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1

Li, Hui, and Jun Hui Pan. "Research in Wellbore Display Platform Based on Virtual Reality." Applied Mechanics and Materials 347-350 (August 2013): 2910–14. http://dx.doi.org/10.4028/www.scientific.net/amm.347-350.2910.

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Virtual reality technology is applied to production engineering, it provides a revolutionary change to the oil industry. This paper we first analyze the function of simulation platform, then set up basic framework of the system, use 3dsmax and simulation software to simulate wellbore, oil-gas-water mining equipment. Virtual environment in well site is constructed, it simulates the underground work process, and it can dynamically assemble the wellbore by the 2d drawing tools. This platform lets users realize functions that is from design to production engineering simulation process, users can f
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2

Liao, Jun, and Guo-bin Lu. "Research on key techniques of virtual reality applied in mining industry." Journal of Coal Science and Engineering (China) 15, no. 4 (2009): 445–48. http://dx.doi.org/10.1007/s12404-009-0420-2.

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Xie, Jiacheng, Xuewen Wang, Zhaojian Yang, and Shangqing Hao. "Attitude-aware method for hydraulic support groups in a virtual reality environment." Proceedings of the Institution of Mechanical Engineers, Part C: Journal of Mechanical Engineering Science 233, no. 14 (2019): 4805–18. http://dx.doi.org/10.1177/0954406219838574.

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Current monitoring methods for hydraulic supports are designed for single machines and are unsuitable for global monitoring. This paper presents an attitude-aware method for hydraulic support groups in a virtual reality environment, which predicts the next cycle attitude in real time by a Grey–Markov prediction model. The attitude datum includes the supporting height and the corresponding attitude angles, which are obtained by installing tilt sensors on the base, the front or rear connecting rod, or the roof beam. The operation state of the hydraulic supports was determined by comparing the pr
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CHAKRABORTY, PALLAB R., and CHRISTOPHER J. BISE. "A VIRTUAL-REALITY-BASED MODEL FOR TASK-TRAINING OF EQUIPMENT OPERATORS IN THE MINING INDUSTRY." Mineral Resources Engineering 09, no. 04 (2000): 437–49. http://dx.doi.org/10.1142/s0950609800000378.

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5

Schaf, Frederico Menine, Suenoni Paladini, and Carlos Eduardo Pereira. "3D AutoSysLab Prototype - A Social, Immersive and Mixed Reality Approach for Collaborative Learning Environments." International Journal of Engineering Pedagogy (iJEP) 2, no. 2 (2012): 15. http://dx.doi.org/10.3991/ijep.v2i2.2083.

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<span style="color: #000000;"><span style="font-family: Times New Roman,serif;"><span style="font-size: x-small;">Recent evolutions of social networks, virtual environments, Web technologies and 3D virtual worlds motivate the adoption of new technologies in education, opening successive innovative possibilities. These technologies (or tools) can be employed in distance education scenarios, or can also enhance traditional learning-teaching (blended or hybrid learning scenario). It is known and a wide advocated issue that laboratory practice is essential to technical education,
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Zhang, Qi, Hong Fei Zhao, Hai Tao Wang, and Xiao Fa Diao. "Design of Virtual Assembly Sequence Planning System Based on Double Bases Cooperation Mechanism." Applied Mechanics and Materials 422 (September 2013): 159–64. http://dx.doi.org/10.4028/www.scientific.net/amm.422.159.

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Currently, the result of automatic assembly sequence planning shows bad practicality of engineering, and the assembly experience is not being fully utilized. For solving the problem, this paper introduces the double bases cooperating mechanism to aid the planning of the assembly process. By standardizing characteristic attribute of parts, the expert knowledge base that based on semantics is established. The expert knowledge base will assist the process of automatic assembly sequence planning. Desktop virtual reality technology is utilized for simulating the process of assembly operations. The
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Frank, Michael, Dimitris Drikakis, and Vassilis Charissis. "Machine-Learning Methods for Computational Science and Engineering." Computation 8, no. 1 (2020): 15. http://dx.doi.org/10.3390/computation8010015.

