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1

Wang, Yin Yin. "The Analysis of Factors Affecting Android App Download Numbers." Advanced Materials Research 912-914 (April 2014): 1428–31. http://dx.doi.org/10.4028/www.scientific.net/amr.912-914.1428.

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With the rapid development of mobile Internet, mobile device activation volume is gradually rising. It already has become a significant consumer market mobile terminal. Under the background of electricity supplier, the role of mobile applications will continue to be strengthened in the mobile providers. Designed with commercial value, there is a practical application of competitive mobile application. Developers have the primary goal. Based on the 360 phone application downloads Charts analysis, the factors affect the mobile application downloads, and finally propose existing App corresponding solutions.
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Ordóñez-Morales, Esteban Fernando, Martín López-Nores, Yolanda Blanco-Fernández, Efren Patricio Reinoso-Mendoza, Jack Fernando Bravo-Torres, José Víctor Saiáns-Vázquez, José Juan Pazos-Arias, Manuel Ramos-Cabrer, and Alberto Gil-Solla. "Sporadic Cloud-Based Mobile Augmentation on the Top of a Virtualization Layer: A Case Study of Collaborative Downloads in VANETs." Journal of Advanced Transportation 2019 (March 21, 2019): 1–21. http://dx.doi.org/10.1155/2019/3548213.

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Current approaches to Cloud-based Mobile Augmentation (CMA) leverage (cloud-based) resources to meet the requirements of rich mobile applications, so that a terminal (the so-called application node or AppN) can borrow resources lent by a set of collaborator nodes (CNs). In the most sophisticated approaches proposed for vehicular scenarios, the collaborators are nearby vehicles that must remain together near the application node because the augmentation service is interrupted when they move apart. This leads to disruption in the execution of the applications and consequently impoverishes the mobile users’ experience. This paper describes a CMA approach that is able to restore the augmentation service transparently when AppNs and CNs separate. The functioning is illustrated by a NaaS model where the AppNs access web contents that are collaboratively downloaded by a set of CNs, exploiting both roadside units and opportunistic networking. The performance of the resulting approach has been evaluated via simulations, achieving promising results in terms of number of downloads, average download times, and network overhead.
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Wan, Lili. "A Study of Factors Affecting Mobile Application Download." Journal of Digital Convergence 12, no. 7 (July 28, 2014): 189–96. http://dx.doi.org/10.14400/jdc.2014.12.7.189.

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Nasir, Seif, Ryunosuke Goto, Akiko Kitamura, Sahar Alafeef, Ghada Ballout, Majed Hababeh, Junko Kiriya, Akihiro Seita, and Masamine Jimba. "Dissemination and implementation of thee-MCHHandbook, UNRWA’s newly released maternal and child health mobile application: a cross-sectional study." BMJ Open 10, no. 3 (March 2020): e034885. http://dx.doi.org/10.1136/bmjopen-2019-034885.

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ObjectivesIn April 2017, the United Nations Relief and Works Agency for Palestine Refugees in the Near East (UNRWA) released the electronicMaternal andChildHealth Handbook,thee-MCH Handbookapplication. One of the first mobile health (m-Health) interventions in a refugee setting, the application gives pregnant women and mothers access to educational information and health records on smartphones. This study investigated factors associated with the dissemination and implementation of m-Health in the refugee setting.Setting and participantsA cross-sectional study was conducted in 9 of 25 UNRWA health centres for Palestine refugees in Jordan. Self-administered questionnaires were distributed for 1 week to pregnant women and mothers with children aged 0–5 years.Outcome measuresThe outcomes were whether participants knew about, downloaded or used the application. Multiple regression analyses were conducted to determine factors associated with application download and usage.Results1042 participants were included in the analysis. 979 (95.5%) had a mobile phone and 862 (86.9%) had a smartphone. 499 (51.3%) knew about, 235 (23.8%) downloaded and 172 (17.4%) used the application. Having other mobile applications (OR 6.17, p<0.01), staff knowledge of the application (OR 11.82, p<0.01), using the internet as a source of medical information (OR 1.63, p=0.01) and having internet access at home (OR 1.46, p=0.05) were associated with application download. The age of the husband was associated with application usage (OR 1.04, p=0.11).ConclusionsThough m-Health may be a promising means of promoting health in refugees, multiple barriers may exist to its dissemination and implementation. Those who regularly use mobile applications and get medical information from the internet are potential targets of m-Health dissemination. For successful implementation of a m-Health intervention, health staff should have thorough knowledge of the application and users should have access to the internet. Husband-related factors may also play a role.
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Bang, Youngsok, and Dong-Joo Lee. "The Role of Application Rank in the Extended Mobile Application Download." Asia Pacific Journal of Information Systems 25, no. 3 (September 30, 2015): 548–62. http://dx.doi.org/10.14329/apjis.2015.25.3.548.

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Aydin, Gokhan, and Gokhan Silahtaroglu. "Insights into mobile health application market via a content analysis of marketplace data with machine learning." PLOS ONE 16, no. 1 (January 6, 2021): e0244302. http://dx.doi.org/10.1371/journal.pone.0244302.

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Background Despite the benefits offered by an abundance of health applications promoted on app marketplaces (e.g., Google Play Store), the wide adoption of mobile health and e-health apps is yet to come. Objective This study aims to investigate the current landscape of smartphone apps that focus on improving and sustaining health and wellbeing. Understanding the categories that popular apps focus on and the relevant features provided to users, which lead to higher user scores and downloads will offer insights to enable higher adoption in the general populace. This study on 1,000 mobile health applications aims to shed light on the reasons why particular apps are liked and adopted while many are not. Methods User-generated data (i.e. review scores) and company-generated data (i.e. app descriptions) were collected from app marketplaces and manually coded and categorized by two researchers. For analysis, Artificial Neural Networks, Random Forest and Naïve Bayes Artificial Intelligence algorithms were used. Results The analysis led to features that attracted more download behavior and higher user scores. The findings suggest that apps that mention a privacy policy or provide videos in description lead to higher user scores, whereas free apps with in-app purchase possibilities, social networking and sharing features and feedback mechanisms lead to higher number of downloads. Moreover, differences in user scores and the total number of downloads are detected in distinct subcategories of mobile health apps. Conclusion This study contributes to the current knowledge of m-health application use by reviewing mobile health applications using content analysis and machine learning algorithms. The content analysis adds significant value by providing classification, keywords and factors that influence download behavior and user scores in a m-health context.
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Alshattnawi, Sawsan. "Utilizing Cloud Computing in Developing a Mobile Location-Aware Tourist Guide System." International Journal of Advanced Pervasive and Ubiquitous Computing 5, no. 2 (April 2013): 9–18. http://dx.doi.org/10.4018/japuc.2013040102.

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Cloud Computing technologies support mobile applications and overcome the low computation resources and limited data storage by providing an on-demand access with pay-as-use rule to large number of computing resources. In this paper, the author describes the architecture of an electronic tourist guide system (Trip@Cloud) as mobile cloud computing application wherein the tourists can access cloudy information in ubiquitous and pervasive manner. The information needs not to be over the user's mobile device, but it will be downloaded to user's device according to user's location and the Internet status connection. The interaction between the mobile device and the cloud is done when possible and transparently from the user. The existing architectures of partitioning the application between the device and the cloud depends deeply on the CPU workloads. The author’s application's nature is different from these applications and this represents the main contribution. The idea is to download the data to the user's device according to the current user location. Therefore the partitioning is done for the data to be sent to the mobile device. This idea is applied by developing a tourist guide application where the data to be installed is very huge and the mobile storage device is very limited.
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Sherwin-Smith, James, and Rowan Pritchard-Jones. "Medical Applications: The Future of Regulation." Bulletin of the Royal College of Surgeons of England 94, no. 1 (January 1, 2012): 12–13. http://dx.doi.org/10.1308/147363512x13189526438512.

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we define 'apps' as discrete, independent pieces of software that run on mobile devices. The use of such software on mobile devices within a health environment is not a new phenomenon – there is academic research discussing the opportunities of this technology as early as 1996. however, the proposition has only really become mainstream with the introduction of the Apple iPhone® and supporting App Store, backed by a hugely successful 'There's an app for that' advertising campaign. opening in July 2008 with a mere 500 applications available for download, the App Store now stocks around 500,000 applications and recently surpassed a staggering milestone: 15 billion downloads. Latterly it has been joined by rival application markets from Blackberry®, Microsoft® and, most successfully, AndroidTM.
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Scherr, Thomas Foster, Carson Paige Moore, Philip Thuma, and David Wilson Wright. "Evaluating Network Readiness for mHealth Interventions Using the Beacon Mobile Phone App: Application Development and Validation Study." JMIR mHealth and uHealth 8, no. 7 (July 28, 2020): e18413. http://dx.doi.org/10.2196/18413.

