Academic literature on the topic 'Military aspects of Interactive computer systems'
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Journal articles on the topic "Military aspects of Interactive computer systems"
Summers, Baron C., and Herbert Hauser. "System interaction influences on cognitive-affective states to enhance performance, workload, and knowledge acquisition in teams conducting close air support simulations." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (September 2016): 1260–63. http://dx.doi.org/10.1177/1541931213601293.
Full textSatava, Richard M., and Shaun B. Jones. "Virtual Environments for Medical Training and Education." Presence: Teleoperators and Virtual Environments 6, no. 2 (April 1997): 139–46. http://dx.doi.org/10.1162/pres.1997.6.2.139.
Full textBurdea, Grigore C. "Teaching Virtual Reality: Why and How?" Presence: Teleoperators and Virtual Environments 13, no. 4 (August 2004): 463–83. http://dx.doi.org/10.1162/1054746041944812.
Full textRowe, Robert. "Representations, Affordances, and Interactive Systems." Multimodal Technologies and Interaction 5, no. 5 (May 1, 2021): 23. http://dx.doi.org/10.3390/mti5050023.
Full textWhitefield, A. "Human factors aspects of pointing as an input technique in interactive computer systems." Applied Ergonomics 17, no. 2 (June 1986): 97–104. http://dx.doi.org/10.1016/0003-6870(86)90246-2.
Full textFerreira, Alessandro Luiz Stamatto, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda, and Sarah Gomes Sakamoto. "A Survey of Interactive Systems based on Brain-Computer Interfaces." Journal on Interactive Systems 4, no. 1 (August 28, 2013): 1. http://dx.doi.org/10.5753/jis.2013.623.
Full textSeamster, Thomas L., Cathrine E. Snyder, Michele Terranova, William J. Walker, and D. Todd Jones. "Human Factors in the Naval Air Systems Command: Computer Based Training." Proceedings of the Human Factors Society Annual Meeting 32, no. 16 (October 1988): 1095–99. http://dx.doi.org/10.1177/154193128803201622.
Full textMANARIS, BILL Z. "AN ENGINEERING ENVIRONMENT FOR NATURAL LANGUAGE INTERFACES TO INTERACTIVE COMPUTER SYSTEMS." International Journal on Artificial Intelligence Tools 03, no. 04 (December 1994): 557–79. http://dx.doi.org/10.1142/s0218213094000303.
Full textSmed, Jouni, Timo Kaukoranta, and Harri Hakonen. "Aspects of networking in multiplayer computer games." Electronic Library 20, no. 2 (April 1, 2002): 87–97. http://dx.doi.org/10.1108/02640470210424392.
Full textSchroeder, R. "Networked Worlds: Social Aspects of Multi-User Virtual Reality Technology." Sociological Research Online 2, no. 4 (December 1997): 89–99. http://dx.doi.org/10.5153/sro.291.
Full textDissertations / Theses on the topic "Military aspects of Interactive computer systems"
Saleh, Diana. "Interaction Design for Remote Control of Military Unmanned Ground Vehicles." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-174074.
Full textFabre, John B., and n/a. "Designing time at the user interface a study of temporal aspects of usability." Swinburne University of Technology, 2000. http://adt.lib.swin.edu.au./public/adt-VSWT20060712.121947.
Full textGrobler, H. "Aspects affecting the design of a low earth orbit satellite on-board computer." Thesis, Stellenbosch : Stellenbosch University, 2000. http://hdl.handle.net/10019.1/51621.
Full textENGLISH ABSTRACT: Satellites are not all made equal. The large number of possible orbits, desired functionality and budget constraints are but a few of the factors that influence the design of a satellite. Given a particular set of design requirements, a number of designs may meet these requirements. Each of these designs will typically entail a trade-off between a number of (conflicting) parameters, whilst still satisfying the system requirements. The On-Board Computer (OBC) of a satellite, the satellite subsystem primarily responsible for the operational control of a satellite, can consequently be designed in any of a number of different ways. As the factors that influence the flight performance of an OBC differs to those of a terrestrial computer, the OBC design will therefore be significantly different. A high-level overview of the factors that impact OBC design and operation is presented. Improvements to the existing designs are proposed. In conclusion, a number of guidelines for a future OBC design also are given.