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The re-kindled fascination in machine learning (ML), observed over the last few decades, has also percolated into natural sciences and engineering. ML algorithms are now used in scientific computing, as well as in data-mining and processing. In this paper, we provide a review of the state-of-the-art in ML for computational science and engineering. We discuss ways of using ML to speed up or improve the quality of simulation techniques such as computational fluid dynamics, molecular dynamics, and structural analysis. We explore the ability of ML to produce computationally efficient surrogate mod
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KORPIPÄÄ, PANU. "Visualizing constraint-based temporal association rules." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 15, no. 5 (2001): 401–10. http://dx.doi.org/10.1017/s0890060401155034.

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When dealing with time continuous processes, the discovered association rules may change significantly over time. This often reflects a change in the process as well. Therefore, two questions arise: What kind of deviation occurs in the association rules over time, and how could these temporal rules be presented efficiently? To address this problem of representation, we propose a method of visualizing temporal association rules in a virtual model with interactive exploration. The presentation form is a three-dimensional correlation matrix, and the visualization methods used are brushing and gly
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Rozmus, Magdalena, Jarosław Tokarczyk, Dariusz Michalak, et al. "Application of 3D Scanning, Computer Simulations and Virtual Reality in the Redesigning Process of Selected Areas of Underground Transportation Routes in Coal Mining Industry." Energies 14, no. 9 (2021): 2589. http://dx.doi.org/10.3390/en14092589.

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Nowadays designing of selected areas of mines underground workings can be effectively improved by the application of computer techniques: 3D scanning, computer simulations and Virtual Reality. This, in fact, would result in the more reliable design process, significantly reduced designing costs and efforts, and improvement of the mines staff’s safety. This scientific paper presents a method developed for redesigning of selected areas of mines underground workings in which auxiliary transport is carried out. The method combines 3D laser scanning technique with computer simulations carried out i
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Roldán, Juan Jesús, Elena Crespo, Andrés Martín-Barrio, Elena Peña-Tapia, and Antonio Barrientos. "A training system for Industry 4.0 operators in complex assemblies based on virtual reality and process mining." Robotics and Computer-Integrated Manufacturing 59 (October 2019): 305–16. http://dx.doi.org/10.1016/j.rcim.2019.05.004.

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11

Yoon, Hyoseok, and Choonsung Shin. "Cross-Device Computation Coordination for Mobile Collocated Interactions with Wearables." Sensors 19, no. 4 (2019): 796. http://dx.doi.org/10.3390/s19040796.

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Mobile devices, wearables and Internet-of-Things are crammed into smaller form factors and batteries, yet they encounter demanding applications such as big data analysis, data mining, machine learning, augmented reality and virtual reality. To meet such high demands in the multi-device ecology, multiple devices should communicate collectively to share computation burdens and stay energy-efficient. In this paper, we present a cross-device computation coordination method for scenarios of mobile collocated interactions with wearables. We formally define a cross-device computation coordination pro
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12

Toraño, Javier, Isidro Diego, Mario Menéndez, and Malcolm Gent. "A finite element method (FEM) – Fuzzy logic (Soft Computing) – virtual reality model approach in a coalface longwall mining simulation." Automation in Construction 17, no. 4 (2008): 413–24. http://dx.doi.org/10.1016/j.autcon.2007.07.001.

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13

Liu, Fei, and Qian Zhang. "A New Reciprocal Teaching Approach for Information Literacy Education under the Background of Big Data." International Journal of Emerging Technologies in Learning (iJET) 16, no. 03 (2021): 246. http://dx.doi.org/10.3991/ijet.v16i03.20459.

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The library is an important platform for readers to acquire information, and also shoulders the responsibility to cultivate readers’ information literacy. How to enhance information literacy is a public service issue that warrants prompt solution. In this study, we establish a reciprocal teaching mode composed of four elements: teacher, student, learning content and interaction-supporting platform, based on the reciprocal teaching theory, in combination with the characteristics of information literacy training in information-based libraries, uses virtual reality (VR) technology to produce veri
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14

Vladareanu, Luige. "Advanced Intelligent Control through Versatile Intelligent Portable Platforms." Sensors 20, no. 13 (2020): 3644. http://dx.doi.org/10.3390/s20133644.

