Dissertations / Theses on the topic 'Mining engineering Virtual reality'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'Mining engineering Virtual reality.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Williams, Matthew James. "Application of virtual reality for risk assessment and training in the minerals industry." Thesis, University of Nottingham, 2000. http://eprints.nottingham.ac.uk/11317/.
Full textWalsha, Timothy. "The application of virtual reality to the simulation of mine fires and explosions." Thesis, University of Nottingham, 1999. http://eprints.nottingham.ac.uk/11525/.
Full textBen, Said Zohra. "A virtual reality-based approach for interactive and visual mining of association rules." Phd thesis, Université de Nantes, 2012. http://tel.archives-ouvertes.fr/tel-00829419.
Full textNutakor, David. "Design and evaluation of a virtual reality training system for new underground rockbolters." Diss., Rolla, Mo. : Missouri University of Science and Technology, 2008. http://scholarsmine.mst.edu/thesis/pdf/Nutakor_09007dcc80672480.pdf.
Full textBishop, Richard. "Applications of Close-Range Terrestrial 3D Photogrammetry to Improve Safety in Underground Stone Mines." Thesis, Virginia Tech, 2020. http://hdl.handle.net/10919/98920.
Full textAzevedo, Ricardo Cabral de. "Modelo de gerenciamento de informações na cadeia de valor de mineração e de petróleo." Universidade de São Paulo, 2007. http://www.teses.usp.br/teses/disponiveis/3/3134/tde-10012008-094406/.
Full textAlmansa, Fernández Jesús Tomás, and Maqueda Juan Pablo Vargas. "Virtual commissioning with virtual reality." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18574.
Full textIngerstam, Karl. "Virtual Reality andAugmented Reality : A Survey from Scania’s Perspective." Thesis, KTH, Maskinkonstruktion (Avd.), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-252019.
Full textChen, Ming-Chang. "Mining progressive user behavior for e-commerce using virtual reality technique." Diss., Columbia, Mo. : University of Missouri-Columbia, 2007. http://hdl.handle.net/10355/4950.
Full textHøgsborg, Laila, and Luta Albion. "Digital vs Virtual Reality." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20533.
Full textSeibold, Andreas, Ralph Stelzer, and Bernhard Saske. "Virtual Reality bei Kärcher." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-228177.
Full textSquelch, Andrew Peter. "Application of virtual reality for hazard awareness training in South African gold mines." Thesis, University of Nottingham, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.243505.
Full textMills, Justin W. (Justin Wade) 1974. "Increasing design communication using virtual reality." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/80152.
Full textDuffield, Austin (James Austin). "Enabling high-quality untethered virtual reality." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/119520.
Full textBelson, Itamar David. "A cross-platform virtual reality experience." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/112897.
Full textRay, Andrew A. "A metrics study in Virtual Reality." Thesis, Virginia Tech, 2004. http://hdl.handle.net/10919/10075.
Full textKuc, Bernard. "Evaluation of virtual reality technology for control engineering." Master's thesis, University of Cape Town, 1999. http://hdl.handle.net/11427/16093.
Full textBen, Said Guefrech Zohra. "A virtual reality-based approach for interactive and visual mining of association rules." Nantes, 2012. http://archive.bu.univ-nantes.fr/pollux/show.action?id=359deab9-229a-4369-908d-bfbbe98adaea.
Full textTitoff, Anton. "Augmented reality & virtual reality som studiehjälpmedel inom naturvetenskapliga ämnen." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20321.
Full textCooke, Christopher Alexander. "Interactive graphical model building using virtual reality." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/34065.
Full textVargas, David Anthony. "Multiplayer collaboration in educational virtual reality games." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119701.
Full textLi, Qiang. "Virtual reality for fixture design and assembly." Thesis, University of Nottingham, 2009. http://eprints.nottingham.ac.uk/10650/.
Full textKanamgotov, Aslan. "A framework for immersion in virtual reality." Thesis, University of Bedfordshire, 2015. http://hdl.handle.net/10547/622482.
Full textSherman, Vadim. "Validation of a virtual reality surgical simulator." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=101795.
