Academic literature on the topic 'Microsoft Reference Architecture for Commerce'

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Journal articles on the topic "Microsoft Reference Architecture for Commerce"

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Aulkemeier, Fabian, Milan Schramm, Maria-Eugenia Iacob, and Jos van Hillegersberg. "A Service-Oriented E-Commerce Reference Architecture." Journal of theoretical and applied electronic commerce research 11, no. 1 (2016): 3. http://dx.doi.org/10.4067/s0718-18762016000100003.

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Cruz, André, and André Vasconcelos. "A Reference Application Architecture for the CRM Domain." International Journal of Enterprise Information Systems 11, no. 2 (April 2015): 24–49. http://dx.doi.org/10.4018/ijeis.2015040102.

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This paper presents the definition of a Reference Application Architecture for the Customer Relationship Management (CRM) domain. The definition of the Reference Application Architecture is done by extracting best practices from five CRM commercial solutions: SugarCRM, Microsoft Dynamics CRM, Sage CRM, Oracle Siebel CRM and Salesforce CRM. The CRM Reference Architecture was developed considering the shared functionalities and information entities among these commercial solutions. In the Reference Architecture the authors identify six modules in the CRM system and five systems, which interact with the CRM system. The six CRM modules are: Account module, Sales module, Marketing module, Service module, Scheduler Module and Administration module. The five interacting systems are: Portal, Contact Center, Document and Knowledge Base Management system, Workflow system and Reporting and Analytics system. Then the authors apply the defined architecture in a case study from the Portuguese Public Administration, the Citizen Spaces provided by the Agency for the Administrative Modernization. The authors compare the current state of the Citizen Spaces with a possible architecture reached through the Reference Architecture, and assess the benefits and pitfalls of the purposed architecture.
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Zhang, J. Q., Ping Wu, T. Yu, G. Q. Qu, and Feng Xiong. "Research of the Platform Architecture of Mobile E-Commerce Based on Pipeline Entity of Telecom Operators." Applied Mechanics and Materials 743 (March 2015): 683–86. http://dx.doi.org/10.4028/www.scientific.net/amm.743.683.

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Mobile e-commerce is an emerging industry in twenty-first Century. As a new form of e-commerce, it will form a new industrial chain to further promote the development of e-commerce. Under the background, the specific architecture of mobile e-commerce using pipeline entities of the operators is studied which is in order to make up for the lack of research in specific architectural design. Firstly, the characteristics of the pipeline entity are analyzed. Then the main object of pipeline entities, such as undertake pipeline, service pipeline, pay pipeline are analyzed. Finally by using the 5 layer architecture model, the mobile e-commerce platform based on pipeline entity is built, and it will provide a reference for the further research of mobile e-commerce.
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Gong, Yiwei, Sélinde van Engelenburg, and Marijn Janssen. "A Reference Architecture for Blockchain-Based Crowdsourcing Platforms." Journal of Theoretical and Applied Electronic Commerce Research 16, no. 4 (March 7, 2021): 937–58. http://dx.doi.org/10.3390/jtaer16040053.

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Companies increasingly tender knowledge-intensive tasks using crowdsourcing platforms to gain access to scarce knowledge and skills otherwise out of reach, and in this way, gaining competitive advantage. Despite its potential, existing crowdsourcing platforms encounter several challenges, including (1) fragmentation of expertise, as there are many platforms, (2) distrust between task providers and crowdsourcing participants, as identity and past performance are often not known, and (3) inability to learn from experience due to a lack of openness. A reference architecture for blockchain-based knowledge-intensive crowdsourcing platforms to mediate transactions between demand and supply of knowledge is designed in this paper to overcome these challenges. A design science research method is followed to develop the architecture. The reference architecture shows how blockchain and smart contract components can be integrated to support and coordinate knowledge-intensive crowdsourcing activities. By removing traditional e-commerce intermediaries, blockchain reduces search friction, knowledge transfer costs, and cheating by task providers or crowdsourcing participants.
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Sewak, Mohit, and Sachchidanand Singh. "A Reference Architecture and Road map for Enabling E-commerce on Apache Spark." Communications on Applied Electronics 2, no. 1 (June 25, 2015): 37–42. http://dx.doi.org/10.5120/cae-1651.

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Zhao, Wei, and Hong Tao Zhang. "E-Commerce Recommendation System Based on Cloud Computing." Advanced Materials Research 926-930 (May 2014): 2570–73. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.2570.

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According to the Present Situations were that there is an urgent demand for large data analysis in Electronic Commerce, by using cloud computings advantage in storing and analyzing mass data, the solution of new project which can analysis data was proposed, based on the cloud computing. Firstly, aiming to the advantages of the cloud computing platform, the novel data-analysis architecture was designed, then the business flow chart by using cloud computing analysis on the architecture. Finally the project is validated by practical application and possesses certain reference meaning in data exchange based on cloud computing.
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Odeh, Mahmoud, and Mohammad Yousef. "Effect of Covid-19 on the electronic payment system: usage level trust and competence perspectives." Indonesian Journal of Electrical Engineering and Computer Science 22, no. 2 (May 1, 2021): 1144. http://dx.doi.org/10.11591/ijeecs.v22.i2.pp1144-1155.