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Background Mobile health (mHealth) interventions have the potential to transform the global health care landscape. The processing power of mobile devices continues to increase, and growth of mobile phone use has been observed worldwide. Uncertainty remains among key stakeholders and decision makers as to whether global health interventions can successfully tap into this trend. However, when correctly implemented, mHealth can reduce geographic, financial, and social barriers to quality health care. Objective The aim of this study was to design and test Beacon, a mobile phone–based tool for evaluating mHealth readiness in global health interventions. Here, we present the results of an application validation study designed to understand the mobile network landscape in and around Macha, Zambia, in 2019. Methods Beacon was developed as an automated mobile phone app that continually collects spatiotemporal data and measures indicators of network performance. Beacon was used in and around Macha, Zambia, in 2019. Results were collected, even in the absence of network connectivity, and asynchronously uploaded to a database for further analysis. Results Beacon was used to evaluate three mobile phone networks around Macha. Carriers A and B completed 6820/7034 (97.0%) and 6701/7034 (95.3%) downloads and 1349/1608 (83.9%) and 1431/1608 (89.0%) uploads, respectively, while Carrier C completed only 62/1373 (4.5%) file downloads and 0/1373 (0.0%) file uploads. File downloads generally occurred within 4 to 12 seconds, and their maximum download speeds occurred between 2 AM and 5 AM. A decrease in network performance, demonstrated by increases in upload and download durations, was observed beginning at 5 PM and continued throughout the evening. Conclusions Beacon was able to compare the performance of different cellular networks, show times of day when cellular networks experience heavy loads and slow down, and identify geographic “dead zones” with limited or no cellular service. Beacon is a ready-to-use tool that could be used by organizations that are considering implementing mHealth interventions in low- and middle-income countries but are questioning the feasibility of the interventions, including infrastructure and cost. It could also be used by organizations that are looking to optimize the delivery of an existing mHealth intervention with improved logistics management.
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Childs, Benjamin R., Mary A. Breslin, Mai P. Nguyen, Natasha M. Simske, Paul S. Whiting, Aswinkumar Vasireddy, and Heather A. Vallier. "Implementation of a mobile app for trauma education: results from a multicenter study." Trauma Surgery & Acute Care Open 5, no. 1 (June 2020): e000452. http://dx.doi.org/10.1136/tsaco-2020-000452.

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BackgroundIn an era of shared decision making, patient expectations for education have increased. Ideal resources would offer accurate information, digital delivery and interaction. Mobile applications have potential to fulfill these requirements. The purpose of this study was to demonstrate adoption of a patient education application (app: http://bit.ly/traumaapp) at multiple sites with disparate locations and varied populations.MethodsA trauma patient education application was developed at one trauma center and subsequently released at three new trauma centers. The app contains information regarding treatment and recovery and was customized with provider information for each institution. Each center was provided with promotional materials, and each had strategies to inform providers and patients about the app. Data regarding utilization was collected. Patients were surveyed about usage and recommendations.ResultsOver the 16-month study period, the app was downloaded 844 times (70%) in the metropolitan regions of the study centers. The three new centers had 380, 89 and 31 downloads, while the original center had 93 downloads. 36% of sessions were greater than 2 min, while 41% were less than a few seconds. The percentage of those surveyed who used the app ranged from 14.3% to 44.0% for a weighted average of 36.8% of those having used the app. The mean patient willingness to recommend the app was 3.3 on a 5-point Likert scale. However, the distribution was bimodal: 60% of patients rated the app 4 or 5, while 32% rated it 1 or 2.DiscussionThe adoption of a trauma patient education app was successful at four centers with disparate patient populations. The majority of patients were likely to recommend the app. Variations in implementation strategies resulted in different rates of download. Integration of the app into patient education by providers is associated with more downloads.Level of evidenceLevel III care management.
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Rahardja, Untung, Nikita Jova Tejosuwito, and Fernanda Setyobudi Armansyah. "PERANCANGAN APLIKASI PEN+ BERBASIS MOBILE UNTUK MEMUDAHKAN KINERJA DOSEN PADA PERGURUAN TINGGI." Technomedia Journal 1, no. 2 (March 1, 2017): 50–60. http://dx.doi.org/10.33050/tmj.v1i2.45.

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Kecanggihan teknologi device yang semakin merambah di dunia pengetahuan dan teknologi membuat pengembangan sistem pemanfaatan baru seperti aplikasi Pen+ berbasis mobile yang dimanfaatkan oleh dosen dalam menginput hasil nilai ujian mahasiswa. Seluruh orang di dunia pasti memiliki handphone. Teknologi yang digunakan pada handphone kini telah menjadi smartphone yang lebih banyak fitur-fitur aplikasi yang canggih menggunakan jaringan internet. Oleh karena itu dengan mengembangkan suatu aplikasi Pen+ berbasis mobile yang dapat di akses secara online untuk dosen bisa melakukan penginputan nilai lebih cepat dan efektif. Aplikasi Pen+ berbasis mobile yang digunakan juga mempermudah pelayanan dengan lebih dahulu login dengan email secara pribadi dan lebih nyaman dibutuhkan kapan saja. Pengembangan aplikasi Pen+ juga melalui perencanaan, desain, dan pengujian. Maka hasil dari penelitian ini yaitu dimana aplikasi Pen+ berbasis mobile dapat di download dengan mudah dan kapan saja untuk memudahkan penilaian secara online. Kata Kunci : Aplikasi, Pen+, Mobile, Dosen The sophistication of device technology is increasingly pervasive in the world of knowledge and technology makes the development of new systems such as the utilization of Pen + based mobile application that is used by lecturer in entering the results of student test scores. All the people in the world would have a mobile. The technology used in mobile phones have now become more smartphone features advanced application uses the internet. Therefore, by developing a Pen + based mobile application that can be accessed online to the lecturer can make inputting values more quickly and effectively. Pen + based mobile application that is used also facilitate service with advance login with your email private and more comfortable whenever needed. Pen + application development also through planning, design, and testing. So the results of this analysis, which Pen + based mobile application can be downloaded easily and at any time to facilitate the online assessment. Keywords : Applications, Pen +, Mobile, Lecturer
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Khan, Shoaib, Svetoslav Duhovnikov, Eckehard Steinbach, and Wolfgang Kellerer. "MOS-Based Multiuser Multiapplication Cross-Layer Optimization for Mobile Multimedia Communication." Advances in Multimedia 2007 (2007): 1–11. http://dx.doi.org/10.1155/2007/94918.

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We propose a cross-layer optimization strategy that jointly optimizes the application layer, the data-link layer, and the physical layer of a wireless protocol stack using an application-oriented objective function. The cross-layer optimization framework provides efficient allocation of wireless network resources across multiple types of applications run by different users to maximize network resource usage and user perceived quality of service. We define a novel optimization scheme based on the mean opinion score (MOS) as the unifying metric over different application classes. Our experiments, applied to scenarios where users simultaneously run three types of applications, namely voice communication, streaming video and file download, confirm that MOS-based optimization leads to significant improvement in terms of user perceived quality when compared to conventional throughput-based optimization.
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Wu, Wen-Tsung, Chie-Bein Chen, and Chiao-Chen Chang. "Examining Paid Mobile Application Customer Loyalty: The Moderating Effect of Switching Costs." Business and Economic Research 6, no. 2 (August 3, 2016): 100. http://dx.doi.org/10.5296/ber.v6i2.9837.

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The mobile application industry has more actions and services in recent years due to consumer demand.The purpose of this study is to explain the relationships among perceived value, satisfaction, and customer loyalty in the paid mobile application industry. Moreover, this studydevelops and testsa conceptual model that offer a value perspective in understanding customer loyalty toward paid mobile applications. Toachieve this aim, perceived value and customer satisfaction must be measured and “switching costs” identified. This study also takes a value component perspective from Bernardo, Marimon and del Mar Alonso-Almeida (2012) to confirm how the two types of switching costs (monetary vs. nonmonetary switching costs) moderate the link in perceived value, satisfaction, and loyalty in the instance of a paid entertainment mobile application. The results from an online survey indicate that the switching costs had a moderating effect on the relationship between perceived value and loyalty, and the satisfaction and loyalty of using paid mobile applications. With respect to the findings, the moderating effect of switching cost play a critical role in determining customer loyalty of paid mobile applications. It also revealed that nonmonetary switching costs has more importance than monetary switching costs in engendering loyalty, since monetary contains price in the download paid mobile applications, which provides negative outcomes among the relationship of perceived value, satisfaction, and loyalty. In the conclusion, the implications of these findings are discussed.
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Suresh, Hetal, and Joseph Raymond V. "A Neural Network Based Hybrid Approach for Analysing and Detecting Malware Threat in Android Applications." International Journal of Engineering & Technology 7, no. 4.6 (September 25, 2018): 410. http://dx.doi.org/10.14419/ijet.v7i4.6.28452.