AFRIKAANSE OPSOMMING: Elke satelliet het unieke eienskappe wat bepaal word deur onderandere, die teiken wentelbaan, verwagte funksionaliteit en koste oorweegings. Vir 'n spesefieke stelselontwerp bestaan daar 'n aantal moontlike ontwerpe wat aan die stelsel vereistes voldoen. Elk van hierdie ontwerpe sal tipies behels dat verskillende parameters teen mekaar afgespeel word, terwyl die stelsel vereistes steeds aan voldoen word. Die Aanboord Rekenaar (AR) van 'n satelliet, die satelliet substelsel hoofsaaklik verantwoordelik vir die beheer van die satelliet, kan vervolgens uit een van veele moontlike ontwerpe bestaan. Aangesien die faktore wat die werkverrigting van 'n AR beinvloed verskil van die van 'n rekenaar wat op die aard oppervlak gebruik word, sal die AR ontwerp dienooreenkomstig verskil. 'n Hoevlak oorsig van die faktore wat AR ontwerp beinvloed sal gegee word. Verbeteringe wat aan die huidige AR ontwerpe gedoen kan word sal bespreek word. Ter afsluiting sal 'n aantal riglyne vir toekomstige AR ontwerpe gegee word.
Gharibpour, Sohrab. "Going beyond the Visual Domain : Improving the UX of Sonic Interaction." Thesis, Umeå universitet, Institutionen för informatik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-105050.
Full textCalfee, Sharif H. "Autonomous agent-based simulation of an AEGIS Cruiser combat information center performing battle air-defense commander operations." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Mar%5FCalfee.pdf.
Full textGranåsen, Magdalena. "Exploring C2 Capability and Effectiveness in Challenging Situations : Interorganizational Crisis Management, Military Operations and Cyber Defence." Licentiate thesis, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-156151.
Full textIn the printed version is the permanent link to this publication incorrect. The link is changecd in the online version.
Wilkerson, David A. "Integrating individual and social learning strategies in a small-group model for online psychoeducational intervention : a mixed methods study of a parent-management training program." Thesis, 2014. http://hdl.handle.net/1805/6182.
Full textIn the fields of formal and informal online adult education, the absence of a social context for instruction has been found to present significant limitations for learner persistence and retention. In the field of online psychoeducational intervention, self-administered and self-paced individualized prevention programs have been developed for delivery to large populations of anonymous users. These delivery models provide limited social context for instructional activities, due in part to the anonymity of their participants. When social interaction is included in their prevention programs through voluntary, asynchronous self-help/mutual aid discussion forums, anonymity may still limit social interaction, in favor of observational learning advantages for self-efficacy appraisals derived from "lurking". When these large-group models have been applied to online psychoeducation intervention programs for the purposes of encouraging mutual aid, interactive participation has been limited. This mixed methods study focused on a model for the design of an online small group psychoeducational intervention that integrated individual and social learning in a parent management training program. Self-paced participation was replaced with facilitator-led participation in an asynchronous discussion forum where topics were prioritized and sequenced with learning content from individual web-based training modules. Social interaction was facilitated through online problem-based learning discussion group. Despite assertions that interactive participation in online psychoeducational discussion forums may only be accomplished once a subscriber threshold of several hundred participants has been reached, this study found that small group participation through the program's integrated design resulted large effects for increases in parent self-agency and reduction of over-reactive, coercive parenting behaviors. Participation in the online problem-based group discussion forum was found to have contributed to participant outcomes when posting characteristics revealed the presence of both mutual aid processes and the application of individual learning module content.
Singh, Vidya Bhushan. "User Modeling and Optimization for Environmental Planning System Design." Thesis, 2014. http://hdl.handle.net/1805/6114.