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<span style="font-size: 9pt; font-family: 'Times New Roman', serif;">Covid-19 has dramatically spread globally and dramatically made several effects in almost all sectors. Electronic commerce and electronic payment systems are important sectors which affected directly by the Covid-19 pandemic. Online markets and electronic payment systems have been recognized as one of the fastest-growing technology in the last decade even within normal situations. However, several factors may influence such growth, which many consider as barriers or enablers of using the electronic payment system. This study aims to shed the light on the influence of Covid-19 on the electronic payment system from trust and competence perspectives. The study employed both qualitative and quantitative methodological approaches for data collection and analysis. The data was collected from 31 semi-structured interviews, 718 surveys, and annual reports. NVivo, Microsoft Visio, and Microsoft power business intelligence were used for the data analysis process. As a part of this study, a proposed framework has been developed which includes both technical and managerial parts.</span>
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Wang, Alf Inge, and Bian Wu. "Using Game Development to Teach Software Architecture." International Journal of Computer Games Technology 2011 (2011): 1–12. http://dx.doi.org/10.1155/2011/920873.

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This paper describes a case study of how a game project using the XNA Game Studio from Microsoft was implemented in a software architecture course. In this project, university students have to construct and design a type of software architecture, evaluate the architecture, implement an application based on the architecture, and test this implementation. In previous years, the domain of the software architecture project has been a robot controller for navigating a maze.Robot controllerwas chosen as the domain for the project, as there exist several papers and descriptions on reference architectures for managing mobile robots. This paper describes the changes we had to make to introduce an XNA game development project to the software architecture course, and our experiences from running a software architecture project focusing on game development and XNA. The experiences described in this paper are based on feedback from the course staff, the project reports of the students, and a mandatory course evaluation. The evaluation shows among other things that the majority of the students preferred the game project to the robot project, that XNA was considered to be suitable platform for a software architecture project, that the students found it useful to learn XNA and C#, and that some students were carried away when developing the game in the software architecture project.
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Finney, Richard P., Qing-Rong Chen, Cu V. Nguyen, Chih Hao Hsu, Chunhua Yan, Ying Hu, Massih Abawi, Xiaopeng Bian, and Daoud M. Meerzaman. "Alview: Portable Software for Viewing Sequence Reads in BAM Formatted Files." Cancer Informatics 14 (January 2015): CIN.S26470. http://dx.doi.org/10.4137/cin.s26470.

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The name Alview is a contraction of the term Alignment Viewer. Alview is a compiled to native architecture software tool for visualizing the alignment of sequencing data. Inputs are files of short-read sequences aligned to a reference genome in the SAM/BAM format and files containing reference genome data. Outputs are visualizations of these aligned short reads. Alview is written in portable C with optional graphical user interface (GUI) code written in C, C++, and Objective-C. The application can run in three different ways: as a web server, as a command line tool, or as a native, GUI program. Alview is compatible with Microsoft Windows, Linux, and Apple OS X. It is available as a web demo at https://cgwb.nci.nih.gov/cgi-bin/alview . The source code and Windows/Mac/Linux executables are available via https://github.com/NCIP/alview .
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Singh, Soram Ranbir, and Khan Kumar Ajoy. "Key Management Scheme for Internet of Things Using an Elliptic Curve." Journal of Computational and Theoretical Nanoscience 17, no. 1 (January 1, 2020): 115–21. http://dx.doi.org/10.1166/jctn.2020.8637.

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With the advancements in wireless internet technology, a new computing ecosystem, the Internet of Things(IoT), has ushered in numerous devices in many areas in our life as well as in industries. The IoT is a computing notion that describes a scenario in which objects we use everyday are accessible using the internet and can be controlled from anywhere (Kung, Y.F., et al., 2018. Home Monitoring System Based Internet of Things. 2018 IEEE International Conference on Applied System Invention (ICASI), April; IEEE. pp.325–327; Singh, S. and Singh, N., 2015. Internet of Things (IoT): Security Challenges, Business Opportunities and Reference Architecture for E-Commerce. 2015 International Conference on Green Computing and Internet of Things (ICGCIoT), October; IEEE. pp.1577–1581). It could comprise devices with sensors to gather and broadcast data over the Internet (Singh, S. and Singh, N., 2015. Internet of Things (IoT): Security Challenges, Business Opportunities and Reference Architecture for E-Commerce. 2015 International Conference on Green Computing and Internet of Things (ICGCIoT), October; IEEE. pp.1577–1581). As per report of the research firm Gartner, the number of IoT objects will surpass 11.2 billion by 2018, and 20.4 billion by 2020. By 2020, the IoT industries will make revenue of almost 3 trillion US Dollars. As IoT devices are largely used in various areas of importance, it will definitely bring a lot of interests to hackers. It is worthwhile to quote here that hackers took away more than Rs 78 crore by hacking into router of Cosmos Bank based in Pune by duplicating debit cards in August, 2018. They carried out about 12 thousand unethical transactions worth Rs 78 crore in 28 countries. Hence, it is necessary to consider data privacy so that we can protect the data with limited system resource and technology. This paper proposes a new key management scheme with entity authentication for IoT devices. The proposed scheme uses modified Tate pairing. The presented scheme is apposite for IoT devices such as sensor networks due to their lower computational requirements.
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Dissertations / Theses on the topic "Microsoft Reference Architecture for Commerce"

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Příhoda, Stanislav. "Vztah EA a vybraných referenčních modelů." Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-162569.

