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Journal articles on the topic 'MIT App Inventor platform'

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1

Sabado, Wilber. "Education 4.0: Using Web-based Massachusetts Institute of Technology(MIT)App Inventor 2 in Android Application Development." International Journal of Computing Sciences Research 8 (January 1, 2024): 2766–80. https://doi.org/10.25147/ijcsr.2017.001.1.188.

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Purpose–The use of an online platform called the (MIT) Massachusetts Institute of Technology AppInventor 2 provided an easy-to-usetool for students in developing an Android mobile application. Education 4.0 is about the use of technology like the MIT App Inventor 2. The MIT App Inventor 2 is an alternative to developing mobile Android applications. Method–This paper utilized a Descriptive Research Design which used a quantitative method. The survey questionnaires were validated by IT experts. Results–90% of the respondents are Very Satisfied in learning the MIT App Inventor 2 platform. 93 respondents answered and marked the use of MIT Inventor 2 as Very Satisfied and 7 respondents marked the use of MIT Inventor 2 as Satisfied. Conclusion–The students were able to develop Personal Mobile Apps, Educational Mobile Apps, and Internet of Things Mobile Apps using the MIT App Inventor 2.The students were able to integrate Arduino microcontrollers into their Android apps. Recommendations–To integrate the use of MIT App Inventor 2 in K12 courses. Research Implications–This research seeks to promote the use of MIT App Inventor 2 to help non-programmers in developing an Android-based mobile application. Practical Implications–This research proves that technology integration enhances work efficiency. Social Implications–This research shows opportunities for students to use technology. Keywords–Education 4.0, 4IR, Industry 4.0, Android mobile application, Internet of Things, MIT App Inventor 2, Arduino
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THIRA, Ciprian, Bogdan-Vasile CIORUȚA, Laura BACALI, Ioana-Elisabeta CIORUȚA, and Alexandru Leonard POP. "MIT App Inventor and Mobile App Development for Human Resource Management in Small and Medium Organizations." Asian Journal of Education and Social Studies 51, no. 5 (2025): 912–19. https://doi.org/10.9734/ajess/2025/v51i51970.

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This research analyzes the potential and implications of using the MIT App Inventor® platform in developing mobile applications dedicated to human resource management (HRM). Our current research highlights the advantages of implementing this visual programming platform for accelerating the digitalization of HRM processes, reducing technical barriers, and promoting innovation in HR departments. The results demonstrate that MIT App Inventor® can represent a viable solution for organizations that want to implement customized HRM solutions with limited technical resources while offering the opportunity to involve HR specialists directly in the application creation process.
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Tsyrulnyk, Serhii. "MIT APP INVENTOR TO CREATE ANDROID APPLICATIONS LABORATORY COURSE WITHOUT PROGRAMMING." OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY, no. 4 (2018): 91–95. http://dx.doi.org/10.28925/2414-0325.2018.4.9195.

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Modern teaching methods implemented with the use of information technologies that facilitate and accelerate the transfer of knowledge to students, activate a process of assimilation of knowledge, enhance the effectiveness of the training. This article discusses creating a unique and attractive electronic training manual in the form of an Android application. Highlights the toolkit to create educational materials on the base of cloud-based technologies of visual programming tools free software MIT APP INVENTOR for Android platform. Analyzed the features of the user interface in a designer and the "programming" elements of your mobile application in mode of "Blocks". Experience of creating innovative forms of organization of educational process in the form of an electronic laboratory course by software MIT APP INVENTOR.
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4

CIORUȚA, Bogdan-Vasile, and Mirela COMAN. "Can the MIT App Inventor® application be integrated into soil protection strategies?" Technium Sustainability 2, no. 3 (2022): 46–64. http://dx.doi.org/10.47577/sustainability.v2i3.6940.

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This paper starts from the definition, descriptive characterization, and analysis of the MIT App Inventor® platform, according to the users' perceptions, to emphasize the malleability of the platform to the digital consumer society demands. The analysis of how the App Inventor® can be implemented in soil protection strategies is done in conjunction with the configuration of a digital field agenda. The analysis was conducted in the Office of Informatics, from October 2020 to December 2021, and involved identifying and scoring the elements that can make App Inventor® used to create specific soil protection apps. The analysis methodology included the main components of mobile devices that may be related to the acquisition and processing of field data (camera, video, navigation, map, and other sensors). As a result of the configuration and pre-testing of the application, it was observed that the App Inventor® can be used successfully in soils monitoring and protection.
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Edriati, Sofia, Liza Husnita, Erismar Amri, Ami Anggraini Samudra, and Nofrian Kamil. "Penggunaan Mit App Inventor untuk Merancang Aplikasi Pembelajaran Berbasis Android." E-Dimas: Jurnal Pengabdian kepada Masyarakat 12, no. 4 (2021): 652–57. http://dx.doi.org/10.26877/e-dimas.v12i4.6648.

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Adopsi penggunaan teknologi dalam pembelajaran dewasa ini semakin meningkat. Teknologi bisa menjadi alat bagi guru untuk menyampaikan materi pembelajaran dengan mudah, menarik dan menyenangkan bagi peserta didik. Salah satu teknologi yang masih sangat jarang digunakan oleh guru adalah media pembelajaran berbasis android. Pelatihan ini bertujuan melatih para guru dalam membuat media pembelajaran berbasis android yang inovatif, menarik, dan menyenangkan bagi peserta didik. Dalam pelatihan ini, platform yang digunakan adalah MIT App Inventor. Kelebihan MIT App Inventor adalah pengguna tidak perlu mengingat dan menulis instruksi sehingga tidak menimbulkan frustasi dalam mengembangkan aplikasi. Pelatihan ini dilakukan secara online melalui konferensi video. Peserta juga diberikan video yang berisi materi dan panduan pembuatan media menggunakan aplikasi MIT App Inventor. Pelatihan ini memberikan pengetahuan dan pengalaman kepada guru dalam membuat media pembelajaran berbasis android tanpa harus menggunakan koding.
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6

Achry Rafly Fadlillah and Ferdinandus Cilverius Ola Beda. "Designing A Student Attendance Application Using Mit App Inventor." SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 1, no. 4 (2023): 89–94. http://dx.doi.org/10.59841/saber.v1i4.539.

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Education is the main foundation in community development and human resource development. In the context of higher education, the quality of the learning process and lecture management greatly affects student success. One aspect that has a significant impact on the learning process is student attendance management. Traditionally, recording student attendance is done manually by using a physical attendance list that must be filled in by students and signed by lecturers. Although it has been used for a long time, this method has a number of limitations that need to be overcome. In the rapidly evolving digital era, we have access to technology that can simplify and improve student attendance management. The use of information technology can provide a more efficient, accurate, and practical solution in recording student attendance. The app was developed using MIT App Inventor, a platform that makes it easy for users to create Android apps without in-depth programming knowledge.
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7

Gao, Jaida, Calab Su, Etai Miller, Kevin Lu, and Meng Yu. "Rapid Mobile App Development for Generative AI Agents on MIT App Inventor." Journal of advances in information science and technology 2, no. 3 (2024): 1–8. https://doi.org/10.5281/zenodo.10899798.

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<strong>The evolution of Artificial Intelligence (AI) stands as a pivotal force shaping our society, finding applications across diverse domains such as education, sustainability, and safety. Leveraging AI within mobile applications makes it easily accessible to the public, catalyzing its transformative potential. In this paper, we present a methodology for the rapid development of AI agent applications using the development platform provided by MIT App Inventor. To demonstrate its efficacy, we share the development journey of three distinct mobile applications: </strong><strong><em>SynchroNet</em></strong><strong>&nbsp;for fostering sustainable communities; </strong><strong><em>ProductiviTeams</em></strong><strong>&nbsp;for addressing procrastination; and </strong><strong><em>iHELP</em></strong><strong>&nbsp;for enhancing community safety. All three applications seamlessly integrate a spectrum of generative AI features, leveraging OpenAI APIs. Furthermore, we offer insights gleaned from overcoming challenges in integrating diverse tools and AI functionalities, aiming to inspire young developers to join our efforts in building practical AI agent applications.</strong>
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8

Sanagare, Asmit. "Smart Home Appliances." International Journal for Research in Applied Science and Engineering Technology 13, no. 5 (2025): 6874–80. https://doi.org/10.22214/ijraset.2025.71795.

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The rise of the Internet of Things (IoT) has driven the development of smart home systems that enhance comfort, energy efficiency, and security. Traditional systems are either limited in scope or prohibitively expensive. This paper proposes a low-cost, real-time, wireless home automation system based on the ESP32 microcontroller and Google Firebase, incorporating multiple sensors and actuators. The system is designed to allow real-time control and monitoring via a mobile application developed using MIT App Inventor. A user-friendly mobile application developed using MIT App Inventor allows remote monitoring and control. The solution offers an efficient, scalable, and cost-effective platform for modern smart home implementations.
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9

Wahyu Kurniawan, Lalu Mutawalli, and Wire Bagye. "Pelatihan Penggunaan MIT App Inventor untuk Membuat Aplikasi Android pada Siswa di Bale Mesin Digital." Bumi : Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat 2, no. 4 (2024): 119–27. http://dx.doi.org/10.61132/bumi.v2i4.419.

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This training aims to provide training on the use of MIT App Inventor in creating Android applications to students at Bale Machine Digital. MIT App Inventor is a web-based platform that makes it easy for new users to program and create Android apps through a block-based Invalid source specified.men interface. The research methods used include problem identification, preparation, training implementation and evaluation. The results of this training show a significant increase in students' knowledge and skills in using information technology and creating Android applications. This training also provides basic skills that are much needed in today's digital era and can be the basis for developing business opportunities in the future.
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Efprianti, Nera, Supriadi Supriadi, Supratman Zakir, and Liza Efriyanti. "Design of Android-Based PAI Learning Media Using Mit App Inventor in Class X SMAN 1 Pasaman Regency." Continuous Education: Journal of Science and Research 5, no. 2 (2024): 187–99. http://dx.doi.org/10.51178/ce.v5i2.2052.

