Academic literature on the topic 'Mobile Application(APP)'

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Journal articles on the topic "Mobile Application(APP)"

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Liao, Shu-Hsien, and Chu-Hung Ho. "Mobile Payment and Mobile Application (App) Behavior for Online Recommendations." Journal of Organizational and End User Computing 33, no. 6 (2021): 1–26. http://dx.doi.org/10.4018/joeuc.20211101.oa2.

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A mobile application (App) is an application designed to run on a smartphone, tablet, or other mobile device. With the continuous change of mobile payment applications in smart phones and the support of the banking system, the global mobile payment population is increasing. This study examines the behaviors of Taiwan mobile payment and apps users, a total of 1,176 valid questionnaire data is divided into six sections with 29 items for a database design. This study develops a data mining approach, including clustering analysis and association rules, based on a relational database. Thus, this study shows that mobile payment not only can provide payment service but is also a critical mobile application platform for online business. Finally, we show that as users of mobile payment and apps gain additional demand and consumption ability, online operators can gradually put together mobile payment business models to enable future electronic commerce online recommendations.
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Özdemir, Şebnem, Emre Akadal, and Zerrin Ayvaz Reis. "An Analysis of the Education Category in App Markets." International Journal of E-Adoption 6, no. 2 (2014): 14–30. http://dx.doi.org/10.4018/ijea.2014070102.

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Mobile device usage highly increases in last years. Most people use mobile devices to do their computer works like checking e-mail, following social media, surfing on the Web, etc. Also mobile devices let one install new applications on one's devices. Two huge mobile operating systems—Android and iOS—have mobile application markets to offer new applications to users. There are many application categories in mobile application markets. One of them is “Education” category. This study defines what kind of applications in education category there are. All applications in this category were reviewed and analysed with descriptive methods.
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Katre, Mandeep. "Student Services App." International Journal for Research in Applied Science and Engineering Technology 9, no. VII (2021): 481–85. http://dx.doi.org/10.22214/ijraset.2021.36346.

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Cross-platform mobile application development is the pressing priority in today’s world and generation. Developers are enforced to either construct the same application numerous times for various OS (operating systems) or accept a low-quality similar solution that trades native speed and accuracy for portability. Flutter is an open-source SDK for developing high-performance and more reliable mobile applications for operating systems like iOS, Android and even windows [1]. Flutter is Google’s UI toolkit for building beautiful, natively compiled applications for mobile, web, and desktop from a single codebase. Student Service App is an automation which will provide duplicate degree, duplicate marksheet, migration, transcript, provisional degree and document verification services to all registered the Universities. It will provide University services related to academics to its registered students via mobile devices on their finger tips for which they have to be present physically at respective places. It has Service oriented architecture so that it will be integrated to the existing ERP (Web Portal) of the different universities.
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Wang, Yin Yin. "The Analysis of Factors Affecting Android App Download Numbers." Advanced Materials Research 912-914 (April 2014): 1428–31. http://dx.doi.org/10.4028/www.scientific.net/amr.912-914.1428.

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With the rapid development of mobile Internet, mobile device activation volume is gradually rising. It already has become a significant consumer market mobile terminal. Under the background of electricity supplier, the role of mobile applications will continue to be strengthened in the mobile providers. Designed with commercial value, there is a practical application of competitive mobile application. Developers have the primary goal. Based on the 360 phone application downloads Charts analysis, the factors affect the mobile application downloads, and finally propose existing App corresponding solutions.
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Pavlova, Natalia, Alexandr Kurdin, and Dmitriy Polyakov. "App Store: market boundaries and Apple’s market power." Moscow University Economics Bulletin, no. 1 (February 28, 2021): 103–27. http://dx.doi.org/10.38050/01300105202115.

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The article is based on the research in mobile applications markets. The distribution of market power in these markets depends on the ability of a digital ecosystem’s owner to control the handling of mobile applications inside the ecosystem. The degree of this control is determined by the substitutability of different application stores as necessary facilities for the access to mobile applications. The authors provide the survey-based empirical estimates of such substitutability for Apple’s mobile application store — App Store. The results of further tests for market boundaries delineation confirm the embeddedness of final users in Apple’s ecosystem in absence of feasible opportunities to change the operating system and, consequently, the application store. The findings explain the degree of Apple’s market power and provide grounds for antitrust intervention.
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NEPEMBE, Alina, Leena KLOPPERS, and Jude OSAKWE. "Translator Mobile App for Teaching Children of Beginner-Level -French." Journal of Information Systems and Informatics 2, no. 2 (2020): 256–66. http://dx.doi.org/10.33557/journalisi.v2i2.65.