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This thesis is focused on the competence of Enterprise Architecture, which is discussed in the introductory theoretical part as a comprehensive practice and subsequently in the relation between Enterprise Architecture and a specific aspect that is used in the EA initiatives - the reference models is discussed. In relation to the set objective the basic definitions of Enterprise Architecture are discussed and analyzed in the Chapter 2, and brief look at the description of the architectures along with the key business drivers and benefits of EA is also provided. In the Chapter 3 the content evolution of architectural disciplines is presented, particularly in terms of the scope of EA and maturity in the enterprises. A general analysis of the Enterprise Architecture is completed in the Chapter 4 where is addressed a crucial aspect of Enterprise Architecture - the architectural frameworks. The second part focuses on the key objectives of the thesis related to the reference models. The criterial evaluation system of reference models and the classification scheme for reference models are introduced as the key proposed approaches. In chapter 5.3 is also provided the structural analysis of five selected reference models that are evaluated on the basis of the predefined criteria and classified in the proposed scheme at the end. Both proposed approaches, the criterial evaluation system and the classification scheme for reference models, are in the chapter 5.6 assessed and verified by the subject matter experts in the field of EA.
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Books on the topic "Microsoft Reference Architecture for Commerce"

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1966-, Sussman David, ed. Professional MTS and MSMQ with VB and ASP. Birmingham [England]: Wrox Press, 1998.

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Scott Hiller's COM+ programming with Visual Basic. Indianapolis, Ind: Sams, 2000.

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Microsoft Corporation. Microsoft Reference Architecture for Commerce Version 2.0 (Pro-Other). Microsoft Press, 2002.

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Lowe, David, Steve Wright, Xin Chen, Todd Mondor, Tomislav Rus, Ned Rynearson, and Tom Xu. BizTalk(TM) Server: The Complete Reference. McGraw-Hill Companies, 2001.

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.NET e-Business Architecture. Sams, 2001.

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Sussman, David, and Alex Homer. Professional MTS and MSMQ Programming with VB and ASP (Wrox Professional Series). John Wiley & Sons, 1998.

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Book chapters on the topic "Microsoft Reference Architecture for Commerce"

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Patrikakis, Ch Z., P. Fafali, N. Minogiannis, and N. Kourbelis. "Ubiquitous Access to Information Through Portable, Mobile and Handheld Devices." In Mobile Computing, 1–9. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-054-7.ch001.

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Use of mobile devices for supporting our everyday communication has become part of our daily routine. Recent statistics illustrate that the penetration of mobile devices in everyday use has reached (and in some cases even surpassed) the penetration of fixed communication devices (ITU, 2004). As a consequence, use of mobile devices for accessing data information also increases, assisted by the rapid development of new technologies especially designed to support multimedia communication. Within the next years, third-generation (3G) wireless services will proliferate, offering multimedia capabilities such as streaming video (BERGINSIGHT, 2005; Raghu, Ramesh, & Whinston, 2002; UMTS forum, 2005). All of these, combined with the establishment of Internet and portal technology as the standard way for information exchange, entertainment, and communication, have created a new scenery that is characterized by access to data “anywhere,” “anytime,” and by “anyone” (or “any means”). Design issues concerning the particularities of access devices, communication technologies, and volume of information exchanged are very important in the provision of mobile portal services (Microsoft, 2006). In this article, we address the issue of providing portal services to users with portable devices such as personal digital assistants (PDAs) or smartphones. We propose a reference architecture for providing mobile portal services, based on the distribution of information between the portal servers and the user devices.
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Conference papers on the topic "Microsoft Reference Architecture for Commerce"

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Balmus, Andra Bianca, Maria Eugenia Iacob, Marten van Sinderen, and Murk van Busschbach. "Reference System Architecture for Trade Promotion Management: Leveraging Business Intelligence Technologies and Decision Support Systems." In 2011 IEEE 13th Conference on Commerce and Enterprise Computing (CEC). IEEE, 2011. http://dx.doi.org/10.1109/cec.2011.31.

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Singh, Sachchidanand, and Nirmala Singh. "Internet of Things (IoT): Security challenges, business opportunities & reference architecture for E-commerce." In 2015 International Conference on Green Computing and Internet of Things (ICGCIoT). IEEE, 2015. http://dx.doi.org/10.1109/icgciot.2015.7380718.

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Abdulla, Halima, and Amro M. Farid. "Extending the energy-water nexus reference architecture to the sustainable development of agriculture, industry & commerce." In 2015 IEEE First International Smart Cities Conference (ISC2). IEEE, 2015. http://dx.doi.org/10.1109/isc2.2015.7366166.

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