microsoft PowerPoint 4.0 for Windows. Irwin, 1996.

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J, Coulthard Glen, ed. Microsoft PowerPoint 97 for Windows. McGraw-Hill, 1997.

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Beskeen, David W. Microsoft PowerPoint 7 for Windows 95. Course Technology, 1996.

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Sagman, Stephen W. Running Microsoft PowerPoint 4 for Windows. Microsoft Press, 1994.

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Sagman, Stephen W. Running Microsoft PowerPoint 4 for Windows. Microsoft Press, 1994.

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Rick, Altman, ed. Microsoft Office Powerpoint 2003 for Windows. Peachpit, 2004.

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M, Preston John, ed. PowerPoint for Windows 95 SmartStart. Que E&T, 1996.

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Murphy, Patricia. Microsoft PowerPoint 4.0 for Windows: Quick course. South-Western Educational Pub., 1996.

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Fox, Marianne B. Microsoft PowerPoint 4 projects for Windows. Benjamin/Cummings Pub. Co., 1996.

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Book chapters on the topic "Microsoft PowerPoint for Windows (Computer)"

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Westfall, Jon. "Using Microsoft PowerPoint Mobile." In Windows Phone 7 Made Simple. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3313-8_22.

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Jung, Martin, and Erdmuthe Meyer zu Bexten. "Visually Impaired Persons Using Microsoft PowerPoint Presentations." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45491-8_88.

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Rahman, Mansib. "Computer Vision & Image Processing." In Beginning Microsoft Kinect for Windows SDK 2.0. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2316-1_6.

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"Microsoft Windows." In Computer Busses. Elsevier, 2000. http://dx.doi.org/10.1016/b978-034074076-7/50036-5.

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"Microsoft Windows." In Computer Busses. CRC Press, 2000. http://dx.doi.org/10.1201/9781420041682.axh.

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Vacca, John R. "Configuring Authentication Service on Microsoft Windows 7." In Computer and Information Security Handbook. Elsevier, 2013. http://dx.doi.org/10.1016/b978-0-12-394397-2.00081-7.

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Vacca, John R. "Configuring Authentication Service on Microsoft Windows Vista." In Computer and Information Security Handbook. Elsevier, 2009. http://dx.doi.org/10.1016/b978-0-12-374354-1.00050-9.

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Vacca, John R. "Configuring Authentication Service On Microsoft Windows 10." In Computer and Information Security Handbook. Elsevier, 2017. http://dx.doi.org/10.1016/b978-0-12-803843-7.15001-x.

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Pournelle, Jerry. "Which Operating System Is Right For You?" In 1001 Computer Words You Need to Know. Oxford University Press, 2004. http://dx.doi.org/10.1093/oso/9780195167757.003.0008.

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It’s the age-old computer question, approached with the same intensity as politics and sports: which operating system (OS for short) is right for you? But ask yourself a more fundamental question first: what will you use your computer for? Is it casual word processing and e-mail? The Great American Novel? Number crunching? The Internet? Recreational gaming? Video editing? Graphic design? The point is this: how you use your computer determines what software you need, and the availability of that software for a given operating system in turn guides your choice of OS. But remember, an operating system is linked to a specific kind of computer. For the home buyer, that means, essentially, a choice between a Mac and a PC. And your comfort level, as you try out different user interfaces, will ultimately have a profound effect on your choice of computer and operating system. Broadly, there are three popular OS families currently available: Windows, Macintosh OS’s, and countless flavors of Linux. Windows—If we include versions from Win 95 on, Microsoft Windows has the largest present and potential market share— so much so that many third-party software companies simply cannot afford to develop programs for any other OS. This alone is reason enough for many people to choose it. But others point out that just because 100 million cows eat grass, that doesn’t mean that they should eat it too. For those dissident cows among us, there are indeed some conspicuous cons to consider: Windows (particularly in its older incarnations—95 through ME) is notorious for its frequent crashes as well as its dangerous security holes, with Microsoft having to release dozens of security patches annually. And nearly all of those nasty computer viruses, trojans, and worms that you hear about are written to exploit its weaknesses. In addition, a Windows PC generally requires more technical support over its lifetime than an Apple Macintosh. On the other hand, there are pros to balance the cons. Recent versions of the OS (2000, XP, and beyond) are much more reliable, Microsoft promises updates and long-term support, and—more important—Windows systems are compatible with the largest variety of the latest software applications (from office suites, reference works, and utilities to vast quantities of games) as well as with the newest peripherals.
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Mühlhäuser, Max, and Iryna Gurevych. "Introduction to Ubiquitous Computing." In Human Computer Interaction. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-87828-991-9.ch001.

