Academic literature on the topic 'MIT App Inventor'
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Journal articles on the topic "MIT App Inventor"
Tsyrulnyk, Serhii. "MIT APP INVENTOR TO CREATE ANDROID APPLICATIONS LABORATORY COURSE WITHOUT PROGRAMMING." OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY, no. 4 (2018): 91–95. http://dx.doi.org/10.28925/2414-0325.2018.4.9195.
Full textBudiyanto, Alip Pandu, Muhammad Hafizd Ibnu Hajar, and Triyanto Pangaribowo. "Analisa Pergerakan Robot Semaphore Menggunakan Aplikasi MIT App Inventor." Jurnal Teknologi Elektro 10, no. 3 (February 17, 2020): 159. http://dx.doi.org/10.22441/jte.v10i3.003.
Full textRisma, Risma, Farida Farida, and Siska Andriani. "Android Mobile Learning: MIT App Inventor dan Pengembangannya pada Pembelajaran Matematika." AlphaMath : Journal of Mathematics Education 7, no. 1 (May 2, 2021): 64. http://dx.doi.org/10.30595/alphamath.v7i1.8800.
Full textHasan, Mhd Arief, Nurliana Nasution, and David Setiawan. "Game Bola Tangkis Berbasis Android Menggunakan App Inventor." Digital Zone: Jurnal Teknologi Informasi dan Komunikasi 8, no. 2 (November 16, 2017): 160–69. http://dx.doi.org/10.31849/digitalzone.v8i2.641.
Full textNugroho, Agus Cahyo. "Pengembangan Game Molemash di Android Menggunakan Metode Rapid Application Development." Journal of Applied Computer Science and Technology 1, no. 1 (June 30, 2020): 1–6. http://dx.doi.org/10.52158/jacost.v1i1.6.
Full textPanselinas, Giorgos, Efi Fragkoulaki, Nikolaos Angelidakis, Stavros Papadakis, Eleytherios Tzagkarakis, and Vassileios Manassakis. "Monitoring Students’ Perceptions in an App Inventor School Course." European Journal of Engineering Research and Science, CIE (March 8, 2018): 5. http://dx.doi.org/10.24018/ejers.2018.0.cie.633.
Full textMir, Sergio Barrachina, and German Fabregat Llueca. "Introduction to Programming Using Mobile Phones and MIT App Inventor." IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15, no. 3 (August 2020): 192–201. http://dx.doi.org/10.1109/rita.2020.3008110.
Full textKatarine, Micha Thesania, and Karel Octavianus Bachri. "SMART ROOM MONITORING MENGGUNAKAN MIT APP INVENTOR DENGAN KONEKSI BLUETOOTH." Jurnal Elektro 13, no. 1 (October 19, 2020): 51–66. http://dx.doi.org/10.25170/jurnalelektro.v13i1.1824.
Full textFalah, Mohammad Nailul, Dwi Sukma Donoriyanto, and Tranggono Tranggono. "PENGEMBANGAN SISTEM INFORMASI ALUMNI BERBASIS ANDROID DENGAN MIT APP INVENTOR." JUMINTEN 2, no. 3 (May 31, 2021): 107–18. http://dx.doi.org/10.33005/juminten.v2i3.225.
Full textFitri, Fitri, Mustari S. Lamada, and Zulhajji Zulhajji. "Pengembangan Media Pembelajaran Matematika Menggunakan Mit App Inventor di SMKN 2 Wajo." Jurnal MediaTIK 4, no. 1 (March 19, 2021): 1. http://dx.doi.org/10.26858/jmtik.v4i1.19720.
Full textDissertations / Theses on the topic "MIT App Inventor"
Colter, Aubrey Joyce. "Evaluating and improving the Usability of MIT App Inventor." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106027.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 83-85).
