Dissertations / Theses on the topic 'MMO'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'MMO.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Bergstrand, Isak. "”Spelen är ju typ alltid på engelska…” : Elevers medvetenhet om MMO-spels påverkan på engelskkunskaper." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, Språk-, litteratur- och mediedidaktik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-36048.
Full textPerez, Michael. "MMO gaming culture| An online gaming family." Thesis, Florida Atlantic University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10096029.
Full textSchliemann, Erik. "Identitetsskapande och socialisering i onlinespel : Formandet av en digital identitet." Thesis, Umeå universitet, Institutionen för informatik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73312.
Full textMuhammad, Yousaf. "Evaluation and Implementation of Distributed NoSQL Database for MMO Gaming Environment." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-159864.
Full textColombo, Simone. "Computer-Mediated Communication as Situated Phenomenon in Massive Multiplayer Online Servers : A Minecraft-based investigation." Thesis, Umeå universitet, Institutionen för psykologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185133.
Full textLunde, Joacim. "Designprocess MMOFPSRPG: Att förbättra ett spelkoncept." Thesis, Umeå University, Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1748.
Full textBergstrand, Isak, and Sund Viktoria Fritzon. "The Game Changer : MMO-spels inverkan på elevers färdigheter i engelska som andraspråk." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, Språk-, litteratur- och mediedidaktik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-29895.
Full textMaumon, de Longevialle Nathalie. "L'intention du consommateur de s'immerger dans les mondes virtuels : l'influence de la présence d'interactions sociales, de la persistance et de l'avatar." Thesis, Nice, 2013. http://www.theses.fr/2013NICE0034/document.
Full textEladhari, Mirjam Palosaari. "Characterising action potential in virtual game worlds applied with the mind module." Doctoral thesis, Högskolan på Gotland, Avdelningen för Spelutveckling och gestaltning, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-368.
Full textTorstensson, Peter, and Niklas Salo. "Datorspel: ett språkutvecklande tidsfördriv : Datorspelens påverkan på elevernas engelska ordförråd." Thesis, Högskolan i Jönköping, Högskolan för lärande och kommunikation, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-35647.
Full textBergman, Joakim. "Viral marknadsföring för MMO-spel : Att marknadsföra spel som Dreamlords: The Reawakening." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-3252.
Full textŠach, Martin. "Počítačové hry a simulace (se zaměřením na MMOG)." Master's thesis, Vysoká škola ekonomická v Praze, 2009. http://www.nusl.cz/ntk/nusl-10339.
Full textLundström, Jonas, and Andreas Mååg. "Strategiskt samarbete For the Win : En studie om interaktioner i World of Warcraft." Thesis, Linnaeus University, School of Computer Science, Physics and Mathematics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-8702.
Full textJagad, Lakshmi Ms. "Online Gaming and Teamwork." Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/communication_theses/83.
Full textEladhari, Mirjam Palosaari. "Characterising action potential in virtual game worlds applied with the mind module." Doctoral thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1141.
Full textNykl, Scott L. "High-fidelity Distributed Physics for Continuous Interactive Virtual Worlds Using Server Clusters." Ohio University / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1226544609.
Full textPassos, Paulina, and Robert Åhs. "Gaming som läromedel : En studie om hur kommersiella digitala spel påverkar lågstadieelevers engelskbruk." Thesis, Uppsala universitet, Institutionen för pedagogik, didaktik och utbildningsstudier, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-388435.
Full textHusárik, Braňko. "Nastavení virtuální ekonomiky uvnitř MMOG." Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-76034.
Full textSingh, Arun Kumar. "Le compromis Débit-Fiabilité-Complexité dans les systèmes MMO multi-utilisateurs et coopératifs avec décodeurs ML et Lattice." Thesis, Paris, ENST, 2012. http://www.theses.fr/2012ENST0005/document.
Full textLesslie, Linnea, and Michelle Kuba. "I feel different when I play : A study of self esteem and well-being in MMO-playing young adults." Thesis, Umeå universitet, Institutionen för psykologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-167028.
Full textFritzon, Sund Viktoria. "Gaming and English language development : En kvalitativ studie om samband mellan användande av MMO-spel och engelsk språkutveckling ur ett lärarperspektiv." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, Språk-, litteratur- och mediedidaktik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-36258.
Full textMiller, Mitchell. "Bootstrapping Massively Multiplayer Online Role Playing Games." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2191.
Full textGause, Matěj. "Marketing počítačové hry z pohledu youtubera." Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-201805.
Full textMançour, Billah Saïd. "Etude par spectroscopie vibrationnelle de composes mmo : :(6)x::(14) (m = metal divalent, x = cl et/ou br) presentant le cluster mo::(6)." Rennes 1, 1986. http://www.theses.fr/1986REN10033.
Full textHannesson, Kristófer. "Identifying Important Members in a Complex Online Social Network." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-216947.