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The term ubiquitous computing was coined and introduced by the late Mark Weiser (1952-1999). He worked at the Xerox Palo Alto Research Center (PARC, now an independent organization). PARC was more or less the birthplace of many developments that marked the PC era, such as the mouse, windows-based user interfaces, and the desktop metaphor (note that Xerox STAR preceded the Apple Lisa, which again preceded Microsoft Windows), laser printers, many concepts of computer supported cooperative work (CSCW) and media spaces, and much more. This success is contributed (among other reasons) to the fact that PARC managed to integrate technology research and humanities research (computer science and “human factors” in particular) in a truly interdisciplinary way. This is important to bear in mind since a considerable number of publications argue that the difference between UC and Ambient Intelligence was the more technology/ networks-centered focus of the former and the more interdisciplinary nature of the latter that considered human and societal factors. We do not agree with this argument, in particular due to the nature of the original UC research at PARC—and the fact that quite a number of UC research labs worldwide try to follow the PARC mindset. Indeed, Mark Weiser concentrated so much on user aspects that quite a number of his first prototypes were mere mockups: during corresponding user studies, users had to imagine the technology side of the devices investigated and focus on use cases, ideal form factors and desired features, integration into a pretend intelligent environment, and so forth.
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Conference papers on the topic "Microsoft PowerPoint for Windows (Computer)"

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Seide, Frank. "Keynote: The computer science behind the Microsoft Cognitive Toolkit: An open source large-scale deep learning toolkit for Windows and Linux." In 2017 IEEE/ACM International Symposium on Code Generation and Optimization (CGO). IEEE, 2017. http://dx.doi.org/10.1109/cgo.2017.7863722.

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A. Buzzetto-Hollywood, Nicole, Austin J. Hill, and Troy Banks. "Early Findings of a Study Exploring the Social Media, Political and Cultural Awareness, and Civic Activism of Gen Z Students in the Mid-Atlantic United States [Abstract]." In InSITE 2021: Informing Science + IT Education Conferences. Informing Science Institute, 2021. http://dx.doi.org/10.28945/4762.