Full textEnvironmental planning is very cumbersome work for environmentalists, government agencies like USDA and NRCS, and farmers. There are a number of conflicts and issues involved in such a decision making process. This research is based on the work to provide a common platform for environmental planning called WRESTORE (Watershed Restoration using Spatio-Temporal Optimization of Resources). We have designed a system that can be used to provide the best management practices for environmental planning. A distributed system was designed to combine high performance computing power of clusters/supercomputers in running various environmental model simulations. The system is designed to be a multi-user system just like a multi-user operating system. A number of stakeholders can log-on and run environmental model simulations simultaneously, seamlessly collaborate, and make collective judgments by visualizing their landscapes. In the research, we identified challenges in running such a system and proposed various solutions. One challenge was the lack of fast optimization algorithm. In our research, several algorithms are utilized such as Genetic Algorithm (GA) and Learning Automaton (LA). However, the criticism is that LA has a slow rate of convergence and that both LA and GA have the problem of getting stuck in local optima. We tried to solve the multi-objective problems using LA in batch mode to make the learning faster and accurate. The problems where the evaluation of the fitness functions for optimization is a bottleneck, like running environmental model simulation, evaluation of a number of such models in parallel can give considerable speed-up. In the multi-objective LA, different weight pair solutions were evaluated independently. We created their parallel versions to make them practically faster in computation. Additionally, we extended the parallelism concept with the batch mode learning. Another challenge we faced was in User Modeling. There are a number of User Modeling techniques available. Selection of the best user modeling technique is a hard problem. In this research, we modeled user's preferences and search criteria using an ANN (Artificial Neural Network). Training an ANN with limited data is not always feasible. There are many situations where a simple modeling technique works better if the learning data set is small. We formulated ways to fine tune the ANN in case of limited data and also introduced the concept of Deep Learning in User Modeling for environmental planning system.
Books on the topic "Military aspects of Interactive computer systems"
Knerr, Bruce W. Individual Combatant Simulation System (ICSS) assessment plan. Alexandria, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 1996.
Find full textKühnel, Christine. Quantifying Quality Aspects of Multimodal Interactive Systems. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.
Find full textK, Bikson Tora. Cognitive press in computer-mediated work. Santa Monica, CA: Rand, 1987.
Find full textWu qi zhuang bei jiao hu shi dian zi ji shu shou ce: IETM. Beijing Shi: Guo fang gong ye chu ban she, 2009.
Find full textVirtual combat: A guide to distributed interactive simulation. Mechanicsburg, PA: Stackpole Books, 1997.
Find full textWilson, Kevin G. Technologies of control: The new interactive media for the home. Madison, Wis: University of Wisconsin Press, 1988.
Find full textInternational, Conference on Human-Computer Interaction (4th 1991 Stuttgart Germany). Human aspects in computing: Proceedings of the Fourth International Conference on Human-Computer Interaction, Stuttgart, F.R. Germany, September 1-6, 1991. Amsterdam: Elsevier, 1991.
Find full textHonolulu), International Conference on Human-Computer Interaction (2nd 1987. Social, ergonomic and stress aspects of work with computers: Proceedings of the Second International Conference on Human-Computer Interaction, Honolulu, Hawaii August 10-14, 1987. Amsterdam: Elsevier Science, 1987.
Find full textInternational Conference on Human-Computer Interaction (4th 1991 Stuttgart, Germany). Human aspects in computing: Design and use of interactive systems and work with terminals : proceedings of the fourth International Conference on Human-Computer Interaction, Stuttgart, F.R. Germany, September 1-6 1991. Amsterdam: Elsevier, 1991.
Find full textBook chapters on the topic "Military aspects of Interactive computer systems"
Densham, Paul J., and Marc P. Armstrong. "Human-Computer Interaction Aspects of Visual-Interactive Locational Analysis." In Cognitive Aspects of Human-Computer Interaction for Geographic Information Systems, 179–96. Dordrecht: Springer Netherlands, 1995. http://dx.doi.org/10.1007/978-94-011-0103-5_13.
Full textGalindo, Michel, Célia Martinie, Philippe Palanque, Marco Winckler, and Peter Forbrig. "Tuning an HCI Curriculum for Master Students to Address Interactive Critical Systems Aspects." In Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 51–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39232-0_6.
