Academic literature on the topic 'Minecraft'
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Journal articles on the topic "Minecraft"
Alawajee, Omar, and Jonathan Delafield-Butt. "Minecraft in Education Benefits Learning and Social Engagement." International Journal of Game-Based Learning 11, no. 4 (2021): 19–56. http://dx.doi.org/10.4018/ijgbl.2021100102.
Full textBenyamin, Yarin, Argaman Mordoch, Shahaf Shperberg, Wiktor Piotrowski, and Roni Stern. "Crafting a Pogo Stick in Minecraft with Heuristic Search (Extended Abstract)." Proceedings of the International Symposium on Combinatorial Search 17 (June 1, 2024): 261–62. http://dx.doi.org/10.1609/socs.v17i1.31571.
Full textFauzan, Norsiah, Ahmad Sophian Shminan, Aquailla James Anak Binit, and . "The Effects of Minecraft Videogame On Creativity." International Journal of Engineering & Technology 7, no. 3.22 (2018): 42. http://dx.doi.org/10.14419/ijet.v7i3.22.17121.
Full textde Andrade, Bruno, Alenka Poplin, and Ítalo Sousa de Sena. "Minecraft as a Tool for Engaging Children in Urban Planning: A Case Study in Tirol Town, Brazil." ISPRS International Journal of Geo-Information 9, no. 3 (2020): 170. http://dx.doi.org/10.3390/ijgi9030170.
Full textBalmford, William, and Hugh Davies. "Mobile Minecraft: Negotiated space and perceptions of play in Australian families." Mobile Media & Communication 8, no. 1 (2019): 3–21. http://dx.doi.org/10.1177/2050157918819614.
Full textMaria, Maria, and Nur Hidayat. "Perancangan Layout 3D Asset Dalam Pembuatan Komik Strip Minecraft Menggunakan Blender." JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING 8, no. 1 (2024): 9–16. http://dx.doi.org/10.30871/jamn.v8i1.7203.
Full textCederqvist, Anne-Marie, and Maria Impedovo. "Minecraft as a Hybrid Boundary Object: Exploring Nature in Squares." Education Sciences 13, no. 9 (2023): 952. http://dx.doi.org/10.3390/educsci13090952.
Full textLecordix, François, David Fremont, Moez Jilani, Emmanuel Séguin, and Sofiane Kriat. "Minecraft® on Demand – A new IGN service which combines game and 3D cartography." Proceedings of the ICA 1 (May 16, 2018): 1–5. http://dx.doi.org/10.5194/ica-proc-1-65-2018.
Full textRiordan, Benjamin C., and Damian Scarf. "Crafting minds and communities with Minecraft." F1000Research 5 (September 19, 2016): 2339. http://dx.doi.org/10.12688/f1000research.9625.1.
Full textSchneier, Joel, and Nicholas Taylor. "Handcrafted gameworlds: Space-time biases in mobile Minecraft play." New Media & Society 20, no. 9 (2018): 3420–36. http://dx.doi.org/10.1177/1461444817749517.
Full textDissertations / Theses on the topic "Minecraft"
Tornberg, Simon. "Minecraft i klassrummet : En studie av Minecraft som undervisningsverktyg." Thesis, Luleå tekniska universitet, Pedagogik, språk och ämnesdidaktik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85809.
Full textChristianson, Linda. "Minecraft i förskolan - Ett utvecklingsarbete om Minecraft som undervisningsverktyg i förskolan." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-30211.
Full textFridh, Marcus, and Fredrik Sy. "Settlement Generation in Minecraft." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20422.
Full textKoivisto, J. (Jussi). "Minecraft ohjelmointiympäristönä ohjelmoinnin alkeiden opetuksessa." Bachelor's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201610082920.
Full textDang, Denny. "Minecraft i klassrummet : En kvalitativ studie om elevers och lärares upplevelser av Minecraft i undervisningen." Thesis, Linnéuniversitetet, Institutionen för utbildningsvetenskap (UV), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-38761.
Full textLautamo, A. (Anssi). "Minecraft opetusvälineenä:mitä opettajaopiskelijat oppivat oppimisympäristökurssin aikana." Master's thesis, University of Oulu, 2017. http://urn.fi/URN:NBN:fi:oulu-201706022449.
Full textKarlsson, Eva. "Barns bilder av staden : Minecraft, preferenser och lek." Thesis, Blekinge Tekniska Högskola, Institutionen för fysisk planering, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1008.
Full textBailey, Christopher James. "Investigating the lived experience of an after-school Minecraft club." Thesis, Sheffield Hallam University, 2017. http://shura.shu.ac.uk/15872/.
Full textTholén, Alfred. "Minecraft på fritidshemmet : Ett block i taget, vägen till gemensamt lärande." Thesis, Linnéuniversitetet, Institutionen för utbildningsvetenskap (UV), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-65580.
Full textColombo, Simone. "Computer-Mediated Communication as Situated Phenomenon in Massive Multiplayer Online Servers : A Minecraft-based investigation." Thesis, Umeå universitet, Institutionen för psykologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185133.
Full textBooks on the topic "Minecraft"
Kim, Ostrow, Martinez Heather ill, and Nickelodeon (Firm), eds. minecraft. idiot, 20000.
Find full textHjorth, Larissa, Ingrid Richardson, Hugh Davies, and William Balmford. Exploring Minecraft. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-59908-9.
Full texteditor, Milton Stephanie, Bolder Joe illustrator, and Cordner Theo illustrator, eds. Minecraft blockopedia. Scholastic Inc., 2015.