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Mobile phones has become very integral part in our day to day life. In the digitalized world most of our day to day activities rely on mobile phone like banking activities, wallet payments, credentials, social accounts etc. Our system works in such a way that if there is an advantage to a technology there also exists a disadvantage. Every users have all their private and sensitive data in their mobile phones and download random applications from different platforms like play store, App store etc. There is a huge possibility that the applications downloaded are malicious applications. The existing system provides a solution for detection of such applications with the help of antivirus which has pre-built signatures that can be used to obtain an already existing malware which can be modified and manipulated by the hacker if they tend to do so. In this project, our purpose is to identify the malicious applications using Machine learning. By combining both static analysis and dynamic analysis we can use a Hybrid approach for analysing and detecting malware threats in android applications using Recurrent Neural Network (RNN). The main aim of this project will be to ensure that the application installed is benign, if it is not, it should block such applications and notify the user.
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Sharma, Ritu. "Android Application Development." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (June 30, 2021): 3188–92. http://dx.doi.org/10.22214/ijraset.2021.35425.

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Technology is being used and improved by human beings over a long period of time now and Smartphones is one of them. Smart Phones contain touch screen, built in keyboard, high resolution camera, front side camera for video conferencing, etc. They are used for making and receiving calls, sending and receiving messages, accessing the Internet, digital media, incorporating audio/video recording etc. Different smart phones have different operating systems and mobile applications are developed for each operating system in smart phones, tablet or mobile phones, in order to serve the needs of the user. These apps are either preinstalled or downloadable from online app market that can do almost everything. Apps make a mobile be like a portable computer having multi core processors, gigabytes of memory and a real operating system. Originally mobile apps were made available for only calling, messaging and informational purposes like calendar, weather forecast, e- mail, etc. With improvement in technology and increase in user demands, developers started making apps for other purposes like games, banking, video chats etc. Some apps are also used to present data in the same format as on a computer website and also allow you to download content that you can use when there is no Internet. There are many apps available in market today for different Operating Systems in which Android is having the maximum market share these days.
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Santi, Deni Widya, Iwan Saputra, Nurrahma Putri, Miti Yarmunida, and Andi Harpepen. "Mobile Banking Services Strategy For BRI Syariah Customers (BSI) Bengkulu." BIMA Journal (Business, Management, & Accounting Journal) 2, no. 2 (September 15, 2021): 185–98. http://dx.doi.org/10.37638/bima.2.2.185-198.

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There are three issues studied in this final project, namely (1) knowing which services are available through immobile ibanking, (2) customer perceptions of the imobile ibanking application, (3) constraints in operating the immobile ibanking service. The purpose of this research is to build quality services in customer satisfaction. The author uses this type of field research (Field Research) with qualitative descriptive research methods, namely research conducted directly in the field, from the results of this study that customers are satisfied with the mobile banking application, making it easier for customers to make transactions in the mobile banking application, the data is collected in the mobile banking application. This research comes from primary and secondary data sources in the form of interviews and documentation related to mobile banking services. It is hoped that a stable inetwork i will be given to users of the imobile ibanking application so that they are able to enjoy the features of the imobile ibanking application service in any circumstances. which is made easy for iBRI iSyariah customers to share with the imobile banking application, which is in the form of various interesting features that can be utilized by BRI iSyariah customers. This can increase the number of ibank BRI Syariah customers. From the results of this study, it can be concluded that the imobile ibanking service for customers of iBRI isyariah iBengkulu, can download the download ID of the iplay application store isstore so that customers can use the features that are available i service imobile ibanking application Perception or it is very responsive to customer service ibanking, and iyang easy services. By overcoming the less unstable inetwork, the customer has a strong i-network operator, by updating the application on imobile banking.
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Venugopalan, Vaishnavi, and Chaitanya Vyas. "Comparing and Scoring Selected Four Train Ticketing Mobile Phone Applications." Information Management and Business Review 8, no. 4 (September 23, 2016): 33–40. http://dx.doi.org/10.22610/imbr.v8i4.1391.

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To find the best train ticket booking mobile application on the bases of application features. Four widely used mobile phone applications (Ixigo, MakeMyTrip, ClearTrip, and IRCTC) for railway ticket booking are selected and application features related to ease of download and use, rating, number of installs, etc. are compared. A practical attempt is made to book a train ticket using all these applications one by one and comparing features such as coach locator, platform locator, route map, fare break-up, showing seat availability, save and pre-fill passenger details, sort search list by train name/number, sort search list by journey duration, sort search list by class, train running status, etc. 1 point is allotted to the applications if a particular feature is available in the applications and 0 is allotted if the feature is not available. Sum of all the points is calculated separately for each application and then ranks are given from 1 to 4 considering the final score. Ixigo mobile application scores the highest among other three train ticketing mobile applications – MakeMyTrip, ClearTrip, and IRCTC. Features such as downloading applications via a miss call or SMS; downloading application from websites of Ixigo, MakeMyTrip, ClearTrip, and IRCTC; and sorting train search list by class on applications are not found in any of these four applications. Furthermore, features are grouped into groups such as – the features only available in top ranking Ixigo and the features not available in top ranking Ixigo but available in any or all other three applications. This research will be of a good value for mobile railway ticket booking application providers as competition is becoming acute and the booking pattern is shifting from using desktop or laptop to mobile phones and tablets.
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Ismail, Norisza Dalila. "Students Perception to Aero Intel Mobile Application in Learning Aircraft Airframe." Journal of Engineering and Science Research 2, no. 5 (October 20, 2018): 38–43. http://dx.doi.org/10.26666/rmp.jesr.2018.5.7.

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Aero Intel mobile application (mobile app) is an interactive learning application which is specific to aircraft airframe providing information to help aircraft maintenance engineering students. The objective for this study is to investigate students’ perceptions towards Aero Intel mobile app. Quantitative study using questionnaires have involved 78 respondents of semester 1 students of Diploma Engineering of Aircraft Maintenance from Politeknik Banting Selangor. The questionnaires constructed about ownership of smartphone, frequency use of type of apps, are they interested to download educational app and most importantly, students’ perceptions after exploring the Aero Intel mobile app. All respondents owned smartphones and 97.4% interested to use apps for academic purposes. The data obtained were analyzed using Statistical Package for Social Science (SPSS). The finding results revealed the students have positive perception towards Aero Intel mobile application. Thus, the use of this application is expected to help students’ understanding in aircraft airframe and various feedbacks given to encourage educator as the developer to explore and improving development of mobile app for diverse needs in teaching and learning.
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Strzelecki, Artur. "Application of Developers’ and Users’ Dependent Factors in App Store Optimization." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 13 (August 14, 2020): 91. http://dx.doi.org/10.3991/ijim.v14i13.14143.

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This paper presents an application of developers' and users' dependent factors in the app store optimization. The application is based on two main fields: developers’ dependent factors and users’ dependent factors. Developers’ dependent factors are identified as: developer name, app name, subtitle, genre, short description, long description, content rating, system requirements, page url, last update, what’s new and price. Users’ dependent factors are identified as: download volume, average rating, rating volume and reviews. The proposed application in its final form is modelled after mining sample data from two leading app stores: Google Play and Apple App Store. Results from analyzing collected data show that developer dependent elements can be better optimized. Names and descriptions of mobile apps are not fully utilized. In Google Play there is one significant correlation between download volume and number of reviews, whereas in App Store there is no significant correlation between factors.
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Vassilev, Martin, Vassil Vassilev, Alexander Penev, and Petya Vassileva. "HEPCon – A Cross-Platform Mobile Application for HEP Events." EPJ Web of Conferences 214 (2019): 05034. http://dx.doi.org/10.1051/epjconf/201921405034.

