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Journal articles on the topic 'Mixed Reality Healthcare'

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1

Researcher. "REVOLUTIONIZING HEALTHCARE: THE BENEFITS OF MIXED REALITY." International Journal of Computer Engineering and Technology (IJCET) 15, no. 5 (2024): 1111–17. https://doi.org/10.5281/zenodo.14036075.

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This comprehensive article explores the transformative impact of Mixed Reality (MR) technology in healthcare, examining its current applications, benefits, challenges, and future possibilities. The article investigates how MR enhances surgical precision, revolutionizes medical education, improves patient rehabilitation, and facilitates remote consultations. Through an analysis of case studies and current implementations, we demonstrate MR's potential to significantly improve patient outcomes, medical training efficiency, and overall healthcare delivery. The article also addresses the challenge
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Condino, Sara, Marco Gesi, Rosanna Maria Viglialoro, Marina Carbone, and Giuseppe Turini. "Serious Games and Mixed Reality Applications for Healthcare." Applied Sciences 12, no. 7 (2022): 3644. http://dx.doi.org/10.3390/app12073644.

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Viglialoro, Rosanna Maria, Sara Condino, Giuseppe Turini, Marina Carbone, Vincenzo Ferrari, and Marco Gesi. "Augmented Reality, Mixed Reality, and Hybrid Approach in Healthcare Simulation: A Systematic Review." Applied Sciences 11, no. 5 (2021): 2338. http://dx.doi.org/10.3390/app11052338.

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Simulation-based medical training is considered an effective tool to acquire/refine technical skills, mitigating the ethical issues of Halsted’s model. This review aims at evaluating the literature on medical simulation techniques based on augmented reality (AR), mixed reality (MR), and hybrid approaches. The research identified 23 articles that meet the inclusion criteria: 43% combine two approaches (MR and hybrid), 22% combine all three, 26% employ only the hybrid approach, and 9% apply only the MR approach. Among the studies reviewed, 22% use commercial simulators, whereas 78% describe cust
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Gerup, Jaris, Camilla B. Soerensen, and Peter Dieckmann. "Augmented reality and mixed reality for healthcare education beyond surgery: an integrative review." International Journal of Medical Education 11 (January 18, 2020): 1–18. http://dx.doi.org/10.5116/ijme.5e01.eb1a.

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Sayadi, Lohrasb R., Alexandra Naides, Maddie Eng, et al. "The New Frontier: A Review of Augmented Reality and Virtual Reality in Plastic Surgery." Aesthetic Surgery Journal 39, no. 9 (2019): 1007–16. http://dx.doi.org/10.1093/asj/sjz043.

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AbstractMixed reality, a blending of the physical and digital worlds, can enhance the surgical experience, leading to greater precision, efficiency, and improved outcomes. Various studies across different disciplines have reported encouraging results using mixed reality technologies, such as augmented and virtual reality. To provide a better understanding of the applications and limitations of this technology in plastic surgery, we performed a systematic review of the literature in accordance with Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines. The initial query
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Fu, Yu, Yan Hu, and Veronica Sundstedt. "A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare." ACM Transactions on Computing for Healthcare 3, no. 2 (2022): 1–27. http://dx.doi.org/10.1145/3472303.

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Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and communication technologies have been recognised and implemented in healthcare in recent years. One of the popular application ways is games, due to the potential benefits of providing an engaging and immersive experience in a virtual environment. This study presents a systematic literature review that evaluates the state-of-the-art on VR/AR/MR game applications in healthcare by collecting and analysing related journal and conference papers published from 2014 through to the first half of 2020. After retrieving
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Mutyara, Dehana, Anang Kukuh Adisusilo, and Bima Ahmad Perkasa Abdillah. "Literature Review: Immersive Technology as a Teaching Aid in the Health Sector." IC-ITECHS 5, no. 1 (2024): 309–15. https://doi.org/10.32664/ic-itechs.v5i1.1668.

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The increasing complexity of healthcare education and the limitations of traditional teaching methods necessitate innovative approaches to meet global demands for skilled professionals. Immersive technologies, including Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Extended Reality (XR), offer transformative potential by providing interactive, lifelike simulations that bridge theoretical knowledge and practical skills. This study employs a systematic literature review alongside case studies and interviews with educators and students to assess the effectiveness of these
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Mondal, Ramkrishna. "Role of augmented reality and virtual reality from the Indian healthcare education perspective – A systematic review." Journal of Family Medicine and Primary Care 13, no. 8 (2024): 2841–50. http://dx.doi.org/10.4103/jfmpc.jfmpc_368_24.