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Aim/Purpose: This paper provides the results of the preliminary analysis of the findings of an ongoing study that seeks to examine the social media use, cultural and political awareness, civic engagement, issue prioritization, and social activism of Gen Z students enrolled at four different institutional types located in the Mid-Atlantic region of the United States. The aim of this study is to look at the group as a whole as well as compare findings across populations. The institutional types under consideration include a mid-sized majority serving or otherwise referred to as a traditionally white institution (TWI) located in a small coastal city on the Atlantic Ocean, a small Historically Black University (HBCU) located in a rural area, a large community college located in a county that is a mixture of rural and suburban and which sits on the border of Maryland and Pennsylvania, and graduating high school students enrolled in career and technical education (CTE) programs in a large urban area. This exploration is purposed to examine the behaviors and expectations of Gen Z students within a representative American region during a time of tremendous turmoil and civil unrest in the United States. Background: Over 74 million strong, Gen Z makes up almost one-quarter of the U.S. population. They already outnumber any current living generation and are the first true digital natives. Born after 1996 and through 2012, they are known for their short attention spans and heightened ability to multi-task. Raised in the age of the smart phone, they have been tethered to digital devices from a young age with most having the preponderance of their childhood milestones commemorated online. Often called Zoomers, they are more racially and ethnically diverse than any previous generation and are on track to be the most well-educated generation in history. Gen Zers in the United States have been found in the research to be progressive and pro-government and viewing increasing racial and ethnic diversity as positive change. Finally, they are less likely to hold xenophobic beliefs such as the notion of American exceptionalism and superiority that have been popular with by prior generations. The United States has been in a period of social and civil unrest in recent years with concerns over systematic racism, rampant inequalities, political polarization, xenophobia, police violence, sexual assault and harassment, and the growing epidemic of gun violence. Anxieties stirred by the COVID-19 pandemic further compounded these issues resulting in a powder keg explosion occurring throughout the summer of 2020 and leading well into 2021. As a result, the United States has deteriorated significantly in the Civil Unrest Index falling from 91st to 34th. The vitriol, polarization, protests, murders, and shootings have all occurred during Gen Z’s formative years, and the limited research available indicates that it has shaped their values and political views. Methodology: The Mid-Atlantic region is a portion of the United States that exists as the overlap between the northeastern and southeastern portions of the country. It includes the nation’s capital, as well as large urban centers, small cities, suburbs, and rural enclaves. It is one of the most socially, economically, racially, and culturally diverse parts of the United States and is often referred to as the “typically American region.” An electronic survey was administered to students from 2019 through 2021 attending a high school dual enrollment program, a minority serving institution, a majority serving institution, and a community college all located within the larger mid-Atlantic region. The survey included a combination of multiple response, Likert scaled, dichotomous, open ended, and ordinal questions. It was developed in the Survey Monkey system and reviewed by several content and methodological experts in order to examine bias, vagueness, or potential semantic problems. Finally, the survey was pilot tested prior to implementation in order to explore the efficacy of the research methodology. It was then modified accordingly prior to widespread distribution to potential participants. The surveys were administered to students enrolled in classes taught by the authors all of whom are educators. Participation was voluntary, optional, and anonymous. Over 800 individuals completed the survey with just over 700 usable results, after partial completes and the responses of individuals outside of the 18-24 age range were removed. Findings: Participants in this study overwhelmingly were users of social media. In descending order, YouTube, Instagram, Snapchat, Twitter, Facebook, Pinterest, WhatsApp, LinkedIn and Tik Tok were the most popular social media services reported as being used. When volume of use was considered, Instagram, Snapchat, YouTube and Twitter were the most cited with most participants reporting using Instagram and Snapchat multiple times a day. When asked to select which social media service they would use if forced to choose just one, the number one choice was YouTube followed by Instagram and Snapchat. Additionally, more than half of participants responded that they have uploaded a video to a video sharing site such as YouTube or Tik Tok. When asked about their familiarity with different technologies, participants overwhelmingly responded that they are “very familiar” with smart phones, searching the Web, social media, and email. About half the respondents said that they were “very familiar” with common computer applications such as the Microsoft Office Suite or Google Suite with another third saying that they were “somewhat familiar.” When asked about Learning Management Systems (LMS) like Blackboard, Course Compass, Canvas, Edmodo, Moodle, Course Sites, Google Classroom, Mindtap, Schoology, Absorb, D2L, itslearning, Otus, PowerSchool, or WizIQ, only 43% said they were “very familiar” with 31% responding that they were “somewhat familiar.” Finally, about half the students were either “very” or “somewhat” familiar with operating systems such as Windows. A few preferences with respect to technology in the teaching and learning process were explored in the survey. Most students (85%) responded that they want course announcements and reminders sent to their phones, 76% expect their courses to incorporate the use of technology, 