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Collaboration in research is essential for saving time and money. The field of high-energy physics (HEP) is no different. The higher level of collaboration the stronger the community. The HEP field encourages organizing various events in format and size such as meetings, workshops and conferences. Making attending a HEP event easier leverages cooperation and dialogue and this is what makes Indico service defacto a community standard. The paper describes HEPCon, a cross-platform mobile application which collects all information available on Indico and makes it available on a portable device. It keeps most of the data locally which speeds up the interaction. HEP-Con uses a shared code base which allows easy multiplatform development and support. There are iOS and Android implementations available for free download. The project is based on C# and we use the Xamarin mobile app technology for building native iOS and Android apps. SQLite database is responsible for retrieving and storing conference data. The app can be used to preview data from past CHEP conferences but the tool is implemented generic enough to support other Indico events.
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Flamm, Richard O. "Development and Launch of a Comprehensive Fish and Wildlife Reporting Mobile Application." Journal of Fish and Wildlife Management 10, no. 2 (May 1, 2019): 676–90. http://dx.doi.org/10.3996/072018-jfwm-064.

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AbstractThis paper describes the conception, development, launch, marketing, and maintenance of the Florida Fish & Wildlife Conservation Commission Reporter (FWC Reporter), a mobile application (app) that the public can use to report fish and wildlife and environmental concerns to appropriate state agency offices. The FWC Reporter, launched in February 2018, is the first comprehensive reporting app developed by a fish and wildlife agency in the United States that we are aware of. On the basis of a consumer concept test and library research, the app's design incorporates elements of fast and frugal heuristics and inductive decision theory. The FWC developed this version of the app in-house with an open-source development package, and involves primarily email and telephone to send reports and facilitate communication with agency staff. From February 2018 through December 31, 2018, the FWC recorded over 1,000 downloads on Android and 4,308 on Apple devices, and 258 emailed reports. Since fish and wildlife reporting apps do not provide clear benefit to the user (low value proposition), it is crucial that offices receiving reports are proactive in building and maintaining their own reporting constituency. Engagement with the public is not only through active recruitment of app users, but also following up after a report is made so that the users know their efforts are appreciated. Two FWC programs demonstrated successful engagement, horseshoe crabs Limulus polyphemus and fish kills, as they received the most email reports. Other topics for any conservation or fish and wildlife agency to consider when developing their own reporting mobile app include download intention, adoption, continuance, habit formation, public and organizational acceptance, and marketing.
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Ubaya, Huda. "Design of Prototype Payment Application System With Near Field Communication (NFC) Technology based on Android." Computer Engineering and Applications Journal 1, no. 1 (June 25, 2012): 1–12. http://dx.doi.org/10.18495/comengapp.v1i1.1.

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Since the late 1990s, people have enjoyed a comfortable lifestyle. Mobile devices supported by the development of wireless networks have spread throughout the world. People can get information, order tickets, download songs and perform commercial transactions, called mobile commerce. Mobile commerce applications become the most popular application for mobile device users who want to do business and financial transactions easily and securely, anytime and anywhere they are. Today the use of physical cash is experiencing a decline in popularity in the business world, because it is being replaced by non-physical payments are often called electronic money (e-money). An important technology behind mobile payments is called Near Field Communication (NFC). As an indication that the NFC has tremendous business potential, leading companies like Nokia, Microsoft, Visa Inc., and MasterCard Worldwide and NXP Semiconductors, is actively engaged on them. Payment processing integrated with NFC technology based mobile operating system that is a trend today is Android that support NFC technology is version 2.3.3 Gingerbread. The prototype application is designed to pay for 2 on the user side of the user as consumer and the merchant side as a trader or seller by using the handset that already have NFC technology is Google Samsung Nexus S. Pay an application prototype also implements the concept of security in e-commerce transactions by using the protocol-to-Tag Tag so that the user needs for security and comfort during the financial transaction are met. DOI: 10.18495/comengapp.11.001012
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Arifin, Burhan, Zulfikar, and Agus Sifaunajah. "Aplikasi Game Puzzle Pengenalan Perangkat Komputer Berbasis Android." SAINTEKBU 10, no. 2 (July 23, 2018): 42–51. http://dx.doi.org/10.32764/saintekbu.v10i2.207.

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Mobile device technology is growing rapidly, especially with the emergence of smartphones with Android operating system. Users, in this case, can download a variety of basic applications available easily in the google play store. But most are available in the form of less educational games. Even often the negative impact on users, especially for children who still can not distinguish positive and negative. Thus the researchers create a puzzle game application that can provide entertainment and education to users, especially children. The puzzle game application introduces this selected computer device built using Construct 2 game engine converted with Phonegap into Apk files. Application of this application by installing puzzle game application on a smartphone with operating system specification android version 4.4.2 KitKat. Keywords: Educational Game, Computer Device, Construct 2
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Miloucheva, Ilka. "Reliable Multicast Transport for Heterogeneous Mobile IP environment using Cross-Layer Information." Journal of Communications Software and Systems 3, no. 3 (September 22, 2007): 187. http://dx.doi.org/10.24138/jcomss.v3i3.253.

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Reliable multicast transport architecture designed for heterogeneous mobile IP environment using cross-layerinformation for enhanced Quality of Service (QoS) and seamless handover is discussed. In particular, application-specific reliable multicast retransmission schemes are proposed, which are aimed to minimize the protocol overhead taking into account behaviour of mobile receivers (loss of connectivity and handover) and the specific application requirements for reliable delivery (such as carousel, one-to-many download and streaming deliverycombined with recording). The proposed localized retransmission strategies are flexible configured for tree-based multicast transport. Cross layer interactions in order to enhance reliable transport and support seamless handover is discussed considering IEEE 802.21 media independent handover mechanisms. The implementation is based on Linux IPv6 environment. Simulations in ns2 focusing on the benefits of the proposed multicast retransmission schemes for particular application scenarios are presented.
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Harfoushi, Osama. "Influence of Cloud Based Mobile Learning Applications on User Experiences: A Review Study in the Context of Jordan." International Journal of Interactive Mobile Technologies (iJIM) 11, no. 4 (May 22, 2017): 202. http://dx.doi.org/10.3991/ijim.v11i4.6938.

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Beside the increasing trend of cloud computing and mobile applications, the use of cloud based mobile learning applications is also mounting. Almost every e-commerce service provider offers cloud based mobile learning applications so that they can target more visitors and ultimately increase their sales. The usability of cloud based mobile applications is not only grounded in e-commerce platforms but it also ease out mobile learning processes. Most of the educational institutes are now offering cloud based mobile applications so their students can navigate to their knowledge portal more easily and download relevant material or submit assignments respectively. The main research area of this article is to explore how cloud based mobile learning applications can be utilized more effectively and what impact they imply on its users. Also, this research compares the mobile learning methods versus traditional learning methods. The study is evidence from Jordan and the major part of the research will be carried out through surveying literature, reports, content, and national and international databases in order to critically discuss the interactions between clouds based mobile learning application and user experiences. Published researches, published reports, books and articles has been included in the review. Review of literature shows that mobile cloud computing is rising in Jordan and have significant impact on mobile learning of Jordanian students. Further, M-learning indeed an innovative tool for learning and it helps the users in many ways. In traditional learning, students used to spend their money on books and other written content. Findings of this study are helpful for the educational institution so they will come to know about user experiences of utilizing these cloud based mobile applications.
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Tong, Shi Meng, Yong Zhi Wang, Feng Sun, Cheng Long Hao, and Shou Ze Ren. "Design and Implementation of Mobile Meter Reading System Based on SOA." Applied Mechanics and Materials 687-691 (November 2014): 2112–15. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.2112.

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This paper mainly studies the design and implement of mobile meter reading system based on SOA. The mobile terminal can save offline power reading data in its local database and communicate online recorded data with the server through Web service interface based on the internet. The Web service components perform interaction with the database server. This system is developed by using programming language Java and embedded database SQLite on Android platform. This mobile application can be available to download customers' data from the server or update new meter reading data to the server and then the operators can accomplish their works conveniently during the interviewing with the customers without going back to the office.
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Lee, JuHan, Jesse Dallery, Antonio Laracuente, Ifeoma Ibe, Samantha Joseph, Jinhai Huo, and Ramzi G. Salloum. "A content analysis of free smoking cessation mobile applications in the USA." Journal of Smoking Cessation 14, no. 4 (April 23, 2019): 195–202. http://dx.doi.org/10.1017/jsc.2019.6.