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This research focuses on the problem of limited use of technology in Islamic religious education media which was previously used at SMAN 1 Panti. The aim of using Mit App Inventor in the learning media for the Android-based Islamic Religious Education program is to help teachers maximize the use of Mit App Inventor in teaching media and increase student motivation in taking Islamic Education lessons. This research uses any recognized research and development methodology. In this research, the author uses the 4D design paradigm, Define, Design, Develop, and Disseminate. The results of this study use the Aikens V hypothesis for assessing validity, the Moment Kappa hypothesis for assessing practice, and the R.Hake hypothesis (G-Score) for assessing effectiveness. Validity test results with a minimum score of 0.87 indicate the test is valid. Effectiveness testing which is said to be "Very Effective" is valid with a value of 0.83, is said to be "High" and product practicality testing is obtained with a value of 0.90. This research shows that using Mit App Inventor as an Android-based Islamic Religious Education platform is very effective.
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11

Yaqin, Moh. Ainol, and Anis Abdullah Al. "E-BUSINESS COOPERATION DALAM PEMANFAATKAN MEDIA MIT APP INVENTOR DAN WEB BOOTSTRAP SEBAGAI PLATFORM UNTUK MENINGKATKAN KESEJAHTERAAN MASYARAKAT PROBOLINGGO." Teknika : Engineering and Sains Journal 3, no. 1 (2019): 13–18. https://doi.org/10.5281/zenodo.3552043.

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Lapangan pekerjaan pada zaman sekarang sangat sulit didapat sehingga beberapa orang atau kelompok membuat usaha sendiri atau disebut berwirausaha, penerapan kegiatan ini banyak diwadahi dalam bentuk Industri Kecil Menengah (IKM), Usaha Kecil dan Menengah (UKM) dan Pembinaan Kesejahteraan Keluarga (PKK). Akan tetapi kesulitannya adalah dalam segi pemasaran, produk yang unik dan bagus tidak banyak tahu sehingga daya jualnya minim dan laba tidak besar, produk tersebut merupakan potensi lokal yang tidak terjajah dan perlu dikembangkan. Dari permasalahan tersebut, dibuatlah aplikasi E-<em>business</em>&nbsp;<em>Cooperation</em>&nbsp;dengan&nbsp;<em>Multi</em>&nbsp;<em>Produsen</em>&nbsp;berbasis&nbsp;<em>MIT App Inventor</em>&nbsp;dan Web bootstrap, yang dapat membantu dan mempermudah dalam mewadahi produk untuk dikenalkan ke daerah-daerah di luar bahkan bisa go Internasional.. Aplikasi ini menggunakan dua media yaitu website diimplementasikan dengan&nbsp;<em>Web Bootstrap</em>&nbsp;dan berbasis&nbsp;<em>android mobile</em>&nbsp;dengan menggunakan MIT App Inventor. Dengan menggunakan dua media ini, dapat menyentuh segala aspek masyarakat yang sesuai dengan kebutuhan zaman globalisasi. Formulasi konsep teknologi ini, memberikan kemudahan pada pengguna, yaitu dapat mengelolah produk-produk tersebut dan mengetahui produk-produk yang sudah dibeli oleh konsumen. Dengan adanya aplikasi tersebut memberikan kemudahan pada pihak kedua yaitu multi-produsen dalam memasarkan dan mengontrol barang tersebut dengan mudah dan efektif, karena sistem menggunakan&nbsp;<em>E-business Cooperation</em>&nbsp;saling menguntungkan, membantu dan sama-sama meningkatan produk pada setiap multi-produsen.
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12

Rosli, Suhaimi Sobrie, and Ridzwan Che’ Rus. "Development of AGRONUTRI-X M-Learning Application using MIT App Inventor 2 Platform." Advanced Journal of Technical and Vocational Education 6, no. 2 (2022): 1–10. http://dx.doi.org/10.26666/rmp.ajtve.2022.2.1.

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Education today is changing, in line with technology development that has been embedded in our lives. Thus, to meet the needs of today’s generation, there is a need to revolutionize conventional instructional methods by integrating technological elements in line with today’s advancements. The thriving smartphone technology with high ownership rates needs to be leveraged as a learning medium known as M-learning. Compared to E-learning, M-learning has been deemed a more forward-looking trend in learning as it allows learning to be accessed anytime and anywhere without needing specialized facilities or laboratories. However, the optimal use of M-learning as a learning medium in agricultural TVET has yet to be explored. This gap is demonstrated by the small amount of M-learning materials developed for learning agricultural subjects. This study focuses on developing specific M-learning applications for Crop Agro-industry students in Vocational College, specifically to improve their competency in preparing formulations for fertigation fertilizer. The design and development of the AGRONUTRI-X M-learning application are based on the ADDIE model. The model has five phases in its learning material development process: analysis, design, development, implementation, and testing. Balsamiq Wireframes software was used in designing the storyboard and application interface, and the MIT App Inventor 2 platform was used for the application development using the storyboard and interface provided during the design phase. The application was evaluated by five experts, and the results of the expert content evaluation showed that the application has a high content validity (89.2%). The application was tested on 30 vocational college students during a six-week intervention process which was conducted concurrently with conventional learning. The AGRONUTRI-X M-learning application usability questionnaire was then distributed to these students, and the results showed a high level of application usability with a mean score of 4.41. Overall, the development of AGRONUTRI-X M-learning applications has successfully achieved the objectives and contributed to developing M-learning applications for agriculture students.
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Falah, Mohammad Nailul, Dwi Sukma Donoriyanto, and Tranggono Tranggono. "PENGEMBANGAN SISTEM INFORMASI ALUMNI BERBASIS ANDROID DENGAN MIT APP INVENTOR." JUMINTEN 2, no. 3 (2021): 107–18. http://dx.doi.org/10.33005/juminten.v2i3.225.

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Mahasiswa yang telah lulus atau biasa disebut alumni merupakan salah satu aset sumber daya yang bermanfaat bagi sebuah Universitas. Kontribusi alumni yang didapatkan bagi universitas antara lain jejaring perusahaan, informasi lowongan pekerjaan, penyandang dana institusi dan dapat memfasilitasi program studi dalam melakukan kerjasama dengan perusahaan. Program Studi Teknik Industri UPN “Veteran” Jawa Timur telah mengahsilkan banyak alumni yang tersebar diseluruh Indonesia. Namun dalam komunikasi antara Alumni dengan Program Studi saat ini mengalami kendala pertukaran informasi dan tracing alumni yang telah lulus belum tersampaikan dengan baik. &#x0D; Berdasarkan uraian diatas dapat disimpulkan bahwa kebutuhan Program Studi Teknik Industri UPN “Veteran” Jawa Timur terhadap layanan teknologi berbasis IT sangat bervariatif, salah satu kebutuhannya adalah kebutuhan suatu aplikasi informasi berbasis mobile. Untuk memenuhi kebutuhan dan tuntutan diatas penulis mencoba membuat sistem informasi alumni menjadi program aplikasi untuk smartphone berbasis Android yang easy to use, artinya dapat dengan mudah digunakan oleh para user dan secara fungsional juga menjawab kebutuhan dari para user. Software ini dibuat dengan menggunakan bahasa pemograman Java . Pemograman Java digunakan mengingat memiliki fleksibilitas yang tinggi sebagai multiplatform yang dapat dijalankan di beberapa platform sistem. Hasil penelitian ini menunjukan bahwa sistem informasi alumni yang dikembangkan mampu mengatasi kendala yang dialami Program Studi Teknik Industri, khususnya mengenai pengolahan data, pertukaran informasi dan tracing Alumni.&#x0D; Kata kunci : Android, MIT App Inventor, Sistem Informasi Alumni
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Jannah, Miftahul, Khairunnisa Khairunnisa, Teguh Ansyor Lorosae, and Sahrul Ramadhan. "Effectiveness of Using MIT App Inventor as an Android-Based Learning Media." PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic 11, no. 2 (2023): 415–24. http://dx.doi.org/10.33558/piksel.v11i2.7379.

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Massive updates on technology make teachers have to be more extra in determining the learning materials and media used. The technology used must be up-to-date and provide good results as a learning medium that must be used. Technological developments must truly be transferable as learning media, given that Revolution 5.0 is targeting innovation and development in more sophisticated technologies such as AI, IoT, and robots. Humans can slowly be replaced with machines and everything may be computerized. By being given knowledge from now on, at least students have provisions for the future. The process of transferring knowledge is not only done by speaking in front of the class, the process also requires media or intermediaries to bridge it so that the process of transferring knowledge becomes more optimal and faster. The use of appropriate learning media can certainly make students better understand what is being taught. On this basis, the purpose of this study was to determine the effectiveness of using Mit App Inventor as a learning medium. The method used is Descriptive Quantitative. Data collection was carried out by distributing questionnaires to students of SMK 1 Muhammadiyah Bima who had used Mit App Inventor in their learning process. The results of this study indicate that the use of Mit App Inventor at SMK 1 Muhammadiyah Bima is effective. The first indicator "Platform Quality" gets a percentage of 88.5%, the second indicator "Student Understanding" gets a percentage of 93.9%, the third indicator gets a percentage of "Student Preference" 81.2% and the fourth indicator "Benefits Obtained" gets a percentage 80.3%. It can be said that Mit App Inventor is of good quality, easy to understand, and provides good benefits for the learning process.
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Khairullah, Khairullah, Ujang Juhardi, and Indra Yoga Widianto. "Penerapan MIT Inventor Dalam Pemasaran Produk Honda Arista Bengkulu Menggunakan Aplikasi Android." JURNAL MEDIA INFOTAMA 20, no. 2 (2024): 510–16. https://doi.org/10.37676/jmi.v20i2.6474.