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ABSTRACT Augmented reality (AR) and virtual reality (VR), are upcoming technologies with considerable potential to revolutionizing healthcare education, enhancing patient safety, and improving healthcare quality particularly in the Indian context. This review is conducted to view the current scenario of Indian context considering the impact of COVID-19. The current systematic review study was done following PRISMA 2020 guidelines using the key terms “Augmented Reality,” “Virtual Reality,” “Healthcare,” and “India.” Only the PubMed database was selected based on its reputation and authenticity,
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Kumar, Rajiv. "Learning With Augmented Reality." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 05 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem34221.

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The effective development of healthcare competencies poses great educational challenges. A possible approach to provide learning opportunities is the use of augmented reality (AR) where virtual learning experiences can be embedded in a real physical context. The aim of this study was to provide a comprehensive overview of the current state of the art in terms of user acceptance, the AR applications developed and the effect of AR on the development of competencies in healthcare. Methods. We conducted an integrative review. Integrative reviews are the broadest type of research review methods all
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Chauhan, Vanshika. "Using Mixed Reality for Iterative Sketching and Prototyping in Product Design." International Journal for Research in Applied Science and Engineering Technology 11, no. 6 (2023): 704–42. http://dx.doi.org/10.22214/ijraset.2023.53648.

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Abstract: Mixed reality (MR) integrates virtual objects and environments with the real-world using sensors, cameras, and displays. Unlike virtual reality, which is completely immersive, MR allows users to interact with virtual objects while still being aware of the physical environment. This technology can be applied to education, healthcare, entertainment, and product design. MR can simulate user experiences, allowing designers to test the usability and functionality of their designs before they are manufactured. In education, MR provides immersive learning experiences that allow students to
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Smit, E. H. (Dineke), and J. J. L. (Jan) Derksen. "Vignette research on messy and confusing problems in primary mental healthcare." Europe’s Journal of Psychology 13, no. 2 (2017): 300–313. http://dx.doi.org/10.5964/ejop.v13i2.1212.

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The average primary care psychologist feels an ever-widening gap between objective, measurable reality as described and the complex and dynamic reality they experience. To obtain a better understanding of this complex dynamic reality, we conducted an exploratory mixed-method study of primary care psychologists. We asked our participants to write vignettes about messy and confusing problems in the complex context of mental healthcare. We then examined the data in portions, exposed the patterns in the data, and subsequently analysed all in conjunction. The 113 vignettes showed experiences of psy
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Brunzini, Agnese, Alessandra Papetti, Michele Germani, and Erica Adrario. "MIXED REALITY IN MEDICAL SIMULATION: A COMPREHENSIVE DESIGN METHODOLOGY." Proceedings of the Design Society 1 (July 27, 2021): 2107–16. http://dx.doi.org/10.1017/pds.2021.472.

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AbstractIn the medical education field, the use of highly sophisticated simulators and extended reality (XR) simulations allow training complex procedures and acquiring new knowledge and attitudes. XR is considered useful for the enhancement of healthcare education; however, several issues need further research.The main aim of this study is to define a comprehensive method to design and optimize every kind of simulator and simulation, integrating all the relevant elements concerning the scenario design and prototype development.A complete framework for the design of any kind of advanced clinic
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Jacobs, Chris, Georgia Foote, Richard Joiner, and Michael Williams. "A Narrative Review of Immersive Technology Enhanced Learning in Healthcare Education." International Medical Education 1, no. 2 (2022): 43–72. http://dx.doi.org/10.3390/ime1020008.

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Immersive technology is a growing field in healthcare education—attracting educationalists to evaluate its utility. There has been a trend of increasing research in this field; however, a lack of quality assurance surrounding the literature prompted the narrative review. Web Of Science database searches were undertaken from 2002 to the beginning of 2022. The studies were divided into three mixed reality groups: virtual reality (VR), augmented reality (AR), 360 videos, and learning theory subgroups. Appraising 246 studies with the Medical Education Research Study Quality Instrument (MERSQI) ind
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Khan, Koffka. "Navigating the Integration of 360 Mixed Reality in Cloud Computing." International Journal of Computer Science & Engineering Survey 14, no. 5/6 (2023): 01–09. http://dx.doi.org/10.5121/ijcses.2023.14601.