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AbstractAimsTo evaluate the quality and content of free smoking cessation apps and assess their adherence to the US Public Health Service guideline for treating tobacco use and dependence.MethodsIn total 180 apps were downloaded from the App Store and Google Play Store in January 2018; the top-ranking 30 apps were retrieved for the search terms: ‘smoking cessation’, ‘quit smoking’, ‘stop smoking’. Technical quality was rated using the Mobile Application Rating Scale (MARS) and by assessing other characteristics, behavioral change strategies and adherence to the 5As.Results/findingsA total 67 free-to-download apps were identified for full review (n = 40 from the Apple App Store and n = 27 from the Google Play Store). The average MARS score was 16.2/19.0: Engagement (3.3/5.0), Functionality (4.4/5.0), Aesthetics (4.0/5.0), and Information (2.6/5.0). Overall, 43 apps allowed sharing, 12 allowed for an app community, and five required a password. The following features were observed: assessment (n = 51), feedback (n = 38), information/education (n = 45), monitoring (n = 52), and goal setting (n = 23). Significant differences were found among apps adhering to the 5As: Ask (n = 44), Advise (n = 54), Assess (n = 30), Assist (n = 62), and Arrange (n = 0).ConclusionsGiven the growth in smoking cessation apps, future efforts should focus on improving their technical quality and adherence to the 5As.
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Shevchenko, Yury, Tim Kuhlmann, and Ulf-Dietrich Reips. "Samply: A user-friendly smartphone app and web-based means of scheduling and sending mobile notifications for experience-sampling research." Behavior Research Methods 53, no. 4 (February 2, 2021): 1710–30. http://dx.doi.org/10.3758/s13428-020-01527-9.

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AbstractUndertaking an experience-sampling study via smartphones is complex. Scheduling and sending mobile notifications often requires the use of proprietary software that imposes limits on participants’ operating systems (whether iOS or Android) or the types of questions that can be asked via the application. We have developed an open-source platform—Samply—which overcomes these limitations. Researchers can access the entire interface via a browser, manage studies, schedule and send notifications linking to online surveys or experiments created in any Internet-based service or software, and monitor participants' responses—all without the coding skills usually needed to program a native mobile application. Participants can download the Samply Research mobile application for free from Google Play or the App Store, join a specific study, receive notifications and web links to surveys or experiments, and track their involvement. The mobile application leverages the power of the React Native JavaScript library, which allows it to be rendered in the native code of Android and iOS mobile operating systems. We describe Samply, provide a step-by-step example of conducting an experience-sampling study, and present the results of two validation studies. Study 1 demonstrates how we improved the website’s usability for researchers. Study 2 validates the mobile application’s data recording ability by analyzing a survey’s participation rate. The application’s possible limitations and how mobile device settings might affect its reliability are discussed.
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Ekler, Péter, and Kristóf Csorba. "The Usage and Behavior Patterns of Mobile BitTorrent Clients." Journal of Advanced Computational Intelligence and Intelligent Informatics 18, no. 3 (May 20, 2014): 320–23. http://dx.doi.org/10.20965/jaciii.2014.p0320.

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With the many changes in mobile phone use, it is now common for users to connect to the Internet and share social and multimedia data, and peer-to-peer technology remains one of the most efficient solutions to content sharing. We analysed the lifecycle of content shared using the BitTorrent network, focusing on torrents retrieved by mobile phone clients using our MobTorrent application. MobTorrent, a complete Bit-Torrent client for feature phones, enables anonymous usage statistics to be collected. Based on statistics collected over the last three years, we analyze how mobile BitTorrent clients are being used. We discuss the success of individual sessions by additionally measuring peer connection download and success ratio statistics. This research can be considered as a pioneer work in the field of mobile content sharing solutions.
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Abdullah, Natrah, and Nur Farahin binti Abdul Hamid. "Interface design features of mobile application for senior citizens." Indonesian Journal of Electrical Engineering and Computer Science 14, no. 1 (April 1, 2019): 436. http://dx.doi.org/10.11591/ijeecs.v14.i1.pp436-442.

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Reading Al-Quran is one of spiritual activities and as for Muslims, and they believed God would reward those who read and practice it. In order to dedicate remaining years of their life to God and to bring peace of mind, most of the senior citizens are spending their time doing spiritual activities such as reciting Al-Quran. With the advancement of technology, the sources of Al-Quran are also changing. There are many Al-Quran application being developed in the market and can be download and install easily in mobile devices such as smartphone. However, the application that have been developed often ignored needs and limitation of senior users, that causing them to feel unease to use the mobile application. Hence, the purpose of this study is to investigate the user interface design principles of mobile Al-Quran application for senior citizens. For this purpose, the study has conducted a literature review, interview session usability study, the user interface design principles were identified. Using the principles, this study proposed a mobile application and an observation has been conducted with the senior citizens as a validation of the principles. Validation is based on usability evaluation on effectiveness, efficiency and satisfaction. The results show that the application is satisfactory and usable for the users. In future, the same research interest researcher can explore the audio and navigating in the interface by audio commands. The prototype could be extended to meet the needs of senior citizens that having the problem such as Parkinson and Alzheimer disease.
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Abdullah, A. F., and N. A. Muhadi. "GIS DATA COLLECTION FOR OIL PALM (DaCOP) MOBILE APPLICATION FOR SMART PHONE." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences II-2/W2 (October 19, 2015): 165–68. http://dx.doi.org/10.5194/isprsannals-ii-2-w2-165-2015.

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Nowadays, smart phone has become a necessity as it offers more than just making a phone call. Smart phone combines the features of cell phone with other mobile devices such as personal digital assistant (PDA) and GPS navigation unit that propel the popularity of smart phones. In recent years, the interest in mobile communication has been increased. Previous research using mobile application has been successfully done in varies areas of study. Areas of study that have been done are health care, education, and traffic monitoring. Besides, mobile application has also been applied in agricultural sector for various purposes such as plant pest risk management. In this study, mobile application for data collection on Ganoderma disease of oil palm has been successfully developed. The application uses several devices in a smart phone such as GPS, Wifi/ GPRS connection and accelerometer devices. The application can be installed in the smart phone and users can use the application while working on-site. The data can be updated immediately through their smart phones to the service. Besides, the application provides offline map so the user can be productive even though their network connectivity is poor or nonexistent. The data can be synced when the users online again. This paper presents an application that allows users to download features from a sync-enabled ArcGIS Feature Service, view and edit the features even when the devices fail to connect with any network connectivity while collecting data on-site.
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Pahlevi, Mohammad Dian, and Benfano Soewito. "Impact of mobile subscribers dual stack IPv4/IPv6 deployment." Communications in Science and Technology 3, no. 1 (June 14, 2018): 1–8. http://dx.doi.org/10.21924/cst.3.1.2018.79.

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The use of CGNAT at PT. ZYX as a mobile telecommunication service provider cannot be relied as the solution to solve addressing needs against subscriber growth in future technology. Meanwhile, native IPv6 deployment is currently application-driven, which requires maturity support in either subscriber user equipment, network, and application itself. IPv4/IPv6 dual stack deployment was selected by PT. ZYX as stepping stone towards native IPv6 deployment. This paper analyzes the impact of dual stack IPv4/IPv6 deployment for mobile subscribers at PT. ZYX. After selecting the dual stack approach and completing the deployment, test and measurements were performed to confirm the connectivity also against the performance and node utilization to conclude the impact. The test confirmed successful connectivity and the measurements showed that the deployment gives significant enhancement of routing table size and NAT table in node utilization and does not cause performance drop of hop count, throughput, and download time.
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Nalyvaiko, Oleksii, Anastasiia Vakulenko, and Uliya Zemlin. "THE USE OF THE MOBILE APPLICATION "DROPS" IN THE PROCESS OF LEARNING FOREIGN LANGUAGES." OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY, no. 8 (2020): 107–20. http://dx.doi.org/10.28925/2414-0325.2020.8.10.