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The main objective of this thesis is to design an Android application specifically developed for the Honda Arista dealership in Bengkulu, using the MIT App Inventor platform. This application is designed to provide easy access for customers, allowing them to obtain information related to Honda products, after-sales services, and providing facilities for service appointment reservations. To achieve this goal, the research will adopt a development method using code block programming in MIT App Inventor. During the implementation process, the author will focus on an intuitive user interface design, ensuring compatibility with various Android devices, and integrating features that meet the needs of the Honda Arista dealership and its customers. The importance of creating an application that can be easily accessed by users without a conventional programming background is a primary concern. Therefore, this research will prioritize the use of visual programming provided by MIT Inventor, enabling application development without requiring in-depth programming knowledge. The expected outcome of this research is the development of an Android application that can be used by Honda Arista customers in Bengkulu. This application will not only provide ease of access to product information and service appointments but also enable customers to make reservations easily through the platform. In addition to benefiting customers, this application is expected to enhance the quality of dealership services, increase operational efficiency, and create better interaction with consumers. Through the implementation of this Android application, it is hoped that Honda Arista Bengkulu customers will experience more comfortable and efficient interactions. Additionally, the Honda Arista dealership is expected to leverage this technology to enhance brand image, expand market reach, and gain more advantages in an increasingly competitive business environment
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Putri, Meirizka Hani, Miftahul Jannah, Ita Fitriati, and Ridwan Ridwan. "Effectiveness of Using Mit App Inventor at STKIP Taman Siswa Bima." Jurnal Sistem dan Teknologi Informasi (JustIN) 12, no. 2 (2024): 351. http://dx.doi.org/10.26418/justin.v12i2.76628.

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Effectiveness of Using Mit App Inventor at STKIP Taman Siswa Bima Media learning must be a bridge between teachers and students so that the learning process can run well and the transfer of knowledge carried out by teachers can be conveyed well. In order for the process of teaching and learning activities to be more effective, learning media is needed as a supporting tool. A physical medium, such as a book, movie, video, etc., is referred to as learning media. In the early history of learning, media was only a tool used by someone to provide explanations about material, learning media can also increase their motivation to learn, and clarify and simplify learning concepts. Choosing learning media is very important because learning media must be appropriate to the conditions and level of students' understanding. Conventional learning media will make students bored with lessons, especially if in class learning only focuses on teachers and books, therefore the learning process that is carried out must be up-to-date and provide good results, that's the kind of learning media that should be used. . The research method used in this research is Quantitative Descriptive. Data collection was carried out by distributing questionnaires to students of the STKIP Taman Siswa information technology education study program. The results of this research indicate that the use of Mit App Inventor in the information technology education study program is effective. The first indicator, namely "Platform Quality" gets a percentage of 75% in the "Effective" category, the second indicator "Student Understanding" gets a percentage of 78% in the "Effective" category, the third indicator "Student Preferences" gets a percentage of 73% in the "Effective" category” and the fourth indicator “Benefits obtained” got a percentage of 79% in the “Effective” category. It can be said that Mit App Inventor has good quality, is easy to understand, can provide good benefits to the learning process and is suitable for use as a learning medium in information technology education study programs.
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Yaqin, Moh Ainol, and Abdullah Al Anis. "E-BUSINESS COOPERATION DALAM PEMANFAATKAN MEDIA MIT APP INVENTOR DAN WEB BOOTSTRAP SEBAGAI PLATFORM UNTUK MENINGKATKAN KESEJAHTERAAN MASYARAKAT PROBOLINGGO." Teknika: Engineering and Sains Journal 3, no. 1 (2019): 13. http://dx.doi.org/10.51804/tesj.v3i1.401.13-18.

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Lapangan pekerjaan pada zaman sekarang sangat sulit didapat sehingga beberapa orang atau kelompok membuat usaha sendiri atau disebut berwirausaha, penerapan kegiatan ini banyak diwadahi dalam bentuk Industri Kecil Menengah (IKM), Usaha Kecil dan Menengah (UKM) dan Pembinaan Kesejahteraan Keluarga (PKK). Akan tetapi kesulitannya adalah dalam segi pemasaran, produk yang unik dan bagus tidak banyak tahu sehingga daya jualnya minim dan laba tidak besar, produk tersebut merupakan potensi lokal yang tidak terjajah dan perlu dikembangkan. Dari permasalahan tersebut, dibuatlah aplikasi E-business Cooperation dengan Multi Produsen berbasis MIT App Inventor dan Web bootstrap, yang dapat membantu dan mempermudah dalam mewadahi produk untuk dikenalkan ke daerah-daerah di luar bahkan bisa go Internasional.. Aplikasi ini menggunakan dua media yaitu website diimplementasikan dengan Web Bootstrap dan berbasis android mobile dengan menggunakan MIT App Inventor. Dengan menggunakan dua media ini, dapat menyentuh segala aspek masyarakat yang sesuai dengan kebutuhan zaman globalisasi. Formulasi konsep teknologi ini, memberikan kemudahan pada pengguna, yaitu dapat mengelolah produk-produk tersebut dan mengetahui produk-produk yang sudah dibeli oleh konsumen. Dengan adanya aplikasi tersebut memberikan kemudahan pada pihak kedua yaitu multi-produsen dalam memasarkan dan mengontrol barang tersebut dengan mudah dan efektif, karena sistem menggunakan E-business Cooperation saling menguntungkan, membantu dan sama-sama meningkatan produk pada setiap multi-produsen.
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Costa, Ronnis Tarles Dantas, and Dorgival Albertino Da Silva Junior. "Application for calculating the motor control frequency for vehicle speed reading system test bench." Concilium 23, no. 3 (2023): 189–98. http://dx.doi.org/10.53660/clm-872-23b25.

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The present work describes the construction steps of an application on the MIT App online platform Inventor 2. It is able to calculate command frequencies for stepper motors, which are equivalent to vehicle speed values. These frequency values ​​can be entered in programming codes within controllers such as Raspberry Pi, Arduino, ESP 32, among others, which makes possible the development of a test bench for the speed reading system of vehicles for transporting loads and people.
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Sahtyawan, Rama, and Andika Bayu Sautra2. "PENERAPAN TEKNOLOGI CLASSROOM CERDAS PLTS MENGGUNAKAN SMART DOORLOCK BERDASARKAN DETEKSI SUHU TUBUH BERBASIS IOT MEMANFAATKAN ENERGI ALTERNATIF PANEL SURYA." Jurnal Aplikasi Teknologi Informasi dan Manajemen (JATIM) 3, no. 2 (2022): 178–89. http://dx.doi.org/10.31102/jatim.v3i2.1703.

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Penyebaran virus corona (Covid-19) di Indonesia semakin meningkat, memberikan dampak bagi perguruan tinggi (PT) di indonesia. PT harus memperketat proses perkuliahan agar meminimalisir penyebaran covid. Solusi yang digagas adalah dengan menciptakan sebuah pengontrol pintu otomatis yang dapat diakses dengan mendeteksi suhu tubuh mahasiswa yang akan mengikuti perkuliahan di kelas dalam suhu tubuh normal serta sistem tersebut dapat mengontrol dalam pembatasan jumlah mahasiswa yang masuk didalam kelas, adapun sumber daya tersebut menggunakan pembangkit listrik tenaga surya yang ramah lingkungan. Tujuan dari penelitian ini adalah merancang “Classroom Cerdas Plts” dengan menggabungkan Internet Of Things dan Plts sebagai upaya penerapan social distance jaga jarak antar mahasiswa di kelas pada perkuliahan untuk meningkatkan keamanan dan kenyamanan yang sumber dayanya menggunakan pembangkit listrik tenaga surya yang ramah lingkungan. Classroom Cerdas Plts dengan kebutuhan sistem sensor dan lainnya terdiri dari : NodeMcu Esp 8266, sensor suhu, door lock, Relay, panel surya, inverter, Aki, solar charge controller, Arduino IDE. Menggunakan Platform IoT Thingspeak yang berfungsi memonitoring jumlah mahasiswa di dalam kelas. Data output sensor akan dilaporkan secara real time ke admin melalui aplikasi MIT app inventor didukung dengan firebase sebagai realtime database yang digunakan untuk menyimpan data dan synchronize ke banyak user.&#x0D; &#x0D; Kata kunci: Covid-19, temperature sensor, MIT app inventor, firebase, PLTS.
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Rahmawati, Rahmawati, Nirsal Nirsal, and Syafriadi Syafriadi. "RANCANG BANGUN APLIKASI PEMBELAJARAN TENSES BAHASA INGGRIS BERBASIS ANDROID PADA SEKOLAH MENENGAH PERTAMA NEGERI 3 SUKAMAJU." National Conference on Applied Business, Education, & Technology (NCABET) 2, no. 1 (2022): 403–14. http://dx.doi.org/10.46306/ncabet.v2i1.83.

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This study aims to produce an Application for Learning English Tenses at The State Junior High School 3 Sukamaju so that it can make it easier for teachers and students. The data collection methods used in this study are observation, interviews, literature studies and documentation. In this study, the author used the R&amp;D (Research and Development) method with reference to the waterfall model. System design using UML (Unified Modeling Language) as visual modeling, as for making applications using the MIT App Inventor platform to design applications. Tests performed on the system using black box testing. The results of this study are that the existence of an English tenses learning application system can make it easier for schools and students to carry out learning
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Moh, Moh Myint Maung, and Nay Lynn Aung Soe. "Stair Climbing Robot with Stable Platform." International Journal of Trend in Scientific Research and Development 3, no. 4 (2019): 1674–80. https://doi.org/10.5281/zenodo.3591539.

