To see the other types of publications on this topic, follow the link: Mining engineering Virtual reality.

Dissertations / Theses on the topic 'Mining engineering Virtual reality'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 dissertations / theses for your research on the topic 'Mining engineering Virtual reality.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.

1

Williams, Matthew James. "Application of virtual reality for risk assessment and training in the minerals industry." Thesis, University of Nottingham, 2000. http://eprints.nottingham.ac.uk/11317/.

Full text
Abstract:
The minerals industry often requires people to work in hazardous environments, these environments are constantly increasing in size and complexity as organisations look for new more cost-effective ways of extracting resources. Not only does this size and complexity bring with it additional safety concerns, the introduction of new legislation has placed the responsibility of employee safety with the organisation. Safety has become an important consideration, where once it might have been viewed as costly and counterproductive, organisations are now seeking to gain competitive advantage in this
APA, Harvard, Vancouver, ISO, and other styles
2

Walsha, Timothy. "The application of virtual reality to the simulation of mine fires and explosions." Thesis, University of Nottingham, 1999. http://eprints.nottingham.ac.uk/11525/.

Full text
Abstract:
Despite significant improvements in mine safety, underground mine fires and explosions are responsible for a significant number of deaths world-wide each year. The training of personnel in safety procedures has had a significant impact on reducing the frequency of injuries and fatalities. This thesis presents an innovative virtual reality simulation, 'Fire-VR', designed to enhance the visualisation of a mine ventilation system. Fire-VR incorporates existing ventilation network analysis procedures with a graphical front-end and offers considerable potential for user interactivity in training sc
APA, Harvard, Vancouver, ISO, and other styles
3

Ben, Said Zohra. "A virtual reality-based approach for interactive and visual mining of association rules." Phd thesis, Université de Nantes, 2012. http://tel.archives-ouvertes.fr/tel-00829419.

Full text
Abstract:
Cette thèse se situe à l'intersection de deux domaines actifs de recherche: la fouille de règles d'association et la réalité virtuelle. Les limites majeures des algorithmes d'extraction de règles d'association sont (i) la grande quantité de règles produites et (ii) leur faible qualité. Dans la littérature, plusieurs solutions ont été proposées pour remédier à ce problème, comme le post-traitement de règles d'association qui permet la validation des règles et l'extraction de connaissances utiles. Cependant, alors que les règles sont extraites automatiquement par des algorithmes combinatoires, l
APA, Harvard, Vancouver, ISO, and other styles
4

Nutakor, David. "Design and evaluation of a virtual reality training system for new underground rockbolters." Diss., Rolla, Mo. : Missouri University of Science and Technology, 2008. http://scholarsmine.mst.edu/thesis/pdf/Nutakor_09007dcc80672480.pdf.

Full text
Abstract:
Thesis (Ph. D.)--Missouri University of Science and Technology, 2008.<br>Vita. The entire thesis text is included in file. Title from title screen of thesis/dissertation PDF file (viewed June 1, 2009) Includes bibliographical references (p. 229-234).
APA, Harvard, Vancouver, ISO, and other styles
5

Bishop, Richard. "Applications of Close-Range Terrestrial 3D Photogrammetry to Improve Safety in Underground Stone Mines." Thesis, Virginia Tech, 2020. http://hdl.handle.net/10919/98920.

Full text
Abstract:
The underground limestone mining industry is a small, but growing segment of the U.S. crushed stone industry. However, its fatality rate has been amongst the highest of the mining sector in recent years due to ground control issues related to ground collapses. It is therefore important to improve the engineering design, monitoring and visualization of ground control by utilizing new technologies that can help an underground limestone company maintain a safe and productive operation. Photogrammetry and laser scanning are remote sensing technologies that are useful tools for collecting three
APA, Harvard, Vancouver, ISO, and other styles
6

Azevedo, Ricardo Cabral de. "Modelo de gerenciamento de informações na cadeia de valor de mineração e de petróleo." Universidade de São Paulo, 2007. http://www.teses.usp.br/teses/disponiveis/3/3134/tde-10012008-094406/.