MIT App Inventor is a blocks-based programming language for Android apps designed to teach programming skills to middle school and high school students. We aim to make app development accessible for all. Anyone learning to program must learn computational thinking methods; App Inventor users must also learn how to use the service. Our target users, teenagers and people without programming experience, often conflate the two learning processes: they think App Inventor is hard because learning to program is hard. As such, App Inventor needs a user interface that matches the conventions of commercially-available software our users already know how to use. Such an interface will allow them to focus on learning how to program and to transfer their knowledge and skills to other programming languages and environments. I designed several tasks and conducted a usability study on the existing, publicly-available App Inventor service. Users encountered 75 unique issues and a total of 157 issues. This is an average of 5 unique issues and 10.5 total issues per user. I made changes to the App Inventor source code that addressed 34 of the most common issues encountered. My intent was to make App Inventor both more usable to novice programmers and more similar to the programming environments that experienced programmers use. Finally, I conducted a usability study with the same tasks on the modified version of App Inventor. Users encountered 65 unique issues, including 19 issues encountered in the first study, and 107 total issues. Based on user comments and behavior, I conclude that my solutions resolved 21 of the original issues, partially mitigated 9 issues, and did not improved the usability of 4 issues..
by Aubrey Joyce Colter.
M. Eng.
Chan, Kelsey K. "Building an online community of creators through MIT App Inventor." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/123010.
Full textThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 113-114).
An online community whose primary activity involves sharing personal creations is called an Online Community of Creators (OCOC). These communities provide a space where one user's work can serve as inspiration for others and where users can offer feedback to each other, thus fostering creativity and helping users learn and grow. I designed and implemented a stand-alone gallery where App Inventor programmers can showcase their projects and receive feedback on their work. The goals of this new gallery were (1) to encourage more users to share their projects and (2) to increase the discoverability of shared projects among the App Inventor community. Based on the user study results, the new gallery addresses many usability pain points that users faced in the old gallery. Users expressed that they are more likely to share projects and view projects using the new gallery. By continuing to improve the usability of the gallery user interface, we hope to encourage even more users to publish projects to the gallery and to explore projects created by other members of the App Inventor community.
by Kelsey K. Chan.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Hendrickson, Kathryn Elizabeth. "Writing and connecting IoT and mobile applications in MIT App Inventor." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119767.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 111-112).
As the "Internet of Things" (IoT) grows and becomes more prevalent in society, it is important that everyone is able to understand and take advantage of IoT technology. I present the IoT Embedded Companion, a system integrated with MIT App Inventor that allows users to design and program IoT applications alongside a mobile app. This system uses the same block-based programming language as MIT App Inventor and includes live development features that allow users to see changes to their application in real-time while it runs on the mobile device and IoT device. The resulting projects consist of a mobile application and autonomous IoT program that together create the IoT application. Both the mobile app and the IoT program share global variables that either system can read and write, allowing the components to act together as a single application. In addition to writing the IoT Embedded Companion, I designed a curriculum for a workshop to teach and test the IoT Embedded Companion targeting middle-school aged students and held two iterations of the workshop. My findings indicate that students as young as middle school level are able to understand the concepts of IoT and that learning about it expands their knowledge of computing capabilities.
by Kathryn Elizabeth Hendrickson.
M. Eng.
Miao, Daniela Yidan. "PrivacyInformer : an automated privacy description generator for the MIT App Inventor." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/95523.
Full textThesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2014.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 71-73).
With the advent of "smart" mobile phones and ubiquitous mobile applications, the pace at which people generate, access, and acquire data has accelerated significantly. In this thesis, we first examine how privacy issues in the mobile apps market compromise the well-being of both app consumers and developers, noting that one important problem is the lack of usable privacy policies. Subsequently, we propose a technical solution named PrivacyInformer that automatically generates mobile app privacy descriptions, thereby relieving developers the burden of manually creating them. This tool is implemented as an extension to the MIT App Inventor, a do-it-yourself mobile app building platform that has a vast international user base, as well as a growing impact on the democratizing of mobile app building. We show that by analyzing source code of mobile apps directly in App Inventor, PrivacyInformer can produce simple and useful privacy descriptions in both human-readable and machine-readable format. Specifically, these generated documents describe how mobile apps use private information, rather than simply enumerating a list of data access as done in the permissions system. Finally, we conduct an exploratory user study to evaluate the effectiveness of PrivacyInformer from the app developer's perspective, as well as discuss the policy impact of such a tool in the mobile app development community.
by Daniela Yidan Miao.