Full textDodds, Christopher, and chris@iconinc com au. "Avatars and the Invisible Omniscience: The panoptical model within virtual worlds." RMIT University. Creative Media, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080424.100301.
Full textKoptur, Evren. "TRANSFERABLE LEARNING SKILLS OF AN MMORPG: A WORLD OF WARCRAFT QUEST." Kent State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=kent1459175932.
Full textStensson, Einar. "The Social Structure of Massive Multiplayer Online Communities : Investigating the social network of a World of Warcraft guild." Thesis, Stockholm University, Stockholm University, Department of Sociology, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-28516.
Full textViamonte, Connie M. "You Crit Like a Girl: the Performance of Female Identity in the Virtual Gaming Community World of Warcraft." FIU Digital Commons, 2015. http://digitalcommons.fiu.edu/etd/2273.
Full textEklund, Lina. "The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity." Doctoral thesis, Stockholms universitet, Sociologiska institutionen, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-83163.
Full textHerner, William, and Edward Leiman. "How does toxicity change depending on rank in League of Legends?" Thesis, Uppsala universitet, Institutionen för speldesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-389338.
Full textPonsford, Matthew J. "The Mutual Interaction of Online and Offline Identities in Massively Multiplayer Online Communities: A Study of EVE Online Players." Antioch University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1480426506465534.
Full textLewis, Michael Scott. "Massively Multiplayer Online Roleplaying Gaming:Motivation to Play, Player Typologies, and Addiction." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461232700.
Full textIsaksson, Susanne. "Character Creation Processes in MMORPGs : - A qualitative study of determining important factors." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21028.
Full textTroilo, Giorgia. ""Frezzare la corsia è un'arte proprio come il farmare, la si acquisisce con il tempo" Analisi del linguaggio specialistico derivante e formatosi nel contesto del videogioco MOBA League of Legends." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/17154/.
Full textLaverdet, Caroline. "Aspects juridiques des mondes virtuels." Thesis, Paris 2, 2020. http://www.theses.fr/2020PA020006.
Full textSchöllmann, Stefan [Verfasser]. "Optimierung des Bandbreiten-Längenproduktes optischer MMF-Übertragungssysteme durch Anwendung der MIMO-Technik / Stefan Schöllmann." Kiel : Universitätsbibliothek Kiel, 2009. http://d-nb.info/1019869968/34.
Full textLe, Duc Minh. "Nouvelle stratégie d’élaboration de la monométhylhydrazine via le procédé Raschig en utilisant la technologie des microréacteurs : synthèse de la chloramine dans des conditions quasi-stoechiométriques et isolement en une seule étape multifonctionnelle." Thesis, Lyon 1, 2012. http://www.theses.fr/2012LYO10335.
Full textYamazaki, Kasumi. "Learning to Communicate in a Virtual World: The Case of a JFL Classroom." University of Toledo / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1430389814.
Full textHejcman, Marek. "Analýza business modelů v oblasti herního průmyslu." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-149993.
Full textLadaycia, Abdelhamid. "Annulation d’interférences dans les systèmes MIMO et MIMO massifs (Massive MIMO)." Thesis, Sorbonne Paris Cité, 2019. http://www.theses.fr/2019USPCD037.
Full textWeissman, Dustin R. "Impacts of Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) on Individuals’ Subjective Sense of Feeling Connected with Others." Antioch University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1496166839644501.
Full textGiraldi, Márcia Cargnin Martins. "MMG." Florianópolis, SC, 2000. http://repositorio.ufsc.br/xmlui/handle/123456789/79334.
Full textFletcher, Kathryn DeWitt. "Geographies of the underworld." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/24613.
Full textBotonjic, Aida. "MIMO kanalmodeler." Thesis, Linköping University, Department of Science and Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2188.
Full textGustafson, William Ivor. "Regional scale modeling of the Madden-Julian Oscillation using MM5 : an investigation of the importance of 30-70 day boundary effects on MJO development /." For electronic version search Digital dissertations database. Restricted to UC campuses. Access is free to UC campus dissertations, 2003. http://uclibs.org/PID/11984.
Full textBartholmey, Paul. "Polytopes moments des compactifications sphériques d'un groupe : application au programme des modèles minimaux." Thesis, Montpellier, 2019. http://www.theses.fr/2019MONTS033/document.
Full textIsacson, Terese. "Mio i folksagan och karnevalen : En tolkning och narratologisk studie av Astrid Lindgrens verk Mio, min Mio." Thesis, Högskolan Dalarna, Litteraturvetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:du-21007.
Full textMa, Shaodan. "Semi-blind signal detection for MIMO and MIMO-OFDM systems." Click to view the E-thesis via HKUTO, 2006. http://sunzi.lib.hku.hk/hkuto/record/B36846569.
Full textMa, Shaodan, and 馬少丹. "Semi-blind signal detection for MIMO and MIMO-OFDM systems." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2006. http://hub.hku.hk/bib/B36846569.
Full text