Full text
Abstract:
Este trabalho começa abordando os aspectos estudados: visualização e gerenciamento de informações. Verifica-se hoje que uma das grandes dificuldades com eles é conseguir-se uma visão integrada de todas as atividades de uma empresa, especialmente nas de grande porte, bem como se manter dados precisos e atualizados sempre à disposição, para que se consiga identificar com rapidez possíveis erros e soluções. Estuda-se a utilização de conceitos de mapeamento de processos e de realidade virtual nas áreas de mineração e petrolífera - incluindo um breve histórico e exemplos de aplicações - para suprir
APA, Harvard, Vancouver, ISO, and other styles
7

Almansa, Fernández Jesús Tomás, and Maqueda Juan Pablo Vargas. "Virtual commissioning with virtual reality." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18574.

Full text
Abstract:
The industry is nowadays going through a transformation in networking technologies which leads to what it is called Industry 4.0. This stage of the industry is arriving from the hand of the internet of things. Having connected all the elements within a factory allows to control and keep track of them telematically. Virtual commissioning is in charge of designing, testing and debugging the system before it is even built. This project tries to approach virtual reality to virtual commissioning and create the virtual model of a human in these simulated environments. Technology allows introducing h
APA, Harvard, Vancouver, ISO, and other styles
8

Ingerstam, Karl. "Virtual Reality andAugmented Reality : A Survey from Scania’s Perspective." Thesis, KTH, Maskinkonstruktion (Avd.), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-252019.

Full text
Abstract:
Virtual reality and augmented reality are technological fields that have developed and expanded ata great pace the last few years. A virtual reality is a digitally created environment where computergeneratedelements are displayed to a user via different interfaces for the respective senses. Videois used for displaying images, creating a realistic environment, while audio is played to stimulatehearing and other sorts of feedback is used to stimulate the sense of touch in particular.Augmented reality is a sub-category of virtual reality where the user sees the real surroundings,but computer-gene
APA, Harvard, Vancouver, ISO, and other styles
9

Chen, Ming-Chang. "Mining progressive user behavior for e-commerce using virtual reality technique." Diss., Columbia, Mo. : University of Missouri-Columbia, 2007. http://hdl.handle.net/10355/4950.

Full text
Abstract:
Thesis (M.S.)--University of Missouri-Columbia, 2007.<br>The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on March 21, 2008) Includes bibliographical references.
APA, Harvard, Vancouver, ISO, and other styles
10

Høgsborg, Laila, and Luta Albion. "Digital vs Virtual Reality." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20533.

Full text
Abstract:
This paper investigates how VR Impacts game user satisfaction. Four games were tested. Each game has a different genre to help better understand if it will affect player’s preferences in platforms. This study uses a customized ‘The Game User Experience Satisfaction Scale’ (GUESS) which has seven key factors that are used to determine a satisfaction grade for each game on each platform. The results are then compared between each other to analyze the differences and similarities. The result of this thesis showed that the playtesters preferred playing on VR, and that both people with more gaming
APA, Harvard, Vancouver, ISO, and other styles
11

Seibold, Andreas, Ralph Stelzer, and Bernhard Saske. "Virtual Reality bei Kärcher." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-228177.

Full text
Abstract:
Die Firma Kärcher wurde 1935 von Alfred Kärcher in Stuttgart-Bad Cannstatt zur Entwicklung und Herstellung industrieller Produkte auf dem Gebiet der Heiztechnik gegründet. Der erste Heißwasser-Hochdruckreiniger Europas entstand 1950 am neuen Stammsitz in Winnenden und bedeutete für Kärcher den Durchbruch in der Reinigungstechnik. Ein weiterer Meilenstein in der Firmengeschichte war die Einführung des ersten tragbaren Hochdruckreinigers und die damit verbundene Erschließung des Consumer-Marktes 1984.
APA, Harvard, Vancouver, ISO, and other styles
12

Squelch, Andrew Peter. "Application of virtual reality for hazard awareness training in South African gold mines." Thesis, University of Nottingham, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.243505.

Full text
APA, Harvard, Vancouver, ISO, and other styles
13

Mills, Justin W. (Justin Wade) 1974. "Increasing design communication using virtual reality." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/80152.