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The article deals with the issues of modernization of the educational process and outlines one of the most effective ways of implementing modern methods and techniques of language learning that are crucial for a successful person today. It is determined that despite the fact that in Ukraine there is an educational program for primary, secondary and higher education institutions, it is considered rather outdated and, unfortunately, negatively affects not only the knowledge base, but also the attitude of people to the educational process. The article analyzes the works of domestic and foreign scientists who have studied the process of introduction of digital technologies and mobile applications in the educational process. The research is a confirmation of previous scientific research and is aimed directly at the question of learning foreign languages, especially English, using personal computer (PCs) programs, tablets, smartphones and other gadgets. The study focuses on exploring the benefits and weaknesses of the Drops mobile app and analyzing its impact on users' level of knowledge and prospects for future interactions with users and mobile apps to successfully learn foreign languages. The article demonstrates the functionalities of the Drops mobile application and identifies the ability to apply it among three different age groups of users with different levels of English, as well as make predictions about the further progress of users in learning the language if the Drops mobile application is used regularly. The experiment analyzes the conditions, which determined: download the Drops application; to study a specific block of vocabulary of the British English language "City & Shops" within one week, the recipients of the experiment were "users" of different age and level of language proficiency. The main problems faced by language learners are highlighted, which confirms the benefits and highlights more of the program's disadvantages that the creators of the Drops mobile application should work on. It was noted that the success in learning a foreign language by using the Drops mobile application was improved, and the effectiveness of using modern technologies in the process of acquiring new knowledge of English was demonstrated. The widespread introduction of mobile applications in English language education programs is recommended.
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Simões de Almeida, Raquel, Tiago Sousa, António Marques, and Cristina Queirós. "Patients’ perspectives about the design of a mobile application for psychotic disorders." Psychology, Community & Health 7, no. 1 (August 3, 2018): 16–28. http://dx.doi.org/10.5964/pch.v7i1.192.

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Aim Based on the design of applications for psychotic disorders illness self-management, this study aimed to understand patients’ patterns of technology usage, as well as their expectations and requirements concerning the design of an app for rehabilitation and illness management purposes. It also aimed to identify guidelines for mobile application development for this population. Method After a literature review, a questionnaire was developed, focused on behaviours and opinions about technology usage. It was applied, through a cross-sectional study, to a sample of 102 users of mental health services with psychotic disorders (62% men; with ages between 22 and 66 years old). Results Nearly 59% of the participants were willing to download an app for illness self-management, and 51% evaluated as essential the self-management of their mental health condition. However, correlation analysis revealed that the more years with mental illness, the less importance is given to an app for this purpose. Conclusion The use of mobile technologies seems to the have potential to empower individuals with mental health problems, especially younger ones and those in early disease stages. Concerns about privacy/security should be considered, as well as simple screening designs and texts. The results also reveal the importance of user participatory design.
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Fulcher, Amy, Juang-Horng (JC) Chong, Sarah A. White, Joseph C. Neal, Jean L. Williams-Woodward, Craig R. Adkins, S. Kristine Braman, et al. "Developing a Mobile Application as an Extension Education Tool: A Case Study Using IPMPro." HortTechnology 23, no. 4 (August 2013): 402–6. http://dx.doi.org/10.21273/horttech.23.4.402.

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With increased mobile device usage, mobile applications (apps) are emerging as an extension medium, well suited to “place-less” knowledge transfer. Conceptualizing, designing, and developing an app can be a daunting process. This article summarizes the considerations and steps that must be taken to successfully develop an app and is based on the authors’ experience developing two horticulture apps, IPMPro and IPMLite. These apps provide information for major pests and plant care tasks and prompt users to take action on time-sensitive tasks with push notifications scheduled specifically for their location. Topics such as selecting between a web app and a native app, choosing the platform(s) for native apps, and designing the user interface are covered. Whether to charge to download the app or have free access, and navigating the intra- and interinstitutional agreements and programming contract are also discussed. Lastly, the nonprogramming costs such as creating, editing, and uploading content, as well as ongoing app management and updates are discussed.
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Xanthopoulou, Maria, Gioulina Kokalia, and Athanasios Drigas. "Applications for Children with Autism in Preschool and Primary Education." International Journal of Recent Contributions from Engineering, Science & IT (iJES) 7, no. 2 (June 21, 2019): 4. http://dx.doi.org/10.3991/ijes.v7i2.10335.

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<p>In this article, we decided to focus on applications for children with Autism Spectrum Disorder (ASD) knowing the significant influence of them on those children. Below, we analyze the different types of applications that are available for children with ASD. The applications are presenting, have been categorized in three categories. The first category is Diagnostic Tools, the second is Intervention Tools and the third is generally Mobile Apps. This separation was made to give a clear view about the characteristics and the developmental area each application covers. Finally, the applications have been chosen based on positive reviews, in combined with how many had download and install them, whether they were easy to use and if they responded to what their description said they were providing.</p>
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Jia, Han, Chun Guo, and Xiaozhong Liu. "Smartphone and Tablet Application (App) Life Cycle Characterization via Apple App Store Rank." Data and Information Management 4, no. 1 (March 24, 2020): 44–67. http://dx.doi.org/10.2478/dim-2020-0002.

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AbstractWith the rapid growth of the smartphone and tablet market, mobile application (App) industry that provides a variety of functional devices is also growing at a striking speed. Product life cycle (PLC) theory, which has a long history, has been applied to a great number of industries and products and is widely used in the management domain. In this study, we apply classical PLC theory to mobile Apps on Apple smartphone and tablet devices (Apple App Store). Instead of trying to utilize often-unavailable sales or download volume data, we use open-access App daily download rankings as an indicator to characterize the normalized dynamic market popularity of an App. We also use this ranking information to generate an App life cycle model. By using this model, we compare paid and free Apps from 20 different categories. Our results show that Apps across various categories have different kinds of life cycles and exhibit various unique and unpredictable characteristics. Furthermore, as large-scale heterogeneous data (e.g., user App ratings, App hardware/software requirements, or App version updates) become available and are attached to each target App, an important contribution of this paper is that we perform in-depth studies to explore how such data correlate and affect the App life cycle. Using different regression techniques (i.e., logistic, ordinary least squares, and partial least squares), we built different models to investigate these relationships. The results indicate that some explicit and latent independent variables are more important than others for the characterization of App life cycle. In addition, we find that life cycle analysis for different App categories requires different tailored regression models, confirming that inner-category App life cycles are more predictable and comparable than App life cycles across different categories.
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Christian, Paulus Yayan, and Wiyono Wiyono. "Application of Android-Based Mobile Learning Information System in Management of Learning Activities in Faculty of Science and Technology of Buddhi Dharma University." Tech-E 3, no. 2 (February 26, 2020): 42. http://dx.doi.org/10.31253/te.v3i2.272.

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Teaching and learning activities, especially in Higher Education, from time to time develop along with the development of technology, especially information technology. Initially, the teaching and learning activities at the Faculty of Science and Technology of the Buddhist Dharma University (FST-UBD) used a manual system in the form of face-to-face class. The system (for several courses and meetings) developed into distance learning (e-learning) where lecturers and students did not meet in teaching and learning activities in the classroom but through the internet media. This distance learning system uses computer or laptop facilities. The e-learning system was developed into a mobile learning system, which is a distance learning system using an Android-based smartphone. In the mobile learning system, lecturers can provide lecture material and assignments to students. Students can view lecture material via cellphone and can download the material. Students can submit assignments to lecturers via cellphone. The University can provide information about the seminar to be held. Students can choose the seminar to be followed and can register for the seminar via cellphone. This application system can be run well and can help facilitate the process of teaching and learning activities for lecturers and students. Lecturers can upload material and assignments for students. Students can view / download material and submit assignments to the lecturer. The university can provide information about the seminar and the seminar registration process.
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Liu, Yan Fei, and Cheng He. "Design and Implementation of Question and Answer System Based on Mobile Phone Platform." Advanced Materials Research 1049-1050 (October 2014): 1977–80. http://dx.doi.org/10.4028/www.scientific.net/amr.1049-1050.1977.

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Question and Answer System which is designed for the course named “JAVA Program Design and Application” to solve the questions that students ask outside class uses BootStrap technology for the front layout and JSP/Servlet technology for the back-end functions. It has achieved the following functions: student users can submit questions, browse questions, search questions and reply to the questions submitted by other students; while teacher users can answer questions, browse questions, search questions and administrate the subjects of questions and the information of users. In order to use accessibly, not only the mobile website is released, but also the Apps for both Android version and IOS version are provided for users to download.
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Elsantil, Yasmeen. "User Perceptions of the Security of Mobile Applications." International Journal of E-Services and Mobile Applications 12, no. 4 (October 2020): 24–41. http://dx.doi.org/10.4018/ijesma.2020100102.