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Living in the digital era and in a society that recognises the importance of technology, Information and Communications Technology (ICT) plays a major role in almost every point of life and particularly in education. Teachers play a major role in the teaching and learning of foreign languages. Mobile applications open new opportunities for learning how to read and speak different languages. One such mobile application that is used in education to facilitate learning of new language is the mobile translator. Although, there are numerous language translator applications that are freely available online, most of them have different shortcomings. This study focused on filling the gap of different shortcomings presented by different translator applications and specifically cater the mobile application for the FNCC curriculum. The main objective of this study was to design and develop a mobile translator application to facilitate the effective teaching of beginner level French for children at FNCC. Interviews were carried out as a data collection method to identify the requirements for the mobile translator application. The French teachers at the FNCC (Franco Namibia Cultural Centre) served as a sample group. Purposive sampling method was used to identify the participants and two teachers were selected. The application was developed following the incremental process model, an android mobile application was designed and developed, the application was evaluated using the PACMAD usability model, the incremental testing were adopted. The findings of the research show that there are different teaching strategies used in teaching and learning of French. Features were incorporated on the mobile application that are believed to enhance teaching and learning of French at beginner level. The PACMAD usability model determined what other French applications (which were purposively selected) lack and a comparison was carried out between the selected applications. The results of the comparison determined what should be included in the French mobile application for beginner level for children at the FNCC.
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Restom, K., Tse G., Alexander A., Sutton D., and Sharma K. "HEP-App: HCC education program mobile application." Journal of Vascular and Interventional Radiology 23, no. 8 (2012): 1115. http://dx.doi.org/10.1016/j.jvir.2012.05.022.

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Kim, Jieun, Yongtae Park, Chulhyun Kim, and Hakyeon Lee. "Mobile application service networks: Apple’s App Store." Service Business 8, no. 1 (2013): 1–27. http://dx.doi.org/10.1007/s11628-013-0184-z.

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Henderi, Henderi, Praditya Aliftiar, and Alwan Hibatullah. "Prototype User Interface Mobile App E-Learning." Journal CERITA 7, no. 1 (2021): 61–70. http://dx.doi.org/10.33050/cerita.v7i1.1480.

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Information technology has developed rapidly from time to time. One of the technologies commonly owned by many people today is smartphones with the Android and IOS platforms. By knowing this factor, mobile developers compete with each other to design applications with attractive user interfaces so that users are interested in using them. At this stage in mobile application development, starting from designing a user interface prototype. This stage aims to visualize user needs, improve user experience and simplify the coding process by programmers. In this study, researchers applied the prototype method. This research produces a prototype design for the e-learning application user interface which consists of a high fidelity prototype.
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Hansun, Seng. "Rancang Bangun Client-Side Mobile Web App Menggunakan JQuery Mobile." Jurnal ULTIMA InfoSys 4, no. 2 (2013): 69–73. http://dx.doi.org/10.31937/si.v4i2.247.

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Mobile operating system market shares always grow from year to year. The issue to make a mobile application in an easy, fast, and reliable way had arisen. Therefore, many UI framework to create mobile web application have been introduced, one of them is jQuery Mobile. jQuery Mobile with its’ ‘write less, do more’ slogan become popular among web mobile developers. In this paper, the author tries to build a stand-alone mobile application using jQuery Mobile as a prototype of Universitas Multimedia Nusantara mobile application. It can be concluded that jQuery Mobile can be used to make a simple application in a fast and rapid changing environment.
 Kata kunci—jQuery Mobile, web mobile app, HTML, CSS, JavaScript
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Dissertations / Theses on the topic "Mobile Application(APP)"

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Burgos, Peter. "Mittuniversitetets Android-app : Studentportalen som mobilapplikation." Thesis, Mittuniversitetet, Institutionen för informationsteknologi och medier, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-16647.