Full text
APA, Harvard, Vancouver, ISO, and other styles
14

Duffield, Austin (James Austin). "Enabling high-quality untethered virtual reality." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/119520.

Full text
Abstract:
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 47-50).<br>Today's virtual reality (VR) headsets require a cable connection to a PC or game console. This cable significantly limits the player's mobility and, hence, her VR experience. The high data rate requirement of this
APA, Harvard, Vancouver, ISO, and other styles
15

Belson, Itamar David. "A cross-platform virtual reality experience." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/112897.

Full text
Abstract:
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, February 2017.<br>Cataloged from PDF version of thesis. "December 2016."<br>Includes bibliographical references (page 30).<br>Virtual reality refers to a realistic and interactive experience whereby a user is able to observe and interact with a simulated three-dimensional environment. However, although immersive by nature, most modern virtual reality systems require the use of specialized head-mounted displays that result in experiences that are wholly detached and isolated from o
APA, Harvard, Vancouver, ISO, and other styles
16

Ray, Andrew A. "A metrics study in Virtual Reality." Thesis, Virginia Tech, 2004. http://hdl.handle.net/10919/10075.

Full text
Abstract:
Virtual Reality is a young field and needs more research to mature. In order to help speed the maturity process research was performed to see if knowledge from the domain of software engineering could be applied to the development of Virtual Reality software. Software engineering is a field within computer science that studies how to improve both product and process. One of the sub-fields of software engineering is metrics, which seeks to measure software products and processes. This allows for prediction of certain attributes such as quality. There are several software toolkits that exist in
APA, Harvard, Vancouver, ISO, and other styles
17

Kuc, Bernard. "Evaluation of virtual reality technology for control engineering." Master's thesis, University of Cape Town, 1999. http://hdl.handle.net/11427/16093.

Full text
Abstract:
Includes bibliography.<br>Virtual Reality technology has over recent years become available for commercial use. Where initially it had only been available to research centres and the military, it is now accessible to the industrial and commercial sectors. What this dissertation covers is the suitability of the low cost end of the Virtual Reality hardware for use in Control Engineering. The use of Virtual Reality within Control Engineering could impart significant advantages over traditional control rooms currently in use in factories. The primary one, as rated by most commercial ventures, woul
APA, Harvard, Vancouver, ISO, and other styles
18

Ben, Said Guefrech Zohra. "A virtual reality-based approach for interactive and visual mining of association rules." Nantes, 2012. http://archive.bu.univ-nantes.fr/pollux/show.action?id=359deab9-229a-4369-908d-bfbbe98adaea.

Full text
Abstract:
Cette thèse se situe à l’intersection de deux domaines actifs de recherche : la fouille de règles d’association et la réalité virtuelle. Les limites majeures des algorithmes d’extraction de règles d’association sont (i) la grande quantité de règles produites et (ii) leur faible qualité. Dans la littérature, plusieurs solutions ont été proposées pour remédier à ce problème, comme le post-traitement de règles d’association qui permet la validation des règles et l’extraction de connaissances utiles. Cependant, alors que les règles sont extraites automatiquement par des algorithmes combinatoires,
APA, Harvard, Vancouver, ISO, and other styles
19

Titoff, Anton. "Augmented reality & virtual reality som studiehjälpmedel inom naturvetenskapliga ämnen." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20321.

Full text
APA, Harvard, Vancouver, ISO, and other styles
20

Cooke, Christopher Alexander. "Interactive graphical model building using virtual reality." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/34065.

Full text
Abstract:
Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1994.<br>Includes bibliographical references (leaves 58-59).<br>by Christopher Alexander Cooke.<br>M.S.
APA, Harvard, Vancouver, ISO, and other styles
21

Vargas, David Anthony. "Multiplayer collaboration in educational virtual reality games." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119701.

Full text
Abstract:
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (page 59).<br>Recent innovations in Virtual Reality technology has made it more affordable and accessible to consumers and classrooms. This research works toward investigating the impact of VR in a collaborative learning environmen
APA, Harvard, Vancouver, ISO, and other styles
22

Li, Qiang. "Virtual reality for fixture design and assembly." Thesis, University of Nottingham, 2009. http://eprints.nottingham.ac.uk/10650/.