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With the exponential increase in the use of mobile devices across the globe, there is a concomitant need to understand how mobile users perceive the security of mobile application, and the potential risks involved in accessing and downloading them. Such an understanding will enable users to ensure the apps they download are secure and create greater awareness in the marketplace of the presence of hackers and malware used to invade the privacy and personal details of smartphones users. Research on the perception of users' mobile security is very limited and needs further investigation. This study aims to identify how mobile users perceive the security of different mobile apps and the extent to which different apps affect such perceptions. This study also investigates mobile user preferences for the places where they can access apps and their perceptions of risk at marketplaces vs. websites. This study is based on a qualitative research in which interviews were conducted with 32 university students. The study found that mobile users do not feel secure when installing mobile apps, and that concerns about hacking personal and private information are pervasive. Users expressed more security concerns regarding entertainment apps such as games and communication rather than financial apps, such as banking. The study also found that users prefer installing apps from app stores. The findings of this research contribute a greater understanding of how mobile users perceive mobile app security and offers insights that will help developers adjust their security policies to ensure users' security. The study also presents theoretical and empirical contributions, along with limitations and suggestions for further work.
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Sârbu, Annamaria, Simona Miclăuş, Paul Bechet, and Iulian Bouleanu. "Using Persistence Spectrum for Realistic Exposure Assessment to Time Varying Radiofrequency Signals." International conference KNOWLEDGE-BASED ORGANIZATION 25, no. 3 (June 1, 2019): 57–62. http://dx.doi.org/10.2478/kbo-2019-0118.

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Abstract In this article we propose the use of the persistence spectrum to accurately assess the user’s exposure to electromagnetic field emitted by new generation of communication terminals. Persistent display view available within a Real Time Spectrum Analyzer (RTSA) enables a graphical observation of the main statistical parameters of a signal. A simple case study of exposure assessment was conducted by measuring the electric field strength in the close proximity of a mobile phone operated in a LTE-Advanced mobile communication network. The proposed measurement procedure is presented and then applied to a limited number of operating situations (VoIP, Video streaming, File upload, File download). We made use of the persistence spectrum capabilities to directly access the signal strength statistics in time. By this procedure we demonstrate a supplementary facility that enables direct visual tracing of exposure dynamics during real time usage of a specific mobile application.
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Charaf, Hassan. "Special Issue on CogInfoCom 2012." Journal of Advanced Computational Intelligence and Intelligent Informatics 18, no. 3 (May 20, 2014): 305. http://dx.doi.org/10.20965/jaciii.2014.p0305.

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Cognitive infocommunications (CogInfoCom) investigates connections between the cognitive sciences and different areas of infocommunications. CogInfoCom also focuses on engineering application fields integrating related scientific areas and results. Cognitive infocommunications systems involve hardware and software components that collect and store information and enable users to interact with this information. Besides communication security, considerations include the amount of stored information, which may be huge. This means that there is a need for algorithms and solutions that store and process data effectively. The CogInfoCom field presents a number of motivational challenges requiring active deep research, implementation, integration and measurement. This special issue focuses on the Cognitive Mobile Applications and Services track of the 3rd IEEE International Conference on Cognitive Infocommunications (CogInfoComf12). Mobile phones and tablets are now everyday tools that enable users to easily connect to the Internet, download social content, find interesting places, etc. Mobile technology has become one of the most important fields in the IT industry just as Web technology was 10-15 years ago. Mobile phones and tablets use sensors and interfaces like accelerometers, cameras, GPS, and thermometers that monitor and enable easier interaction with the real world. Agents hosted by mobile devices that learn from sensor-originated information also support individual applications and complex systems. This special issue focuses on the cognitive capabilities of mobile phones, the various agents that mobile devices host, and how they can be applied efficiently in applications and services including social aspects of mobile solutions. Papers from the conference cover mobile controlled environments, mobile-supported learning, augmented reality, energy efficiency and communication techniques. We thank the authors for submitting their papers to CogInfoCom as a venue for presenting their findings. We are also grateful to program committee members and reviewers for their efforts in making the conference and the special issue possible. We feel that these papers will provide readers with interesting and valuable results from the field of cognitive infocommunications.
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Choi, Yuri, June-sung Kim, In Ho Kwon, Taerim Kim, Su Min Kim, Wonchul Cha, Jinwoo Jeong, and Jae-Ho Lee. "Development of a Mobile Personal Health Record Application Designed for Emergency Care in Korea; Integrated Information from Multicenter Electronic Medical Records." Applied Sciences 10, no. 19 (September 25, 2020): 6711. http://dx.doi.org/10.3390/app10196711.

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Collecting patient’s medical data is essential for emergency care. Although hospital-tethered personal health records (PHRs) can provide accurate data, they are not available as electronic information when the hospital does not develop and supply PHRs. The objective of this research was to evaluate whether a mobile app can assemble health data from different hospitals and enable interoperability. Moreover, we identified numerous barriers to overcome for putting health data into one place. The new mobile PHR (mPHR) application was developed and evaluated according to the four phases of the system development life cycle: defining input data and functions, developing a prototype, developing a mobile application, and implementation testing. We successfully introduced the FirstER (First for Emergency Room) platform on 23 September 2019. Additionally, validation in three tertiary hospitals has been carried out since the launch date. From 14 October to 29 November 2019, 1051 cases registered with the FirstER, and the total download count was 15,951 records. We developed and successfully implemented the mPHR service, which can be used as a health information exchange tool in emergency care, by integrating medical records from three different tertiary hospitals. By recognizing the significance and limitations of this service, it is necessary to study the development and implementation of mPHR services that are more suitable for emergency care.
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Ye, Z., and H. Xiang. "A General Provincial Situation Visualization System Based on iPhone Operating System of Shandong Province." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-4 (April 23, 2014): 329–33. http://dx.doi.org/10.5194/isprsarchives-xl-4-329-2014.

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The paper discusses the basic principles and the problem solutions during the design and implementation of the mobile GIS system, and base on the research result, we developed the General Provincial Situation Visualization System Based on iOS of Shandong Province. The system is developed in the Objective-C programming language, and use the ArcGIS Runtime SDK for IOS as the development tool to call the "World-map Shandong" services to implement the development of the General Provincial Situation Visualization System Based on iOS devices. The system is currently available for download in the Appstore and is chosen as the typical application case of ESRI China ArcGIS API for iOS.
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45

Böhmer, Matthias, and Antonio Krüger. "A Case Study of Research through the App Store." International Journal of Mobile Human Computer Interaction 6, no. 2 (April 2014): 32–45. http://dx.doi.org/10.4018/ijmhci.2014040103.

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With a growing number of mobile applications available on application stores and the improved capabilities of smartphones, people download more applications to their devices. Researchers began to leverage this momentum for distributing applications to conduct studies on end-users' devices. This paper grounds the approach of research through the application store in the theory of quasi-experimental design. Further, with people having more applications installed, finding applications quickly when they need them can become a time-consuming issue that impacts user experience. This paper presents our approach to improve future design of smartphone launcher menus. The authors present our approach of combining research through the app store with the idea of studying people's smartphones as the apparatus themselves. Therefore the authors designed a game that takes advantage of the user's smartphone itself as a field of play. By timing a simple visual search task for an icon, the authors aim to deduce how well a user knows where he can find his applications, and thus how well he can build a mental model of his smartphone launcher menu. The authors introduce our approach, present the game rappidly that serves as a vehicle of our research question, and discuss open challenges and future work.
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46

Cunha, João Batista da, Rosimar Aparecida Alves Dutra, Geraldo Magela Salomé, and Lydia Masako Ferreira. "Sistema computacional aplicado à tecnologia móvel para avaliação e tratamento de feridas." Revista de Enfermagem UFPE on line 12, no. 5 (May 1, 2018): 1263. http://dx.doi.org/10.5205/1981-8963-v12i5a230677p1263-1272-2018.