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Detta projekt går ut på att skapa en stabil och användbar mobilapplikation utvecklad i programspråket Java. Syftet är att underlätta åtkomsten och kommunikationen mellan Studentportalen och studenterna. Slutprodukten är Mittuniversitetets inofficiella applikation, kallad Mittuniversitetets Android-app. som begränsas i första hand till enheter med operativsystemet Android. Genom undersökningar, gjorda via både Mittuniversitetets studentportal i form av en enkät och fysiskt på Mittuniversitetet campus Sundsvall i form av muntliga intervjuer, utreds vilka områden studenterna helst vill ha i applikationen och det är utefter dessa som applikationen utformas. Applikationen betraktas som färdig när studenterna bl.a. kommer åt sina uppgifter och får dessa presenterade på ett stilrent sätt. Tre olika lösningsalternativ ges men jämförelser av för- och nackdelar leder till att endast ”direktanslutning som lösning” genomförs i detta projekt. För att ge läsaren en grund för fortsatt förståelse av rapporten beskrivs vissa delar närmare i rapporten. Rapporten visar även att åtkomsten till Studentportalen effektiviserats till 5 skärmtryck genom Mittuniversitetets applikation från tidigare 24 skärm-tryck genom mobiltelefonens egna webbläsare. Samtliga mål i projektet anses vara uppfyllda och visas som skärmdumpar i rapporten. Avslutningsvis framgår även förslag för vidareutveckling av applikationen.<br>This project is made for creating a stabil and useful mobile application developed in Java. The purpose of this project is to make the access and communication easier between the student and the student portal. The product of this project is the unofficial app of Mid Sweden University, called Mittuniversitetets Android-app, that in first hand is limited to Android-devices. By doing research, both by letting students answer a survey online on Mid Sweden University's student portal and by asking student physically at Mid Sweden University campus Sundsvall, the investigation tells which parts of the student portal students would like to have in the mobile application and it is according to those answers that the direction of the application has been developed. The product, which is the application, is considered complete when the students are able to for exempel reach their information and get the information presented in a good way. Three different suggestions for a solution is given and by comparing the benefits of those only one solution is chosen. The solution chosen is ”direct-connection as solution”. To be able to give the reader better basical and understandable knowledge some parts are explained in more detail in this report. The report also shows that the access to the student portal is more effective now that only 5 taps are required by using the Mid Sweden University application to get a students information instead of 24 taps by using the web-browser on the cellphone. All goals in this thesis is considered accomplished and screenshots shows this in the report. Finally there is also suggestions for some future works given in this report.
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Malmström, Mikael. "Design and Implementation of NFC-based gym mobile app." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-123291.

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This report investigates the technical and economic viability of introducing a Near Field Communication (NFC) client system in a gym environment. The system aims to aid the customers with logging their workout, retrieving information regarding exercises as well as enhancing the attendance control for both staff and customers. To identify what information to be presented, the most important quality factors and what functionalities are most desired, an exploratory case study was conducted. The study showed that there is a discrepancy between the desire to log ones workout and actually doing it. Most people want to keep track of how they workout, but despite the wide variety of workout applications on the market, they choose not to use them. The main concern expressed was that the logging needs to be fast and easy, indicating that the existing apps do not fulfill the ease of use desired. The system presented in this report is coupled to the gym where NFC tags pair an exercise to its corresponding logger and information in the application. The ability for the gym to track its customers’ workout habits is a rare feature that provides several economic benefits such as targeted advertisement, better maintenance control and new customer services analyzing their workout. For the system to be effective the customers need to use the system and log their workout, therefore it needs to be supported by the major mobile platforms. To accommodate this a hybrid platform approach using PhoneGap was used. This approach allows for development in one language that translates into native embedded web applications. At the time of writing Apple’s latest models do include the hardware for NFC communication. However, it is not possible to develop a custom NFC application for iPhone yet. By adopting the hybrid approach there is no need to create a whole new app when they do release the rights to do so. In conclusion, the technical viability of the NFC based system comes with the tradeoffs of dealing with the lack of standards of a new technology and being early on the market with a new feature. This calls for some custom solutions, since each platform adopts their own way of NFC implementation, but is manageable. The economic aspects are tied to the use of the system where the ease of use is the key factor for the customers. The end user tests indicate that NFC provides that small advantage over traditional workout applications needed to make logging attractive.
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Westerlund, Markus. "The Design & User Experiences of a Mobile Location-awareness Application: Meet App." Thesis, Södertörn University College, School of Communication, Media and it, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-3773.

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<p>This paper intends to describe the work and result of the design project Meet App. Meet App lets users interact around their current locations in a direct manner. The user experience is evaluated to get an understanding of the usefulness and interaction with this type of design. The project is related to the context-awareness research field where findings put the project in a greater whole. The result indicates usefulness and enjoyment interacting with the application, but because of the low number of participants the findings cannot be validated.</p>
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Hui, Chi Yan. "Developing, refining and feasibility study of mobile app to support asthma self-management (A4A - APP for Asthma)." Thesis, University of Edinburgh, 2018. http://hdl.handle.net/1842/31534.