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Within the dynamic landscape of immersive technologies, this review paper delves into the convergence of 360 mixed reality and cloud computing. The paper commences with an insightful introduction to the significance of this integration, tracing the historical evolution of both technologies. Detailed discussions unfold as the architectural framework supporting the amalgamation is elucidated, dissecting the role of key technological components, the challenges faced, and innovative solutions. Various applications across sectors such as gaming, healthcare, education, and entertainment are explored
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Rincon, Esther, Irene Rodriguez-Guidonet, Paula Andrade-Pino, and Carlos Monfort-Vinuesa. "Mixed Reality in Undergraduate Mental Health Education: A Systematic Review." Electronics 12, no. 4 (2023): 1019. http://dx.doi.org/10.3390/electronics12041019.

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The landscape of Extended Reality (ER), which includes Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) is rapidly changing. However, despite the promising results from many randomized controlled trials (RCTs) developed on healthcare environments, there is a lack of standardization, specifically to determine their effectiveness in academic settings. To our best knowledge, this is the first systematic review addressing the efficacy of MR to enhance learning and skills acquisition in undergraduate mental health education. The purposes of this study were to review the scientif
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Akhtar, Md Haseen, Mark Anderson, and Thomas Cochrane. "Implementing Augmented Reality and Virtual Reality for authentic healthcare education." Pacific Journal of Technology Enhanced Learning 6, no. 1 (2024): 2–3. http://dx.doi.org/10.24135/pjtel.v6i1.177.

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Augmented reality (AR) and virtual reality (VR) technologies have demonstrated immense potential to transform fields like education and healthcare through immersive and interactive virtual environments (Bower et al., 2014; Dhar et al., 2023; Moro et al., 2021)). However, high costs of proprietary headsets and content platforms have inhibited widespread adoption of these technologies in resource-constrained contexts, especially in developing countries (Karre et al., 2019).
 Augmented reality (AR) and virtual reality (VR) have the potential to transform how we approach education and healthc
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Fugate, Jennifer M. B., Michaela J. Tonsager, and Sheila L. Macrine. "Immersive Extended Reality (I-XR) in Medical and Nursing for Skill Competency and Knowledge Acquisition: A Systematic Review and Implications for Pedagogical Practices." Behavioral Sciences 15, no. 4 (2025): 468. https://doi.org/10.3390/bs15040468.

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Simulation has evolved from basic practice to Immersive Extended Reality (I-XR). This systematic review examined 56 published studies on the impact of I-XR, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), on the education of medical and nursing students, specifically their skill competency, and knowledge acquisition. The results demonstrate the significant potential of I-XR in healthcare education, with 42.5% of VR studies, 42.9% of AR studies, and the single MR study also demonstrating greater improvements in clinical skills and knowledge acquisition compared t
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Salvetti, Fernando, Roxane Gardner, Rebecca Minehart, Cristiano Galli, and Barbara Bertagni. "Crisis Resource Management in Aviation and Healthcare." International Journal of Advanced Corporate Learning (iJAC) 13, no. 2 (2020): 41. http://dx.doi.org/10.3991/ijac.v13i2.17035.

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<p class="0abstract">Modern aviation crisis resource management focuses on specific skills and competencies areas: communication, situational awareness, decision making, problem solving, teamwork and leadership. Effective teamwork during a crisis is also a core element of expert practice in healthcare, wherein professionals are challenged to recognize a situation that requires rapid intervention, communication, knowledge sharing, decision-making and management of unforeseen events—all the while also taking into consideration critical contextual factors such as a lack of time, scarcity of
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Nikolaev, V. A., and A. A. Nikolaev. "Virtual, augmented and mixed reality technologies in the context of digitalization of healthcare system." Medical Technologies. Assessment and Choice 40, no. 2 (2020): 35. http://dx.doi.org/10.17116/medtech20204002135.

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Pallavicini, Federica, Eleonora Orena, Federica Achille, et al. "Psychoeducation on Stress and Anxiety Using Virtual Reality: A Mixed-Methods Study." Applied Sciences 12, no. 18 (2022): 9110. http://dx.doi.org/10.3390/app12189110.

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Virtual reality can help individuals to manage stress and anxiety. In addition to its efficacy in reducing stress and anxiety through relaxation, virtual reality can be helpful for psychoeducation. However, to date, few studies have explored this topic. Therefore, this mixed-methods sequential explanatory study, aimed to investigate the usability, sense of presence, emotional response, and effect on learning of MIND-VR, a psychoeducational virtual experience created to offer information on stress and anxiety. Twenty healthcare workers (60% female; mean age 43 ± 10) tried MIND-VR. Psychometric
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Kim, Jin Woo, Jeremy Jarzembak, and Kwangtaek Kim. "Bimanual Intravenous Needle Insertion Simulation Using Nonhomogeneous Haptic Device Integrated into Mixed Reality." Sensors 23, no. 15 (2023): 6697. http://dx.doi.org/10.3390/s23156697.