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RESUMOObjetivo: descrever o desenvolvimento de um aplicativo móvel para a avaliação e tratamento de feridas. Método: estudo metodológico. Foi feita a pesquisa da literatura com os descritores: ferimentos e lesões; bandagens; cicatrização. Foram realizados o planejamento do conteúdo, a seleção das ferramentas do aplicativo, a definição da configuração de ambientes, ferramentas e recursos educacionais, a construção do ambiente na Internet para download e instalação do aplicativo no dispositivo móvel. Resultados: quinze artigos foram selecionados através da pesquisa da literatura. O aplicativo criado possui uma interface gráfica de fácil uso, armazena as características sociodemográficas do paciente, permite a avaliação da ferida e de fatores de risco e recomenda procedimentos terapêuticos. Conclusão: o aplicativo desenvolvido pode ter grande utilidade na prática clínica, ajudando a selecionar intervenções de enfermagem para a prevenção e tratamento de feridas, bem como na educação em enfermagem. Descritores: Aplicativos Móveis; Software; Lasers; Ferimentos e Lesões; Algortimos; Cuidados de enfermagem. ABSTRACT Objective: to describe the development of a mobile application for evaluation and treatment of wounds. Method: methodological study. Literature search was carried out with the descriptors: wounds and injuries; dressings; cicatrization. The following steps were followed: planning of content; selection of application tools; configuration of environments, tools and educational resources; building the Internet environment for downloading and installing the application on mobile devices. Results: fifteen articles were selected through literature search. The application has an easy-to-use graphical interface. It stores the patient's sociodemographic characteristics, allows assessment of the wound and risk factors and recommends therapeutic procedures. Conclusion: the application developed may be very useful in clinical practice, helping to select nursing interventions for wound prevention and treatment, as well as in nursing education. Descriptors: Mobile Applications; Software; Lasers; Wounds and injuries; Algorithms; Nursing care.RESUMENObjetivo: describir el desarrollo de un aplicativo móvil para la evaluación y tratamiento de heridas. Método: estudio metodológico. Fue hecha la investigación de la literatura con los descriptores: heridas y lesiones; vendajes; cicatrización. Fueron realizados el planeamiento del contenido, la selección de las herramientas del aplicativo, la definición de la configuración de ambientes, herramientas y recursos educacionales, la construcción del ambiente en Internet para download e instalación del aplicativo en el dispositivo móvil. Resultados: quince artículos fueron seleccionados a través de la investigación de la literatura. El aplicativo creado posee una interface gráfica de fácil uso, almacena las características sociodemográficas del paciente, permite la evaluación de la herida y de factores de riesgo y recomienda procedimientos terapéuticos. Conclusión: el aplicativo desarrollado puede tener grande utilidad en la práctica clínica, ayudando a seleccionar intervenciones de enfermería para la prevención y tratamiento de heridas, así como en la educación en enfermería. Descriptores: Aplicaciones Móviles; Programas Informáticos; Heridas y Lesiones; Evaluación.
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47

Yang, Peng Hao, Rong Liang Wang, and Zi Guo Fan. "Study on Debugging Method Based on Embedded System Development Platform." Advanced Materials Research 694-697 (May 2013): 2646–50. http://dx.doi.org/10.4028/www.scientific.net/amr.694-697.2646.

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U-boot is an open source project under the protocol of GPL, which has been widely used as boot application on embedded system. Normally, U-boot initializes hardware and send to hardware information to the embedded OS. In mobile thermals, especially in the arm-based mobile device, U-boot has played an important role. U-boot supports many kinds of development boards. However it does not support every board, so it needs to be modified to fit other board. This paper analyses the boot procedure and the source code of U-boot, studies how to add a custom command on U-boot source, analyses the protocol of USB, then gives us a new way to download the binary U-boot file or the kernel directly to RAM and run. In this way, we do not need to burn the binary U-boot file or the kernel to Flash. This has save a lot of time in embedded system development.
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48

Cunha, Diequison Rite da, Rosimar Aparecida Alves Dutra, Geraldo Magela Salomé, and Lydia Masako Ferreira. "Construção de um aplicativo multimídia em plataforma móvel para tratamento de feridas com laserterapia." Revista de Enfermagem UFPE on line 12, no. 5 (May 1, 2018): 1241. http://dx.doi.org/10.5205/1981-8963-v12i5a230676p1241-1249-2018.

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RESUMOObjetivo: descrever o desenvolvimento de um aplicativo móvel para tratamento de feridas com laserterapia. Método: estudo metodológico, desenvolvido entre abril e setembro de 2017, envolvendo revisão da literatura, planejamento e produção do conteúdo didático, definição da estrutura de navegação e construção de um ambiente para download e instalação do aplicativo em dispositivos móveis. Resultados: quinze artigos, dois livros e uma dissertação foram selecionados a partir de pesquisa da literatura. O aplicativo desenvolvido registra as características sociodemográficas do paciente e, a partir dos dados de avaliação da ferida e de fatores de risco obtidos pelo profissional de saúde, propõe os parâmetros a serem utilizados em laserterapia. Conclusão: o aplicativo desenvolvido tem potencial de utilização na prática clínica, podendo auxiliar na seleção de parâmetros de laserterapia no tratamento de feridas, bem como na educação em enfermagem. Descritores: Aplicativos Móveis; Software; Lasers; Ferimentos e Lesões; Avaliação; Algoritmos.ABSTRACT Objective: to describe the development of a mobile application for treatment of wounds with laser therapy. Method: this is a methodological study, developed between April and September 2017, involving literature review, planning and production of didactic content, definition of the navigation structure, and construction of an environment for downloading and installing the application on mobile devices. Results: fifteen articles, two books, and one dissertation were selected from literature research. The developed application registers the sociodemographic characteristics of the patient, and from the data of evaluation of the wound and of risk factors obtained by the health professional, the parameters to be used in laser therapy were propose. Conclusion: the developed application has potential for use in clinical practice, and may help in the selection of laser therapy parameters in wound treatment, as well as in nursing education. Descriptors: Mobile Applications; Software; Lasers; Wounds and Injuries, Evaluation; Algorithms.RESUMEN Objetivo: describir el desarrollo de un aplicativo móvil para tratamiento de heridas con terapia de laser. Método: estudio metodológico, desarrollado entre abril y setiembre de 2017, envolviendo revisión de la literatura, planeamiento y producción del contenido didáctico, definición de la estructura de navegación, y construcción de un ambiente para download e instalación del aplicativo en dispositivos móviles. Resultados: quince artículos, dos libros y una disertación fueron seleccionados a partir de investigación de la literatura. El aplicativo desarrollado registra las características sociodemográficas del paciente, y a partir de los datos de evaluación de la herida y de factores de riesgo obtenidos por el profesional de salud, proponen los parámetros a ser utilizados en laserterapia. Conclusión: el aplicativo desarrollado tiene potencial de utilización en la práctica clínica, pudiendo auxiliar en la selección de parámetros de laserterapia en el tratamiento de heridas, así como en la educación en enfermería. Descriptores: Aplicaciones Móviles; Programas Informáticos; Rayos Láser; Heridas y Lesiones, Evaluación, Algoritmos.
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49

Sukmana, Farid, and Fahrur Rozi. "Digitalization In Scanning And Remote Shutdown Host of Computer Using Apache Cordova Framework." JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) 4, no. 2 (December 1, 2019): 88. http://dx.doi.org/10.29100/jipi.v4i2.1122.

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<p class="Abstract">Internet of Things is one concept in technology 4.0, this technology combine of two component, that is internet and mechine. Internet use to send signal from mechine to second device like mobilephone or from the mobilephone to mechine to execution task. Information Technnology infrastructure in industrial company has many complexity in network, hardware, or software. Especially for hardware like desktop computer or laptop, ech employee has one of them. And many of them, sometime forget to shutdown they computer or they has purpose did not shutdown they computer just for download the big file. Indirectly, the computer that run more than 24 hours in industrial company, it will be degrade service of life, and the consumption of electricity need the high cost. In this paper, our purpose is how to reduce computer that not needed run 24 hours can be monitor and can be shutdown in the out of company area. This is need concept of internet of things and digitalitation to make it. For this problem can be used monitoring system by mobile application, this system will be show about the host computer still be on, and can be remote shutdown with mobile device. This application use cordova to build it and the command from mobile be send to server to shutdown computer that still online. </p>
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50

Zhao, Zheng Peng, Yan Yan Yu, Zhe Jiang, and Jun Yang. "Research and Application of FPGA-Based Polling Strategy in Ad Hoc Network Data Acquisition System." Applied Mechanics and Materials 380-384 (August 2013): 3584–88. http://dx.doi.org/10.4028/www.scientific.net/amm.380-384.3584.

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Ad Hoc network has the characteristics of self-organization and dynamic topology, so it can use polling strategy for data collection. In this paper, the data link layer of the Ad Hoc network data acquisition system has been carried out the detailed analysis and study, through the use of polling policy in the access network node to solve the problem of competition for resources and allocation mechanism in the network link, and improve the channel utilization and system stability. The design based on VHDL language to achieve RTL-level description of the Ad Hoc network data acquisition system, and Altera Corporation EP2C35F672C6 as target chip, and in the Quartus II platform 8.0 conducts synthesis, placement, routing, and comprehensive simulation, and finally inDE2 the experimental board download is verified. The entire hardware design is of simple structure, reliable high, real-time, and can be widely used in the field of sensor networks and mobile communications network.
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