Full text
Abstract:
Due to today's heavy, growing competition environment, manufacturing companies have to develop and employ new emerging technologies to increase productivity, reduce production costs, improve product quality, and shorten lead time. The domain of Virtual Reality (VR) has gained great attention during the past few years and is currently explored for practical uses in various industrial areas e.g. CAD, CAM, CAE, CIM, CAPP and computer simulation etc. Owing to the trend towards reducing lead time and human effort devoted to fixtureplanning, the computerization of fixture design is required. Consequ
APA, Harvard, Vancouver, ISO, and other styles
23

Kanamgotov, Aslan. "A framework for immersion in virtual reality." Thesis, University of Bedfordshire, 2015. http://hdl.handle.net/10547/622482.

Full text
Abstract:
The purpose of this research is the creation of the framework for immersive Virtual Worlds (VW) development and evaluation of factors affecting user’s immersion experience in 3D virtual worlds. Three experiments have been conducted to evaluate different aspects of the immersion experience in virtual reality. The first experiment aimed to explore the influence of communication on users whilst performing certain activities in a virtual world. The second experiment evaluated how the real-world environment affects users in a virtual world. The third experiment examined the aspect of mobility as a
APA, Harvard, Vancouver, ISO, and other styles
24

Sherman, Vadim. "Validation of a virtual reality surgical simulator." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=101795.

Full text
Abstract:
The introduction of minimally invasive surgery has resulted in revolutionary changes in the process of surgery. As a consequence, surgeons have had to adopt an entirely new skill set, one which requires additional training. To this end, surgical simulators have been developed, (physical simulators and virtual reality based simulators). We endeavored to validate the LapSim virtual reality simulator and assess its potential in the learning and acquisition of basic and complex laparoscopic skills. A series of studies were undertaken to provide evidence for the simulator's validity. They include t
APA, Harvard, Vancouver, ISO, and other styles
25

Mo, Eriksson Anton, Cian Hjort, August Uusitalo, et al. "Simulering i Virtual Reality för prestations- och motivationsförbättring." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138759.

Full text
Abstract:
Denna rapport behandlar det kandidatarbete som projektgruppen SurVive utfört under vårterminen 2017 vid Linköpings universitet. Arbetet gick ut på att i forskningssyfte, konstruera en virtuell miljö för studenter att träna på krävande situationer. Rapporten syftar att diskutera och analysera både virtuell verklighets applicerbarhet på prestationsförbättring samt utvecklingen av den virtuella miljön. Systemet som har utvecklats ska ge en säker och trygg miljö för användaren att praktisera sin presentation. Vidare kommer relevant användardata illustreras på en hemsida för att tillhandahålla åter
APA, Harvard, Vancouver, ISO, and other styles
26

Vabulis, Ylva, and Linnéa Forsgård. "Implementing virtual reality in the product development process, and estimation of virtual maturity." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-49086.

Full text
Abstract:
Virtual reality (VR) is one of the new technologies in Industry 4.0 and will influence the industry. If VR is implemented correctly it will lead to higher quality, improved efficiency, and closer customer relationships. The problem with using virtual reality at the company lies both in how these tools shall be used in the product development process and the issue that it is a new tool and a new way of working. The purpose of the thesis is to identify when virtual reality can be used in the early phases of the product development process. The purpose is also to identify how virtual maturity can
APA, Harvard, Vancouver, ISO, and other styles
27

Garant, Etienne. "A virtual reality training system for substation operators." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0003/MQ44009.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
28

HOLMQVIST, MARTIN. "Virtual Reality som ett integreratverktyg inom Produktutveckling." Thesis, KTH, Produktinnovationsteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-233851.

Full text
Abstract:
En liten del av alla företag som startas idag lyckas på marknaden och det finns behov av processer för produktutvecklingsföretag som fokuserar på test och utvärdering av produkter och koncept för att skapa en attraktiv slutprodukt. Produktutvecklingsföretag utforskar idag hur Virtual Reality (VR) kan användas inom designprocessen och vilka effekter det har på deras produkter, men det behövs forskning som ger stöd och påvisar nyttor åt företag som vill utnyttja denna teknik vilket leder till den här litteratur studiens frågeställning: RQ: Hur kan Virtual Reality användas som ett integrerat verk
APA, Harvard, Vancouver, ISO, and other styles
29

Marshall, Eleanor. "Experimental evaluation of interaction design in virtual reality." Thesis, University of Nottingham, 2005. http://eprints.nottingham.ac.uk/10928/.