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Nowadays, remote manipulation of a climbing robot by a human operator becomes essential for hazard environment. Carrying objects on stable platform is useful as a popular application. This paper presents the design and implementation of a remote controlled stair climbing robot with stable platform. The robot movement is controlled using Arduino UNO and Android Bluetooth connection. The paper presents a complete integrated control design and communication strategy for Bluetooth range. Moreover self balanced stable platform is designed using MPU6050 IMU sensor. Its mechanical design using DC geared wheels and servo based arm is designed for climbing stairs. The robot system is implemented by using Arduino IDE and MIT App Inventor for android application is developed for remote access. Experimental tests showed that stair climbing process and stable platform were successful integrated and they can be directly applied for various types of stairs and carrying light weighted cap or goods. Moh Moh Myint Maung | Soe Nay Lynn Aung &quot;Stair Climbing Robot with Stable Platform&quot; Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-3 | Issue-4 , June 2019, URL: https://www.ijtsrd.com/papers/ijtsrd25221.pdf
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Vieira, Rayana S. dos Santos, Maciel da Costa Furtado, Adriane Franco da Silva, and Dayana S. dos Santos Vieira. "O USO DA PLATAFORMA MIT APP INVENTOR NO INCENTIVO A INSERÇÃO DE ALUNOS DO ENSINO MÉDIO AO ENSINO SUPERIOR / THE USE OF THE MIT APP INVENTOR PLATFORM TO ENCOURAGE HIGH SCHOOL TO HIGHER EDUCATION STUDENTS." Brazilian Journal of Development 6, no. 10 (2020): 76523–27. http://dx.doi.org/10.34117/bjdv6n10-175.

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Comejina, Prathan, Miki Kanna, and Sarawut Somnam. "Development of an ESP32 Microcontroller-based Colorimeter with an Android App for the Verification of Roasting Degree of Coffee Beans." Chiang Mai Journal of Science 51, no. 5 (2024): 1–10. http://dx.doi.org/10.12982/cmjs.2024.079.

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A lo w-cost and portable colorimeter was developed using an ESP32 microcontroller and a TCS34725 color sensor to monitor the degree of coffee roast, crucial for maintaining flavor consistency and controlling product quality across different batches. The colorimeter detected color recognition resulting in RGB color intensity values, which could be displayed on the device’s TFT LCD touchscreen. Additionally, colorimetric data was transmitted in real-time via WiFi and stored in a MySQL database using an Android app created with the MIT App Inventor platform. The colorimeter was powered by a rechargeable lithium phosphate battery. The consistency of coffee roasting was ensured by self-identifying the standard RGB values of the roasted coffee beans at five degrees (light, light-medium, medium, medium-dark, and dark) with the app. The darker the color of the roasted coffee, the lower the RGB values were gained. The color detection was highly precise, with a relative standard deviation of less than 5%.
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Keong, Tew Chin, S. A. A. Shukor, and N. A. Rahim. "Development of a Mobile Platform with IoT for LIDAR." Journal of Physics: Conference Series 2107, no. 1 (2021): 012042. http://dx.doi.org/10.1088/1742-6596/2107/1/012042.

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Abstract Nowadays, interior scanning is very significant in mobile robot applications because it helps humans to monitor, study and investigate the environments, especially the challenging ones with clutter, hazardous, unexplored, dynamic, and others. A LIDAR can be utilised to perform the task; however, suitable mobile platform should be accompanying it to allow mobility while collecting data representing the environment. This paper shows the process of developing a suitable mobile platform for a low-cost laser rangefinder, RP LIDAR from SLAMTEC with its scanning performance. The mobile platform used in this project is an Arduino Uno R3 4WD mobile robot. L298 H-Bridge IC and HC-05 Bluetooth module is implemented on the robot to make the user able to control its movement through a mobile application. MIT app inventor is used to develop the mobile application. Through the application, user can control the mobile robot with the LIDAR to move around the selected indoor area to scan its environment. To show the scanning results, MATLAB will be used to plot the map. Analysis from the plotting show good mapping results and similar to the real environment, thus presenting its potential to be used in the above-mentioned situations.
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Wijayanto, Danur, Esi Putri Silmina, Arizona Firdonsyah, and Aqni Alam Aditiya. "PROTOTYPE IOT UNTUK PEMANTAUAN NUTRISI DAN PH PADA HIDROPONIK MENGGUNAKAN ESP32 DI KEBUN HIDROPINIK VEFAR YOGYAKARTA." HOAQ (High Education of Organization Archive Quality) : Jurnal Teknologi Informasi 15, no. 2 (2024): 100–106. https://doi.org/10.52972/hoaq.vol15no2.p100-106.

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Sektor pertanian di Indonesia menghadapi tantangan karena berkurangnya lahan pertanian, Upaya yang dilakukan untuk mengatasi hal tersebut dengan menerapkan Hidroponik. Salah satu metode hidroponik adalah Metode NFT, yang telah diterapkan di Kebun Vefar Yogyakarta. Namun dalam penerapan Hidroponik dengan Metode NFT ini sering mengalami kendala berupa gagal panen yang disebabkan oleh sistem pemantauan nutrisi dan pH yang masih manual, belum dilakukan secara berkala, keterbatasan waktu dan tenaga dari pemilik serta karyawan, ditambah dengan luasnya lahan kebun hidroponik, menjadi faktor penghambat dalam pemantauan yang intensif. Pemantauan secara real-time terhadap nutrisi air dan pH air juga sangat penting untuk memaksimalkan hasil produksi. Untuk mengatasi masalah ini, diperlukan sistem pemantauan berbasis IoT yang memanfaatkan sensor pH dan TDS meter, Wemos D1 R32 sebagai mikrokontroler, dengan menggunakan Platform Antares dan Aplikasi Mobile apps MIT APP Inventor. Hasil menunjukkan prototype dapat memantau kondisi pH dan jumlah partikel padatan yang terlarut dalam air dengan pengujian selama satu hari dan keberhasilan seluruh hasil skenario pengujian. Nilai pH dan TDS pada larutan nutrisi menunjukkan fluktuasi yang relatif stabil dalam rentang waktu pengukuran. Nilai pH rata-rata berkisar antara 6.9 hingga 7.1, sedangkan nilai TDS berada di sekitar 1674-1828 ppm. The agricultural sector in Indonesia is facing challenges due to the decreasing amount of agricultural land. Hydroponics has been implemented as a solution to address this issue. One method of hydroponics is the Nutrient Film Technique (NFT), which has been applied in Vefar Garden, Yogyakarta. However, the implementation of NFT hydroponics often encounters obstacles such as crop failures caused by manual nutrient and pH monitoring systems, which are not conducted regularly. Limited time and labor from owners and employees, coupled with the vast area of the hydroponic garden, hinder intensive monitoring. Real-time monitoring of water nutrients and pH is crucial for maximizing production. To overcome these problems, an IoT-based monitoring system was developed using pH and TDS sensors, a Wemos D1 R32 microcontroller, the Antares Platform, and the MIT App Inventor mobile app. The results show that the prototype can monitor pH conditions and the number of solid particles dissolved in water with testing for one day and the success of all test scenario.
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RAGIL FANNY SETIYA AJI, RAGIL, and Indah Sulistiyowati. "Mesin Penetas Telur Burung Murai Batu Dengan Monitoring Camera ESP32 Berbasis IoT." JASEE Journal of Application and Science on Electrical Engineering 2, no. 02 (2021): 87–99. http://dx.doi.org/10.31328/jasee.v2i02.173.

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Burung murai batu terancam keberadaannya di alam akibat perburuan liar. Perlu upaya konservasi melalui penangkaran ex-situ. Namun penangkaran secara ex-situ menemui kendala dibandingkan dengan pengeraman secara alami karena perbedaan suhu dan kelembapan di penangkaran dengan habitat aslinya yang berakibat pada kegagalan dalam penetasan. Untuk itu diperlukan mesin penetas telur untuk membantu proses penetasan. Mesin penetas telur yang sudah ada masih dimonitoring secara manual sehingga menyita banyak wahtu dan tidak efisien. Penelitian ini bertujuan membuat mesin penetas telur burung murai batu yang termonitoring suhu, kelembapan dan visual menggunakan metode internet of things dengan platform MIT APP Inventor. Sensor DHT22 digunakan untuk pengambilan nilai suhu dan kelembapan, Camera ESP32 sebagai monitoring secara visua. Hasil pengujian mesin penetas telur burung murai batu dapat termonitoring pada smartphone secara realtime dengan delay 1,7 hingga 2,5 detik.
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RAGIL FANNY SETIYA AJI, RAGIL, and Indah Sulistiyowati. "Mesin Penetas Telur Burung Murai Batu Dengan Monitoring Camera ESP32 Berbasis IoT." JASEE Journal of Application and Science on Electrical Engineering 2, no. 02 (2021): 87–99. http://dx.doi.org/10.31328/jasee.v2i02.173.