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Deep research and communicating new trends in the design, control and applications of the real time control of intelligent sensors systems using advanced intelligent control methods and techniques is the main purpose of this research. The innovative multi-sensor fusion techniques, integrated through the Versatile Intelligent Portable (VIP) platforms are developed, combined with computer vision, virtual and augmented reality (VR&AR) and intelligent communication, including remote control, adaptive sensor networks, human-robot (H2R) interaction systems and machine-to-machine (M2M) interfaces
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15

Barreto, Jonathas, Luciano Cajaíba, João Batista Teixeira, et al. "Drone-Monitoring: Improving the Detectability of Threatened Marine Megafauna." Drones 5, no. 1 (2021): 14. http://dx.doi.org/10.3390/drones5010014.

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Unmanned aerial vehicles (UAVs; or drones) are an emerging tool to provide a safer, cheaper, and quieter alternative to traditional methods of studying marine megafauna in a natural environment. The UFES Nectology Laboratory team developed a drone-monitoring to assess the impacts on megafauna related to the Fundão dam mining tailings disaster in the Southeast Brazilian coast. We have developed a systematic pattern to optimize the available resources by covering the largest possible area. The fauna observer can monitor the environment from a privileged angle with virtual reality and subsequentl
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Bosse, Stefan, and Uwe Engel. "Real-Time Human-In-The-Loop Simulation with Mobile Agents, Chat Bots, and Crowd Sensing for Smart Cities." Sensors 19, no. 20 (2019): 4356. http://dx.doi.org/10.3390/s19204356.

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Modelling and simulation of social interaction and networks are of high interest in multiple disciplines and fields of application ranging from fundamental social sciences to smart city management. Future smart city infrastructures and management are characterised by adaptive and self-organising control using real-world sensor data. In this work, humans are considered as sensors. Virtual worlds, e.g., simulations and games, are commonly closed and rely on artificial social behaviour and synthetic sensor information generated by the simulator program or using data collected off-line by surveys.
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17

Bellanca, Jennica L., Timothy J. Orr, William J. Helfrich, Brendan Macdonald, Jason Navoyski, and Brendan Demich. "Developing a Virtual Reality Environment for Mining Research." Mining, Metallurgy & Exploration 36, no. 4 (2019): 597–606. http://dx.doi.org/10.1007/s42461-018-0046-2.

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18

Bamodu, Oluleke, and Xu Ming Ye. "Virtual Reality and Virtual Reality System Components." Advanced Materials Research 765-767 (September 2013): 1169–72. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.1169.

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This paper is a synoptic review of virtual reality, its features, types, and virtual reality systems, as well as the elements of the VR system hardware and software, which are essential components of virtual reality systems.
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19

Zhang, Shou Xiang. "Augmented Reality on Longwall Face for Unmanned Mining." Applied Mechanics and Materials 40-41 (November 2010): 388–91. http://dx.doi.org/10.4028/www.scientific.net/amm.40-41.388.

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An unmanned mining technology for the fully mechanized longwall face automation production is proposed and studied. The essential technology will bring the longwall face production into visualization through the Virtual Reality (VR) and Augmented Reality (AR) union. Based on the visual theoretical model of the longwall face, the combination of virtual and reality, the real-time interactive and the 3D registration function were realized. The Key technology and Alpha channel are used to the combination of the real long wall face and the virtual user.
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20

Wennberg, Teresa. "Virtual Reality—Virtual Brain: Questioning Reality." Leonardo 51, no. 5 (2018): 453–59. http://dx.doi.org/10.1162/leon_a_01554.

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The author’s multimedia art is inspired by memory and cognitive processes. This paper discusses certain human brain functions, including a reflection on the evolution from individual human memory to collective computer memory and the role of the artist in this vital change.
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21

Wittenberg, Gunter. "Virtual Reality in Engineering." Industrial Robot: An International Journal 20, no. 4 (1993): 21–22. http://dx.doi.org/10.1108/eb004579.

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22

Rea, Paul. "Virtual reality in engineering." Displays 15, no. 3 (1994): 192–93. http://dx.doi.org/10.1016/0141-9382(94)90010-8.

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23

Simmons, J. E. L. "Virtual reality in engineering." Computing Systems in Engineering 5, no. 3 (1994): 296. http://dx.doi.org/10.1016/0956-0521(94)90010-8.