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In this study, we developed a new haptic–mixed reality intravenous (HMR-IV) needle insertion simulation system, providing a bimanual haptic interface integrated into a mixed reality system with programmable variabilities considering real clinical environments. The system was designed for nursing students or healthcare professionals to practice IV needle insertion into a virtual arm with unlimited attempts under various changing insertion conditions (e.g., skin: color, texture, stiffness, friction; vein: size, shape, location depth, stiffness, friction). To achieve accurate hand–eye coordinatio
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Qu, Zhonglin, Chng Wei Lau, Simeon J. Simoff, Paul J. Kennedy, Quang Vinh Nguyen, and Daniel R. Catchpoole. "Review of Innovative Immersive Technologies for Healthcare Applications." Innovations in Digital Health, Diagnostics, and Biomarkers 2, no. 2022 (2022): 27–39. http://dx.doi.org/10.36401/iddb-21-04.

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ABSTRACT Immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), can connect people using enhanced data visualizations to better involve stakeholders as integral members of the process. Immersive technologies have started to change the research on multidimensional genomic data analysis for disease diagnostics and treatments. Immersive technologies are highlighted in some research for health and clinical needs, especially for precision medicine innovation. The use of immersive technology for genomic data analysis has recently received attention fr
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Antoniou, Panagiotis E., Matthew Pears, Eirini C. Schiza, et al. "Eliciting Co-Creation Best Practices of Virtual Reality Reusable e-Resources." Virtual Worlds 2, no. 1 (2023): 75–89. http://dx.doi.org/10.3390/virtualworlds2010005.

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Immersive experiential technologies find fertile grounds to grow and support healthcare education. Virtual, Augmented, or Mixed reality (VR/AR/MR) have proven to be impactful in both the educational and the affective state of the healthcare student’s increasing engagement. However, there is a lack of guidance for healthcare stakeholders on developing and integrating virtual reality resources into healthcare training. Thus, the authors applied Bardach’s Eightfold Policy Analysis Framework to critically evaluate existing protocols to determine if they are inconsistent, ineffective, or result in
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Lampropoulos, Georgios. "Intelligent Virtual Reality and Augmented Reality Technologies: An Overview." Future Internet 17, no. 2 (2025): 58. https://doi.org/10.3390/fi17020058.

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The research into artificial intelligence (AI), the metaverse, and extended reality (XR) technologies, such as augmented reality (AR), virtual reality (VR), and mixed reality (MR), has been expanding over the recent years. This study aims to provide an overview regarding the combination of AI with XR technologies and the metaverse through the examination of 880 articles using different approaches. The field has experienced a 91.29% increase in its annual growth rate, and although it is still in its infancy, the outcomes of this study highlight the potential of these technologies to be effectiv
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Sin, Jae Eun, and Ah Rim Kim. "Mixed Reality in Clinical Settings for Pediatric Patients and Their Families: A Literature Review." International Journal of Environmental Research and Public Health 21, no. 9 (2024): 1185. http://dx.doi.org/10.3390/ijerph21091185.

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In the post-pandemic context, there has been an increasing demand for technology-based interventions in education and healthcare systems, such as augmented and mixed reality technologies. Despite the promising outcomes of applying mixed reality (MR), there is limited aggregated evidence focusing on child–patient interventions in hospital-based or clinical settings. This literature review aimed to identify and synthesize existing knowledge on MR technologies applied to pediatric patients in healthcare settings. Following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PR
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B. Vivekanandam. "Recent development in Extended Reality technologies." Recent Research Reviews Journal 2, no. 1 (2023): 135–44. http://dx.doi.org/10.36548/rrrj.2023.1.11.

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This study discusses the recent trends in Extended Reality (XR) technologies. Extended Reality is a group of three technologies i.e., virtual reality, augmented reality, and mixed reality. It has been used in many high-performance applications like military, gaming and medicine. In general, all immersive technologies increase the sense of realism, by fusing the virtual and real worlds. The same underlying technologies that enable AR and VR also power XR to deliver a wide range of innovative user experiences. According to Qualcomm, the future of XR is to develop sleek headsets to revolutionize
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Stretton, Todd, Thomas Cochrane, Charles Sevigny, and Joseph Rathner. "Exploring mobile mixed reality for critical thinking in nursing and healthcare education: A systematic review." Nurse Education Today 133 (February 2024): 106072. http://dx.doi.org/10.1016/j.nedt.2023.106072.

