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Dissertations / Theses on the topic 'Mirrors in architecture'

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1

Ambrosio, Jeanie. "Mirror Images: Penelope Umbrico’s Mirrors (from Home Décor Catalogs and Websites)." Scholar Commons, 2018. https://scholarcommons.usf.edu/etd/7466.

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As the artwork’s title suggests, Penelope Umbrico’s "Mirrors (from Home Décor Catalogs and Websites)" (2001-2011), are photographs of mirrors that Umbrico has appropriated from print and web based home décor advertisements like those from Pottery Barn or West Elm. The mirrors in these advertisements reflect the photo shoot constructed for the ad, often showing plants or light filled windows empty of people. To print the "Mirrors," Umbrico first applies a layer of white-out to everything in the advertisement except for the mirror and then scans the home décor catalog. In the case of the web-ba
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2

Navarro, Edwina Portocarrero. "Inside/out : mirrors for reflective, creative thinking." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/69810.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2011.<br>Cataloged from PDF version of thesis. Page 99 blank.<br>Includes bibliographical references (p. 93-98).<br>In this document I present three tools for reflective, creative thinking: Pillow-Talk, the NeverEnding Drawing Machine and Calliope. These tools make use of the "distorted mirror" metaphor for self-reflection. They are designed to debunk myths of creativity as an acquired faculty and instead promote creative apperception and flexible thinking. Pillow-Talk
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3

Barry, Marie Porterfield. "Lesson 13: Mirrors in Renaissance and Baroque Art." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/art-appreciation-oer/14.

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4

Strickon, Joshua Andrew 1976. "Smoke and mirrors to modern computers : rethinking the design and implementation of interactive, location-based entertainment experiences." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/88355.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, February 2003.<br>P. 244 blank.<br>Includes bibliographical references (p. 237-243).<br>We have yet to create the ultimate interactive experience. Why is that so, and how can that change? How can we increase our chances of getting it right? Interactive, location-based experiences are a new genre and need a new way of thinking about designing them. We also need a better way of dealing with the sophistication of modem technology, enabling us to get to the heart of desi
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5

Baskaran, Balakumaar, and Hari Shankar Elumalai. "High-Speed Hybrid Current mode Sigma-Delta Modulator." Thesis, Linköpings universitet, Elektroniksystem, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-80060.

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The majority of signals, that need to be processed, are analog, which are continuous and can take an infinite number of values at any time instant. Precision of the analog signals are limited due to influence of distortion which leads to the use of digital signals for better performance and cost. Analog to Digital Converter (ADC), converts the continuous time signal to the discrete time signal. Most A/D converters are classified into two categories according to their sampling technique: nyquist rate ADC and oversampled ADC. The nyquist rate ADC operates at the sample frequency equal to twice t
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6

Díaz-Borioli, Leonardo 1974. "Tilting the mirror : packaging "Spanish" architecture in late nineteenth century California." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/16952.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2003.<br>Includes bibliographical references (p. 73-76).<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>In 1893 at Chicago's World Columbian Exposition, California devoted a great deal of resources to its promotion through a pavilion that spelled out a construct about California's "Spanish" past. This supposed history got incorporated into California's self-representation and affected the identity of both the Angl
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7

Oliveira, Tânia Mara Guerra de. "The Modulor in the mirror /." Thesis, McGill University, 1999. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=30125.

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This essay discusses Le Corbusier's Modulor through its appearance in the Poeme de l'angle droit. The Poeme reveals the architect's later thinking in a synthetic and precise way, offering precious help for its comprehension. A study of the Modulor in such context demonstrates that it was more than an attempt to develop a modular methodology. Embodied in the Poeme, the Modulor discloses Le Corbusier's struggle to create a framework for his practice, providing invaluable insights into our present condition.
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8

Hemberg, Max, and Ludwig Josefsson. "Architecture as Narrative in First Person Level Design : A Reading of Mirror’s Edge Catalyst." Thesis, Uppsala universitet, Institutionen för speldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447887.

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The video games industry is rapidly developing as technology allows designers to create increasingly comprehensive worlds for their players to explore. Acknowledging the experience gained by architects designing similar structures for the physical world, this thesis explorescross-disciplinary research. The relationship between architecture and level design is here utilized to further the understanding of architectural space within first-person video games. A textual analysis is performed on Mirror’s Edge Catalyst to investigate ways in which architecture may contribute to the narrative of a ga
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9

Hirsh, Diane E. (Diane Elizabeth). "Piecing together the magic mirror : a software framework to support distributed, interactive applications." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/37394.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.<br>Includes bibliographical references (p. 183-185).<br>Developing applications for distributed platforms can be very difficult and complex. We have developed a software framework to support distributed, interactive, collaborative applications that run on collections of self-organizing, autonomous computational units. We have included modules to aid application programmers with the exchange of messages, development of fault tolerance, and the aggregation of senso
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10

Merchant, Sean Robert. "Tending the Broken Window." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1493285369498883.

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11

Webb, Steven Daniel. "Referee-based architectures for massively multiplayer online games." Thesis, Curtin University, 2010. http://hdl.handle.net/20.500.11937/498.

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Network computer games are played amongst players on different hosts across the Internet. Massively Multiplayer Online Games (MMOG) are network games in which thousands of players participate simultaneously in each instance of the virtual world. Current commercial MMOG use a Client/Server (C/S) architecture in which the server simulates and validates the game, and notifies players about the current game state. While C/S is very popular, it has several limitations: (i) C/S has poor scalability as the server is a bandwidth and processing bottleneck; (ii) all updates must be routed through the se
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12

Bazin-Henry, Sandra. "« Tromper les yeux ». Les miroirs dans le grand décor en Europe (XVIIe – XVIIIe siècles)." Thesis, Paris 4, 2016. http://www.theses.fr/2016PA040126.