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Background: Self-management with an action plan, as opposed to passive self-monitoring, improves health outcomes. However, engaging patients is challenging. Mobile technology, incorporating education, personalised asthma action plans and facilitating professional support, is an option for supporting asthma self-management. Clinical research has focussed on health-related outcomes rather than informing the features that patients want and will use in a self-management app. Technology developers focus on user engagement as opposed to developing telehealth based on clinical evidence, leaving patients struggling to choose safe telehealth to support their asthma self-management. Risk aversion results in legislation that can be a barrier to the development of asthma apps. Aims and objectives: Using phases of the MRC Framework for developing complex interventions, and the Oxford app roadmap to develop a prototype app, I aimed, from clinical, patient, technology and legislative perspectives to: •(Phase 1) Identify the evidence base •(Phase 2) Model key aspects of app development •(Phase 3) Explore the feasibility of a mobile app to support self-management. Methods: •(Phase 1) Systematic review, online social forum analysis, asthma apps review, and legislation regulation review were used to identify evidence. Results were analysed with reference to the PRISMS taxonomy of self-management support. •(Phase 2) Using results from phase 1, and with the advice of lay and professional advisory groups, I made decisions about the design of the prototype app and the feasibility study in phase 3. I also reviewed the legislative issues regarding self-management app development. •(Phase 3) I undertook a feasibility study of using asthma mobile apps. Within the three-month feasibility study, five practices in Lothian/Oxford and Asthma UK's social media invited adults with active asthma to try out our prototype app. I observed patient's download rate and app usage. Of the patients recruited from practices, I purposively sampled patients (based on age/sex, experience of asthma, current self-management and technology use) and interviewed them before and after using the app for one month about their preferred features. Interviews were transcribed, and thematically analysed with reference to the PRISMS taxonomy of self-management support. Results: •(Phase 1) Telehealth was at least as effective as traditional approaches to supported self-management. Most asthma patients using online social forums commented on self-monitoring features, such as logging peak flow and symptoms, as opposed to self-management features. No one explicitly discussed asthma action plans though some patients were positive to the apps which had incorporated an action plan. Similarly the most downloaded asthma apps offered self-monitoring features rather than action plans. Current medical device legislation is ambiguous: it is unclear if apps with an action plan are 'medical devices'. •(Phase 2) The final prototype app included the Asthma UK asthma action plan and monitoring features such as the morbidity questions of the Royal College of Physicians three questions, peak flow, use of reliever inhaler, other medication use and lifestyle status. A mixed method approach was chosen for the feasibility study. •(Phase 3) 111 asthma patients used the prototype app. The ownership of action plans increased 43% to 63% after the study. Most patients preferred digital to paper action plans though the digital format did not improve usage. Action plans and monitoring features were the most 'wanted' features by patients, GPs, asthma nurses and the administration staff in the practices. Some patients also 'wanted' more advanced features such as predictive exacerbation warnings, identifying precise triggers, learning about what caused/affected their asthma. Conclusions: Mobile apps are a feasible option to support asthma self-management. Ease of access to download is the key to adoption as well as sufficient motivation (e.g. personal invitation from their GP or asthma nurse). Motivation (specifically GP and asthma nurse's encouragement and perception of benefit) is the key to adherence, but it will be more effective if the app is easy to use. Action plans and self-management features were the most 'wanted' features by patients and professionals. Other features that patients 'wanted' varied; one size does not fit all. Advanced features might encourage on-going use of asthma apps to support self-management. Choice of features, service promotion and service deployment should be considered carefully when implementing mobile app in 'real world' setting. The key technological barriers were to provide seamless Wi-Fi and to connect the app with the practice's software platforms. 'Medical device' legislation is currently a barrier for self-management app development, further discussions with all stakeholders is needed to reach consensus on risks involved in incorporating action plans in an app.
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Nilsson, Frida, and Dan Gryttman. "Douchebag Jar - The Instant Karma App : A full­-stack mobile application development project." Thesis, Karlstads universitet, Institutionen för matematik och datavetenskap (from 2013), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-84287.