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Gonzalez-Moreno, Maria, Paula Andrade-Pino, Carlos Monfort-Vinuesa, Antonio Piñas-Mesa, and Esther Rincon. "Improving Humanization through Metaverse-Related Technologies: A Systematic Review." Electronics 12, no. 7 (2023): 1727. http://dx.doi.org/10.3390/electronics12071727.

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While there is an increasing awareness regarding the culture of humanization, which is strongly needed in the healthcare environment, little knowledge has been provided in relation to accurate strategies to teach humanization skills to healthcare undergraduate students, as well as to healthcare professionals. Furthermore, the usefulness of new technologies to improve humanization skills has hardly been addressed so far in the scientific literature, including promising strategies such as Metaverse-related technologies. Presumably, this is the first systematic review focused on the efficacy of M
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Wunder, Linda, Nicole A. Gonzaga Gomez, Juan E. Gonzalez, et al. "Fire in the Operating Room: Use of Mixed Reality Simulation with Nurse Anesthesia Students." Informatics 7, no. 4 (2020): 40. http://dx.doi.org/10.3390/informatics7040040.

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Background: The occurrence of a fire when implementing anesthesia is a high-risk, low-frequency event. The operating room is a high-stakes environment that has no room for error. Mixed reality simulation may be a solution to better prepare healthcare professionals. The purpose of this quantitative, descriptive study was to evaluate the technical and non-technical skills of student registered nurse anesthetists (SRNAs) who participated in a mixed reality simulation of an operating room fire. Methods: Magic Leap OneTM augmented reality headsets were used by 32 student registered nurse anesthetis
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Sepanloo, Kamelia, Daniel Shevelev, Young-Jun Son, Shravan Aras, and Janine E. Hinton. "Assessing Physiological Stress Responses in Student Nurses Using Mixed Reality Training." Sensors 25, no. 10 (2025): 3222. https://doi.org/10.3390/s25103222.

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This study explores nursing students’ stress responses while they are being trained in a mixed reality (MR) setting that replicates highly stressful clinical scenarios. Using measurements of physiological indices such as heart rate, electrodermal activity, and skin temperature, the study assesses the level of stress when the students interact with digital patients whose vital signs and symptoms interact dynamically to respond to student inputs. The simulation consists of six segments, during which critical events like hypotension and hypoxia occur, and the patient’s condition changes based on
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Minopoulos, Georgios M., Vasileios A. Memos, Christos L. Stergiou, et al. "Exploitation of Emerging Technologies and Advanced Networks for a Smart Healthcare System." Applied Sciences 12, no. 12 (2022): 5859. http://dx.doi.org/10.3390/app12125859.

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Current medical methods still confront numerous limitations and barriers to detect and fight against illnesses and disorders. The introduction of emerging technologies in the healthcare industry is anticipated to enable novel medical techniques for an efficient and effective smart healthcare system. Internet of Things (IoT), Wireless Sensor Networks (WSN), Big Data Analytics (BDA), and Cloud Computing (CC) can play a vital role in the instant detection of illnesses, diseases, viruses, or disorders. Complicated techniques such as Artificial Intelligence (AI), Machine Learning (ML), and Deep Lea
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Palumbo, Arrigo. "Microsoft HoloLens 2 in Medical and Healthcare Context: State of the Art and Future Prospects." Sensors 22, no. 20 (2022): 7709. http://dx.doi.org/10.3390/s22207709.

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In the world reference context, although virtual reality, augmented reality and mixed reality have been emerging methodologies for several years, only today technological and scientific advances have made them suitable to revolutionize clinical care and medical contexts through the provision of enhanced functionalities and improved health services. This systematic review provides the state-of-the-art applications of the Microsoft® HoloLens 2 in a medical and healthcare context. Focusing on the potential that this technology has in providing digitally supported clinical care, also but not only
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Coduri, Mara, Andrea Calandrino, Giulia Addiego Mobilio, Maura Casadio, and Serena Ricci. "RiNeo MR: A mixed reality simulator for newborn life support training." PLOS ONE 18, no. 12 (2023): e0294914. http://dx.doi.org/10.1371/journal.pone.0294914.