Full textMo, Eriksson Anton, Cian Hjort, August Uusitalo, et al. "Simulering i Virtual Reality för prestations- och motivationsförbättring." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138759.
Full textVabulis, Ylva, and Linnéa Forsgård. "Implementing virtual reality in the product development process, and estimation of virtual maturity." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-49086.
Full textGarant, Etienne. "A virtual reality training system for substation operators." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0003/MQ44009.pdf.
Full textHOLMQVIST, MARTIN. "Virtual Reality som ett integreratverktyg inom Produktutveckling." Thesis, KTH, Produktinnovationsteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-233851.
Full textMarshall, Eleanor. "Experimental evaluation of interaction design in virtual reality." Thesis, University of Nottingham, 2005. http://eprints.nottingham.ac.uk/10928/.
Full textLevante, Riccardo. "Data Management and Virtual Reality Applications of BIM models." Thesis, KTH, Byggnadsteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-233189.
Full textGustafsson, Mattias, and Oliver Odd. "Virtual Reality Data Visualization : Concepts, technologies and more." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-37222.
Full textGharibjanian, Varag I. "Characterizing the augmented & virtual reality industry." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/113535.
Full textNgo, Kam To Frederick. "Visual special effects in a virtual reality training system." Thesis, McGill University, 1997. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=20510.
Full textMoran, Andrew M. Eng Massachusetts Institute of Technology. "Improving big data visual analytics with interactive virtual reality." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/105972.
Full textKläboe, Niklas, and Natalie Schreiber. "Virtual Reality som visualiseringsverktyg för ljusdesign." Thesis, Högskolan i Jönköping, Tekniska Högskolan, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-45540.
Full textLindhoff, Mattias. "Är tiden inne för virtual reality i hemmet? - En experimentell studie av virtual reality med 3D och head tracking." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20372.
Full textDalbom, Axel, Markuss Sprogis, Emil Stolpe, and Nils Söderkvist. "A Tool for Learning Digital Filters in Virtual Reality." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353852.
Full textJonsson, Viktor. "Creating a virtual reality training platform for rescue leaders." Thesis, Umeå universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172259.
Full textJohansson, Marcus. "Interactive motorsports broadcasting in a virtual reality environment." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23935.
Full textXu, Min. "Live video streaming for virtual reality through peer-to-peer network." Thesis, California State University, Long Beach, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10142983.
Full textHong, Erin. "Building note-taking tools to support learning in virtual reality." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119554.
Full textD'Angelo, Maurissa S. "Analysis of Amputee Gait using Virtual Reality Rehabilitation Techniques." Wright State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=wright1279121086.
Full textYngman, Johan, and Emil Westergren. "Advanced RealTime sound techniques for Virtual Reality headsets." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-105784.
Full textChan, Mei-mei Amy, and 陳美美. "An integrated system for virtual simulation and visualization of rapidprototyping." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B30502135.
Full textFan, Jing M. Eng Massachusetts Institute of Technology. "Designing a tutorial for a multiplatform and multiplayer virtual reality game." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/121670.
Full textHu, Emily(Emily D. ). "Dance2Music : an exploration of music creation through dance in virtual reality." Thesis, Massachusetts Institute of Technology, 2021. https://hdl.handle.net/1721.1/130690.
Full textSulbaran, Tulio A. "Impact of distributed virtual reality on engineering knowledge retention and student engagement." Diss., Georgia Institute of Technology, 2002. http://hdl.handle.net/1853/32953.
Full textPEDRAS, BERNARDO FRANKENFELD VILLELA. "ENVIRONRC: INTEGRATING COLLABORATION AND MOBILE COMMUNICATION TO OFFSHORE ENGINEERING VIRTUAL REALITY APPLICATIONS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2015. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=26946@1.
Full textChan, Mei-mei Amy. "An integrated system for virtual simulation and visualization of rapid prototyping /." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B23829655.
Full textSandström, David. "Dynamic Occlusion of Virtual Objects in an 'Augmented Reality' Environment." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-71581.
Full text