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Mobile applications are everywhere in today's society, they come in many flavours and are an integral part of many peoples daily lives. The limits to development of mobile applications are expanding with each new idea of how the technology could be potentially used, and it is a field that is most likely going to continue to influence the world we live in. In this thesis, the objective was to develop a proof of concept for a mobile application for social interaction which is tightly anchored to the real world. The idea of the "Douchebag Jar" application was intended as a way for friends and coworkers to stay connected and keep having fun at each other's expense by introducing a karma-based punishment/redemption system.The goal was to learn about mobile application development and the technologies behind it, get first hand experience with app development and become familiarised with tools used by professional app developers. The process of development involved researching and incorporating a number of technologies (e.g. cloud hosted databases) to create an application that was as complete as possible, within the given time frame.As a result of this project, a stable and functional version of the Douchebag Jar application was created and successfully deployed on multiple Android devices. The journey towards the finished proof of concept of the application was a learning experience in which various fields of computer science was delved into.
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Alarcón, Díaz Stephanie Jordana, Flores Mirella Alexandra Chavez, Riega Claudia Alexandra Polo, Rivera Joshep Andre Porles, and Ramos Sebastian Rodrigo Vilca. "Proyecto Cheap App." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/651777.

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El presente proyecto es una aplicación móvil dirigida a afrontar el problema de desperdicio orgánico por parte de cafeterías y pastelerías. En base a la investigación realizada en Lima Norte al NSE “C”, se detectó que esos negocios desechaban excedentes de producción no vendidos y que habían clientes deseosos de adquirir estos platos o postres a un precio reducido. Así mismo, se identificó que los usuarios tienen cada vez menos tiempo para acudir físicamente al negocio ya que prefieren priorizar sus actividades diarias. Por ello, deciden hacer sus pedidos vía online o por medio de aplicaciones en sus celulares. Por último, bajo esta tendencia mundial detectada de descarga online de aplicaciones y el uso creciente de smartphones por parte del nivel socioeconómico “C” se decidió desarrollar Cheap App la cual mostrará los productos de todos las cafeterías y pastelerías afiliadas en un radio cercano a la ubicación del usuario con ofertas y descuentos mínimo de 30% del precio original. Para poner en marcha este proyecto se hizo un análisis de la industria: consumidor, competidores y otros factores externos. Además, se desarrollaron los siguientes planes: Plan Estratégico, Plan de Operaciones, Plan de Marketing, Plan de Recursos Humanos y Responsabilidad Social Empresarial y el Plan Financiero. Los cuales contienen las acciones necesarias para la viabilidad de este proyecto. Como resultado, luego de una inversión inicial de S/. 69,382 en el 2019 se tendrá una utilidad neta de S/.50,231 para el 2022 , S/.90,728 para el 2023 y S/.148,540 para el 2024.<br>This project is a mobile application aimed at addressing the problem of organic waste by coffee shops and patisseries. Based on the research carried out in North Lima to the NSE “C”, it was detected that these businesses discarded surpluses of unsold production and that there were customers eager to acquire these dishes or desserts at a reduced price. Likewise, it was identified that users have less and less time to physically go to the business since they prefer to prioritize their daily activities. Therefore, they decide to place their orders online or through applications on their cell phones. Finally, under this worldwide trend of online application downloading and the increasing use of smartphones by the socioeconomic level "C" it was decided to develop Cheap App which will show the products of all the coffee shops and patisseries affiliated in a radius close to the User location with offers and discounts minimum of 30% of the original price. To launch this project an analysis of the industry was made: consumer, competitors and other external factors. In addition, the following plans were developed: Strategic Plan, Operations Plan, Marketing Plan, Human Resources Plan and Corporate Social Responsibility and the Financial Plan. Which contain the necessary actions for the viability of this project. As a result, after an initial investment of S /. 69,382 in 2019 there will be a net profit of S / .50,231 for 2022, S / .90,728 for 2023 and S / .148,540 for 2024.<br>Trabajo de investigación
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Ramirez, Ivette, and David Mauricio. "DPF: App for diagnosing the psychological profile of a possible feminicide." Institute of Electrical and Electronics Engineers Inc, 2020. http://hdl.handle.net/10757/656632.