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24

Williams, A. "Reality check [virtual reality technology]." Engineering & Technology 10, no. 2 (2015): 52–55. http://dx.doi.org/10.1049/et.2015.0204.

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25

Pearson, I. "Our virtual future [virtual reality]." Engineering & Technology 3, no. 12 (2008): 18–21. http://dx.doi.org/10.1049/et:20081201.

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26

Mosher, Mike. "Virtual Reality." Leonardo 54, no. 2 (2021): 259–60. http://dx.doi.org/10.1162/leon_r_02026.

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27

Christensen, Damaris. "Sculpting Virtual Reality." Science News 156, no. 12 (1999): 184. http://dx.doi.org/10.2307/4011667.

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28

Ivina, Oksana, Anastasia Belova, Andrey Klimchuk, and Tlek Akhmetgalym. "Dynamic Construction of Underground Mining Operations with Visualization in Virtual Reality." E3S Web of Conferences 174 (2020): 01055. http://dx.doi.org/10.1051/e3sconf/202017401055.

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Mining is one of the fastest growing solid mining industries worldwide. The intensification of production processes and increased economic efficiency by reducing costs and increasing production volumes, enhanced the intensive development in the use of modern, innovative technologies. Mixed reality technologies with the emphasis on creating the most natural interface, which could not be realized for a long time, are successfully being introduced into the production processes of the mining industry.The company SoftCATEN has developed a software package for the dynamic construction of underground
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29

Bricken, William. "Virtual Reality." Presence: Teleoperators and Virtual Environments 1, no. 1 (1992): 153–54. http://dx.doi.org/10.1162/pres.1992.1.1.153.

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30

ITO, Yutaka, Masato TAKEUCHI, Shuto MIKAMI, and Youhei KAWAMURA. "Development and Validation of Virtual Reality Application in Mining Education." Journal of MMIJ 136, no. 5 (2020): 33–39. http://dx.doi.org/10.2473/journalofmmij.136.33.

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31

Li, Hua Ming, and Bao Sheng Kang. "A Virtual Reality Safety Training System for Coal Mining Industry." Applied Mechanics and Materials 687-691 (November 2014): 2371–74. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.2371.

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The high incidence of accidents and fatalities in the coal mining industry is often attributed to ineffective training methods. To improve the training quality,virtual reality simulation has applied to improve the effectiveness of the training. This paper presents a VR-based system for coal mining safety training. System can provide the intuitive approach for studying of the safety knowledge, and provide the interactive exercises for learning self-rescue and escape in the disasters. An architecture is proposed for customize new training mission quickly. The requirements of functions in the sys
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32

Sato, Makoto. "Special Edition. Virtual Reality Technology. 2.Systemarizing Techniques of Virtual Reality. 2-2. Force Display for Virtual Reality." Journal of the Institute of Television Engineers of Japan 46, no. 6 (1992): 681–84. http://dx.doi.org/10.3169/itej1978.46.681.

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33

Connell, A. "Reality finally bites [virtual reality development]." IEE Review 51, no. 12 (2005): 36–39. http://dx.doi.org/10.1049/ir:20051203.

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34

Tachi, Susumu. "Special Edition. Virtual Reality Technology. 1. Prospect of Virtual Reality Technology." Journal of the Institute of Television Engineers of Japan 46, no. 6 (1992): 671–75. http://dx.doi.org/10.3169/itej1978.46.671.

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35

Pan, Zhigeng, Adrian David Cheok, Hongwei Yang, Jiejie Zhu, and Jiaoying Shi. "Virtual reality and mixed reality for virtual learning environments." Computers & Graphics 30, no. 1 (2006): 20–28. http://dx.doi.org/10.1016/j.cag.2005.10.004.

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36

Ohtomi, Koichi. "Virtual Reality and Concurrent Engineering." Journal of the Society of Mechanical Engineers 98, no. 916 (1995): 199–203. http://dx.doi.org/10.1299/jsmemag.98.916_199.

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37

Pantelidis, Veronica S. "Virtual reality and engineering education." Computer Applications in Engineering Education 5, no. 1 (1997): 3–12. http://dx.doi.org/10.1002/(sici)1099-0542(1997)5:1<3::aid-cae1>3.0.co;2-h.