S.M. in Technology and Policy
S.M.
Clarke, Nichole I. "Through the screen and into the world : augmented reality components with MIT App Inventor." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/123016.
Full textThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 363-364).
Augmented reality (AR) is an immersive technology which augments the real-world with virtual content. The added, virtual content is grounded in the real-world, provides in-context information, and creates experiences that could not be perceived by one's senses alone. As an educational technology, augmented reality has the power to motivate students and greatly shape their learning [1,2]. However, there's a lack of educational AR applications, and many educators and learners do not have the technical training to develop such applications. I hypothesize that one solution is to empower students by providing them with direct access to AR development tools and grounding their learning through computational action. My work focuses on creating such augmented reality development tools, which are comprehensible and employable by anyone. I built upon MIT App Inventor, a blocks-based mobile development tool, to democratize augmented reality application development. I developed a set of 20 augmented reality components, which allows users to build iOS augmented reality applications and enables the development of curriculum that promotes computational action with AR. I created a set of tutorials for the AR components and designed sample applications using those components with increasing levels of complexity. Finally, I conducted a pilot study with MIT students where they built applications using the augmented reality components. My findings indicate that study participants felt empowered by working with the AR components. Participants, who originally doubted their ability to create AR applications, believed that they could build augmented reality applications after using the AR components.
by Nichole I. Clarke.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Tang, Danny M. Eng Massachusetts Institute of Technology. "Empowering novices to understand and use machine learning with personalized image classification models, intuitive analysis tools, and MIT App Inventor." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/123130.
Full textThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 129-131).
As machine learning permeates our society and manifests itself through commonplace technologies such as autonomous vehicles, facial recognition, and online store recommendations, it is necessary that the increasing number of people who rely on these tools understand how they work. As such, we need to develop effective tools and curricula for introducing machine learning to novices. My work focuses on teaching core machine learning concepts with image classification, one of the most basic and widespread examples of machine learning. I built a web interface that allows users to train and test personalized image classification models on pictures taken with their computers--webcams. Furthermore, I built an extension for MIT App Inventor, a platform for building mobile applications using a blocks-based programming language, that allows users to use the models they built in the web interface to classify objects in their mobile applications. Finally, I created high school level curricula for workshops based on using the aforementioned interface and App Inventor extension, and ran the workshops with two classes of high school students from Boston Latin Academy. My findings indicate that high school students with no machine learning background are able to learn and understand general concepts and applications of machine learning through hands-on, non-technical activities, as well as successfully utilize models they built for personal use.
by Danny Tang.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Carvalho, Gustavo Nuno Moutinho Herdeiro de. "As TIC no Ensino Profissional: a utilização da plataforma MIT APP inventor no processo de ensino de programação." Master's thesis, 2021. http://hdl.handle.net/10348/10497.
Full textO presente relatório pretende espelhar de forma abrangente e fundamentada, a prática de ensino supervisionada (PES) que decorreu no Curso Técnico de Multimédia, no Ensino Profissional, do Agrupamento de Escolas Morgado de Mateus, em Vila Real. Nunca como hoje, se falou tanto de tecnologia e do seu uso no ensino, de como podemos transmitir conhecimento ou simplesmente comunicar. Cabe ao professor reunir as competências em todas as tecnologias ao seu dispor para experimentar e escolher, em cada momento, a que lhe parece mais eficaz para os objetivos a que se propõe. Uma maior aposta no uso das tecnologias no ensino é já, há muito, defendida por diversos autores, que mostraram as suas vantagens e de certa forma ajudaram a preparar o futuro, que é hoje. Os cursos profissionais de informática estudam e utilizam diversas vertentes da tecnologia, inclusive a tecnologia móvel, com a utilização de smartphones para o estudo de programação. A plataforma MIT App Inventor possibilita a criação de aplicações móveis, de forma intuitiva e que podem ser testadas em contexto de sala de aula. Neste sentido, desenvolveu-se um plano de trabalho, no âmbito da disciplina – Técnicas de Multimédia – visando identificar através de investigação, as vantagens da utilização da linguagem visual no ensino de programação e consequente utilização do
This report aims to reflect in a comprehensive and reasoned way, the supervised teaching practice (PES) that took place in the Multimedia Technical Course, in Professional Education, of the Morgado de Mateus School Group, in Vila Real. Never has there been so much talk about technology and its use in teaching, how we can transmit knowledge or simply communicate. It is up to the teacher to gather the skills in all the technologies at his disposal to experiment and choose, at each moment, the one that seems most effective for the objectives he proposes. A greater focus on the use of technologies in education has long been advocated by several authors, who have shown their advantages and, in a way, helped to prepare the future, which is today. Professional computer courses study and use various aspects of technology, including mobile technology, with the use of smartphones for the study of programming. The MIT App Inventor platform enables the creation of mobile applications, intuitively and that can be tested in the classroom. In this sense, a work plan was developed, within the scope of the discipline - Multimedia Techniques - aiming to identify through research, the advantages of using visual language in the teaching of programming and the consequent use of the smartphone for viewing the results, in the courses computer professionals.