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Occupant une place majeure dans les intérieurs, les miroirs se sont progressivement imposés comme un décor d’architecture à part entière dans les pièces privées, puis dans les pièces de réception des grandes demeures aristocratiques européennes aux XVIIe et XVIIIe siècles. Le propos de la présente thèse est d’éclairer non seulement le développement des miroirs en tant que décoration fixe, mais aussi leur utilisation dans de véritables mises en scène architecturales. Envisagé sur un temps long de deux siècles et dans une aire géographique conséquente (France, Italie, Espagne, Allemagne, Autrich
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13

Montaguti, Sofia. "A Mirror on the World : Roman Architecture in Tergeste in the First and Second Centuries AD and the Reproduction of Social Order and Identity." Thesis, Uppsala universitet, Institutionen för arkeologi och antik historia, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-385916.

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This thesis will investigate how Roman monumental architecture in Tergeste dating to the first and second centuries AD reflected and reaffirmed the social order of the city, and how it was used in the creation and maintenance of identities. The material used will be two select structures, the basilica and theater, located in the eastern and north-eastern sections of Tergeste, respectively. By using theories of social architecture, agency, identity, and compounding them with the ideology of Roman urbanism, focus will be placed on how movement within a structure and the occupation of its differe
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14

Emricson, Matilda. "The tool, the practice and the spatial experience. : Methods for exploring space." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5818.

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The tool, the practice and the spatial experience.     Painting to see the room Drill a small, almost invisible hole in the center of the canvas and see the room through it.   Grapefruit: A Book of Instructions and Drawings by Yoko Ono      I det här projektet har jag formgett och byggt en uppsättning analoga verktyg som kan användas för att utforska rum.  Jag är har tittat på hur verktygen får oss att se nya kvalitéer i arkitekturen och ger oss förståelse för vår egen relation till rummet.     I verktygen har jag använt ramar, speglar och rör som på olika sätt beskär, förskjuter, skapar en di
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15

Houle, Edward. "Sun, Shell, Mirror: Hiding Spaces in the Court of France." Thesis, 2007. http://hdl.handle.net/10012/3164.

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If privacy, and even secrecy, are critical components of the domestic interior, then what is the shape taken by the domestic architecture of people who must uphold high standards of individual transparency? Monarchs and aristocrats in absolutist France face such obligations, and the means they invest to create private and even hidden spaces in their houses and gardens during the late seventeenth and eighteenth centuries, the beginning of our own Modern culture, not only set some precedents for how we now understand our homes, but are revealing with regards to how people attempt to preserve the
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16

Wei, Wen-Huang, and 魏文煌. "The Performance Analysis and Measurement for the Mirror Architecture of Web Servers." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/96895453917164874424.

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碩士<br>輔仁大學<br>電子工程學系<br>93<br>Recently, many enterprises have developed Web applications to service clients, such as stock trading and E-commerce. Therefore, it is important to have a high performance of Web server systems. In this paper, we design a mirror Web architecture with load balance mechanism based on the arrival rate of Web requests from the networks. The purpose of this strategy is to enhance the reliability and the performance evaluation of a Web site. We also propose the relative queuing model for the quantitative analysis of Web servers. According to the analysis results, we can
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17

GARRAMONE, VALENTINA. "STUDIO DELL’ EMPATIA IN ARCHITETTURA A n a l i s i _ M e t o d i _ E s p e r i m e n t i." Doctoral thesis, 2014. http://hdl.handle.net/11573/917610.

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EXECUTIVE SUMMARY ARGOMENTO La mia ricerca si basa su un’indagine semiotico-critica dell’ architettura intesa come catalizzatore emozionale e veicolo di trasmissione ideale di contenuti socialmente condivisi. Il tema dell’ Empatia, ampiamente indagato dal punto di vista dello scenario filosofico e neuroscientifico, non è stato ancora affrontato dal punto di vista spaziale e progettuale, e risulta quindi di grande interesse. Partendo dall’ampia trattazione scientifica in estetica e neuroscienza, ho studiato il fenomeno dell’Empatia in architettura, legandolo alle nuove frontiere neur
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18

Yurga, Emre. "Body Builder." Thesis, 2009. http://hdl.handle.net/10012/4999.

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My thesis is a critical essay thematically focused on the fate of the body in the postmodern condition. In this thesis a fundamental question is posed: What happens to the (postmodern) body under the double pressure of postmodern technology and culture? Is the postmodern body altered under the pressure of postmodern technology and culture? How contemporary thought and architecture impact the body will also be examined. This thesis discusses the above questions through several key concepts such as exilic conditions, heterotopias and ‘trans’ states of being. After elaborating on these issues,
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19

(5930993), Vinith Vijayarajan. "Channel sparsity aware polynomial expansion filters for nonlinear acoustic echo cancellation." Thesis, 2019.

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<div> <div> <div> <p>Speech quality is a demand in voice commanded systems and in telephony. The voice communication system in real time often suffers from audible echoes. In order to cancel echoes, an acoustic echo cancellation system is designed and applied to increase speech quality both subjectively and objectively. </p> <p>In this research we develop various nonlinear adaptive filters wielding the new channel sparsity-aware recursive least squares (RLS) algorithms using a sequential update. The developed nonlinear adaptive filters using the sparse sequential RLS (S-SEQ-RLS) algorithm appl
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