Full text
Abstract:
Desktop Virtual Reality (VR) is a simple and affordable way to implement VR technology into an organisation. With PC technology developing at a phenomenal pace fast processor speeds enable the relatively easy development of visually impressive Virtual Environments (VEs) that can be used with familiar desktop PCs for novice and expert end users alike. A need had consequently evolved to ensure that VE development is structured so that VEs can be visually impressive, usable and effective for their purpose. Interaction between the user and the VE is a distinguishing feature of VR but the importanc
APA, Harvard, Vancouver, ISO, and other styles
30

Levante, Riccardo. "Data Management and Virtual Reality Applications of BIM models." Thesis, KTH, Byggnadsteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-233189.

Full text
Abstract:
Nowadays new digital technologies play an important role in the AEC sector, which are goingthrough a significantly changing period. In this process BIM represent the main character,revolutionizing the traditional way of working in the main operative phases: Design,Construction and Maintenance. However, having all these aspects under a uniquemethodology can brings several problems without a strong framework to regulate the wholeprocedure. The huge quantity of information, as well as the high number of involved people,are the main weak points, that can become the main strong points when Facility
APA, Harvard, Vancouver, ISO, and other styles
31

Gustafsson, Mattias, and Oliver Odd. "Virtual Reality Data Visualization : Concepts, technologies and more." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-37222.

Full text
Abstract:
Data Visualization (DV) can be seen as an important tool for communication and data analysis. Especially when huge amounts of data are involved, visual representation of data can facilitate observation of trends and patterns as well as understanding. Currently, two dimensional displays are mainly used for Data Visualization, both in two and three dimensions (2D and 3D). However, two dimensional displays are limited in terms of 3D visualization because they do not allow for true sense of depth and do not cover the observer’s full Field Of View (FOV). An alternative approach is to use Virtual Re
APA, Harvard, Vancouver, ISO, and other styles
32

Gharibjanian, Varag I. "Characterizing the augmented & virtual reality industry." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/113535.

Full text
Abstract:
Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and Management Program, 2017.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 77-81).<br>The information age has included several computing platforms and interfaces to enable humanity. Each computing platform has had its capabilities and limitations. From mainframe computers to personal computers, and now to smartphones, we have seen a revolution in computing that has had several advantages for society, in spaces from education to healthcare. However, these de
APA, Harvard, Vancouver, ISO, and other styles
33

Ngo, Kam To Frederick. "Visual special effects in a virtual reality training system." Thesis, McGill University, 1997. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=20510.

Full text
Abstract:
This thesis presents the design and implementations of some visual special effects for a virtual reality training system. The VR training system is being developed for use by the power station maintenance and electrical contractor personnel. In order for the trainee to perform correct and safe ground welding procedures under a variety of situations, visual cues representing those situations are necessary. Since there is a tradeoff between the realism and the interactivity in any real-time VR system, the challenge in implementing special effects in such a system is to develop a relatively reali
APA, Harvard, Vancouver, ISO, and other styles
34

Moran, Andrew M. Eng Massachusetts Institute of Technology. "Improving big data visual analytics with interactive virtual reality." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/105972.

Full text
Abstract:
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2016.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 80-84).<br>For decades, the growth and volume of digital data collection has made it challenging to digest large volumes of information and extract underlying structure. Coined 'Big Data', massive amounts of information has
APA, Harvard, Vancouver, ISO, and other styles
35

Kläboe, Niklas, and Natalie Schreiber. "Virtual Reality som visualiseringsverktyg för ljusdesign." Thesis, Högskolan i Jönköping, Tekniska Högskolan, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-45540.