Silva, Nuno Manuel Amorim da. "Dispositivos Móveis: Programação por Blocos (Plataforma MIT APP Inventor)." Master's thesis, 2021. http://hdl.handle.net/10348/10498.
Full textEste relatório de estágio visa apresentar a descrição da prática de ensino supervisionada no ensino profissional do Curso Técnico Multimédia, no Agrupamento de Escolas Morgado Mateus em Vila Real. Hoje em dia, as pessoas confiam cada vez mais nos seus dispositivos móveis para os ajudar a gerir todos os aspetos da sua vida. À medida que a internet sem fios e as redes 4G, 5G, estão mais acessíveis, os smartphones tornaram-se uma verdadeira companhia de viagem ao mudarem a forma de ver o mundo. Ensinar os alunos, no ensino profissional, os princípios da programação usando os dispositivos móveis, é bastante motivador e desafiante, porque para além de ser um objeto que todos usam diariamente, é também uma ferramenta com várias funcionalidades/potencialidades. O processo de ensino-aprendizagem desenvolveu-se utilizando a plataforma MIT APP inventor, que permite a criação do código fazendo programação por blocos. Permite que iniciantes em programação de computadores criem aplicativos móveis para o sistema operacional Android. Usa uma interface gráfica, que consiste em arrastar e soltar objetos visuais, facilitando assim a construção do código. Neste sentido, a intervenção descrita no relatório demarcou os seguintes objetivos gerais: promover a responsabilidade e autonomia dos alunos; despertar a criatividade; incutir o pensamento critico e a pesquisa autónoma; aumentar os níveis motivacionais dos alunos. Nos Relatos de Prática de ensino supervisionada procurou-se fazer uma narração e reflexão crítica sobre a prática docente em contexto de estágio, evidenciando a integração de metodologias e de estratégias diversificadas que levaram os alunos a envolverem-se de facto no processo de ensino/aprendizagem.
This internship report aims to present the description of the supervised teaching practice in the professional teaching of the Multimedia Technical Course, at the Morgado Mateus School Group in Vila Real. Today, people are increasingly relying on their mobile devices to help them manage all aspects of their lives. As wireless internet and 4G, 5G networks are more accessible, smartphones have become a real travel company by changing the way they see the world. Teaching students, the principles of programming using mobile devices, is very motivating and challenging, because in addition to being an object that everyone uses daily, it is also a tool with several features / potential. The teaching-learning process in vocational education was developed using the MIT APP inventor platform, which allows the creation of code by programming in blocks. It allows computer programming beginners to create mobile applications for the Android operating system. It uses a graphical interface, which consists of dragging and dropping visual objects, thus facilitating the construction of the code. In this sense, the intervention described in the report outlined the following general objectives: to promote students' responsibility and autonomy; awaken creativity; instill critical thinking and autonomous research; increase students' motivational levels. In the Supervised Teaching Practice Reports, an attempt was made to narrate and critically reflect on the teaching practice in the context of an internship, showing the integration of methodologies and diversified strategies that led students to become involved in the teaching / learning process.