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Neonatal resuscitation is an uncommon, albeit critical task that is more likely to succeed if performed properly and promptly. In this context, simulation is an appropriate way for training and assessing the abilities of all medical staff involved in delivery room care. Recent studies have shown that learning is enhanced if the simulation experience is realistic and engaging. Hence, Virtual Reality can be beneficial for newborn resuscitation training. However, the difficulty of providing realistic haptic interaction limits its use. To overcome this constraint, we have designed RiNeo MR, a simu
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Anurag Tiwari. "Exploring Multimodal Interaction Strategies for Co-Located Mixed Reality Human-Robot Collaboration." Communications on Applied Nonlinear Analysis 32, no. 5s (2024): 418–31. https://doi.org/10.52783/cana.v32.3111.

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This paper investigates how Mixed Reality (MR) technology could enhance human-robot interaction (HRI) in the workplace. We developed a system employing a Microsoft HoloLens and a Universal Robot UR5 that allows users to execute pick-and-place tasks using two distinct approaches of interaction: heading-based (HB) selection and hand-to- finger (H2F) selection. To make it simpler and more effective, the MR interface combines easy-to-use interaction methods like voice commands and gestures with real-time visualisation. In terms of task completion time, accuracy, and user contentment, sixteen parti
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Mohammed, Saifuddeen, Fahim Mohammed, Sahil Mohammed, Sahil Mohammed, and Afeel Abdul. "Markerless Augmented Reality Implementation Using Computer Vision." Journal of Advance Research in Mobile Computing 5, no. 1 (2023): 13–22. https://doi.org/10.5281/zenodo.7668885.

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<em>A real world and a virtual or computer-generated one are combined to create augmented reality. It is accomplished by enhancing real-world photographs with computer-generated ones. There are four different types of augmented reality: marker-based, marker-less, projection-based, and superimposition-based. It has a wide range of practical applications. Numerous industries, including healthcare, education, manufacturing, robotics, and entertainment, use augmented reality. The category of mixed reality includes augmented reality. It might be viewed as the opposite of virtual reality. Both of th
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Md Haseen Akhtar and Thomas Cochrane. "Biometric-Driven Adaptation in Healthcare Simulation." Pacific Journal of Technology Enhanced Learning 7, no. 2 (2025): 14–16. https://doi.org/10.24135/pjtel.v7i2.213.

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Extended Reality (XR) encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), blending the physical and digital worlds to create immersive experiences. Healthcare simulation has evolved significantly with XR technologies, yet a critical gap exists between technical skill development and emotional resilience training. This overview of literature synthesizes current implementation on biometric-driven adaptation in healthcare simulation, highlighting opportunities for innovation through the integration of physiological monitoring with adaptive learning environments. The
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Petruse, Radu Emanuil, Valentin Grecu, Maja Gakić, Jorge Martin Gutierrez, and Daniel Mara. "Exploring the Efficacy of Mixed Reality versus Traditional Methods in Higher Education: A Comparative Study." Applied Sciences 14, no. 3 (2024): 1050. http://dx.doi.org/10.3390/app14031050.

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“Immersive technology” is a broad and evolving term that encompasses various kinds of technologies and viewpoints, and has applications in various fields, such as education, healthcare, entertainment, the arts, and engineering. This research paper aims to compare the effectiveness of two teaching methods, namely the conventional method (using PowerPoint slides), and the immersive technology method (initiating a mixed reality with a HoloLens 2 device). The experiment involved two groups of students, aged between 19 and 52 years-of-age, who received different types of instruction: the first grou
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Palumbo, Arrigo, Nicola Ielpo, Barbara Calabrese, et al. "An Innovative Device Based on Human-Machine Interface (HMI) for Powered Wheelchair Control for Neurodegenerative Disease: A Proof-of-Concept." Sensors 24, no. 15 (2024): 4774. http://dx.doi.org/10.3390/s24154774.

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In the global context, advancements in technology and science have rendered virtual, augmented, and mixed-reality technologies capable of transforming clinical care and medical environments by offering enhanced features and improved healthcare services. This paper aims to present a mixed reality-based system to control a robotic wheelchair for people with limited mobility. The test group comprised 11 healthy subjects (six male, five female, mean age 35.2 ± 11.7 years). A novel platform that integrates a smart wheelchair and an eye-tracking-enabled head-mounted display was proposed to reduce th
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El-Hajj, Mohammed. "Cybersecurity and Privacy Challenges in Extended Reality: Threats, Solutions, and Risk Mitigation Strategies." Virtual Worlds 4, no. 1 (2024): 1. https://doi.org/10.3390/virtualworlds4010001.