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38

Porter, Nancy C., J. Allan Cote, Timothy D. Gifford, and Wim Lam. "Virtual Reality Welder Training." Journal of Ship Production 22, no. 03 (2006): 126–38. http://dx.doi.org/10.5957/jsp.2006.22.3.126.

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39

Степанов, Юрий, Yury Stepanov, Леонид Бурмин, and Leonid Burmin. "SECURITY OF MINING WORKERS WITH GOOGLE VR." Bulletin of Kemerovo State University. Series: Biological, Engineering and Earth Sciences 2017, no. 3 (2017): 60–64. http://dx.doi.org/10.21603/2542-2448-2017-3-60-64.

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The current paper features the issue of the augmented reality technology application for instructing, training and knowledge testing of coalminers on safety precautions. In case of a change in the geomechanical situation or an emergency situation, this technology allows one to study the evacuation routes of mine workers, without going down the mine. The implemented software is integrated into the existing Geographic Information System (GIS), which makes it possible to create full-fledged industrial information systems. The paper mentions the advantages and disadvantages of traditional ways of
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40

Suh, Jangwon. "Utilization of Augmented and Virtual Reality Technologies in Geoscience and Mining." Journal of the Korean Society of Mineral and Energy Resources Engineers 56, no. 5 (2019): 468–79. http://dx.doi.org/10.32390/ksmer.2019.56.5.468.

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41

Foster, P. J., and A. Burton. "Modelling potential sightline improvements to underground mining vehicles using virtual reality." Mining Technology 115, no. 3 (2006): 85–90. http://dx.doi.org/10.1179/174328606x128714.

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42

Hertzberg, Richard C. "Virtual Reality via PC." Science News 141, no. 9 (1992): 140. http://dx.doi.org/10.2307/3976201.

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43

Ottosson, Stig, and Lars Holmdahl. "Web-based virtual reality." Journal of Engineering Design 18, no. 2 (2007): 103–11. http://dx.doi.org/10.1080/09544820600664580.

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44

Hamacher, Alaric. "Stereoscopy in Virtual Reality." International Journal of Engineering Trends and Technology 69, no. 6 (2021): 126–30. http://dx.doi.org/10.14445/22315381/ijett-v69i6p219.

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45

Wong, Alfred, and Edmund Lam. "Computation Lithography: Virtual Reality and Virtual Virtuality." ECS Transactions 18, no. 1 (2019): 351–56. http://dx.doi.org/10.1149/1.3096471.

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46

Division Ltd. "Virtual reality platform." Displays 13, no. 4 (1992): 211. http://dx.doi.org/10.1016/0141-9382(92)90089-a.

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47

Schumann, M., T. Riedel, C. Kollatsch, and P. Klimant. "Abbildung von Prozessketten in Virtual Reality/Process chain representation in virtual reality." wt Werkstattstechnik online 106, no. 07-08 (2016): 527–32. http://dx.doi.org/10.37544/1436-4980-2016-07-08-61.

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Um das korrekte Zusammenspiel einzelner Elemente von komplexen Prozessketten vor ihrem realen Aufbau zu überprüfen, können diese in der virtuellen Welt erstellt werden. Durch die Visualisierung und Simulation des Prozesses ist die vorausgehende Planung kontrollier- und optimierbar. Zusätzlich kann die VR (Virtual Reality)-Darstellung für den (Re-)Designprozess sowie als Kommunikationsgrundlage zwischen verschiedenen Unternehmensbereichen als wichtige Hilfestellung dienen. &amp;nbsp; To validate the correct interaction between the separate elements of complex process chains before the real buil
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Burdea, Grigore, and Philippe Coiffet. "Virtual Reality Technology." Presence: Teleoperators and Virtual Environments 12, no. 6 (2003): 663–64. http://dx.doi.org/10.1162/105474603322955950.

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49

Pekkola, Samuli, Mikko Jakala, and Kirsi Heiskanen. "Learning with virtual reality." International Journal of Continuing Engineering Education and Lifelong Learning 10, no. 1/2/3/4 (2000): 9. http://dx.doi.org/10.1504/ijceell.2000.000346.

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Wittenberg, Gunter. "Training with virtual reality." Assembly Automation 15, no. 3 (1995): 12–14. http://dx.doi.org/10.1108/01445159510094570.

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