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Burung murai batu terancam keberadaannya di alam akibat perburuan liar. Perlu upaya konservasi melalui penangkaran ex-situ. Namun penangkaran secara ex-situ menemui kendala dibandingkan dengan pengeraman secara alami karena perbedaan suhu dan kelembapan di penangkaran dengan habitat aslinya yang berakibat pada kegagalan dalam penetasan. Untuk itu diperlukan mesin penetas telur untuk membantu proses penetasan. Mesin penetas telur yang sudah ada masih dimonitoring secara manual sehingga menyita banyak wahtu dan tidak efisien. Penelitian ini bertujuan membuat mesin penetas telur burung murai batu yang termonitoring suhu, kelembapan dan visual menggunakan metode internet of things dengan platform MIT APP Inventor. Sensor DHT22 digunakan untuk pengambilan nilai suhu dan kelembapan, Camera ESP32 sebagai monitoring secara visua. Hasil pengujian mesin penetas telur burung murai batu dapat termonitoring pada smartphone secara realtime dengan delay 1,7 hingga 2,5 detik.
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Irawati, Irawati, Muhamad Toriqul Amien, Edy Sumarno, and Furqon Rosyadi. "PROTOTYPE MONITORING SUHU DAN KELEMBAPAN PADA KUBIKEL 20 kV BERBASIS IoT." Transmisi: Jurnal Ilmiah Teknik Elektro 25, no. 3 (2023): 103–14. http://dx.doi.org/10.14710/transmisi.25.3.103-114.

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Sumber daya alam saat ini yang menjadi faktor primer atau kebutuhan pokok untuk manusia salah satunya energi listrik. Salah satu komponen dari kualitas suplai listrik adalah kesehatan pada kubikel. Persoalan salah satu yang sering terjadi pada kubikel adalah korona, yaitu suatu proses yang terjadi pada saat udara di sekitar penghantar atau konduktor terionisasi. Korona akan muncuk jika suhu dan kelembapan udara di kubikel sangat tinggi. Berdasarkan pengaruh tekanan parsial udara terhadap korona maka dimungkinkan untuk menentukan apakah insiden korona terjadi atau tidak pada kubikel. Selama ini dalam pemeriksaan kubikel tersebut masih dilakukan secara manual dengan cara datang langsung ke tiap gardu. Penelitian ini merancang sistem monitoring suhu, kelembapan dan tegangan yang ada di dalam kubikel berbasis Internet of Things (IoT). Dengan menggunakan sensor DHT22 untuk mengukur suhu dan kelembapan pada kubikel 20 kV dan sensor ZMPT101B untuk megukur tegangan pada heater yang ada di dalam kubikel 20 kV. Alat ini menggunakan Arduino UNO sebagai mikrokontroller dan NodeMCU ESP8266 sebagai platform IoT. Hasil pembacaan dari sensor DHT22 dan ZMPT101B akan diproses Arduino UNO yang dikirimkan ke internet untuk ditampilkan pada Firebase dan MIT App Inventor. Dari hasil pengujian yang telah dilakukan, rata-rata suhu yang bekerja pada kubikel adalah 33,72 ᵒC, rata-rata nilai kelembapan adalah 60,82 % dan rata-rata nilai tegangan adalah 244,7 V. Itu artinya termasuk dalam kondisi yang normal, dimana batas suhu dalam kondisi normal adalah 35 ᵒC dan batas kelembapan dalam kondisi normal adalah 75%. Ketika nilai suhu dan kelembapan melebihi batas tersebut, dan tegangan hilang atau tidak ada, maka dikategorikan pada kondisi yang tidak aman dan notifikasi akan muncul pada MIT App Inventor. Dengan adanya sistem ini diharapkan dapat memudahkan petugas atau user dalam memantau tegangan heater, suhu dan kelembapan yang ada di dalam kubikel 20 kV secara online dan realtime tanpa harus datang secara langsung ke setiap kubikel.
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Mohamad, Mohd Riduan, and Muhammad Hamizan Hilmi Sulaiman. "Smart Portable Ice Bath Monitoring System for Athlete." Journal of Medical Device Technology 2, no. 2 (2023): 106–11. http://dx.doi.org/10.11113/jmeditec.v2n2.44.

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After athletic injuries, cold techniques are used commonly, with clear physiological effects. The main theory about the advantages of immersion in cold water is that it decreases skeletal muscle inflammation. This study was to design the electronic part of smart portable ice bath monitoring system for the athletes to use after their exercises. The design can capture cold water temperature reading and heart rate precisely during the therapy. The readings also were used to give out notifications and alarm to prevent cold related diseases. Various of components were listed and only the most compatible with the design were chosen. The criteria of the components are small, light in weight and the most important is waterproof. To have the portable design of cold-water immersion easy to use and understand, a smartphone application was created by using MIT App inventor, thus giving the athlete a platform to monitor their heart rate data and aware of the benefit and disadvantage of cold-water immersion. Three independent subjects' heart rates were recorded and compared to test the hypothesis that there is a significant difference in heart rate readings between the heart rate sensor and the Amazfit GTS 2. While three tests on the temperature of cold water were used to test the hypothesis that the temperature readings produced by temperature sensor and mercury thermometer had a significant difference. Response of the data from both tests were analysed by using a t-test. The results of both experiments revealed that the hypothesis was rejected, indicating that the heart rate sensor and temperature sensor are adequate for monitoring heart rate and cold-water temperature. They were displayed on the LCD display and the MIT app inventor application in a smartphone. The notification alarm is also effective. In conclusion, the study's objectives have been achieved, and the design can be applied in cold water immersion therapy.
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Reis, Amanda Wohlfahrt, Odair José Iaronk, and Celso Becker Tischer. "Sequencial luminoso controlado por Bluetooth." Ciência e Natura 40 (March 12, 2019): 27. http://dx.doi.org/10.5902/2179460x35496.

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The use of microcontrollers has been growing in the last years, in the development of electronic systems, due to their small dimensions and ability to control process. The application of microcontrollers is significant in several sectors, such as: industrial, domestic, entertainment, telecommunication, automotive, transport and aviation. Arduino is an electronic platform low-cost, open source, prototyping designed whit a built-in microcontroller based on easy-to-use hardware and software that can be programed to configure the inputs and outputs between the external components connected to the platform. Therefore, aiming the transformation of entertainment into a form of learning, this work presents the development of a luminous sequential programmed in C language. The system is composed by 25 LED’s strategically distributed for the visualization of the preprogrammed sequences. In the project the MEGA 2560 arduino was used and a Bluetooth module for wireless communication between the microcontroller and multifunction devices like smartphone’s, an application develop in MIT APP INVENTOR controls the systems, giving the user the ability to choose the routine besides the speed and luminous intensity of the set.
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Boyarintseva, Natalya A., Elena V. Soboleva, Zoia V. Shilova, and Natalia N. Shadrina. "Peculiarities of organizing practical activities for designing didactic mobile applications to develop future teachers' communicative tolerance." Perspektivy Nauki i Obrazovania, no. 2 (April 30, 2025): 627–41. https://doi.org/10.32744/pse.2025.2.40.

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The problem and the purpose. Modernization of higher education opens up prospects to use mobile technologies forimproving the quality of teaching students. In addition, the priority tasks of the training programs are: stimulating culturalexchange, forming beliefs and worldview positions, developing communicative and digital competencies. The purposeof the research is to identify the peculiarities of organizing practical activities of future teachers in developing mobileapplications to form their communicative tolerance.Research methods. A didactic mobile application is a program designed within a development environment andhas a certain educational potential. 68 students of the Vyatka State University (Russian Federation) were involvedin the experiment, educational program: 04.04.01 Pedagogical education (Master's degree level). Mobile applicationdevelopment activities were implemented in classes in the following subjects: "Interactive educational technologies","Developing and applying computer games in education", "Professions of the future". The development environmentis the MIT App Inventor platform. V. V. Boyko&rsquo;s test is used to assess the formed communicative tolerance. Statisticalprocessing method is Pearson's &chi; 2 (chi-squared) criterion.Results. There is described the system of work of students of the experimental group on the use of mobile applicationsto support tolerance and multilingual communication; the formation of respect for other people&rsquo;s cultural features; thedevelopment of emotional intelligence. The peculiarity of the proposed information interaction is adaptation of thecontent of mobile applications to the specifics of the training area. Statistically significant differences were revealed in thequalitative changes that occurred in the pedagogical system (&chi; 2 = 6.547; p &lt; 0.05).Conclusion. Formulates the peculiarities of design activities that provide additional conditions for developingcommunicative tolerance: the voluntary nature of communication between all participants in information interaction; theuse of digital technologies to support dialogue within professional communication; feedback through the components ofthe development framework.
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Cardi, Cardi, and Asep Najmurrokhman. "Pengembangan Sistem Informasi Suhu dan Kelembapan Kandang Ayam Tertutup Menggunakan Platform Internet-of-Things." JUMANJI (Jurnal Masyarakat Informatika Unjani) 5, no. 2 (2021): 110. http://dx.doi.org/10.26874/jumanji.v5i2.97.

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Peternakan memberikan kontribusi terhadap perekonomian negara berupa transaksi komoditas daging hasil peternakan. Untuk menjamin kualitas dan kuantitas produksi daging, manajemen perkandangan termasuk didalamnya pemantauan suhu dan kelembapan kandang ayam harus dilakukan karena berkorelasi dengan hasil peternakan yang diperoleh. Makalah ini menguraikan tentang sistem informasi pemantauan suhu dan kelembapan kandang ayam tertutup menggunakan platform Internet-of-Things (IoT). Suhu dan kelembapan kandang dideteksi oleh sensor DHT11. Data sensor dan kelembapan dikirim dan diolah oleh NodeMCU ESP32. Data tersebut tersimpan dalam cloud yang dapat diakses menggunakan platform IoT ThingSpeak. Selanjutnya sebuah aplikasi yang dibangun dengan menggunakan MIT App Inventor diinstalasi dalam telepon seluler untuk mengakses data suhu dan kelembapan kandang. Hasil pengujian menunjukkan informasi terkait suhu dan kelembapan dapat diperoleh melalui aplikasi tersebut. Kondisi suhu dan kelembapan dapat dipantau setiap saat dan fitur grafik yang dibuat dapat memberikan informasi tentang tren perubahan data suhu dan kelembapan yang terjadi dalam kandang. Berdasarkan hasil pengujian untuk rentang waktu tertentu, nilai rerata suhu dan kelembapan ruang 1 sekitar 26,57ºC dan 62,53 %, sedangkan untuk ruang 2 sekitar 26,73ºC dan 64,87 %. Sementara itu, rerata suhu dan kelembapan ruang 3 sekitar 25,95ºC dan 57,16 %.
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Clemons, Benedick, Ignatius Ferdyan, and Kevin Anderson. "The Development of E-Butler Hotel Service Robot." Engineering, MAthematics and Computer Science (EMACS) Journal 4, no. 2 (2022): 67–72. http://dx.doi.org/10.21512/emacsjournal.v4i2.8119.