Full textKasiński, A. J. "MAN-MACHINE ASPECTS OF COMPUTER-AIDED INTERACTIVE GRASP PLANNING." In Analysis, Design and Evaluation of Man–Machine Systems 1992, 77–82. Elsevier, 1993. http://dx.doi.org/10.1016/b978-0-08-041900-8.50015-3.
Full textCipolla-Ficarra, Francisco V., and Miguel Cipolla-Ficarra. "Computer Animation for Ingenious Revival." In Advances in Human and Social Aspects of Technology, 159–81. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3437-2.ch008.
Full textTzanetakis, George. "Natural Human-Computer Interaction with Musical Instruments." In Advances in Multimedia and Interactive Technologies, 116–36. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0264-7.ch006.
Full textCurry, John, and Tom Mouat. "The Use of Computer Games in Military Training by the British Army." In Handbook of Research on Serious Games as Educational, Business and Research Tools, 1122–44. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0149-9.ch058.
Full textAverweg, Udo Richard. "Decision Support Systems and Decision-Making Processes." In Business Information Systems, 135–43. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-61520-969-9.ch010.
Full textSosa, Mabel del V. "Revision of the Groupware Users Interface Development Methods." In Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability, 587–94. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4490-8.ch051.
Full textBarlow, Michael. "The Game of Defense and Security." In Applications of Information Systems to Homeland Security and Defense, 138–66. IGI Global, 2006. http://dx.doi.org/10.4018/978-1-59140-640-2.ch006.
Full textMarichal, G. Nicolás, and Evelio J. González. "Intelligent MAS in System Engineering and Robotics." In Machine Learning, 175–82. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-60960-818-7.ch204.
Full textConference papers on the topic "Military aspects of Interactive computer systems"
Vishtak, N. M., and D. A. Frolov. "Methodical and technological aspects of creation of interactive computer learning systems." In INFORMATION TECHNOLOGIES IN EDUCATION OF THE XXI CENTURY (ITE-XXI): Proceedings of the International Scientific-Practical Conference “Information Technologies in Education of the XXI Century”. Author(s), 2017. http://dx.doi.org/10.1063/1.4972463.
Full textButterworth, R. J., and D. J. Cooke. "Using Temporal Logic in the Specification of Reactive and Interactive Systems." In Proceedings of the BCS-FACS Workshop on Formal Aspects of the Human Computer Interface. BCS Learning & Development, 1996. http://dx.doi.org/10.14236/ewic/fac1996.1.
Full textMavroidis, C., C. Pfeiffer, J. Celestino, and Y. Bar-Cohen. "Design and Modeling of an Electro-Rheological Fluid Based Haptic Interface." In ASME 2000 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2000. http://dx.doi.org/10.1115/detc2000/mech-14121.
Full textOrtega-Gonza´lez, Vladimir, Samir Garbaya, and Fre´de´ric Merienne. "An Approach for Studying the Effect of High-Level Spatial Properties of 3D Audio in Interactive Systems." In ASME-AFM 2009 World Conference on Innovative Virtual Reality. ASMEDC, 2009. http://dx.doi.org/10.1115/winvr2009-756.
Full textKou, X. Y., and S. T. Tan. "An Interactive CAD Environment for Heterogeneous Object Design." In ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/detc2004-57671.
Full textKim, Cheol-Young, Namkug Kim, Yeongho Kim, Suk-Ho Kang, and Peter O’Grady. "Internet-Based Concurrent Engineering: An Interactive 3D System With Markup." In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/cie-5522.
Full textChang, Yizhe, El-Sayed Aziz, Sven K. Esche, and Constantin Chassapis. "Overcoming the Limitations of Current Online Laboratory Systems Using Game-Based Virtual Environments." In ASME 2011 International Mechanical Engineering Congress and Exposition. ASMEDC, 2011. http://dx.doi.org/10.1115/imece2011-63743.
Full textMcCorkle, Douglas S., and Kenneth M. Bryden. "An Exploratory Framework for Combining CFD Analysis and Evolutionary Optimization Into a Single Integrated Computational Environment." In ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-48866.
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