Full text
Abstract:
The purpose of the study was to investigate Virtual Reality as a visualization tool for communicating light and lighting design in projects. In the study, we sought to answer whether there are differences in light and spatial experience between a VR model and a physical environment. The VR model was created on the basis of visual evaluations of a physical environment and was therefore not based on light technical parameters (illuminance, luminance etc.). The data was collected by conducting an experiment where 35 subjects were put in two groups, an experiment group (n=30) and a control group (
APA, Harvard, Vancouver, ISO, and other styles
36

Lindhoff, Mattias. "Är tiden inne för virtual reality i hemmet? - En experimentell studie av virtual reality med 3D och head tracking." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20372.

Full text
Abstract:
Genom åren har intresset för och satsningar på underhållning i tredimensionellt format (3D) gått i vågor. Idag har de flesta biografer stöd för att visa 3D-filmer. Utöver detta intresse har det på senare år även börjat komma mer teknik för 3D i hemmet. Det har också introducerats många nya mer immersiva och intuitiva inmatnings-enheter som bidrar till under-hållning med element av virtual reality hemma. Företagen Sony, Nintendo och Microsoft har alla lanserat olika typer av avancerade tekniker för sådana inmatnings-enheter till sina spel-system. Dessa tekniker bidrar på olika sätt till mer imm
APA, Harvard, Vancouver, ISO, and other styles
37

Dalbom, Axel, Markuss Sprogis, Emil Stolpe, and Nils Söderkvist. "A Tool for Learning Digital Filters in Virtual Reality." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353852.

Full text
Abstract:
There are various tools used for teaching purposes, be it computers or even pen and paper. Virtual reality is used to simulate immersive environments. While it is mostly used in the video game industry we have made an attempt to use it as a learning tool, in this case for courses related to signal processing by trying to build intuition for digital filter design. The end product is a tool in virtual reality that allows the user to alter digital filter specifications and see how these alterations affect it. With this project we show that there is potential for virtual reality to be used as a te
APA, Harvard, Vancouver, ISO, and other styles
38

Jonsson, Viktor. "Creating a virtual reality training platform for rescue leaders." Thesis, Umeå universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172259.

Full text
Abstract:
In today's education for the Swedish rescue leaders exercises that uses photos from previous rescue missions are often used. These photos are being presented to the students and they are supposed to come up with a plan of actions based on the situation at the scene of the photos. This study investigates if their basis for decision making is improved if this exercise is replaced with a similar exercise in virtual reality where the users can move around the scene. In order to investigate this a virtual reality environment with a scene with a burning building was implemented. Experienced rescue l
APA, Harvard, Vancouver, ISO, and other styles
39

Johansson, Marcus. "Interactive motorsports broadcasting in a virtual reality environment." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23935.

Full text
Abstract:
Interactive TV in motorsport, specifically Formula 1, is an established service that has been developed over the last 20 years. Market research reveals trends in broadcasting pointing towards, in the future, sports, in general, will be consumed via VR. Broadcasting interactive TV with VR acting as the medium, however, is an unfamiliar territory where a gap in research exists in interaction design.The purpose of this thesis is to research the viewing habits of inexperienced and experienced viewers of F1 through empirical work that includes literature review, observation and interviews. The insi
APA, Harvard, Vancouver, ISO, and other styles
40

Xu, Min. "Live video streaming for virtual reality through peer-to-peer network." Thesis, California State University, Long Beach, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10142983.

Full text
Abstract:
<p> Virtual reality (VR) is a computer generated simulation of a 3D environment. It artificially creates a sensory experience that allows the user to see the virtual environment. Live video streaming &ldquo;virtual reality&rdquo; is a new technology that would transport a scene from the real environment to people who are unable to visit in person, and experience it up close and in real-time. The experience is interactive, as the viewers have the freedom to look around and move the camera position and angle to see the real environment in any direction during the live-broadcast. In this project,
APA, Harvard, Vancouver, ISO, and other styles
41

Hong, Erin. "Building note-taking tools to support learning in virtual reality." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119554.

Full text
Abstract:
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 89-90).<br>With the advent of virtual reality (VR) technology, education and learning applications are able to leverage the fully immersive medium to create more hands-on, sophisticated, and engaging interactions. Alongside
APA, Harvard, Vancouver, ISO, and other styles
42

D'Angelo, Maurissa S. "Analysis of Amputee Gait using Virtual Reality Rehabilitation Techniques." Wright State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=wright1279121086.