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A hotel is a place that provides accommodation, food, drink, and services for people traveling far from home. During this pandemic, many hotels started to apply strict health protocols for social distancing by reducing the number of their employees. For this purpose, we developed a service robot for some works in a hotel called E-butler. E -butler robots can provide amenities delivery service for the guest. The butler application for ordering amenities was developed by using MIT App Inventor as a prototype and will be developed further using Flutter. While the hardware of the E-butler robot is developed using the Mecanum wheels platform and Arduino for controlling the movement of the robot. Furthermore, the e-butler robot is equipped with teleconference devices based on Jetson Nano to facilitate communication between hotel employees and guests. Based on our evaluation, the butler robots can carry out the main task of E-butler, which can replace human butlers in hotels.
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Pradana, Syaiful, and Solekhan . "Pemanfaatan Panel Surya Untuk Cadangan Daya Pada Proses Fermentasi Bawang Hitam." Jurnal Penelitian Dan Pengkajian Ilmiah Eksakta 4, no. 1 (2025): 97–104. https://doi.org/10.47233/jppie.v4i1.1891.

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The black garlic fermentation process requires a stable power supply to maintain optimal temperature and humidity. However, continuous use of grid electricity increases operational costs. Therefore, this study aims to develop a backup power system using solar panels to reduce reliance on PLN electricity and improve fermentation efficiency. The method used in this study includes designing and implementing a solar panel-based alternative energy system, combined with batteries as energy storage. An automatic control system was developed using Arduino Mega and ESP32, which receives data from ACS712, PZEM004T, and voltage sensors to determine the power source. The monitoring data is displayed via an LCD and accessed in real-time using the Firebase platform and MIT App Inventor. The test results indicate that the system can effectively switch from grid power to solar panels based on detected voltage conditions. By implementing this system, electricity consumption from PLN can be significantly reduced, while solar power can be optimally utilized to sustain the black garlic fermentation process.
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Guimarães, Bruno Vinícius Castro, Sérgio Luiz Rodrigues Donato, Ignacio Aspiazú, et al. "Digital platform for experimental and technical support to the cultivation of cactus pear." Acta Scientiarum. Agronomy 45 (November 22, 2022): e57404. http://dx.doi.org/10.4025/actasciagron.v45i1.57407.

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Among the forage species, especially in semiarid ecosystems, cactus pear is exceptional because of its high tolerance to adverse conditions and high productivity. Due to this alone, several studies have been conducted to identify the main technologies for this crop. Despite being consolidated and integrated, the cactus pear production system has limited accessibility, technical assistance, and availability of information for those dedicated to its production. This study aimed to present a digital platform, website, and applications to provide technical information on the cactus pear and demonstrate the efficiency of these applications through experimental data. On this digital platform, applications were made available for predicting the productivity of cactus pear using artificial neural networks (ANN) on a computer with routines in the R software and by simple linear regression (SLR) on smartphones on the Android system of the MIT App Inventor 2 platform. In addition, using the smartphone app, it is possible to obtain the cladode area through multiple linear regression (MLR). It is also possible to obtain the estimates of the experimental plot sizes by the maximum modified curvature, linear and quadratic methods with plateau response, relative information, comparison of variances, and convenient plot size. The platform provides technical information associated with the cactus pear crop from different sources (dissertations, theses, articles) and formats (video classes and teaching resources), offline for applications, and online with download for publications, dissertations, theses and articles, video classes, and several didactic resources. The biomathematical models integrated with the applications were highly precise in predicting the phenomena, in which the variation explained by the models in the prediction of responses for future observations had R² values of 0.95, 0.72, and 0.92, respectively, for productivity with computer-ANN and smartphone-SLR, and for the cladode area with a smartphone - MLR.
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Koltygin, Dmitry S., Ilya A. Sedelnikov, and Oleg K. Krumin. "Development of a cross-platform application for controlling a robotic complex using Flutter." Analysis and data processing systems, no. 1 (March 27, 2025): 7–26. https://doi.org/10.17212/2782-2001-2025-1-7-26.

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The article provides a brief analysis of approaches to the development of process control programs. The main ones are native applications, web applications, and cross-platform applications. Their main advantages, disadvantages, application and development features are revealed. The description of the Flutter cross-platform technology used in the development of control systems for a robotic complex is presented, including its architecture, the features of the Dart programming language, and the difficulties encountered in implementing program functions related to ensuring software operability on various operating systems. The Flutter framework supports programming for Windows, Linux, Mac, iOS, and Android operating systems, as well as for web applications. The application development methodology is presented using the example of a robotic complex with several robots connected to a controller based on an Arduino Mega board and various controls. The structure of the robotics complex and the developed program is described, the appearance of the program on various platforms and a brief description of its operation are given. The issue of user rights management with authentication directly on the controller is considered separately, which allows user authentication on several types of devices. The features of the implementation of cross-platform functions related to the simultaneous use of the dart:io and dart:html libraries in various situations are given using the example of working with a serial port. Algorithms of these processes and justifications of their application are formed. Based on the analysis of this and previous works, the advantages and disadvantages of such development environments as Visual Basic, MIT App Inventor, ASP.Net, MAUI/Xamarin, Flutter, identified during the creation of the software package are presented.
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Monassa, Indhit Indari, Budi Handoyo, and Ike Sari Aatuti. "The Development of Interactive Learning Media with MIT APP INVENTOR on the Sub-material about the Distribution of Mining Goods in Indonesia." Eastasouth Journal of Learning and Educations 2, no. 02 (2024): 146–54. http://dx.doi.org/10.58812/esle.v2i02.206.

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The development of technology is currently growing rapidly followed by other developments. One of which is in the education field which is progressively integrated with technology. The implementation of education which is integrated with technology has been widely found, one of which is in geography subject. This is supported by the increased use of smartphone for learning. Android as smartphone operating system is chosen because it has the advantage of being open source, so it can produce interactive learning media focusing on the learning. The objective of this research is to produce an interactive learning medium with MIT App Inventor platform on the sub-material about the distribution of mining goods in Indonesia. This research used ADDIE method consisting of needs analysis and problem identification, designing android-based interactive learning media designs, producing android-based interactive learning media designs, conducting experts’ validation and conducting trials. Validation was assessed by two experts, namely media and material experts. Meanwhile, trials were conducted individually (teacher) and collectively (students). The results of this study show that this media obtains 98% from a media expert, 82% from a material expert, 88% from individual trial by the teacher and 89% from small groups trial by the students. Overall, this study denotes that this media is classified as highly feasible to be implemented in learning.
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Muliadi, Muliadi, and Hakkun Elmunsyah. "Pengaruh Feature E Learning dan Ketertarikan User Terhadap Peningkatan Penguasaan Teknologi Pembelajaran Pasca Pandemic Covid 19." Jurnal Ilmiah Profesi Pendidikan 9, no. 2 (2024): 847–64. http://dx.doi.org/10.29303/jipp.v9i2.2226.

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Pasca pandemic media pembelajaran digital sangat banyak dan bervariasi. Pandemi Covid-19 memaksa sekolah mengubah model pembelajaran luring menjadi daring. Platform digunakan adalah Google Form, Kahoot, Google Classroom, Microsoft Teams, Learning Management System, Quiz, Open Study, Lectora, MIT App Inventor, Unity, ISpring. Hipotesis diajukan adalah Feature E-Learning dan Ketertarikan user dalam meningkatkan penguasaan teknologi. Metode yang digunakan penelitian kuantitatif dari jenis penelitian Expost Facto yaitu penelitian yang bertujuan menemukan penyebab yang memungkinkan perubahan perilaku, gejala atau fenomena yang disebabkan oleh suatu peristiwa, perilaku atau hal-hal yang menyebabkan perubahan pada variable bebas yang secara keseluruhan sudah terjadi. Data diperoleh dengan survey secara online dengan mengirimkan instrument google form kepada responden yaitu guru, siswa smk, sma sebanyak 100 orang tetapi data yang dikembaikan sebanyak 48 orang. Hasil penelitian ini bahwa ketertarikan user terhadap penggunaan Platform E Learning dipegaruhi secara parsial oleh system teknis dan kemudahan pengoperasiannya yang dibuktikan dengan nilai signifikansi yang sesuai dibawah 0,05 yaitu 0,001 dan 0,008 dan ketertarikan responden sebesar 40,8% setuju dengan Feature E Learning yang menarik setuju sebesar 32,7 % Feature tersebut membantu memenuhi kebutuhan pmbelajaran yang dibutuhkan. Feature E Learning dan ketertarikan user berpengaruh secara simultan terhadap pengusaan tenologi user yang dibuktikan dengan nilai siginfikansi yang sesuai dibawah 0,05 yaitu 0,001 dengan besar pengaruh 63,8%.
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Putri, Rahmadani, Ratna Dewi, Silfia Rifka, Sri Nita, and Andi Ahmad Dahlan. "IoT-Based Rainfall Monitoring System for Chili Farming Land." Brilliance: Research of Artificial Intelligence 3, no. 2 (2024): 510–19. http://dx.doi.org/10.47709/brilliance.v3i2.3649.

