Academic literature on the topic 'Mindgame'

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Journal articles on the topic "Mindgame"

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Finke, Andrea, Alexander Lenhardt, and Helge Ritter. "The MindGame: A P300-based brain–computer interface game." Neural Networks 22, no. 9 (2009): 1329–33. http://dx.doi.org/10.1016/j.neunet.2009.07.003.

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Jakubowska, Małgorzata. "From Point of View to Mindgame Films – Between Subjective Techniques and Strategies." Panoptikum, no. 22 (December 17, 2019): 104–27. http://dx.doi.org/10.26881/pan.2019.22.03.

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The starting point for this paper is the statement that subjectivisation (subjective narrative) – is one of the key elements in a film medium. However, when its definition is narrowed down, it neither reflects the character of changes in the scope of the opposition between objective-subjective nor its resonance with the notions of individuality, personality or the community.
 I focus on a historical expansion of subjectivisation techniques, but there is much more. I would like to answer the question about the way in which these techniques fit into the differences between paradigms and mod
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Besombes, Nicolas. "Exécution et mindgame dans les jeux vidéo de combat : les deux facettes de la vidéomotricité dans l’e-sport." Movement & Sport Sciences 99, no. 1 (2018): 19. http://dx.doi.org/10.3917/sm.099.0019.

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Moran, Mark. "Cornell Residents Win MindGames Competition." Psychiatric News 49, no. 12 (2014): 1. http://dx.doi.org/10.1176/appi.pn.2014.6a18.

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Brown, Catherine F. "Buffalo Psychiatry Residents Are Masters of MindGames." Psychiatric News 42, no. 15 (2007): 12. http://dx.doi.org/10.1176/pn.42.15.0012.

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Moran, Mark. "Columbia Residents Take Trophy in MindGames Competition." Psychiatric News 51, no. 13 (2016): 1. http://dx.doi.org/10.1176/appi.pn.2016.7a9.

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Yan, Jun. "Residents Indulge in MindGames at Psychiatric Society Meeting." Psychiatric News 45, no. 11 (2010): 4–6. http://dx.doi.org/10.1176/pn.45.11.psychnews_45_11_010.

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Tasic, Jurij, Darja Rudan Tasic, Andrej Vovk, et al. "Cognitive Processes of the Elderly Brain with MindGym Approach." International Journal of Software Science and Computational Intelligence 7, no. 4 (2015): 18–34. http://dx.doi.org/10.4018/ijssci.2015100102.

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MindGym is an approach for improving the quality of life of the elderly by applying cognitive processes and mind gymnastics in order to keep them active in vital mental shape. The target is to influence mental conditions that lead to mental disorders, such as depression, dementia, sedentariness, cognitive decline and personality disorders, mostly present in elder people, but also experienced by youngsters. The idea is to develop a prototype interactive system for creating everyday mind gymnastics, which is based on recommended audio-visual content, IPTV, social networks, cloud enabled devices
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Cannon, David M., and Stephen R. Goldberg. "Mindgym, and The Causes of Structural Unemployment." Journal of Corporate Accounting & Finance 26, no. 3 (2015): 41–43. http://dx.doi.org/10.1002/jcaf.22032.

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O'Brien, Charlotte. "Current English: From the Pens of Eighth Graders: Motive for a "Mindgrane Headache"." English Journal 80, no. 8 (1991): 52. http://dx.doi.org/10.2307/818686.

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Dissertations / Theses on the topic "Mindgame"

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Hrabec, Ondřej. "Herní styl jako intencionální model u hráčů videoher." Doctoral thesis, 2015. http://www.nusl.cz/ntk/nusl-351031.

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The present doctoral thesis addresses the insufficient exploration of the concept of play style in current video game player's research. To reach the goal, theoretical framework of style as an intentional model of player's believes and desires is used. The main proposition of this particular paper is based on the presumption that play style works as a tool for predicting opponent's behavior. The research consists of two parts. The first one proposes a categorization which might in greater accuracy explain existing forms of play. The second part researches the topic of intentionality further th
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Books on the topic "Mindgame"

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Horowitz, Anthony. Mindgame. Oberon Books, 2000.

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Mindgame. Coronet Books, 2000.

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Kalyniuk, Gregory. Different mindgame versions. Expert Press, 2001, 2001.

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Vaknin, Shmuel (Sam). MindGames. Narcissus Publications, 2009.

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Lazenby, Roland. Mindgames: Phil Jackson's long, strange journey. Contemporary Books, 2002.

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The mindgym: Relationships. Sphere, 2009.

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Mindgame. Harlequin, 1991.

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Moscovich, Ivan. MindGames: Pattern Games (Mindgames). Workman Publishing Company, 2002.

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Gold, Jasmine. Mindgames. Independently Published, 2019.

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Moscovich, Ivan. Mindgames: Network Games. Workman Publishing Company, 2002.

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Book chapters on the topic "Mindgame"

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Gusev, Marjan, Jurij Tasic, Darja Rudan Tasic, Shushma Patel, Dilip Patel, and Biljana Veselinovska. "MindGym - IPTV for Elderly People." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11564-1_16.

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"‘All my hopes vanish’: Hume on the MindGalen Strawson." In The Continuum Companion to Hume. Bloomsbury Academic, 2015. http://dx.doi.org/10.5040/9781474244497.ch-008.

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Conference papers on the topic "Mindgame"

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Xu, Tongda, Dinglu Wang, and Xiaohui You. "Mindgame." In UIST '18: The 31st Annual ACM Symposium on User Interface Software and Technology. ACM, 2018. http://dx.doi.org/10.1145/3266037.3266083.

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Tigariev, Volodymyr, Ruslan Vinokurov, Andrey Pavlyshko, and Inna Sinko. "Informational Training System Mindgate." In 2018 International Scientific-Practical Conference Problems of Infocommunications. Science and Technology (PIC S&T). IEEE, 2018. http://dx.doi.org/10.1109/infocommst.2018.8632104.

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Gusev, Marjan, Sasko Ristov, Jurij Tasic, Darja Rudan Tasic, Shushma Patel, and Dilip Patel. "MindGym Strategies for Elderly People." In Special Session on Social Motivations and Social Benefits of ICT. SCITEPRESS - Science and and Technology Publications, 2015. http://dx.doi.org/10.5220/0005483503190324.

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Patel, Shushma, Dilip Patel, Marjan Gusev, Sasko Ristov, Jurij Tasic, and D. Rudan-Tasic. "Mind gymnastics for good intellectual health of elderly people - MindGym." In 2015 IEEE 14th International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC). IEEE, 2015. http://dx.doi.org/10.1109/icci-cc.2015.7259403.

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Reports on the topic "Mindgame"

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Besik, Ali J. Mindgames: Altering Simulations Use at the Brigade Level. Defense Technical Information Center, 2014. http://dx.doi.org/10.21236/ada611768.

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