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Extended Reality (XR), encompassing Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), enables immersive experiences across various fields, including entertainment, healthcare, and education. However, its data-intensive and interactive nature introduces significant cybersecurity and privacy challenges. This paper presents a detailed adversary model to identify threat actors and attack vectors in XR environments. We analyze key risks, including identity theft and behavioral data leakage, which can lead to profiling, manipulation, or invasive targeted advertising. To mitigate
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Siripurapu, Sridhar, Naresh K. Darimireddy, Abdellah Chehri, Sridhar B., and Paramkusam A.V. "Technological Advancements and Elucidation Gadgets for Healthcare Applications: An Exhaustive Methodological Review-Part-II (Robotics, Drones, 3D-Printing, Internet of Things, Virtual/Augmented and Mixed Reality)." Electronics 12, no. 3 (2023): 548. http://dx.doi.org/10.3390/electronics12030548.

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The substantial applicability of technological advancements to the healthcare sector and its allied segments are on the verge of questioning the abilities of hospitals, medical institutions, doctors and clinical pathologists in delivering world class healthcare facilities to the global patient community. Investigative works pertinent to the role played of technological advancements in the healthcare sector motivated this work to be undertaken. Part-I of the review addressed the applicable role play of advanced technologies such as Artificial intelligence, Big-data, Block chain, Open-Source and
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Rojo, Ana, Laura Raya, and Alberto Sanchez. "A Novel Mixed Reality Solution Based on Learning Environment for Sutures in Minor Surgery." Applied Sciences 11, no. 5 (2021): 2335. http://dx.doi.org/10.3390/app11052335.

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Minor Surgery Sutures is a fundamental skill for healthcare professionals. However, in the educational field, the practice of suturing is sometimes limited and reduced, with more theoretical than practical study. In order to facilitate learning, our goal is to develop an immersive and interactive educational tool that complements theoretical study, called Suture MR. This application could enhance suture procedural skills in the fields of nursing and medicine. Applying Mixed Reality techniques, we generate a 3D model of an arm with a full-scale wound. Realistically, the user will simulate the s
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Wu, Yan, Chunguang Tao, and Qi Li. "Fatigue Characterization of EEG Brain Networks Under Mixed Reality Stereo Vision." Brain Sciences 14, no. 11 (2024): 1126. http://dx.doi.org/10.3390/brainsci14111126.

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Mixed Reality (MR) technology possesses profound and extensive potential across a multitude of domains, including, but not limited to industry, healthcare, and education. However, prolonged use of MR devices to watch stereoscopic content may lead to visual fatigue. Since visual fatigue involves multiple brain regions, our study aims to explore the topological characteristics of brain networks derived from electroencephalogram (EEG) data. Because the Phase-Locked Value (PLV) is capable of effectively measuring the phase synchronization relationship between brain regions, it was calculated betwe
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Vinothkumar, Kolluru. "Surgical Data Science and Associated Techniques Facilitate the Development of Contemporary Equipment like Apple's Vision Pro." International Journal of Preventive Medicine and Health (IJPMH) 5, no. 1 (2024): 1–9. https://doi.org/10.54105/ijpmh.D3648.0501124.

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<strong>Abstract: </strong>Artificial Intelligence (AI) has revolutionized modern surgery by enhancing every stage of patient care, from preoperative planning to postoperative monitoring. This paper explores the impact of AI in conjunction with other technologies in surgical procedures, emphasizing their empirical basis and integration into clinical practice. AI's role in facilitating personalized treatment planning through a comprehensive analysis of patient data and imaging studies, utilizing techniques like natural language processing (NLP) to extract critical insights, reassures us of its
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Pallam, Venkatapathi, Vasudev Biyyala, Chandra Shekar Jadapally, Ramsai Nalla, and Dr Sudhakar Alluri. "Doctors Assistive System Using Augmented Reality Glass Critical Analysis." International Journal for Research in Applied Science and Engineering Technology 11, no. 10 (2023): 1014–18. http://dx.doi.org/10.22214/ijraset.2023.56149.