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This research focuses on the design and implementation of a rainfall monitoring system for chili pepper farms using Internet of Things (IoT) technology. The rainfall monitoring system consists of a transmitter system, a receiver system, the Thingspeak platform as a database, and a weather station application that can be accessed via a mobile device. The weather station application is built using the MIT App Inventor platform. In the testing phase, the system successfully collected data from two sensors used, namely the rainfall intensity sensor and the raindrop sensor. The test results showed that the data obtained from the rainfall intensity sensor was 0.25 inches and the raindrop sensor was 1. This result shows that there was no rain during the test. This rain intensity and raindrop data can provide farmers with an overview of the weather conditions in the chili pepper farm. So, with this rainfall monitoring system, farmers can monitor the condition of their agricultural land in real-time. The collected data can help farmers to care for chili pepper plants more effectively and adapt to environmental changes. In addition, this system is expected to increase the productivity of chili pepper farming because it uses a more precise and responsive approach to changes in environmental conditions on the chili pepper farm.
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Ahmed, Omair, and M. Tariq Iqbal. "Remote Monitoring, Control and Data Visualization for a Solar Water Pumping System." European Journal of Electrical Engineering and Computer Science 7, no. 5 (2023): 71–77. http://dx.doi.org/10.24018/ejece.2023.7.5.552.

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Access to clean water is a significant challenge in many regions, including Sukkur, Pakistan. The effective management of water resources is a critical challenge, particularly in areas with limited access to surface water sources. This paper presents a remote monitoring of water pumping system designed to address water distribution challenges in Sukkur, Pakistan. The system utilizes a combination of hardware components, including Arduino Uno, Raspberry Pi 2, ultrasonic sensor, and GSM modules, to enable remote monitoring, control, and data visualization. The system architecture incorporates Node-RED, a powerful flow-based programming tool, to facilitate data communication, storage, and visualization. To enable remote monitoring and control, users can send SMS commands to the Arduino Uno, connected to the GSM module, to query the system's status and control the pump's operation. Additionally, a mobile application developed using the MIT App Inventor platform allows users to interact with the system, visualize real-time and historical data, and receive updates on water levels and pump status. The Raspberry Pi 2 serves as a server and cloud storage for the system.
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Medvediev, Dmytro, Valentyna Khotskina, Mykola Khodukin, Anhelina Dashko, and Mykyta Kravchuk. "Development of an Android application for controlling the device on Arduino." Economics and technical engineering 1, no. 2 (2023): 98–114. http://dx.doi.org/10.62911/ete.2023.01.02.08.

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The article shows the interaction between Android and Arduino, namely wireless data transfer from Arduino devices and data processing in an application for the Android system. A prototype of a mobile environmental monitoring station has been created. An Android application has been developed to receive and display information from a mobile monitoring station. Bluetooth is used as a wireless data transmission channel to the Android application. The Bluetooth module connects to the board via a serial port and transmits sensor readings to the mobile application and control signals to the Arduino board. Thus, the exchange of information between the Android application and the Arduino board occurs by writing and reading information from the serial port. The App Inventor environment was used to develop the Android application. MIT App Inventor is an intuitive visual programming environment with which you can create various applications for smartphones and tablets based on Android and iOS, is a completely cloud-based environment, allows you to connect to the FireBaseDB project. It also contains a set of tools for managing and transferring data, including ones on the Arduino board, using the Bluetooth module. The Android application is a client application that creates a control interface for the mobile monitoring station. The Adruino application is the executor of commands received from the client and ensures the collection and transmission of relevant information to the client through the interface. Therefore, a mobile monitoring station was created based on the Arduino Uno board, equipped with a DHT-11 (DHT-22) humidity and temperature sensor, a Bluetooth module HC-06 wireless data transmission module and placed on a moving platform. These components allow the mobile station to measure temperature and humidity, pair with other devices via Bluetooth and avoid obstacles, making the device more functional and useful for solving various tasks in conditions with limited human access.
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Choithwani, Nimrata. "Conveyor Belt Sorting System using Mobile Application." International Journal for Research in Applied Science and Engineering Technology 13, no. 3 (2025): 2921–26. https://doi.org/10.22214/ijraset.2025.67962.

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This project presents the design and implementation of an automated Conveyor Belt Sorting System controlled using a mobile application. The system is designed to streamline sorting operations in industries, logistics, and waste management by classifying objects based on parameters such as color, size, or weight. It employs sensors like IR sensors, color sensors, and weight sensors to detect and analyze objects. A microcontroller processes the sensor data and controls the conveyor belt's movement, ensuring accurate sorting. The mobile application, developed using platforms like Flutter or MIT App Inventor, provides a user-friendly interface for real-time monitoring and remote control. Operators can start or stop the conveyor, select sorting criteria, adjust belt speed, and receive alerts in case of errors. Wireless communication using Bluetooth or Wi-Fi facilitates seamless interaction between the app and the system. The system is scalable and can be customized for various industries, including e-commerce, recycling plants, and food processing
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Okomba, Nnamdi, Adebimpe Esan, Bolaji Omodunbi, Adedayo Sobowale, and Opeyemi Adanigbo. "Development of an Android Based Home Automation System." ABUAD Journal of Engineering Research and Development (AJERD) 6, no. 1 (2023): 51–58. http://dx.doi.org/10.53982/ajerd.2023.0601.07-j.

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As automation technology keeps advancing, the future of modern homes is continually changing from manual system into automatic ones that include remote control process. A Conventional means of accessing home electronic appliances are rigid and demands user presence to attend to different locations of such appliances before they can be used, this can be stressful for the elderly, the cripples, and provides limited ease of operation for everyone. The need for wireless communication function of the home appliances becomes very important in order to increase the flexibility of accessing them remotely by a user. The main aim of the paper is to develop a smart home automation system, for accessing and controlling devices and appliances remotely using android based phone app. An ESP8266 microcontroller was interfaced to a servo motor that controls door movement and also to an AC bulb through a relay at the signal receiver end of the system. An MIT application inventor platform was used to build a mobile app on an android phone at the signal transmitter end of the system; this enables the transmission of on and off signals to the receiver end through Wi-Fi connection to access the connected loads (door and lamp). This paper describes the hardware and software architecture of the system. The prototype of the home automation is implemented and tested on hardware and it gave the exact an expected result.
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44

Baiturrohman, Ilhamit, and Rahmad Zainul Abidin. "IMPLEMENTASI SISTEM PENGENDALIAN DAN MONITORING PENGGUNAAN PERALATAN ELEKTRONIK MENGGUNAKAN NODEMCU DAN SENSOR LDR." JATI (Jurnal Mahasiswa Teknik Informatika) 8, no. 5 (2024): 10309–14. http://dx.doi.org/10.36040/jati.v8i5.11031.

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Seiring bertambahnya kebutuhan peralatan elektronik yang digunakan didalam suatu ruangan maka kebutuhan akan energi listrik dan biaya yang dikeluarkan akan semakin besar. Pemakaian energi listrik yang berlebihan sering dijumpai pada kehidupan, seperti lampu tidak dimatikan saat sudah pagi atau sedang tidur, Dari permasalahan diatas muncul ide untuk membuat sebuah alat yang dapat mengendalikan dan memantau keadaan peralatan elektronik apabila pemilik rumah sedang bepergian. NodeMCU merupakan salah satu contoh mikrokontroller yang didalamnya sudah ada wifi ESP8266. Mikrokontroller ini akan mempermudah dalam mengendalikan dan memantau peralatan elektronik dengan menggunakan keneksi internet pada handphone yang sudah di instal Aplikasi Mit App Inventor merupakan platform yang disediakan untuk android yang disediakan untuk android yang digunakan untuk kendali melalui koneksi internet. Tujuan dari penelitian ini adalah untuk memudahkan kita untuk pengendalian dan monitoring peralatan internet berbasis Internet of Things (IOT) juga bisa memastikan elektronik yang kita kendaliakan benar ON atau OFF tanpa harus ketempatnya. Metode yang saya gunakan pada penelitian ini adalah prototype, dari penelitian ini Sistem pengendalian dan monitoring peralatan elektronik menggunakan NodeMCU berbasis Internet of Things telah berhasil dibuat. Dalam pembuatannya didukung oleh sensor LDR, Aplikasi Android yang digunakan sebagai media pemberitahuan serta memonitoring telah dapat bekerja secara maksimal.
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Soelistijadi, R., Sugiyamta Sugiyamta, Sunardi Sunardi, and Winarti Winarti. "PRESENSI KEHADIRAN PEGAWAI MENGGUNAKAN QR CODE BERBASIS WEB UNTUK MENGATASI PENYEBARAN COVID-19." Dinamik 26, no. 2 (2021): 117–25. http://dx.doi.org/10.35315/dinamik.v26i2.8446.