Find full textTales, Tomb of. Minecraft : Diary of a Minecraft Legend Hunter: Minecraft Books For Kids, Minecraft Diaries, Minecraft Quests, A Minecraft Adventure, Fun Minecraft, Minecraft Kids. CreateSpace Independent Publishing Platform, 2015.
Find full textReeds, Kwick. Minecraft : Ultimate Minecraft Handbook: Master Minecraft Secrets. CreateSpace Independent Publishing Platform, 2015.
Find full textSullivan, Allan. Minecraft Survival Guide: All about Minecraft Tools for Every Novice Minecrafter. Independently Published, 2021.
Find full textBook chapters on the topic "Minecraft"
Hjorth, Larissa, Ingrid Richardson, Hugh Davies, and William Balmford. "Playing During COVID-19." In Exploring Minecraft. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-59908-9_8.
Full textHjorth, Larissa, Ingrid Richardson, Hugh Davies, and William Balmford. "The Phenomenon." In Exploring Minecraft. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-59908-9_1.
Full textHjorth, Larissa, Ingrid Richardson, Hugh Davies, and William Balmford. "Exploring Play." In Exploring Minecraft. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-59908-9_2.
Full textHjorth, Larissa, Ingrid Richardson, Hugh Davies, and William Balmford. "Understanding Play." In Exploring Minecraft. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-59908-9_3.
Full textHjorth, Larissa, Ingrid Richardson, Hugh Davies, and William Balmford. "Play Practices and Modalities." In Exploring Minecraft. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-59908-9_4.
Full textHjorth, Larissa, Ingrid Richardson, Hugh Davies, and William Balmford. "Metagaming and Paratextual Play." In Exploring Minecraft. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-59908-9_5.
Full textHjorth, Larissa, Ingrid Richardson, Hugh Davies, and William Balmford. "Playing at Home." In Exploring Minecraft. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-59908-9_6.
Full textHjorth, Larissa, Ingrid Richardson, Hugh Davies, and William Balmford. "Games in Institutional Spaces." In Exploring Minecraft. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-59908-9_7.
Full textAarsand, Pål. "Drawing Minecraft." In The Routledge Handbook of Language and Youth Culture. Routledge, 2023. http://dx.doi.org/10.4324/9781003166849-28.
Full textBarbour, Kim. "Minecraft YouTubers." In Women and Persona Performance. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-33152-7_7.
Full textConference papers on the topic "Minecraft"
van der Staaij, Arthur, Mike Preuss, and Christoph Salge. "Terrain-adaptive PCGML in Minecraft." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645652.
Full textChaturvedi, Akshay, Kate Thompson, and Nicholas Asher. "Nebula: A discourse aware Minecraft Builder." In Findings of the Association for Computational Linguistics: EMNLP 2024. Association for Computational Linguistics, 2024. http://dx.doi.org/10.18653/v1/2024.findings-emnlp.374.
Full textHu, Shiying, Zengrong Huang, Chengpeng Hu, and Jialin Liu. "3D Building Generation in Minecraft via Large Language Models." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645539.
Full textRingland, Kathryn E., LouAnne Boyd, Heather Faucett, Amanda L. L. Cullen, and Gillian R. Hayes. "Making in Minecraft." In IDC '17: Interaction Design and Children. ACM, 2017. http://dx.doi.org/10.1145/3078072.3079749.
Full textSordi, Flavia Tatiane da Silva, and Serrame Borges Alia. "Desafios Virtuais, Habilidades Reais: O Potencial do Minecraft Education na Aprendizagem Profissional." In Workshop de Informática na Escola. Sociedade Brasileira de Computação - SBC, 2023. http://dx.doi.org/10.5753/wie.2023.234788.
Full textValero, Mathieu, Raluca Diaconu, and Joaquin Keller. "Manycraft: Massively distributed minecraft." In 2013 12th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 2013. http://dx.doi.org/10.1109/netgames.2013.6820616.
Full textNarayan-Chen, Anjali, Prashant Jayannavar, and Julia Hockenmaier. "Collaborative Dialogue in Minecraft." In Proceedings of the 57th Annual Meeting of the Association for Computational Linguistics. Association for Computational Linguistics, 2019. http://dx.doi.org/10.18653/v1/p19-1537.
Full textHuh, Yunho, Gregory Thomas Duarte, and Magda El Zarki. "MineBike: Exergaming with Minecraft." In 2018 IEEE 20th International Conference on e-Health Networking, Applications and Services (Healthcom). IEEE, 2018. http://dx.doi.org/10.1109/healthcom.2018.8531102.
Full textLoviska, Milan, Otto Krause, Herman A. Engelbrecht, et al. "Immersed gaming in Minecraft." In MMSys'16: Multimedia Systems Conference 2016. ACM, 2016. http://dx.doi.org/10.1145/2910017.2910632.
Full textYoo, Kyungjin, Ryan Havel, and Nikhil Patel. "VR Minecraft for Art." In VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology. ACM, 2019. http://dx.doi.org/10.1145/3359996.3365027.
Full textReports on the topic "Minecraft"
Fedorenko, Elena G., Nataliia V. Kaidan, Vladyslav Ye Velychko, and Vladimir N. Soloviev. Gamification when studying logical operators on the Minecraft EDU platform. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4624.
Full textMinecraft as Public Geoscience? Between new digital geographies and the data of dispossession. Royal Geographical Society (with IBG), 2025. https://doi.org/10.55203/zlor6610.
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