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Abstract: Surgeons are constantly searching for new technologies that can improve their operating room. They frequently use technologies that enable their industry to provide a better surgery and patient experience early on. Numerous advancements have been recognized as potential disruptive technologies in the surgical workplace as a result of the ongoing improvement of the surgical environment in the digital age. Augmented reality (AR) are rapidly becoming increasingly available, accessible and importantly affordable, hence their application into healthcare to enhance the medical use of data
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Leharanger, Maxime, Eder Alejandro Rodriguez Martinez, Olivier Balédent, and Luc Vandromme. "Familiarization with Mixed Reality for Individuals with Autism Spectrum Disorder: An Eye Tracking Study." Sensors 23, no. 14 (2023): 6304. http://dx.doi.org/10.3390/s23146304.

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Mixed Reality (MR) technology is experiencing significant growth in the industrial and healthcare sectors. The headset HoloLens 2 displays virtual objects (in the form of holograms) in the user’s environment in real-time. Individuals with Autism Spectrum Disorder (ASD) exhibit, according to the DSM-5, persistent deficits in communication and social interaction, as well as a different sensitivity compared to neurotypical (NT) individuals. This study aims to propose a method for familiarizing eleven individuals with severe ASD with the HoloLens 2 headset and the use of MR technology through a tu
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Mahmud, Bahar Uddin, Guanyue Hong, Virinchi Ravindrakumar Lalwani, Nicholas Brown, and Zachary D. Asher. "Real-Time Identification of Look-Alike Medical Vials Using Mixed Reality-Enabled Deep Learning." Future Internet 17, no. 5 (2025): 223. https://doi.org/10.3390/fi17050223.

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The accurate identification of look-alike medical vials is essential for patient safety, particularly when similar vials contain different substances, volumes, or concentrations. Traditional methods, such as manual selection or barcode-based identification, are prone to human error or face reliability issues under varying lighting conditions. This study addresses these challenges by introducing a real-time deep learning-based vial identification system, leveraging a Lightweight YOLOv4 model optimized for edge devices. The system is integrated into a Mixed Reality (MR) environment, enabling the
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Kim, Kyeng-Jin, Moon-Ji Choi, and Kyu-Jin Kim. "Correction: Kim et al. Effects of Nursing Simulation Using Mixed Reality: A Scoping Review. Healthcare 2021, 9, 947." Healthcare 9, no. 12 (2021): 1622. http://dx.doi.org/10.3390/healthcare9121622.

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Nabirye H, Kato. "The Role of Technology-Enhanced Storytelling in Health Education." IDOSR JOURNAL OF ARTS AND MANAGEMENT 9, no. 3 (2024): 11–17. https://doi.org/10.59298/idosrjam/2024/9.3.1117.

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Technology-enhanced storytelling has emerged as a transformative pedagogical tool in health education, combining the emotive and cognitive power of narrative with innovative digital technologies. This paper explores the theoretical frameworks, benefits, challenges, and future directions of this approach. Grounded in narrative theory and leveraging game-based learning and simulations, technology-enhanced storytelling fosters critical thinking, empathy, and knowledge retention among learners. The benefits include improved engagement, emotional connections, and community outreach, while challenge
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Akhtar, Zarif Bin, and Ahmed Tajbiul Rawol. "Artificial Intelligence (AI) and Extended Reality (XR): A Biomedical Engineering Perspective Investigation Analysis." Indonesian Journal of Electronics, Electromedical Engineering, and Medical Informatics 6, no. 3 (2024): 132–46. http://dx.doi.org/10.35882/ijeeemi.v6.i3.4.

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The convergence of Artificial Intelligence (AI) and Extended Reality (XR) has heralded a new era in the field of Biomedical Engineering, offering unprecedented avenues for innovation, diagnostics, treatment, and education. This research delves into the symbiotic relationship between AI and XR, unraveling their collective potential to revolutionize healthcare practices. AI, characterized by its ability to learn and adapt, has transcended its role within data analysis to become an indispensable tool in healthcare. Through advanced algorithms, AI can predict disease patterns, enhance medical imag
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Fan, Xinchao, Hao Wang, and Lijun Wang. "P‐2.8: Metaverse: Origin, Current Applications and Prospects for Future Development." SID Symposium Digest of Technical Papers 54, S1 (2023): 504–6. http://dx.doi.org/10.1002/sdtp.16342.

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The Metaverse is a mixed reality environment that combines virtual and real worlds, originating from the 1980s. Today, the Metaverse has become a hot topic, attracting a large influx of funding and talent. It is considered the next generation of the internet, with wide-ranging applications in areas such as gaming, social media, healthcare, education, tourism, and retail. In the future, the Metaverse is expected to become a significant economic industry, completely changing people's production and lifestyle, much like the internet did 20 years ago.
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