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Kinerja pegawai dalam sebuah perusahaan dapat dilihat dari pencatatan kehadiran atau presensi pegawai setiap harinya. Selama ini para pegawai melakukan presensi kehadiran setiap harinya dengan menggunakan mesin presensi berupa fingerprint. Namun dengan adanya pandemi Covid-19 maka memunculkan permasalahan baru yaitu resiko penularan yang semakin besar menggingat mesin tersebut menggunakan sentuhan telunjuk tangan dalam melakukan pendeteksiannya. Selain itu juga selama pandemi perusahaan mewajibkan untuk bekerja dari rumah (Work From Home) sehingga sebagian besar pegawai tidak dapat masuk kerja untuk melakukan presensi. Dengan masalah tersebut, perusahaan membutuhkan solusi dimana pegawai dapat melakukan presensi tanpa harus bersentuhan dengan alat presensi serta aktifitas presensi dapat dilakukan dari rumah tanpa ada unsur kecurangan karena titip absen.&#x0D; Disisi lain perkembangan smartphone dirasa sangat pesat dibandingkan teknologi yang lainnya. Salah satu teknologi dalam smartphone yang sedang berkembang saat ini yaitu pemanfaatan kamera smartphone untuk scan QR Code. Dalam penggunaannya user cukup mengarahkan kamera smartphone nya ke arah tampilan QR Code yang ada pada layar situs WEB PT.Swakarya Insan Mandiri. Dengan menggabungkan platform QR Code dan WEB, diharapkan mampu mengatasi salah satu masalah presensi yang dialami oleh perusahaan PT.Swakarya Insan Mandiri Semarang. Kedua platform ini dibangun dengan bahasa permrogaman PHP dan penyimpanan data menggunakan MySql serta program tools MIT App Inventor. Hasil dari sistem ini yaitu presensi kehadiran pegawai menggunakan QR Code berbasis WEB yang dapat dilakukan di rumah dengan tujuan untuk mengatasi penularan dan penyebaran Covid-19.
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Nadeak, Yogi Valentino, Patricia Ho, and Masriah Masriah. "Real-Time Monitoring System and IOT Smart Parking Booking (Case study: One Hotel in Tangerang)." Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro 8, no. 2 (2024): 178. http://dx.doi.org/10.22373/crc.v8i2.18020.

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Since cars and motorbikes are the most popular personal mobility, public spaces must always provide enough parking for every visitor. However, occasionally there are more parking spaces available than there are guests, which makes it difficult for visitors to find an empty spot and takes a while. It can be found in the case study conducted in a hotel in Tangerang. This case study informs the development of an Internet of Things (IoT) smart parking system that uses Wi-Fi and the MQTT communication protocol to monitor user behavior, identify available parking spaces, and recognize vehicle entry. The ESP8266 microcontroller serves as the sensor node. Other sensors that are used include the RFID RC-522 sensor to determine how long a car user has been in the area, the Servo SG92R infrared (IR) sensor to detect the presence of a vehicle, and the HC-SR04 ultrasonic sensor to detect parking spaces. The outcomes showed that the Thingsboard platform's monitoring capability and the ability to reserve particular parking spaces using an MIT App Inventor app proved the smart parking system's successful implementation.
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47

Hsu, Ting-Chia, Hal Abelson, Natalie Lao, and Shih-Chu Chen. "Is It Possible for Young Students to Learn the AI-STEAM Application with Experiential Learning?" Sustainability 13, no. 19 (2021): 11114. http://dx.doi.org/10.3390/su131911114.

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This study attempted to evaluate the learning effectiveness of using the MIT App Inventor platform and its Personal Image Classifier (PIC) tool in the interdisciplinary application. The instructional design was focused on applying PIC in the integration of STEAM (i.e., Science, Technology, Engineering, Art, and Mathematics) interdisciplinary learning, so as to provide sustainable and suitable teaching content based on the experiential learning theory for 7th grader students. Accordingly, the sustainable AI-STEAM course with the experiential learning framework has been implemented and verified, so as to confirm that the AI-STEAM course is not too difficult for young students. Many basic concepts involved in the AI-STEAM course, regarding programming logic, electromechanical concepts, interface design, and the application of image recognition, were measured in this study. The results showed that the students not only made significant progress in learning effectiveness, but also in particular made significant improvements in two parts: electromechanical concepts and image recognition knowledge. In the end, this study further provides some advice on the sustainable AI-STEAM course based on the survey of some important factors including active learning, and self-efficacy after confirming that it is not a barrier for the young students to learn the sustainable AI-STEAM course developed in this study.
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48

Syofian, Andi, Yugerita Firmance, and Yultrisna Yultrisna. "Monitoring and Control System for Electrical Energy Consumption Based on The Internet of Things." JECCOM: International Journal of Electronics Engineering and Applied Science 1, no. 2 (2023): 59–66. http://dx.doi.org/10.30630/jeccom.1.2.59-66.2023.

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Electrical energy consumption in the household sector is frequently uncontrolled, particularly when electronic devices are used. That is the tendency of users to forget to turn off or unplug the electronic device from the socket. In that case, modifications are made to the socket so that it can be controlled remotely via a smartphone. The hardware design uses the NodeMCU ESP8266 as a microcontroller combined with the PZEM-004T sensor module for electrical magnitude. Relay modules are used to secure the circuit in cases of higher loads. So that in the system, all three sockets can be monitored simultaneously. While the software design uses MIT App Inventor and Thingspeak Platform as servers. The data is saved in CSV format, which can be converted to Google Sheets or Microsoft Excel. Data is stored in the form of the name of the electronic equipment, the time of use, as well as voltage, current, power, cos phi, and electrical energy used. So that users can regulate the use of electrical equipment at home and reduce the waste of electrical energy. The test results showed the average faults for voltage, current, power, cos phi, and energy were 0.06%, 5.32%, 5.67%, 0.7%, and 7%, respectively.
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Ridwan, Ridwan, Ahyar Ahyar, Nur Fitrianingsih, Meirizka Hani Putri, and Leni Lutfiani. "Designing a Mbojo Script Educational Application for Android." Jurnal Sistem dan Teknologi Informasi (JustIN) 12, no. 3 (2024): 493. http://dx.doi.org/10.26418/justin.v12i3.78846.

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Kesesuaian media pembelajaran sangat berpengaruh pada proses belajar dan mengajar, minat belajar siswa pun dapat terpengaruh dari kurangnya media pembelajaran yang digunakan, karena itu tujuan dari penelitian ini adalah untuk merancang media pembelajaran untuk siswa pada mata pelajaran muatan lokal di SDN 58 Kota Bima untuk meningkatkan minat belajar siswa. Diharapkan dengan hadirnya aplikasi ini Aksara Mbojo tetap lestari dan tidak terlupakan. Aplikasi ini dikembangkan menggunakan platform Mit App Inventor. Metode yang digunakan dalam penelitian ini adalah R&amp;D (Research and Development) sedangkan untuk model pengembangan aplikasi ini menggunakan 4D model yang melalui tahap define atau pendefinisian, tahap design atau tahap perancangan, tahap develop atau pengembangan dan terakhir tahap disseminate atau ujicoba. Aplikasi pembelajaran Aksara Mbojo sudah melalui tahap ujicoba dan sudah diterapkan pada siswa kelas 6 SDN 58 Kota Bima. Menurut pemaparan dari guru pengampu mata pelajaran muatan lokal, terdapat ketidaktersediaan media pembelajaran, guru hanya menggunakan cara konvensional menggunakan papan tulis, dan siswa menjadi lebih mudah bosan saat belajar, namun beberapa siswa sudah dapat menghafal aksara dasar a, i, u, e, dan o. Setelah aplikasi pembelajaran Aksara Mbojo diterapkan di kelas dan mendapat respon yang baik dari siswa, suasana belajar menjadi lebih hidup, siswa bersemangat dan mengikuti proses pembelajaran dengan baik. Saat siswa menggunakan fitur Menebak Aksara, dari 20 siswa kelas 6, 13 siswa menjawab benar lebih banyak dan 7 siswa menjawab salah lebih banyak, hal ini mengindikasikan adanya pertumbuhan pada minat belajar siswa.
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Rumui, Nelson, Syukron Anas, and Deisya Maulida Al Hamid. "APLIKASI PEMBELAJARAN BAHASA INGGRIS BAGI ANAK USIA DINI BERBASIS ANDROID DI ARHAB LEARNING CENTER (ALC)." Journal of Data Analytics, Information, and Computer Science 1, no. 3 (2024): 143–49. http://dx.doi.org/10.59407/jdaics.v1i3.1138.

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Pengenalan bahasa Inggris pada anak usia dini merupakan hal yang sangat penting karena usia dini merupakan periode emas bagi anak untuk belajar mengenai bahasa dan memiliki dampak jangka panjang terhadap kemampuan berbahasa mereka. mempelajari bahasa Inggris bagi anak usia dini harus memiliki banyak media agar tidak membosankan. Salah satu tempat belajar bahasa Inggris di Kabupaten Fakfak yaitu Arhab Learning Center (ALC) yang melakukan proses pembelajaran bahasa Inggris dengan menggunakan alat-alat peraga namun belum menggunakan teknologi seperti aplikasi pada gadget dalam proses pembelajarannya dimana penggunaan gadget telah merevolusi cara manusia berinteraksi, belajar, dan menjalani kehidupan sehari-hari. Metode waterfall digunakan dalam penelitian ini dengan tahapan (1) Analisis kebutuhan, (2) Desain aplikasi, (3) Implementasi aplikasi, (4) Pengujian aplikasi, dan (5) Perawatan aplikasi. Dalam proses pengambilan data, peneliti melakukan wawancara dengan pemilik ALC, studi literatur, dan validasi aplikasi. Aplikasi ini dibangun menggunakan MIT App Inventor yang merupakan salah satu platform web open source yang dikelola oleh Massachusetts Institute of Technology. Dalam aplikasi yang dibuat terdapat 5 (lima) pilihan pembelajaran yang terdiri dari (1) Pengenalan Warna, (2) Pengenalan nama-nama buah, (3) Pengenalan nama-nama hewan, (4) Pengenalan Angka, dan (5) Pengenalan huruf bagi anak-anak usia dini. aplikasi ini menampilkan pilihan gambar interaktif yang memudahkan anak usia dini dalam penggunaanya. Diharapkan aplikasi yang telah dibuat berguna bagi pihak ALC dalam proses pembelajaran bahasa Inggris.
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