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El texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicado.<br>The most visible expression of violence against women is feminicide. The majority of feminicide cases are committed by the partner or former partner of the victim. This involves ongoing domestic abuses, threats or intimidation, sexual violence or situations in which women have less energy or resources than their partner. In addition, clinics, public hospitals or private health institutes have mental health evaluation processes, however, these flows are usually carried out in several sessions, which causes a delay in the diagnosis. In this article, a mobile application that supports psychologists or psychiatrists during the process of the psychological profile diagnosis is proposed. The system contains a questionnaire and psychological tests, in this way, based on the patient responses, indicators, and metrics, the psychological profile of the assailant is obtained as a result. The use of the system in 40 patients shows that the selection times and the psychological test qualification have improved, as well as the interpretation of the results and the total process of diagnosis, which, when obtained at opportune time, allows specialists to prevent the victim from a possible feminicide.
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Suryawanshi, Akash. "SOS - an android application for emergencies." Kansas State University, 2014. http://hdl.handle.net/2097/17847.

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Master of Science<br>Department of Computing and Information Sciences<br>Daniel A. Andresen<br>The aim of the project is to develop an Android application that lets its users to send notifications in case of an emergency or a panic situation. The users can send multiple text messages and emails on the press of a single button. The phone numbers, email ids and the contents of the text and email messages can be set from within the application. The text messages and emails sent, along with the content, also have the last known location of the user. This is very helpful in tracking the whereabouts of the person. The user can also call 911 directly from within the application, if the nature of the situation demands it. Additionally the user of the application may allow the app to track their location. If this option is selected, the application fetches the device’s location at about every 15 minutes and stores it in a database. This information is very useful and can be used in a variety of ways. One such use of the location data is from within the Android app where the user can view a map that shows their location history over a period of time for a particular day.
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Pokorná, Lucie. "Vydávání multiplatformní aplikace v aplikačních obchodech App Store a Google Play." Master's thesis, Vysoká škola ekonomická v Praze, 2017. http://www.nusl.cz/ntk/nusl-359085.

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The diploma thesis answers set questions that relate to two different distribution environments, the two options for developers to directly offer their mobile applications to the end users. Distribution is being conducted in the App Store and Google Play application stores, where only such applications that oblige basic requirements can be released and provided to customers. The requirements, official sources of information and support services of the two providers are analyzed in the theoretical part of the thesis. Processes revolving around the application distribution itself are described in the following practical part. Distribution consists of processes from the developer account registration to submitting the application for a review or a check. Sufficient knowledge base could be gathered not only due to a proper exploration of the issue, but also due to an actual application release accomplished by the author. A cross-platform mobile application to be released has been developed solely for the purposes of this diploma thesis. The application has been built in two platform specific versions. Whilst publishing it, an emphasis was laid on keeping the conditions as similar as possible to achieve viable case study results. The application release represents the case that produced all data that enabled a direct comparison and overall evaluation of the different developer settings at the end of the thesis. Findings and conclusions of this thesis can be used by developers and other interested parties that are looking for an integrated source of information that regards releasing a cross-platform mobile application on iOS and Android platform.
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Chen, Ying. "Developing a music player mobile application with cloud server." Kansas State University, 2016. http://hdl.handle.net/2097/34539.

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Master of Science<br>Department of Computing and Information Sciences<br>Daniel A. Andresen<br>A music player mobile application for Android is developed along with cloud server using Google’s App Engine and Firebase. This music player application provides various ways of navigating to an audio file and different music visualizer options. What’s more, the application also provides three major features: 1 user sign in and sign out, 2 display the most popular songs based on input, 3 users can submit comments and suggestions. These features are implemented by utilizing cloud services of Google’s App Engine and Firebase. Specifically, an application running on App Engine plays as a server’s role to verify user sign in. It also runs App Engine MapReduce jobs to consume large data stored in Google Cloud Storage and serves relatively small result about popular songs for the app. In addition, user’s comments and suggestions are automatically synchronized with Firebase which makes modifying and analyzing synchronized data really convenient.
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Books on the topic "Mobile Application(APP)"

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Building a mobile app: Design and program your own app! John Wiley & Sons, Incorporated, 2017.

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Android for programmers: An App-driven approach. Prentice Hall, 2010.

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Froehlich, Christopher. The complete idiot's guide to android app development. Alpha Books, 2011.

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Zhong lao nian ren wan zhuan APP: Tu jie ban. Ren min you dian chu ban she, 2015.

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iPhone app development: The missing manual. Pogue Press/O'Reilly, 2010.

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Da ren ren zheng!: Android quan mian bu gei bi xuan xia zai APP 300+. Dian nao ren wen hua, 2013.

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Jian dan xue Basic4android: Yong VB qing song kai fa Android App. Qi feng zi xun gu fen you xian gong si, 2014.