Lo, Hao-Yin, and 羅皓尹. "The Development and Study of Property Search for Android Devices by MIT APP Inventor." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/r52rw5.
Full text國立交通大學
理學院科技與數位學習學程
103
Currently, mobile devices and cloud technical systems are the most popular development tendency. This article is written for improving the school property searching module by App, because mobile devices that everyone has are becoming cheaper and more convenient. Now the school property system is for single person processing. In order to enhance school’s property data sharing, we strongly recommend to build a new cloud system which is more convenient, smarter and easier compared with an origin single system, so we designed an App for searching property information. In this article, the design property system collaborates MySQL, PHP and Inventor 2. The user can use mobile devices, or computers to search property data. This system has two parts for user: First part, web system is designed for system manager that can update property data, device image, and producing QRcode labels. Second part, android app is designed for scanning QRcodes to get property detail data and check inventory for saving time. This system will be helpful for my school.
Chen, Chien-Liang, and 陳建良. "A Study of Using MIT App Inventor 2 on Android Mobile Device-Design an App With Accounting Function Combining Electronic Receipt." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/27z43q.
Full text國立交通大學
理學院科技與數位學習學程
104
The prices of commodities in Taiwan has been increasing recently, but our average salary is far more below than other advanced countries. Because the enterprise’s profit is low, the situation like unpaid leave or layoff constantly happens. Therefore, the public are cautious about every penny they spend. In order to tap new resources and reduce expenses, accounting management seems to be the only solution. After all, we will receive receipts (traditional or electronic receipt) after purchasing something. Those receipts can be used to check the winning number. People can make up some daily expense. Nowadays, the generation that everyone has mobile phone is coming. According to Institute for Information Industry convey, the rate that Taiwanese people own smart phone has increased 70%. Therefore, this research focuses on how to use mobile devices to do accounting management, check the details for a receipt, identity true or false for a receipt, share old receipt on the Cloud. This research will use MIT APP Inventor 2 on Android system. The design includes Android smart phone, QR Code, JSON language, App Inventor2 program, UUID ID program and Google cloud platform. In order to achieve the demands of the thesis, I also apply for the right of using QR Code to study the details of an electronic receipt and identify the true or false of a receipt to Ministry of Finance.
Books on the topic "MIT App Inventor"
Kloss, Jo rg. Android-Apps: Programmierung fu r Einsteiger ; mobile Anwendungen entwickeln mit App Inventor. Mu nchen/Germany: Markt + Technik, 2011.
Find full textMark, Sherman, ed. Learning MIT App Inventor: A hands-on guide to building your own android apps. Addison-Wesley Professional, 2015.
Find full textBook chapters on the topic "MIT App Inventor"
Patton, Evan W., Michael Tissenbaum, and Farzeen Harunani. "MIT App Inventor: Objectives, Design, and Development." In Computational Thinking Education, 31–49. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-6528-7_3.
Full textde Moura Oliveira, P. B., J. Boaventura Cunha, and Filomena Soares. "Integrating MIT App-Inventor in PLC Programming Teaching." In Innovation, Engineering and Entrepreneurship, 17–24. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91334-6_3.
Full textMerugula, Suneetha, Akhil Chakka, and Satish Muppidi. "Smart Health Monitoring System Using MIT App Inventor 2." In Embedded Systems and Artificial Intelligence, 243–53. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-0947-6_24.
Full textGardner-McCune, Christina, and Yerika Jimenez. "Historical App Developers." In Advances in Educational Marketing, Administration, and Leadership, 85–112. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-2005-4.ch005.
Full textPapadakis, Stamatios. "Evaluating a Teaching Intervention for Teaching STEM and Programming Concepts Through the Creation of a Weather-Forecast App for Smart Mobile Devices." In Advances in Early Childhood and K-12 Education, 31–53. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-4576-8.ch002.
Full textDangeti, Trinadh Manikanta Gangadhar, Naga Subrahmanyam Boddeda, Sai Ram Pavan Taneeru, Manikanta Prem Kumar Bheemuni, Pavan Kumar Kachala, and Vara Durga Siva Sai A. "Catch Me If You Can Game as Well as Packaging System Efficient Design Using Arduino UNO." In Computational Methodologies for Electrical and Electronics Engineers, 1–14. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-3327-7.ch001.