71% want their courses to have course websites, and 71% said that they would rather watch a video than read a book chapter. When asked to consider the future, over 81% or respondents reported that technology will play a major role in their future career. Most participants considered themselves “informed” or “well informed” about current events although few considered themselves “very informed” or “well informed” about politics. When asked how they get their news, the most common forum reported for getting news and information about current events and politics was social media with 81% of respondents reporting. Gen Z is known to be an engaged generation and the participants in this study were not an exception. As such, it came as no surprise to discover that, in the past year more than 78% of respondents had educated friends or family about an important social or political issue, about half (48%) had donated to a cause of importance to them, more than a quarter (26%) had participated in a march or rally, and a quarter (26%) had actively boycotted a product or company. Further, about 37% consider themselves to be a social activist with another 41% responding that aren’t sure if they would consider themselves an activist and only 22% saying that they would not consider themselves an activist. When asked what issues were important to them, the most frequently cited were Black Lives Matter (75%), human trafficking (68%), sexual assault/harassment/Me Too (66.49%), gun violence (65.82%), women’s rights (65.15%), climate change (55.4%), immigration reform/deferred action for childhood arrivals (DACA) (48.8%), and LGBTQ+ rights (47.39%). When the schools were compared, there were only minor differences in social media use with the high school students indicating slightly more use of Tik Tok than the other participants. All groups were virtually equal when it came to how informed they perceived themselves about current events and politics. Consensus among groups existed with respect to how they get their news, and the community college and high school students were slightly more likely to have participated in a march, protest, or rally in the last 12 months than the university students. The community college and high school students were also slightly more likely to consider themselves social activists than the participants from either of the universities. When the importance of the issues was considered, significant differences based on institutional type were noted. Black Lives Matter (BLM) was identified as important by the largest portion of students attending the HBCU followed by the community college students and high school students. Less than half of the students attending the TWI considered BLM an important issue. Human trafficking was cited as important by a higher percentage of students attending the HBCU and urban high school than at the suburban and rural community college or the TWI. Sexual assault was considered important by the majority of students at all the schools with the percentage a bit smaller from the majority serving institution. About two thirds of the students at the high school, community college, and HBCU considered gun violence important versus about half the students at the majority serving institution. Women’s rights were reported as being important by more of the high school and HBCU participants than the community college or TWI. Climate change was considered important by about half the students at all schools with a slightly smaller portion reporting out the HBCU. Immigration reform/DACA was reported as important by half the high school, community college, and HBCU participants with only a third of the students from the majority serving institution citing it as an important issue. With respect to LGBTQ rights approximately half of the high school and community college participants cited it as important, 44.53% of the HBCU students, and only about a quarter of the students attending the majority serving institution. Contribution and Conclusion: This paper provides a timely investigation into the mindset of generation Z students living in the United States during a period of heightened civic unrest. This insight is useful to educators who should be informed about the generation of students that is currently populating higher education. The findings of this study are consistent with public opinion polls by Pew Research Center. According to the findings, the Gen Z students participating in this study are heavy users of multiple social media, expect technology to be integrated into teaching and learning, anticipate a future career where technology will play an important role, informed about current and political events, use social media as their main source for getting news and information, and fairly engaged in social activism. When institutional type was compared the students from the university with the more affluent and less diverse population were less likely to find social justice issues important than the other groups. Recommendations for Practitioners: During disruptive and contentious times, it is negligent to think that the abounding issues plaguing society are not important to our students. Gauging the issues of importance and levels of civic engagement provides us crucial information towards understanding the attitudes of students. Further, knowing how our students gain information, their social media usage, as well as how informed they are about current events and political issues can be used to more effectively communicate and educate. Recommendations for Researchers: As social media continues to proliferate daily life and become a vital means of news and information gathering, additional studies such as the one presented here are needed. Additionally, in other countries facing similarly turbulent times, measuring student interest, awareness, and engagement is highly informative. Impact on Society: During a highly contentious period replete with a large volume of civil unrest and compounded by a global pandemic, understanding the behaviors and attitudes of students can help us as higher education faculty be more attuned when it comes to the design and delivery of curriculum. Future Research This presentation presents preliminary findings. Data is still being collected and much more extensive statistical analyses will be performed.
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