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Android 6.x App kai fa zhi yao: Shi yong Java ji Android Studio. Shang qi zi xun gu fen you xian gong si, 2015.

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Android gao xiao ru men > shen du xue xi: Shi yong Android Studio 2 kai fa Android 6.0 APP. Bo shuo wen hua gu fen you xian gong si, 2016.

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Make millions with apps: Simple steps to turn your app idea into profit. Wiley, 2012.

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Book chapters on the topic "Mobile Application(APP)"

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Hermes, Dan. "The Art of Xamarin App Development." In Xamarin Mobile Application Development. Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0214-2_10.

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Altuwaijri, Fahad S., and Maria Angela Ferrario. "Investigating Agile Adoption in Saudi Arabian Mobile Application Development." In Agile Processes in Software Engineering and Extreme Programming – Workshops. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58858-8_27.

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Abstract Mobile app development has been considered as one of the fastest growing segments of the software industry both worldwide and in Saudi Arabia. Due to their pervasiveness, mobile applications call for consideration of complex and rapidly changing requirements given the diversity of their environments. Therefore, agile is considered the most suitable methodology for developing mobile apps. However, little research has investigated agile adoption in mobile app development in the real context. Therefore, the purpose of this PhD is to investigate the factors that have a significant impact on agile adoption in mobile app development by small and medium-size software organisations in Saudi Arabia. The expected key contribution of this research will be a deep insight into agile adoption in mobile app development, and the design and development of tools and techniques that may support agile adoption within Saudi context.
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Jin, Hua. "Application of Mobile App in Japanese Language Learning System." In Lecture Notes in Electrical Engineering. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-5959-4_166.

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Bharti, Urmil, Deepali Bajaj, Tulika, Payal Budhiraja, Meghna Juyal, and Sushmita Baral. "Android Based e-Voting Mobile App Using Google Firebase as BaaS." In Sustainable Communication Networks and Application. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-34515-0_24.

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Ahmad, Wan Fatimah Wan, and Ain Fatihah Ahmad Harnaini. "SpaceScience App: Development of a Mobile Application for School Children." In Lecture Notes on Data Engineering and Communications Technologies. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-70713-2_104.

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Liao, Anthony Y. H. "An APP-Based E-Learning Platform for Artificial Intelligence Cross-Domain Application Practices." In Innovative Mobile and Internet Services in Ubiquitous Computing. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79728-7_34.

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Xia, Dingyuan, Zhen Yu, Anjun Cheng, Liang Tang, and Meining Shi. "Development and Application of Silkworm Disease Recognition System Based on Mobile App." In Lecture Notes in Computer Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-34110-7_39.

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Prabhu, Ghanashyama, Jogile Kuklyte, Leonardo Gualano, et al. "Design and Development of the MedFit App: A Mobile Application for Cardiovascular Disease Rehabilitation." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-98551-0_3.

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Jiao, Yang, Juan Wang, Shan Xie, Zhuo Yang, and Wei-hua Yao. "Research and Application of Mobile App for Digital Oil and Gas Reservoir in Changqing Oilfield." In Springer Series in Geomechanics and Geoengineering. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-0761-5_304.

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Xin, Yang. "The Application of Mobile App to College Oral English Teaching in the Context of Internet +." In Lecture Notes on Data Engineering and Communications Technologies. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-5857-0_129.

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Conference papers on the topic "Mobile Application(APP)"

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Suresh, Yeresime, T. Vineeth Kumar, Firdous Afreen, Mohammed Muniruddin, and Cheella Ashwith Kumar. "AAYU APP - Mobile Application for Healthcare Management System." In 2020 Third International Conference on Smart Systems and Inventive Technology (ICSSIT). IEEE, 2020. http://dx.doi.org/10.1109/icssit48917.2020.9214171.

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Lin, Kuan-Yu, Chih-Hun Chen, Zhe-Ming Zhang, and Sheng-Chuan Ou. "NFC-based mobile application design restaurant ordering system APP." In 2018 IEEE International Conference on Applied System Innovation (ICASI). IEEE, 2018. http://dx.doi.org/10.1109/icasi.2018.8394365.

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Zheng, Yongjun, and Joshua Dawson. "Innovative Crowdsourcing Mobile App for Curriculum Design: Specification for a Prototype Mobile Application." In 2016 IEEE Symposium on Service-Oriented System Engineering (SOSE). IEEE, 2016. http://dx.doi.org/10.1109/sose.2016.38.