Full text"Appendix 3: The Multidimensional Inventory of Dissociation (MID)." In Rebuilding Shattered Lives, 287–98. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2011. http://dx.doi.org/10.1002/9781118093146.app3.
Full textLi, Jie Jack. "Discovery of Lipitor." In Triumph of the Heart. Oxford University Press, 2009. http://dx.doi.org/10.1093/oso/9780195323573.003.0010.
Full textConference papers on the topic "MIT App Inventor"
Xie, Benjamin, and Hal Abelson. "Skill progression in MIT app inventor." In 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). IEEE, 2016. http://dx.doi.org/10.1109/vlhcc.2016.7739687.
Full textWilson, Casey, Anna Sandifer, and Aspen Olmsted. "Designing an assembly language using MIT App inventor." In 2017 12th International Conference for Internet Technology and Secured Transactions (ICITST). IEEE, 2017. http://dx.doi.org/10.23919/icitst.2017.8356457.
Full textSt. Georgiev, Ts. "Students’ Viewpoint about Using MIT App Inventor in Education." In 2019 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO). IEEE, 2019. http://dx.doi.org/10.23919/mipro.2019.8756671.
Full textBarkana, Berra Z., and William McDonough. "AP Computer Science Principles: Designing the hour.ly App in MIT App Inventor." In 2019 IEEE Long Island Systems, Applications and Technology Conference (LISAT). IEEE, 2019. http://dx.doi.org/10.1109/lisat.2019.8816822.
Full textLao, Natalie. "CloudDB: Components for exploring shared data with MIT app inventor." In 2017 IEEE Blocks and Beyond Workshop (B&B). IEEE, 2017. http://dx.doi.org/10.1109/blocks.2017.8120426.
Full textOliveira, Sérgio de, Marconi de Arruda Pereira, and Fernando A. Teixeira. "MIT App Inventor como Ambiente de Ensino de Algoritmos e Programação." In Workshop sobre Educação em Computação. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/wei.2021.15897.
Full textVinueza-Morales, Mariuxi, Ana E. Chacón-Luna, Jorge Rodas-Silva, and Héctor Serrano Mantilla. "Enseñanza de programación mediante MIT App Inventor: una revisión de literatura." In The 18th LACCEI International Multi-Conference for Engineering, Education, and Technology: Engineering, Integration, And Alliances for A Sustainable Development” “Hemispheric Cooperation for Competitiveness and Prosperity on A Knowledge-Based Economy”. Latin American and Caribbean Consortium of Engineering Institutions, 2020. http://dx.doi.org/10.18687/laccei2020.1.1.49.
Full textPerdikuri, Katerina. "Students' Experiences from the use of MIT App Inventor in classroom." In the 18th Panhellenic Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2645791.2645835.
Full textFlynn, Siobhan, Shannon White, Oluwadara Asinobi, Michaela Black, and Adrian Moore. "INSPIRING DISENGAGED ADOLESCENTS TO ENGAGE WITH TECHNOLOGY USING MIT APP INVENTOR." In 10th annual International Conference of Education, Research and Innovation. IATED, 2017. http://dx.doi.org/10.21125/iceri.2017.1651.
Full textMunasinghe, Thilanka, Evan W. Patton, and Oshani Seneviratne. "IoT Application Development Using MIT App Inventor to Collect and Analyze Sensor Data." In 2019 IEEE International Conference on Big Data (Big Data). IEEE, 2019. http://dx.doi.org/10.1109/bigdata47090.2019.9006203.
Full textReports on the topic "MIT App Inventor"
Evans, Julie, Kendra Sikes, and Jamie Ratchford. Vegetation classification at Lake Mead National Recreation Area, Mojave National Preserve, Castle Mountains National Monument, and Death Valley National Park: Final report (Revised with Cost Estimate). National Park Service, October 2020. http://dx.doi.org/10.36967/nrr-2279201.
Full text