Full text
APA, Harvard, Vancouver, ISO, and other styles
43

Yngman, Johan, and Emil Westergren. "Advanced Real­Time sound techniques for Virtual Reality headsets." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-105784.

Full text
Abstract:
Virtual reality headsets, like the Oculus Rift, uses visual tricks to enhance the feeling of immersion in virtual reality applications. This thesis explores the possibilities of creating an immersive sound experience to go along with the visuals. A sound propagation model designed for real-time simulations is presented along with techniques to implement binaural synthesis. The thesis includes an implementation of a 3D cube world written in C# using OpenGL for graphics and FMOD for sound. The implementation is evaluated in the context of realism and possible improvements and optimizations are s
APA, Harvard, Vancouver, ISO, and other styles
44

Chan, Mei-mei Amy, and 陳美美. "An integrated system for virtual simulation and visualization of rapidprototyping." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B30502135.

Full text
APA, Harvard, Vancouver, ISO, and other styles
45

Fan, Jing M. Eng Massachusetts Institute of Technology. "Designing a tutorial for a multiplatform and multiplayer virtual reality game." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/121670.

Full text
Abstract:
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 72-73).<br>In order to explore the role of virtual reality (VR) in education, the Collaborative Learning Environment in Virtual Reality (CLEVR) team is building a multiplatform and multiplayer game, Cellverse, that targets hig
APA, Harvard, Vancouver, ISO, and other styles
46

Hu, Emily(Emily D. ). "Dance2Music : an exploration of music creation through dance in virtual reality." Thesis, Massachusetts Institute of Technology, 2021. https://hdl.handle.net/1721.1/130690.

Full text
Abstract:
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, February, 2021<br>Cataloged from the official PDF of thesis.<br>Includes bibliographical references (pages 77-80).<br>We present Dance2Music, a virtual reality dance experience where the music changes based on the way that the dancer moves. The user is immersed in an environment where they are free to express themselves, and the user's hand and head positions are tracked in real time. We develop a set of mappings from movement to musical responses that translates the user's moveme
APA, Harvard, Vancouver, ISO, and other styles
47

Sulbaran, Tulio A. "Impact of distributed virtual reality on engineering knowledge retention and student engagement." Diss., Georgia Institute of Technology, 2002. http://hdl.handle.net/1853/32953.

Full text
APA, Harvard, Vancouver, ISO, and other styles
48

PEDRAS, BERNARDO FRANKENFELD VILLELA. "ENVIRONRC: INTEGRATING COLLABORATION AND MOBILE COMMUNICATION TO OFFSHORE ENGINEERING VIRTUAL REALITY APPLICATIONS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2015. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=26946@1.

Full text
Abstract:
PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO<br>COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR<br>CONSELHO NACIONAL DE DESENVOLVIMENTO CIENTÍFICO E TECNOLÓGICO<br>PROGRAMA DE EXCELENCIA ACADEMICA<br>Aplicações de visualização de Engenharia Offshore são, na maioria dos casos, muito complexas e devem ser capazes de representar muitos dados vindos de simulações numéricas computacionalmente intensivas. Para ajudar a melhor analisar os resultados, visualização 3D pode ser usada em conjunto com ambientes de Realidade Virtual (RV). A ideia principal desse trabalho começou quando r
APA, Harvard, Vancouver, ISO, and other styles
49

Chan, Mei-mei Amy. "An integrated system for virtual simulation and visualization of rapid prototyping /." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B23829655.

Full text
APA, Harvard, Vancouver, ISO, and other styles
50

Sandström, David. "Dynamic Occlusion of Virtual Objects in an 'Augmented Reality' Environment." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-71581.

Full text
Abstract:
This thesis explores a way of increasing the perception of reality within an ''Augmented Reality'' application by making real objects able to obstruct the view of virtual objects. This mimics how real opaque objects occlude each other and thus making virtual objects behave the same way will improve the user experience of Augmented Reality users. The solution uses Unity as the engine with plugins for ARKit and OpenCV. ARKit provides the Augmented Reality experience and can detect real world flat surfaces on which virtual objects can be placed. OpenCV is used for image processing to detect real
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!