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Sundara Rajan, V. S., A. Malini, and K. Sundarakantham. "Performance evaluation of online mobile application using Test My App." In 2014 International Conference on Advanced Communication, Control and Computing Technologies (ICACCCT). IEEE, 2014. http://dx.doi.org/10.1109/icaccct.2014.7019277.

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Meniz, Büsra, and Fatma Tiryaki. "Mobile app evaluation application with AHP method based on interval type-2 fuzzy sets." In INTERNATIONAL CONFERENCE ON ANALYSIS AND APPLIED MATHEMATICS (ICAAM 2020). AIP Publishing, 2021. http://dx.doi.org/10.1063/5.0040267.

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Wihidayat, Endar Suprih, Yuniati Dwi Utami, and Aris Budianto. "Learn Arabic Language App, Mobile Based Application for Self-Directed Learning." In 2018 4th International Conference on Education and Technology (ICET). IEEE, 2018. http://dx.doi.org/10.1109/iceat.2018.8693934.

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Song, Jing. "The Application of Mobile Phone App In the University Students' Management." In 2016 2nd International Conference on Education Technology, Management and Humanities Science. Atlantis Press, 2016. http://dx.doi.org/10.2991/etmhs-16.2016.26.

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Ma, Yingzhi, and Yu Sun. "Rational Mobile Application to Detect Language and Compose Annotations: Notespeak App." In 10th International Conference on Information Technology Convergence and Services (ITCSE 2021). AIRCC Publishing Corporation, 2021. http://dx.doi.org/10.5121/csit.2021.110918.

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Students in international classroom settings face difficulties comprehending and writing down data shared with them, which causes unnecessary frustration and misunderstanding. However, utilizing digital aids to record and store data can alleviate these issues and ensure comprehension by providing other means of studying/reinforcement. This paper presents an application to actively listen and write down notes for students as teachers instruct class. We applied our application to multiple class settings and company meetings, and conducted a qualitative evaluation of the approach.
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Canfora, Gerardo, Eric Medvet, Francesco Mercaldo, and Corrado Aaron Visaggio. "Acquiring and Analyzing App Metrics for Effective Mobile Malware Detection." In CODASPY'16: Sixth ACM Conference on Data and Application Security and Privacy. ACM, 2016. http://dx.doi.org/10.1145/2875475.2875481.

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Escobar, Ivon, Accel Guaman, Javier Montaluisa, Edwin Pruna, and Yolanda Marin. "Mobile application for vowel learning in children with Down Syndrome “LVDS-App”." In 2017 CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON). IEEE, 2017. http://dx.doi.org/10.1109/chilecon.2017.8229576.

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Reports on the topic "Mobile Application(APP)"

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Sarofim, Samer. Developing an Effective Targeted Mobile Application to Enhance Transportation Safety and Use of Active Transportation Modes in Fresno County: The Role of Application Design & Content. Mineta Transportation Institute, 2021. http://dx.doi.org/10.31979/mti.2021.2013.

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This research empirically investigates the need for, and the effective design and content of, a proposed mobile application that is targeted at pedestrians and cyclists in Fresno County. The differential effect of the proposed mobile app name and colors on the target audience opinions was examined. Further, app content and features were evaluated for importance and the likelihood of use. This included design appeal, attractiveness, relevance, ease of navigation, usefulness of functions, personalization and customization, message recipients’ attitudes towards message framing, and intended behaviors related to pedestrian, cyclist, and motorist traffic safety practices. Design mobile application features tested included image aesthetics, coherence and organization, and memorability and distinction. Potential engagement with the mobile app was assessed via measuring the users’ perceived enjoyment while using the app. The behavioral intentions to adopt the app and likelihood to recommend the app were assessed. The willingness to pay for purchasing the app was measured. This research provided evidence that a mobile application designed for pedestrians and cyclists is needed, with high intentions for its adoption. Functions, such as Safety Information, Weather Conditions, Guide to Trails, Events for Walkers and Bikers, and Promotional Offers are deemed important by the target population. This research was conducted in an effort to increase active transportation mode utilization and to enhance the safety of vulnerable road users. The public, city administrators, transportation authorities, and policy makers shall benefit from the results of this study by adapting the design and the features that are proposed in this research and were found appealing and useful for the target vulnerable road user groups. The need of the proposed mobile application and its main functions are established, based on the results of this research, which propagates further steps of implementation by city administrators and transportation authorities.
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